Debris Trail by chromableedstudios 2019-10-10T14:17:43Z
It's a good first attempt, and it visually comes together strong. The physics are just too glitchy unfortunately.
Foon → Ludum Dare Explorer → Users → Jam373
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | RENT | jam | 1426 | 2.98 | 2.78 | 2.81 | 2.82 | 3.02 | 2.72 | 2.97 | 3.25 | |
| 2020 | 46 | Keep it alive | Exorcise | unfinished | ||||||||||
| 2019 | 45 | Start with nothing | The Factory | jam | 447 | 3.55 | 2.94 | 2.90 | 2.79 | 3.73 | 2.43 | 4.22 | ||
| 2019 | 44 | Your life is currency | The Giving Thing | jam | 452 | 3.53 | 3.01 | 3.33 | 3.83 | 3.31 | 3.05 | 3.16 | 4.09 |
It's a good first attempt, and it visually comes together strong. The physics are just too glitchy unfortunately.
Very tight platformer, had a lot of fun with this. Classic enemy types with good variety, lovely and cute pixel art with great general art direction but the best thing was the really well implemented upgrade system. I especially like the distinction between hp and defence, makes for interesting choices! Jumping maybe felt a bit floaty and would have loved some sound, but those are my only nit-picks. Edit: Just discovered the balls can bounce each other around, fantastic!
Well done, really cool progression system and good boat movement! Shooting could have felt a little tighter but still a lot of fun!
Very cool game witch fun mechanics. The art is also surprisingly great, some of the big room traps were proper terrifying!
Really cool level with some neat new platformer mechanics! I think you should tutorialise jumping on enemy heads before the arrows tho, just because then it makes the 'killing yourself on spikes' puzzle a little more clear. Also really like the art for zombies!
Really cool gameplay, great mood in the art and music. Found it pretty difficult honestly! Swiping in the opposite direction really messes with your brain. I guess that's what makes it such good design!
Really fun scroller! Maybe add a speed upgrade? She feels quite slow to control late game.
Really fun mechanics and great level of polish!
great idea for a roguelike, really impressive and fun.
Really Fantastic! I loved the cute but moody art, the cool gameplay loop, the spooky story, and the terrifyingly tense music! Perfect all round!
Really cool game with fantastic audio/visuals! But either I don't understand how the game works or its bugged, I would drop the right number of coins, but then the number would change (this would repeat and I wouldn't be able to get rid of the customer).
Very fun, with cool mechanics and a great amount of polish. Maybe a little too easy tho (or too slow?).
Fun game! I could play this for hours, although you do get pretty op if you upgrade your stun bomb.
By far the most fun gameplay of all the entries I've played. Excited to see where you go with this, I can see it being a real hit!
cool game with fun mechanics! Just wish the player character were a bit faster.
Really well done, with great variety in events. The key to these kinds of games is balance, and I must say you nailed it! At least for me, it felt like I was only just getting by on the skin of my teeth. Made it 28 days!
Very cool, really enjoyed it. As people have already mentioned the ship controls are a little hit and miss, but also I struggled buying at shops! Maybe there is a minimum number of slaves you can't buy under, but then please make that more clear. Beautiful visuals and music make for a lovely mood!
Sorry dude tried to play, but it didn't launch a window. Just heard a keyboard typing sound and that's it.
Yea i think you need to include the controls somewhere, spend a good while stuck trying to figure out the right click camera.
Great fun, and fantastic animations!
Great game! Creepy art and audio, fun gameplay but maybe just a bit too easy. Struggling to lose so I can see the ending.
very fun! Just a little confusing at first, could do with a tutorial of sorts.
cool art, cool enemies, neat idea for the shop mechanic!
Very cool game! Really felt like a survival horror game, exchanging ammo for health.
Absolutely fantastic, top marks for art and sound! And such a hauntingly macabre world. Makes my game look like piss...
Really fun! Would be excited to play again if you ever decided to add more enemies and weapons.
Simple concept, but it makes for a super fun gameplay loop! So impressed with how elegant this is. Also helps that the art is very cute and the sound is so well made. Will add that potions on edge pieces are quite tough to reach, a lot of grinding into the corner is required.
Really cool and fun little 2d shooter. Great visuals and music, only issue would be that you get stuck on the environment trying to jump quite often.
The art and animations are very cool, and you seem to have all the necessary parts for a good turn based strategy game. Just need to make the outcome of actions more clear (add in animations for each action, and a game-event log), include a bit of a tutorial, and balance it. Would be very fun indeed! Great job so far though considering how ambitious a project it is!
Great! Love how chaotic it gets.
I'm gunna rave about how amazing this one is. Despite being only a few short levels, the amount of old school fps depth is absurd! Shotgun jumping is really powerful, in the best possible way, and is super satisfying with the slow time mechanic! Maybe I'm just not doing it right, but it felt like strafe jumping was possible but a little too finicky (could only get the speed boost on the first jump). Oh and the shotgun, what a fun gun! I think the lack of a reload adds flavour but I can see why people might want it.
Very fun, always liked these kinds of games. And good interpretation of the theme :)
Really cool boss designs! Are they modelled in 3d or 2d? Fun gameplay too.
@piter Haha, well let him know that I could tell! The 3d models add so much more weight and detail to the models than 2d would. Makes the bosses feel much more powerful!
Very cute art, and great idea, but the game did crash on wave 5 for me.
@pawciu stopped working unfortunately. I forget exactly what happened, sorry :(
Very pretty pixel art with charming music and fun gameplay. Great job!
Simple but clean, functional and above all else, fun! Nice work!
Okay well even though I told myself I'd shut up and let the game speak for itself, really need to say thank you to everyone who played, especially those who left such lovely encouraging comments. You've all made this a dreamy first game jam for me, and I'm looking forward to making more <3
Very very laggy on my crap laptop, but it was still pretty fun, with cool mechanics and enemy design.
