funemaker 2020-10-05 17:31
The game has a fun storyline and the mechanics to sling the ball were interesting! It could use some sound.
Foon → Ludum Dare Explorer → LD47 → Ball vs Rope: Escape from Hell
By nik184 and areywarlord
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1192 | 3.22 | 29 | |
| Fun | 930 | 3.24 | 29 | |
| Innovation | 936 | 3.22 | 29 | |
| Theme | 1509 | 2.69 | 28 | |
| Mood | 1138 | 3.07 | 29 |
The game has a fun storyline and the mechanics to sling the ball were interesting! It could use some sound.
This game is fun.
A good and simple concept, solidly executed. The difficulty ramps up nicely from "introduction" to "easy" to "satisfyingly hard". Very nice job overall. Didn't notice any bugs, and the object collision feels good.
Fun little physics type game, I found the music incredibly eerie!
I loose. Does that mean I win if I got loose?
No, I'm afraid not : ) depends on the point of view
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I liked the game it is very fun, It has amazing physics and it's an awesome concept, art could have been a bit more polished but I understand time is tight so Awesome entry!
I always find fun playing with physics, good job!
Hey this could be a really great mobile game! I like the balanced difficulty progress and the physics are worked out well! Keep up a good work!
Cool game, with a pretty unique concept! Music and visuals fit well, though the design on the enemies was a bit lackluster (angular hellish monsters rather than simply red shapes would have been cool).
Must admit I couldn't finish it as it ended up being quite frustrating. IMO this is due to the random enemy spawns stopping any kind of strategy being formed to beat the levels. Also I think you should be far more lenient on the click radius in order to get control of the ball. Overall, reclicking a moving ball seems to be the most powerful and fun tool for the player, but you have to be sooo accurate with your click that it ends up rarely working and being frustrating instead.
Also the logic behind what is an attack vs what is a bounce seems off. Many times I hit a shape with a large force but get no kill simply because the swing was initially in the opposite direction.
Still a good game and glad I played it!
Well done, would work great on mobile I think :)
Fun little game, quite satisfying to play. Combos are not so difficult that you hardly ever get them, but difficult enough that it feels really good if you do. You also did a good job at creating an oppressive "hell" atmosphere through the soundscape. I found it a little frustrating that I had to click the ball to aim -- perhaps this is intentional to increase the difficulty, but I often felt like I lost because I just couldn't catch the ball.
Unique and fun entry overall!
Cool game, very nice controls :)
This game seems to hypnotize me. I couldn't tear myself away. Cool.
Good job with the game. It was fun to sling around the ball and learn the physics of it. I felt like it would have played a bit smoother if the ball started in a neutral position relative to the rope. Overall, very nice.
I really enjoyed this game. It felt like a really good indie thing, reminiscent of good mobile games. I had difficulties clicking on the ball while it was in motion. Maybe have clicking anywhere on screen also stop it and get it ready to shoot? If not, it's a nice addition of difficulty. Otherwise it feels really good, well done.
Really fun mechanic! A few things make it feel harder than it should be mechanically - the physics are a little weird, the radius on the ball to grab it while in motion could be more generous, and enemies sometimes appear right next to you. But the gameplay is still nice, and almost feels a bit like asteroids sometimes. Finally, not sure I get where the theme comes in?
@lyje the character is literally stuck in literal loop of a rope preventing them from free movement