Murbunbun's Murder Mansion by Steve Dragon 2023-10-03T17:39:50Z ♥ 0
Wacky game. Sometimes interacting with things felt finicky, but I was able to get it to work out in the end. The unique art style definitely makes it memorable.
Foon → Ludum Dare Explorer → Users → Nillard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Skitter | jam | 81 | 4.13 | 3.85 | 3.85 | 3.68 | 4.48 | 4.26 | 2.90 | 4.60 | |
| 2024 | 55 | Summoning | 👥 | Cult of the Cook | jam | 393 | 3.74 | 3.65 | 3.52 | 4.35 | 4.52 | 3.35 | 3.63 | 3.94 | |
| 2023 | 54 | Limited Space | 👥 | Bucket Buffet | jam | 285 | 3.85 | 3.64 | 3.68 | 4.26 | 4.18 | 3.56 | 3.95 | 3.68 | |
| 2023 | 53 | Delivery | 👥 | Skate or Die | jam | 265 | 3.88 | 3.70 | 3.40 | 3.95 | 4.13 | 3.40 | 3.70 | 3.61 | |
| 2023 | 52 | Harvest | 👥 | Five Finger Copper Shopper | jam | 398 | 3.52 | 3.64 | 3.78 | 3.81 | 3.65 | 3.58 | 3.96 | 3.42 | |
| 2022 | 51 | Every 10 seconds | 👥 | Autumn Harvesting | jam | 841 | 3.26 | 3.10 | 3.26 | 3.65 | 3.69 | 3.44 | 3.65 | 3.13 | |
| 2022 | 50 | Delay the inevitable | 👥 | Pachinko is Life | jam | 776 | 3.47 | 3.28 | 3.67 | 3.43 | 3.68 | 3.54 | 3.75 | 3.55 | |
| 2021 | 49 | Unstable | 👥 | Buggy the Bunny | jam | 106 | 4.10 | 3.81 | 4.17 | 4.49 | 4.33 | 3.99 | 4.41 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Healer Simulator | jam | 109 | 4.13 | 4.00 | 3.88 | 3.48 | 4.02 | 3.67 | 4.27 | 4.00 | |
| 2020 | 47 | Stuck in a loop | 👥 | Telefun | jam | 703 | 3.57 | 3.43 | 4.18 | 3.99 | 4.24 | 4.11 | 3.57 | ||
| 2020 | 46 | Keep it alive | 👥 | Dead Tired | jam | 586 | 3.77 | 3.58 | 3.50 | 4.15 | 4.08 | 3.20 | 4.00 | 3.67 | |
| 2019 | 45 | Start with nothing | 👥 | Neon OverDOSe | jam | 175 | 3.88 | 3.58 | 3.80 | 3.24 | 4.52 | 3.87 | 2.97 | 3.64 | |
| 2019 | 44 | Your life is currency | 👥 | Gachapaw Dungeon Crawl | jam | 565 | 3.43 | 3.10 | 2.72 | 3.69 | 4.09 | 3.05 | 3.32 | ||
| 2018 | 42 | Running out of space | 👥 | Onion Ring | jam | 759 | 3.24 | 3.00 | 3.20 | 3.33 | 3.70 | 3.03 | 3.29 | 3.00 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Racingsaurus Text | jam | 476 | 3.55 | 3.52 | 3.58 | 3.91 | 3.96 | 3.37 | 3.93 | 3.66 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Mutation Situation | jam | 650 | 3.38 | 3.47 | 2.88 | 3.54 | 3.48 | 2.71 | 2.91 | 2.88 | |
| 2017 | 39 | Running out of Power | 👥 | The Dictater | jam | 600 | 3.09 | 2.72 | 2.75 | 3.45 | 3.78 | 3.29 | 3.84 | 3.13 |
Nillard leaves an average of 9.6 feedback comments each event.
Wacky game. Sometimes interacting with things felt finicky, but I was able to get it to work out in the end. The unique art style definitely makes it memorable.
Limited space, limited time too! Great job on the gifs showing you how to play, very helpful.
Not sure if there was an issue with my browser or what but loading new stages would freeze up my browser (Opera GX) until it loaded. I got 15 boxes delivered before the game froze entirely. Fun game though! Reminds me a bit of Warring Forever. Makes you want to keep getting bigger and bigger.
