Pimp My Reaper by BytingGames 2019-04-30T20:01:20Z
Brilliant idea, amazing execution! I love it!
Foon → Ludum Dare Explorer → Users → Cievers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Summoning for Dummies | jam | 392 | 3.74 | 3.85 | 3.21 | 4.06 | 3.73 | 3.25 | 2.66 | 3.43 | |
| 2023 | 52 | Harvest | Automatoes | jam | 486 | 3.37 | 2.85 | 3.58 | 3.36 | 3.56 | 4.03 | 2.18 | 3.89 | |
| 2022 | 50 | Delay the inevitable | Tragedy on Tattle Row | jam | 815 | 3.44 | 2.94 | 3.48 | 3.92 | 3.76 | 3.65 | 3.16 | 3.65 | |
| 2021 | 48 | Deeper and deeper | Tunnel Vision | jam | 252 | 3.94 | 3.83 | 3.53 | 4.07 | 4.05 | 3.96 | 3.50 | 3.87 | |
| 2020 | 46 | Keep it alive | Ludum Defendare | jam | 889 | 3.62 | 3.51 | 3.68 | 4.03 | 3.65 | 3.26 | 3.93 | 3.34 | |
| 2019 | 44 | Your life is currency | Burgers To Die For | jam | 550 | 3.44 | 3.37 | 2.79 | 3.25 | 3.80 | 3.14 | 2.96 | 3.03 |
Brilliant idea, amazing execution! I love it!
A really interesting game, I like it! While I agree the music it a bit monotonous, the later switch to the sadder variant, and the growing swarms attacking your forest set the scene very well.
Took a while to get the timing down, but once you do it's very satisfying :D
Really fun once you have to prioritize one massive crash over another :D
If only real chess was this good!
Fun little game! YEARGH HOO!
Graphically not my favorite, but very fun varaint on a tower defence!
Best take on keeping a fire alive that I've seen!
Nice idea, with some polish like sound effects and a score counter it could be really fun!
Very interesting that the droplets are used to heal the plant and kill the bugs, I like it!
The instant failure when pressing an incorrect key can be a bit confusing indeed, but smashing the other obstacles with the boost feels amazing!
The shared world mechanic is super cool, and works so well here! However, the nighttime forces you to go back home every time, either by dying or by walking back to sleep. And in this case, dying is usually quicker since you then only have to walk back to where you were, but has no further penalty..
Really nice seeing the progression of the submarine and the platform as you go :)
"If I can't have a job, no-one can!"
Absolutely brilliant interpretation of the theme, and despite some minor glitches an amazingly fun experience :D
The oxygen bar seems to start almost depleted, so I die before I can reach anything :(
I was thinking to myself; "it would have been nice to find different objects instead of just watches", and then the game totally re-invented itself by giving you a new challenge just by the type of object you were carrying! Well done :D
A very nice unique idea! And the option to save your plants as an image is such sweet addition :)
That's one hell of a carnage, especially on the larger floors with many many butchers! Your shots really feel impactful though, some sound and camera shake might have gone a long way here ;)
They might say to never dig straight down, but oh the shinies there are to be found! A sweet and addicting gameplay loop :D
Who know the digestive tract was such a marvelous experience! The group movement of all the kernels was also a nice addition :)
The atmosphere is really well done, but I could not figure out how to use the sword that I'd found in the beginning to get past the fallen tree :/
The movement feels a bit slow, and it would have been nice to have some form of time pressure maybe, but the spin on the theme is great!
I went north first and missed the slimes off to the side which was a bit confusing. Besided that a very nice entry!
Welp, I just lost "The Game" :p
A nice soothing swim, altough needing to press Q to swim left is somewhat unintuitive
Since you can't attack when moving, and the goblins are just as fast as you when you're hurt, I found it quite difficult to stay alive. The interpretation of the theme is very cool though!
That was one hell of a party! It would maybe have been nice to have some distinction for the portal back to where you came from
I just absolutely love the artstyle, it makes it such a happy little experience :D
It reminds me of Abzû in so many ways, and I loved Abzû ;)
However, the music was way too loud, to the point where at minimal volume I still had to take off my headphones. I don't think it was intended, but it also introduced some distortion (clipping) effects, causing painful clicks.
Other than that, this is one of those amazing entries that seems to push the limits of what's possible in a game jam!
A narrative pinball game? So it turns out that's really cool! I did have trouble identifying when certain tasks were done, such as hitting the valves, but then still neading more fuel. Cool game either way!
Love the twist on the theme, and loved the extra interactions just as much :D
F seems to get you stuck on the windows build as well, but apart from the ranged enemies having a bit too much range it's a really sweet combat system!