Really cool dungeon crawler with great mechanics based off the theme. Very pretty art too! Was just a little dissapointed the items ended up amounting to nothing. When I finally killed the room filled with the (terrifyingly animated) balls with teeth, I couldn't pick up the rewards. And once I had finally stockpiled a whole load of potions, the game ended. The first floor however had some really interesting puzzles around health and selling to the mercant. Seeing as you have infinite health due to respawning, maybe make it so you lose health upgrades when you die? and doors don't save your progress towards opening them? Anyway, Good job!
Really great work! Super fun even though I'm terrible at typing games, the great mood set by the art, sound and the world kept me playing! Is there an end, like a boss or something? or does it go on infinitely?
Very cut, and the physics cars are very fun to wreck. Who knew fireball kitty's could do so much damage.
I'm stuck on the pill choosing screen :( sorry, not sure how to proceed.
Double jump mechanic was weird, but once I got used to it it's really fun! Perfecting it opens up new paths in later levels and that I really appreciate! Maybe to help tutorialise the double jump dont put a death pit on the first one (just a high wall to reach). Dying and having to run all the way back to test out how it works got a little tedious.
Great and also terrifying!
What can I say? A delight to the senses.
I played the post compo version too. Very fun, I kinda like how short it is. Took me a few tries to get what each enemy did and how to fight them, and they are all very well designed. Well done!
I'm quite impressed! You took what I always considered to be a boring flash game staple, and rejuvenated life into it with beautiful and stylish handdrawn art, a high level of polish and most importantly, fresh new mechanics to keep the gameplay interesting. Really fun, I was surprised how much I liked it!
Really great entry. It's pretty fantastic how you actually managed to significantly improve the best boss fight from mega man 2. Heck of a lot off fun!
Great game, love how immersive it is! Would have liked more sound though. You should expand this, I'd love to see where the narrative would go.
A little janky, but other than that this was incredible! Such a smart idea for a shmup, with great art and enemy designs.
Fun, works well, has a retro 70s aesthetic and a great sense of humor!
Really fun mechanics, very very funny and quite challenging! Must admit I got stuck trying to make a second white ball.
Really well made, love the visual presentation. Having the house as a floor-plan is a really smart idea!
Funny and sad, what more is there to say!
Really fun! Great difficulty curve and the weapons are such great rewards to make you want to play more. Couple of nitpicks. First I wish the gun sounds were more satisfying. And secondly the melee weapons hitbox doesn't match up to the swing animation or your cursor. It's just a little too high up whch makes it easy to miss when swinging.
Quite the political message at the end! Really well made and fun game.
Wow, this is stunning! Such fantastically detailed art in such a short amount of time. Also loved the merging of platformer and bullet-hell and how it fits with the theme. I loved the music too, but wish it were louder and some of the sound effects could be punchier.
What I'm really gunna remember about this game though is the creepy cyberpunk aesthetic. Some of those boss designs were perfection (especially that skull!).
Absolutely adored the game, as everyone else has been saying, the fmv intro was really cool. That creepy mask totally steals the show, I would love to know the story behind it! The narrative and theming were interesting and engaging, held together by great sound and music design too.
Also worth noting how unique those platforming controls are, really satisfying and fun once you get the hang of them.
Really fun, basically 3 games in 1!
This is really great! I love the narrative and artstyle and the music really places you in that sombre mindframe.
Really like the mechanics, although seems to be a lot of trial and error. Would love to see this expanded with even more enemies to possess.
The mechanics change a little too quickly between levels I think, but other than that this is a very smart puzzle game. Congrats!
Really cool game, fun platforming mechanics with great art and mood. The only critisism I can give, is I don't think the moving platform art fits too well with the rest of the game (too flashy). Also there is no ceiling at the end gate, so you can just jump over it! Doesn't actually let you beat the game without arms, but it confused me as to what I needed to do.
Simple but really effective! Fun levels, retro graphics ands spooky ghosts. Can't ask for more.
Pretty blown away at how well designed this is! Exactly the kind of frustrating platformer I love. Art and music were lovely too.
Really good effort, works really well and is fun to play! I know it's a mechanic for VR but even on windows it was cool having to shoot the 3 points to teleport around the map. Wish there was sound! Would really tie the game together.
Edit: Nevermind, I played muted accidentally :p Sound is actually very good!
Cool game! Interesting choices.
Fun idea excecuted really well. Love the cute art, and the music made me laugh :)
As a stealth fanatic, playing this is an absolute joy. Really well done. Makes me want to do my own 2d stealth games.
Really great evolution of the "genre". Love the new mechanics a well as the darker art style. Solid entry!
Really liked this, but a couple of bugs prevented me from beating the ufo jump after that 3 ufo cluster. Firstly the ufo you need to jump on top of gets stuck on the spikes when the spikes spawn (makes it much much harder).
Secondly after dying about 50 times at that section, I spawned inside of the right wall, couldn't move, had to quit the game :(
Like I said tho, really liked it. Very precise platforming, though difficult and a bit floaty. Loved your use of the theme, and the art gets really good!
Almost didn't mind how diffiucult later parts get once I realised the music slaps!
Ahh excellent start! Has great gamefeel, from the cute art to the satisfying sounds. Would love to see you expand this more.
Really fun idea excecuted very well. The screen loop mechanic added so much extra strategy!
Really fun puzzles, cool art, original idea! Got quite stuck on the second level, because I didn't know I needed a key!
Fantastic idea, executed really well! Not much more to say, other than I hope you somehow expand on this. I would love to play more levels.
Cool game! Reminds me of elite.
This seems really cool and really well thought out, but that langauge puzzle is going to take me forever so I might need to come back to this when I have more time.
Well it seems like the troll worked if it is a troll. I thought it was a really smart play on expectations until it decided to end the game by crashing my pc.
Very cute, loved the story!
Fun and satisfying mechanics, although thematically quite unsettling... especially with all those smiling faces.
Hey it's pretty fun! I like how crazy things get. Ran out of ammo though, so not too sure what I should do about that. You should play and rate other peoples games so more people play yours!
Cool game, didn't understand it at first, but once I got it the risk/reward for breaking furniture with piggy's tank controls is a really fun mechanic! I just watched Deliverance tho, so those sound effects were bringing back some bad memories...
