Foon → Ludum Dare Explorer → Users → LeReveur
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Ghosts in Translation | jam | 726 | 3.05 | 2.65 | 3.19 | 3.67 | 3.15 | 3.14 | 3.17 | ||||
| 2025 | 58 | Collector | Lost In Taxation | jam | 758 | 2.61 | 2.38 | 2.92 | 3.66 | 2.59 | 2.85 | 2.95 | ||||
| 2025 | 57 | Depths | Quantum Inferno Run | jam | 758 | 3.00 | 3.01 | 2.88 | 3.18 | 2.70 | 2.19 | 2.73 | ||||
| 2024 | 56 | Tiny Creatures | Microdominion | jam | 982 | 2.94 | 2.73 | 3.66 | 4.25 | 3.73 | 2.01 | 3.10 | ||||
| 2024 | 55 | Summoning | Cultists Feast | jam | 1076 | 3.04 | 3.22 | 2.93 | 3.77 | 2.81 | 2.54 | 2.95 | ||||
| 2023 | 54 | Limited Space | Just another random TD | jam | 912 | 3.15 | 3.43 | 2.34 | 3.65 | 2.38 | 1.77 | 2.42 | ||||
| 2023 | 53 | Delivery | Very Fast Food | jam | 1220 | 2.36 | 2.50 | 2.21 | 3.07 | 1.94 | 2.05 | 1.89 | ||||
| 2023 | 52 | Harvest | Lightshrooms | extra | ||||||||||||
| 2022 | 51 | Every 10 seconds | The Phaser Machine | jam | 589 | 3.50 | 3.73 | 3.40 | 3.52 | 2.71 | 2.38 | 2.85 | ||||
| 2022 | 50 | Delay the inevitable | Volcano Crisis | jam | 1317 | 2.81 | 2.72 | 3.13 | 3.63 | 2.53 | 1.88 | 2.36 | ||||
| 2021 | 49 | Unstable | Political misdirection | jam | 902 | 3.40 | 3.25 | 3.93 | 3.63 | 2.70 | 2.00 | 2.83 | ||||
| 2021 | 48 | Deeper and deeper | Burry this… Thing | jam | 1774 | 2.80 | 2.50 | 2.85 | 3.64 | 2.89 | 2.68 | 2.59 | 2.59 | |||
| 2020 | 47 | Stuck in a loop | Crazy Looper | jam | 842 | 3.47 | 3.51 | 3.63 | 3.92 | 2.72 | 2.85 | 2.62 | 2.98 | |||
| 2020 | 46 | Keep it alive | You Have One Job | jam | 2306 | 2.89 | 2.52 | 2.14 | 3.26 | 2.92 | 2.71 | 2.56 | 2.78 | |||
| 2019 | 45 | Start with nothing | An Universe From Scratch | jam | 922 | 3.03 | 2.66 | 3.42 | 3.88 | 2.74 | 2.18 | 3.20 | ||||
| 2019 | 44 | Your life is currency | Life Bet | jam | 1036 | 2.85 | 2.81 | 2.51 | 3.42 | 1.90 | 2.00 | 2.10 | ||||
| 2018 | 43 | Sacrifices must be made | Save the Yel's! | jam | 648 | 3.28 | 3.28 | 2.78 | 3.19 | 2.83 | 2.90 | 2.85 | ||||
| 2018 | 42 | Running out of space | BallContainer | unfinished | ||||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Joyful Cute Pals | jam | 1178 | 2.44 | 2.29 | 2.00 | 2.36 | 2.71 | 2.66 | 2.33 | ||||
| 2017 | 40 | The more you have, the worse it is | Shall they up? | jam | 774 | 3.22 | 3.27 | 3.05 | 3.55 | 2.52 | 2.30 | 2.50 | ||||
| 2017 | 39 | Running out of Power | Tax Rebel | jam | 731 | 2.87 | 2.95 | 2.93 | 2.78 | 2.33 | 2.45 | 2.46 | ||||
| 2017 | 38 | A Small World | Enlarge your planet ! | jam | 729 | 2.57 | 2.20 | 3.00 | 3.80 | 2.28 | 2.77 | 2.16 | ||||
| 2016 | 35 | Shapeshift | Tsocwol Tour Operator | jam | 671 | 3.10 | 2.90 | 3.07 | 3.62 | 2.70 | 3.68 | 2.75 | 100 | |||
| 2015 | 34 | Two Button Controls / Growing | Square Exit | jam | 217 | 3.65 | 3.74 | 3.71 | 4.07 | 3.26 | 3.07 | 2.29 | 3.12 | 100 | ||
| 2015 | 33 | You are the Monster | Business Demon | jam | 1035 | 2.52 | 2.31 | 2.72 | 2.91 | 2.03 | 2.00 | 2.68 | 2.52 | 61 | ||
| 2015 | 32 | An Unconventional Weapon | Ally VS Wild ! | jam | 1075 | 2.20 | 1.81 | 1.73 | 2.09 | 2.40 | 2.43 | 2.21 | 2.05 | 84 | ||
| 2014 | 31 | Entire Game on One Screen | Graffiti Escape | jam | 942 | 2.57 | 2.32 | 2.73 | 3.96 | 2.81 | 2.04 | 2.60 | 2.65 | 100 | ||
| 2014 | 29 | Beneath the Surface | Graveyard Keeper | jam | 518 | 2.96 | 2.94 | 2.83 | 3.60 | 3.00 | 2.83 | 2.81 | 2.91 | 92 | ||
| 2013 | 28 | You Only Get One | Mini one shot game series | jam | 491 | 2.40 | 2.63 | 2.37 | 3.13 | 2.50 | 2.39 | 1.78 | 2.17 | 59 | ||
| 2013 | 27 | 10 Seconds | little mishmash | jam | 421 | 2.81 | 2.40 | 3.15 | 2.58 | 2.56 | 2.06 | 47 | ||||
| 2013 | 26 | Minimalism | Glow | jam | 443 | 2.68 | 2.34 | 3.05 | 3.56 | 2.75 | 2.28 | 72 | ||||
| 2012 | 25 | You are the Villain | HitBit | jam | 236 | 2.73 | 3.05 | 2.38 | 2.76 | 2.22 | 2.44 | 2.07 | 2.23 | 71 | ||
| 2012 | 23 | Tiny World | Tiny Maze | jam | 226 | 2.31 | 2.03 | 2.06 | 3.30 | 2.35 | 1.00 | 1.61 | 1.92 | 47 | ||
| 2011 | 22 | Alone | Too late but (almost) finished | jam | 144 | 2.00 | 1.65 | 1.50 | 2.25 | 2.60 | 1.17 | 1.23 | 1.73 | 1.25 | 33 |
I can't go over 247 points. -_-
Very hard, but interesting approach of the theme.
Well done. :)
A lot laggy with my config, but abstract of that, I had some fun playing this game, find the way out, meet the kitten, that stuff... Really well done, dude !
But... With a little more time than 48h, I'm shure you'd notice the potential for the "friends" to help exit. Like stand on buttons, or help jumping, somethings like that.
I don't know how many times I've finished eat by a blob, but I finshed this funny game, and I really liked it. :)
As always, I really enjoyed to play your game.
But this time I can rate it, and I do !
Except one point... Why a so sad story... Again ? T_T
Er... I'm not a hardcore gamer, and I've finished the game without use of the easy mode, so I think it's not that hard, just the player have to really understand the way the shadow moves. When you know that the shadow acts exactly like you act before, you can easy anticipate how to prevent touch it.
If you haven't finished it, I suggest you retry. It's well worth to go through with this game, it really deserves it. ;)
Sorry guys, in fact I had even no hope finish anything at all, and this idea was the only one I could find few hours before the time limit... At least I tried to make this sliding puzzle a little different than common ones by avoiding borders, but I know that is a really poor consolation... ^^;;
Thank to have take time to let me a comment.
I will try better the next time. If I can.
Wow !
You take the time to finish it !
Thank you for that ! :D
Poor Peach -_-
Fits perfectly the theme, but while "playing" I understood why Sheep disapears... ^^;
Simple but efficient.
Very funny game, with girls (well, just one girl), guns and blood. An original way to treat the theme.
Well done, guys !
Very immersive game, but I'm afraid of not having enough courage nor time to restart from the beginnings and find "may"... Yes, because I found the definitive "exit" before. -_-;
Doing something like that in only 72h, it's a miracle.
Very good entry to the jam, I give 5 stars for that. :)
But I've no chance.
I find a bug near the end, so I can't see it (I won't redo the entire game for now, I'll try later fore sure but it's too late I must sleep X) )
For your advice, the second time I try the "hard day", after cleaning all ennemies of the map I get back on the top (where there is 4 lines to clean) and I fall in a hole, but I don't die, unless I was walking under the screen. And no escape from that, I try all the map long from left to right.
Oh, and I don't find the way to close the game correctly, I must kill the process the hard way.
I'm sorry my english is pretty poor, and I'm not shure that my explanations are clear...
Really good entry.
Really hard for me too, but I won't juge on that, considerating that I'm bad.
By the way, the ESC key to return on menu after die don't work for me (but "New" menu still does).
Really good entry, good job guys ! \o/
Simple, easy to understand and fun to play.
Music and graphics are just fine, and no bug found while playing.
Thanks for your game. :)
I like this one, lights effects give an interesting mood, graphics and palette are well choosed.
Thank you for this game. :)
Unfortunately, my PC is too weak to manage your game without lag (in fact, I've tested a fuzzy slow-motion game). But despicts that, I've rescued the first scientist and kill two viruses, so I consider that as a fair test, and wow, I wish I could test it with a good PC...
Thanks for this game.
Really good job.
Simple, good graphics, unexpected.
Thank you for this game. :)
Tiny, fun, simple. Short, but good.
Really good and well designed game, as ever.
Nothing else to say, except : thank you for this game. :)
Well done. :)
Absolutely amazing.
I can't finish my first test because of the time, but I reached 51 minerals and I've not cover the half of the planet, so I think the final goal of 100 is not just a player's dream ;)
I could play this kind of game for hours, literaly. :D
However, I must say that I experienced a little problem while installing, the archive can't expands by itself, I had to take data files (thoose in the folder) one by one and copy on my hard drive. The problems seem's to come from the name of this folder...
First, the archive bug : it's the win32 one. While I can't know if the exe can work w/o the data files (if they was just sources, for exemple) I managed it like I say, by opening the archive and copying files directly in the directory.
For my test, I said that I would play hours... In fact I've played at least a couple. And by the way, I haven't played like you explained in the presentation, I stuck to my starting place, expanding step by step and sometimes searching for empty places between features (I had some kind surprises just by flying over apparently full places, allowing me to restart production where it's huge).
I've not think about it before, but an interesting point would be to allow earning production when you reach 0 by mistake. It would prevent noobs losing too fast.
(and sorry for my english, I'm french)
Absolutely awesome !
Great job !
I loved this one ! :D
Excellent ! But... While you noted that the game is faster in standalone, I tried to download the win version, but every links seems to go on the web version... Have I missed something ? ^^;
My best score is 69 days, with werewolves, then dragons, then another bunch of werevolves and finishing with anothers dragons. Simple but very good entry, I liked playing it. Good job :)
I absolutly don't understand what to do in this game.
But I uploaded it on my own webspace for you.
I hope that can help you to have more rates ?
You'll find it here :
http://www.xenedon.com/Gm/LD25/Nothal/nothal.html
Oh, OK, I catched it. It's pretty simple. I have to select each moving charcter and smash it until there's all dead.
An "escape room", a kind of game I really like. And, except it's too short (but with more time I guess you'll do better ;)), I liked this one. Well done, a very good entry. :)
I'm surprised, really.
Thanks for your positive comments.
I was not expecting as much, since I've make this game in the last hours (started in the middle of monday afternoon !), because I was not able to find the bugs source in my first attempt, and because I don't wanted to give up without trying anything else to propose. That's why this game is a little to easy, and needs more tweaks. ^^;
Merci, et, oui, ce jeu aurait besoin d'une version améliorée histoire de le rendre moins répétitif, seulement j'ai la flemme... :P
Oh, et si ça peut te rassurer, je n'ai regardé aucun jeu avant d'avoir fini le mien - puis, comme je l'ai dit, c'est le déroulement des événements qui m'a conduit à ce choix. Toi au moins c'est l'idée que tu avais au départ... ;)
Good game here, as always. :)
And Point'n Click are my favourites ones.
"it doesn't go to the ending right now"
- so for now, the last scene is in the dark room, or have I missed something ?
@mikeware : in my original idea, i wanted to show the result before validate the move, but it was too difficult to do and I give up this idea. However, it would not be so difficult to make a colored cursor different between players, but I wonder if I can do that now without breaking the competition rules. Maybe noticed as a post-jam version ?
I really like Go, since a long, long time. And yeah, it's a mix between Go and er... Perhaps Reversi, a little.
I hadden't any chance yet to test it with a friend too, so I hope someone will do, to know if this game is really interesting or not while playing with someone... :(
Il y a un fichu bug que je n'arrive pas à exterminer, parfois en plein jeu toutes les tuiles disparaissent. C'est absolument nul et ca me gave.
Good entry, I like the idea. :)
Not that hard, I reached Genius after three or four tries with 7x% (don't remember the x, and forgot to take a screenshot). :) Good entry, deserves a little mood music...
Finally this was by chance. I had to retry a lot of times before redo this performance... XD
So, here's the capture (this time I've not forget !)
http://www.xenedon.com/Images/FireShot_Screen_Capture_%23087_Spee_The_Sperm_www_nazariglez_com_ld28.png
Certified Baby Technician !
Funny game, I liked the concept.
Great game !
Good job, I like this game ! :)
Nice idea !
But I can't figure how to "win". I do the code, I fail a little with music and I don't understand what to do with graphics (I do that : http://i.imgur.com/64LPLBT.jpg).
Even with more points in music (code is obiously the easy part), and so perfect game, "record some" is not strike. For grpahics, nothing more... http://i.imgur.com/CDJ3G8u.jpg
But will I win now ? Because my two previous tries finished on a lose message "You don't manage to publish in time" or something like that, even if I do all what it seems I have to do, including of course publishing the game after everything else.
Me too... T_T
Thanks ;)
@ nSun : Ten was my goal, but I had no clear idea for each. I have a few concepts in mind, it remains for me to make them real, and publish a post-compo.
@ Mlle Eole : I don't know if the server was broken, but I just tested the link and it actually works. :)
@ blackmagic : It would be nice, but I have to add more games before... ^^
@ all : Thank you for the encouraging comments. :D
Good job !
Hard mode is... Very hard. :D
Fun, smart and well done.
Why can't we do anything after the alien goes ?
If I was the only one to note, you would won. :D
YES !!! I CATCH U BLO.. Oups, sorry. :D
Immersive and needs an eagle eye. I liked the art and sounds, too. Well done.
Great entry. :)
However, needs some in-game help, at least to know what to do with elevators, decontaminators, whatever...
For exemple, I guessed that elevators was needed to change stratum (or get ore from deeper), but, even after builded two of these, nothing happens (except vanished µ).
And KillBot action is lot too random. Sometimes I managed to reach 4th or 5th level, and other times the bot dies after 2 attacks on an ennemy. About that, there is a bug (or is it on purpose for unlucky players like me ?) : when you reload the game, a new bot appears and you can go with it free of µ...
I'm sorry but even with hard refresh (ctrl+F5), and restart the game from begining (R), the elevator I build don't grant me acces to the deeper stratum (and the site I choose have 5 in depth). Is there something I missed (like 2 elevators needed) ?
Ok, I will retray soon. ;) But I managed to reach the end without that, so it's just to be sure. :)
Thanks everyone for your advised comments. :)
I was aware of the lack of difficulty, so I planned to do a post-compo version to fix that. And I just did. I hope this one will fullfill your needs of challenge... ;)
Thanks again for the comments since my last message. :)
And I'm starting to believe that I'm the only one for who I have make a losing screen. XD
You should have go deeper in your concept, I am pretty sure that you can make a real game with that idea (I remember that someone have made a game were the player was... A Ludum Dare competitor and the goal was to... Make a game before the deadline).
Or, at least, add a lot more choices in the random list. ;)
It taked me a little time before I get the point, but very nice concept ! I eventually kill the boss, after understanding how to do (and some red screens ^^).
Good job, well done !
What a strange game... But fun anyways, so, good job. :)
Hard, but nice idea ! Nothing to say about good graphics and music. :)
I'm speechless, too much emotions. This is not a game, this is a faerie dream.
Good graphics and audio, unfortunately couldn't try it too long because of "WASD" mandatory controls, but seems nice to play. ;)
Another zombie game, but great result, good job !
No time to read emails, no time to take care of the engine, no time for... Arrrrggh, dead. Again.
Is it possible to reach the end of the trip without exploding in little pieces lying in space ? I wonder, but I'm not sure. Fun game anyways. :D
Fun and good arts, well done !
Amazing ! My so little p'n click game seems to me so... unfinished, compared to that game ! Well done !
Nice entry, like always. Good graphics, good audio, and good game mechanism. A little slow, but it worth a good old five. :)
Very great entry. :)
Unexpectedly, I have understand how the little colored triangles works, I managed to lit all of them, and I reached the full red background, that was seeming to me to be the goal, giving that the black triangles was decreasing this "gauge". But when it comes to the slow-motion part, and when the red gauge actually reached its maximum, the game stopped and goes back to the first screen. Is it the "win" screen, or do I miss something important ?
Anyways, good mood, served by neat graphisms and sweet music.
I really like this one, remind me Nationstates but with nice graphics and funny animations. Good concept, and really well done. :)
I like riddle games, and try to figure out what, and how to do it with alien commands, is an interesting riddle. But I don't know what to do know, I activated all four light blue triangles, I avoided and/or destroy the red - and understand they respawn on the three inverted black triangles - but nothing else to do, no more with the "alarm" that throw a yellow temporary triangle. And then, I was stucked into one of the respawn triangles, because I have hit one red "vilain" and it respawned directly on me, then die again and respawn elsewhere, but after that I was unable to do anything...
A little laggy on my old computer, but I managed to play this nice entry with fun, trying to destroy those bad aliens who wants to destroy my little cute planet. Well done. :)
Very clever adaptation of a so known classic ! The idea is very well finded ! Good job ! :)
This game must be renamed "Aspirin Outception".
Is playing this is better while drunk ? I don't know, but I would not try.
Very nice job, good physics and graphics, have played until get 2500+, it's not so much but I played longer than some other entries, so well done. Hope you'll get a good average rate, you have a good rate from me, at least. :D
Cute graphics and nice music. Rope controls are a little random, but I managed to get this poor snowman out of his jail, so it's good. ;)
The controls are almost totally random, but the mood is here. And I won. :D
An old arcade game style like all old gamers will like. But, as sayed by others, a little difficult to manage controls, even with the very usefull teleporting ability. That says, still a good entry. :)
Funny ! I like the mood, even if I always wonder whom is punched between the ninja or the aliens. XD
Surrealistic is coming (again) in LD ! Simple game, it was more fun to read what the door says, than play the game itself, but was not it the goal ? :P
Reached 100.00...% Yeah !
Ok, that's a compulsive player game.
Well done. :D
Simple idea, turned to be entertaining and just enough hard to manage to keep me on until the end of the movie. Good job. :)
It's a good entry for a first time ! Hope we'll see you on next LDs, well done. :)
I laughed too, it was simple, fun and... It's hard to be a good wishing well, but we do what we can. XD
Interesting physics behavior, simple game, easy to understand. Maybe two levels more with increasing difficulty would be a plus ? :)
It works fine, nothing to say about that : you launch, you reel, and you get a fish. Animation is good, and graphics are correct. But... Well, I'm not a big fisher, but normally you don't get a fish at each launch, and even if you catch it, you are not sure to get it on your fryer tonight. What I mean is that a little more challenge would turn this funny game in something you would play enought to get that big fish you've seen, and who escaped each previous times... ;)
That said, it's fine, I just mean that more challenge would be a little better. ;)
If you don't have a job in games yet, I hope you'll find very soon, because (and I'm sure I'm not the only one) I would really love to play a more complete game with so much beautiful art talent. Very well done, very good job, and at least, I wish I'll found another treasure from you on next(s) LD's. :)
A game where you create your ennemies yourself ? Really ? That's a new concept, for sure ! XD Good graphics and music, but need an idea something less repetitive, I don't understand why the spectators stays here and are not boring... :P
Do very well what it says in the title, but... I miss something, maybe a challenge mode with some objectives to reach... ^^
Hard, but I'm better in this game than reality, that makes me feel good after that little success . Thank you for that, and well done. :)
Original, but I didn't get the point, I don't understand what words I have to write, can I write any word with the giving letters, or do I have to find "the" ones needed ? It's not my native language, I guess that not helps a lot... ^_^
Simple idea, but well done. :)
Stopped at the ninth. Well, exploded is a better way to say it, but it's much less heroism.
A simple little game that sustain my attention for a few minutes, good job. :)
Interesting idea. Concept works well, and make me want to go further in the game. But I don't know what to do after the last yellow cube disappears without letting me something (unlike previous ones). :/
So simple, so frustrating, so... Wait, what ?! I spent so long time on this game !?
Well done :D
A RPG-Bumper, classic.
Wait, what ?! O_o
Incredible idea, and good realisation, well done. :)
Good game, the mecanics reminds me a very old video game I used to play with my old CPC, and that I've not seen until then. Well done. :)
Nice ambiant music and graphics, efficient gameplay with average difficulty, good job and well done. :)
10.6 is my best score. I'm not sure I can do better. :D
A little, simple, still good game, you get a good rate for this.
Well done. ;)
It's hard to balance the ratio price/quantity, but this is an interesting challenge. However, deceived customers will not let a second chance, that's not fair... That's business, I guess. :P
It's a little hard to guess where the next ball is going, so reactions are pretty random, an increasing difficulty would be good. But still a good little game, with nice graphics and music. :)
Need another arachnid, mine is dead... XD
Fun idea, and good mood. Well done. :)
Nice art, but... Was it so necessary to have a so big screenplay for that kind of game ? I know that it fits perfectly the theme, but... Well, it's a little to much. ^^
Short, simple, I really liked the "light" system. Next time, you could make tree levels, on for each item ;)
I like meow-disco ! XD Just for that, you got a good rate ! :D
A little laggy for me, but it worked. Nice idea, I wish I had a better computer to test it really. :)
Very hard to understand what to do or not, losing inhabitants without knowing what to do to regain/prevent them to start, have no clue of what the kind of "tribes" are doing, not doing, and wich one can help me to grow my population.
What such an original idea ! I liked the concept, even tough its very hard to find a way following strange and contradictory pets instructions. XD
Would like to have, as a final reward, a recorded replay view of all my game, to watch (and laugh) while seeing me stuck in invisible obstacles... :D
I would retry this entry later, but I liked the first try, so, well done. :)
Four in one, that's a little to much to control, but nice idea. ^^
Stucked about a dozen of levels, but good game anyways. Interesting concept. :)
Nice to play, and nice to watch, animations and graphics are fluid and beautiful. Well done ! :)
I really -really- liked the lesson that this game give to players. Arts are pretty well too. I think this one would deserve to win the LD 31. :)
Really nice avoidance game. Simple, fun, dynamic music and graphics, very good entry, good job. :)
Argh ! A PINK penguin ! XD
Just kidding, not a bad idea, and nice work. :)
I like puzzles, especially Incredible Machine like, and this one seems really good. But I'm stucked just after taking the red mushroom, because unlike previous gains, no new room opened. Am I doing it wrong, or something ?
Anyways, I give you a good rate, because it's a good job you done. :)
A little repetitive, and not challenging a lot, but good idea. :)
Interesting game, but I guess a little tweak of the gain/loss ratios could be done. And maybe adding an evaluation of the cost/gain for buy/sell goods, for now the player have to wrote that by himself, if he/she wants to play "seriously". ;)
A good game, but I needed few tries to understand the concept. reached over 700 days, I guess it's good ?
I was a little bit afraid of frame rate when I saw screenshots (I have a old PC), but it surprisingly get fine, and I managed to finish the stage, even if "fire with space"+"move with arrows"+"turn and fire with mouse" was kinda weird to play with only two hands... ;)
(and I played with last FF version, and its loaded fine)
I needed a little time to figure out how to play, but I managed to finish the game. Good entry, simple and fun.
So sweeeeet ! Cute and effective, this was fun to play, very well done ! :D
Amazing ! I like puzzles, and this one is cute, well minded, and deserves a good rate for all categories.
However, I played it in web version, and I don't know why but even after having unlocked the pink key I wasn't able to take it, even after trying a lot of things, like rotating cube several times or hanging around the key, so I don't know what comes after you go on the goal breach (nice reference to Dr Who, BTW).
XD Help ! Zombies-night-rabbits !!!
Good job, well done and funny. :)
How do you get to 300 ? O_o If I stay on the same place I don't get more point than if I move around...
Anyways, fun idea and good graphics/music. :)
Hard to play, but still fun and good looking. Good job. ;)
Very interesting interpretation of the theme ! Good job !
Very good little chat game ! Fine graphics, fine audio, fine humor, and four endings, not two, not three, four ! Well done. :D
Got a 404 error, sorry, I can't give it a try, nor a rate. :(
XD very fun clicker, even if the bug at level 7 is ruining the fun a little. But I've got the million, that's priceless, as the Jerry's funny yells... :D
Played it until 36, its a little game but it works, that the first thing we want with a LD game. A little repetitive, but as I sayed : at least, it works fine. :)
Simple and cute game. Very hard (I can't even reach 10 points) but that's a good challenge with a so little game. :)
A little slow for me (is my computer too old, or something ?), but nice graphics, and good idea for the "monsters" you have to punch it directly to not lose life. Good job. :)
I like the idea, and your character have a better way than mine to exit from his trap ! :D
Fun story, it would desserve ambiant music to get the moood, but as you started it late, I know (oh yes) that had been a hard choice. Wish you have more time for the next LD. :)
Nice graphics, nice audio, good, fun and challenging little action game, good job ! :)
I liked the one-straight-forwards-choose-wisely-game concept ! :D Well done !
Good idea, fits the theme. Not so easy that it could seems, good job. :)
I spent a nice moment playing this one. Fun and challenging! I liked it! :D
Beautiful fireworks effects, and fluid animation ! That said, I think a little balance tweak would be good. :)
Thank you all for your feedback. :)
About understanding the action system, I added some explanations in description, like stephenhaney suggested, with a little explaining image.
About sound, it was a very light attempt (because done on last minute) to add something in background, rather than a long empty silent all the game long. So, it's absolutely meaningless for the scenario, and not relevant on actions you do (or not).
About the game itself : it's a very short scenario, there are not a lot of steps to finish it (about ten if you don't count the character's moves), the potential difficulty is that "stop-spots" (the places you can look around, search or take something) are not obvious, you have to clic around and see where the character stops (it goes automatically right on the closest spot from your clic). And if an item you found unlocks new spots, you'll won't see it, but when you clic around the character can access it like the other ones. In the same way, if an item grants you access to something that you was not able to take before, it will not be "said", you'll have to go there and retry search/pick/use action.
If with that explanations you still cannot finish the game, keep in mind these points :
- "stop-spots" can release more than one item
- some items have to be used only at a defined "stop-spot" to be effective
- some non accessible "stop-spots" can be unlock only if you have two defined items
Hope those explanations helps... ^^
@Vaclav : someone else have told me the same bug. I was not able to have it by myself, until I tried my entry under Chrome. I don't know what is going on, but I will investigate as soon as possible. Thank you for this precious feedback. (and under FF its works fine, if its helps ;))
Oh crap ! -_- Excuse my language, but I tried to get that $*%§! bug, and I can't do it again. How am I supposed to debug if I can't redo the bug ? -_-
lol
Well, I changed some "layer" values to see if it's the problem source, but with or without that "fix", I can't have this bug again...
Oh, and I changed the link, it was named "LD30". ^^
@Brian Mayberry : if you go to the ship without the crab, a big seagull prevent you to take what's on board. ;) But the way I have later chosen to turn the scenario, makes to find the crab sooner than how to go to the ship, so I guess that only few players will have a seagull problem... XD
I finally manage to play with Chrome, but FF (at least on my computer) seems unable to pass the first black screen.
I would have miss something good : I liked the global mood, and the look of the monsters, they are so hideous, this young girl is very brave, I would hide under my comforter at her place... XD Well done, good entry. :)
Nice game. :) Simple, fun, and skilly. :)
Unexpected interpretation of the theme, and unexpected MMO entry. Nice game, but I (we) get stuck with a sentence completed, with 99,14% but remaining only one point : the final one.
I like stories, including sad ones. You managed to blend the different parts of the puzzle so we can figure out the whole story even if we don't have the pieces in the chronological order. As always, a good entry from you, I can't wait the next LD ! :P
Nice concept, but really hard game. It would be better if the whole rose was turning, than only one level, or that a completed level gives bonus, like stopping white triangles on this level for a while.
But I guess the hard is part of the game. ;)
In two words : absolutely magnificient.
Got it ! :D
Thank you all for your wise comments. :) The lack of time due to "last chance concept reconversion" has dramatically reduced our capacities to fully adjust the gameplay - and this is not the first time I got stuck with that bad hitbox behavior (I know I would finish, soon or later, to solve this by making mine, instead of use the one embedded in haxepunk, but it will take a certain time). In fact, I choose to also use it to find the closest target to hit, and that's why it's very difficult to understand why one bug is hit over another when Ally fired in one direction. And, trust me, until the last minute I tried to make that weird hitbox work better, but I failed - and I'm sorry (and a little upset) for that. ^_^
You can only win (or never can lose), the only difference is the final score. ;)
I really likes this one. I don't reached the end because of an invisible pit I fall in near the end of the castle, but still a good entry. Well done. :)
I like stories. So I would really like to know the end of this one. And understand where the theme lies, too. ^^
A really enjoyed playing your game, as always !
I positively like this entry, simple gameplay, yet very good job ! And nice voice cover. :)
I spent much time to figure out how to use controls, and why I was losing my hardly taken points, but I finally managed to understand both. Nice graphics and animation.
10966. Good job, nice little game !
@bw : I don't know. I just added an alternative server, is that work ?
Hi everybody, thank you to have played with my little game. :)
I will try to help understand how it works, but I still not understand myself some parts of its behavior XD
- Managers rise the workers stress level, even more if you rise roughness.
- Stress make workers work harder, but they burn-out and quit more often.
- Fire or hire both costs money.
- Very unhappy workers quits more often.
- Very angry workers can start a strike.
- Managers quits more often if they are underpaid.
- You need at least one manager to make the workers do their job.
- Better paid workers work very hard.
And some more things I can't remember all of them, like if you fire every workers, all gauges are reset to zero.