Good idea giving the player a lot of health. Opens up the option to push through to grab coins in the beginning. Stacking nachos was truly the strat.
I don't know where I went, but it sure was a trip. The "press F to warp to next warp point" is a great idea to keep players from getting lost.
I can drop the packages in the middle of the street sometimes. Just like my real delivery driver does! Enjoyed the little bits of extra fun you put around the map, such as the ramps.
Due to the random nature, some stages were almost automatically solved and some took some brainpower. The automatic demo at the start is really cool for a game jam game. Great take on the theme.
Def 5 stars on mood on this one. Looking between the map, radar, and refueling made this appropriate stressful.
Got to 110. Good audio (love the mouth noises). Controlled well. Somehow I pressed the trampoline all the way down and it got stuck there lol. Jumping on it again fixed it. Would have been great to have increasing difficulty.
Good choice of shotgun for the weapon so the player can focus on everything without too much aiming, or rush for full spread hits. Love the headbashing animation on the middle enemies.
The tutorial made me think it was a simple game, but then the theme kicked in. Simple controls combined with 10 second sprints made this a good and exciting challenge.
Quite tight for ten seconds! Took a few levels to get the hang of it, but after that it was a good challenge.
Fun game. Good flipping effect on the countdown. Screen shake is a bit much on weapon 2. Played enough times trying to use the fire weapon to catch as many "enemies" as I could with it. Got to 3rd place!
Great to see VR entries! I thought I had defeated the game design by herding one of them into the shed, only to discover that counted as escaped... Great take on the theme. Using the tools to build makeshift enclosures around them made this stand out more than if it was just dropping objects in their path. Keeping them slow and fat seemed to be the way to go. Really easy to keep the final one alive when it is big.
Cute art! Clear mechanics. Easy to play and know what to do at a glance.
Reminded me of early home PC games how things moved. Rushing in circles mashing X gets intense even if the game is purposefully moving slowly once enough guys start dropping.
Not even hiding out in a back alley can get you away from people!
A frantic game where pathing is important! The climbing mechanic is great for erring on the player's side.
The spell charge time changing really sells the "unstable" part.
Didn't expect to find a slot machine! Just like the slots, they keep me playing but never winning... First time ever playing a slot machine with a health bar.
The squiggly graphics, no music, and the gameplay combined are oddly hypnotic.
After getting used to the physics, it was quite fun! Reminds me of something like Linerider but with an objective.
Great variety of mini games! Good music and audio. One of my favorites so far.
Good audio. Simple enough to play right away. Those guards are mean! Liked the whole stronger=unstable thing.
Thought I was never going to come back down after combining multiple bounce potions.
Love the warping effect. Cool that there's even pills around the level to grab.
Very creative using mass both ways. Loved the panicking police.
Death comes at you faster and faster with each passing moment.
Wow, this was really good. Learning to combine powers in moderation made this a lot of fun.
Felt like I could choose any block and win. Knocking over the blocks or dropping them so they tip helped a lot!
Fun back and forth. Maneuvering was quite easier than expected since you can rotate with the mouse.
Gave me a good laugh how everything seemed aimed at my red button. Eventually hit 50 after learning to dodge.
Amazing music. Bouncing made if fun to bop the panda instead of simply balancing. Looks great too.
Running from the specter of "make money or die" is all too familiar.
Timing on some of the levels is really tight! Made for a good challenge.
Knocking over eachothers stacks gave us a good laugh.
What a visual trip. Runs so smoothly for as good as it looks! I never found the violet box in the first part, but when I respawned I was holding it... Guess that works! Continued on after that.
Had trouble getting the shower to work. Things start to tick down quite quickly! Loved the "Kaijuice"!
Simple and fun! Really cute. Building up speed to hit the arcs for the beans felt good.
Cool unique way to jump/attack. The darkness and spots of light helped sell the theme. Wanted more since it was so short! Looked for a way to get in the door at the start thinking it would let me go "deeper".
Tight controls. Cute ending. The lights on the mole heads helped sell the deeper and deeper theme! Funny thing I found: I tried to see if I could jump as I was rolling. Ctrl+W closes a tab in Chrome. Minor, but gave me a chuckle.
Quite a unique puzzler with some fun twists. Very well presented. Enjoyed it the whole way through!
Nice Link's Awakening inspired graphics. Using positioning and the shovel to dodge around the lizardman was much more interesting than straight attacking them.