That was fantastic! Such a great mechanic properly explored with good variety of enemies and levels. Dripping with style from its visuals and audio.
Wow this is great, the art and sound just drip style, and the puzzles were actually really fun and quite tough!
@dis0rder thank you so much, means a lot to me! Here's my entry specially for you <3 Hope you like it.
@zoya-volkova @oddmes @bocodillo thank you all for playing! :)
@dis0rder really glad you liked it. Honestly, I was so rushed I didn't really have time to actually consciously think about what I was making, so that's the first time I've considered you play as the bad guy. In retrospect I think the furnace man actually is the furnace, considering the bars across his mouth, but your guess is as good as mine ;)
@inferture thanks for the kind words. I intended for people to play in fullscreen by pressing alt-enter but I forgot to put it in the description, sorry!
@danield non-generic rar files RULE!
@alazarius @monsterjail @maximbegunov Thank you all so much!
@goupixm You're too kind <3 :)
@fax It's not for everyone, but I'm very grateful you gave it a try anyway.
@shelvid I appreciate the feedback. I quite like the concept for the player, but in execution I definitely didn't do a great job. The ladder animation stands out as being particularly silly. The meaning is totally open to interpretation!
@psiv thanks for playing. @danilo-freire unfortunately I only have the windows module of gamemaker :(
@bootak @tinysalad @greendinogames @pepinosmh @2-odd-diodes Thank you all so much!
@maaya Thank you, really means a lot coming from such a talented artist <3
@boxedmeatrevolution No you didn't miss anything, the game is unfortunately very short. I had some puzzles originally planned, as well as an expanded ending, but just didn't have enough time. Thanks for the feedback!
@artyom-volkov The controls are in the description for the itch.io page. But yes, I should also put them here. Thanks for playing!
@avon let's just say I may have rewatched eraserhead a few days before I made this ;) @mrstari thank you so much! @cafelovai Yep, my last game had very minimal sound and suffered for it, so I made sure I put more effort this time around. Thanks!
@rodrigo-denubila @croewens @sillyman987 Thanks folks :)
@savvy-community That's a movie I've been needing to watch for a while now! I loved Merhige's "Shadow of a Vampire". Would be weird if I accidentally copied its style. Thanks!
@samh Thank you, I see the limbo comparison but actually in this case I was far more inspired by Eraserhead, visually. Maybe you're right about the purple, but the reason I included it was to juxtapose the rest of the game, as I see that visual as being set in a parallel world.
@asfdfdfd Haha thanks! I'd love to know what you learned about HOBO culture from my game. Maybe you posted this to the wrong game? ;)
@asfdfdfd ahaha thank you thank you.
Really cool and chill. Unfortunately didnt have someone to play coop with, but I can see how that would make the mechaics much more interesting!
Really fun, had a blast ownin' Romans.
Pretty hilarious entry. Quite a few interesting mechanics actually! A lot of fun!
Loooved the art and the music. There was so much passion in the writing and the voice-overs too. Really impressive and moody!
Played for 800 seconds till I realised the program would crash from slowdown before I died. Really fun tho! satisfying shotgun.
@artyom-volkov not really any technical problems, I just played for a long time and all the blood on screen slowed the game a bit. Just proves how much I liked the game that I played for that long.
Excellent lo-fi space adventure! Love the graphics (especially the sun) and the scale of the moon. Did you compose the music yourselves? Because it's really good!
That was really good, the music made it feel really moody.
Cute art, and it works really well. Gameplay is simple but fun. Wish there was sound.
Really fun game!
Really clever idea for a game, complete with cute art and music. Would love to play more levels of this.
Really cool game, love the visuals and all the secrets :)
Good level design and quicky theme, had fun playing it!
Honestly brilliant mechanics, super fun and interesting game, just wish it were more polished and not quite so slow (tutorial every time you die). Maybe add a speed up time button? So if you run out of moves you don't need to wait to see if you hit a bomb or get lucky.
Really fantastic, loved the 3d painted world. The story really hit home, very disturbing. Absolutely love the use of the mirror! Would love to see more with this world/art style.
hey cool game! Gameplay loop is pretty unique and a lot of fun. Really wish there was sound, but it didn't stop it from being a blast to play! Also makes me wish more games let me play as demon-killing nuns.
Really cute. I love Babie!
Cool game, love the boss art!
yeah link is broke for me too
Wow really cool! you say you ad to cut a lot of things, but there seems to be loads of content here. Well done for making such a replayable game.
Would really like to try this one because it looks great but I'm having terrible performance with it. Game freezes after I press play.
Really beautiful, loved the music.
Finally played it! Been off-the-grid so to speak these last 6 months so sorry for not playing sooner, but I'm really glad I did. Fantatsic visual design as always. I'm really loving how much more experimental and varied your form and imagery could be in this one due to being mini-games. From crude pixel art to the low res stop motion intro. I loved it all! Fantastic mask too to have as a motif.
First should just say that my pc isn't strong enough to properly run this (not your fault obviously). Had low framerate that made completing this too tough. BUT... I think I understand the game enough to still give a rating.
Overall, I loved it! Art was the major highlight, all of it oozes charm and style. Level design was really excellent, with great height variation and density of passages and alleyways to really give that city feel despite being a smallish area.
Gameplay loop seemed really well-designed and fun, though a bit more control over aiming would have been better (though that's at low fps, maybe its better balanced for stable fps). Love how many interlocking unpredictable elements there are to the gameplay, from the evil spirits to the villagers and then the ghosts. The chaos created from having to manage all those AI's is genuinely very fun and makes the whole world feel really alive, a really impressive feat for a game jam.
Would love to see this expanded upon with the rough edges sanded down (maybe some graphics options for low-end rigs too). Had a little idea too. I noticed some villagers chat to you too (a lovely detail) and thought how cool it would be to have a time system so you get a few mins before nightfall and the evil spirits come out, to collect arrows and chat with the villagers/take part in the festivities.
Congrats, you managed to use pixel art to really replicate the tone of the movie! Looks great! I think this is the first adaptation of a film I've seen for LD jam too. No easy task but I think you do it justice.