My last better score was more than $160M, and all I remember is that I kept less managers, 15h/day, roughness 500, very well paid workers and managers. It was not meant to be that way (the idea was to make a game where bad actions like fire workers and pay them less would make more profits), but that's what I really like with LD : I almost never ends with what I though at first...
PS : pardon my english, it's not my native language and I'm not so good at that ^^
You made $162M by firing lot of people ? O_O
As I said, it was meant to work that way, and before your message I was absolutely sure that I failed, thank you for proving me I was wrong ! :D
You're right ! I just made more than $326M reconsidering facts with your information ! XD
Lovely little game ! I like the way you turned an apparent tamagoshi game in something else. And the investigation gameplay and design make this game fun, well done ! :)
I was afraid with that poor child, horror movie ambiant sounds are perfectly balanced, good job !
It's more poetry than a game, but it's very relaxing and aestethic, wale er... Well done !
(why did you deactivated "humor" score, there is actually humor in that game)
Like the loud voice said most of time : AWESOME !!!
Best LD34 game I played for now ! Thank you for that pure moment ! :D
As always, I tried your game first, and I'm not disappointed ! Nothing to say better than what have been said yet, so I just say : thank you !
Very good plateform puzzle here. Art is fine, and gameplay is fun and challenging. Well done !
Good idea. I wish to make games as quickly ! :P
Effective little managing game.
"This is a game about running an orphanage during war time. Have fun!"
Ha Ha, I laught at this one. X)
Good simple game, drawings and sounds are well, gameplay is esay to understand, and I win after two try, well done !
Nice idea, and fun concept. I'm too bad for this kind of games, but well done !
Clever gameplay, really interesting and fun ! Well done !
What the HELL is that ?! How could you make a so amazing game just by the time allowed on a LD ?! Great job ! I love this one ! ... Even if I sucks at this kind of games. XD
I enjoyed playing this game, so I finished it two times, just for fun. And downloaded it, just in case. Very well done ! :D
Nice idea, I would have test it if I can. ;)
A little buggy on my old PC, but still I managed to finish it. Really good entry, nice take of both themes, and funny design. Good job !
Hello all, thank you for the comments !
While the difficulty seems to be a problem, it may helps if I give few tips that may ease the game :
- elevators can be taken even from the middle, it's not necessary to go down and take it from the start (and you can save some precious time)
- you have not to press keys for each move, holding it down works fine (I say it, because some friends who tested it didn't understand that at first time)
- you can't move while the square is in an elevator, so you can anticipate the next move safely by holding down left/right keys
- there is no visible countdown for timed switches, but you can activate one, and stand by and count the ticks to know how many time you have
Hope this helps a little.
PS : someone who tried the game finished it without thinking, just by seeking and go to the closest switch at each step...
It take me a little time to understand the timing part ("but... Why am I die ?!") but entertaining game, good job ! :)
I didnt expect that at all, and it was surprisingly fun !
A green poetry in that grey concrte jungle, very well done !
A pet growing/fighting ! Funny. :)
Awesome inovative pinball game ! I really liked playing it ! Very well done !
Didn't understand why I lose, but nice shooting game.
I didn't feel this was "an incomplete game", it seems pretty complete as is, especially for a LD ! Sober, nice looking, and challenging entry, so : well done. :)
Very good avoiding game ! Gameplay and design are awesome ! Very well done !
Nice PRS fighting game ! At first I missed that you get the gladiators you spare, but when I understanded it, it made the game more interesting. Good job. :)
Good inovative and simple card game with a so old good game. Nice and polished drawings, too. Well done. :)
Fun interpretation of the theme. I liked it. :)
Interesting take of the theme, and nice graphics. Well done !
Simple, effective, works fine except jumps wich are a little awkward. Good job. :)
Didn't understand what I've done, but I liked it. ;)
I'm so bad with that games. But here's a challenging one, well done !
I really like the concept of trying both choices, and go on with two timelines ! Well done !
Not so bad start idea, but becomes a little boring to the end. I gave up on the forth level, before I fall asleep on my keyboard. :P Drawings, idle animations and music are well and polished, but gameplay is too slow. ;)
Nothing to say, just... Played it and it's really fun and challenging ! Well done !
Ha Ha ! Simple and very funny ! Well done !
Very nice refined drawings, immersive ambiant music, simple and inovative gameplay, it's a game poetry. Well done !
Fun, good presentation, challenging : good job !
Hard, but very fun, and nice looking. Well done !
I have no friend near to help testing it, but for what I've seen by fighting with myself, this game seems to be entertaining. However, I have to say that sometimes it's better to have no sound instead of a short repetitive one... :P
"You make the game while playing it !" It would be an interesting LD theme :D
I love forests, and I hate to see them to be cut ! Just for that, I like this game.
Good simple but effective puzzle game, well done !
Polished design, challenging avoiding game, good job !
Ha Ha Ha.
That is all I can say.
Well, OK, I say that too : good job ! :D
Very refined entry, as always ! Thank you for that smile you put on my face ! :D
But I probably miss something somewhere, because I'm stucked where the beard reached 2/3 on level 8, unable to touch the button, whatever I try to throw the beard under the half-opened door...
Ha ha, what a funny idea you get here ! Well done ! :D
Interesting concept, not so bad execution, definitely needs some practice to master. Rough, yeah, certainly. But yet a good game. :)
"Think through the hights is like a zen garden, but a vertical one."
- Loa Stue
"Straight minds can make twisted things. And vice versa."
- Jan Cloud Vindom
"What the hell am I doing in a quote ?!"
- Mimi Mansho
Oh Yes ! I did it ! I'm an internet star ! And single, too. XD
Fun and surprisingly challenging game, well done !
Er... Did someone have a brain to loan ? One is not enough to properly test this game...
Clever gameplay, but very hard for normal persons (I mean, those who have only to brain lobes).
Good job !
Nice ! Simple and visualy good. :)
It's a dream come game. Introspective, colorful, relaxing, yeah, it's a dream, and still a game. A good one. Very well done.
Simple and effective game. I had fun playing it until I win, so : good job. :)
Nice ! I like the contrast of killing zombie-like monsters to growing trees, and the ambiant music and drawings are fine too. Great work !
Neat gameplay. I don't really like too much random, but randomly kills and randomly destroy and randomly dead and randomly retry can actually be fun, you proved it ! XD
Some hint are a little cryptic for non-english players, but even if I didn't manage (yet) to finish, it's a fun alchemy game, and I really like the Lovecraftian atmosphere. Good job !
Simple and effective. Good job. :)
Cute and simple :)
Polished design, fun to play, I didn't catch the link with any theme, but... A rap battle with a card game ! All is said.
A simple but good tower defense. Great work !
Interesting gameplay, only one button to save the world, one don't see that every day ! :D
I'm so bad I can't go further than just after the first shooter, but yet a good platformer for what I've seen. :)
I really like this relaxing guitar sound, and that's exactly that I have to follow to finish this game, cool ! I was not sure I could find these boxes just be earing at it, but I managed to win. Good idea !
I like defeat vilain aliens, and I like the ending song. Well done !
Nice managing game. :)
8153pts in challenge mode, dont know if it's good or not.
I don't understanded how to play at first try, but when I get it, it was a good little life game. :)
I had to retry a little until I find the better way to grow the highest amount of lice I can get, and then retry again with the post-compo to score in the leaderboard. :P
Challenging, but fun. Good job. :)
Fine game ! I liked it, and got the mercifull achievement. :D
Nice looking and clever puzzle. Funny that we had a similiar idea. :)
Freeze each time Zoe managed to spell something. :(
But the idea is fun, and I would be better to this kind of game to test it truly.
Really too short. But it's working. I just don't catch the theme here, but who cares ? ;)
A little bit too short, but I suppose it's the price to pay for a very nice looking game ! Some ambiant sounds would have been better too, but I know how time eating it is. And it miss something to tell the player he win. Great job done here, and feel free to make a longest version... :P
PS : Je suis français aussi, et je compatis sincèrement pour les soucis d'expression, c'est assez handicapant pour le LD. -_-;
I didn't get the job, Nicole don't think I'm good enough. But, it's fine, they will find someone better.
Funny little game, good job ! :)
It needs some practice to find how to use the controls well, but it worth it, interesting entry, well done !
How much time do you need to make a post-compo version with a little IA ? ;) This game is awesome, simple but effective, and it must be fun to play with pals !
A little buggy with me (sometimes sticks on ceil or floor), but I have seen enough to like it well. :)
Simple and challenging avoiding/collect game. Hard, fun, well designed, good job !
You're not gonna p...argh ! Good little game, I like the way the screen expands while you get points. :)
Random combat is evil. But good presentation makes me stay until I die. Randomly. :P
Amazing all the rich content and gameplay with only two choices questions. Well done !
Clever idea, and good use of the theme ! Well done. :)
Hard, but the concept is really fun. And learn abilities one after the other is great too. Well done !
Good game, but I'm stuck where I need to go up from the bottom, I managed to get the third jumper only once, it's a few pixels too far and so it's very hard to catch... Anyway, good job. :)
Needs a little practice to find the good balance, but it don't take much time to be fun. :D
PS : Sorry for all that broken glasses...
It's a bit random-win, but not so bad to play. ;)
Not bad, it works for me, good job. :)
With a little adjustment on the balance, I think it would be a great game, but wathever strategy I tried, I'm surrounded pretty fast. ^^
I like the way the gameplay change while progressing. Didn't find how to defeat the boss, but good job. :)
Nice puzzle, and good mood, well done !
Nice platform puzzle ! Good job. :)
Lot a of levels for a LD, funny sounds for the monsters and simple gameplay. Good job for a first time. :)
Surprisingly, I have not found another pinball yet on this LD. This one works well, and is funny, well done. :)
Really hard, but very fun ! Well done :)
Hard but fun.
Some sort of choice, even simple, would have turn this little story in a playable game. But, well, at least it works without freezing. And it fits the choosen theme. ;)
An entire life directed by only two buttons. Nice idea. A simple, slow and interesting game, not bad for a 5 hours making. :)
Not bad for a first LD, game is working, gameplay is not so classic, and yeah, it's not very balanced (bonuses are falling too fast to be catched except by chance, and points are so easy to lose and so hard to win), but it's fun to play a little while, so, good job. :)
Hard puzzle game, but well done !
Interesting concept, however, huge difference between medium and high difficulties... But, still a good entry. :)
Didn't had more than 3, but very fun to trying ! Well done ! :)
Definitely not a game for me XD
I gave it a try, and it was hard but seems to be right what one can expect for that kind of game.
I think that an appropriately stressing music would have been a plus. ;)
Very disturbing, good actor, lot of blood, and a questioning end twist. Was it really a game ? Did I choose anything else than continue till the end or stop the blood bath before ? Did this guy cheated the wrong person ? Is he dead ? And in case so, the sempiternal hard question : what to do with the corpse ?
I dunno, perhaps I need to rest a little after that strange weird experience...
The most important thing is that you managed to finish a working game in so less time, for a first LD it's very positive !
You can improve it with a very little thing : find a way to keep the score somewhere visible when the player lose. ;)
Nice sound, nice graphics, nice gameplay, simple and balanced game, very well done ! :D
Cat + space + food = fun :D
Hey ! Wich one of you little rascals set the ass of this poor creature on fire !?
Didn't understand anything, but perhaps it is because I had to download it and play it on local... However, I liked the drawings. ;)
I manage to eat only 12 at my best, so I didin't saw the growing part, but nice looking game. :)
Nice, relaxing, colorful, not only a game, a playing poetry !
And good use of both themes, very well done !
Ha Ha very fun ! Sometimes a little hard to handle, but who cares, it's so fun ! :D
It's shorty, but it works and fit the theme well. :)
Clearly a surprising proof of concept - and a fools catcher (I spent a little while to figure out that it's not possible to move the man out of the sandbox XD)
Ha Ha funny and challenging. It takes me a little while to understand that hitting mobs with wrong gun would make them multiply... :D
Hard ? You said HARD !? It's awesomely hard as hell, yeah ! Not for me, but still a good game. :)
I like the uncommon way to grab ideas, and the humour of the description. :)
I like the take of the theme, and the mood of this game. It was fun and challenging to play, well done !
At first, I made a lot of points but never reach the end. Then, I read again the instructions, and it worked better ha ha. :)
Awesome ! Hard but really fun to play ! :D
I like the idea of gaining life with sword but sword changing shape if used. Not that the shape of sword change a lot the play. Appart that, so much levels for a game jam, good job ! :)
OK, you got me. I spent half an hour on this game without even noticed it, I guess it's a proof of concept. :D
Fun and challenging. A little hard for players like me, but I'm sure this will please a lot of gamers here :) Good job !
I like puzzles, and this one is simple, effective, challenging... A very good one, so. :)
I ever wanted to be a cat. Even if it was a nighmare, like here. :D
It take me time to understand the point of this, but I manage to finish the game, it's an interesting take of the theme, well done. :)
It needs some balance adjustments, but that the harder part for this kind of games. Except that, it's working, and with a bit of patience you can win, so, it's working. :)
Interesting puzzle, nice level design, goo idea, well done !
Lucy in sky with diamonds ! Or Stephen at opera with stars, I don't remind. Anyway, it was a strange journey, but the only thing that was logic was silence, because in space, no one... er... What was it ?
Gosh ! They don't joke with timing, in this factory !
Well done, nice game :)
I really like the idea to make a new gameplay with standard cards. And you made it. You made it well ! :)
Ah, that's a good game ! Design is great, gameplay is fun, and... Oh, all that blood... :D
Controls are a little tricky, and jumping sound would have been better if less anoyingly loud, but appart that, it's a good entry, well played. :)
Repetitive, but it works fine and it's simple to get the game rythm.
I feel like awaking from a strange dream, it was fun. Well done. :)
It would be better if the sword behavior linked to age was more obvious (and if it's not, so there is a big bug XD).
I was prepared to play this game speedy, and to be bored. I was totally wrong : it was fun, hilarious, and the different ways to get the five endings are pretty clever, so, very good job, I like to be surprised in that way ! :)
I like escape rooms, and the theme is used very well in this one. Good job, I really liked play it. :)
Ha Ha je ne suis pas certain que tous nos amis anglophones vont comprendre la totalité des blagues, mais c'était amusant, et niveau graphisme c'est impressionnant, même en seulement 60h. Bravo. :)
Too hard for me, but still a good entry, well done !
Controls are a little hard to handle, can't pass through the second level because of that. ^^
Awesome ! I like this kind of "situation" puzzles, and the take of theme is particularly clever, here. The cute graphics and mood music are choosen well too. Very good job ! :)
For the first game I tried on this session, it was a wise choice : I liked it, simple to understand and play, effective, good looking... Nice job. :)
That's a very clever and intersting take of the theme, however, a more complicated "only-one-jam-level" would have been better. ;)
I disappeared into the floor, just before reaching the exit door of the third level (web version), but I saw enough of this game to say that's a fun, an innovative puzzle game, well done ! :)
Yo ho ho and a pint of blood. A little too random win but still fun. :)
Simple plateformer, not as polish on controls at it is well with graphics and music. But it's working, and that's good. :)
Nice game, not innovative but one of the better realisations of this interpretation of the theme. And music/sound are really moody, well done ! :)
I always wait for your entries, and again, I'm not disappointed ! Very good job !
Ha ha, cuting shapes is good for thoose who don't like geometry ! :D
I really like the approach of this puzzle game. I would like to see levels after 7th, but I can't pass this one, it seems missing something - or I'm just really bad. ^^
Ha Ha Ha really funny and challenging game, and this charming prince seems to be more acurate to the reallity... Well done ! :D
Very challenging, good game !
Another good puzzle, well done !
I like the idea of using only paper to make this game, and the result is very cute - with this music, mood is there. As a runner, its working well, except that, sometimes, it is not possible to avoid losing (bunny can double jump and that's good, but it cannot *triple* jump when the other side is way too far ^^). Good job anyways. :)
Not-so-easy puzzle plateformer. But it works well, good job. :)
Relaxing creation game. Good, because playing does not mandatory mean a defined goal. Children know that, and adulthood tend to make us forget it.
I... don't know what to say after what I'va seen. And eared. I lose after 3 or 4 mobs, and didn't understand all of this, but perhaps I'm not as high as I would need. ;)
Not as challenging as I expected, but it's a good idea, well done. :)
Great game ! I like the mood, the music, the humour, the well-think little puzzles, it was fun to play, well done !
I understand not to much, but, sure, it was an unconventional experience. :)
Oh, an investigation game, I like this ! And characters are hilarious. On look and language. Great job ! :)
Cute little puzzle platformer. I like the way the sensors don't detects you, even if you are a *moving* crate ha ha :D
Hard to find something with no map and so limited fuel, but the game is good to play with. :)
I don't now how you managed to make this amazing game in so small time, but that's wonderful !
I understand nothing, but is this really important ? Moody sounds doesn't help but it's cool.
Yes, it's just a toy. But, what a good toy ! I spent time searching every shape I could find and trying to understand the way that the shape affects the music, so, it's a kind of exploration game, with an innovative concept. Good job. :)
I ended stucked just after the treadmill/button/box puzzle, not founding how to pass a fat wall with just this (cute) blue rabbit, but I saw enough to say that it is an interesting use of the theme, and a good game (oh, and I like the way the music slow down when in possessing mode). Well done !
Not a game for me, but seems to be challenging, well done ! :)
A tutorial explaining that you must change shape WHILE moving would help. But interesting and challenging game. :)
A level of poetry to high for me, but a strange challenge that made me try again and again.
Simple but yet fun and challenging. I like the satisfaction/disappointment sounds, and the idea of a shapeshift shop, well done ! :)
I didn't manage to jump (even with double jump) on certain plateforms, even when I took the speed (?) potions, so I can't finish level. But great graphics and interesting concept anyway, well done. :)
I love the programming challenge concept !
It took me a long time to fulfill all constraints, but I made it to the end (despite I'm a noob in Python), very good entry for me !
Wonderful ! I like the graphics and the music, they give a really lovely mood, and the animations are awesome, really good job ! :D
thegoofromspace said exactly all what I wanted to say. I'll add that the graphics and procedural generation are great, and I think that's the thing you'll have to keep in mind for the next time : having the game mechanic working as expected is prioritary in a game jam, polished graphics come usually after that. And I know it because I regularly fail on the same point... ;)
It's simple yet challenging. Changing shape is a little slow so make one error is mostly losing, but well play. :)
I didn't find how to take of running pants, but it's a good entry, well done. :)
I like the story idea. :)
A little too easy, but adjust diffculty is always a challenge in making games.
Apart from that, I didn't really understand the 1,5 Go memory use, but I guess this is not easy to find the reason why...
I like this new fighting system ! It's challenging and make player to choose wise each movement. And this relaxing music helps a lot. Well done. :)
Ha Ha it's really fun ! And not so easy at it seems ! I like the sound of the razor too, well done ! :D
Hilarious, I liked this game, it was fun and I haven't the time to be boring, even if it was simple and... A little pointless. Good job :D
Too hard for me, but it work well and is easy to understand. :)
There is a sort of philosophical tale in this game. Whatever you do, you only perceive what you're equipped to, and that's not only true in the game. Anyway, very interesting entry, well done. :)
GYAAAAAHHHHHHH !!! (sorry, rainbow zombies' metal spirit infused in my brain)
That was awesome ! Simple idea, fun game, nice animation, good job ! :D
Sometimes, it seems better to wait a little to take more points quickly. But it soon became a minefield and you regret this mind, avoiding more and more shapes, exploding like fireworks until they get you, sooner or later, but usually sooner.
Yes, I liked very much this entry, why this question ?
It's cute, and fun to play, well done !
I really liked this game. Good job !
Oh, and why did you disabled humour quote ? I would give you a good note for this one ! :D
I like the old fashion LCD game graphics. Definitely needs some old sounds to get the old fashion mood, but well done anyway :)
Interesting take of the theme, I had no one to test with, but I tried by myself and I really think it would be fun to play. :)
(and I will not talk about AI, I know that's not easy to make in so few time, I had the same issue some LD's ago...)
It's somewhat easy, but I would crash all these enemies for hours, as music and animation are so great ! :)
Music is particularly moody, and game is challenging, great job. :)
How can one sleep in that situation, anyway ? Friend seems to have very dynamic dreams ha ha :D
Good idea, and not so simple game to play, well done. :)
I didn't find this door I was looking for, but it was fun to try ! :D
It needs dexterity and attention to get a lot of points, it was fun to play and challenging, good job. :)
I lose, I win, but not sure how. But it works, and it was fun to try. Perhaps more info on fight behavior of each part would help player to manage better.
Except the time it takes to me to understand how to see the other side of the room (perhaps a little arrow in the screen corner or other icon like this would help), no problem to finish this nice point'n click game, well done !
An infiltration game, nice ! I like the disguisement. :D
I really like the mood of this game, you should make more levels and try to sell it ! :)
broaaaaaaaaahhhh*
(*"I'm Ned and I'm an hippo. Great game, well done !")
More challenging than I expected. And it's not so usual to find a "go down" game. Good job. :)
I like puzzles, and my first LD was a slice puzzle. But, 3D slice puzzles, waow. It's really hard. I managed to finish the first one, but next... ^^ Good job anyway. :)
A little poetic journey in the world of nothing but colors and sounds. Thank you for that ! :)
Simple, effective, fits the theme, just a little repetitive, but it works. :)
Ha ha. I sympathize fully, sometimes I curse my lacking inspiration, this is my worst apprehension with LDs. This one, my idea come up only 36h after theme anouncement... :(
(but, note that you would have fit the theme if the robot can't pass the depression wall whatever shape he takes. :P)
Simple, fun, dynamic, good job !
Moves are a bit overspeeded, so it takes time to get control of it without dying at every try. But the game is working, and the theme is visible (and I like the ranbowed jump of the unicorn). By the way, it's an uncommon way to spent time on vacation ha ha :D
That's a good game for a first one in solo, I seen very worst ! However, I want to say that I was not able to read all the humorous notes, because they disappeared way too fast...
Clever puzzles, at first sight I think it was simple, what an error ha ha - well done :)
Awesome adventure game, reminds me LucasArts ones ! I think the last frame in the sewers have a bug : character is blocked few pixels before the body, but can go throught the dark background, it seems like the floor hitbox is misplaced... ^^ Anyway, really good entry, I hope you'll get a very good rate at the end !
Nice, for a first LD ! I was trying to find wich animal could swim, until I read the comments... ^^
Thank you for your feedback ! :D
I wish I came with this idea sooner than 36h after the competition start, I would have made it more consistent... T_T
I had some other ideas, but this was for some games without humor, not fun, and too likely what I made in previous LD's - and I like to vary my entries.
Unfortunately, due to lost time matters, I had just enough time to make only one text per camouflage "score". This means one for 0, 1, 2, 3 and 4 correct choices (whatever which kind, only the total correct number is taken in account). So, if you want to see them all, you just have to test one of each cases. ;)
If I had more time, I would have probably provided at least three for each case, giving that I provided three corresponding "native" kinds for each disguisement and for each camouflage parts.
If I don't mistake, you can get 50625 different aliens (3 x 5 kinds of each 4 elements), so, yes, I hope you don't get the same five at each play :D
Sorry, budgetary shortcomings... ^__^
The screen with percent of exploring is actually the end one. The idea came only 36h after compo start, and I have choosen to make better alien forms rather than make proper intro, transition and outro screens. ^_^
Poetic, good looking, good mood, just as difficult as needed... Very well done ! :)
This is awesome, everything needed in puzzle plateform is here. Controls seems not to be responsive at start, but after a little while, I was use to it and it was fun. And these specific sounds for each shape are priceless. Very well done ! :D
Poetic, nice graphics and mood, a little difficult to jump well, but great game. :)
I had a similar idea at start, and think that someone else will do it, so it cost you stars on innovation ha ha - but still a better realisation that I would have do, and except the mandatory reload when died, it's a good game anyway. :)
Simple, seen before, but still fun and effective - a bit too short, an endless mode would have add some fun. :D
Very clever puzzle game ! It was fun, but very hard to win on some levels ! :)
I like puzzles, and this one is good. Well played !
I saw other Tetris shapes use on this competition, but this one really use this idea well. :)
Really hard, challenging runner. Did not understand at first that jump was space bar, but didn't go so far after that, anyway - ha ha. Well done. :)
I like the way you take the theme. And level design is clever. Good job :)
Got a good score, but I will try again, I wanna have the big one ! Good game, well done. :)
A plateform puzzle with a very innovative mechanic, that's the kind of game I like ! With a little polish and a bunch of more levels, you could sell it ! ;)
Ha ha I really like the fun faces it makes when shapeshifting ! XD
Except the weird controls, this game is good. :)
Simple idea, well executed, it's a little hard to handle correctly some moves in shaped form, but it works. :)
Kill or get killed, at least it's simple to understand :D
I like the idea of using the same level again and again, I used it at last LD :)
There where glitches, as you say, but it don't prevent me to win, so that's not so important. Well done. :)
Graphics, music, level design and concept are all good. Well done. :)
I didn't understand all the background, but seems to be a good stealth game. :)
It's pretty and poetic, but like the previous commentator, I had some difficulties to understand the bahvior of the tail. I didn't manage to go further than the level with three "must-stay-on-to-grow" flowers, one on up-left, one on middle and one on bottom-right, because the tail don't "want" to stay where I needed to...
Need a little adaptation time to find wich key give wich color, but when understanded, it's a good reflex game. :)
I really like the mood of this not-as-easy-at-it-seems game, and the cute graphics/sounds add a lot, well done ! :)
Interresting. I wish you to have more time to polish the next time. :)
Not so easy at it seems, simple to understand and to play, good job. :)
Very challenging, I'm still looking for the way to pass the first level ha ha ! :)
Simple, a little repetitive, but yet fun and effective. Good. :)
I am not from this country, but I think elections would be most accurate (and speed) with this kind of survey as voting mechanic ! :D
I really like the mood of this game, it reminds me a lot of old good games. :)
I'm not very good at bullet hell games, but this one make the job. :)
It seems more to be a concept realisation than a game, but the animation mechanic is really good. :)
It's simple, yet fun. No surprise here, but one don't need surprise to have fun. ;)
I would like to test with another player, but for what I saw playing it all by myself, I think there is fun to get here. :)
Original graphics, for a non-original plateform game, but it was fun to play, and controls are very reactive, good job. :)
I like puzzles, especially with simple but challenging mechanic, and this one is a great one ! I manage to solve all of the shapes, but it was not so easy. Well done. :)
Damned ! Fooled three times by Zeus !
Simple and fun, great graphics, good job !
Note : web version is unplayable without full screen, because of [alt] key for fire... ;)
Ha ha, I like WTF games, and this one is simple, and works well. Good job ! :)
The shark attack seems to be useless, but the others works great. I manage to get about 8k points befor beeing surrounded. :)
Clever variation on the Angry Bird principle. Well done. :)
Controls works fine but car is often stuck, perhaps a little more adjustments on physics would solve it. Good idea anyway. :)
With a bit more polish, I think you would have an interesting game. Keep on trying ! :)
Unique puzzle ! Innovative game mechanic, and ambiant jazz music, I like it, it was fun to play. :)
Fun sounds, and challenging timing on punch, but a little hard too. ;)
I like the idea to shapeshift ennemies into minions, and I manage to resist much more longer than I expected. Good job. :)
It's a good start, for a first LD ! Dealing with recalcitrant bugs is part of this competition, and I know what I say. Keep on trying, I would like to see what you can do at next LD. :D
Ha ha, I like the human disguisement ! :D
If after life means fighting flame ghosts forever, this must be hell ha ha !
A little pointless, but who cares ? It's working, and that's not bad for a first LD ! :)
Hard to handle at start, but really fun, good job :)
Ha Ha it's so fun ! And not so easy at it seems... I really like the humour and mood given by sound and music, very well done !
Too hard for me, but still a good game. :)
I like the idea to gain points by splitting, not by avoiding the blocks, it's fun and challenging, and surprisingly polished for only 4h of work, well done !
I didn't get the point to change for an ennemy, while I can fight them forever without changing. It would be better if something got wrong while keeping too long in the same robot (like slower moves, or limited ammo). But realisation is good, and excpet that little bug in web player with right-click, this still a fun game to play with. :)
I like the idea of specific characters abilities in puzzled platform layers. The fact one have to find his way throughout the level, giving wich character is present in each layer, it makes the puzzle more challenging. :)
I played until level 16. I like puzzles, and this one is simple yet interesting, I like the graphic choice and it was fun to play. :)
Innovative mechanic ! Music changing rythm and speed of the game add challenge and mood to the game, well done !
I'm not so good with that type of games, but I like the mood and the design ! Well done :)
Aliens are not sheeps best friends. But they are surely fun ! :D
A good game to romp in joy and violence ! :D
See the bugs. kill the bugs. Don't be killed by the bugs. I'm still looking for the theme, but at least it's working, it's fun and it's simple to understand. ;)
I spent a few hours on it, and doesn't reach the end. Good time eater. ;)
I like being told stories, and I like the graphic choice. It would be much better to have subtitles, because english is not my native language and I had few troubles to understand all the story just with speach, but good little tale game. :)
Tetris totaly renewed, I like it !
As good as expected. Like always. I can't rate this time, but I would have give it full rate. :)
I corrected some bugs, misspelled words and typos. Now I can sleep.
First, thank you to have takken time to play it. :) Each pump have a given % of increasing per second. This % is very low, but each filter improve it a little, each condenser improve the filter improvment and each collector improve the condenser improvment of filter improvment. All of them cost some resource, and you gain resource by increasing the planet size. The goal is to get close to 100% but not reach 100%. The closer you get, and the more resource left, the more you score.
Thank you again for playing and your interesting feedbacks ! I had more ideas when this concept came to me, and I probably would have implemented thus if I had this idea sooner. However, the lack of information about cost and quantified effect by element was an intended purpose, I have think that guessing it by playing was more intersting that just optimize score by counting what you read. That said, here's the numbers behind the game:
* Pumps: cost 1, each one grant a base rate of +0.005% per second * Filters: cost 40, each one adds 1% efficiency to each pump (so with 100 filters each pump gives +0.01% per second = 0.005 +100% efficiency) * Condensers: cost 100, each one adds 20% efficiency to each filter (so with 15 condensers you only need 25 filters to grant +0.01% per second on pumps) * Collectors: cost 500, each one adds 200% efficiency to each condenser (so with 2 collectors, you only need 4 condensers and 20 filters to grant +0.01% per second by pump)
For 1% gain in size, you get 90 resources. Final score is 1111111 x (resources/10000)² x size, so the maximum score is 1109056, but it would take 5h33m19s to do, and you must be there to stop the game at the very last second… ^^
@aeveis : I'm not very good at making games, I love programming but have just few understanding of common games mechanics (something like pathfinders, basic IA, …), so each time I'm in LD, I try to take a very simple concept, and add to it something a little different (for example, my first LD was a slidding puzzle, but the pieces can be slidded from a border to the opposite one).
