Wyrmweaver by animawish 2022-10-17T00:32:38Z ♥ 1
Good job with the game. I really enjoyed slowly amassing a fortress of attacks as the game progressed, it was a cool way to scale the players power as the game progressed. I had a lot of fun with it and it would be cool to see this expanded with additional types of abilities.
LD52 — Harvest (14)
Cyber Shapes by mhorth 2023-01-16T03:26:37Z ♥ 1
Good job with the game. It was a lot of fun to play and you did a good job with feedback which made it pretty satisfying. The harvest enemies mechanic was pretty cool but it did tend to be pretty difficult to harvest some enemies so I didn't get to use there power-ups that often. Mainly the one that gave hitscan bullets. I did like having to wait on the powerups to level up for the high duration effects but the screen ended up pretty cluttered after a while which made it a bit difficult to see some of the enemies. The enemy variety was nice and i though the shield enemies were a pretty cool design. Also the pulse powerup tended to make it pretty difficult to harvest enemies since it would usually just kill them before I got the chance to. Overall though very well done it was a blast. Cyper Shapes hi score.png
The Pets Over The Innsmouth by 21st Century 2023-01-16T02:06:49Z ♥ 2
Good job with the game. The art was really well done and I really liked the intro and ending cut-scenes. It has a lot of charm to it. The music was also pretty relaxing. Gameplay wise I liked building and developing the area to support more C's but it tended to feel really slow to progress. I felt like there was a lot of time just waiting for them to multiply.
H. (A Harvest Puzzler) by ditam 2023-01-16T01:21:34Z ♥ 1
Good job with the game. I think having a puzzle with no explanation and needing to figure out the rules is a cool idea. It is pretty difficult to approach however since you need a minimum of 3 different tiles working together to make any noticeable effect and 4 to start making progress on the goal. I think the kind of general approach to a puzzle like this would be to trying the colors by themselves and in pairs to try and figure out what they do but that approach doesn't give the player any information to work with. From there I just stared with random combinations to see if i could get something to happen and I did end up getting some bars across the top. However, the puzzle resets after so I couldn't go back and look at the board to try and figure out how I got that result. Additionally I didn't notice the bars across the top originally since they pretty hard to see on the background. Once I looked at the hints for an idea of what to do it became an interesting puzzle. Overall I think this is a cool idea but needs more of a way for the player to break into the puzzle and get information about what the tiles do.
Hamburger Harvest by Tuomas 2023-01-15T11:40:28Z ♥ 1
Good job with the game. It was easy to understand but surprising difficult to craft the perfect burger. I think the concept worked well and I had a good time with it.
Tranquil World by Noskire 2023-01-15T11:20:24Z ♥ 1
Good job with the game. It was a pretty relaxing experience searching for all the different materials. It would be cool to see an overall goal to work towards as you completed more quests so there is some sense of progression.
Harveyster by Almax 2023-01-15T10:57:11Z ♥ 3
Good job with the game. The art was very nice looking and worked well with the game and the music sounded great. I really liked the attack upgrades which made for a cool form of progression. I liked the combat feel especially once you got the upgrades, but it did feel like the stamina system for attacks slowed down combat a bit and resulted in some moments of "wait why cant I swing". This was most noticeable during the harvest phase and tended to feel a bit frustrating waiting to recharge since it is only active for a short period. I did like the dynamic of trying to avoid damaging the crops but it did tend to feel like I could fight on one side of the map then walk over to the untouched side before killing the last enemy. It was pretty satisfying to spin though all the crops when you unlocked it. Overall though this is really well done and definitely one of my favorites so far this jam.
LD52 Moonlight by Fis 2023-01-15T03:46:25Z ♥ 2
Good job with the game. I liked the art for the character and ghosts and the song was well done. The cooldown on attacks was interesting as it encouraged swapping back and forth between them but felt limiting when trying to defend your your flowers as you just had to wait to get them back. I liked the flower planting but I wish there was more reason to plant them once you reach your max hp. It would be cool to see this game with some extra progression and scaling difficulty.
Shroomer Caves by Martynas 2023-01-15T03:24:53Z ♥ 2
Good job with the game. It was pretty fun to play and the loop of digging and returning for upgrades was paced pretty well. I liked the carrot growing mechanic but I wish there was some more to it since it never felt necessary to have more than one or two on you. This is also due to the fact the amount of water you can carry is limited so I was returning to the surface to deliver that before my magic was running out. It was a good experience overall.
Harvest Survivor by hadesfury 2023-01-15T03:00:48Z ♥ 2
Good job with the game. I liked having to balance standing still on the farm plots while also avoiding enemies. I liked the different weapons the player had but the hitboxes on some of them seemed pretty small compared to the enemy hitboxes. This is especially noticeable on the melee attack which is very hard to hit enemies with without taking damage in return. I liked the variety of different upgrades and made for an interesting choice each time.
Bean Farmer Extreme 2 by bytecauldron 2023-01-15T02:33:59Z ♥ 2
Good job with the game. It was pretty fun to play even with the gameplay being pretty simple overall. The art and music worked well with the game. I also felt it was pretty balanced as it never felt too easy. It would be cool to see more upgrade options and more choice for the upgrades, since there tended to be multiple of the same upgrade in the choices.
Crops on fire by Richard Jedlicka 2023-01-14T12:19:41Z ♥ 1
Good job with the game. It was surprisingly satisfying to drive through the wheat field and I liked the hectic nature of the game as the level went on. The controls felt a bit too sensitive to me personally but still manageable. I also enjoyed the option to sacrifice some of your harvester's health to put out fires as it added a bit of extra strategy. Nicely done.
Harvesting Hustle by AngryRubberDucky 2023-01-14T12:07:40Z ♥ 1
Good job on the game. The graphics looked nice and I thought the dynamic of both wanting to keep the sheep away and wanting them to eat some of the wheat was cool. It did feel like the game tended to spiral out of control pretty quickly once you got a few sheep they could starting eating and multiplying very quickly. Overall nice game.
Wheat World by Belonzik 2023-01-14T11:56:28Z ♥ 1
Good job on the game. It was a really cool twist on a platformer and I like how levels could feel a bit like a puzzle. I felt the the game could have benefited from making the platforming and the sword hotboxes a bit more lenient and focusing more on the puzzle like aspect of the movement rather than precision platforming. Some of the levels were a bit rough to get through due to the controls feeling a bit awkward for the precision required. Overall though very cool good and a fun idea.
Gun Harvester by The1 2023-01-14T11:29:32Z ♥ 1
Good job with the game. The shooting was satisfying and the graphics were clean. I liked the dynamic of planting crops that would attack you which added some risk and reward. It did take me a bit to figure out how to actually place plants since I assumed you had to have the plant selection menu open to do so. It would be cool to see this expanded with more plant options and more incentives to push the player in to being more risky instead of just playing it safe. Overall though well done.