Lovely little puzzle game, with clear visual style that gives plenty of character to the quirky premise. The flavour text in levels worked surprisingly well too, along with that gorgeous music you really create such a chill and pleasant vibe. First 10 levels were really intuitive in a satisfying way, but then those final 5 definitely required a bit of headscratching, a welcome challenge.
Nitpick would be regarding collision - I'm sure I saw sushi pass through each other a couple times, I think to do with teleporters. But better that then they all get stuck inside each other I guess!
Really cool idea, love the player perspective (I have a bit of a thing for on-rails shooting) and the art and music are really good! Game is just a little too buggy to be playable honestly. Best strategy seems to be spam shoot enemies off-screen (got lots of gold that way) but spamming click seems to bug out the junctions and I just end up stuck and soft-locked very often. This seems really good tho so congrats!
Fantastic! Polished and unique visuals. Clear, simple yet addictive gameplay! Not many jam games succeed (or even try) to make you feel like a badass but this one does so with flying colours! I managed to beat it first try with only 1 hp on the last round, really great feeling. So for me, the progression in difficulty went perfectly with my increasing understanding and skill with the game.
With your narrative, visuals and audio, a superb mood was set too. Really you did everything incredibly well. Can't think of a single issue.
This is excellent, really fully formed and polished, wouldn't have even guessed it were a jam game. Love the Papers, Please style structure and the assortment of monsters were all wonderfully designed.
Music was great. Really mysterious. In fact thanks to the sound design I had quite the jumpscare the first time someone got snatched. That entire "endgame" character is very eerie and disturbing.
Riddles were really interesting. Deviously simple. Though I must say it took 3 tries before I finished it so there is a fair challenge too.
Only nitpick would be that I'd have loved to have seen some kind of ending for our sunburnt friend, he's quite the character!
This was excellent! Great combinations of really interesting mechanics and genres. More puzzle game than platformer (which I love). And really smart use of metroidvania item progression. Never became stuck, but the puzzles were always interesting and more complex than meets the eye! In a weird way it almost strikes me as a rubik's cube of platforming!
Perfectly scoped and polished too, with the only criticism I can give being the lack of music. Some chill 8 bit tune to have in the background would have made this game 100% perfect.
Visuals were both minimalist and truly delightful! Character art was really cute.
Really congrats on a fantastic entry.
Really liked this PT style psychological horror. While I did get a bit confused at times, I made it to the end and felt like the journey was worth it. Great audio work and lighting to create that creepy vibe, and really creative use of the theme! I think I would have liked to have been rewarded for finishing with a new final dialogue to hint at what happened exactly.
Smart, short and well made, congrats! Simple logic puzzle mechanic given a philisophical veneer and some intelligently designed levels to go with it. I'm really into the minimalist look too. Some audio would have been nice and would love to see more levels but this is a great entry so well done.
Cool idea well implemented in a prototype stage. You have all the physics and mechanics pretty perfectly working with good clear visuals too. I really like the idea and think you should work on it more! I think what this game really needs is multiple scenarios with different locations for the green and red planet and different orbits, you could really go wild. Also maybe try adding different satellite types, that behave in different ways, do different attacks ect. Lastly some strong audio work would really carry this to the next level.
Loved the look and feel of the world you've created, was interesting and enjoyable just exploring which I think is always the goal with an open world. Oh and congrats making a (proc-gen?) open-world in gamemaker, that's no easy task! Liked the music a lot. While the audio loop's short it's also really moody and evocative.
Game itself is a little barebones at the moment it seems (which is totally understandable given the time constraints) but I'd love to see this become more fleshed out. It seems you've come up with a really charming little world here, filled with imaginative inhabitants. I think it just needs more interaction now for it all to come to life. For example I'd love to know what those swarms of little pig-creatures are about. Are they enemies, friends or food maybe?
Also just wanted to mention that "Q" for time seemed bugged and didn't fully show on screen.
Anyway really like this, keep us updated if you keep working on it.
Really cool! Complete, polished, fun and unique! Great job all round.
Really like this. Fun and simple with great polish. Good amount of variety with enemiy types, all doing there own unique attacks!
This is great, so polished and fun with excellent mood created with your unique visuals, audio and narrative! I think the clone limit should be better tutorialised as understanding that really changes possible strategies.
Unfortunately I get a bad gateway with your links :(
Really cool! It's like one of those "start with nothing" metroidvania's but it resets on every room. Great mechanics and great puzzles to go with them. Maybe they are a little easy as you say, but they still had me engaged so I think they were a success. Visuals were very good, cute pixel art with enough detail to be interesting. Sound loop got a little repetitive but that's my only nitpick.
Really interesting entry, in many ways very different from anything I've played of yours yet! Love the fmv intro as always, this one was particularly intense. Gameplay was both unique and fun so congrats! Really loved the abstract art background.
Had a couple questions:
How did you decide on the pattern for the players special "block moving" ability? Seems quite specific and was wondering if there was a technical reason for choosing it.
Also what is the animal powering the hospital bed at the end? Giant hamster? Apologies if it isn't meant to be a specific animal.
Overall story really spoke to me so thanks for that.
I'm guessing it's intentional, so nice touch with the bottom of the level being out of view. I think I understand that as a metaphor right?
@dis0rder Ah cool! Well what is art if not a series of happy accidents.
Couldn't finish but still loved it. Really grotesque version of getting over it, art was great, music was great and the gameplay was really smooth and intuitive for a game where you use your tongue to move!
I finished it! The art and music are excellent, absolutely love it. The platforming is pretty rough, very floaty, lots of collision issues. But a really great entry considering time restrictions.
Excellent game and so well polished in such little time! The art, lighting and music (as well as lots of great animation work) created such a brilliant mood for this game. While I've seen this time looping emchanic before, I've never seen it like this, used for a top-down dungeon crawler, and it works great, super fun to come up with strategies over mutiple lives.
Only complaint would be low framerate, especially when multiple player ghosts are on screen, but I have a 2014 laptop so might just be on my end.
Played it, was fun and nicely polished, got to 78 days (let me know if I missed any content by stopping there). Visuals are very evocative of the time and mood (music does a great job with that too).