Very good feeling to play this one ! And the mouth made effects make the mood, while polished arts and easy to understand gameplay and goal give this entry a strong chance to win. Very well done ! :)
So much and various content for a gamejam ! My only problem was everything but clicable icons was black, I understand that the Cthulhu mood implies dark, but it's a shame we can enjoy the great artwork done only when closing a protal ;) Well done anyway, this was good to play it.
Edit : OK, after testing anymore, I find why everything was black : I played it on web, and it seems that in low graphics it works as intended, so it was probably a memory issue on my browser.
Clever concept, simple, well balanced, it's fun to play, difficulty grows just at good speed, and graphics and animations are simple yet neat. My best score is only 143, but I think this is a very good entry. Well done ! :)
SLINGSHOOT_capture.png I don't know if I can do better, but it's clearly addictive. :smile:
Absolutly did'nt understand what I have done, but it was fun ! :D
Simple to play, yet very challenging. I'm not good to play this kind of games, but I managed to go to 27.4m, and it was very fun to try it. I also liked the colorful graphics and melodic music, contrasted with the destroy mood with the meteors. Well done, and thank you !
A little easy to play, but, well, it's a working game with good graphics and I played it more than 5 minutes, so it's good for me.
I send democracy and freedom on several cities, by chance it was the ones intented to be free. Simple, good idea, easy and speed to play, well done. Maybe it would be interesting having to "free" more than one city, as higher difficulty modes (like "easy : 1 city to free"/"medium : 3 cities to free"/"hard : 7 cities to free").
Hi, and thank you to played my game! First, I have to say that it was an exercise to learn how to make a pathfinder (each time I tried before, I failed, so I really had to understand how it works), and after I succeed to make it, I wanted to test another of my leaks : basic enemy IA. And in the middle of that, I find out that I didn't have to change my test configuration, with player character moving with pathfinding too - that's why I warn out about it. ;) About the robot-guards : be careful, the more you have stolen power, the faster they patrol! Then, the problematic part : the sight of the robot-guards. Theorically, I thinked it that way : they see 6 tiles far, while not moving, they watch 360° around for 3 seconds, and when moving they watch 120° (60 each side) in the direction they are moving. But in reality, even after debugging it long and hard, I'm not totally sure that they fulfill completly this task… And, yes, they can see throught the glass (I should have mentioned it, the bluish grey thin walls are glass). In the way I have coded this, they should not can see trought diagonals, but I had this feeling some times, so, as I said, I'm not sure of what they can do or not - what is kindly ironic for the one who coded them… Ha ha! Yes, I could try to materialize their sight, but I'm not sure this would be accurate (and easy, notably because of the walls - I'm afraid it's yet out of my competance today). I join you about the exciting of play hide and seek with the guards, I barely not passed the submission time, trying to get more points to make the entry game screen ha ha!
Thank you all to play my game, and, yeah, it's the hardiest one I made, I think XD @ blaster : it's not very good looking, but as I said, I added a debug mode wich shows the sight of the guards when they are moving (hit F6 to activate the d.m.), and yes, they see fairly far away (6 tiles). If I find some spare time, I will try to make other levels (I designed this one in short time to test, and didn't have time to make a better one before the deadline)
Yes, I agree, I lost a lot of time to understand the concepts and make the pathfinder and IA, and if I had finished them earlier, I would have added at least some funny sounds, and maybe a quick-made little music, but with 14 LD, I learnt at least one thing : this *never* gonna be like you wanted to. There are always something that goes wrong. XD
@tyranosaw : I didn't even have enough time to add some *blips* and others *bowink*, so, I was very far away of adding juicy parts XD Fun fact is that, few weeks ago, I watched a video precisely about juicy in games. Oh, and it was a little hard for me to understand all what was said in the video you shared, because I'm french and I'm not really fluent in english, but it was very interesting because of the good exemple choice, so thank you for sharing this :)
Thank you all for your comments, I read it with great attention, even if I do not answer (mainly because many of the comments are about something I do know and/or I yet answered previously). I just wanna say something about the art : even if it was not intended to be refined nor polished, I did it as a kind of pixel-art, but I got an issue that I didn't find out how to fix it, nor if I could : Superpowers have some intersting tools, and definitly is a good html5 game maker, that I probably will never use full of its potential, but I could not figure how to get a _fixed-size_ result. And with the auto-sized result, you'll probably never see the art as I draw it, instead of that you have a half-blured thing, that is not good looking at all, especially with pixel-art sprites. :/
I'm afraid that there is only one level for now. XD But after reading all the comments I had for this LD, I'm seriously considering about working on this entry to make a more complete and polished game with it. This would be a serious improvement of my habits regarding LD's ha ha :D
I'm a very big fan of adventures games. I love the mood of this one, the pixelated art, the ambiant music, and the idea of limited time. I find all the puzzles not so hard yet not so easy, I think this is a very great entry for a game jam, so well done, I would love more of this kind! Thank you for that game. :)
I really would like to see the intended fourth puzzle, this great game deserves to be properly finishided! :P The chill mood is well rendered, thanks to the music and sounds, but mainly by the design of the room. After finishing, one could guess more puzzles behind this final door. :D Well done!
I was not so positive just judging on the screenshots, but I'm happy I gave it a try! It was fun, and that idea with the narrative sounds is genius! The story is fun too, and it was just enough challenging to be fun without being too easy nor too hard. Oh, and last but not least : the charging method. I would never think about melting a search/move/avoiding game with a "hit the good key" one, that's really unexpected. Well done, and I think I give you the last votes you need to reach the 20 (while writing that, I'm reading exactly 19.875 :D).
Learn is part of the LD, so if ou learnt something, you don't losed time ;) Well, it's "just" another idle game, but it working, so you made a game, and that's the main purpose of LD (with learning). Hope you'll have more time the next LD ;)
I give up at the same level than shown in example, because of the difficulty. But the take of the theme is interesting, it needs to focus on unexpected thing than others puzzles runners. Good entry, but you don't still have enough time to get the 20 votes until jugding end… :(
I have no reflex, I barely passed 300 points (317 precisely), but it's a good avoiding runner game, and the stressing music is part of the challenge. Well done!
A good old fashion shoot'em up. I finished it after few tries (that means it's probably too easy, because I'm usually very bad with this kind of games :P) and it was fun, but I have to say that I never felt in danger about any lack of power. Maybe I would have, if fire had a cost. ;)
It's not so fun to play, but it's working as intended, with a concept and a goal, and finally that's the first thing expected with an LD entry. For a 12h work, I think it's even not bad, at least it's playable (and winable!). Hope you'll not be annoyed for the next LD, I know how it can be frustrating not being able to have some time to make all what one could have in mind on start.
The idea is simple, and puzzles have to be simple to understand, but I got stuck on some levels with good resistance but not winning. So, I guess I didn't get something, or there is a bug. ;)
The art and animation are funny, it's really like old fashion point'n click. Did not understand everything about the correct use of this exponent thing, I go back and forth few times, reaching only two places and finishing in middle of nowhere. Did not understand the point, too, but it was fun to try. Hope you'll make something strong starting on this entry, if you want to. Anyways, good job. :)
What have I just played?! My, I've played many characters in many games, but this is the first time ever I play as a refrigerator. Appart of that (and hilarious comments above amazingly motivating music), this is a very classic plateformer, with decent difficulty and gameplay, even if it takes me few minutes to get the good movment technique. I didn't make it to the end, but this is because of my poor performance in that kind of games, nothing to do with the game itself. ;) Great job, very well done, it was fun to play. :)
Wow! You guys had found a time extender or something like that? How could you make something as big in a short LD time? XD Art and music are amazing, and gameplay is hard but efficient! I like the idea that your life/power is also your fight limit, but I can't say more because I'm afraid to be so bad at these kind of game that I didn't manage to destroy more than the first station before being crashed by turrets. Very good job!
I wouldn't live on this planet, there is way too much storms! :P But the game works well, a simple yet challenging management game, I spent some minutes to play it, so I guess it's good. Good job. :)
It takes me some retries to win, but I won. Challenging strategic choices game, a little raw at first sight but fairly interesting, maybe you can add more fun and more challenge by giving choice between two or three cards instead of only one, and with more different cards/effects. It's not so easy to balance a game as this one, and for what I've seen, the balance is pretty well, so, good job.
Way to big to play in my browser, so I had to download it. And I can see that it is way to hard for me ha ha, but still I can see it's a good game. Well done :)
You can't make so much content in so few time! Did you made a deal with the Devil or something? The puzzles are well think, but it took me some time to understand exactly what I could do with this power gun. I played it a long time (maybe half an hour) but didn't manage (yet) to reach the end. It's amazing to make a game that quality and with that amount of content in only the time for a LD. Very well done!
Neat puzzle game, with simple mechanics and cute characters. I like it, it was fun to play, thank you for this game, and good job!
I really love this game! But this is probably because I'm an adventure games lover since a long time, and this one have poetry, cute original art, music, dialogs and whole mood. I like the take of the theme, too. I didn't think this could be use to make a "Groundhog Day" situation, but now that I have seen it, it's making sense! Very well done, It was really fun to play this one! Thank you!
Simple idea, yet working. Art is good, puzzles are not so hard, but I'm stuck very soon (after the second powered platform, can't figure out how to prevent the driller to fall, nor remove the batery before that). I had to use [alt]+[tab] to exit, too. But in LD, we often don't have time for those details ;) Whatever, the game do the job and meets the theme, so : well done. :)
It was fun to play this one ! Arts and music make the mood, and it's challenging just as right, not too hard nor too easy. The only thing I missed was some way to know wich run I had the 1st place yet, and wich not (but, well, it's not so bad, at worse there's only ten runs to redo). I had a little bug too (or maybe not ?) : I took some sponsors, succeeded their demands and had the rewards, but after some time, even when I does what they want, it was anounced as failed.
A little psychedelic game. Didn't manage to go on the biggest and brightest globe, wich was the goal I choose after understanding that there is no intended destination. Frustrating. Anyway, don't know what you have taken before making this game, but it was surely strong. :P
It was incomprehensible and colorful like a dream. I just wandered in the few worlds I could, and nothing more, because I did not understand how to take fruits and make wines and the other stuffs, but it was a surprising journey. ;)
I sucks so much at this kind of games ! But still, I can recognize a good one, and it is. Well done !
I confirm that download version is better, embbeded raises memory issues (until it's to laggy to play), so executable version is the best, but it would be better if resolution can be changed (I can play it, but I miss some information to the left and right, that are out of my screen). Appart of that, it was very fun to play and challenging (I take too long to understand what is needed, so I tried to keep all batteries on power, and to keep the crew alive, while juggling between the three other power slots almost randmoly), and I'm sure I could spend a lot of time trying to keep that ship and it's crew in one piece, so good job!
First, I skipped the intro by accident (while trying to change keyboard config to qwerty, it took the key event), and I can't see it again, even restarting the game gets me directly to the level. That's not good! One must can skip an intro, but an intro must never been able to watched only once! (I'm overreacting, since maybe restarting my computer will fix that, but the only second I saw the intro was apetizing and I'm a little frustrated by that :P). You said you didn't have enough time to do what you planed to, well, what I played here is good as well, so I would like to see what you havn't included! Art and animation are good, controls seems responding and not too hard to use, this is more than some entries we saw sometimes. ;)
Now, I understand what you meant with this video link on my entry ;) It's a challenging game because of the impulse move system, you can't count on precision moves to avoid nor fight enemies, it needs to handle it differently than habits a player have. Clever idea, and nice realisation, good work !
An effective runner game for your first LD : congrats! Music is a bit repetitive, and it takes a little time to be challenging, but I played it for more than five minutes, and with me that's a lot for a runner because it's the kind of games I usually like. ;)
Controls are hard, and the one-life level adds to the challenge. Art is very nice, and mouth/home-made sounds are hilarious (and surprisingly accurate :D). It was fun to play, but I didn't manage to go to the end. Maybe I'll give it a retry later, I would like to see the entire level. Anyways, good job. :)
With more than 8 and half minutes taking me on, this game is entertaining for sure. I liked the old fashion art, the simple yet challenging gameplay, and… I don't know, maybe the mood with this little chilling music like it was an horror game… Anyways, well done!
It's seems easy, but it's clearly not ! It was fun to try again and again, but I'm not so good, so I quit before beating the third monster. Good job !
The base concept is well thinked, but realisation is a bit messy. Juggle between light sets and mouse, and have to pick up rats and have to pull them into cages, this is too much things to do with only two hands, and not so much power to go - even if literaly flying over spikes is fun. That said, it's obvious that you worked hard on this entry, it's just a matter of time and tweak, and you could have a good game with some polish here and there.
I little too easy (I give up at 31k+) but yet funny, and I love the hand-made art and mouth-made sounds, good job !
I managed to finish the game, but not sure if I can use again my fingers to play for the next five minutes because of the hard-control. :P Animation, art and music are well, and the level is not too short. You didn't use the theme except in the story, but I did the same, so I can't blame you for that. ;)
It needs balancing (pfew, that's hard, my finger hurts :P), but this take of the clicker principle is original. Did the power upgrade really works ? I felt it like it's fastening the power loss instead of reducing it…
Wow! So much juice! But, OK, that's good enough. It was fun. Well, not before I remember that I could move (30 sec, and a "what?!"), but after I got it, it was fun (4:30 ^^). The concept is simple, the game works, and it's fun, so : good job.
Good use of the theme! It was challenging to juggles between power needs, atempting to avoid shoots while charging the shield, or charging the rocket to prevent proliferation of ennemies. The repetitive music do the job for the mood, and it was fun, even if I barely reach the poor score of 675, because I'm bad. Well done!
I can't play with the Windows version, it crash either at the end of the splash screen, or if I'm trying to move the windowed app. I'm under Windows 7 pro, and if its helps I don't think it's a memory problem (it takes under 200M).
I tried it again to be sure this one wasn't working, and don't know why but it started and ran without crashing (until I quit the aplication), so I could finally judge it. I don't know if I missed something, but it would be better to know in game wich building do what, because I was lost for a while (and even after the wave came), didn't understand why I wasn't able to build at a point but it was OK another point same looking. That said, with little improvments on information, this could be a good tower defense.
I really like the concept, but I can't memorize the recipes enough fast to contempt everyone so I only got one end each play. Well done anyway, the idea deserves to be developed :)
Don't know why after a while (but not 10 days) I can't do anything else, but I still have 10 spoons, mood fulfilled, and my job. Anyway, even if some sounds would have add to the game mood, it was interesting to play, I would say that it is, maybe, too easy.
It was fun to play! It made me laugh with the lose screen. Thank you for this cute moment!
I really like the idea of a bug restoring a connection :D The colour inversion with green for danger and red for secure is surprising too. It was an amazing journey to swim in this strange and oppressing world yet colored and hypnotic, looking for uncongruous items and avoiding frighting monsters. Thank you very much for this beautiful game, I'm happy having play it!
I don't know if I'm doing it well, but after few restart (dead), it's seems that ZGE don't want to get anything anymore. I was not surrounded by zombies, but I didn't have to wait for very long to find something to shoot on. Sounds is a bit repetitive, but it's a credible zombie sound, even if I didn't ear any zombie in my life. ;) Art is fairly good for a LD, and if it was not so late in my country, I would play again for few more minutes. Well, the game works, it's a little fun, so, good job. :)
At first sight, I was a little afraid of difficulty, but while trying, and with a little practice, I manage to play without problem for a while. The arts are simple yet beautiful, it makes the mood even without sound, the gameplay is simple to understand, and I like the alternate between run/avoid dangers and fight/collect, the two modes are balanced right. Good job :)
I was not expecting this, but… It was fun, indeed! Good work, for so short time! :)
Ouch! It's hard to control this sphere! I'm very bad at runners, and I can't outpass 2800~ points, but it was fun to retry again and again, trying to do better (in vain… did I mention yet that I'm bad with runners?). I think it would still be challenging with a little less red squares, with the improvment of a longest play, and so, much fun - but good job anyway!
Poetry and melancholy for this beautiful game. It's just a maze, but what a maze! I like the idea of not seeing directly the character, guessing its position with the light it's emitting. A minus? Yep, a little one : lose and win are almost the same, I was a little decept not having more… Don't know, maybe longest animation, something like "I've found myself a new way to live my death", something like that. ;) Anyway, beautiful art, peacy music, simple gameplay : good job!
Definitly too hard for me. But you have an interesting concept here, maybe you should explore it further. :)
Do not know how, but I survived. Art is good, but gameplay is a little poor. Maybe more choices with the materials (more choices on day : multiple resources of each kind, but more or less risquy to get, and more choices on night : multiple ways to use resources, but more or less efficient). Good job anyway, I'm not the one who will blame you, as I didn't even manage to add sound on my entry ;)
Arts are amazing for a short time jam, and the idea of charging on the enemies is clever. I finished it without problems, but I think it's because enemies fire rarely touch me down, sometimes I can go through without losing. Great entry anyways, good job!
There's poetry and melancholia in this entry. I love point'n click since a long time, and when the story make the whole game mood, it's necessarily a good one. I had fun playing it, so, well done!
Usually I'm not in rogue-like, but this one is very addicting ! I like the art and the story ! However, I think I've found a generation bug, at some point I found myself into deep space… Or is it a giant room with transparent walls ? :D LD39ChargeGenerateBug.png
I have a "failed to execute script Game" when launching. I tried to remove the period, and download the last version of Python, but with no results. :( (I'm with Windows 7 pro 64, if it's helps)
I was about to say a lot of things, and then I saw that @chaotikza said exactly what I meant, but better than I would have. So instead I just like chaotikza's comment, and say that it was refreshing to play an old-fashion adventure game, even if I would have love to go a little more far than a bunch of scenes because of difficulty is too hard for me.
It's a little short, but you obviously take time to make the arts, and as short as it is, it's challenging. And I like the animals spawing random while launching spells : it's useless but funny :D
Blood, snow and rabbits, what else? :D It was fun to play, I'm not good at these, I only killed two bears, but this is a good rampage game. Well done!
At first, controls needs practice but when understood, it works well, and I made it to the end. Monsters adds a little challenge but as said in previous comments, excepts controling there is not a lot of difficulty. And, I wonder if just stay awake is very efficient to keep the planet safe - I know those aliens don't look very aggressive, but, hey, they invade us, the minimum would be to kick them off out of there ! :P That said, the game do the job and fits the theme, so, it's OK. :)
Thank you, I had a good time playing this entry! I like the cute little story and the mood that go with it, the toy-laser sound, and the simple yet dynamical gameplay. As a (little) minus, I find that the wave incoming is sometimes bad located, as one (or even several) monster appears so close to the robot that avoiding it is almost impossible. Good job anyways!
This is a very strong entry! All is good in this game : art, music, concept, puzzles, gameplay, length… Meh… OK. I didn't manage to finish the last level. It's much too hard for me, and I think I have to find a new space key for my keyboard. XD Great job, and thanks for this jewel!
nidup have said everything I was about to say, so I just thumb up (notably about the too small light area, the lacks of any way to know if the guard is near, and the fun reference to Doom). About the sound for the guard, I noticed it, but too late to be useful (he is very fast!). Good work anyways, I'm sure like about everyone here you learnt something while making this cool game. ;)
I manage to obtain not more than 110, but it's because I'm bad. It was fun to juggle with stock, avoiding mom, and get maximum caffeine before returning. Oh, and this moment, like : "Oh-oh… There is nowhere to hide here, I'm stuck…"
Nice puzzle maze, and clever use of the theme. It needs memory and foresight reflexion, but fast. Art is a little raw, but developing this gameplay did worth the lack of time to make more pixels ;) Well done!
I would love to try this one, this seems to be awesome ! But I don't use chrome (for reasons I won't debate here), are speak recognition tools did just exists on this bowser ? Or is this for anothers reasons ?
Thank you for your answer, I was guessing something like that. But, you know what ? I'm dumb. I have an Android phone, and Chrome is installed on it. -_- So, I tried this game, and this was very very fun to play, especially for me, because I'm french and my accent is not so bad, but I had some difficulties to pronounce correctly some words (special mention for "pepper", wich was mistaken a **very** lot of times with "paper" - and so that poor thing had to deal with some swear words for a while XD). I finally reach the end despite of this, and I laught a lot. I like a lot the art too, and the hilarious dialogues. Very well done !
Hey! You made so much content for your first LD! I wish I've done at least half of this for my first one ha ha! (and it's my 14th…) I finished the 4 levels mode, but I give up on the arcade, I'm too bad at this kind of games, and I die too soon at each try. Well done! _(\*em\* if I could just ask: next LD, could you use a little less contrasted colors, my eyes don't bleed but I had to check them in the mirror to be sure… :P)_
Nice for a first one! Simple to understand, and challenging but not too hard. Maybe effects could have been more visible, but the game do the work. Good job!
I really like the old-fashion style of this game, and details in it! It was fun to play (and retry when lose), I enjoyed it from the first to the last level, and the two game mode is a good idea. Nice entry, and good work !
Ha ha ! Too more shooters and you're far away from home. XD Nothing to say about art, nor sound (except music is a little repetitive and fire shots a little loud, but, hey, that's a jam). I was a little confused with the not friendly ships, because I didn't understand what to do next, until I find other ones and they kill me, so I didn't see farther. For what I've seen, good job !
I love the mood of this game! Even if I didn't understand everything I've done, I played until the end. It was a very immersive experience, and the way you rendered the different aquatic species, including unknowns ones, adds a lot to this experience. As a minus, I would say that storytelling is a bit fast, especially for whom that english is not their first language (as me). But even with that, this was very pleasant to play it.
Wow! I'm so bad on runners… But it was fun to try, and try again, and try agin, and… Well I give up, but good entry, well done. :)
Very challenging, it takes time to understand how to balance the different actions to make it working without crashing everything, but I manage to get 7068 points, I don't know if it's good or not but it's my best XD Arts are detailed and beautiful, music surely adds a lot to the mood (even if repetitive), and I felt oppressed like if I was myself on this last chance train, so very good job, well done guys !
That's good for a first time LD! Game is simple, concept is fitting the theme well, that's just as long as average expected on a LD game, that's finishable, there is a little challenge, and it's working to the end. So, good job, and welcome in the great world of LD!
I reached 24760, and I'm not that good playing this kind of games, so I guess the only thing to be changed to have a better balance is to rise the goal to 30k or 50k ;) Except of that point, I think it's a very good first LD game, I wish I had done at least half as good for my first entry! (and also, thank you for your detailed and wise comment on my game, I found a bug and correct it, so if you want you can try it again :P)
Commonly, it's admitted that as soon as you don't add some content nor features (new monsters, better textures, sounds, new levels, new game modes,…), you can change some little things in your judged entry, frequently it's (minor) diffculty adjustment and/or fixing bugs. You are just supposed to say clearly you have done this changes. But, if you are not sure of what is good or not, you can also publish a post-jam version appart (with explicit links like "post-jam Windows"), so the competitors can judge you on the original entry, and the visitors can play the enhanced version, and everyone is happy ;) For your game, as you didn't made the win condition visible in game, I think you can just change the text in your description page from 10k to highter score :P
What to say after everything have been said? Well, at least I can say that it was fun to play, and that I'm too bad to outpass 2 minutes, but I had the time to see how much details you made on the polish : art and little effects, sounds, sprites… Even the music, as repetitive it is, fits completly the whole mood of this game. With a little more content and variation, you could have a solid game out of this LD! Good job :)
Art is cute, gameplay is simple, but… It's so simple and yet hard! I barely made it to the 4th level, and then I lose, even if I tried hard to follow the sun. A gameplay very very simple and yet hard, well, I was thinking that about my own game, but here I'm obviously beated! XD
First : the character is so cute ! Second : the game is so fun ! Well done !
After severals bad tries, I was wondering if it was another "Emily is away" concept, where winning is impossible (mainly because of lot of questions are giving almost the same bad result, and none seems to *give* points, nor just, at least, don't lose any), and then, I decided to try for one last time, and I win. :D Don't mistake my comment, I found it fun to play, and a good idea to relativise common life. :)
I lost the first time, but managed to win the game the second time (and I almost discovered all the map just before win). I really understand that balancing is the most difficult part on this kind of games, and if it's far under a perfect game, you made the best you can in so few time (balancing an economics game is a very very long work of tweak-try-tweak again-retry-swear-tweak-retry…, I learnt it the bad way on a previous LD XD). So, yes, some sound would have add a little for the mood, some wires for the challenge, and at least different colors for each kind of buildings to make it funny to build, but, hey, that's LD, we do what we can in the time we have, with the main goal in mind : have a working game to publish before the deadline. tl;dr : certainly could be improved, but you made a working game, and it's yet good on itself. I hope (and I'm sure) you learnt a lot, and you will do better the next LD! :)
I die way too much often to even see my soul half consumed by using too much the gun. I'm very bad with this kind of games, and as I read previous comments, I understand that it seems very hard even for those who are better than me ha ha :D It's a good die and retry game, but after dying severals and severals and… Well, I quit. Good music for the mood, and simple gameplay, so it was fun to try, but again, not a game for me. Well done anyway. :)
And old school dungeon game with old school art and music, yeah! I'm too bad to play more than a couple of minutes, but this was fun to try! As minus, I would say there is a little too much controls to manage, but this is not very bad, the whole game is good, well done!
Not as fun as expected, even with other players : it's mainly a spy and sneak game, where you pretend to be afk and rush the king while you think everybody else is also afk. :P Nice idea anyways, I think it just need something more, but… I can't find exactly what (by now, at least). If I found it out, I will let another comment here. ;)
I started this rate session with that game. I'm not sure I will sleep tonight, but I managed (hardly) to get 263 (or was it 267? yet forget), and I doubt I will retry it - I need to stay a little mind safe. :P Well in the theme, and well done.
Hi all! I didn't react at your (wise) feedback before, but I read all that you said. Thank you all a lot for having tested my game, and the precious feedback. I added a little post jam improvement, I did not do a lot, but I added one or two things with some of your feedback in mind. I hope you'll like that, and sorry but there is still no sound (yet). :P (I can't promise that I will set another post jam improvement, but I'm seriously considering it)
Hi! I extended the post-jam version with a bunch of little things. I hope you'll enjoy ;)
This ants are hangry, and angry! I don't understand how they can attack me (that's ants!) but the game was fun to play, even if I lose quickly. Good job anyways. :)
I love clever puzzles. After I understood the mechanic, I didn't let this one until I got 14. The worst part was the times when I did know wich rotation to do, but the inertia made the mobile pattern moving one more "face" than expected, because I released the arrow key a second's quarter to late. :P (I stayed with a best of 16 for a long time because of that) Memorize the two minimal rotations for each puzzle was challenging too. By chance, there is only seven of them. X) Good job (and fine minimalist arts too)
Hard and challenging, and still really fun. Not an usual gameplay, interesting take of the theme (even if I didn't manage to go far enough to plainly be annoyed by the amount of hats), so : well done! :)
I didn't understand how to know the number of workforce needed to buy a building. And so, I can't fully play to this game. But for what I saw, it's playable, even if I can't know if it's fun. :P
Nice plateformer concept, and very hard. Reminds me the old good games, where you had only three lifes to finish all the game. Arts are in the same mood. Good work! :)
Innovative ideas are not a lot for this session (in my opinion) - and it's a shame. I'm very happy to find this one just in time to rate it, and it was very fun to try it and go to the end (in 4:45, I'm not so good on plateformers :P) So, very well done!
I really like the concept! This could be a good game to sell ha ha! Well done :)
It's more a proof of concept than a game, but it's well done.
Awesome! I followed you because of your last LD, but this one is way far over! It was fun, I laughted a lot (I'm so bad at rythm games), and I will certainly retry it later ! Very good job, and I'm going right now testing your other game. :D
Very good arts! It takes me a little while to understand all the attacks, and I lose every try (even if the last was very close to win), but I like the idea of turning opponents fans to my side unstead of killing them, that's an original take of beat them all game concept. Well done!
At first sight, I think it will be boring to get 250 of those cute little puppets, but when I was in the mood it was actually fun, and surprisingly challenging. I like the "story" too, most the end part of it with the mention of previous unlucky helpers ha ha. Good job :)
I was going to tell exactly the same things than Jack. And I have nothing more to say, except I would have like to try the game you described to Stevie. Let us know if you decide to make it. ;)
Wow. Hard puzzle. I love puzzles. But I got stucked on the first "two lights" levels. I'll give a retry later, but I played enought to know it's a good entry. Well done! :)
Much levels and polish for a LD! The game is good and would deserves a little more challenge, wich can be done with two few improvements (imho): prevents coming blocks to be prealigned (such a line of 3 ready to go), and add a minimum points limit to each level to unlock the next one. That said, it was fun to play, well done! :)
I'm not really good in speed crafting games, and this one is pretty hard (especially when stucking on the tables/chairs) but it was fun to try (I'm affraid I can't go further than a "2", but with all my tries I only mistake one ingredient, das it count ?)
A tower defense is clearly adapted to the theme, and this one fits well! I would have use for a tool to set walls in one click (unstead of two), but it was fun to play, well done. :) Edit : I found out that play directly with "start game" unstead of "tutorial" disables the ability to construct. Oh, and just for fun… :D Screenshot - save your gold.png
I don't mind so much text, when it's helps like here to understand how to play and make the mood. However, it would be better to let the player pass the long long text when he read it at least once… And when opponent cards are on to play, it's not possible to see their effetcs and values, that is a problem to play wise… That said, it was the only annoying things in that game, I enjoyed playing it anyway, so good job :)
Original takes of the theme seems to be low this LD (from my point of view), but this one is very clever! When the player *is* the AI (or was each of them, in that case), the challenge is to be good enough to win the level, but not too much to still be beatable the next one. Nice idea, and good job!
Simple, fun and very hard hability/puzzle game! I gave up with the goal of 2 of each, not finding how to get all those to fit together, and how to get it to the striped area. Neat idea, good job!
HTML servers are heroes too! Thank you to remain us that fact. :D It was surprisingly fun, and as hard as I guessed when I read the concept. I made some mistakes, I'm affraid I would be a very bad HTML server, but well done, good idea and good game. :)
I think the real hell in this game is the momentum. I'm pretty sure I would have fun playing it if I wasn't upset about the weird controls due to (really) too much inertia. Wich is a pitty, because everything else seems to be fine, and mainly because I really like the idea of having to avoid my own bullets.
I made it to the end (in almost 7mn, with the Win version), it was fun, and this fox is so cute! Controls needs a little practice, as the differents levels mechanics, but nothing unaffordable (and I know, because I'm not really good in plateformers). Well done, especially for a Compo !
