Hey, most people won't install a Ludum Dare game. When you're in GameMaker Studio under "Create Application..." you should change the "Save as Type" to be either a compressed applications zip or a single runtime executable. I tried building the source myself with GM:S but was presented with a fatal error after I pressed any key at the start: ''' ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object oGameController:
Variable .(100029, -2147483648) not set before reading it. at gml_Script_countSelected (line 5) - if inst.selected=true ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_countSelected (line 5) called from - gml_Script_cameraManagement (line 1) - nSelected=countSelected() called from - gml_Object_oGameController_StepNormalEvent_1 (line 5) - cameraManagement() '''
In order to play the game I fixed line 4 of script "countSelected" which was: for (i=0; i<=instance_number(oDev); i++)
to just have a less than conditional: for (i=0; i
But I'm assuming you already fixed that in the install-able build :P
I like the graphics, and the gameplay was really ambitious, it just needs more time and work. Even then though, from looking in the source I can see you already wrote a ton of stuff. Anyway, I like seeing stuff like this that tries what hasn't been done before! Good job!