Rogue Ball by ctran13 2018-04-27T18:38:21Z ♥ 0
Really clever idea, and it was fun to play. It has a rewarding learning curve, where it starts to feel more fun the more comfortable you get with the lining up/kicking/moving. Loved the brooding roguelike atmosphere, too. The graphics were simple, of course, but it definitely did the job. Fun game!
LD44 — Your life is currency (10)
Coin-Op Kid by Strega 2019-05-04T07:39:37Z ♥ 0
This is amazing. I also worked on a game about a robot preserving resources, but this one went a totally different way and I really enjoyed it. The coin mechanics were totally clever, and used the platformer style really well. The visuals were charming, the audio was lively and supported the mood well, and the levels were all just the right mix of clever and increasingly tricky. Really loved this -- great work!
Robo Portrait by finalspace 2019-05-04T07:02:26Z ♥ 0
Super fun and very clever. Really loved the rhythm and I thought the difficulty escalated very gracefully. Definitely a super original piece here -- loved it, and great work!
bird food by kyavi 2019-05-01T20:07:09Z ♥ 1
Really cute, and a clever twist on a classic. I had a lot of fun playing this, and the level design was clever enough to keep it interesting. Impressive stuff, nicely done!
Rashness by Saering 2019-05-01T19:50:59Z ♥ 2
Super solid, lovely, and plays really well. Loved the mechanics, and you chose interesting powerups that were fun to experiment with. (Maxing bullet damage, player speed, and bullet speed was my winning combination!) Really enjoyed this one, and you could definitely have a great seed idea for a large boss rush game here! Great work, and best of luck!
Fateshift by dougLima 2019-05-01T19:00:05Z ♥ 1
Beautiful artwork and effects! The whole dungeon feel, even for a single screen, was atmospheric and lively. I could easily see a whole game in this style, if you wanted to keep expanding on this core jam idea. The timing was fun and impressively implemented, and the rhythm of it got to be a fun little game loop. I would love to play it again after you add the things you mention -- I wasn't sure what the purchased items did, but I liked the way you implemented that. Best of luck with your future work!
HeartString by pcoridan 2019-05-01T16:04:13Z ♥ 1
Really beautiful pixel art -- between that and the lighting and the animations, the mood was perfect. The music was atmospheric and haunting, and set the tone the rest of the way. Loved the environment all around.
The couple of thoughts I had would be to smooth out the acceleration of movement a little, so that it's less floaty, and to add some kind of visual or auditory confirmation when you've killed each of the enemies. The squeak of the rats was easier to tell than the skeletons, who seemed to pause a few frames in a standing pose before dying, which usually burnt an extra arrow or two trying to kill them. Small things, hopefully, and otherwise it's great!
Would love to see more -- well done, and good job!
Styx It To The Man by frostdragonliz 2019-05-01T15:54:31Z ♥ 1
Really charming game -- great, great visual atmosphere. I definitely understanding running out of time for audio (same thing happened to me), but if you are still interested in working on it, I can picture some spooky or gloomy music/water sounds really tying off this mood the rest of the way. Either way, though, top mood score from me, and it's a great game overall. (I totally maxed out the boat before I retired, just because I was having fun.) Awesome work!
King's Alchemist by Vlad Dae 2019-05-01T15:30:20Z ♥ 1
This was genuinely fun, and was a nice overall pace -- the learning curve, the amount of gameplay, and the rate of improvement. Memorization definitely helps, of course, which made me wonder if you'd be interested in a mode that varies the formulas per session, to give it some replay factor past the moment when you start to memorize them. Either way it was fun, and felt like the timers vs tasks were well balanced. I'd love to see a post-jam with audio if you're interested in continuing to work on it! Great job.
Dr. Ectomy by BoxedMeatRevolution 2019-05-01T09:32:59Z ♥ 1
Very cool and fun/funny use of the theme. I was really impressed with how difficult those puzzles could be with the particular shapes and arrangements. Lots of fun!
GARUA by voxel 2019-05-01T09:23:56Z ♥ 1
Really amazing submission, I ended up really settling in and playing it for a solid half hour, which is a really impressive amount of gameplay for a jam game! My main praise would be the overall mood of the game -- something about the art style and the stark environment and especially the moody music really struck a great tone. Loved the idea of the vertical-slice of a Metroidvania, as well -- gated progression with mechanics that are both movements and attacks. I was really impressed with the attention to detail!
As others have said, it'd be great to see what this might turn into with more time than a jam allows. I loved the idea of farming for blood before a boss battle, and with some numbers tweaked there, I think you could find a difficulty balance that works well. Right now the core idea is solid, and it should be easy to turn that into something that feels balanced.
Last note was just how fun it was to get into a big fight and see some of the little attentions to gameplay detail playing out -- archers shooting each other, reflected arrows hitting other monsters, dive attacks hitting people a screen away with the shockwave. Really cool stuff. Great work, and best of luck with your scores!