I'm on the last version of Firefox, and sounds and music works well. I had a very-all-slowing issue (my PC is old and do not have lot of memory), but after a couple of minutes it returned to normal, and I manage to beat Ultimate Final Alec. It's an original take of the theme, and an original mecanic for a dating game (with cards, I think it's the first time I see that!), it was fun to think strategic just for this kind of game. Thank you for the play, and welle done. :)
That's an original gameplay! It took me some time to use this wrecking ball as well to be efficient, but it was fun to play a bullet hell with such unexpected (and a bit random) mechanic!
I was going to give up after few tries, turning around the same conversation, and then, the conversation changed, and I made it to the (good?) end. It was fun to find the good amount of alcohol, and trying to stay almost clear to not play wrong, the mix between to kind of games is a good idea. But the end is unfair, because we are supposed to not be drunken at start, and so, to know the real face of the girl :P
Defending planets with too much powerfull weapons, what a good take of the theme! Nothing much to say, except : good entry! Well done!
I managed to get 143, but after that I stayed under 80, whatever I do I was surrounded or surprised, and lost more than I got. It was fun to try, and I spend more time than I planed at first, so, good job. ;)
I think it must be really fun, I will try to test it as soon as possible. However, either I didn't understood something, either there is a mistake in the rules example : "For example, a had consisting of ♠3, ♠Q, ♣7, ♣K, ♡2, ♡A, ♢3, ♢6, would be worth 9 total points; 3 from the difference in clubs and spades, and 6 from the difference in diamonds and hearts." 3 + Q = 13 7 + K = 17 17 - 13 = 4, not 3? Also, given that there is no proper "card game" nor "table game" choice, but this is not a video game, I think you may use "Other (document)" as platform type for your game - but that's just my opinion. ;)
Oh, yes, I saw that issue too while editing mine. After a search, I saw that issue is mentionned yet on the project : https://github.com/ludumdare/ludumdare/issues/1485 Now, to test properly your game, I have to translate it in my language before, giving that I doubt my friends and sibling understand english enough XD
Easy to play, hard to master! I'm not really good, I hardly reached 488 points. Good arts too, well done!
I knew it would be a good idea to follow you last LD, and I'm not disapointed! I love puzzles games, and I didn't know a lot of robot programming ones (maybe one or two, and it was long time ago). I like the arts too. Something wrong ? Yep : too short :oP I would love to play more this one. Well done, and rendez-vous for the next LD. :D
Everything seems to have been said : at start, the player have to build towers as soon as possible, and then, just wait until the end. I think that improving the gameplay can be done with very few things. f.ex. : * activate new bases to build towers if gold amount reachs a given goal * let the thiefs attacking towers, then destroy, then the player have to rebuild * let the player an ability to build anywhere one-use traps (like jaw trap) for 1 or 2 gold Anyway, the art are nice, and you managed to get a game working at the end, so : congrats ;)
It was fun to play, and challenging. The theme is well used, even if losing is quick after very few mistakes. Screen size was a little too big for my config (I had to deal with trackers), but it was playable.
Nice arts, and fun game as a whole, but I have the same comment as @themonsterfromthedeep about the unbalanced difficulty curve in story telling mode. And I was about to highlight the same as @paveldlouhy : where is the note about space key to jump? I think I died 2 or 3 times before understand that I had to jump, and not just moving forward… XD
Start situations (and evolution through playing) are a bit too random. Sometimes you get a lot of victims near you and hunters are elsewhere for long time, sometimes it's very hard because hunters are near to you and move in order to block you. As said before, some negative effects looks a lot like bugs, maybe it woul be better to show something (like an icon) to show you're under a negative effect. Except that, I loved the pixel-art and the sound was a mood itself. Good job, and try to finish what you really wanted to do, I'm sure it could be a very good game!
Same here :(
I like puzzles. And tangrams are good puzzles. I made it to the end - well, I wonder if I do, because I got nothing else than a muffled sound and a black screen. Don't know if I won, or if the game bugged. ^_^
Not bad for an unfinished game! It's not very challenging because of the shorten-my-game-due-to-not-enough-time syndrom, but it could be, with only a little more unexpected guests. ;) (and I can't stop thinking about that poor invisible Chris XD) I played a bunch of differents games and saw some of the different endings, it was fun although it was short. Maybe a simple but coloured background would have add to the mood, too.
I was bad at first tries, so I decided to retry, and I saw that saving is only necessary if I want to replay it later. Don't know if it's intended, it allowed me to understand how to beat the monster easily, but this is a little less challenging ;) It was fun to play, but I quit after only 30 levels, a little more variation in mutation would be great (perhaps with one or two more attacking parts or styles). Good entry anyways, well done!
Simple and very challenging. I'm affraid to be bad at this kind of games, and I managed to get only a 9 ship fleet :smile:
The saving part do not work well, but except of that, it was fun to play. I tried to get the 6 good answers, but I only managed to have 4. Well done, and I'm going back right now, trying to get the 6.
I made it to 166m, but it was mostly by chance. The idea is simple and good, but the realisation lacks on two points : way too short field of view to the top, that prevent the player to anticipate any coming obstacles (mines or apples), and way too short directional move, that prevent the player to avoid the rare coming obstacles he noticed just at time. Those two points makes the score mostly linked to random. Yet, surprisingly, it still was fun to play. ;)
Note : I suggest you rate some games, if you want to have enough votes to be rated at the end. ;)
I managed to get a game with 15 features, and almost -40k debt. But I didn't understand how to make the other guys work with me (even if I develop the talking feature) nor to reach the chest and idea behind the river (even if I develop swim, I can't cross the water). Good idea, I think you would have something really fun to play with if you continue and go to a full post jam version. Good job anyways :)
Wowowow. That escalated quickly. Funny game, funny idea, but why did you extract thoose devil creatures from the hells where they belong?! I tried two or three times the survival mode, but they die too quickly, so I tried the casual mode once. It was fun, but I still don't understand why sometimes they die when they're happy… Good job anyway, it was fun to play!
Great arts, simple to play, got almost 3 stars. Well done :)
Ouch! Double take of the game name! I'm with an AZERTY keyboard, so it was very hard to play for me because at first time I've switched the key map to QWERTY - bad idea XD Really hard, even with the good keymap, I didn't managed to get a lot of keys, but good take of the theme :D
I think this screenshot better describes this game than any word. Screenshot-2017-12-10 Life is Money by vfabien21.png
I think the theme was taken only for this game ha ha
Very fun, challenging, and arts are good too.
More hard than it seems, I can't count the number of times I died. The change of place of some ennemies between tries is perturbing, and can be annoying if they appear on a bad place (like bats appearing on the edge of the plateform I have to reach), but as a whole, it's a good entry, arts are fine and detailed. Good job!
Interesting concept, it changes all the perspective of a race game. I give up at my fourth try, because I got stucked on the start line (a little mistake drives me out of the road on the damier, and it was too long to get out of that trap), but hey, I tried it four times, proof that the challenge was attractive enough ;)
The info say "D" to drop gift, perhaps it's the reason ? Anyways, I didn't manage to outpass the 3rd level, but it's a good entry, their is a lot of work here ! Just one thing : "invisible" bonus don't seem to work (the reindeers followed me whatever I had the bonus or not). But good job! It was fun to play. :)
I got all those funny cheeks Screenshot-2017-12-10 Too Many Chooks by Schu.png But not in only one game, I'm affraid I'm not good enough ;) It was rally fun to play, sometimes simple things are the funniest. Some good details too, good job!
I didn't understand the half of what I just played, and the controls was a bit uncertain, but it was fun! XD
Simple and fun, even if a little repetitive. :)
I got stuck on a strange "raining cops" level, without any camera. And with previous levels retry worked, but not for this one, so I quited. Good idea anyways, interesting take of the theme, would deserves more polish. Any post-compo in mind? ;)
No time to boring, losing is so fast :smile: But it was fun to try. ;)
It was fun, I like the humour, the mood, and the arts are pretty fine. It was challenging too, because of the trajectory prediction we have to do after few levels. Very good job, I'm following you to see what you'll bring up the next LD!
Random generation could need some balance, and a little more variety of obstacles would be funniest and more challenging, but the game is playable, and works as well as expected for a simple and classic runner. :)
No very much to do, but it was a quite and relaxing experience. I gave up when I didn't see anything (red nor green) for a minute of pointless wandering. I'm sure with more time you could make it more challenging, but it's good enough for a compo, the game is working and good looking (and the music adds to the relaxing effect), so, well done. :)
It took me a little while to find all the pieces of this cute and poetic puzzle, but it was fun to try. It's not a problem that is a little short, it's enough for a LD, but too bad that some elements are unexploited (like the treasure box on the bottom left). Good job anyways, and I would play an enhanced version of this! :D
I dynamited everyone, now, how can I get quiter? Dynamiting myself? :P Greeting for making this to the end ;)
(en effet, difficile de le cacher ^_^) The problem is I didn't reach a good score with "calm", I had the feeling that the other tools did not work, I only get results with dynamit - that's why I said what I said. ;)
Simple take of the theme, but very effective. "the worst" is not only with the boss, but with the angels too : the more you have, the worst it is to avoid getting more! Very well done :)
It was fun and hard to play, not necessarily in that order. :P I like the idea that bullets can be stopped and pushed back, the random walls placed at start, the first boss, and the global art design. Very well done!
It's more an interactive story than a game, but it was a good, positive moment, full of love movies poetry. Thank you for that!
I found it interesting to learn the dossiers to not have to gaze at them while discussing, I don't know if it was minded for, but the characters are sufficiently separated that I got a big army and win the (easy mode) game. You made a diplomacy game with lot of background content, and took the time to make great arts too, so, well done!
Not as good as the other one, but still cute and poetic. And perfect timing because I really need to sleep by now. Thank you for that cute moment, and well done. :)
Amazingly fun! Especially the end twist! Really well done! :D
Good idea, but the result is basically a "hit when ready", with no any way of challenge nor strategy, except wait before use a weapon. Maybe with some more control, it would be challenging, like "the more you wait before using it, the more the volcano will kill people, exponentially" - wich would leads on a strategy like "how much can I wait for better damage, without too much growing". Besides, arts are good, wich helps a lot for the mood.
Well use of Lovecraft's universe, and good take of the theme! It's a short but complete horror story game, and the art is good as a whole, good job!
I found this game very hard. Don't know if it's because I'm doing it wrong (I tried six or seven times), or if it's a balancing issue. That said, I know - oh so much - that balancing this kind of game is like a mathematic hell. ^_^
It's an interesting gameplay, I had some difficulties to understand how to play it well, but I finally managed to get 470. The physics are uncommon, but once understood, it's well playable. Among everything else, I think the firt thing to be added in a post compo is the feedback on ennemy hit/destroy, but this is yet a fun game to play with. Well done!
Wow! The post version is way better! Congrats! I don't know how I managed to get a better score (630, I guess), because I was a lot staying near the mirror floor : I was litteraly hypnotized by the result of this effect! XD
Ha ha, I like the ironic tone of this game. Really fun, and well realisation for a LD. Great job! :D
I'm so bad at rythm games… But this was fun to try (not even half succeed, with only 49%). Nothing to say about fabulous art and global design, I found the weird sounds funny in that kind of game, and if I had to say somenthing wrong, it's about the choice of keys to play with (not everyone can use their keyoard without needing to see it, so with random keys to hit, it's very diffcult). Well done anyways! :)
Simple, but fun and well designed. I didn't manage to get a lot, but I finished it :)
As brightened previously, I didn't feel the more I had, the worse it was. The ennemies are a little weak, faced to the legions I can raise in so short time. ;) And I got a bug : if I active the move of troups, but they can't go anywhere, I can't disable the move, nor do something else than build or go next turn (and stay blocked).
It's a very solid entry for a first time LD! Don't worry about haven't made all you wanted to, it's part of the LD experience, and what you finally done is way more than a lot of entries (not just for this LD, and especially for a first time - and I don't say that only about my own entries XD). Don't forget that the first purpose of LD is to learn, about making games, but also about yourself. As is, I think you don't have so much to improve to make it a polished game. Make your own monsters assets to give a more personal touch, take time to design levels with progressing difficulty, some things like that. If you like what you've done, so go ! Make a post-jam version, and take fun by doing it! ;)
Did not managed to outpass 2nd level, did not understand how to go on the upper plateform. The idea was good, but realisation needs more testing ;)
This is a little repetitive at start, but this was an unexpected interpretation of the theme (btw, nsfw is not a problem for me, but I remember that the old site had a way to advert that kind of content, and this game proves they should import it in the new one - I'm pretty sure there are young souls who do the LD's…) Except the explicit content, this is a simple (common?) game style, yet fun to play. I need to play more, because I didn't find that fabulous bra, and that's making me crazy because the map is not very wide… Good (blow?) job anyways. ;)
Arg! Another mouse-killer! :P
I was absolutely not expecting that kind of game! I prepared myself to play another of those speed avoiding game (and to lose after few seconds), but I discovered a slow strategic game, with challenge and reflexion. Good job, I like to be surprised!
I missed an indicator (other than mumbling clients) that I was doing well or not, but it was fun to play. Oh, and I have to say that those "candles" are a little horny, in my opinion. :P
Didn't find more than one final. But due to what I read in comments, I know there is not only one, so, I say good job and go back killing my innocent krew, finding who I can save or not.
The more I kill, the more are spawn. I wanna change job and going to raise flowers. Good job ;)
I didn't understood when you tell me to try this one, I played directly on the link and didn't see this jam entry. I just rated this one too, because it's even better than the first one. ;)
Not an original take of the theme, but totaly in the theme. Good little puzzle game that I found fun to solve, well done!
I have a not-so-wide resolution, so I had to make some clean in my Firebox bar, in order to get a long enough URL space to play the game. But it totaly worth it! It's amazing to make a little game like this in so little time, and yet make it fun to play! :thumbsup:
Cute and efficient, it was fun to play, and well done on the polish (and everything, btw). HTML5 port is a little laggy, I think this is because of the reload of the music at each level (when the music loop is complete, the game is fluid).
Wow, hard to master (I'm so bad for this kind of game lol), but yet a good puzzle plateformer, well done!
@royur @rolle In the hurry, I forgot to add some buttons to access the levels you already have done -_-; I just added them, it should be a lot less boring to retry when you failed. Thank you having notice that. And for trying my game! :) *(and remember : if you click on the + button to the max, you won't have to stand a long time before all the Yel's are out and you can use the" blow all" button)*
I got stucked somewhere without anyone to fight with (don't remember the point name, but it was on the second circle, on the top left, and it was presented with something about heroes or monsters and wondering if there where allies or ennemies). Appart that, it was surprisingly fun to play cards against souls and others perverted creatures, I don't got all the clues to understand how to play well but I gave it a try for some minutes. Maybe a little indication about the use and name of the counts in colors at the right of the map screen (and I lose, one time, because I was caught, the secret was down to 0 - but I didn't understood how to watch that while playing). Effects and the choice of the sounds are way more than expected on a card game. Well done, even if I didn't get all the idea ^^
A good looking and neat puzzle game, as always. I'm not disappointed and I still like puzzles, but will you ever offer puzzles game, or will I be surprised the next time ? :P Well, this is a joke, I prefer a good puzzle game like this, rather than an half failed experiment like I almost ever make. ;) Keep doing the good job, it's always a pleasure testing your LD entries. :)
Good mood, very nice arts, incredible music, as always. I didn't expect a plateformer from you, but I'm happy you did it, it's a plateformer but with your special take of a game mood. Did I missed something, because I don't understand how the theme is taken? Whatever, good job, again! *(oh, and it's wrote "Samurai Shaver v0.01" just under the game, a little forgetfulness, I guess ^^)*
Aesthetics makes a lot for this game! Arts and sound make it fun even before starting to play! And I have an old 4/3 screen, so in fullscreen sometimes I'm playing blind - but, even in this case it's still fun, trying not to fall down a building and get more money when I don't see the hero XD Nice entry you offer here, well done!
That's for this kind of gem I started to do the LDs : I can rate it and I do. I don't even understand how you can make this in a week-end, it's amazing! Very good job.
Cute, simple, and moody. Who wants more? Nice animations and little winter story. Thanks for the smile! And well done. :)
It was fun, and I restarted until I won! Well, I have no more dog, friend, nor money, but I won. Nice arts, nice animation, and nice sounds, I really liked to play your game, well done!
I had things to say about this game, but then I saw that @pablodap did it, and in a better way that I could, so I just +1 his comment, and just say to you : well done, keep the good work, besides some lacks I did like playing it. And would give a try to an enhanced version for sure. ;)
A funny little guess game, that I played until I win. Maybe a little easy, but, hey, it's hard to balance a game while the short time of a LD. Arts and music make the mood, and animations are simple but do the job well. Good job! :)
I didn't saw the "subtle hints" you talk about, so without that it's pretty unfair giving on the randomness of the "budies" encounter and the rarity of the "abilities". For the budies problem, I think it would be logical to have a permanent ability for everyone to listen on a room if there is a respiration in it (possibly with "fake respiration" traps sometimes, but not in the first next rooms), and for the abilities rarity problem, possibly make them usables more than once - I mean : I think I could take back a stone, at least in the safe rooms (could be destroyed by any trap), and chemical candles could be used at least for two or three successive rooms (and obviously not retreivable in traps rooms) - I don't know if there is other "abilities", giving I didn't play so much (I played it on a break at work ^^). Despite that, I really liked play this game, I even will give it another try when I will back to home (because I really want to find those subtle hints). Arts and mood are very good, and I liked a lot Cube movie reference. Well done ! (and I will follow you all, because I don't want to miss your next LD's entries ^^)
I'm an early lover of point and click games, so I started with a good idea of this game. I love the mood, the arts, the voice, sound and music. And the puzzle is interesting, while you have to wisely choose what to do and when. However, I ended with a lose message, but I don't understand what I missed. I don't know what is missing to the machine to be functional - I have an arm left to use, but the only place it could go have a green light from the beginning (and I tried to go up see if it's going wrong at the last minute, but nothing). Whatever if I finish it or not, it was fun to play, very well done!
Moves are a little tricky, and it's sometimes hard to find the good place and moment for the hitboxes, but as the ennemies have the same problem it seems fair to me. ;) I almost didn't use the special, because I didn't understand what are the conditions to use it - the times it worked was totally by chance. I liked playing it however, and the character design and the music gives a certain mood. Good job!
@ohfiddlediddle Thank you for your nice comment! I don't understand how this bug can exists, I hope it was just a lonely gremlin because I have no idea of how to search it :( I know that help in game is way better, but I didn't implement yet in my engine something to easily handle long text, so actually all texts are implemented in hard way, one by one. And I wrote all of this explanations *after* the submission hour, because as almost every LD, the game itself was just finished as is on the very last minute. :sweat_smile: That said, tips are just tips, I wrote them to give some extra information before someone asks in the comments, but I think that all what is needed to play is in the game (maybe if one don't read the mini-story, they will wonder why they start with a shortenen lifebar, before realising that this is the target of the bet).
@cody-foster :laughing: I personnaly think it's just a very little better than the Google dinosaur… You didn't miss a lot discarding the description. Maybe the first paragraph for the story, but, well, who cares about the story ? :wink: @squirmonkey You are totally right, the hardest modes have worst payoffs and it's silly. At first sight, I only saw that one could gain too much life in one play, but now I totally see that's a big mistake… Well, lets say that wanting to hurry the gain is a bad idea :laughing: @josh-mcmillan Yes, I see for a while now that my engine needs to be reworked on some things, but I worry that I could have to rework it from the start, or almost. I don't understand why this is so shaky in some cases, for exemple. Thank you all for your comments!
@mouthlessgames For each kind of bet, I have pre-designed parts (this is just const arrays), that I have - sort of - balanced to almost the same difficulty, and then a random function take a defined number among those to make the level. But as I lost a lot of time finding the idea at first, I manage to make only five parts by difficulty (so, a total of 15). But if I want to make a post-LD version, I can add parts without any problem - I mean : except that I have to keep the same number for each difficulty (so, if I add two parts, I have to do so for the three levels, so six in a whole), and try to keep the balance with the others parts (so, whatever the random function pick, the level would deal an equivalent difficulty). And I realized, about a day after the deadline, that all the game is handable with LMB (so, also with a touch screen), except… The runner. :face_palm: And it's not a big deal to add the LMB as another trigger to jump, but I think it would be fairer to do that in a post-LD version, because it's a significant improvement on the main gameplay. To make that game, I used… a text editor (Notepad++), and my own javascript engine, that I'm using and trying to improve, for now, exclusively for the LD, as an experiment and as a self teaching project. :smile: *(and that's why whoever wants to see the code can do it just by exploring the html page and the scripts, because they are hand made)* @leinades You have no idea of how this simple comment is good to read, because they are very very very rare, the LDs for wich I make a game that challenges enough to keep at least one person trying it again and again. :laughing: Thank you two for the kind comments. :smiley:
I saw what you did about the theme (:wink:), but you did it very well. I played two times to get the two endings, good job!
Your entries are always unexpected, and I still find this specific poetic touch. There is no challenge at all, but it's fun to play, and let me smile. Thank you!
When I saw that theme, I said that I didn't see how to make a game in so short time about the movie The Time. I was wrong, because you did it well. Good job! PS : don't forget to rate enough games, your entry deserves to be rated! ;)
Well, this is amazing to make a so advanced game in so few time! Rongo Matane said almost everything, and better, so I can't say nothing more. Except… After three or four days, no customers shows up anymore, I just had the scripted dialogs with the hag and Sam, until the 10th days, and after that, the game continues without ending. I'll give it another try, to see if this happens again. *edit : finished it on the second try. I guess I have a little rushed it the first time, so I probably burned a game condition*
I really liked the mood and humor of this game. Didn't find the good way to use the traps, because I ended short of blood very quickly. But this still was fun to play, good job!
Not so easy as it seems, I had to die a lot before figuring how to survive. Good job! Screenshot_2019-05-05 Blood-Tied by raphaelquem.png
Puzzling, strategic, and neat design. Good job!
Simple and fun, I liked the mood and humor. And the poor nurse died four times, I didn't saw that code the two times I enter the room.
Test a LD game at work : check. Try to not laught (and not be caught) : check. Simple and fun game, at first I thought I had to steal without being saw by th cops, until I reached the last levels :laughing: Thank you for this entry and for having made my work day funnier. Well done!
A solid candidate for the winner prize! Unfortunatly, I'm not very good at plateformers, and the boss is really too hard to defeat, so I did not unlock the lasts things. The concept somewhat reminded me Evoland, the winner of LD#24 Evolution - all I can wish for you is to follow his destiny :wink: Very well done!
Without more in game feedback, I wasn't able to continue playing (f.ex. didn't know if a building was stopped or not, because either I clicked once or twice, the worker still was going back and forth, ignoring the pending constructions). It would be useful to know wich building needs to be near wich tile (if needed), and I didn't understand how to remove another thing than the very last builded road, whatever the place I right-click in. And about that, it would be better to remove default right-click browser behavior, because I was annoyed each time by the pop-up menu. :sweat_smile: Well, everything negative said, graphics are good, and I see a lot of potential in this concept, it was very ambitious for a week-end jam, the "dare" in Ludum Dare is fully exploited here. For the work you have done, and despite the negative points above, good job anyways, I'm not sure I would make something like this playable in so short time :wink:
Very nice! A little easier than I think at first (even if I died trice), but for a LD better have an easy game than a hard one. Neat graphics, animations, sound, and, well, you did a very lot of things in so few time, so well done!
Well, I think it's reasonnable to stop here. :sweat_smile: Did the treasure chest can be used or something? This is the only movable object that I didn't find anything special to do with, so I guess I've maybe missed something? Anyways, good job and well done, it was really fun to play and the mood is enjoying! :smile: LD45 - BOB.png
I didn't understand well how I make the flowers appears, but yet I managed to finish the game. Simple, cute, poetic and philosophical, as always. Good job! ;)
Real paint is a surprising art choice, and the theme is totaly fulfilled. The transition effect is innovative too. And if the code could be improved (I tried to redim my windows but it didn't make a lot of difference, the controls were a little random), I managed to finish the game, so it works enough, I guess. ;)
Well, I don't even know if I finished this game, or if the game have finished me, or if I played this game, or maybe was it a nightmare? … Where's my gun? WHERE'S MY GU… Oh… Wait… I never had any gun. Well done and good job! :wink:
Strategy management games are not easy to balance, even less while the very short time of a LD. And although it's not as obvious on this one, well, it's not very balanced, making it easy (I made it to 1234 of money ^^). On the other hand, I never been annoyed by the ennemies, it was very fast to build enough towers to be safe (until the enemies cease to show up, somewhere around 40th wave or so). In a whole, this game is very easy (except if you don't build one of each building at start, and in the good order), but this is good, better have an easy game than a hard one on a LD, and you obviously spent time on polished animations and graphics, and this is working, so good job anywhays. :)
Well, that was… Intense. Don't know what your dealer have, but obviously it's a little… spicy. Good job anyway (althought a downsized resolution would permit to those who don't have a so big screen to play it too)
It took a little time to understand the mechanics, but then it works well. I don't know if I finished the game, but as nothing comes when the "a fitting place for a home" has been found, I guess so. Good job (even if one or two levels more would have thicken a little the gamplay experience ;))
It's challenging, but fun to play. It took me minutes to finish the first level and not die. Even as a prototype, this is an intersting game. Good job :)
A strange journey in afterlife memories, surrounded by nostalgia and childhood happyness. A poetic and short adventure that I liked to live. Thank you, and good job!
Simple and effective! I played twice, winning 2:0 and 2:1. It was interseting to anticipate opponent moves and choose cards with strategy for the battle. Good job!
Not sure I have unvailed everything, but this was a moody experience. Entertain is not only entertain with joy and happyness ;) I liked playing this game, well done!
A mini adventure horror text game. I would like to see more of this, because I want to know. Where are they? Are they still alive? How this monster came here? Is there some chocolate in the kitchen?
I'm not good at plateformers, but except the nude character this one seems to be classic - and that's OK, it works as intended. I upvote FredFilo on every points, and I agree with BSO : best falling animation ever! Good job. ;)
Same than revx, each time the black hole is unlocked, selection don't work anymore :(
I didn't managed to get moon and binary system, but, yes, no bug anymore! I like the mood and the poetry of this entry, great job!
@geckoo1337 I think that I didn't work on my entry as deep nor long than you must have done on yours, each LD *I'm* impressed by your entries that make me think I have yet a lot of things to learn before I can reach at least the half of your skills - so your comment is a positive surprise for me :sweat_smile: (thank you for that, really :laughing:) @pilarius Oh my… :scream: I always use the cover image upload, but this time, I don't know why I used the post upload image link instead - I guess I was very tired on the submit night, and while there is no obvious indication on the entry main page when there is no cover image, I didn't see this error, at all. Thank you to mentionned it, this is fixed now. :sweat_smile: *(I had one job, *one* job -_- … XD)*
The game is simple, but the strategic involved is complex. I didn't manage to go further than 15 turns, the lost flowers when on border, and the need to sacrifice 2 bees to take off the bunnies while they spawn much more often than 2 bees does, made the task very difficult. Nice game however, and I hope you will manage to get more detailed view in the future, with your awesome web raytracing engine!
I can pick up logs, but I'm not sure to be able to put it in the fire, I tried but I saw no change on the fire's "life". And I didn't found anything to fight the bad guys. Good idea, and nice graphics, you should not give up and fix the bugs, this could be fun to play ;)
I said before that I probably will like your game as always, and… I like your game! As always. Well done, this was entertaining to find the solution for each of the puzzles. :thumbsup: By the way, I wont say that a shader enters in "content" category and can't be seen as "base-code", but I confess I'm not aware enough about high-level game programming in general, and shaders in peculiar, to state about that for sure. :sweat_smile:
Ha ha haaaa :laughing: Well, I guess some humour is welcome nowadays. I would have wish that I can tell the doctors directly to throw the bad organs they take over, and the same to put them on the patients, instead of having to do that in two times, but otherwise it was fun to play. Good job :)
I scored 1:19, simple and entertaining game, good job! (especially in so less time)
I didn't made it to the end, I gave up after few deaths, still missing one book. Nice visual effect, wich is simple but really effective on reinforce the oppressive, urgeness mood. Good job!
Cute, poetic, fun, and nice to see and ear. As always, I'm not deceived by you entry, well done! :smile:
It a simple, clever idea, and you made a fun, challenging, and neat game with it. And if only FX and music could have seperate rates, so I would have give you a good one, because of the hilarious sounds, this makes a lot for the mood! Well, I must confess that I gave up at "speedrun this" level, but this is mainly because I'm too bad with momentum puzzles like this! :sweat_smile: Very good job, this was fun to play, and you deserved a place on the podium, really! :D *PS : I didn't mention the pixel art (and animation), but I found it very polished for a Jam, well done for that too*
The cops are not very effective in this city, even when a builging explodes near them, they still walking around like a normal day. So, if you see where they are stucking, you just have to play at the opposite, and you'll almost never see them anymore. But, it was fun to play, I guess it's because of the arsonist that lies in every child, and still hidding somewhere in every adult. :grin: Good job!
I needed time before understand how to get milk (I was trying to get it by the side of the cows, and not at their heads :sweat_smile:), but the graphics are polished and you must have spent a lot of time on it, good job!
I didn't understand how to kill the monkeys without being armed, but I tried enough to have fun, so good job ;)
Well, I don't understand how I have find how to fly, and not how to fight :sweat_smile: Therefore, I gave your game another play, and I can say : it's better when you can kill those monkeys without going straight on them and lose life by the process… :laughing:
This was so fun, and so… Fluffcutesweeeeetish :heart_eyes: …Yet challenging puzzle :laughing: Very well done!
I reached the level 22, and it was fun! Even if I had to play a little before I understand the purpose :sweat_smile: Well done!
Very polished! It took a little time to me to see the spikes, and I didn't understand before a lot of tries that the green fires are actually the checkpoints - and I didn't manage to finish the game, because I'm very bad at plateformers, especially die and retry ones. But this was fun and nice to play, good job!
As always, so melancolic and poetic, so wonderful and finest drawings, wrapped around a well writed story. You definitely should rate and comments enough to get a final rate, if this game is not rated at the end it would be so sad, you deserve at least a place on graphics and mood…
Fun, cute, and relaxing puzzle game, this was nice to play. Good job!
Wow! This was really hard to play, I didn't manage to keep the eggs safe more than few seconds :laughing: But even if I'm bad with that kind of games, this was fun to try, and the art is good, so well done!
