DeepBoulder by loveapplegames 2025-10-24T09:38:21Z ♥ 1
This is pretty neat! I had fun seeing the different kinds of levels it would generate, though I had the most fun when a level this was made.
http://tmtg.nl/ludumdare/ld58/cellspace-ld58.html?gamesrc=AtElE_rn4nwV-7FxO8E3jsgs4VNeVMtpn4k4gpEmwFOdUlgGhh4zg4H24O2EjgpF2gyOGwGG-arP95ugt4moNaF9xzyjic_CdjiqhyUwUHFomgqmwhX1pH-F-gUe_gPmwu4M16voUkaHnqGd9pF0qP95H2ypO0QGpAMgAsqE4FH2o4qO8QlojH1pGV2pP5EMlaO25df37P1F_gO1EfU0EtiGc0EkFnE-G_iH84hhweE-Pgo7MquIAOmGH_4N8Y1UoEdlyV3rMvgUXtx47W-riuwOH0HkG16iFvxXsojH_EsI-yMk7O_pl47VNkwod25H35GsoO0wVN84W0pU1xPXX8ikoF3xHEtgWvh1w5XszP0ijV1oW2hEpjmoA-H8xXPGP2xFvoGpF3HMloH8Ge3iFctoW26U0E9wEsgpqN14yw5W94Ee1wzUOFmhWV8iWtgUc95F9pMM8wzoG-4E26VsiPEvgEkpEc9gOurNemxnI2qnoFd9oE9joVngjHeVkwPlY8pjHtJ8hFkjWkyM26GmiU8oXugPUMuqNspVgUsqyW24Pv5rq-gMkiNsS3oP3ojH1xu4FWmjcX1hM9qGG1iGuMt4wrX94FFgFlrxHtxXFEeEtwrMkiEl4Nc0p5Mvi7zF-hVupwUupc0i4gPnwFMm6XuyVu5XtoP8qjV84UGHv6N2oF3pgoPkCGtxOtiWuyG34OwOm6E-hUvwW6PvpVswhr5F9qUyF_4ozHjpzNl5hV_pG1yOvoP15N2pVVngUuwqV3wFtqFOM26oHt6NrEuqG25jqe8wyrE0qiFfl5U9Rk7NXzGMmqXkogE2gEmw4EHF1yzG2qwyxOmw774OkyE2hH3pXjNmoUsiE_hW-wGu4U4Os4PtwEhXGkQGl6Ud86pMgF-pU-hElgEuqGqW9qG8p5NuhO1iKuxHc2qU3hV1xHf1hHl7GuxElRElhUl4Et5O0qV9xV9qMnoPs5V1pPjE0yWEkqVvyUt5EEHvgPsiO8hHnI2xSnxVvqoH9qHtyN8yqWM1oMU8gHtyHoO95O0pWcPkbtqGl6xU86M8hPlRsyPXPviO-qHE2iF1wwV2iGNMM0qNO-5W-pGUu5EV1iNd1qzO-pW16Nv6M-poFnpUM9iFtp5xzV_xUkhX1xyMLjXPHflqjVe0oNuwUUGniFX94pjyhiEHWt5oOtwyE05V-hN2yV8xO25N0xVn6U1qM1hHnhUnxN0gNVUOxN_h7FkKsyW9wUtgFnJ3yPkqiP8yGO2gMf3gV05PswqH1gM3qEe3pOX34V3qEthyPsxHkyPkg5GFmozEsqzV9pFF94Vv6yWmyjEmiPqPV94B9hH9pM8xEhhHup7wFeMxPngX86ozHt5zVkiqMl6Vu4FvoU0wV2RtwF6Vnq4UpzW2qOmxOlgzUmyUkoWuI8h7GliXE16wF9wOs5EmxFnoV0iGWXsqElpU84J0wO0oH3qPshE15V26rMl6rPthU1pqH1oqO_xG-oMW-xGu5El5404Pe1qM3gXn6N9wVdP2EspE9xqVvhHnoO97HuiMd3oEUGk79o5ocGfmIE_yVsoctoUM8HKW06Hev4g3YmQ_I85dswG-onep7kejmAOk7i0AF9q2BGuxgyH06c8CsAegW2wM8jFu9rpVQ4BmgPth5G3giX9AlyE9_TUt-DN19z4P4OEvlEc_G4F7nfclC3iX8H4J807gdlMhJm27oVnPxI03DwukoiuJFxnfgcDv1r4uI6lQk1b1wmCS8_bnpiGFqyt4lgl4FQ1_EoGyU4NwA1AFwEI-orruo2oHNfVpoud4VdshdP_O8OG-ockG_iWmN5qoraOq_d4B_Ql4wclqJ0gR__DsIllFhEGhgwRGef6ntAiZEqdRP2gwudxBNqpNlgL7usYi-n44YWzPS-tFI10Fwe9B1-DwmtwzNqBnuFm4hyAulFqWo_A3hiP8zPglsI2D2kF3Fok04xFos0gh7cmBsmG2GN_yFzGJ3sHG6SvA8sHB1kFQ4msAnDwu9Aw3soBmlFw0Yo1tgAttFAskGM24NtB2sHWlEyGwt9QsElE_jEwmvgC10HkgEsIAwOX8PHpveIgkJumME5POtoj5qPFNwgFrEO6QvnMZEEEiIJEYWEy9kJh_kBMgklJ-KzI0nMogAmtMreF7OPfs44ftoPPX8h5PuoH25lbnxOnjUuZ
It seemed impossible at first, and very easy to get stuck in with a wrong move. It is possible to beat though, which makes it rewarding to keep trying. The movement can be tighter as it is easy to move too fast, and the boulder movement is sometimes unpredictable. The biggest level that would get made was a 9x9. Overall though this is a neat game!