Feels good when you get yourself into a rhythm, kinda reminds me of the Cook, Serve, Delicious! games.
Good job!
Really cool little platformer, managed to get 4 distortions but then kept soft-locking myself with the blue blocks. I love the unique gameplay mechanic and the art (especially those borders!) but could do with some music.
Really great idea and execution with lovely polished graphics and some great music that goes super well with the whole mood. Feel as though the two concepts of beating the levels and creating cool music loops go against each other though. The best loop options were often silent or single note bars, the least musically interesting options. Not sure if there is a way to balance around that so they are more in harmony (multiple strategies each producing unique sounds seems the obvious goal) or if that's just the result of this really fun and interesting experiment!
The kind of idea that so ingeniously simple I wish I had thought of it! Really fun with surprising levels of depth to it. Music loop is cool and adds real excitement.
An idea for an obstacle could be other cars. Moving obstacles would definitely make it more dynamic feeling.
Good job!
Love a ship game and this was really great and arcadey! The ship controls were excellent and you really felt the weight of it. Though the shooting was a bit spammy for my liking. Also I think the maelstroms should be bigger, but start out weaker in force (stronger as you get closer). I think you're missing a trick not using the maelstroms as risky speed boosts (slingshot) as opposed to instadeath as they are now. Anyway that's all nitpicky rambling on my end. It was a great entry and I enjoyed playing.
Aaaah that was beautiful! What an experience! I've wanted to do an idea similar to this for a while now but am nowhere near musical enough to pull it off. But you folks proved you have the talent. Visuals were perfect, so warm and hyggelig as the danish would put it. I particularly loved the sloth, felt like everything I made him play on his double bass sounded superb.
As great as it is, I do believe there must be a way to improve the logic even further, so players can both feel like the music being played is more spontaneous while at the same time cheating a bit on the timings so they are always a little more to the beat (tho that may just be my bad tempo honestly). I think keyboard and guitar would sound better with chords rather than notes possibly?
Anyway these are just nitpicks to consider if you take this idea further (which I'd love to see!).
Really stunning.
Wow this is one mind-blowing little puzzle game! At first I thought it was a simple sokoban but then you slowly and subtly reveal all sorts of hidden mechanics. Really understated, from the visuals and audio right down to the puzzles themselves.
It really cleverly sets up a puzzle with a seemingly simple solution, but when that solution didn't work I became really stumped! But some careful analysis of changes in the wider level give you all the info you need to uncover those mechanics. Gives a fantastic "eureka" moment when you do!
I even had to do a complete restart once as it had taken me so long to even realise I had made a mistake. And I mean that to be taken as a positive, just shows how intelligently made this thing is.
Such a smart game and perfect length too. I'm a fan! Would love to see what this would look like if you expanded upon it though, really curious how many more layers of complexity could be added to the mechanics and puzzles.
Love the cutesy/grotesque fusion with the art, really excellent job. The audio suits the tone perfectly too. Gameplay was interesting and a unique take on an rts. Really fun interacting with hordes of monsters, basically getting them to kill themselves. Though starting from stratch without any attacks or spawns was quite confusing and awkward to get past (though that may have been the intention!). Aside from that, this is just filled with so many details to love.
By far one of the best games I've played this jam, unique and fun and polished too!
Played for about 20 mins and got a high score of 7... My brain is very much broken after that.
Have to give you a good rating for that though, really well made.
Short and sweet story with really moody and creepy vibes and excellent pixel art to go with it. The comic book intro was very cool and stylish too so extra points there. Audio was great and music was pretty damn ominous!
The rewind time mechanic was a really interesting way to explore the theme and the story, though while it wasn't an issue for these short 3 rooms, I feel if you added any more rooms, having to replay the vhs tape to figure out the painting location everytime you rewind would get tedious.
Not sure if there is a post-jam plan for this or if this is complete but its really cool so congrats!
Wow this is such a great experience. Love the idea and the art and audio are great. Absolutely love the focus on the ending. I usually end up rushing mine, but here its so clear you had a really important specific ending that you worked around, and it really ties this experience together, thematically and emotionally.
Wow this is excellent, so polished and fun! I must admit rhythm games aren't normally my thing but the controls, mood and music made this really excellent and unlike any rhythm game I've played.
Great variety of stages and great music to go with it (banana flippe felt like peaches en regalia and was about as tough too lol). Mouse controls were super intuitive and incredibly fun. I could feel myself improve a lot as I played more songs, great feeling!
Love the general psychedelic aesthetic, though I would say that the gameplay itself had a rather boring realistic look. Would have been great for the psychedilia to continue in the background while you run round the record. Maybe a post-jam inclusion if you continue working on it?
Apart from that the only nitpick I have is that while getting 100% accuracy is really tough, just beating the stage seemed very easy. Not enough dust-bunnies or maybe they don't remove enough hp? Also a score system with combo multipliers would really add some more weight to the gameplay.
Anyway you should all be proud, fantastic entry!
Played a few runs and its simple but fun! Smart innovation with the beehives, not only does it fit the theme but it also makes it way more fun and adds a strategic element!
I will also have to mention a couple bugs I found (that others have already mentioned). First run I tabbed out of the game and when I came back the bear, honey and beehives were all invisible.
Second one is like @tomhunt says, to do with honey turning into a beehive at the bottom of the screen so you get hit and lose a run if you miss a honeypot by a few frames.
Good entry though!
As someone who's had to quit twitter recently this resonates very much. Certainly a mood.
Nice entry!
Really weird and interesting mechanics, that all come together in a resource management/rhythm game hybrid! Big fan of this after I fully understood all the complexities. Undoing progress with the loops is a really cool and unintuitive mechanic (I mean that in a good way!). Really makes you think hard about what abilities to equip when. I think any great rhythm game should break your brain a bit by overloading it with new info and this certainly achieves that.
Anyway visuals and audio were also great, maybe tutorialisation of the different abilities could be better, took me a while to even understand what steering was, let alone what it actually did.
@ditam Thanks, glad you think that way! I wish I did have an on-deadline version, but firstly I just didn't save one at that state, and secondly while most of the art and gameplay was complete, none of it was linked together in a playable build and there was none of the narrative scenes to connect them.