I can't get better than 128s. in my PC browser. A little and simple yet polished little speed-clicker, good job! :)
Nice for a first time! And don't worry about being kind, I'm doing this for more than 7 years, and I never saw any harsh comment on an entry, this community is one of the kindest of the web :wink: *(except on those who have obviously cheated the rate system, but never about the game itself)* This was fun to play, and I was about to say that you may have just add a timer to bring a goal, until I discover, while I wanted to die and see a potential ending screen, that it is actually impossible to lose, because of the aliens giving enough power when they crash on the ship :laughing:
So cute, and so polished! There is so much details, so much things we have to do, or can do, it was a good surprise while I was just expecting to feed some little birds :sweat_smile: Good job, this was fun to play. :slight_smile:
@porcus-pie : Almost every LD I'm ending by using my procedural placeholders with some little adds as final graphics because of the lack of time, yes. :sweat_smile: About charge indication, at first there was not even the meter under the bar - I add it after testing because I needed at least some visual marks. Even without numbers, I found it sufficient at the moment, but as you said it, I understand that I could have give more indication.
@bitofgold : I didn't implement a full screen option in my tiny game engine, but theorically it's working even when using the zoom-in option of common browsers (the engine take the scale in account, so I guess this must work - I tried it on FF with [ctrl]+wheel and it worked)
@phi : I always playing my own games from start to end to be sure it's playable and can be finished. So, I don't know if it can helps, but here's how I do : I try one or two times to find globaly the amount of charge needed, and when I see I'm near the good amount (when the wagon stops just before the goal, or continue just a little after), I keep in mind the previous amount (I see where the bar stops with the meter under and I keep my eye on it) and I try to go just a little under or just a little over weither I want to stop before or after it stops the previous time. And if we encounter almost every time you participate, that's because I start my rates with the list of published games from the ones I'm following - I mainly follow the ludumdarers that I liked one game before, so start by rating those is a good way to test games I could like…
@etrealjunior : Thank you, and don't worry, like a lot of ludumdareres I always try and rate my commentators games (except if I can't play their entries, but it's very rare, even more when your entry is a web one ^^)
I'm afraid that my old computer can't manage enough to allow me playing the game to the end, but I saw enough to say that this is a good game, well done!
Short but fun, and the clones behavior not totally the same than what I've done adds something to the game. Well done!
I like the disturbing space perception I had, exploring this maze-like puzzle. I reached the core, but nothing happened, except the game restart from the begining. Is that the normal finish, or did I missed something in order to "win" ?
I love puzzles, and I found this one pretty innovative! As other commentators said, I think you can't go really further with this concept without adding more mechanics, it's relaxing to play it as it's a jam game, so you don't have time to make a lot of levels, but if you try to add more this could be repetitive and need more challenge. Whatever, Good job anyway!
I didn't make to the end, I was stuck on the last one - even if I kept the hardest for the end I'm afraid to not be very good at rythm games ha ha. This is a neat take of the theme, and it was very fun to play, so well done!
Another horror game, do you plan to make it a habit? That's what I guess with the "to be continued…" :laughing: As always, polished graphics and sounds, really moody atmosphere, and a point'n click with some tricks, I enjoyed to play it, well done!
Amazing graphics and sounds, this call for a five in mood! I laughed at some jobs, but I was not able to read a lot, because the timer is a little too short, and I didn't manage to get more than three calls :sweat_smile: Maybe an easy mode would help to have more fun for the ones like me that are not so good under pressure :laughing: Anyways, very well done!
I confirm the bug, but I'm too curious so I reloaded the game just to know. This is a solid first entry all by yourself, I liked the mood, even if the end is horrible (the poor guy will probably die without even remember why he's trapped in by another guy, dead thousand years ago, who decided to let him alone - so the crime is probably terrible but he never will know again). Good job anyways, and keep doing the LD by youself, you proved you deserve it!
This is so cute, and calm. Thank you, I had a good time, looking out for those buterflies, even if I don't know what a dragon can do of a trophy :smile: Well done!
I've defeated all the other ghosts, I've gone to the weel and interact with it, but never find what to do next, I flied around, outside and inside, finding nothing more and don't know how to deal with the information I got from the weel. But that's not very important, I had fun playing it all the long, don't mind if I can't exit the mansion, it's so cute I could stay here forever :laughing:
I got all the bones, yeah! I didn't expected to find this kind of game on that theme, so it was a good surprise! You said the initial idea was to reset the loots with the day, and you dismissed that to prevent annoying gameplay… Well, I must say that because of the warning about returning home before 7, I was expecting to loss found items if I wasn't at home while the night come :sweat_smile: Anyways, it was fun to play, and to search all the bones and how to get it, so well done!
I fall in almost every trap, ha ha! But I managed to finish the game, so it's good! Well done!
Interesting and fun concept, it didn't took so much time before I understand well how to move after cutting the ribbon. This innovative concept could be a good start for a complete game, very well done!
I was all the long in the mood! I liked the look old school, and it was really fun to play - but I didn't have the will to play enough to get the higher stuff :sweat_smile: Anyway, good job!
I know that feeling, and how it can be frustrating. Especially when you can't even publish something uncomplete but yet something, after all the work yet done. I wish you to do better the next time, and to be able to finish something playable here later, not for the LD, but just for you, so all those work will not be wasted. I know this will change nothing, but I give you three stars for Theme, because in a way, you stuck yourself with a too big scope in a too short time loop. :smile:
Awesome and polished, as always. But this camera angle and the subsequent constraint to hold almost always two keys for moving, plus the punishing "no borders -> you fall -> you have to retry", and the short amount of time between each ghost… Well, I can't continue over the third (or is it forth?) level, the one I can't even understand what to do because each test action is too punishing and thats means retry with boring constraints :sweat: This is a good game however, just really not my kind of game, I guess. Good job anyways!
What a good take of the theme as a gameplay! It was fun to play, even if I sucks with this kind of games (my best score is 22 in "easy mode" - aka play with Nate ^^) Well done!
I try to test and rate each of your LD entries, and this time again as always I'm not disapointed : this is a melancholic poetry, this is beautiful and creepy at the same time, I've gone through emotions I could not describe precisely, this was again a unique and moody experience, and at the end of the game I can't tell if I understood or not what you tried to transmit, but I can tell this was intense. So, as always : good job, well done, and I will certainly try your next entry!
Something like… People words can either help you to be more confident, or instead drive you into bad introspective, but what wich really count is the way you take it and the way you chose to follow by yourself - and, mainly, the ones you chose to trust, no matter you admire them or not at first.
Did you give up?
Make this game on so short time is a challenge that you won! Well, the hitboxes are a little tricky but this works enough to yet be fun. And the choice for graphics is good, I like it! So, good job anyways!
I did not understand how to confront someone as the killer. I found three objects so I guess the missing one can tell who is the killer, or maybe the one who tells me loving to eat exotic birds, but without knowing how to go then… :sweat_smile: Appart that, nice graphics and sounds! *edit : OK, I gave it more time and found both gun and killer :smile:*
I had fun playing this game, and it's all that we ask in LD, is it? This is a good game for a Compo, you did it well, good job!
If I was stuck in that kind of loop, I think I would be the murderer after few loops :laughing: Good job!
“When the Gods wish to punish us, they answer our prayers.” ― Oscar Wilde Nice little game, even if it's mainly a fate of random to finish it! :laughing: Anyways, good job!
It's always enjoying to be a giant monster destroying a city in a game. And here, it's over and over again, so more fun! Very well done!
Simple yet fun concept, more challenging than I expected at first sight. Well done!
It was very fun to play! I'm not so good at that kind of games, so I didn't make it over 11, but it worth every single minute I spent on it!
I suspected this was because of the save on the previous version, yes. While I don't want to discard all cache and others stuff keeping data for some sites I use, I was not very enthousiast about the idea of clearing that all. But I finally found how to fix the issue, by erasing some data linked with "(alphanumerical_stuff).sss.hwcdn.net". And the fix is also OK for "the music not playing at start" issue. I guess this was another Great Dark Mystery of the Internet… :sweat_smile:
Funny point'n click game! I liked the jokes on the ways to eliminate tasks, even if it made me to much time to notice the hints on the whiteboard :sweat_smile: Music and graphics are good too. Well done!
You need to rate others games to get rates, hurry up, you still have a bunch of days to be rated! Edit : well, I don't know how the previous commentators have test your game, because the link is broken…
Well, that escalated quickly. I mean, the difficulty. And as coal is not refound between levels, I would have wish find a bit more in the next level. Or have a kind of stock wagon (well, randomly… a coaler?) That giving appart, I had fun playing it, even if I didn't go further than the third level, so : good job!
I was stuck because the passenger I was giving the ticket was gone, and I didn't find how to cancel the ticket. Appart that, nice graphics and mood, maybe the gameplay is a little confusing but, hey, that's a LD. Good job!
Nice idea to loop on three minigames ad aeternam, fits perfectly the theme. And the arts choice give it a poetical mood. Good job!
If you wanna know, me too. :laughing: Even using two hands, I don't make really good scores…
@evileptic Yes. This was not the first theme I didn't like at all. :laughing: @traffle Yes, I agree. As I started very very lately, I didn't take the time to polish the gameplay, and as a result, the gameplay is pretty awfull. And if you can go far enough, this is worst. By a lot. :sweat_smile:
@aeveis : I'm afraid that there is no end. Even if it's seems to me very hard to go that far, I have anticipated it (just in case…), and starting from somewhere over 500, you would just see the same cycling pattern over and over. At first I had planed 10px down per point with unique background before the cycling part, and a goal of 1000 points in mind, so, including the 300px margin on top, and a rolling part of one screen height (600px), plus a 100px extra to round it on the next thousand, I came up with a 11000px background image. But some time before the end, I decided to speed up the visual effect by two, so with now 20px down per point. As the background image is not protected nor crypted in any way, it is possible to open it directly if you are curious, the relative path is readable directly in the code at the end of the index.html page : http://workshop.xenedon.com/LD48/assets/background.png
@weirdybeardyman What I ommited to mention is that I was also thinking that we'll have a lot of games near the ones we had with LD#29 "Beneath the surface". And… I was not wrong : I saw yesterday a game on an idea very near of my own entry for LD#29 (even if the gameplay and concept are way better than mine) :sweat_smile: (someone who needs to deal with deads escaping their graves, by burrying them again)
@weirdybeardyman the fun fact is that I entered my first LD just because I wanted to rate some games from people I really liked the entries, thinking I certainly would never be able to make a playable game in so short time. And today, I just participated for 24 LD, among wich only one give up and only one uncomplete, and I'm making my LD entries with my own javascript engine… So, I must recon that I was very (very) wrong :rofl:
@cheesepencil Well, the lot of messages I had for the past two years from the system said the same. But they didn't explain how to install Windows 10 on my twelve+ years old machine :wink: (besides, I'm not downloading suspicious content, I'm using MB and some browser securing utilities, and for now, I still receive WD updates each day, so, I'm not *that* unsecure about viruses and malwares) @kotzi This is good to know that my little troll game pleased at least someone :laughing: @stewthepoo I absolutely didn't think about that, but this is an interesting idea. If I find enough motivation, I could try to make a version of my engine that can handle game controllers, and try to make this game working with it - and as I'm thinking about that, I may have an old PS2 dance pad and an adaptater somewhere… :thinking: @marc-jones I think that making a troll game is not incompatible with making an actual game :smile: - some LDs ago, I remember seeing someone with a troll entry, and I had think that he could have made an actual game with his concept, so, when it comes to me this session, I decided to make a real game, and not just a troll. The last time I tried to make my javascript game working properly with mobile, it was a failure, so I didn't even test it this time :sweat_smile: - even if I intentionally placed the buttons on the sides of the screen (just in case) About the background, as I said before : > As the background image is not protected nor crypted in any way, it is possible to open it directly if you are curious, the relative path is readable directly in the code at the end of the index.html page : http://workshop.xenedon.com/LD48/assets/background.png
I think I did not understand well all the gameplay - how to deal with demands on mana color I don't have, or not in enough quantity, for example. But I played it a while, and if it was a bad game I would not have, so, well done!
As my first rate for this session, I'm not deceived, this was fun! Anyway, I don't remember being deceived by any of your entries so far :laughing: Very well done, as always!
Easy to understand, hard to master, as any oldschool-like games! Didn't make it over 4 points, it was a little repetitive, so I didn't manage to keep focus, and so… Bang. Good job anyways!
For the first minutes, I though it was too difficult for me. But after some practice, I managed to finish the level in almost ten minutes. Will not try the harder modes, however, I'm too bad with that kind of games, but the mechanic is as simple to understand as it is difficult to master :laughing: Very nice graphics, too. Well done! p.s : you should have let the humour category, you would deserve a good note on this for some details
My journey didn't get that far, but it was fun enough. The choices are a little repetitive, but this is working well for a jam, good job!
Cute, poetic, with a little bit of melancholic and weird… And awesome arts, as always! This was a strange journey but I finsihed the game. Well done!
This was not easy (I'm not left-handed, I guess it would have been easier if I could have use arrows), but I managed to finish this fun, good looking, and humourous game. Well done!
Do you know that even with an unfinish entry you can rate and get rated? I tried a little to get something more than observation reports reading almost nothing, but even with spaming the sky, I didn't get anything. Maybe with a little more feedback, or even just more explanations in the entry page? It seems to me that you had an interesting concept, and it would be good to know a little more about what you intendeed to do, even if you didn't succeed to finish :smiley:
I love p'n'c games, and even if this one was very short, the aesthetic is awsome, and the mood comes with it. If you find motivation to make a post-compo with more of this game I would be glad to play it! Well done!
I didn't had sound nor music at first try, but it worked the second time, when I saw comments about it and gave it another try. (I'm on last version of FF, if it can helps in any way). Cute arts, fun sounds, a little repetitive yet not disturbing music. I found this game a little too easy (in fact I would say it's almost as too easy as mine is too difficult 😂), but it was fun to play! Good job!
I'm always a fan of your cute and polished artworks, but this time you provide a very nice puzzle, wich I played much more time long that I planed to do - well, the R thing not helped me on that, but I would not have continue after the first time if it was not worth to be redone… :smile: Good job!
I did not make it to the last level, it was really too hard, even with max level for showel speed and deep - and I didn't understand well the fossil collect condition : sometimes it was collected even if not totally uncover, and sometimes it was not, even with all background black under it… But nonetheless it was fun to try, and graphics are nice. Good job! Besides, why did you not rate any game yet? This would be sad to not be rated enough to have final notes 🙁
This game will give me some nightmares. Oh, wait… :thinking: Controls are OK, but the camera position is sometime annoying. Well, I guess this is part of the nightmare. Good job anyways!
It was a pleasant experience, well done! capture WoRS
I wanted to share this game with a friend, so I gave it another try, and, well… My score is really better than the previous, so I think you would like to see it :smile: capture WoRS LD#48 74.png
The animation was a little distrubing at first, and the random generation is not always helping to get to the winning condition. But managing space as a ressource is interesting, and figuring how to get the more settlers I can with what I had, this was challenging and drove me to spend more time than I had planned on this game, so, good job!
Well, that was unexpected. Gameplay is not as awfull, but it's very hard to find your way left or right when you didn't take the time to clear larger than needed to go down. I guess it was fun to make :laughing: Good job :smile:
I see I'm not the only one to have done this session in ten hours :sweat_smile: (even if it's not for the same reasons) You did it well, and this card-puzzle-game would be interesting to see with further development!
I managed to reach 300m before losing. I'm a very patient and contemplative kind of player, so it was not so annoying for me (and this was fun to see what you did with the cable), but I think most of players will find it boring and repetitive, more and more the deeper they go, because there is literally nothing to do while passing by all the yet explored part. Oh, and this is not a huge thing, but I liked the little red knot on Mrs. Scubaman, sometimes an unique but unexpected detail is sufficient to add a touch of cute and humour.
I knew that your entry will be fun to play, as my previous experiences. And I was not deceived, this was fun and challenging! And artworks are good too, as always. Special mention for the mouth made of some sfx :laughing: Well done!
I minesweaper in 3D, this is surely an ambitious idea! I did not understand how all the actions work, nro how to reach the cubes hidden by some I know there are bad, so I didn't manage to finish even one level. But with a little more explanations on the gameplay, I guess it's finishable. Good job anyways!
Really good! This game desserves to be rated, don't forget to rate a little more games soon enough to be properly rated! Arts are nice, sounds are just what needed for the mood, details and animations are very fine, if I would have to name a need, maybe the ability to move the boat in order to gain a little time returning to it, but this is just for say, the game is yet good as it is. Very well done!
This game is the proof that there is no need of complicated gameplay to have a tense and immersive game. The minigames was just difficult enough to keep me in the mood, and the effects was very… Effective. Very well done!
Runners are not my kind of games, and I gave up before the end, but this one is very coloured, and it was like riding a dream, very well done!
Very nice arteworks and mood! Gameplay is well balanced, and I managed to finish, so, very well done!
Challenging, no time to rest but accessible, and artworks are polished, well done!
Cute and funny game, but… Why? Why a game that use mouse *and* two opposite keys on the keyboard? :sweat_smile: Nice arts and innovative concept anyways, so, good job!
Very polished! Artworks, music, everything is adding a lot to the mood, and the feeling experience. It takes a little time to feel enough confident with the controls and specific gameplay to move quickly, but I managed to finish the game with full gold and minautor heart in the pocket. I liked playing this game, thank you for this great entry!
So cute! Not so much gameplay, but enough to be fun to play! And polished arts adds to the mood. Good job! (don't forget to rate enough games to be rated in return, this would be sad that you didn't get the rates you desserve)
It was a little hard to find volcanic vents - I died a lot of times before finding one - and controls needs a little practice, but in a whole, this game was nice to be played, and artwork and animation are polished. Well done!
Balance is definitely not the strong point of any game maker, especially in jams, because balancing a game is the most tricky thing on game making :laughing: And this was not a blame, as you can see on my entry this would be a shame to me to blame others on balancing their games :rofl:
I can't test your entry, I always have a "Time delay exceeded" But I have a good ping with www.pub22.net, so, I don't understand why… Sorry :(
I made it to the end, and this was not bothering (except the sound of moving around), so I think this is good. Well done!
This was fun to play, but it turns out that the better results you want to have, the less fun you have to have : basically, it's just a matter of chance, and if you want to get to the end with the lesser time, money, and job for Antster, well, the better way to succesfully do that is you dig down, dig right or left once and dig down again if you found a rock, build a house each step down, and do a job for Antster when money missing… :sweat_smile: Good job anyways, gfx and music are good!
Good management game, nice arts, good balance… I think I just have to say : very good job and well done!
I ran into some bugs with minigames, I tried it again, but experienced another bug with another minigame. But I saw enough of this game to say that the arts are really good, and the story seems to be interesting. Good job!
I must confess that I laughed twice : one time when I discovered the game, and a second time the first time I succeeded. Short, effective, and fun. Well done!
This a good for a first compo! I like the idea of turning a conversation to a puzzle, well done!
I finished all the map too. This was so cute, poetic, full of adorable details, with a calm and pleasant mood! Nice artworks, nice mood, and nice game, well done!
I like the artwork, and the take of the theme, even if I did not manage to find how to get the proper ending. Well done!
Well, I'm affraid that I'm not better with your game than mine. 463.84m. You did very well for a first jam! This is not easy, but this is fun and polish! Good job!
Really good! I was not expecting any card/random picking game with this theme, and I'm positively surprised with this one! I won at my second try, somewhere beetween 900 and 1000 meters. Very well done!
There are minor bugs, but it didn't bother me to finish the game. The story was fun, as playing, so good job!
@remco Wow I certainly didn't expected such detailed comment on a game I made in less than one day haha • There is no progression, first turn longs for 4 seconds, next ones for 2 seconds, and every "vote", including the default one, are randomized. So, sometimes there is no way to win the next turn, but by anticipation you can avoid almost every bad situation (even if randomness can throw two bad situations, and then force you to lose, but this is very rare). For example, while showing my entry to a friend, I reached a high score of more than 300, if there was any progression I certainly wouldn't have :laughing: • Each vote must result on a zero-sum, so if one "political view" is up and two are down, you'll have +2,-1,-1, if two are up and one down, you'll have +1,+1,-2, and so if all are up or down, this is like nothing changes • There is two ways to lose : if one "political view" downs to zero, or if one reach the border of the circle (equals to the double of the start point) - this is what you had in the screenshot, with blue reaching max points allowed Has I said at the end of the presentation page, I couldn't work on this LD all the time, due to an unexpected familial matter, so I just made something functional but didn't had enough time to expend it, that's why there is no intro scene, no sounds, and just a full random pick instead of some "intelligent randomness" as I like to do in this kind of design Thank you for that so detailed feedback!
Easy, short, and fun to play! Interesting gameplay, you may try to extend it a little, just to see… Good job!
So cute, so fun, so beautiful, I had a good time playing your entry, as always! Well done and good job!
So cute and poetic, as always with your entries I just experimented a short special moment, thank you and good job!
Renewing the bases of signing up is a great idea. However, I have an example of problematic case : mine. I never sign up with my true e-mail, the catch-all of my domain name redirects to my true e-mail, and so I generally use an ad-hoc e-mail address to sign-up, so I can know who have sell my data when I receive unexpected e-mails. But my true e-mail provider do not allow me to change my sender address, and so I can't use any of those ad-hoc addresses to *send* an e-mail, so your site can't check the e-mail address I provided, until I change it to the true one :sweat_smile:
@tolmera > I use GMail though, and in Gmail you can setup a “send as”. Google will send an email to the address you provide, asking if they can send emails as that address, if you receive and click their link, then you can send as that email address from your gmail account. Pretty useful :)
I use GMail too, but the last time I tried to change my "send as" (it was a long time ago), it asked me to provide technical infos about the domain mail server - wich does not exists, as it's a redirection. Thanks to your exlanation, I guess they have change this, so I will give it another try
Simple and cute. What else? Good job!
This was cute and funny, even if I had to restart from the beginning because I missed the bear. I couldn't let Mr Bear facing alone the end of the world! Good job!
I'm not sure I understood all the subtilities, but it was very fun and a little addictive, even if I didn't managed to go over 1525 points. Nice arts and mood too, so well done!
Very neat puzzle, challenging and fun. I liked it so much that I chained the jam and post-jam versions. Well done!
Nice strategic game! Fine arts helps a lot on the mood, and the gameplay is simple to handle. A way better implement of the idea than mine. Well done!
Yeah, I made it! Twice! Nice arts, nice gameplay, nice idea, fun to play, so : nice entry! Good job and well done!
Easy to play, hard to master. I didn't understand how I could lower the temperature, but the game looks fine. Good job!
Haa Ha-ha… I suck with that kind of games, so I didn't manage to cross at least once XD But this was very fun to try, and I gave up only after failing just at the end of the third pond, I had no motivation to retry from the very start… ^^; Well done anyways!
A short and poetic adventure game, wich match your previous entries mood an shape. I liked playing it until the end, as always. Good job!
Nice looking, and nice mood. I like this potion game, but I don't understand why the potion blows sometimes with the very first ingredient, even if it seems to fulfill one of the expected aspects… I guess I'm doing it wrong :sweat_smile: Good job anyways!
I found four endings, I'm not sure but I think I've explored all the ways and saw all the scenes. Fine graphics and sounds, it's helping a lot for the mood. And this is a very decent amount of scenes for a LD entry! Even if I was expecting one ending for each character saved with me, and one alone (instead of the four actual endings), but I guess this would have need much more scenes, so, much more time :laughing: Very well done!
What a so unexpected take of the theme haha! I'll not see snaring the same since now :laughing: Good job!
Great and unexpected take of the theme! I like board games, especially those with simple and clear rules but involving interesting strategic moves, and this one is certainly this kind of games! Much more, physical entries are rare on LD's - in 25 LD I've done, as I remember this is only the second time I can rate one :sweat_smile: - so well done!
Cute, fun, beautiful, challenging… Very good entry! Well done!
Simple, challenging, and fun! Interesting concept, even if I didn't manage to pass over the cultist :sweat_smile: I liked arts and mood too. Well done!
Wow! Just : wow! Thank you for this entry, this was very fun to play!
I didn't manage to get to the end, I gave up on the "left-air-column two spike-plateforms four lasers and three buttons" level, didn't find out how to get the low-right button. But this was fun and challenging, and the retro feeling is good. Well done!
I can't do better than 91.65s, but it was fun trying to reach the 100. Good job!
This is a challenging entry. But the ambiant sounds and music helps to not rage (too much) against the effective very unstable way of moving the boat. Oh, and I liked the cute graphics. Good job!
I don't know exactly what she have done, but maybe I missed a lore hint. Nice arts, even if I would have wish a way to see better in the darkest corners (maybe to find any missed area, because I found only the one with the book, the one with the old man, and the end corridor). Good job !
Very nice ! I enjoyed finishing it, despit the first difficult weeks. I managed to finish under 30 weeks. Nice arts, even if it would be more clear with name of each building as title in its hint. Well done !
LD real time multiplayers entries are rare, and often impossible to test (ludum darers are from all over the world, but not enough to have the chance to find someone just *when* you test the game). But if you manage to publish it, I would give it a try :smile:
I didn't found out all those wonderful things that previous comments talk about, but I guess it's maybe because I was playing alone. And so, I'm afraid that my best score is under 5 :sweat_smile: Arts are cute and polished, the game still is fun, even if played solo, while it's meant to be multiplayer, so good job and very well done!
I'm really not in speed or reflex games, but I managed to go over the minute, so I guess it's OK. You said you was not in the best conditions to work, but, hey, you made a very decent entry here, this is simple, fun, and the music reinforces the (yet already good) mood. And, as said above, there is a leaderboard, so, why would we ask something more? Good job and well done!
It was so hard, because of the too nervous controls, that I was about to give up after two minutes. I closed the game, returned to the entry page, and saw the skip function, so I give it another chance and… Finally finished the game without any use of it :rofl: An unexpected use of the theme, some neat ideas (as pointed out above : the side bars to forshadow the action, the slower replays, the "jam skip" function, etc.), cool graphics and sounds (especially for a compo), just enough and various levels to not be bored : good job and well done!
Definitly the best game I tried so far! Coming from you, I'm not surprised, graphics, music, gameplay… This is a solid entry, well done!
A good old G&W! I managaed to get 7100 pts. Maybe this would be great to gain more points while the time pass and the more the building is tall, because even if the breachs appears faster, at the end this is easier to fix them when all the building remains on the whole screen… :sweat_smile: Good job and well done!
NOOOOOOOOO! T_T Well, at least I still can give food and hat to this poor squeleton, and give it a ride on the sea to contain my sorrow… Very well done, it was fun!
Very poetical, cute, and moody, as always! This was a pleasant time to play your entry… As always, again :laughing: Well done!
I managed to make it to the end, with only two backloops (not counting the last mandatory one). Good story, it was pleasant to go through it - I like being told good stories, if they are told well, and you did it here, so thank you, and good job!
I'm not sure I understood all the story, but even if I had a little doubt seeing the black and white, it was as poetic and cute as always, good job and well done!
I could not go over 7 months. I had some difficulties understanding what I must do to keep going, I tried to reinforce the weakest country, and weaken the powerest one, but this was not sufficent. I will mabye retry later, but good job anyway, I know that strategy games are very difficult to make and you manage to make one that seems to be balanced (even if I didn't understand well how to do better than my actual score)
J'aime beaucoup le concept, mais comme dit ailleurs je pense qu'il y a un souci de priorité dans le comportement des loups, surtout quand le chien et le mouton sont très proches l'un de l'autre, ce qui rend le jeu vraiment difficile par moments. Pour le reste, rien à redire, graphisme, musique et effets sonores sont très bons, GG les gars !
Cute artworks, fun to play, needs to use the brain (a little), I spent good time playing it, so well done!
Nice arts and animation, and simple gameplay, even if with combos and the one-tile-tower strategy, this is easy to delay the inevitable for a very very long time - but, from a different point of view, this is maybe a good representation of inferno, stay a very very long time, trying to stay over a lava floor, doing it again and again until you lose hope and give up - ha ha :laughing: … :scream:
Simple idea, good graphics, but there is some controls glichs and bugs (and if you restart the game after the end of a first one, you can't move anymore, I had to refresh the page and let the game reload to play it again). Fighting bugs still is time eating and hard to fix in the short time of a jam, so good job anyway!
Polished graphics, nice voicing and sfx, needs a little practice to figure out how to manage the controls but fun to play once understood, very well done!
Very good game! That's a shame I'm very bad at runners, otherwise I would have played it a little more :sweat_smile:
Well, your game engine seems to be fully functionnal, and even if the game is short, it still is a little challenging. As always, arts are amazing for a game made in 72h, so, well done and good job!
No, this was only with the jam version because I tried to rate it. And I did 6 only once, most of my tries ended with a 3 or 4, maybe a 5 once or twice. I somewhat figured how to avoid being "sandwitch" as long as possible, but I did not manage to successfuly apply this strategy each time :sweat_smile:
I'm too bad with this game, death is stunt for a so short time and is so fast, that I mainly pass the time struggling with my memory or bumping against the furniture, instead of searching the potions :sweat_smile: This still is a good take of the theme, and arts are polished, I just would have more fun if I could beat it after reasonable number of tries (but unfortunatly I didn't) :laughing: Good job anyway, balancing is always the last and more difficult thing to do in a jam
I didn't find out the document throwing utility (else than slow down a little the pursuit), and I didn't manage to go under ~68k£ because the net happen to disappear near 70k and I didn't have enough memory to remind me where it was (because even invisible, it yet catches me ^^). But appart those little things, this is a solid entry, I had fun searching the best avoiding strategy (one part is to not let the chaser go out of the screen, and even stand by it on some turns, to keep enough space for the next passages), and the arts and animations are very polish, you made something really good in so few time, well done!
I suggest you try with the little strategy I mentionned, this is very effective to keep a large place to turn in for a long time :grin: (ie. keep the chaser on the screen to have an eye on it, and round along the net in a shrinking spiral) I supposed it was this kind of limit that causes the bug. In most of the games with a trail or something like this, the trail disappear from the start, and so in this game it would be not such a problem - but here, the net disappear from the end, so if you find a way to delete earlier parts when the length reach 4095, instead of last parts, I think this could solve the problem :slight_smile:
Honestly I don't know, but if you want me to test a "double-buffer" version, I will try it and give you feedback :smile: The best help would be that you include somewhere a way for me to read the effective polygons used at the end (maybe with a hidden command, like a key to press on the end-game page), so that I can tell you how many I used if I do not reach the end, in case of double-buffer adds a lag on the game and you wants to know the optimised number to use
I agree with previous comments, your games are getting better each time! Good job, and I hope you'll find time to rate some games so you can be rated enough to have final notes!
Simple but actually very fun to play! Good music, it's adding a lot to the mood. Well done!