LD59 — Signal (20)
Signal Breaker by Senso 2026-04-24T20:24:17Z ♥ 1
I managed to save humanity! I thought it was pretty easy going at first, just had to line up shots that didn't hit the big scary red skull. Then I noticed I kept taking damage and realized that skull number was persistent damage, and I had to adjust my shopping strategy to invest in health and defense. I did have to balance where I hit the shots, which makes for good choice making! Well done!
Call For Help by bling 2026-04-24T07:31:59Z ♥ 2
CallHelpScore.PNG Hey, I was having fun! I did find the gameplay loop simple, but it was very enjoyable regardless. My first run I only managed to get to medium signals, then the second run I got to the hard signals very quick and got this score. It never did trick me, though the audio cues were more tricky than any of the visual text or buttons lighting up. Funny messages too. Some more choice involved would be an improvement, but good work all around!
Return Signal by CaptAndrey 2026-04-24T05:51:38Z ♥ 1
Very well done, the presentation is excellent! The gameplay and visuals perfectly capture the feeling of sending a pinged signal and waiting for one in return. The levels do add a surprising amount of tension with more things to signal to, and their slow but steady approach made me nervous. I imagine if I needed extra signals to send, the ID system would be used but I never ended up needing it. A good way to increase difficulty would be to have the short list of signals to use change each level, as I did get comfortable with the first set of sequences. I had fun, good work!
M0NK3_CONTROL by Adam Gallina 2026-04-23T08:56:43Z ♥ 1
I had a funny playthrough of this game. I spent a bit too long looking for the generator since I didn't fully enter the room it was in, even with the right scan going. Understanding why those doors closed on me took a while even with the document telling me I was supposed to lock them. By sheer coincidence I believe I locked the last enemy in the room with the password, so I had to wait a while to get it to move elsewhere.
I really do like the typing interface of the game, the waiting around and time it took to figure some things out did add a bit more frustration than I thought it would. Tony also talks way too fast, it would be nice to have dialogue proceed on click instead of automatically. I do think the presentation was really well done, and I did understand the controls right away. Just knowing what the game wanted from me was bumpy. Good work!
Seeking The Signal by Jesse Martin 2026-04-23T06:13:32Z ♥ 0
The atmosphere is set well, the multiple ambient noises and fixed camera position that only rotates to follow the player character. What to actually do in the was beyond me, I spent a while clicking every pixel I could get the mouse to click on and the only things I could pick up was a gas can and water. I could make the player walk down both sides of the road far into the distance, behind the gas station building, and even clip through it. The only change in game state I could notice was the road gate going away when I got water, which did not clue me in to much. Some controls explanation would be nice, even just to say that only left mouse button clicking does anything. Point and click games do have the trouble of having puzzles that can seem weird to solve, so an in game hint system is vital for a player to know they are at least on the right track. The concept seemed interesting, I would have liked to see more of it. Good work on the visuals too!
We Trust You Are Well by atmospherium 2026-04-23T02:49:39Z ♥ 1
Very clever use of three signal sliders! I liked the story as it unfolded. I made sure to see what each of the three paths looked like, nice to see they vary some. I got chills at specific parts, seeing what the text would spell out. Well done!
Subpar Treasure Seeker by Phasmantic 2026-04-22T22:08:29Z ♥ 1
I managed to get down to 16770 meters deep. I went so far in that darkness the ocean was splitting in the background. The horrors of the deep ocean can be scary, thankfully this game was fun to play! I also collected $11500, even without anything to spend it on it was fun to find and collect it. A nice touch that deeper chests give more money as well. The audio was on the loud side, though I can understand very well that getting a good sound balance is tricky. It would be interesting to see what this game could be like with some more time put into it, good job!