The titlecards alone took me a couple days due to how perfectionist I was about the "handwritten" font. A mistake for the jam, but I am pleased with the result. The music was the big rush job, and I'm only ok with it because I have next to no musical experience (or talent).
@dis0rder Thanks for the feedback! Can't say Burton was an influence, but as a fan I take the comparison as high-praise.
Yea mini-games as a way to explore narrative is something I've been developing for a while now, this is my test-run of it. My main project I've been formulating for a couple years now is going to take that even further. You're right the initial plan was to have light interaction in the flat to progress the story, but didn't have time/ didn't think it was all that important.
The font was scribbled out in paint and then tediously copy and pasted into the titlecards. As mentioned above, took me a ridiculous amount of time in the end. I understand the cumbersome complaint especially seeing as you had to replay a few times it seems (apologies for the bug :sob:) and the timings could definitely be tweaked, but the big inspiration for the narrative style was german expressionist films like The Cabinet of Dr. Caligari. Arguably it didn't work, but as a nod to those films I'd like to keep that dialogue style in.
Really sorry about the bug. Just did some testing and discovered it happens when you click both a side-passage and a "forward"-passage shortly between each other.
A new version has been released with the bug-fix and a slightly slower speed for the landlord. There isn't much left after that though, so don't feel any pressure to play again. Just a short ending scene.
@kuro Thanks for playing! I would say all those adjectives are appropriate, I like blending horror and comedy with the surreal and grotesque. Glad the boss battle was scary, after play-testing it to death I sort of became numb to it and was worried it wasn't any good.
Thank you so much for the rating and staying fair to all the other contestants. Mood is definitely my favourite catagory so I'm so pleased you said that!
@kr4ft3r hey thanks for playing, I'll be sure to check out your game. Really appreciate your feedback! Sorry you got stuck in the corridor, its honestly not that hard, it obviously just needed more tutorialisation, so again major apologies, thats fully my bad. Didn't intend anyone to have to sit through that for 30mins...
Just for clarification, the spacebar is an attack and you must hit the landlord 3 times as he is flying towards you, but before he hits you first! Doing so 3 times will progress the game to the final scene. The corridor maze is endless (and therefore pointless) but walking down it gives a chance for him to spawn.
I really didn't intend anyone to get stuck there and will definitely keep that in mind for any future projects.
@lrvstudios Thanks for playing and your feedback! I agree the dialogue style is slow and clunky, but it's a homage to expressionist silent films. UI wasn't really necessary as there is no score! But the final scene has your jaws as a kind of UI as they show your hp as teeth.
@ludipe Hey thanks for playing. I recognise you from twitter, your feedback means a lot! Apologies that the "goal" of interaction wasn't made very clear, short instructions were intended but scrapped for time (turns out they were far more required than I thought!). The maze itself is actually endless and just there for atmosphere. The real objective there is to hit the landlord (spacebar) 3 times before you lose all your teeth. You get a tiny ending scene after that so you didn't miss much.
@codertrevor Thanks for playing. I don't at all mind about the rating, as long as people are playing and leaving feedback I couldn't be happier so really thanks a lot! To be honest, I've managed to submit under deadline before, and I don't think scope is my issue in particular (though it was interesting and appreciated to hear about your own experience). I had already spent a good several years getting my scope down to something managable for a first game release (back for my first LD jam!) and learning to love tiny games and ideas (A love I still, and always will, have!).
I think I'm now instead at a stage where my (small amount of) experience is allowing me to expand on scope and start making longer and longer games that are more true to my ideas. It's a very exciting time for me! And because of this I currently have quite a limited interest in going backwards and making smaller games again. In the end I think I've outgrown 48-72 hour jams for my narrative games, and will be instead looking to longer jams for the future (though I think I'll start using LD jam to instead experiment on short mechanics-focused games!).
As I've said previously I really have no regrets about spending the extra time here, as my goal was to fully create the story I wanted to make, and it just so happens to have taken a week rather than 2-3 days. I would much rather the initial idea I had be complete than be forced to cut it to pieces in order to make a deadline.
The only issue with that is I still love taking part in the community we have for these jams. I guess I want to have my cake and eat it too. But I think unofficially opting-out of the ratings in favour of straight feedback is a fair compromise for everyone.
@kekkodude thanks for playing. Yes he was a kind of vampire (I tried to not go for too many clichés, so a tooth-stealing vampire)! I actually totally forgot that I didn't make that obvious, so well done for being the first person to mention it!
Thanks for the offer, I'm sure it would work really well but honestly while the dialogue style could definitely be tweaked with better timings and such, I did it like this as homage to films like "The Cabinet of Dr. Caligari" and would like to keep it like this for personal reasons. I do understand the frustration. But can I ask, what do you exactly mean by "clearer"?
I will definitely raise volume if I do another patch so thanks for the feedback.
Hmm not sure what advice to give for cutscenes, I do it very inefficiently. New room for each camera angle, and a lot of fiddly numbers to get right so everything aligns correctly with the proper timing too. I think I have a bit of a talent for correctly fudging numbers like that though, so I tend to get things feeling right within 1-2 tries. I wish I knew of a separate program for creating cutscenes using animated sprites, would be such a help.
@sakura-magika Thanks so much for the lovely feedback. Space to skip dialogue is a really good idea I didn't think about, might add it to the next patch! Seems many people got stuck at the landlord part, my bad. Had to slap him 3 times to proceed. That was basically the end though so you didn't miss much.
@gamechoy Aaah that's so amazing to hear, thanks! Ya know what's crazy, your team's game Meat Mountain was one of my favourite entries for that first ever LD jam I did (felt like it really shared my style!) and this LD jam I've been scratching my head trying to remember what it was called/find it!
Embarrassingly I haven't even heard of that game series (not so knowledgable about that era of indie games), but I've just downloaded them and they look exactly up my street, thanks for the recommendation.