I got 77 years, but is this an epic win, or an epic lose? I can't decide, but it was simple and fun to play, good job! PS: I would have rate it high on humor and probably in mood, if I had the choice ^^
As WTF as the video that inspired it, can't wait for the movie! :joy: Control(s) is a little random, but I managed to go to ~7k points, don't know if it's good or bad
This is not bad for a first time! I'm not really good in crisis management games, but it was fun to try
I found a bug! And surprisingly, this was not a fly, nor a cockroach. After two bad plays, I started a third one, in wich I had only one plate on the screen, and after that nothing, but I could continue playing and gain points, without any risk of losing, because nothing can go down. Ridiculous, and so, very fun idea. Oh, and good job, to you, but to your son too, the flies are very well!
Absolutly awesome! I have nothing more to say, except that I had fun to finish this one. Good job and very well done!
I wondered if the game have a good end if we manage to touch every house with a station, but I didn't make it and ended with 202 cards draw - and as the deck is more likely to draw dept cards as we take some, I'm not sure this is possible ^^ I played it for a fair long time with fun, so this is a good entry, well done!
After a few unfortunate tries, I managed to finish the game. Has pointed out above, this a little boring having to wait the character comment at the start of each level, and sometimes, the random generator is not kind with the player :P - But I liked playing this game, and some things in it, for example that taking the last mushroom is not sufficient to finish, and that I had to find the exit to properly win. Good job!
2490 is the best I can do. I tried a lot, but didn't manage to get more points. I think I didn't understand very well the slow down mechanic by "wall jumping" the baloons, or maybe I'm not good enough. Anyway, good job!
@PoV Why the cover image is not showing sometimes, like on my entry here? I saw this before on some entries, but I don't understand why…
Well, I think there is a way lot of things worse to do on a long flight, than making a LD game :joy: I tried but never manage to get at least one point. As english is not my native language, I guess it's normal :thinking: Good job anyways!
It was not as easy as I expected but I managed to finish, and it took me a while to find my way on each level. Great realisation for a compo, well done! (btw, I didn't found how to erase the dots, right-click always adds a new one above the previous, but I guess I'm doing it wrong)
Well, it's hard but fun to try. Even if I'm too bad in "hurry and avoid" games (and I had some difficulties to manage my feathers, too much things to think about at the same time for me ha ha). And always that cute graphics and sounds of yours, I'm not disappointed :grin: Good job!
You need a good memory to not be overtaken. And you need to move fast, too. I'm good at none of this, so I hardly get 7000+ points, but it was fun to try. Neat realisation, even if I would have use a way to remember the current pending goods list, and bigger labels to ease the read. Well done anyways!
As you have to kill lot of mobs every 10 seconds, I think that a survival and resources mechanics was unnecessary, because you have no time to deal with that. But the game is working and fits the theme, so, good job anyways!
Sadly it seems that my old PC can't run the game properly (a watch seconds needle is laging less - and besides, I had a NVidia warn at start, saying that the current graphics driver "has known issues in D3D11", whatever that means). But you provided a video of the gameplay, and it's largely sufficient to see that this is a solid and good entry you guys made ! I will retry it for sure when I will manage to change my configuration. Well done!
Exploding stuff is always a wining gameplay for me :joy: Good job!
Bim! Boum! Bam! Boum! Boum! Bim! I'm not sure I understood everything well, but it was fun! Good job!
This theme was not very useful for a lot of games categories (that's why I say it's a very bad theme), and among those, adventure games. So, good for you for finding a way to do it, because myself, I couldn't think of any :sweat_smile:
I really like how you used the theme as a twist to totally renew the old good snake, this adds a lot of fun and challenge to the genuine gameplay, while still playable without unreachable skills. This entry is a good candidate for the podium, so, very well done!
I didn't get much points, as I'm pretty bad for this kind of games, but it's simple and effective, and fits the theme well, so, good job!
Simple, quick to play, yet challenging, with levels of difficulty. What can one would ask more for a LD game? Well done!
Simple, effective, challenging, moody graphics and sounds, I don't see what to say, except : well done!
I had a fun time playing this entry, even if I'm completely overwhelmed way long before I could expect to see the last minute of the timer ha ha :joy: (and did I tried a last time, just to see that animation in case of power overload? You have absolutely no evidence of that :rolling_eyes:) Well done!
I manage to have 100% for the first four levels, but "crazy eight" got me give up. :sweat_smile: Aim to the pixel, many (many) times, just to see one - just one - crystal missed (and not always the same), is too much for my patience (and yet its limits are high). I tried in full screen, down grading my mouse's precision, but nothing helps. For that level of precision, in french we have the expression « au poil de cul près » which means more or less "near to the [thinness of a] ass hair", and I think this game is an accurate example :joy: Nonetheless, it was fun to play, the graphics and animations are very polished, excepts the difficulty the gameplay is good, and even if I grumble a little, I enjoyed testing it. Good job!
@wouter52 : I have a very old machine, and it worked almost good, so I didn't think there would be anyone with heavy load from those particles effects :sweat_smile: @tttt : there is no more use for the red fireflies than having littles random (and short) clues of the maze paths - and, yes, the idea of use what you pick as a torch is the only "original" thing of this maze game :grin: @weirdybeardyman : I designed this kind of particle effect just for this game (even if I can now use it for any future game). And, fun fact, the "music" and sfx works the same : those are single sounds that I recorded (5 for the music and 5 for the steps sounds), and that the game throw randomly (with a little twist for the "music" : it throws 1 to 3 "notes" at the same time with some decay to get an arpeggio effect, and the more you pick lightshrooms, the less this notes are thrown often)
@creativecodingsebastian, @christian-zommerfelds, @oddballdave, @jezzamon, @rargrave, @papabirb : when I had this idea, timer and ennemies with a score system was fully part of it, but I started really too late to do so, and even, as I have a bug with the local data storing system, this would be half less interesting. The local storing was working a bunch of LD ago, but seems not working any more, and I don't understand why - I lost about two hours just trying to find out what happened, before giving up in order to finish something (and here, for example the game must at least store the last level reached, but yet does not… :sweat:) @christian-zommerfelds : for testing purpose I've set the dark layer's alpha under 1.0, and… Yes, I've totally forgot to change it back to 1.0 before publish :sweat_smile: @jezzamon : I follow the Cocoa Moss team for a long time, because they always propose amazing entries and I love it, but I doubt I could reach even ten percent of their talent nor skills :joy: @papabirb : when I decided to go with Extra I knew that I will not be ranked, but even with Jam I yet don't care about comparing with others, I'm only interested by feedback and rates (that I use in graphics to track my evolution) so it's not a big deal :smile: (oh, and as I said above, the more you pick lightshrooms, the less the chimes sound are thrown often, but this is the only link between sound and gameplay) @geckoo1337 : yes, not having a fullscreen mode is a real issue, but I don't understand yet how to make this correctly in javascript/html and direct canvas render (this is how my home engine works) : even with a plain zoom (I mean, in order to have exactly n px = 1 px, for ex. 200% -> 2 px = 1 px), the result is somehow "blur", this is really uggly - you can see it by yourself using the browser zoom-in (in Chrome/FF = CTRL + mouse wheel) - I think I will finally try to implement it at some point regardless of this matter, but I think this will be good enough only with the entries where I use only procedural draw (i.e. not this one, where I use png sprites). Unless I can change fullscreen resolution, but I'm not sure if this is possible in js/html without OpenGL…
@papabirb Yes, I know that for now we can't access our Extra ratings, but Mike said it's just a matter of time, and I'm a ~~lazy~~ patient guy, I don't care if I have to wait one or two years before I can get my rates on this game :joy:
This is a cute and relaxing (not so) little puzzle game, I enjoyed taking my time to finish it, and surprisingly, most of the time was for the "you win" level (and not for the previous one). Good job!
It was very pleasant and relaxing to play this ~~fireworks simulation~~ cool game! Unfortunately, the game can't store my score (375), because I still have an old Win Seven Pro machine and so PowerShell version is too old - I'm trying to update it but I'm not sure if it will work, but if it does, I will retry, just to get a score on this leaderboard :grin:
Thank you! I updated the win package containing PowerShell, and according to my web search it must have solved the problem (after restarting), but now I have another error (btw I didn't search the game source but PowerShell report the errors in the launch command line window, that's why I searched about it yesterday). I guess another package must be updated but I didn't found which one… Well, anyway I didn't manage to make a better score (for my last try I reach level 5 like previous but only with 325 points ^^) I hope I could buy another machine before the next LD, but I'm not sure I can (yes, I say that litteraly for years now… ^^;) Edit : anyway, your game is still pleasant to play, even if I can't try to beat my score on the leaderboard :D
A detailed and usefull tutorial, in a COMPO, and above that the game is still polished?! Well, man, I don't know if you found the time to sleep or eat, but good job!
As always it was soooo cute and relaxing! I didn't expected a rythm game with this theme but it was very fun to play, the story is strong, and it's amazing that you managed to make so much content in so less time, you must have superpowers or something :sweat_smile: Very well done and good job!
It was incredibly fun for a text adventure! And kind of polished. Especially considering that you've discovered this january LD at the theme anouncement :rofl: So, very good job! PS : I had a bug, when I took the human with the "spare" lung, the emphasis word was "heart" instead, and after that I had my life points but the lung label, as the heart label, stayed indicated as "poor" (even if it apparently didn't prevent me to finish the game, so it's just a little bug)
I tried another new game just to test what would happen when I throw another potion than intended one, but I couldn't finish the "cure death" ("beauty" needs tea that I didn't find), because the heater didn't "exist" after I filled the ingredients, you got me ha ha :joy: I love old fashion p'n'c games, so you started with a solid bonus, but the story - as short as it is - the dialogs, and the little alchemy gameplays make this game very pleasant to me, well done!
It took me a little while finding the last recipe but I managed to win! I don't know why none of you is testing and rating games, but i guess you have your reasons. I hope you will get enough ratings
The real mystery is : how you guys did made such a big content game in so less time?! Even with a team, this seems so hard from my point of view! Amazing! Well, I almost reached the end (I guess) but I gave up when I understood I will have to redo the whole from the start (as yet done twice before) : 1st error, I closed the Hab. B windows from outside instead of inside, consuming O2 for nothing, and 2nd error, I must have missclick when removing the suit before sleeping, because when I get up I had a tip saying it's a bad idea to sleep with the suit, and yes, indeed, the O2 tank was empty… I will never know the end of the story, but what a game! And voice acting are so "game pro"! Good job and very well done!
I was stuck on 3rd level lol. But this is a good puzzle game, funny and polished, and I may take my chance again later. Good job!
My best is only 354, and maybe I can do better, but I saw all I had to say : good job! Especially for a compo! PS : at a time, I was too near of the ground, and when I turned the plane on a wide angle I suddenly found myself underground, without any way to go back above… I say it for any usefull purpose, but I guess this is a Godot issue and that you can't do anything :sweat_smile: (it was with the windows version)
It took me a little time to understand the mechanic (where to get new seeds, and the strategic to follow after that), but once done, I figured it out how to finish the game. Good job!
HA HA HA HA HA HA HA HA HA HA HA HA HA!!! Oh, and I almost forgot : HA HA HA! (good job, it was really fun to play :smile: even if I only got 2100$ to the end because I'm so bad at this kind of game)
The game shortly became too heavy for my old machine, but I managed to played enough to had fun. Sounds and graphics adds some strange mood, that fits well with the alien idea. Good job!
Very good entry! Cute, fun, rich, and challenging! I gave up searching the 4 carots I missed in Tomato cavern, the 2 I missed in East town, and the 2 rewarded for the 15 salads minigame (the better I managed to get is 13). Very well done!
Well, I may have played (very) much longer than I planed to. Is this the game is addictive, or is this just me? Don't know, but well done!
PS: I played on FF, and transparent did not work (I had pink pixels instead) but I don't know if it's because of my configuration or another problem
Seems simple at first sight, but it needs to be precise, as the scissors hitbox is short - I reached 678 points, and it was harder than I expected. Good job!
I spent to much time trying to finish the last level, but eventually I had. Simple idea, but interesting view, using a "one time, multiple plaths" mechanic was clever for this kind of game (I wouldn't have think of that). And even if I had hard times finishing it, difficulty level seems well (I'm just bad, that's all), so: good job!
I'm so bad at this kind of games :sweat_smile: But I tried enough to see that this is a good entry, with a good old-school mood. So, well done!
@hatheus thanks to you I realized I had uploaded an old version! I fixed this, but I'm afraid you'll won't find a lot more fun with it :sweat_smile:
@geckoo1337: what have convince me to try something, rather than just give up due to so low time remaining, is precisely the idea that I'll had to find how to change my usual physics method for this kind of gameplay, as I could have a real what-you-see-is-what-you-get bullet curve vs actual bullet move - I usually do this by computing new position each time step from previous, but due to rounding issues I already had before, I was really not sure that the curve would be accurate. So, almost all the time I spent was dedicated to that, and I consider it as a success just for that (even if, with less imponderables, I would have use the gain time to add more gameplay, like : more complex objectives, levels, obstacles, ect.) (et toujours pas de plein écran, j'en ai bien peur - même si cette fois j'ai opté pour une taille de base un peu plus grande que d'habitude :smile:)
I like programming games (almost the same as I like programming games - pun intended)! And I like this innovative idea of using directly the console to do so! It was fun, and the end "level" was even more fun, so: good job!
It was difficult, and I finished with a… Let's say : "meh" reputation, but I finished, and I think I would do best if I train a little more. Simple to understand, simple to play, well balanced (yes, even if I'm bad I can see when it's balanced, and I think it is), so, as often : well done!
Well, my best is only 500, but it was fun to play. I like tetris because it was one of my first long playing games, and I find this game is an innovative view for this well-known (and overused) gamplay. While I was searching an idea, I had this one, but did not find how to use it as a good alternate tetris gameplay for the theme - now I see : this was how to do it! Well done!
As cute as always! It was difficult to master this flip-thing, but I manage to finish (even if it was with a poor 44% :sweat_smile:) And for my first try, I don't know how, but I managed to stuck the package in a tree, I had to restart :laughing: Flipping Finches capture.png Good job anyways!
Bwahahahahaha… I'm so (so) very bad with multitasking! :rofl: I tried again and again, but I can't go to the end, I'm over a short while after the forth game starts. But I can recognize a good game when I see it, even when I can't finish due to my poor skills, so: good job and well done!
I'm very slow, even in easy mode, so I will not retry with harder mode, but I survived the shift and… well, some customers had their commands (I'm afraid that the other will have to return tomorrow, when a faster/better deliver-man will take his shift :sweat_smile:) Fun game, maybe the distance between stocks and customers is a little too long, but this is still playable as is Good job!
Cute, and polished, for a compo! It takes a little time to properly use the controls, but as there is no time up, this is fine to just explore the game at one's rythm and finish with a very long timer (more than an hour's quarter for me ha ha). It was funny to play, so, good job!
As a fan of Adams' work, I approve this game! It's a little tricky to master the precision of the moves but I managed to finish the game (with, I must admit, a little sensation of dizziness at the end, because of the camera move - for that, I don't think I could have play one more level :sweat_smile:). Anyway, well done!
I like puzzles, I like electronic (I have two degrees for it, even if my work is completly different today), and besides, I like the design, aesthetic, and music of this game. It was fun to play, and not having a map balances the global easyness, so, what can I say else than: good job and very well done!
Cute, relaxing, and just as challenging as needed for a LD game. I enjoyed playing and finishing this lovely puzzle game, so, well done!
Nice for a compo! I didn't understand well how to manage fuel, but I like the idea of planning my way to optimize the delivery. As said by previous comments, with some balancing it could be a great game, good job!
I played it under FF, so I had the known transparent issue (due, as I remember, to an integrated device against transparent image ad trackers that FF tune the pixels randomly) : all transparent pixel are magenta, and I guess there is a similar issue with colored clothes and skin because for me all babies and parents had red skin and blue clothes. At the end, the game says I have 15/20 but I'm not sure of that (I wonder if it was not the contrary and that I switched 15/20 lol) Good game anyway, it was fun to try, even with the FF glitch, so : good job!
I like the characters design and the little animations! And thanks to the question of BrineLeaves and your answer, I managed to finish the game (before reading it, I didn't understand that only the drone was repelled by the yellow barrier :sweat_smile:). Good job!
What a polished game for a LD! On FF, the framed version didn't load (even after a while), but I think it's coming from Unity export, and I could play on my office computer with Chrome. Also, as said by previous comments: • a reset button would be great, especially when you manage to stuck yourself in a way that the zombies can't reach/kill you and reload the page is the only way to retry • end game counts are inverted (pizzas delivered <> zombies killed) Make a good map generator (and with so much details!) in so few time is very impressive, and if the gameplay is a little difficult to master at first time, it's playable and fun with little practice, so: good job and well done!
Thank you all for your kind comments and advices! @september-xyzx: This is not a balancing issue, there is really a strategical way to "win" the game :grin: (well, by "win" I mean : go until you can't add towers anymore, and then stand by to see how much money you can get before losing) and I can assure you the "big whales" are beatable (see DeltaMain's comment, and my screen below) - and yet, you didn't see the forth ennemy wich is worse :rofl: @deltamain: I don't know Infinitode, I will search it for my knowledge, thanks! :smiley: I was inspired by another game, even if this one is not very known (it was an old web-game, I don't even remember the name, and is not inline anymore since years) @sacramentix: Great! You can beat more with improved strategical, but this takes time and I know that while testing LD entries, time is essential - but if you want to retry it, you may want to test this strategical way, like example below :smile: LD_54_-_Just_another_random_TD_screenshot_2023-10-03_20-40-49.png
@kutaryoushinkoku Yes, at first I planned to add a demolishing function, but then I realized that not being able to demolish adds lot more strategical to the game, and enforces compliance with the theme :grin: Thank you for playing it and your comment!
@yifengqing: yes, each tower have its own parameters, and you can only infer those by test (scope, power, shooting rate, etc.), as you don't know neither the attackers parameters (life, speed, bounty, etc.). It's a choice I made, even if some TD give one or more of those parameters (eg. remaining life of monsters) I was thinking that this would reduce the "limited" aspect of the game
@donvermo: You're right about the second part of the game that is only a watch-the-result part - and if I had not lose so much time, I would have probably at least reduce the stand-by (eg. canceling the inter-wave when all remaining slots are non-buildable, and/or speeding-up the waves, but both implies too much changes in the game structure). However, as I said before, no bulldoze function is a choice, as this increase the importance of first part, wich then become a long-term strategical view and force to make choices between spare some money and space or insuring the victory on the first waves Anyway, thanks for playing the game and the interesting comment - and the screen, even if I found by testing two build paterns surprisingly way more effective than the single spiral :grin: (first is a pattern I name "snowflake", and second a pattern I name "double-walls direct spiral", but I didn't find out yet which one is the best)
@gamebuilder: the first screen is under my best score, but the second is one wave and $51900 above, so you can tell to @genie congratulations from me for being officialy, as far as I know, the record holder :confetti_ball: - also, I think this is maybe the first of my LD's that someone play it to get the record and tell me in the comments, it may seem trivial but I have to say that this means a lot for me, so: thank you a lot! @johnsensei: your set up is not at fault, I did not have time to add sound (nor refining the placeholders/"programmer art" :sweat_smile:) - I would have like to (and I do when I can), but as I published few minutes before deadline, I freezed all the gameplay/arts/assets parts as it was. Even if I never go for Compo and never expect to be ranked on top in any ranking category, after deadline I try to change nothing, and if I think I have to, I only allow myself bug fixes and fine adjustments - f.ex. here, I only tuned existing parameters in order to balance it a little by the minutes after deadline (and only enough to get something more playable for my taste)
Thanks to @godsboss I managed to play the game! I like the meta take of the theme, I remember very few entries of this kind over the numerous LDs I entered (notabily one in the url edit - a runner too - and another one in the page icon - wich I forgot the gameplay), but I think this is the first one I just had to copy-paste less than 300 chars in an editor in order to play it :smile: Good job! p.s.: you may have forgot to opt-out of Audio cat, unless you took the choice of considering silence as an appropriate sound for this kind of idea :joy:
What a lovely little game! I spent way too much time on it hahaha :joy: It took me few tries before fully understand all the gameplay tricks, but it really was fun to play, even if I didn't manage to get the kind of high scores I saw in previous comments (I only got 2405 at my last and best try) The graphics are cute and neat, the gameplay is simple yet rich, and the game is juicy and full of details one gets only when looking with attention - as the koi design and moving pattern, or the funny face of the frog while jumping… So, well done and good job! (and instant follow because I don't want to miss your next entries)
Controls/ibex movements are a little cursed, and the god, as the bombs, seems to struggle a little too. I managed to stay up for more than 120s at my 3rd try (I can't be more precise, as the ending screen lacks a show of the score reached), but honestly I don't know how it's possible, giving the conditions :sweat_smile: However I like the arts, and obviously the idea of a reverse breakout totally fulfil the theme - and I'm sure this game could be extended with levels and maybe more gameplay ideas
I stopped after few tries, with 22040 as my last and best score. There is a little feel of lag with the controls, but appart that the game is working well, and the arts are cute and neat (even if the music is a bit repetitive, I would have added a little more notes in the loop :joy:) Good job!
I completed the game first try! As said it would be nice having something as a reminder for wich cup I choose, but this is a detail, and all that I see is I won't even know where to start to make a game on fluid physics :scream_cat: so, if only for that: well done!
I'm clearly not the good client for this kind of dynamic and speed thinking need game, but I can tell a game is good when I saw one, and this game is obviously good! Well done!
Nice arts, music and level design! I enjoyed playing it, but I would have use a camera moving or a on-character-centering button (and didn't find neither). If I wouldn't have found the zooming function, I would have quit before finishing the game, as without that it's impossible to make some moves (as they are either hiden under the action board, or out of the screen). I finished with T82 P446 K59 C63 J92 Anyways, good job!
Nice, cute and peacefull little puzzle! Not as simple as it seems at first sight, bugs are anecdotical, and arts, as music, are well designed to dive me into a good and appropriate mood. So well done, and thank you!
I've lost myself a lot in this uncommon maze design. Fortunately, I managed to find all the ghosts soon enough to not starve to death somewhere in those weird woods.
It took me ~5:30mn, including wrong direction parking at first, at 11mn walking distance, which allowed me to get to the dinner a little less than a quarter before deadline. And I must admit this is way better than nine tenth of my experience in reality… Simple idea, well executed - maybe the turning command are a little too fast, but this is a detail - so: good job guys!
Cute, fun, and nice puzzle game! I don't know what to suggest, as I didn't feel that the game need anything more (except levels, as this is a LD entry and 10 is already a lot for a LD). Well done!
Undeniably original! I'm bad with this kind of games - I tried but did not even manage to get the silver, my best still is ~10s too much for it :sweat_smile: - but the realisation is surprisingly neat, giving the concept simplicity, so: good job!
It was a short but interesting experience. If you find time to expand this game a little, saying for 20 levels, you may have followers who like playing it! Well done!
Patient: LeReveur Cause of death: stressful environment Account left: $2905 Coroner note: Addictive and fun gameplay, very neat graphics, funny sounds
It happened once, that while changing level I appeared directly on a crew guy, and so got one hit without even moving Apart that, well done! ps : I had to test it on my work pc with Chrome, as on my home pc I have Firefox and the game didn't start after entering my nickname
To be more precise: my home PC is under Win11, and I use the last version of FF ; the nickname page, the intro page and the highscores page works, but when coming to the game, I have a blackscreen with only the game counters on the bottom-left (floor, anxiety, money) I checked the JS console, and I have an error reported right after loading: Uncaught TypeError: [texture_and_collisionmaps.js:103:5] textures[TEXTURE_ID] is undefined get_pixel_manual - texture_and_collisionmaps.js:103 handle_collision - start.js:1027 handle_collisions - start.js:1293 loop - start.js:1883 This error is reported each time I open the game page (ie. on the nickname page), and the last console logs before it are the serie of POINT x,x reports, the last one is POINT 630-630 (but sometimes I only have the error) I reloaded, and there was another error: a 404 on "GET https://wouter52.com/PROJECTS/LD54/PLAY/textures/FFFFFF/map_overlay.png"
Nice challenging puzzle! I like the variety of plants and constraints, the arts are cute, the theme is fulfilled well, and the last level took me a while before I find how to solve it, but I managed to finish. Very good job!
I love P'n'C, and particularly escape rooms, so I'm clearly in the target players for this game! I don't know if it's a tribute to Rusty Lake or a coincidence, but I like this similarity too. Arts, music and ambiant sounds are neat and give all the mood one could expect in this kind of game. I got to the end (twice), and about that, I wonder if there is a "false ending" or if the mention of the "true ending" is just a joke? Is this if we finish the game skiping the clues and use directly what we got in previous runs? Anyways, good job and very well done!
At first I was a little dubious on the idea, as I'm too much used to classic minesweeper, and I didn't see how those new constraints could be fun in any way. But after playing it, I can see all the challenge and fun you added with that take of the theme. I reached only the 3rd (or maybe 4th) level before losing, but it took me time, as I was challenged to change drastically my way of thinking the deduction process. Also, I like very much the art idea of representing the game as chalk on a blackboard. So, this is a solid entry you get here, guys, very well done!
Very neat runner! It takes many retries in order to being able to manage getting the power-ups. Unfortunately, retries are not sufficient to prevent my incapacity with runners, and I only got 427.13 at max (and yet, it was mostly by chance) I like the graphics choices and this particular gameplay, which is very challenging, well done!
I tried several times, but I couldn't get more than 30… Until I came here and see in the comments that we can move creatures from a room to another - this changes everything! Well, at least this allows me to go to 32 max. As everything else is good, I therefore suggest only to mention in description the not-so-obvious-as-it-seems : creatures can be moved between rooms :sweat_smile: Well done! ld54score_fantasyhaven.png
Very good puzzle game, I enjoyed a lot finishing it, it was challenging and fun! Don't know why, but it didn't registered my scores to randoms levels :thinking: Good job! ld54score_packedblob.png
@cievers: As I used my own existing js engine, at least I had only to focus on the game itself, if I had to make the whole thing from scratch I wouldn't had enough time :sweat_smile: (even if I took advantage of this LD to add some common elements which were not existing before to my engine) @leiv-erik: Wow, nice score! @i1dar: I never played SC1, but I trust your expertise :grin: @cody-holt: Agreed! As I said in the description, some juice and music would have been great, too bad I couldn't use all the week-end to make this one :sweat: @wildcodeplay: As I had not enough time I only gave cultists a little random direction while they flee, but as @cievers suggested I had in mind some ideas to make their moves more dependant on player's moves or, as you suggested, on some skills you could unlock/buy - and, yes, if I had more time I would have add at least an intro screen with the story (and, maybe, an outro when losing, instead of just a bunch of words) @willby: Yes, after my 15th LD participation I decided to try making my own engine, and I didn't done any LD with another engine since then - it was for LD#40, so this is the 16th one in a row that I use (and improve) it. AudioContext is not a problem, at least when I only have to load existing sounds or musics and play it, but I rarely find time to use sounds (and for music I used only once a CC music, but if I can I prefer composing one - which is time consuming when you have no team), as I usually keep those for the very last remaining time, prefering having a working game instead of an uncomplete one with sounds/music. So, the big issue is not really sound (and AudioContext handling), but much more all the complex features that one could want in a game engine, like physics - or even some simple ones, like… Being able to preload fonts and monitor they are fully loaded before starting :sweat_smile: Thank you all for playing and for your kind comments!
@wouter52: Your advices are nonetheless valid :grin: (and I really wish I could have spent more time on this game :pensive:) Thanks for playing!
@jezzamon, @thesmellofoxygen, @bluedingo: If I had at least few hours more, I would have at least add more "juice" and some sounds, but, yes, at least the game is playable as is :smile: @gamebuilder: At first, I had an idea which was not involving demons - but it was before knowing that I will not have enough time, and unfortunately this first idea would have need way much more time to be made. :grimacing: :sweat_smile: @lisek-gagatek: Yes, color scheme is part of the things I would probably have improved if I had time. But as Jezzamon pointed out, on this point this one is yet better than almost all my usual LDs… :joy: The DKS are computed this way : when you hit a cultist, you get as points as the distance he was from the yellow circle, multiplied by the level (level = nb cultists at start minus 4). Basicly, the fastest you hit cultists, and the farest you go throught the levels, the more you get DKS @yasgal: Well done! :thumbsup: @geckoo1337: When I understood that I'll not have more than half a day, I focused on a gameplay simple enough that I could code its core as fast as possible, then spend some time at least to get more than placeholders as assets. The fact that gameplay is entertaining is mostly fortuity… :joy: I agree that a leaderboard could be fun, but first, it would be without any counter-cheat (as the code is not obfuscated in any way), and second, I think the game would need some little more than basicly "hit those randomly fleeing colored stains" :grimacing: If I had enough time, as sounds I had in mind little frightened screams when missed and ugly splashes sounds when smashed, maybe unintelligible moans while incatating, concluded by a "cartoon vilain laught". And if I had found one, any fitting hardcore metal style CC music. Thank you a lot for your kind words (but still can't agree with you when you say you have no talent :stuck_out_tongue_closed_eyes:) @nekuake: As I said above to Willby, since LD#40 I use my home-brew mini JS game engine (which I named, by self-mockery, "shit.js"). I use it mainly to learn anything about game making with almost each LD (however, as I didn't had lot of time this LD, I'm afraid that the only things I learned was how to get the "glowing" effect and the doted-moving line :sweat_smile:). If you are curious enough to this, all code is accessible through few click from the game page - except the html page, you'll find only a shit.js and a main.js files. However, I can't guarantee that my code is understandable (nor… let's say: academic) Thank you all for your comments and playing!
@nuanda79: Congratulations are for you, as you beated the record - fun fact is that I'm not even sure to be in the top 3 myself, as I'm pretty bad with this kind of games :joy:
@aeveis: Agreed, as a summoned demon, one could expect to have more refined "spells" than "eat-the-fleeing-cultist" :joy: @valentinwb: If only we could have a way to state the actual time spent on an entry when submitting, instead of just selecting Compo/Jam/Extra… In the first comment on one of his latests posts, Mike said something about planning more versatile submit options, notabily selecting the time, but I guess it still would be "time from theme reveal", with each option disabled at its deadline… https://ldjam.com/events/ludum-dare/55/$386730/welcome-to-ludum-dare-55 “_Down the road, the plan is to generalize submitting to Ludum Dare. Instead of choosing Compo or Jam, games are grouped by submission time chunks (24 hours, 48 hours, 72 hours, more), team size (solo or not), whether assets were created during the event, whether AI tools were used, and the availability of source code. Compo and Jam then become the criteria we use to pick official winners, but you’ll be able to choose your own custom winner criteria, and filter the results accordingly._” @amarokczukay: Wow. And here we have our new first place holder!! GG!
