There, Again by Honey Pony 2021-05-16T07:56:58Z ♥ 1
Very well done! Has some Kaizo Mario vibes to it. So yeah, difficulty was there^^ Especially the wall jump was hard to get right, I only seemed to manage it, when I released the stone at the highest position. Don't know if it's possible at other states. Still - I beat the game :D Sound effects gave great feedback. Level design was on spot! Short spicy levels. Controls were tight, although I often swapped jumping with grabbing (played with controller).
I like how you explained the controls ingame. I wonder, why people always explain the controls here on the ludum dare game page, when it's just explained in the game π€ Learning in the game is not only more fun, but I also have to read less where I only understand half the stuff of. But I guess you know that. I was just curious, if theres really a reason for the controls on the page, other than "everyone does it" I would be interested to know :)
I couldn't read what they wrote at the end screen, but I guess it was something like "name was here" :) Nice touch, adding a ending cutscene there! The game also reminded me a bit of Celeste^^
LD51 — Every 10 seconds (6)
Wyrmweaver by animawish 2022-10-11T17:49:15Z ♥ 1
5 stars on innovation, what an awesome idea. Would have loved to see how this game would turn out if you worked on it for another day. But you even created a menu and settings, not bad!
Sunfall by chemicalcrux 2022-10-11T17:47:45Z ♥ 1
I liked the idea of having random environmental dangers appear on your track. The transition animation from one danger to the next was good. I would have preferred a more direct control of the ship, including the camera, it feels a little bit drifty.
Forging Through Fire by ryusui 2022-10-06T08:41:13Z ♥ 1
I really liked the pixel graphics combined with the squishy animations! Also nice game idea. It soon got too complicated for me though^^ Nice of you, that you showed the path the fire would take.
Solustella by BigYellow 2022-10-06T08:29:29Z ♥ 2
Very impressive! From the clean graphics and animations over the polished look of the interface to the soothing background music. It is incredible that you did all this in just 3 days. Once you learned how to play the game it was fun, and I found myself playing it longer than any other gamejam game ever (not just this jam). I played it for around 80min and got to the end. In my opinion the progression could have been a bit faster, as it took me around an hour to play through the game, where nothing really new gets introduced. But maybe that was just because my strategy wasn't the best^^ I decided to put all resources into science to upgrade everything first. Then struggle my way through the rest, sometimes at the edge of extinction. I didn't find the necessity to disable single workplaces for a building, I would have preferred to shut down entire buildings with one click, as managing single workspace is kind of overkill, when you have > 100 buildings. It was great, that buildings lit up, when there were workers inside. It would have been nice to see every building that has it's priority enabled. I think strategy games have a hard time here on Ludum Dare because they are hard to get into. Yours was one of the - if not - the best. Key bindings for rotating the planet would be nice, as klicking at an empty space wasn't thaat easy. For the first 10 minutes I didn't even figure out that, you could rotate the planet, as I tried to drag the buildings. The planets and the wave that comes crashing down look really awesome!
Barricaded by Cha5m 2022-10-05T08:13:40Z ♥ 0
Nice game! The game could be harder though. I didn't saw any incentive to move, so I kept my 3 survivors at the same place. That was probably the reason it wasn't for being not that engaging. Gladly I realized at some point, that I could hold the mouse button xD
RogueDungeon: A Deck Builder by thedude3600 2022-10-05T08:04:23Z ♥ 1
Nice game. I liked the approach of a deck being used for movement. I would have hoped to collect cards worth taking though. It didn't felt worth it, cause I already had all 4 arrows and 1 potion, this way I knew that I would always get the same cards, so I didn't saw the need to collect new cards (maybe I simply didn't spot any new cards). I'm not sure if your levels are random generated, if so, good work! Sometimes there's an invisible wall dealing damage to you. The game has potential :)