FoonLudum Dare ExplorerLD40 → Feature Creep Inc

Feature Creep Inc

By knarf

View on ldjam.com

CategoryRankScoreCount
Overall6152.7332
Fun5592.7931
Innovation2323.3931
Theme5582.8731
Graphics4383.0531
Audio2923.0730
Humor2612.9631
Mood4652.8131

Comments

pkenney 2017-12-05 06:17

I made a 7-feature game but I ended up more than thirteen thousand dollars in debt! Good thing that doesn't happen in real LDs. ;)

Took me a minute to realize what was going on, with the connection between the real world and the game world. Like, I'm inside the game that I'm creating. Or the game I'm creating is changing the real world. It's a cool idea! I think you just scratched the surface.

I managed to open the chest across the river, but not on my first play through. I spent a lot of time coding up shooting but then it didn't seem to happen in the real world. Why was violence my instinct? I could have coded talking instead...

It's brave that you exploring creating some of these other types of games you're less comfortable making, instead of sticking to your action formula.

gamedevzach 2017-12-13 18:06

Hey, most people won't install a Ludum Dare game. When you're in GameMaker Studio under "Create Application..." you should change the "Save as Type" to be either a compressed applications zip or a single runtime executable. I tried building the source myself with GM:S but was presented with a fatal error after I pressed any key at the start: ''' ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object oGameController:

Variable .(100029, -2147483648) not set before reading it. at gml_Script_countSelected (line 5) - if inst.selected=true ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_countSelected (line 5) called from - gml_Script_cameraManagement (line 1) - nSelected=countSelected() called from - gml_Object_oGameController_StepNormalEvent_1 (line 5) - cameraManagement() '''

In order to play the game I fixed line 4 of script "countSelected" which was: for (i=0; i<=instance_number(oDev); i++)

to just have a less than conditional: for (i=0; i

But I'm assuming you already fixed that in the install-able build :P

I like the graphics, and the gameplay was really ambitious, it just needs more time and work. Even then though, from looking in the source I can see you already wrote a ton of stuff. Anyway, I like seeing stuff like this that tries what hasn't been done before! Good job!

pur3 2017-12-14 13:42

I would have loved to play it but I couldn't get it to run, I'll keep trying.

knarf 2017-12-14 19:40

Hello there ! o/ Sorry for the blocking bugs !!!

@gamedevzach thanks a lot for your patience and excellent L3 support XD

That's kinda weird as their was obviously a bug in the code as you noticed, but the game runs anyway on my side so I did't even noticed that,

I've uploaded a .rar version instead of the hated installer, with the blocking bug fixed and I also re-added a line in the 'displayTuto' script that was unintentiously removed at some point before submission :/

@pur3 thank you for your patience, you can give another try with the *fixed* rar version if the heart tells you to :)

@pkenney thanks a lot once again for your reviews, each one is a heartwarming motivator :)

Cheers everyone !!!

pur3 2017-12-14 21:55

Hey I tried getting it to work again but all I keep getting a black screen. What I would suggest doing is going into GameMaker: Studio on your project and going to file and click "Create Application..." then once the window has popped up where is says "Save as type:" click on the dropdown menu and select "single runtime excutable (*.exe)" and finally upload that to itch/bitbucket.

Hope this helps! :)

jimbly 2017-12-14 22:22

Took me a while to realize you meant I *had* to use a controller if a controller was plugged in.

A bunch of text was clipped off the screen, including something that started with "SU" in the upper right which apparently ended the game :(.

knarf 2017-12-15 07:08

@pur3 ok, i tried your to follow your steps, I did not even know that I could build .exe it this way >D Something that could explain the black screen could be some resolution issue with fullscreenmode, if you ever try again and get a black screen, maybe you can try alt+enter to window it. I already have seen this issue with some games.

@jimbly sorry for the gamepad confusion and text clipping ; the "SU" thing was the begining of the "Submit" button :)

Cheers!

japes 2017-12-18 20:52

Dude cool idea! I love it! Of course it's not quite finished, there are quite a few bugs and I'm not sure what e.g. the smiley face at the top was for, but I see where you're going with this! would love to see it finished.

wooowooo 2017-12-18 21:19

Interesting. Somewhere along the way though I couldn't research "Swim" and I was unable to walk on water...not sure what I did wrong there but that halted some of my progression.

local-minimum 2017-12-20 11:37

I don't know if it is because I have two monitors, but the game didn't fit on my screen. Which made it hard to figure things out as some text ended up outside. I like the premise, but I must admit that I was mostly confused about the interactions and what I was doing. In part because the white text was a bit quick and hard to read and in part probably because some things where outside my view. I managed to make a game though.

franklins-ghost 2017-12-20 12:07

Liked that you once again chose to do something different for your ludum dare. Always enjoy seeing how you interpret the themes. Thought this gamemaking world building concept was an interesting idea and liked that you had to add features to be able to play and get around the map. Did have issues at times reading the text because of the speed and the cutting but was a unqiue entry with graphics that worked well in setting the game up.

valkling-friend-of-all-things 2017-12-20 18:26

Yeah, make a game jam game about making games for a game jam! That is how you get them sweet sweet ratings. ;-) Pretty fun after you get the hang of it. I mean, this game could be a LOT of fun when it is finished. So yeah, the game is obviously incomplete and glitchy but what it has it does well. The graphics and music are good and exploring is fun. Concept reminds me of Upgrade Complete. I'd definitely like to revisit this if finished. The only other thing I'd note is that the tutorial is a bit confusing. I kept clicking on the guy outside the house and could not get him to move. I reset a few times thinking it was broken before I found out that it was the guy INSIDE the house that I was supposed to click. Maybe move that outside guy a bit off initial screen to remove confusion. :-P

Anyways, here is a link to my game if you are interested in returning the feedback :-) https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000

niterich 2017-12-22 22:33

This was such an interesting game! I love the concept and execution, especially since you only had 48 hours. I think the tutorial could use some work, especially with the text; I couldn't tell the difference between a lowercase l and an uppercase I, and it all passed so quickly that it was really hard to read most of the time.

lereveur 2017-12-23 20:44

I managed to get a game with 15 features, and almost -40k debt. But I didn't understand how to make the other guys work with me (even if I develop the talking feature) nor to reach the chest and idea behind the river (even if I develop swim, I can't cross the water). Good idea, I think you would have something really fun to play with if you continue and go to a full post jam version. Good job anyways :)

querk 2017-12-26 23:21

Cool Idea , but i ditn't know how i win :P i like graphics and music. Good Job :D