@loveapplegames: I had to change the way to validate clicks when I understood the one I used was not working as intended, and it came out that the new one was not working with touchscreens anymore. As I didn't had enough time to rework that part, I decided to let it without touchscreen support - but, yes, with touchscreen some players would been able to got huge scores! :joy: @lildyll: As said before, I'm the first being surprised that this simple idea works so well at the end :sweat_smile: @papabirb: Er… The game is not limited in that way, I don't even understand how you could reach a level where no more cultist is added :open_mouth: However, beyond a certain level they are obviously squeezed around the summoning circle - and I guess that one more cultist out of fifteen isn't as noticeable as one out of five… I'm glad you enjoyed the game, and I'm really sorry you weren't able to finish yours, as you present it I surely would have fun playing it!
This is fun, innovating, and… Tricky! What a neat idea to summon other players, I don't know how you ended with such thing but I'm impressed! However I gave up with the first two-ghost level, I tried many times but couldn't find any good bi-ghost choice which I can use wisely to end the level :sweat_smile: Anyways, even giving that it was very fun to play, thank you for this experience I've never had before, well done!
Another of your famous top puzzles! I didn't manage (yet) to get over 9th level but I will try it again later. As always, I like the mood and aesthetics you give to your games, the feeling is unique and personal - if only I could have tenth of your talent :sweat_smile: Very well done!
Well, this was at the same time expected and unexpected. I saw puzzles way lot bad than this one, and if I didn't expected to find a game like this one in a LD, it was fun to play, so: good job!
I got the better ending at first try, so I didn't mean to retry to find out the others endings :grin: I like this story, I was totally absorb in it, and the slight music helped much to the mood - in other words, I've gone through a good moment playing this game, so: thank you, and well done!
Not the most playable game you've done (speed mood is here, but I think this made the response time hard to anticipate), but as cute and shiny as always, so, well done!
You successfuly summoned me, but Idk if it's a good or bad thing… I'm pretty bad at typing, but surprisingly I got not-so-bad scores (accuracy 86) - well, at least for the ones which works - miscapitalization, mispunctuation and wpm count didn't seems to work, and speech synthesis was randomly working (I tested this game under Windows 10 pro + Chrome). English is not my native language, but I can spot nice poetry when I read it, it must have took you significant time just to write a summon poem for each of the 139 LudumDarers you have integrated, and just for that, this is awesome! In any case, I find mine very cool :smile:
What an improbable mash-up! But this is working very well, this is a fun, funny, intuitive, an cute game! Once, I had a pentacle which appeared directly under the candle, giving me instantly one more demon, I don't know if it's a bug or whatever, but I think I had to warn you that can happen, in case of it was not intended to… Anyway, good job!
It's more an experience than a game, but, hey, looking in the good way, everything can be a game. Well, I didn't managed to get over the freaking majority of yellow demons despite of my motivation, but at least I tried for few minutes. I'm sure with this mechanic you can find a more entertaining gameplay, but while waiting for that, the realisation works well, and that's something!
Short, simple, cute, intuitive, and a bit addictive… Who can ask more? Well done!
Easy to understand, hard to master, neat little puzzle game! Didn't get very far, but it was entertaining, good job!
Nice little puzzle plateformer! It took me few minutes to understand how to finish the last level, but it was fun, and I like the mood of this game, so: well done!
One of those strange, melancholy labyrinths you're so good at. I don't know how I managed to finish it, but I did, so, good job - I guess? :sweat_smile:
Yes, this game is a little tricky, but I managed to finish it, and the most important is not that a game being challenging, but that it can be finished anyways in a reasonable time, giving a good feeling of satisfaction while reaching the end - and that's exactly what I've got here, so: thank you and well done!
Well, I ended with 4.46/5, and yet I have failed once or twice :grin: I like to watch out for the birds coming in my garden, trying to recognize them well, and some of their songs - so this game was made typically for people like me ha ha - good job!
I love P'nC games, and Lucas Arts' ones are obviously my reference. And you did well to get the spirit of those, from music to humor, so it was very fun for me to finish this story - thank you for that, and good job!
Well, I guess I must stop now, if I don't I'll yet be there tomorrow :joy: Good job! capture_CHAZM.png
Honestly I didn't look at time, but much more than an hour, for sure. I was absorbed by finding how to get most of the stones "around" the area, and other things to maximize bounces (and so, the score)
I have a special affection for GoL, which is more or less my first encounter with light life sim, and the first I played-prog with (on my first computer, a old CPC6128 - 'am so ooold), testing some stuff with it for hours (immortal cells, torus worlds, etc. even a version with sort of DNA and reproduction cycle). For me, GoL is one of (if not the) first game that offers the possibility to contemplative gaming, and in this version, you took it to another level in this direction, that I can't help loving just for that. Well done, and thank you for having made me travel back in my time line!
I like a lot this innovative concept, and the clever implementation (as you explained just above). It appears that I'm not very good with mouse-drawing in a hurry, like my bad scores demonstrates, but it was fun to play and those bunnies are very cute - good job!
I like that I don't have to redo everything each time I fainted, I could finish the game playing it cool. Good job!
I burnt all of those devil's creatures!!! Need to be strategic, but finishable, good job!
It's soooo cuuuuute!… …Until you understand, even before translation tool activated, that the cute pal you're guiding is just killing those poor creatures which have not ask to become fuel :grimacing: :joy: As hilarious as awfully horrible, great arts and fun to play, good job!
You said in the final page that you're not so good making this kind of game, I don't agree, it was fun to explore this little adventure, so, very well done!
Very simple, fun, just as challenging as needed, cool sfx and fine art, I was totally in the mood of playing an attraction at the fair, well done!
I didn't understand at first that I could move the objects _and_ let the blobs go out, so I've done the 1st and 2nd level by try and retry positionning the objects correctly _before_ launching the blobs, and try again by restarting… Well, I understood my mistake with the 3rd level, so eventually I managed to finish the game. Well done!
Simple and intuitive gameplay, good arts and animation, sfx and music right for the mood, the only bad thing I found with this game is that it's too short :stuck_out_tongue: Good job!
Un jeu aussi complet, détaillé, fluide, amusant, intuitif, avec environnement sonore et musical en prime, tout ça en mode compo, c'est direct un 5 étoiles pour moi ! Bravo, et merci pour le sourire que ça m'a donné pendant mes quelques dizaines de secondes de jeu !
Well, I spent a lot more time than I expected on this game, trying hard to go deeper than the 63.5m I got many times but failed to get more… And I finally made it, I reached… 69.5m. So close to 70m :cry: capture_LD56_Backpack_Dungeon.png I had fun playing this simple and original infinite strategical puzzle game - even if I needed a little time to understand how this is working - so, good job! PS: you really should play and rate some games in order to be ranked, your game is pretty cool and it would be so bad that you don't get rating for it PS2: …and I just understood that I played all this time, forgetting that I could merge some pickaxes… :rofl: PS2bis: …so, using this information, my new record is 83.5m, which is way satisfaying.
I was expecting a boring gameplay when playing solo, but I was very surprised that even playing both sides I had fun (and not only on the map setting), so I just have to say: good job!
I'm not impartial when it comes to p'n'c games, as I love this kind of game since my early gamer years, so if I say I love this one with real background setting, it will not be a surprise for anyone knowing me… But even the arts and all you bring with it are good too, and I enjoyed the little journey I got through to see the end of this adventure, the only thing I noticed is that the dragon do not even say anything when I proposed to give this cute little car toy, showing more scorn than for the other human stuff it don't want, and I found this was unfairly harsh :disappointed_relieved: :sweat_smile: Very well done, and thank you! - p'n'c is not dead :metal:
It was fun, and I really like the mood and art design, but I gave up after few tries, it seems I'm not good enough to finish the game and having to hard restart instead of just click on a restart button is a little boring. However, I will maybe give it another try later, as I like the game, and I think I did not yet understood well how the monsters "works" (sometimes I had the feeling that they stays even when I'm hiding for long, but other times I could move again without being caught just seconds after…). Good job anyways!
Surprisingly cute and fun, for a game that involves those little summer demons! :stuck_out_tongue_closed_eyes: I had the same issue as @sockenpuppe (3rd or 4th run without any mosquitoe, followed by a long error log, but with Chrome instead of FF), and sometimes the minigame was hard, but I still had fun playing it, so good job anyway! ps: _"With this Jam being my third I’m no longer allowed to use lack of time-management as an excuse"_ I'm over 30 LDs done, and I still lack of time-management, so I will not be the one to shame you with this issue :rofl:
It took me some retries before I understand how to start something viable. I finally managed to get it, however, this takes way to long to get ressources, I like contemplative games, but here after building the first needed constructions and summoning some creatures, after minutes I didn't even get the twentieth of what needed to do anything more… And plus, the game was lagging after a while (I'm on Win11 pro, with a Core I5, 32Go RAM, a GeForce RTX 3060, and 1920×1080 screen, I used to think this must be sufficient for this kind of game… :sweat_smile: )
Momentum on the controls make the game a little more challenging than I expected, but I had fun playing it even if I did not manage to win, and the mood and art design are awesome! As a french person, I could not stay away from this cute cheese-about game, so bravo, bien joué et merci, c'était très amusant !
Very short, but challenging enough so I didn't manage to finish at first try, so: good job!
Well, it was not as easy as I expected, but I managed to finish. LD56_slimeball_capture_win.png I didn't took the maze part as a punishment, I saw it as a "statue" game (aka. "red light green light", "grandma's footstep", and many others names depending of your country), but after a failed first try I kept it as last one… Those slimes are so cute, I don't want to throw them but to pet them instead. Well done!
@moondweller wow I didn't even think of make a gif with it - honestly I don't know how to record a gif from playing, and didn't investigate to learn that. Oh, and fun fact, I think you hit ctrl+F12 while or before recording, as obviously the hidden (rather: undocumented) debug/stats mode is activated :joy: Well, you got me, now I want to search how to make one -and I'm gonna do right now
@moondweller I found aiseesoft's one, which works well, and so I added a gif capture in the main page, thank you for the suggestion!
I played, forgetting the bubbles mechanic, and so I finished the game only using the ripples - but I finished, that's the important point :joy: With the other game, you seems to start sort of a collection of games-where-you-are-somewhat-blind, and I like this, it's a different kind of game experience. You're not the first, there are some other games like this (including one I can't remember the name but where you're a blind and the environment discovering looks like spreading paint), but you're doing well, and I will try what you will came with the next time you'll grow this collection :stuck_out_tongue: The mood is good too, and there's a lot of color for a game where the player is blind :joy:
Simple gameplay, good arts, fast to play, well done! Dommage de pas avoir eu le temps de noter plus de jeux (je sais ce que c'est, ça m'est déjà arrivé), j'espère que tu auras quand-même assez de notes d'ici cette nuit, ton jeu mérite d'être noté…
Another of these fine text adventures you have the secret for. I still love those, please, never stop! I think I've checked all the possibilities, but could have missed one. I liked the cosmic horror fealing of these one, good job!
I like so much point'n click, and I love the old good vibe of this one. I played it twice to get the two endings - I like too the idea of having translation only through the main character's answers, but was frustrated a little as I could not understand the final sentences of each ending :laughing: Good job and well done!
It took me several tries before I manage to get it and finish, but it worth it, I enjoyed a lot playing this entry, good job!
Relaxing and chill game, nice artworks and music, lags a little when playing for too long but still playable, as I finished it. LD#57 Captain Death.png Well done and good job!
I tested 2 existing games, and "made" 3: Dating Lucy: A Manga Love Story Adventure Lost in Paradise: The Forgotten Island Haunting Echoes of Station 42 Sadly, only the frist one is finishable, the two others seems to not have any reachable end. I like the idea of generating pnc games at will, and the art render are often good, as for the mood descriptors, so I would like to see this improved on the "game tree", the promise is big! Innovative and interesting entry, good job!
Even trying many times, I didn't made it to the end, I always forget this or those trap or ennemy position, and so I lost more life than I get it back. But despite of the random hitboxes, it's fun to play, and the game controls are really responsive, which is pleasant. I also like the arts and SFX. Good job!
Actually it was funnier to play than I thought at first sight. I did not explore all the paths, but tried a couple, and I saw there is some content for a jam game. Graphics are good enough, and mood is here too, so: well done! Maybe you would better have tested and rated more games, as you may not have enough rates to get stats at the end, and this would be bad as you game really deserves being rated…
I was totally not prepared for this kind of game, but it was fun! And hard. But still fun. Made it to the last depth, but it was not easy at all. Good job!
I'm too bad at this game, too much parameters have to be taken in account. But even if I couldn't go through the first level after many tries, I can tell at least that its fun and the arts are pretty cool, so: well done!
I tested and rated it before the web fix, so I had to stop because of game crash (well, not really crash, but the bird was stuck when at the far left of the bottom jaw). But now there's a fix, I had to retry it for a full game, and I spent a good time with it! However, I'm pretty sure I have cleaned all the healthy teeth, as I had enough time left to check again each one, and then, despite of that, my host didn't let me go and ate me :confused: :sweat_smile: The whole arts, animations and design are awesome, and serves well a simple and fun gameplay, so: good job and very well done!
Well, it took me way longuer than I expected, much more than an hour (or two, didn't precisely checked), but I'm kind of stubborn, and I absolutely wanted to finish it the hard way (ie. applying the “hard mode variations” you told). And I've done it, mainly thanks to the calm music and the global mood of the game, which helps a lot to stay focus. Good job!
Fine art, classic gameplay, but I enjoyed finish the game without using "revive". Good job!
This is more an interactive experimental artpiece than a game, indeed. But some games aren't much more than an interactive experimental artpiece, so, all in all, this kind of entry does have its place in the LD… Pretty art, and nice journey to go through, but as a non-english native, I would have appreciate some subtitles to support the voice, even if I think I have understand the essential core of the story I may have missed some subtilities.
It took me a little while to understand what to do (rather: where to act), but I managed to finish LD#57 Party Crasher.png As always, you push up the player experience, mood and arts, rather than search for a complex gameplay, and your entries are unique and immediately recognizable Good job!
Now that I see the maps, I really wonder how I managed to finish the last one :joy: (but I did, I promise, even if I didn't let any comment at the moment)
As a puzzle games lover, this chill and cute entry was made for me, I really enjoyed every minute of the short time I spent finishing it, so: thank you and well done!
As funny as it was short - and it was really short :grin: I like the mood, and all those little details that make the difference. Nothing to say more, except: well done!
First, this is a not-even-thinking five stars for Innovation. Then, I like the minimalistic but effective and neat approach of the art style. And finally, I'm a little surprised of which level I reached, giving that I smoke since around 30 years now… :open_mouth: :sweat_smile: LD#57 Apnea - julienlussiez - 2025-04-18_13-37.png Well, all I have to say is: very good job!
Too bad you couldn't finish, it seems to be a very unexpected take of the theme, I would have test it with a lot of curiousity :smile:
Taking care of yourself is the main priority. LD can helps for mental healing (at least, it's what I believe), but should never seen as mandatory goal. If you finally decide to make this original game after a while, just for the pleasure of making it, and if you share it here, I will try it and give feedback ; but anyway, I hope you'll be able to go with the next LD, at least because it would means that you feel better
Despite of duplication dices issues (I don't know why I can get another dice in a given color when I already have four of them), and the inability to get the last purple one, I manage to finish the game :smile: Screenshot 2025-04-23 at 22-33-12 Sea Dicegarden by zimny11.png I would have appreciated more feedback on the combinations I've already tested, maybe sort of "receipe" list with only already known combinations, or something like that. As is, I mostly "frolics" randomly upon the different combinations, until I found something useful :sweat_smile: It was fun to try tho, so good job anyways!
I did not manage to finish the game, as I got stuck in the big ramp level, but I really like the arts, and much more the animations. Good job!
Not the kind of games I'm good with, but it was fun to try. Nice realisation, I really like all the details, the humour and the gameplay as a whole. Well done!
I really like the mood of this one! Arts are awesome, and music adds a lot to the melancholic mood. I gave up before the end (with something like 300 points), as I lost some sequences, where the issue seems that when I had to hold more than two keys, it didn't works (either by not taking in account the last key holding, or taking it but disable the previous I was still holding). As I read in the comments, this is not the only bug ruining the game. Bugs are a burden when making games for LD, I feal you as I struggle almost each time with weird bugs like those. Anyways, this is still a good entry, and one of my favorites so far, even with the bugs :grin: so: well done!
Except of the few times I got stuck in or near close to a rock because of the hitbox bug _(and then I finally discovered that R teleports to the start without reinit of pearls and puzzles - nice idea!)_ ; and sometimes the unreacheable pearls (I'm not talking about secret tunnels, but sometimes few pearls appeared into a rock - f.ex. in one ground rock I could walk on, but obviously not into) ; this was a very fun time playing this game! I love the artworks, and the voice cover is just a good demo of that programer's art is not limited to graphics :P but still adds to the cuteness and uniqueness of this entry. Very well done!
So much content for a few hours-dev game! I reached the end, and I enjoyed it, over the years I've seen entries with much more time dev and which was way worst… Including some of mine :rofl: So, good job!
I needed to read the solutions for the third, which I could have found by myself if I had noticed earlier that the ground was not a road nor a path, but a river (or a rift ?), and the final, which I could probably never have found, as when erasing my (numerous) tries starting by "WALK", the first part "WALK" was kept and I supposed it was because this was the good start… :sweat_smile: However, I think this is an interesting and innovative proposition, and this could be extended to a full (I mean: longer) game, maybe changing the gameplay by selecting actions among verbs / mini-sentences, instead of letters, which is a little annoying on a while (and pretty difficult for anyone whose native language is not English - like me :sweat:) Good job anyways!
I'm not pretty sure of how I've done that, but I finally managed to win, even if I think I didn't understood the rules very well… Or maybe did I - isn't this like a sort of Black Jack with funny dices? Anyways, most important is that, for my surprise, it was fun to play, so: good job!
Nothing more to say than Wouter52 (well, a little less to be honest, as I use genuine FF and not a FF in disguise :P). Oh, maybe that I would like to test a post-compo, at least to see what you had in mind before life show-up and ruin your LD
I'm not sure you tested your own entry before publishing, would you and you'll have find out that there's a serious collision issue in the just-at-size corridors… I suggest you reduce the drones' size by one or two pixels, or at least their hitbox. Actually, pardon my language but it's a pain in the ass to move through those - you have to go right-left-right-left etc. while holding move forward, and pray that you'll move one pixel in the good direction… :sweat_smile: I'm kind of stubborn guy, so I tried to go further, and I stopped playing when I suddenly got a "signal lost" screen coming from nowhere - I suppose this is linked to something in the game, but I didn't got it: is it the end screen of the game? Did I lose because my drones are out of power? Or some alien coackroach have bite their antennas?… Who knows… :thinking: Last but not least, missing music/FX is not important, but missing basic controls information is. When the game launched, it took me a minute to understand what I was looking at, and what I had to do except clicking on those panels on the top-left corner. :grimacing: For anyone who want to try: **CONTROLS** **• select drone: click on their function Drill/Scanner** **• move drone: WASD** (relative to the drone, ie. up is forward, not up of the screen) **• drill/scan: space** (you can drill the green blocks only, and white blocks are the ones to be scanned) edit: I think this collide issue can be take as a bug, and so you can fix it directly on your entry, you just have to tell it on the game page (and doing that I suggest you add the controls information too) And don't forget to play and rate some games to get rates on your's :smile: I will retry your entry if you fix that bug, I'm curious of what lies behind all of this…
@wouter52 The shit.js "engine" is a thing I started to make from scratch nearly 8 years ago (few weeks before LD40), just for LD. I've no other link with game making, it's not my job, full nor part time, and I don't see myself doing this for a living - I finally found a "studio" name, but that's mainly for the joke - or at least, for the moment. Pros: I learn a lot doing that ; it's mine, no need to credit nor pay nor anything copyright related ; it can be dirty, with few (or even no) code comments ; if I need something that don't exists or changing the behavior of an item or fix something that don't work properly, I can add/improve/fix directly the "engine" code ; same for debug, I can add some "console.log" directly in it to see if something weird may come from the engine. Cons: if I need something (same list than above) I must add/improve it by myself, and if it's too hard either I have to find something else, or spend lot of my LD time trying to code it, maybe with no usable results at the end ; as it's mine, not only I have none else to blame if it don't work, but I have no community nor post-sale service nor anything to get help on it, I can only give my trust to generic js forums and other tutorials, and if a bug is really "sneaky", I can spend literaly hours on it, more if I can't know if it comes from the engine or from the game code I'm currently on. But here, as it's just basically a conversational game, I absolutely didn't expected it could go so wrong on the coding side. So, I made the worst error you could make for a LD: I didn't started with the code. Not a single line before monday. Instead of that, I mainly focus myself on searching how the dialogs could go, and trying to translate them into not-so-bad english, as it's not my native language, and more, trying not to systematically use online translator (I mainly use DeepL), as I want to improve my english. But, well, that too, I didn't expect it would take sooooo long time. I even had to short them off. Here, you have mainly four "thematic" reasons for not paying tax, but I had at least two more in mind (four at the start, but I decided to cut it off a first time when I started to understand that it would take days…), and obviously, I started by the easy ones (short, simple dialogs, with very fiew interactions), and so, the missing ones are the biggest (well, it's more I had three and finally made only one), and so what I have is… Well, you said "stale", that's mainly what I think too. When I understood I should start coding, as I was not sure how much time I needed to finish the "text" part, I let it appart and (finally!) opened my IDE, thinking it would take maybe a pair of hours to made this little game structure, then maybe two more to transform the simple text I had wrote into a proper format usable by the code. It started well, then it goes wrong. Very wrong. Not "on/off" style, but the worse kind of bug: the ones that don't show obvisouly, but lies in the shadows and appears suddenly from nowhere. One moment I was happy because this was going as I wanted, and the moment after… "oh, that's strange, I think I maybe forgot to… well, not, this must works, why is this not working, what the hell is going on, each f****ing keyword is correct, but… whaaaaaat?!!" This is the kind of thing I can expect from a complex mechanics, but, hey, it's a simple dialog system, how is it possible that I needed HOURS to fight EACH of at least three, maybe four bugs (I lost the count as it took me so much time I nearly gone crazy), each of it as weird and obscure than the other. Then. Finally it works, cool. Time to get the text I wrote, and let it in the finaly working code. Oh, crap. This is taking way much longer than I think. Why did I not forecast that I could need it directly in the "good" format… And there we go: several hours where I expected only one or twice. But, ok, done. Done? Sure? Oh, no, testing the conversations, another bug shows up. And there we go for hours again…
If you're curious of the plain text initial version, it's also on the online game repositionnal, here: [conversationnal map.txt](http://workshop.xenedon.com/LD58/scripts/conversationnal%20map.txt) And you can compare with the "code" format of it, mainly at the end of [main.js](http://workshop.xenedon.com/LD58/scripts/main.js), and a little bit (ie. the "actions") at the end of [call.js](http://workshop.xenedon.com/LD58/scripts/call.js) And to answer the "what had you in mind" part, except what I already tell above about more content (and I planned too to add more alternatives text to existing ones - the "[ something | something else | another one]" and "full text 1||full text 2||full text 3" parts, actually way much sparse than I intent to have), I wanted to add sounds, like keyboard typing, unintelligible distant dialog, office and exteranl city ambiant, maybe radio… Well, you know, this kind of sounds that make this kind of game moody and funny. On the gameplay side, I had in mind more something like "missions" you could choose, having a bunch of case files to solve on a "ingame daily" base. On the game mechanics, I had in mind that the "citizens" could have more "dimensions" than the only existing "char" (ie. character, which is the meaning of "risk/difficulty" on the first game scene). On the story side, I had in mind that the player ("operator") was, in fact, a tax offender himself, serving his sentence here in the form of community service (maybe even having some objectives to fill), which would have brought an ironical tone to the whole story. Having really more spare time, I would have improve the graphic part, and for the joke, maybe I would have add a bunch of achievements, to get a double meaning with the LD's theme.
@wouter52 I was not especialy expecting an answer, and less, a speedy one :laughing: I have an example of mine about "things your own engine can't do, but most of the engines can": dynamic physics. I faced this issue pretty early, with my LD#42's entry (so, only the third LD I used this engine), which is the only one I published as "unfinished", because of the awful bugs with the physics. 7 years after, I still have in mind that, in an unknown future, I could fix this and make it work as intended. Among those years, I have searched and thought a lot about this, and I have some ideas of how I can make this kind of physics work with the particularities of shit.js (f.ex. the fact that the engine clock is not linear needs to do some hard maths to get enough precision - but if I don't hate maths still I'm not more a mathematician than I'm a game programer even if I like programmation). And by the time, when I needed some physics for a LD, I "cheated" to make something work on a peculiar form dedicated only for this game and not another (f.ex. LD#47, for which I'm still rather proud of the way I managed to get around the issue). Yep, as I said in the game description, this kind of mishap is an integral part of a game jam like LD, and if I was overbored of this I would have give up LD since a long time. About publication, well, I have a simple rule: It doesn't matter if the game is good or not, it doesn't matter how uninteresting it is compared to what I had in mind, if it's playable I publish it, and if it doesn't have any bugs that could break the gameplay I publish it in jam (and if not, as unfinished). And I follow this rule since the very beginning - as an example among others, you can give a try to my LD#27's entry "Little mishmash" (the link is on my profile page). The result is very raw, but can be played (and solved, as I tried it few months ago in a nostalgia, and manages to solve it even if it's hard, yet after all those years).
I like this original take on the theme. I collected every account I could, even when I had opened all the doors. Oh, and the guys I hacked had more money after I "borrowed" their account, so, after all, they not losed anything at the end. :P Good job!
Finished it all in a row without being stuck! …And then, reading the comments, I understood I've totally missed the little story above each finished level, so I finished it a second time in order to get this. Nice little puzzle, friend, and it was good to play again with a game made with your home-brew engine! Well done!
As asked, here's one typo I found: The Deployment Area, "loaction" instead of "location" About my feelings on the game, I think the screenshot will tell much more than any word: LD#58 - Remnant Collector - Flaterectomy.png _(well, there's still one that the screenshot can't tell: the 51st is indeed the guy at the end)_
P'n'c are my game type of heart, and even if this one is very short indeed, I loved the old-fashion mood and arts. Maybe a last scene would have be good, I really was expecting the grave robber becoming a ghost and having to pay the lunar tax :laughing:
I unlocked everything! Well, except if there's hidden ones of course - I'm not sure because of the progress bar on the book, but there still no interrogation mark in the book. Good job!
It was not easy, especially the last one, but I beat all the ghosts!
Infinite Boulder Dash levels with AI, good idea! I noticed that I had no sounds until I restart the level, and I would have liked to have the choice to get another level when finished, instead of just restart the same level, but still a good entry, well done!
I spent a (very - as in "litteraly hours") long time on it, but gave up with the order needing a blank stone. I understood very less of the alchemy process, just decoded the numbers and the use of some colors in the process (f.ex blue catalyst = sumup origin+right pigeon), got 5th blankest stone, and then… Even with the (light) help of the inspector I couldn't get further. The pixel-select on the place holders at the borders were neither of help. Good job anyways, I saw that you got an intersting idea and made it with deep thinking, but way to much difficult to understand
Why don't you rate other entries? Your little gem really worth to be played and rated, and so to be shown! I sucks at this kind of games but I can recognize a good one when I found it, more if it's a compo this polished!
Wow. In only 5 hours I would never end with a finished original puzzle game with several levels… Well done!
I finished, but decided to continue until they collected all what they could. I like the funny look they have, the funny way they walk, and globally the simple, unique and cute arts. This is not important that there is no purpose for the resources (except as a goal for next level, which is still better than what I've done for this LD), it was somewhat restful to watch the guys frolics here and there, trying their best to get what I asked them to get. Good job, especially for a Compo game!
I struggled a little at first time with the controls, but shortly understood how it's working, and finally managed to finish all the levels in few time. Arts are sober and make the puzzles understandable at first sight, as I like when it comes for a puzzle game. So: good job!
It was not as easy as I expected, and so I had to lose several times, but I finally managed to finish! Though I didn't understood what gives sorrow points (but only died once from this). Mood and arts are as special as every time I play your entries, and if now I'm used of those, they're still unique. Good job again!
I like puzzles. Took me a lot more time than I wished, but finished it, or it seems so? As I don't know any alien language, who knows…
Arts, mood and gameplay are good, the character is very original, but I couldn't finish the second level, as the camera is moving too loosely and that made me have sortof seasickness :sweat_smile:
Drawing is so restness, I should draw more often but I always found excuses to not. Thanks to this original entry I had to follow my imagination and just have fun drawing random stuff for a little while, and that's really cool of you to gave us this. But it didn't prevent me to ear and laugh with some… special talks from the adults characters - nice voiceover, btw. Good job!
Didn't made to the end (I lost when I became too greedy on gold :smile:) but I really enjoyed playing this one! I like this innovative way to play a strategy base turned game, and the arts are very fine for a LD. Good job, well done!
I sucks at this kind of games, and unfortunately I couldn't even finish the first level after tutorial :laughing: But still it's a good entry, well done!
Simple and sober, and with a strategical approach, even someone like me can finish! Would have used of arrows move, as with WASD I always have to change my keyboard configuration, but this is just detail and still the game is good, well done!
I didn't pass the square. Children are easy to spot, but flower girl and postman… Well, Almost all times I didn't spot the difference. And I didn't understood how I must "solve" the "probe" dialogs: if I go in their way, I lose, if I contradict I lose… :sweat_smile: And besides, when I lose I have nothing else to do than reload the web page, as there's apprently no way to restart ingame (and by the way, if I could I rather wish not having to redo the intro/tutorial and dirctly start in the square). All of that being said, I like the innovative idea, the awesome arts (graphics and music), and the global mood of this game, good job!
@yiwai & @krisss: well, I think either I had a bug with the itch.io web version and/or my config, as when losing I didn't was able to continue (I clicked randomly around but didn't managed to get nothing else than freezed screen while music continues), either it was a PEBKAC issue… But I will give it another try later, and if it's still doesn't work I will try the exe version.
@sonnie-sun: thank you, now I managed to finish! However I didn't encounter the ghost, so I will retry soon
I don't know how we're supposed to start without fail and reloading (and even if it's possible), but I finally managed to finish it. And I agree that the hidden one is the best of the collection. Good job, and bravo for the collector, this is a great collection!
@zidan-banan I noted that some of the items was falling when touched, sometime before they unlock anything, and assumed I couldn't continue if they are not in their cells anymore, so when too much has fall I restarted the game. But viewing your answer I suppose I was totally wrong :sweat_smile:
Thank you for testing my game, without any screenshot nor comments it was optimistic ;) I send it in a hurry (submission hour was yet under remaining half), there where (a lot of) bugs, and the score was just the most visible (but not the worst : one over others, in the version you tested, the "friends" was still quiet even when you tried to "pet" them with a chainsaw… XD).