That project is still in early stages but I'm really flattered at the interest. I'm currenty working on a couple of smallish, more traditional, mechanics-focussed games as a bit of a 2020 palate cleanser (projects that don't require the same kind of artistic energy that this year seems good at sucking me dry of lol).
I'd love to keep in contact and collaboration sounds awesome (though I'm still relatively new to all this so I'd hate to be a burden)!
I'll be sure to play your itch games, they look great (sinew's thumbnail reminds me a lot of that Lynch short film from a few years back, love it!).
Great style and idea, with some interesting puzzles to go with it! I think if I could make a change, I would make the hiccup time longer, but give a button to activate it early, therefore giving the player more adjency over the hiccup. Nice music too!
Simple yet beautiful and evocative visuals. Unique and easy-to-learn gameplay with great levels to showcase them. Audio was really good at setting the mood too. Really lovely experience overall! Well done!
Ending made me laugh too!
You should be really proud of this one.
This is great! I think I've seen that time looping mechanic before in a game called chronotron, but its a great mechanic and you have achieved it perfectly with lots of great and original puzzles to showcase it. I finished it, but the last level in particular had me really thinking and timing out movements.
Visuals are excellent and really flesh out the mood of the game. Just missing some audio to perfect this I think.
Great work!
Loved this! Bit finicky in places (crossing the bridge entirely causes an unfair restart imo). But the idea is there and its excellent! Love the whole map aesthetic and the audio really puts you in the right mood too. Loved how wholesome the story was, just expressing a real excitement for adventuring! Though there was something a little tyrannical about the narrator, not sure if that's intended but I guess you can't really escape that.
Congrats!
Cute idea, executed excellently with fun little minigames. Really well made and polished given the time constraints with cohesive visuals audio and story. Would love to see how you would expand on this, and what different minigames you would add. Congrats!
Wow this is excellent, great creepy mood you all created with the photos and art and music! Love the interaction too and the game structure was really interesting. Congrats!
Not much more to say that others haven't covered but wow, so simple and elegant an idea pulled off with near-perfect execution. Visuals are unique and minimalist while still providing ample mood and texture. Just superb. Audio set the scene perfectly too.
Interesting game with great ideas and mechanics, made for a really unique experience! Though I definitely have some criticisms. I finished it without ever firing the gun (because I forgot you could...) but it turns out the game is way easier if you never fire your gun. Shooting asteroids causes way too many smaller ones to spawn, and ends up taking way more hp from you than if had just let the big asteroid hit you once.
Also the game is quite long, but also quite tedious, repetitive and easy. I still had good fun with it, but some changes would make it even better! I think the races should have a time limit to try to beat otherwise there is no reason to go fast. Also at the moment the best strategy for the asteroid zone is to just point in the right direction, go as fast as possible, and ignore the asteroids.
Anyway, other than those points, I really loved it! Visuals were simple but evocative with great colour. Speeding around the race making the rings change colour gives a really cool fake-3d effect which I love. Sound design was very good too. Mostly though I just love the control scheme, takes a while to get used to but then its a very fun and unique balancing act between speed and turn-control.
Realy great, well done with finishing on time too.
Great atmosphere created from wonderful pixel art and animations, moody lighting and good sound design. Really fun dungeon crawler too with interesting and intuitive mechanics. Had a lot of fun playing this well done!
I think this can go even further post-jam with more upgrade rewards for beating rooms and possibly even more enemies and biomes.
Fun mechanics and physics work really well. Great idea in general. Polished visuals too. Though I must admit I got stuck on the first steel level and found it pretty frustrating after a while. I guess in the end, though its a great little sandbox, actually forming strategies for beating each level seems implausible, best strategy just seems to spam explosives. But that's fun too!
Just so everyone knows, sound is muted by default, you must pause the game and turn sound on to hear it!
Will edit in my thoughts about the game after I've finished.
Edit: So the game is good! Graphics are good, sound is good, good mood and its pretty fun. Nice Variety of enemies and traps, though feels like some balance issues. Most traps feel very easy to avoid and some enemies seem to do no damage (priest for example). Also it unfortunately crashed after roughly 10 rooms so I'm not sure if the difficulty ramps up or if there is any new content after that. The archer was by far the only real danger I encountered.
I think what the game most needs is more clear attack animations for both the vampire and enemies.
Anyway good job!
The mechanics are incredibly smart and the visuals, sound and gamefeel are all really polished. Excellent game! Only nitpick would be that some levels I believe have easier solutions than the intended one via bodyblock moving a pair of zapped blocks.. Just shows how powerful and inventive a tool the zapper is!
Simple game made quite trippy with the visuals and audio. Fun and well made, congrats!
Good visuals and mood and you seems to have inventory and interactions all sorted so congrats. Would love to see where you would take this narratively. Is the plan to finish this post-jam? Also english language option would be really appreciated though I understand if that isn't a priority.
Love the art and the mood and the humor and the story and the music too! Really excellent job! Minigame was a little buggy though, Sisyphus kept vanishing every time he got to the top of the dung pile.
Like others, I had really low framerate. Love the idea, and the backstory though! and the game itself seems pretty, audio was good too.
Wow that's excellent! Never seen poetry used to tell a horror game story! Really powerful use of words. The visuals were outstanding, so surreal and unsettling but abstract enough to allow the words and the players imagination to fill in the gaps. I've gotta ask how they were done! Would love to learn how to apply similar visual effects in my own work.
The audio was a perfect accompaniment with great variety too to lead us into new scenes. Really chilling stuff. I've been listening to dark ambient music recently so to hear some put to such great purpose was a real treat.
Thematically this is right up my street too. This kind of horror is few and far between and it's always such intense inspiration. I won't make a fool of myself by trying to explain what I thought it was about, but it really lingered. Honestly one of my favourite entries so far. I'll be on the look out for anything else you folk make!
Really simple and fun idea with great levels to showcase the mechanics. Got 2 secrets, but that last was was far too tough for me. Was there a second ending for finding them all?
Visuals were great, and I loved the floating particles. Gave it a real otherworldly feel. Would have loved some music too! Reminded me a lot of the pico-8 version of celeste!
