nillard 2019-04-30 18:57
Great use of the theme. The last level was fun to figure out. No audio was a little off putting but didn't hurt the game at all. Left me wanting more levels.
Foon → Ludum Dare Explorer → LD44 → Proton
By greg-lord
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 167 | 3.83 | 23 | |
| Fun | 57 | 4.00 | 23 | |
| Innovation | 152 | 3.66 | 23 | |
| Theme | 46 | 4.11 | 23 | |
| Graphics | 230 | 4.07 | 23 | |
| Audio | 3.36 | 13 | ||
| Mood | 201 | 3.76 | 23 |
Great use of the theme. The last level was fun to figure out. No audio was a little off putting but didn't hurt the game at all. Left me wanting more levels.
well polished game and suits the theme very well. felt like a finished app style game. Great job! Love the character art
Well made and polished game. Some simple audio would have made a big difference. Great work!
Nice level design and onboarding! The camera controls felt a bit strange at first and I had to get used to them – otherwise, I enjoyed playing it and the last puzzle was fun to crack :) I agree with @nillard about wanting more levels, nice game!
I love this so much! Such a neat little polished game, the puzzles are very good and very satisfying to figure out. I love how it has beginning, middle and end. It looks very good and the audio sounds great! It was kinda difficult to move 1 space forward when the robot was right in front of the mouse, though, but this is a very small detailed. This is so good, a lot of fun. Great work!
Such a nice cute sci-fi game! love it :) Great animation and attention to detail. The previously added music also is pretty sweet btw (also the added new cam if I noticed correctly? seemed better afterwards?)
I just seem to be stuck on the third level :( The one with the conveyer belts. Once I walk over the last belt it takes 2 energy points and right before the eyit I'm 1 point too short. Maye look into that, I can totally see that as a nice fun smartphone puzzle game :) Overall good job, you can be proud of yourself! :)
Awesome graphics, looks like a completely finished game! great use of the theme. Also great Leveldesign, though it's often difficult. A function to restart the level would be great. I found it funny how you could play the various animations by pressing a few buttons on the keyboard.
Thanks, all! Really appreciate the feedback, and the many kind words! @fatpenguin Sorry to hear that! I'll take a look and see if something might be spending points twice when it shouldn't be? @philipprapp95 Haha, yeah, that's not the first time I've done that, either -- "Oh, I'll totally remember to take these debug buttons out later!" Whoops...! Also, if you hit Tab there is an instructions panel (it's too easy to miss that) - Delete or Select button will restart the level! @nillard and @xsoodx Thanks, and I'd love to hear what you think of it with the audio in now -- even if that's just for a post-jam version.
Thank you again, all! I appreciate it!
Very well made, beautiful and great game design. Too bad there is no audio, but it's still an awesome entry!
@felipedermann Thanks! I've added links to a post-jam version that now include the audio that wasn't quite finished yet. I'd be curious to hear whether you think it helps, if you have the time!
@greg-lord I checked it out and it makes it a whole lot better! I still missed a sound effect for when the robot walks, but all the other effects enhances the high tech theme and the music does that as well!
Great job Greg! It definitely feels half-way to finished, you got all the big functioning pieces working out! A walking SFX would be good, I agree. Hm, now you can do the fun parts making puzzley levels and stuff :D .
Good job! The concept is simple and effective and the mood is worked. Bravo.
A well polished little puzzler!
Very nice game. The concept is actually quite similar to my game. Good job!
Beautiful job guys! PLEASE add a restart button!! I went for a similar concept too. Great job, loved it!
This is a clever little puzzle game. I'm glad you threw in a hard one at the end, a lot of LD puzzlers tend to stick to relatively simple puzzles for approachability.
Aesthetics are great. All the assets are pretty well polished and cohesive. I did play the post-jam version, so I also got to enjoy the music you did there.
I am at odds as to whether the mouse-movement is helpful to the puzzle design. What it comes down to is that since you cannot predict the pathfinding algorithm, you are essentially forced to make small steps so you don't accidentally step on a conveyor belt or a depletion tile. When it comes to that, it almost feels like direct arrow key/stick movement would be preferable. At the very least, an indicator of where the pathfinder will take you I think would be wholly beneficial, especially for more intricate puzzles. Also, I'd love a way to move the camera further around the level--while zoom helps, you can't zoom out too far, so in the last level it was harder to see the layout of the very end.
Overall, good work. I always like me some conveyor belt puzzlers.
Super cute game, last level difficulty felt good. Overall the game had a really cool concept and fit in with the theme well. Would love to see some more levels. Keep up the great work!!