I guess farming really isn't destined to become my profession after all, gotta really hope this game development thing works out then ;p
Ahw those cute little aliens! Running after one that walked towards danger, just to leave the other two behind :( Really sweet project all together :)
Despite inspecting my cabbages being a bit cumbersome with no feedback on which ones you're inspecting, I spent waay to much time on it getting all the plots and cultivating a nice and colorfull cabbage patch! :D
I was pleasantly surprised to see another charging station on the other side of the map after trekking all the way out there, but I sadly collapsed there as I couldn't also deposit my resources there. I also really loved the look of the robot, and the general aesthetics of the environment, nicely done!
Hahaha nice! I guess I'm officially a dog person now, even with only a .5% lead :P
It certainly could have been a bit more challenging after some time, but there was sadly just not enough time to implement that all. As for the number of civilians saved, that is actually directly related to how long you've managed to delay the clock ;)
Wow, the lighting and everything makes this soo atmospheric. Having to eventually find food for that same day feels really tense. I also like how you can still see your footsteps from days prior, and the feeling of finding your own footsteps a ways out, meaning there is likely no moor food to be found there. Really nice entry!
This feels soo juicy! It wasn't completely clear that shopping a different spell replaced it, but other than that it's an amazing entry :D
I loved this interpretation of the theme, with such a crash being necessary and inevitable, but you have to prepare in order to survive it! I also agree with @3bt, and a really sweet entry!
Taking that risk to backtrack to a mushroom you've missed makes this a really nice and tense experience! It would however been nice to have a somewhat smoother movement, as the instantaneous jumping of the camera is somewhat jarring. Nice submission either way!
It felt a little unintuitive that manually clicking to fire was slower than just holding it down, but otherwise tackling the increasing horde of slime as the RAM meter grew slimyer was good fun!
Wow! A very interesting mechanic, and also really cool to see things I've previously studied be applied here. I also love the Primer blobs :D
I really liked how you could sabotage something in one corner, attracting all the rovers there, and then using the quick movement between holes to get away and sabotage some more! I do think it would indeed be a bit more engaging if you could hide behind obstacles blocking the rover's line of sight above ground as well.
I kindof have to agree with @steamhat, I like the concept, but it's not very intuitive. On my first try I built two collectors, leaving me with no wat to get more structual resources to build an assembly machine, and effectively locking myself in
A refreshing take on actually preventing a harvest, I like it!
@vein, So did I, but you use WASD to move the farmer character, and then interact with the tile you're standing on. After that however, the game was a blast trying to handle everything at once! :D
Nice and simple, those harvesters almost made it feel like more high-stakes frogger game, and tomatoes healing you as well allowed for some nice and risky movement.
I did indeed also experience very fast movements for everything, I would guess your internal game clock's speed depends on the computer's processing speed, and not on some constant time factor
That is one strong tractor! But of course, no boulder should impede the chill of this game. I do feel like a bit more sounds effects during driving/harvesting would be nice, but as we all know that's one of those details there is just never enough time for
Just a really well executed tower defense, where the dynamic pathing and even replacement of your 'tower' can lead to such surprising and hecting new scenarios you have to defend! :D
That funky tune puts you right in the mood! However, while I see how the timer gives you a nice quick objective to aim for, it does hinder the discovery of what each plant does in each environment, which I though was a really unique aspect of this game
I think there are a bit too many water edge tiles, and a few too little full water tiles, and that the balancing/rarity of tiles needed more work in general. I for example didn't get any people the first time I tried.
However, the fact that you've been able to make something this nice and relaxing is amazing, well done!
The jumping with the scythe was a bit finnicky to execute, but a really cool idea! I also like how there are more orbs to collect than required, because that one above the void next to the pillars was devious! (But it did it anyways :P)
Short and sweet, and just a pinch satanic. Love it!
This was for me the first time I've seen AI image generation in practice, and it makes for a really nice setup for the game! However, I do feel everything is just a tad too slow, and prices just a bit high
I would love to see this expanded with more enemy types and an increase in difficulty over time! Oh and maybe a use for all my extra seeds, because I AM INVINCIBLE :D
That was so cute and beautiful! Really well made :)
There is just something so satisfying about all those bouncing fruits
Hi @808074, it's indeed supposed to me more than a music performance :p
It seems our last-minute fix indeed broke the intro sequence, but that should be fixed as of now!
Ssssst @simsax, that's a development feature that should not have been in there ;)
Oh no, I've become a propaganda machine! Everything here is just soo satisfying, well done!
That intro scene alone was genius, and already perfectly representing the style of this gem!
I was doing sooo well with all my bowls, but then almost lost all of it to an unexpected turn from the harvester. A really fun and well made game! :D
I'm afraid I didn't really understand it also. First I got stuck in the maze not knowing there was a wall jump which I only discovered after randomly mashing buttons. Next when reaching the end of the maze I walked past the farmer, and got stuck there out of bounds, and when I then made it back to click the farmer I just got sent back to the beginning of the maze..
