bozzwtf 2022-10-06 00:30
:clap: a little overwhelming, but I like it.
Foon → Ludum Dare Explorer → LD51 → Wyrmweaver
By animawish
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 726 | 3.37 | 41 | |
| Fun | 607 | 3.35 | 41 | |
| Innovation | 419 | 3.51 | 41 | |
| Theme | 656 | 3.57 | 41 | |
| Graphics | 1013 | 2.78 | 41 | |
| Mood | 1004 | 2.90 | 37 |
:clap: a little overwhelming, but I like it.
There's potential here, the art is simple but coherent and the infinite turrets idea is pretty fun once it gets cranking. It did feel a little flat to play, even a little bit of game juice(particles, impacts, screenshake, etc) would really bring out the fun.
An interesting application of the theme! Having everything run on a time made it fun to watch the effectiveness of my turrets endlessly scale up which kept me playing for a good while. Like the comment above said, it felt like it was missing some juice without any sound effects, but it was still fun to play. Nice work!
Great entry! Interesting idea with the attack creating a turret.
The theme works really great with the tower defence genre, this one is well done! I like the mechanic when a turret spawns when you shoot👍
I liked the idea of placing the towers, and how they attacked on timers. The enemy movement was interesting too and made for some strategy. I felt the game could have done with some sounds and additional feedback though.
Love it! Excellent use of the theme and feels like there could be a lot of depth with the number of turrets and attacks etc. Would definitely need sound to make things more engaging, but I really enjoyed playing :slight_smile: Tricky as well but not too much, and I love how the difficulty scales with the addition of more spawners and different enemy types.
Sorry, but I cannot play it. Antivirus doesn't like it.
I really like the controls + timers on the bottom. That make it super clear how to play. Awesome job!
Placing all the turrets for the future is fun and can lead to interesting strategies and gameplay so congratulations on the idea, i think it's really fun. I would recommend using at least a royalty free music or basic sounds when placing the turrets. Playing in complete silence can drag down the whole experience. Good job tho :)
This game has incredible mood and aesthetics, I love it! Some piece of soundtrack would've made it even better. There is enough complexity in this game to keep the runs interesting. It all starts pretty quiet and by the end of run it is so chaotic you have to play with instinct. Great work!
This game is moody and aestetiscky but coulda used some JAMS.
The idea is really clever, it has a lot of potential! The game was completely silent(sorry of it's a bug); some music (even roylatie free) and some sounds effectx would really elevate the game in my opinion.
I quickly started putting every thing in 1 corner of the map so that enemies spawn in some general direction which probably made it easier for me. I had the issue several time where I clicked outside the window which was a bit annoying. There was also some slight slow down when the boss spawned and came into my turrets field.
As other said, some sound/visual feedback when a cool down finishes and when we shoot would have been nice.
Nice entry.
It becomes chaotic pretty quickly. I hope you continue working on this game as with some polish this can be really good.
5 stars on innovation, what an awesome idea. Would have loved to see how this game would turn out if you worked on it for another day. But you even created a menu and settings, not bad!
OK, I would say it needs audio, but I really don't know if it's possible without being unbearable. ^^
I really like the concept of all these "turrets" generated with our proper shoots. We create the chaos and it stays satisfying. The only real bad points would be some ennemies very very hard to dodge if you don't have luck, and sometimes the interface hides other mobs.
Great job for the cheats, by the way. Good initiative.
That was fun, good job !
2022-10-11 22_32_36.png
WOOOOO, A LOVE2D PROJECT!
Love2D carried me from LD28 all the way through to LD46, after which I switched to Godot and never looked back. ^_^; Still - definitely respect seeing Love2D projects out in the wild!
I love the gameplay concept, but it's a shame an arena shooter like this doesn't have music or sound effects to enhance the experience. Even some nice explosion effects on enemy death would've elevated this. Don't discount the importance of visual flair - the graphics are competent, but a little bit of pyrotechnic flash would've gone a long way here!
really cool, unique, and fun game :)
Great core gameplay, and a cool way to scale the player's "power", but I think it might be a bit too difficult, especially the Wyrm Rush mode (impressive completing multiple game modes in one jam though!) I think an easy improvement might be to increase the speed and/or size of the player's primary weapon projectile so that it's a little easier to defend yourself. Definitely a solid base, would love to come back to this one!
Interesting take on the genre, even though there's only a few types of turrets they add a lot to the players strategy and how they move around the map. Wyrm mode is pretty cool, and the cheats are a nice bonus for players to mess around with. Nice job!
Cool and interesting game!
Good job with the game. I really enjoyed slowly amassing a fortress of attacks as the game progressed, it was a cool way to scale the players power as the game progressed. I had a lot of fun with it and it would be cool to see this expanded with additional types of abilities.
What a great game! Parabens!
Chaos! A little sound or particles would, as other posters mentioned, really bring life to this, but the concept is fun and intense. Felt a little claustrophobic. I kept thinking I was clever making a ring of lasers around the circle pointing in, but ultimately I didn't survive very long at the edge of the map. Tried all the game modes. The Wyrm rush mode really amped it up!
Cool game!