FoonLudum Dare ExplorerLD51 → Neon CGTD

Neon CGTD

By miltonnh25

View on ldjam.com

CategoryRankScoreCount
Overall914.0722
Fun614.1222
Innovation4223.5022
Theme1854.0922
Graphics7933.3022
Audio5173.2522
Humor9242.1119
Mood8303.1620

Comments

yeris 2022-10-04 22:00

That one is a nice surprise for me. I did not expect so much interesting tension between waiting for my power to load and the reshuffling of my hand - a very cool design. One thing I would explore is the placement system, as I did a lot of micro-mouse movements to fit something in, and it was slightly annoying (maybe an underlying grid or points with a snap). In terms of art, it fuilfilles its purpose, its readable, but the music added a lot of interesting rhythmic character to the whole thing.

applecore555 2022-10-15 04:56

This is a really fantastic entry, I didn't expect tower defense/deckbuilding/idle game to all come together so nicely but you really nailed it! Nice take on the theme and really solid game design. The art was simple but clear and effective and I really enjoyed trying out the different tower types!

defilerzero 2022-10-15 06:52

Great tower defense. The little bit of deck building really adds some spice to it.

lepoulet 2022-10-15 09:08

You did a lot of work alone to make this game in only 72 hours. Good job, really!

zoglu 2022-10-15 09:12

Fun game, the mix of tower defense and deckbuilding is a neat idea !

toppervideogames 2022-10-15 09:41

HighScoreNeon.PNG I had a lot of fun with this game! I was not expecting to be so focused while playing, it hit a great pace of always being active while still being a tower defense style game. Excellent use of the theme to add that bit of randomness to really spice it up. A way I can think this could be better if there was an option to also remove a card between levels. That way the bad starting cards can get completely replaced, instead of being filler space in the deck. The hardest part of any level is starting out as well, so an option could be to be able to pick the starting cards in some way, so an initial bad draw is not the worst hill to climb over. I really liked the extra aspect of the altars being an active energy farm, some more energy cards would add that extra layer of strategy. I really liked this game, I do hope you expand it in a big way!

sigo 2022-10-15 09:42

Really nice ! Spent too much time on it ahah

dimaswift 2022-10-15 11:49

amazing entry, got me hooked! It has great replayability as well

well done

asheko 2022-10-15 13:40

I just had the most fun of the week playing your game !

Loved the idea of building a deck and the shuffle of my hand every ten seconds made it even better.

Great job !

honey-pony 2022-10-15 17:45

Great execution on a fantastic concept! Deck-building tower defense is an interesting combination, because of course in deck-builders you generally are constantly playing cards, making it difficult to have concepts like tower upgrades. Instead, in this game, you are constantly building more towers, and that's interesting because being able to easily build many many towers is tricky to balance correctly. I think the balance in this game is pretty good though! It is not too easy, despite the ability to build many towers, but it is also not too hard.

That said, it does seem like the difficulty curve is that the beginning of each level is usually going to be the hardest part. I did have some levels where the ending ended up being harder, as the end had a bunch of fast enemies that were able to get past all my defenses, but every time I actually lost the game was near the beginning of a level.

I think that it could be nice to change the beginning of the level just a little bit to give the player more time to play their initial cards. I often was too busy looking at the map and trying to figure out where the enemies would be coming from to really make the best use of my time. So I think I would like it if there was some way to see the map before starting the actual gameplay, or if there was some extra time for the first round of cards and an extra delay for the first round of enemies. Either way.

But overall, I had a good time trying to put together a good hand. I think that there are cards that synergize well together, which is great, as that is always the fun part of a deck builder. My best strategy was using the sharps and the freezes, which went well together, I think.

nardandas 2022-10-16 05:47

Super super cool game. I really like tower defense games and combining tower defense games with a deckbuilder is super interesting. I always tend to always add too many meh cards to my deck, but it seemed to work okay in this game. I felt cards could be used for upgrades, perhaps instead of playing a card alone, you could play it on an existing tower of the game type? Not a huge deal, the variety in towers worked very much well enough for this game. I agree that a little delay at the start would help a lot, but the scramble to start was pretty fun. I expect the fix to this if you choose to keep going would be to balance the waves a bit more carefully. I dunno. Overall really fun, one of my more favored games this game, and I've rated 104 of them.

delpod 2022-10-16 13:24

Great tower defense and great idea. I was never a fan of that kind of games, but I like when people throw cards at stuff at genres I didn't think of and make a good game out of it. The tension of loading energy and changing hands also made it very interesting as it added additional layer of complexity. The music and graphics were very simple but it made it also easy to see what's happening. Also as mentioned above a break at the beginning for a couple more seconds would be nice, as I usually tried to throw as much stuff as possible, and it didn't plan, despite that I had a lot of fun. This is a great idea to develop it further in my opinion.

hawkin 2022-10-16 16:13

Solid tower defense game! The art style was simple but well executed--it focused me on the gameplay rather than a bunch of extra effects.

The card-based mechanic was a little overwhelming at first. The game starts, and I've not yet understood what all the cards do, so it took me a while on the first level to build up a defense. But once I did, I had a lot of fun with the different types.

The 10-second hand refresh, combined with the slow energy gain, was an interesting design element. It forced me to strategize to save up energy for when the big cards came around, as I couldn't rely on gaining enough energy within the hand that I saw it first.

monika 2022-10-16 23:42

Nice solid tower defense! I don't think I've seen that tower that replicates itself in other games. Is that a completely original idea? One moment that had me confused was that after my first loss, when I started a new game, I had lost my additional cards and was put back in the same level. It became clear later that the levels were not in any order, but at the time, it felt like they might have been, so it felt more punishing than it was. Also would have liked a pause button because games went kind of long. There were a few times when a wave would be suddenly a lot stronger than the one before, but in general, it felt nicely balanced and polished. Good work!

animawish 2022-10-19 20:43

Really cool game! Card game tower defense was an excellent idea, and I think you did a really good job of exploring the design space. I really underestimated the power of the Reap card at first, it's a pretty powerful effect. The drum loop was a jam too for how simple it was.

Screenshot 2022-10-19 143949.png