Clearing the "fog of war" with the light felt unique. The map was a great inclusion. Placing the first star juuuust in view of the starting point was a great decision to draw the player to the mechanics.
I have no idea how the healing works, but was able to exploit it until I got 40,000 points. Adjusting to the handling was fun and remembering where the enemy cars were at let me loop efficiently.
Really captured that old PC game feel. Nice variety of parts. I barely made it to the end with heavy parts and after running out of all my ammo. One of my favorites so far.
Look great. Curving bullets added a bit to what you could do. If there's one suggestion I'd give it would be to make the player and enemy shots different colors. Things got crazy that last stage but not undoable at all.
Never knew how hard Frogger would be without being able to see the whole board. Did not expect the "twist".
A good amount of mechanics in such a short game, shame they didn't get more use! The paddle's hitbox not being the whole paddle (or is it?) messed me up a few times. Had to double take at the last level, it was a great mix up.
This game fit the theme is three ways at once! A good example of how repetition makes memorization.
I loose. Does that mean I win if I got loose?
I didn't quite make it to space, but I did smash into the sea floor! Before the background started darkening/lightening, I had to make a guess on if I was going up or down. Background objects for reference like fish or more clouds would have helped with that.
Amazing look. Cool way to start the game. Took me a few rounds to really understand the loop mechanic but got pretty far afterwards.
One of the more unique games I've played so far, even for how simple it is. Took me like six loops to grab everything.
Love that the "enemy" isn't readily apparent. A good "oh woah" moment.
Great take on the theme. I was torn between tactically placing my beats and making it sound good. The color choices on the art makes everything easily identifiable and were great picks.
Enough lives to brute force it, but also enough paths to get through by a little exploring. Good job on that!
What a nightmare for an officer... Loved the fantastical music. Fit well with the silly mouth-made sounds. The laser beam to keep players moving was a great idea. Think I killed myself with the shotgun more than the enemies did.
Went all out on sticking to one theme. Took a bit to get used to his long hitbox but once I understood, I got a score of 4018. Good job!
The slidey controls really made this dangerous. Great concept. Loved that the camera turned 180 in the menu for maximum danger.
Wasn't quite sure how I was supposed to stay alive. Took a second to sink in... that's the point!
Having a new weapon every stage kept it fun. I loved how enemies jumped through windows and everything kept exploding. Kept it fast and fun.
Presentation reminds me of DOS games. Good work, liked the mechanic. Can also say this is the first time I've been punched by Glass Joe in 30 years.
Still quite good for 12 hours! Some basic sound would have bumped it up a little. Reminds me of early flash games. The way he runs back and forth, I got up to 20 seconds by doing nothing!
No ending? Timer reached zero and nothing happened. Pirates also stopped happening at the 5 minute mark so maybe I ran into a bug.
Fun idea though! Clean look. Rapidly swinging my hand all around the keyboard and mouse kept it frantic and fun without being overwhelming all the way until the end.
ITERATION SUCCEEDED.
The sprites and lighting effects are really good. The lighting combined with the CRT filter give the game a good looking unique style. The music was varied well and did not become repetitive, good track too. Also varied was the new enemies that kept popping up. Thought I was going to get lost the way the path splits multiple times, but was able to use good ol' video game logic of "There are enemies this way, must be the right way."
The sprite disappearing as you lose ink is a great touch. Delayed jump took a bit to get used to. Couldn't get the door to open on level 1, but level select solved that. Well put together.
Amazing mood setting. I had to keep replaying just to see what an ending would be. Ran into a bug where if I tried to throw food while the monster was too close, he'd stomp it through the ground. Developed a tactic of sprinting away then 180ing the food into its mouth.
Reviving other robots to help you was creative and fun. I replayed the game twice, because the first time I somehow got put in the last level as my second level and beat the game in two stages.
Great... everything! Sprites, music, sound, gameplay. These kids are as suicidal as a real toddler.
Used a tactic of getting hit to catch multiple harts and use the particles to clear rain to win. Due to the hills, this is a race against time in more ways than one.
Score 384! I love the visuals, especially the leech's animations and that it bleeds more the lower the health. Music was great, both tracks (or was it one track that nicely blended?). I found a "trick" of sorts, that you can fall off a ledge and jump mid air. Used that to get around a bit quicker.