Love the idea and for the most part this is really excellently made, but I gotta agree its too hard and too random. A 7-bag tetris-style system would I think definitely help as you mention. Would love to see this expanded upon!
Cool game, with a pretty unique concept! Music and visuals fit well, though the design on the enemies was a bit lackluster (angular hellish monsters rather than simply red shapes would have been cool).
Must admit I couldn't finish it as it ended up being quite frustrating. IMO this is due to the random enemy spawns stopping any kind of strategy being formed to beat the levels. Also I think you should be far more lenient on the click radius in order to get control of the ball. Overall, reclicking a moving ball seems to be the most powerful and fun tool for the player, but you have to be sooo accurate with your click that it ends up rarely working and being frustrating instead.
Also the logic behind what is an attack vs what is a bounce seems off. Many times I hit a shape with a large force but get no kill simply because the swing was initially in the opposite direction.
Still a good game and glad I played it!
This is really great! Sound design in particular was excellent, all those static noises and whispers were key to creating that lovecraftian cosmic horror. Visuals were really excellent too, loved the visual effects when approaching the void, and that final cube room was made very terrifying with only that single texture. Other than the obvious, it reminds me of an old indie game favourite of mine, 'Good Morning, Commander'. Voice acting was very good too and really complements the pacing of the story.
Great 90s kids tv vibe, love the art and the audio and all the little details that make this thing come to life! Gameplay was pretty fun! Though I think the levels were a little imbalanced. Also I think the player needs more interaction, and more obstacles to avoid to make the difficulty curve a little more interesting.
Didn't really understand what to do after I made all the consoles go green. Couldn't find any other console for other codes, and half the codes I couldn't read because of the lighting. Cool idea though and for an untextured game the maze feels really oppressive and imposing so great work on it's design. Would love to see this get mre fleshed out, with some sound work too!
Great job!
Interesting little experience, definitely made me reflect on the little social media bubbles we like to stay in. The visuals were very striking too and the audio really set the mood. Though on windows the final page of text is a bit off screen so I couldn't really read it (though I got the jist).
Simple but works really well! It's short, difficult and replayable, pretty perfect for a jam game. Congrats with your first game, big achievement!
Interesting idea, and quite fun too! Though I think there's a little too much confusion as to how many balls you need for each door, and it seems a little too easy to soft-lock yourself early on. Managed to get out on my second try due to a lucky blue ball spawn on the 5th day!
Really good considering the time restrictions!
4:50! Pretty fun and polished shooter! Nice weapon variety with fun shooting mechanics. Pretty visuals and good audio to go with it. Really like the level design, having all the rooms connect in a loop was a very nice touch. Also like the clutter in the levels (art on the walls ect.), gave it a good sense of place. Could definitey do with even more polishing though. For example, enemies shouldn't spawn ontop of the player. Also some knockback when enemies get shot would be good. And seeing as the enemies are quite tanky, a health bar or damage numbers would be nice.
Really great work for the time it took though!
This is really well-made! Nice visuals (love the lighting effects) and good audio, simple and intuitive mechanics for a bitesized lemmings game. Really fun! Great puzzles too.
Though I think having to start from the beginning of the game if a man dies, despite there being a restart level button is a bit unfair. Also the click and drag seems buggy. Occasionially it would release an object while my mouse button was still held down.
Congrats!
Hi, @hishighness. Just wanted to say as it seems you're new to LDJam that giving good feedback when you rate other games is kinda required to boost your smart score and get people playing yours. If you look on your metrics you have rated 52 games (really high so well done) but only got 8 karma for feedback (that's "likes" on your comments). I think that might be why your ratings recieved is so much lower than ratings given and your smart score is 0.
@hishighness Sorry to hear that, your game is really good especially for a first time so I don't think it has anything to do with that. It must just be that you haven't been getting likes on your comments so the only thing i'd suggest for next time is to write positive helpful comments focussing on things you like about each game. Hope that helps :)
Fun puzzles, perfect visuals and audio for the tone, just as everyone said controls feel floaty and imprecise. Great idea though!
I really Like the concept and the visuals but it needs to be more clear what clicking them actually does. You have different colour states for the characters but its unclear what each one represents (if anything).
I think this idea could really go somewhere if expanded on. Audio would make a massive difference. Also I had an idea while playing that each station should actually be in control of a different function of the ship (like FTL). So for example if the astronaut in charge of lighting decides to wander off, the lights go down!
Reminds me of Spaceteam too if you've ever played that. (Would recommend it, might give you some more ideas for this game!)
Great entry! Much more fun than I remember these kinds of games ever being lol. The look and feel are dead on and the music really gives it a jolt of modern vitality, caught myself bopping along to it. Stage variety is great and keeps things interesting, and the ending was cute, love the octopus design, is that made from material of some kind? Considering I've just finished working on a similar retro/handheld gui, I must admit you did a far better job than me in a lot less time, great mood to it.
@dis0rder @kaappis Ah this is so cool guys, thanks for the breakdown, I never would have guessed! I'll have to play around with digital crayon tools myself. Really a testament to the shading and texture that I would have sworn it were from a real material. I always love to see your fmv segments but maybe you're right it wouldn't have fit with the tone/style of this one. Besides this game feels "complete" in every sense which is about as best as you can strive for with a jam game imo.
Yea I really wanted to participate this time and so I set myself a deadline for the week before to finish an early release of the chess game I'm working on. But alas the deadline got delayed and I missed it. Probs for the best though to keep my momentum and I'm sure I would have been too burnt out to take part anyway. Next time!
Mostly the issue is that I'm working in a much lower res and so adding all the detail you guys have isn't practical. Trying to work out how to have pixel-art stains on the case like you guys have, but maybe it works better clean idk. Whaddya think? https://john-rajczyba.itch.io/tz
@kaappis Wow you really went above and beyond, thanks so much for the help! I love the improvements, the raised segments for the main screen and score section really make em pop. I'll have to think about the vignetting as I haven't yet decided if the virtual console is handheld or more akin to a small pinball machine, and I don't know if that reduces a sense of size.
edit: oh and don't worry, from feedback the game is atm too confusing even for chess players so I don't expect a non-chess player to go anywhere near it lol.