@Elbcore : There is no win condition, the game ends either if you kill all the mobs, or if you have no more weapons. The score is the only thing you can change by playing severals times. About the aiming, yes, it was on purpose : at the beginning, I had in mind several different weapons, each with different qualities and defaults - for the chainsaw, it deals much damage, but loses usage even when not touching mobs, and it's aim with a poor accuracy. @Maskrosen : It was the main idea, but if I had start working on from the begining, and not after more than half the given time, I would have add much more "cute" elements to enforce this "Happy Tree Friends"-like contrast (including a childish music, and some sfx for mobs and weapons - oh my, this would have been so great with at least a good chainsaw sound, and frightened screams mouah ah ah ah… *hem*). However, I'm still happy that I bring a full playable game, even if it's a little repetitive and have only one mob type, one weapon, and the title/end screens are very poor. Thank you having play this little game, and for your comments.
@Rapter : your entry is way more better than mine, so : good luck to you! ;) @YumikoCreaciones : it's just a mash-up between childish mood games and gore, but I understand that it's not that obvious, due to the lack of time. ;)
@OmnipotentIndie : you gain score for each harm, but more by killing (if the "unnecessary" was about the gameplay, and not the philosophical idea :wink:). Regarding the short time, it's not the first time, and probably not the last - I don't count anymore the LD I had to start again because of something or something else (well hidden bug, bad starting idea, stuck with a lack of code skills, ect) @dijaguy : yep, at first for "panic" mode, I coded that the mob simply goes the opposite way of the player, and when the player don't move, just go with the player in their back. While testing, I understood that the first mechanic made them very hard to catch, and I could have kept only the second one, replacing the first every time (so, even when the player is moving), but I thought it would be more fun to have a little difficulty in that game, because to be honest, without that, it's pretty poor in gameplay. Maybe I could add some latence on their reactions, I will see that when (and if) I will make a post-jam version. If it can helps : I found out that the better way to play is by pressing multiple times and fastly the spacebar while pursuing the mobs - it saves chainsaw's durability, it bypass the chainsaw blocking moves constraint, and it is a little more accurate and effective. Anyway, thank you for playing, and for the feedback.
@deprecat : this was not my first jam :wink: I lost a lot of time and I restarted all from scratch 33h before the end. In my first idea I had more weapons in mind, the mechanic that prevent you to move when using chainsaw was a restriction for this weapon, sadly I didn't have enough time to give more weapons. But as said before, there is a trick to move, by pressing space multiple times fastly.
Oh, and thank all of you have playing my little game 🙂
@cristiano-m-garcia : I always play the games of who have commented mine - well, at least if I can. This is likely an off-rule of the LD ;) So I will rate yours soon. @gonutz : as said before, I miss the sound too - I found a chainsaw sound few time before the end, but I didn't manage to work on it in short enough time. Maybe in a post-jam version, if I find the time to make one. ;) @gentoogames : I don't know if I can do something for that, even if you tell me what your browser is. I use my own javascript engine since the last LD, and unfortunately I have not enough skills to manage much browsers, nor configurations to test it out of Firefox under Win 7 (and I have access to Chrome out of home). The only thing I'm sure is it don't work on IE, and probably not on Edge. :( But anyways, I will try to test yours.
*"I did plan on making a dating sim + Card Trading Game originally"* : someone did a dating sim + cards the last LD, and those themes are working well together ;) - see here : https://ldjam.com/events/ludum-dare/40/speed-date-shuffle I tried to make games but I only got quadruple 1 notes, so I guess I did it wrong :laughing: I don't know why, but the theme list windows don't fit to the content, so I have only ~half of the left and right columns names… I'm a great fan of Game Dev Tycoon, and what you've done in so short time is not bad! Hope you'll get more time the next LD. :)
I like puzzles, and this mix with a plateformer is not really common (I mean : multiple ways are used to mix those genres, but I din't see this one a lot). It was fun to discover the rules that are not in the tutorial, and how to use them wisely. Good job !
This game is good engouh! You should rate and comment games to get the 20 votes! This would be sad if you don't get rated. :(
Very good idea, and polished arts! I like Trackmania, but I'm very bad with F-Zero, and the controls needs some skills I don't have. The build mode is a little tricky to master too. Anyways, this game deserves to be improved in a post-jam version, there is so much work that can't be wasted! Good job!
Lot of juicy animation and sfx, and it's working a lot on the mood! The mash-up is working very well too, but this way, it works a little too well ^_^ : I feel like they are not incompatible, they even seems very close in this game. However, I never played Ultraflow, so I can't say how far they are from each other. Anyways, I just played a good, entertaining and polished game, as I could expect from you, as always. So, one more time : good job! :D
I love puzzles, and I hate runners. So, I don't know if I like your game or not… :stuck_out_tongue_winking_eye: But I'm sure of one thing : this is a nice idea, and a very good game, good work!
Good idea, challenging, very polished and good realisation within so few time! Very well done!
A list of available commands (with 'help' or 'list' command for ex.) would be helpful, and as said, some feedback on the todo list would be helpful too. But I manage to win the game, so I suppose it's working well like it is. As always with your entries, I liked the mood and the arts. Well done, especially for a LD you didn't plan to do :wink:
It needs a tutorial, or at least the rules have to be clarified. I think I have understood that we have to set a tower where it can fight another one, or some mountains or trees, but I don't understand how we can gain more towers to set, and the storm is coming way too fast so I didn't even see a tower destroying another one nor mountains nor trees. In that conditions, the best way to win is to set the only tower we have on the center tile of the game… Apart that, arts are good, and I think you have a good idea, it just need some adjustments. Keep going, this could be very fun!
121 on my best. Interesting idea, but there is some problems that make it less fun that it could. First, at each wave, at least one of the towers never fire. After few waves, it's handable, but for the first ones, losing is randomness. Second, it's really difficult to anticipate where the upgraded tower will end, and so, upgrading to 3 is also very random. And third, the only two-towers shape is vertical, and even with the ability to switch, this is still hard to get something good. Anyway, good job, the game is playable and enough challenging that I didn't give up until I win. :)
As always, arts and music are very good, as always, I discovered a poetic mood, and as often, there is a strong story in your game. But for the first time, I was truly frightened while playing, and for the first time, I almost cried at the end - you took me by surprise with a so sad twist! So, as always : thank you for the game, good job, and well done!
Very hard, but not because of the bug (everything is going well), I'm just bad at this kind of games. Good work!
The worst way for a speeddating, but for a game, it's a very neat use of the theme, I found it fun and hilarious. Plus, the combination is not only on the gameplay drive and dating : it's a memory game too. Very well done!
It was fun to play, and I like the genre mix. And the mood - in a race, one plays usually as a challenger, not as the cleaning truck driver! :laughing: I found also that arts are somewhat polished : I noticed lot of details in graphics, and the music, as simple and repetitive is it, goes very well with the game. Very well done!
Keyboard controls are very hard, but I managed to finish a race (alone it's more easier), even if coffee + wine are not my favorite apetizers (at first sight, I mistaked coffee with peanutz XD). Unexpected and very fun idea, I would like to test this game with appropriate controls and a friend. Good job, and well done!
I don't know if it's a bug, but after awaking all of the cats, they didn't fall asleep nor returns to their boxes anymore. In other words : when all the boxes where opened, the game was playing alone without anything else to do than watching (if it can helps, I played the windows version, because the web version was loading forever).
I don't understand how to go in the down part if I'm in the up one (and inversely), but except that point, it was fun to play, and the theme is well used in this game. Good job!
I absolutly don't understand how a calculation can drive the target of a gun, but it have absolutly no importance, because in this game, you kill ZOMBIES, and you do it with MATHS (wich seems pretty more effective than meth). Fun idea, simple concept, and effective gameplay. Well done!
I didn't destroy a lot, but I can't rebuild it exactly as intended. A sandbox game, yes, but a good little poetic one - and I love the mood and the arts in a whole. Good job, and thank you : it was a fun moment for me!
The concept sounds good, but I tried to play it with my S7, and it was hard to play. The scrolling works strangly (sometimes moving in the good direction, but sometimes not), the cards images seems broken (even if I can use them as intended), the text area overrides some interractive objects, so I had to reach them hardly by moving the phone as I could… Sorry, but I gave up after few minutes trying. :sweat_smile:
I didn't find any download button nor link on the page linked. Did I do wrong, do I have to buy glasses, or did you forget something ? :wink: By the way, if you used Unity, why not a web version ?
I think that some automatic upgrades would break the mechanic of the game, but instead of that, I suggest upgrades that minimize losses on some aspects. For example, a "blanket" upgrade that minimize dehydratation while resting, a "shoes" upgrade to reduce power needed to hunt, ect. Those upgrades wouldn't have levels, they would give a fixed bonus, but you can have severals upgrades for each gain type (eg. the "shoes" upgrade can be followed by a "bow" upgrade for the same effect, cumulative). Whatever, I found that playing this game as is was very pleasant, mainly thanks to the meditative music, and surprisingly a little challenging : I tried to reach the higher level for the three tools, and I sillyly lost my second game because I forgot to watch my hydratation bar. :laughing: Good job, I liked to play this game. :smiley: Edit : also, as the "spirit" bar can go down without dying, a win condition or a score can be make with it, for example by gaining levels of illumination each time it is fully filled (starting the game from zero, and restarting from zero each level gained).
As you warn about using full screen mode, I didn't used it, but this way I couldn't read properly the towers infos, so I wasted some of them, not knowing wich side it was facing. Except of that, I managed to win the game, mainly by chance. The concept itself seems good to me, and maybe deserves to be exploited more… Any post-jam version planed ? :wink:
What a strange and unexpected mood for a puzzle plateformer! I finished it, and this is not as short as one could expect for a LD, so good job!
The wall jump is pretty hard, and sometimes I died a few seconds before the count downs to zero (around 5~8 sec.) So I can just pass one level, because by chance there was no wall jump needed to reach the way out. ^_^
I really enjoyed to play this one! This is nice to see, nice to hear, and fun to play - well, if you can get the two better items on the first level, as I had the chance to, after few plays. ;) I did play on the web, but as I almost never do, I downloded an exe version. So : very well done!
I just replayed it to clarify something, and now I'm sure : there is, not really a bug, but an unexpected behavior. In the backpack, it seems that when you disenchant an item identical as one you have equiped, this one is automatically desequiped when the other is converted to HP.
Cute art, funny story, and simple good game, like your previous LD, and I'm not disapointed having following you! Good job! Sadly, I can't go to the 100 (I'm sticking to ~55), because the game screen size is way too wide, and my old PC lags as the game fasters (combination of clipping the screen, and browser memory management, I guess). I would like to test it with a smallest game size ^_^
@JOrbits : or simply by gliding finger left and right ;)
Cute, simple, and funny mini rogue-like. Good job!
I like visual novel games, and the mix with cards game is a pretty good idea, it gives it another dimension. In the dressing room chapter, I've got a bug that it was said that Sara call me, but the character shown was Griff. And in the final chapter, I've got a bug that the character didn't appear (I had the dialogs and choices, but only the background). Anyways, I had fun playing this game, good job!
Typing games are very hard for me, but here this is an impossible challenge - if I reached 20 seconds of game it was probably by chance. But no one can say you didn't follow the theme, typing game and runner are really not compatibles genres :laughing: Except the hard gameplay, I have to say that the realisation is polished, I don't see a lot of voxel games in LD (and in general), so that's a good thing to see that kind of render in an LD entry. Good job!
It's my 16th participation to a LD, and I never saw anything like that! It's very fun, way more than expected just knowing the concept (wich is yet very good on its own), but it's also very challenging : I'm not on sport games usually, but I spent some time trying to win this match - and I think I will give it a retry, because I lost all of my atempts, and I really want to win. If you don't get at least one award, I will not understand… Very well done!
Good match3 game, I like the idea of bad matches and having one kind of match that reduce the bad ones effects. But as often with match3, I miss a logical random filling : the random generator must avoid generating auto-matching tiles, without that system, you can lost just by the random generation, and not by mistake or bad choice. And appart of that, good work on the graphics. :smiley:
Nice arts! And good idea, but you may at least say on the presentation it's a 2 players game. ;)
Almost all the time, I can't fight those canon balls - that said, I'm not surprised, given that a sword seems not really effective against canon balls :stuck_out_tongue_winking_eye: - and so if I can't dodge, I take them right in the life bar. And the level I gave up was the one where dodging is impossible if you wanna go ahead (the level where, all the way, there are two canons in staggered position, in such maneer that you can't avoid *and* move forward). But appart that, it seems that you worked a lot on that game, there are enough big levels, and arts are good, so well done! :smiley:
Didn't get the point. I mean : after giving it some fancy hands, face and hearts as shadow, I escaped the monster a while before getting caught, then I fished enough too fill my boat to the half, going again in the forest, fishing again, and… And ? Wathever, it's not really important, I liked the surealistic and absurd mood, and giving I played it for at least five minutes (maybe more, I didn't count), it definitely can't be a bad game, so : well done! :smile:
Immersive mood, complete and full emotional story, and - oh - this amazing artwork! I got two endings, then I give up when I got stuck at work (get to work, speak with staff mate, get to the roof, read a bunch of people says, and when I get back to work, didn't find any interactive spot). Very well done, I'm happy to have following you! :thumbsup:
Simple idea, good realisation, game is easy to play and entertaining. Good job! :)
Good idea, and good realisation, but very hard (I reached 15 vs 21, but with one 3 points totally by chance from a long distance). As said, zombies should not be more when the player was eaten the last time. Or/and maybe the number of zombies should depend on the number of them killed the last time.
I like the art style choice, it adds a lot on the strange mood. Also, I don't know how, but I managed to win. Good job! :)
Good demonstration of incompatibility genres XD Juggling with cards, jumps, monsters and mana use for everything, it's a hell for me :P But this is a good game, you worked very well on it, so : well done! :smile:
I tried a bunch of rides and it was fun. I like the idea of playing against past plays, including mines, and choose xkcd draws as sprites is totally appropriate for this mood. Same question as Yngvarr : did you show this game to Randall Munroe ? :D
Nice and challenging, if you miss what you left behind due to the short time allowed, you really should finish that game to the state as you wanted to, because I think it deserves to be a full game. Good job! :)
I didn't understand if I could do anything else than fight the bandits, but I beat all the ones I saw before they get all my livestock - after that none of the two bandits left was seenable, but I guess it's normal. Overall, you made something very impressive and that I would like to see in a more advanced version! Good work!
Fun idea, good realisation - good job! Just one thing : why a screen so large and wide ? It was not very easy to play with only the center of the game ^_^
Quizz + horror. Quizz + horror! QUIZZ. PLUS. HORROR. Nothing more to say. But : well done! :scream:
Nice idea, good realisation, and it was fun and challenging to play. I like the overall mood of this game, and I found it very polish for a game jam, well done!
Good take of the theme, fun, and really challenging! It needs focus, strategy, anticipation… An interesting entry! Well done!
This was really fun to play. And unexpectedly challenging. I manage to win, and it was not as simple as I expected. Thank you for that game, and well done! :smiley:
Didn't understood how to play alone. The main idea seems to be good, but for a LD, making multiplayer games is the worst thing to do if you want to be rated - and even worst if the game needs more than two players, because while testing, main part of jammers are alone… Maybe you could make a video of a game play, so that we could see how it works and how it feels, and rate your entry knowing what we rate. :wink:
I'm bad in those two games genres, so I didn't made very good plays of this one, but this is a good idea and a good take of the theme, well done!
But… How is it even possible?! I was very afraid to be get by this awfull monsters in the abysses, with a… fishing/exploration game. Good job, for the game, and for the mood! I was a little frustrated that the fishs of different kind cannot eat each others, this would have add a strategic dimension, but this was fun to play anyways. :)
Cute, poetic and fun. What can I say more? Good job!
What a game, for a first jam! The arts are great, the idea is fun, and the realisation is working - even if some kind of feedback when clicking tiles would have been more player friendly. But well done, and I will follow your future LD's with attention :D
Unexpected idea, and nice realisation! I'm so bad with the pinball part that I lose very quickly, giving that I earn less than a ball value. But it was fun to play, so : good job! Note : I see that you didn't rate any entry. As it's your first LD, I don't know if you are aware of it, but you are supposed to test, rate, and maybe give feedback on the others's entries - make a game is just the half of a LD, rating part is the other half, and in my opinion this second part is as fun and teach as much as the make-a-game part. If you don't know where to start, I suggest you visits the games of the ones who tested and comment your game (and I don't say that for me, I see that you have a lot of games to test with the ones before me ;))
I got the TEK, but didn't find anything else to do after that. I think I have explored all the places and grabed all the items, but maybe I have missed one? This is kind of frustrating that I can have a better mech, and no one to fight with it… I liked the mood of this game, and the idea behind it. I hope you will make an extended version as a post-jam. (and if you want more rates, it's simple : go play and rate games! :slight_smile:)
I like the mood of this one! It was fun to play, and I almost get all the good points (did not understand what was the "2008 meme", and missed one shot in the last scene). Well done and good job, I enjoyed playing it! :smiley:
Original take of the theme! By chance, I have found the key and reached the end at first try without being lost, so I explored the entire dungeon before going back to the exit, just in case I missed something… :laughing: I would have seen a full typing need, instead of a "all letters of this kind disappear", but except of that, good job!
Not so short, for a first jam! Maybe you could just add a simple ending text on the last, but hey! This is playable, there is a bunch of levels, so : good first entry :) Don't forget the other fun part of the LD : try the others entries and rate them - you need ~20 rates at the end to get your notes, and rate others games is the best way to have it. ;)
Very good for a first jam ! Don't mind about the "placeholders graphics", I find them totally in the mood of the game, and somehow polished as placeholders (I mean, *my* placeholders are without effects XD). The gameplay is interesting, the game is hard but playable, and that's all the "mandatory" things on a jam. Well done, and I follow you, so I can watch your next LDs :smiley:
This game is not the state of the art, but I must confess that I played it way more longer than I had expected. And ending with all walls down, 71 cats, 70 dogs, 275k+ energy, and 1k+ discs, I feel like I somehow "win" the game. :stuck_out_tongue_closed_eyes: Good job!
Nice take of the theme, and challenging puzzle/stealth/cook game! It was fun to play, so good job!
As I promise, I play your game, and I don't regret it : it was fun and challenging, the mood was good, and the gameplay is an emotional release. Good job!
Effective and challenging, controls needs some practice to be used well, but it's fun to play, well done!
Arrrrrrrrrg! How am I supposed to concentrate while those… Those… How is it even possible that furnitures *attacks* me?! That's a nightmare… T_T If only I could… I could… Wake up… As you have probably understood, I didn't make it to the end - I mean, the end of the sudoku, *my* end, no matter, I just have to try solving the sudoku. And so, I think the theme is fully observed here. Well done - and bravo to the ones who have better concentration than me, and have win this very challenging game. ^_^
Simple yet fun and challenging. The gameplay and controls are obvious, no need to focus on how to do what. I had some lag, but I'm sure it's because I played the web version. Well done!
@loudev "Simon Says with ghosts" is exactly the idea that came up to me when the theme revealed! :smile: Well, not quitely, I think of a "Simon Says", and then the ghosts thing came while prototyping As my sources are not protected nor obfuscated you can check the "translations" pool directly in the code, at the very end of [game.js](http://workshop.xenedon.com/LD59/scripts/game.js) _(some have a bunch of alternatives texts, like this: "bla bla [alt1|alt2|alt3]")_ Also, you can see at the top of the same code that I originaly minded 4 signals, as with "Simon Says", but I finally kept only 3 because I didn't found any 4th "ghost signal" to implement :sweat_smile:
@gamebuilder Yes I must admit it was difficult for me to get several paralinguistics for the signals, that could fit the idea (ie. of thud noise for the first type, and being said by the character to point out the temperature change to coldest or hottest), I searched on the internet different times (f.ex. with tags "onomatopoeia" or "comics") but with… well, mitigate results. I could have stick to only one but I really wanted to have different ones randomly chosen, and thinking I probably used some that would not be understood, I added some visual clues so that at least, one can spot the temperature ones are always at the bottom right near the character, and the thuds always in caps between asterisks I agree about sound and music (I've done that for LD#45), but even using free existing music or sounds needs time… to find the "good" one and the fact that I had a call from my boss because of a wild "client emergency" that could not wait, and then worked three hours on it instead of LD, that didn't helped - but I love my job and my boss really deserves that I can be on board in emergency if needed (well, life is life) As for the texts, when I can (and have the ideas), I like to add some references here and there, from pop culture, from internet, or even commons proverbs or wordplays (here the game title itself is one, or f.ex. Maniac Mansion location is for the old game from Lucas Arts) - so, "The cake is a lie" is one of them too, it comes from Portal game and as far that I knows is still widely used as a meme
I tried but finally gave up with the boss fight, I managed several times to get to the "half life" skin, but having to jump /then/ fire-up because of the keys don't work more than two at the same time, it was way too hard for me… Good entry anyways, the hard boss fight didn't prevent me to give five stars, as it was really fun to play and I wouldn't have tried so hard if the game was bad :D
I doubt it's coming from my old Logitech K740 keyboard, as it don't have special format nor configuration nor feature (except it's illuminated, but I don't see it making trouble). I tried the game from my work computer (shhh! don't tell my boss) and its working well, and the keyboard is an old model from Logitech too (K280e). As I use Chrome/Win10Pro for work and Firefox/Win11Pro at home, I suspect this behavior is link either to Firefox, Win11Pro, or both combined…
fall exit feelings good you I don't know how many symbols exists, but I have a translation for 30 :grin: I have nothing more to say else than: amazing! I like the very polished arts, the humor, and the global mood of this game, I played twice and got the two endings. I just have a minor grief: the system uses hardware keyboard assignations, so one can't use properly other keyboard than qwerty - fortunatly, I remember where the keys change between french and US keyboards, but it adds a little challenge to the game (and btw that's the main reason I saw the "bad" ending… :stuck_out_tongue_closed_eyes:)
Over the years I do LD, I've seen non-video games, programming utilities, but never a radio streaming software until this one :laughing: For nostalgia, I searched Amstrad on the detailed page you linked (as it was the first computer I had), and found a dedicated one : RolandRadio.net. As it was not in your Jam entry, I downloaded the post-jam version… But nope. So then, I tried the direct links, and found that the site seems broken. So much for my nostalgia :rofl: But I enjoyed trying some of the ones you linked
@geckoo1337 Je ne parierai pas sur notre différence d'âge juste à partir de cette information. Alors à première vue, ça aurait du sens, car vu qu'on ne roulait pas vraiment sur l'or, lorsque je suis entré dans le monde merveilleux de l'informatique, Amstrad était déjà une machine peu récente, celui que l'on m'a acheté était un 6128 de seconde main, son ancien propriétaire venant d'acquérir un PC… D'un autre côté, j'avais déjà peut-être 13 ou 14 ans à l'époque, je n'ai pas commencé tôt, donc ça dépend. Bref, cela ne présume pas non plus que tu as tort, juste que cet indice n'en est peut-être pas un (mais le moyen le plus efficace d'en avoir le cœur net reste simplement de dire que cette année je vais gentiment sur mes 50 balais :laughing:) Edit : n'empêche, plus ça va et plus je me dis que le LD réunit une fourchette d'âge vraiment large, entre les quelques ados et d'autres du troisième âge, il y a vraiment toute la palette entre les deux, dont des vétérans qui ne sont pas vétérans que du LD :rofl:
I'm not sure if I finished the game or not. I killed all the eyes, including the special one, but the screen after the energy wave destroyed the pod was not very clear if it was the end of the game, or just that I didn't get how to avoid the wave (I retried one time more just to test but get the same ending). Gameplay speaking, fine adjusting the moves to avoid the fast punishing collisions was very challenging, but I finally found equilibrium combining the thrusts and mining at the same time. Well done anyways, the arts are good and I had fun playing it!
Almost everything I had to say, the others already said it! So, I will just add two little glitches I spotted: the light from the stove appears above the character after starting the fire, and the character walks backwards when you go from the left stool to the stove Amazing entry, as the previous ones, I really liked playing it, good job!
So cute and polished, as each LD! I spent way much time on this entry than I expected - but I can't help with this kind of game… Well, at least I found all the plants and made millions, and those bees are so cuuut… *hem* What I was saying…? Oh, yes. Good job!
I tested another entry with the idea of remake a complex signal, combining simples ones, but your's is way easier to understand and finish! (the other had more signals to combine, with more paramaters - including phase - and, most, no clue for each, just having to find the good combination only with the resulting signal…) I enjoyed going through the scenes, having sometimes to solve signals, sometimes plateforming. It's really short as it's for a LD, but I would have played more with this. I like the arts too, so: well done!
It was challenging, but I managed to escape! I like the idea of an ambiguous signal, that is needed to escape but very dangerous to use… And sometimes both at the same time It was fun to play and I had to use my brain a little, so: good job!
One of my favorites this far! Commonly I sucks whith this kind of game, but I managed to finish at first try, and I had fun doing it! And many levels, increasing difficulty, and even a boss fight! Good job, well done!
What can I say? This is cute, this is fun, this is a little challenging, and I took all the time needed to figure out how to get each battery, fails and retry until I get it, and then go to the next one… I don't know how time it took me to finish, but I didn't saw it passing by, and that's what any player wants, isn't it? Well done!
If you haven't opt-out for humour, I would have give you five stars, only for the "There are 1000 levels" thing :P With the first levels I was like "yeah, funny, I can find cool ways to finish the level" LogicEmitter0011.png And then comes the last levels… Well, I don't even understand how I managed to finish them, but I do (but I still don't understand how) LogicEmitter_end.png All that I knows is I certainly had fun playing this entry, so: well done, good job!
I took me a little while to get it, but I finally managed to finish - after many deaths, as I didn't saw how to find the real children until I had finished, and so I bruteforced it :rofl:
Yes, as I said, I didn't saw the clue until I finished the game, but I did find it eventually (and facepalmed when I did :face_palm: :rofl:) I'm not surprised if I'm first, as your games are always a little cryptic at first glance, but I learnt over numerous LD we took together that with you entries I just have to persevere to be rewarded with the end scene :grin:
I tried twice, as the first time I managed to lost myself in the first tunnels and as the final message is "connection lost", I wanted to know how I could have missed the way, and if I had missed anything that could have change the end. At least I found the answer for the first :laughing:
Well, I would _love_ to finish something this polish in so few time! :open_mouth: You are amazing, you know that?!
You don't see very often voxel used in a LD, and yet less often with great style like this! I liked the mood, the simple but good interpretation of the theme, and finding some cute surprises while searching for my unfortunate team. I finished it and it was fun, so: well done!
My best is 32s with few tries, I could retry until I get my mate just aside, like probably those who fill the leaderboard with scores under 5s, but… what's the point? :sweat_smile: The idea is simple (to play and understand), the global design is cute, and it was a little challenging to manage the search of both my mate and little mushrooms (and I bounced twice into the I-found-my-mate-but-I-m-low-on-stamina-and-there-s-no-mushrooms-in-the-neighborhood-:scream: situation :rofl:), it was fun to play, good job!
I didn't manage to get a single one… Matching the frequency is way too hard, and though I tried for long :sweat_smile: Arts are good, and besides the difficulty, the controls are clear and gameplay seems fine
Didn't took me too long (maybe 5mn ?) to find the first puzzle end, but I must admit it's not that easy, I understand that some didn't find it, as I mainly did only because there are very few things to inspect… The second one was anecdotic, but at the end I'm not sure of what you mean by exiting the room "backwards" - I assumed it could be a reference of some glitchs used by speedrunners on some games but I'm really not sure of that :sweat_smile: That said, last LD I decided to follow you and your work on a raw raytracing game engine, and I like to see that you improved it, and I will continue following to not miss the next (if it comes) - I started "messing with" computers things early in the 90's, and speaking of 3D rendering, especially with PovRay, thanks to a passionate teacher who shared the basis. It was an amazing new world for me, and since then I never stoped hoping that, one day, we could have real time full raytracing rendering… And that's what you are in by now! Not that the Gfx cardboards propose is bad, but… meh… this is still a mix with conventional 3D rendering, it's very beautiful but technicaly less… "appealing"
As I started, I was not confident I could finish, but unexpectedly I managed to get the end title! It was fun, even if I didn't remembered at first that I had to press space in order to accept calls, so it took me three "days" to figure out why I didn't had money, and then start the game again XD Good job!
I played it, tried some combinations, searched for any clue about the "alien speaks", even managed - I don't know how - to get the first button light green and get to second one yellowed, but finally gave up without understanding anything… Sorry, too cryptic, even for me :sweat_smile:
I loved the mood of this game! I managed to finish the first time but probably more because it was easy than thanks to my skills. No surprise with the end though, as the name spoil it a little :P Well done!
It was hard to beat, but I beat it! And fun fact, cloudflare had a problem just the moment I wanted to try your game, so I couldn't reach itch.io as cloudflare was looping on the anti-bot page, and so your game was litteraly out of reach because of a no response from the site :rofl:
A bullet hell boss where you have to stay close to a randmoly frolicking source… You devil! :rofl:
Well polished, challenging, innovative and fun! It could use some balancing though, rng was not kind with me until my last try (or at least nerfing some, f.ex. the down to 2 transmission limit is almost unbearable, especially the first time - ie. lv 75000 - I had this one kill me trice in a row :sweat_smile:) And maybe adding some clue about "retune", because it can't be used without selecting cards, but I didn't saw clearly if selected cards where used by it, nor if they all are, nor if it was to keep them or discard them… Wavelatro_LeReveur.png edit: gave it another try, and almost finished the game thanks to very big bufs, but… 2 transmission limit :rofl: Wavelatro_LeReveur2.png edit bis: I wouldn't have stop on a failure :stuck_out_tongue_closed_eyes: Wavelatro_LeReveur3.png
As said before by others, it needs searching randomly to find the english version, maybe you should set it by default instead of the other language I played several times, and the second one I ran into a soft-lock and had to die in order to restart, because I had opened 4th floor *before* getting the glasses, and then, when I came back the door was locked again but I had not the key anymore - I think either the player should not be able to open the 4th floor door before getting the glasses (for example by showing the 4th floor door key only with green lense), or either the 4th floor door still stay open, or either the key does not disappear I like this kind of game (explore/horror), I like the arts and sounds, however I didn't find how to finish the game, I've found lots of papers and hints to understand the story behind, I saw the scene with the girl dying, but then I don't know what to do, I always ends being catch by the monster in the last corridor…
It took me way too long time, but I cleared the map! (0/0 NPC) Aether_Raiders_LeReveur.png I would have used one or two more speed upgrades, and maybe any radar upgrade (like something to get targets directions), especially to get the last fireflies (?) ships hidden out left and bottom of the radar map, in less time than litteraly hours :rofl: but it was fun though