Fun concept, running in circles while shooting. Unfortunately I did not get to finish it despite multiple attempts. The game would crash on me at random times, never got farther than the first wave of bots before a crash. Loved that you can't see "it", really adds to the mood.
Got to 51 before I couldn't find any more wood! Does dropping the wood give more "fire" than throwing it on the fire? It felt like it did at least. Chocolate is really rare, only saw one piece in my longest run. Throwing kept the game well paced and mobile.
The music and the effect of the grass/path changing slightly when you got near the edge set a slightly unsettling mood. I liked that.
Very stylistic game. Love the color idea, makes you monitor the wall and think about risks. One play, I somehow got the dude's walking animation to go superspeed by jamming on Shift.
Everything about this is good.
Couldn't get past the first level. Space just didn't work sometimes. D stopped working at times too. Often hitting retry, a car would already be in the fire and give me negative karma with no fault of my own. Looks good and sounds good. Nice use of the theme.
Love the graphics. Reminds me of a a very stylish DOS game.
Flight by gun made what would have been otherwise boring levels into fun ones.
One of my favorites so far. Expected to just press a button and be done with treatment, but the minigames caught me off guard! Great mood setting moment. Found it a bit easy to make money by giving any high budget patients placebo surgeries. But hey that part could be true to life...
Right from that scream I knew exactly what to expect. Great mood setter lol.
Got a score of 60000 before I ran into the crash bug. My table fort was neigh-impenetrable.
I'm not really sure when I can shoot and when I can't. Love the art. The petri dish gives a sense of depth instead of just making it look top down.
The green balls ate the blue balls? I am confus
Gook take on the theme! After a few rounds got a whole score of... 6. Got all stars on my first round and was a bit confused lol.
Great art. Intuitive to figure out what to click next.
Great emulation of the style! Was inconsistent on if I could actually pick up knives or mot.
High score of 3444! But only because I found you could mash all the keys at once without penalty.
Gets better when the enemies increase and so do the weapons. The dash, as others said, was hard to aim when enemies were just a tad off the ground. Good music. Overall one of the better entries.
Constant mix of audio sources creates a chaotic mood and I love it. Convention setting helped there too. Genres mix well since you can clear out everything you're not looking for. Overall both fun and got a few laughs.
I got 3 across before my finger started hating me. As the others said good music, really fit the mood.
Multiple paths made we want to keep going. Biggest upgrade would be adding more speeds than "go" and "stop" to the bike.
Didn't expect managing when I planted to matter, that was interesting and a good way to make the player get risky running back and forth. Great mashup for the theme. Ran into a bug where retry and quit stopped working on my first try.
Calm music mixed with the situation, and the overall theme wins humor points. Gameplay works well giving the player something to do while the wave is going on. Was able to cheese the boss waves that don't attack your "towers" by running in circles and fishing bit by bit!
First clicker game I've ever played where you can get a game over! You totally hit the theme! Fun and innovative take on it. Having to keep up with the scrolling, keep yourself in a safe spot, dodge, and click all at once makes for hectic fun.
As for negatives: Pretty much gonna echo the others here. Side enemies killed me nearly every time instantly, and the instructions felt like they should have been a seperate screen.
Got to 11 barrels before I had to stop due to the slowdown all the bodies on the floor were causing. Great simple gameplay, funny mechanic, amazing music.
This might be one of the most unique ones I've seen yet. Really loved the wobbly controls, and the wobbly camera made it feel even better.
Played it a few times, shaving as much time as I could. https://image.ibb.co/jcEaZb/GASGASGAS.jpg
Got to level 12 and only stopped because I had a pizza in the oven... Love the graphics, theme, everything really. As the others above said, the katamari of ducks technique works a bit too well.
Wenk.
I think I saw the numbers fall off a box. That got a good laugh.
Space to talk, space to use menu, E to select, then Q to close, then space to pick up/put down item. That's quite a dance with the fingers.
Took a second to realize I wasn't some ghost reaper with an axe, but a mop! Love the idea of cleaning and walls being dangerous for a fast moving player character.
Good move color coding the text.
Got the table and the picture in. Then nothing else would fit except for small stuff. The voice clips really made this. Also laughed at an actual call timer on the phone.
The controls make this a good challenge. Even if you corral the missiles it still gets hard. Using the boost not as speed but as a fine control method is pretty innovative.