I think some more explanation somewhere would really help, because you seem to have an interesting concept!
I like this concept, but it really needed a bit more refining. Night are relatively long, with not much to do besides hope and wait, and on day two there were very little resources spawning, so all my remaining workers simply got outrun by the zombies :(
A really interesting concept to be able to interact with any card on the board. Unfortunately it seems to me with how rare shovels are there is little use in planting anything to expect a return on profit, so I could only win by just selling the cards I got, and stealing from the other where possible
A very intersting combination of mechanics, especially when in level three things escalate! I did encounter an issue there where the sleepy time card did nothing, and I clicking retry was the only thing that responded :(
Oh man, that's an amazing difficulty curve as more and more plants start growing, and thus Gaea getting to more of them, and how that changes your focus to miss even more plants! I'll never be forgetting mother's day again :p
The same tool being used for harvesting and defense was nice, but I seemed to be unable to buy more dynamite by pressing R (and having 15 coins), so I couldn't do anything else anymore
Even if you might not feel it to be complete (just like all of us), it's a nice and chill toy indeed!
A full interactive tutorial section in a jam game, now that is not something you see every day! It however did take me a while to figure out what the different stats on all the flower meant, but the game is well balanced enough that even without exactly knowing it's good fun :)
Just wow, I don't think I can add anything that's already been said, so just, wow!
Really impressed considering the time you spent on this! Would have been cool to have some mechaning to influence the movement of the cultists maybe :)
Fantastic interpretation of the theme, with another fantastic twist and execution on that idea!
Those are some very nicely designed monsters, and actually studying their behaviour was good fun! Also I totally didn't find an exploit with summoning from sold ingredients >:D
Mastering the spells to summon the right monsters takes some practice, but is great fun to master! However the deadlines on the orders were very tight, and at times I felt like the right ingredients didn't always complete an order. Great work overall, with a sweet aestetic on top!
Really tough, but getting a good streak going feels great! Good job :D
I spent far too long on this defeating the earlier bosses to become super strong, and enjoyed it the whole way through!
Wow! I love the being summed interpretation of the theme, but this combat system is simple yet highly effective! The different combinations of enemies require you to wisely use the right abilities, and I've found that careful movement allows for some really cool duels with some of the ranged enemies. The bossfight was a great finale to, really fun game!
I love that artstyle! The game also feels really nicely designed such that you're never stuck unable to progress, but it still requires some strategic timing and positioning. Well done!
The animated intro alone makes this game worth trying! All of the art was just really lovely, and the rituals felt very satisfying to complete! Also, an absolutely excellent name if I may say so, with my totally unbiased opinion https://ldjam.com/events/ludum-dare/55/summoning-for-dummies-2 ;)
Simple gameplay and scope, but what is there is very satisfying! Well done! :D
I even managed to get the (current) high score, that's really cool!
Oh no, the power to draw freehand circles! I was hoping someone would make a game with drawing of summing signs, and this is an excellent implementation, with fun circles and summons on top!
A really interesting take on the theme, I loved discovering the different monsters, and the various quips the character writes! Also, an absolutely excellent name if I may say so, with my totally unbiased opinion https://ldjam.com/events/ludum-dare/55/summoning-for-dummies-2 ;)
I agree with many of the above comments about a fast forward button, but in some cases I also would have liked to be able to manually start the flow of cats, to get some time to prepare the path. Additionally, the darkness and very limited quantity of tools can really punish any slight mistake, making some levels quite tedious. However, the idea is still really funny :D
Had fun matching blocks with some funky tunes, but with so much focus on the matching the auto-battle seems a bit forgettable, even though it's a neat idea. Well done either way!
It starts a little slow, but with some upgrades under your belt you also start to be able to afford some cards, and get to experience all the cool ideas this game has. Well done!
The current download link leads me to a not found error page, could you check to make sure it works?
You weren't kidding when you said hard! After some practice it was quite cool to have all the guys take care of the monsters while I could run around and loot the plance ;P
The idea of having a platformer with a deck of cards dictating your abilities is really cool, and while this version (logically) could only implement a few, it feels like something that can really be expanded upon to create more interesting combinations of cards such as the sticky slime and the wind dragon! Well done!
Thematically, visually, and mechanically really cool! I do agree that there seems to be a lack of a goal or real challenge though
Well, playing forever on the desktop version is a bit of an overstatement. At some point the army just grows so large it starts killing the framerate too, now that's what I call a rampage ;D
I'm usually not one for horror games, but this seems to be able to create that creepy atmosphere as if it were nothing!
As you mentioned, the first few waves are quite difficult, and it feels very dependent on the luck of the draw with the initial golems you get, and at that point fusing feels quite expensive which is too bad as this interesting mechanic might be forgotten. However, when I got some strong earth golems going the battle was on, and quite satisfying to see the payoff of my little golems at work!