@kizilejderha Thank you for feedback. Keeping the original position is definitely interesting for this idea, it would need some different combat mechanics, but it's definitely worth considering if I ever come back to this idea. Destroying bullets was not something I intended at first but after I first saw it I started considering that a feature not a bug :smile:
@miltonnh25 Thank you for feedback, I know that the difference is not big enough, I wanted to create item system to make the weapons behave very differently but I knew I wouldn't be able to do it well in 48h.
@gamedevzach Thanks, I added a temporary upgrade system (you have to play faster to better utilize the upgrades you get) to counter that defensive play a bit in post-LD version 1.1.
@madeofst Thank you for kind words and suggestions. Some of the problems you already mentioned are already fixed in version 1.1, so it's nice that we both saw these problems. I wanted to create additional smaller rooms up to some of the bigger rooms and I did in 1.1, spawning too close was fixed and also in LD version there is always some small lag when changing the room, and it was also fixed, so the experience should be more smooth.