Didn't expect a bunch of blocks to make moody shadows! Never really got difficult. Enemies spawned slowly and your gun being out of energy didn't slow me down too much.
Samurai Simon. Good art and effects. All them keys make it hard to get past 10.
I wondered how this fit the theme at first, but soon, dang it got dark. Thought I found the perfect spot to drop it each time, but then it got worse...
Love the background and overall graphics effects.
This might be the shortest one I played yet. Silly take on the theme! Tried seeing how much hair I could fill the screen with but at 4 FPS it got a bit hard to keep it in view and growing.
The level designer really loves wall jumping. Shame the wall jump isn't as responsive as it could be. Maybe I was missing something, but there was a part where after you lose the double jump, you have to wall jump and shoot to hit a switch orb. I tried to do it for so long, and when I finally did, the barrier flung the character out of the level, crashing the game with a fatal error.
Neat idea. Good art. Would be much easier to play with a controller. Level designs' dependence on wall jumping may be a bit of a showstopper for most players. Though I did find you could Mega Man X style climb some walls... but only if they're thick enough and you're facing left.
Very Aesthetic. Fun to find the routes and nail them. With a more consistent camera and better turning it would have been a lot easier. But that sounds more like a vehicle than a person. The player character reminds of a lego figure without a head but his helmet put back on his neck.
Love the take on the theme. Quickly becomes a muscle memory dance. Could be mapped better to make it easier on the player. Perhaps on the numpad (though I understand not all keyboards have numpads). Had to play a few times just for the challenge of how far I could ASCEND.
Score of 110! (default settings). I may have cheated a bit in what I think is an easter egg area. Really liked that the arena wasn't just a flat box. Also the damaged enemy models were cool to see.
My character apparently couldn't take it at the end: http://oi66.tinypic.com/xgktig.jpg
I got 18000! When either meter is high, dang is that some pressure on the player. Makes it more fun, mashing D and hoping you can eke out a few more points. I played it multiple times to get that score! Charming sprites too. Also, are you saying that exercise and food only work when used together 🤔
Getting hit is pretty much unavoidable, but after you learn that the lightning only strikes in certain places, it becomes a lot easier. Perhaps this is a statement about inevitable distractions getting in the way of your goals? 🤔
The sprites look real good and have soul. The glitch effect is really nicely done.
The build up to everything going crazy was really fun. Cool resource system (high fives). Like that the graphics are kept simple so that everything on screen has a distinct look. Running all over trying to keep one guy alive was great fun.
Agree with the others to move the player down to see the cannon balls. Thought maybe I could tell what cannon they come from and dodge from there, but doesn't seem like it.
Had three bottles spawn at the start and I just stopped. Tried to avoid the bottles to make it more challenging. Love that only the sides of the barrels stop you and not the top too.
As John said, could have been zoomed out. Was always worried I was about to take a leap of faith. It seems no matter how many coins you have, the box only counts one at a time. Cute premise. Also, life's a...
Makes the player want to get further to see what they unlock next. Good graphics and music for a jam game. The bigger enemies seem to get stuck on corners often. Great presentation of info to the player with the cooldown bars and tab screen.
Reminds me a lot of Decent. This is one of my favorites I've played so far. Multiple side paths and the perspective made it worth a few playthoughs! I found you can super spam your guns by mashing left mouse button and space.
Don't know what happened with my game, but there was only ever one level (no random map as the game suggests). It seems all you need to do to win is ensure you get the first hit.
Nice effects the drunker you are. Good theme with a great gameplay implementation of it. Cops give the game a great moodswing, from laughing at your drunk self to OH SHIT THE FUZZ.
Laughed out loud at a few of the lines. Basic visual novel stuff but good presentation and premise. Managed to get myself slapped five times first try.
We hit each other so hard we flew into the boundary every respawn. Lulzy take on the theme. Gameplay makes it so both players are basically trying to catch each other with a Falcon Punch. Gotta give extra points for all the audio being mouth noises :P
LD56 — Tiny Creatures (1)
Tiny Grab by barisflo 2024-10-08T02:56:06Z ♥ 2
Unique idea with the power ups. Makes it a bit more than just a quick toy. Found I could shove the stuffed animals through the ground and make the claw freak out by pressing the button multiple times. Actually bounced a few in the hole that way somehow!