Void Signals by desi 2026-04-22T21:44:08Z ♥ 1
A neat game that I enjoyed! I liked the different types of riddles that had a mostly integrated theme with each other. Hearing the sounds from boxes was funny and novel, though I would have liked if the sounds themselves were a part of the puzzle solving process. The ending was nice too, I found the secret slope in the back.
Remote pest control specialist by sledzik 2026-04-22T19:51:11Z ♥ 2
I had a lot of fun with this game! I liked having to switch between the two vehicles to balance setting up towers and being the main mobile damager. I was able to keep up for the most part, then the red bugs attacked and got me pretty quick. I did find a funny exploit though. Pressing continue put me back in wave 12, with only the lowest bugs spawning. A lot of them spawned, but a few quick towers was enough. Then it was easy from there to have the humans win. It felt like a different difficulty mode, so it worked out to still being fun! Good job!
Meerkat Panic! by yoko-san 2026-04-22T08:32:42Z ♥ 1
The meerkats are adorable, I liked how you call out their names to warn them. There are a good number of different animals to look out for, and even the predators have some different color schemes. I could even tell some animals based on their footsteps.
I played what seemed like a pretty long while, and the game didn't do that much to change up, or have an ending to reach. The need to cut features for the time limit is a very understandable one! Still good work with what is here.
Freakquency by akaPythius 2026-04-22T06:11:39Z ♥ 2
Very solid entry! The central mechanic was easy to grasp and used well. An indicator showing the pattern would have been nice, but four colors is not that many to memorize. I like the art style used, and the funny poses the character does for his actions show a lot of personality.
The character did get stuck on the ground at one point and I needed to restart, but it was early on so that is a very small nitpick. Audio was nice, levels were nice, a good game to be proud of!
Between the Pulsing Stars by Carraka 2026-04-21T22:00:58Z ♥ 2
The presentation is top notch! The story is well done, and it was nice to see the planned endings still viewable in the game. I really liked the set up, and the mechanic of finding and recording signals. I was only able to get the bad ending though. No matter what I recorded on several playthroughs and with different approaches, I only ever got static as my email responses. It may have helped if there was more of an indicator that what I was recording was part of something important.
Still, great job on the sound design especially. I'm pretty sure I could hear what was needed to.
Syagori, don't listen to anyone! by HNKXOBKA 2026-04-21T20:51:09Z ♥ 1
I was able to protect her, even if her life became dreadfully boring. The simple choices in keeping her alive do encourage thinking ahead some. It is pretty easy to let two bars down to nothing and get the worst ending. It feels like the dialogue choices impact the stats, though I may be reading into it too much. Great mood setting, a real catch-22 situation where there is always a down side.
packet_loss by NikaZ 2026-04-21T20:06:42Z ♥ 2
Excellent game! Outstanding in all remarks! I was initially wondering how the gameplay would evolve while getting upgrades, though seeing on a few playthroughs how the choice of upgrade impacts other aspects was very neat! It ensures that there is always a bottleneck in the process, which causes more hectic gameplay, making it engaging the whole way through. I also like how you can pet the cat on the title screen, very cute!
Pzants by LemonChicken47 2026-04-21T10:00:18Z ♥ 2
I made it home! The presentation is well done. I like the concept of the signal mechanic more than how I ended up using it. The followers would scatter at any hole instead of going it, and I couldn't call them back until they came back after the gauge drained. The fireballs were enough to get me to the end, I do like the sound cue of a spider showing up. The fancy ant design is cute as well.
Bol Finder by Maakole 2026-04-21T06:07:21Z ♥ 1
The movement system is really well done, I like how there is momentum in turning, and the character sprites reflect that. They only change direction when the momentum goes in that direction. Visuals are well done. The actual game portion is simple, but that tends to happen when time limits are imposed. There is at least dialogue indicating everything has been collected. I am very interested to see what you do with this project next!
Plug n Play: Mixed Signals by LandoSystems 2026-04-21T03:03:10Z ♥ 3
PlugPlayWin.PNG
I had a pretty good time with this game! It looks good, sounds good, plays good, and is pretty silly with its jokes. I managed to beat it on the first attempt, apparently without losing any cities. Either the strategy clicked on how to move signals around, or the cannons doing most of the work for me, worked out. Another weekend well spent, great work!
Super Space Rescue Game by ofoof 2026-04-21T02:26:46Z ♥ 0
You may need to update the game again. It opens, but I only see something in space with a radar and numbers on screen. No buttons move or react to anything. I'll have to check on this later.
Treaty by Nidoprince 2026-04-21T02:18:55Z ♥ 1
The concept is interesting, and I did try to play it through a couple of times. I could mostly keep up with each province changing as the news came up, and clicking fast to change it to a new color. I could send out scouts and treaties asking for what my country needed. At the end of it all, I did not know what to do with all of this information the game was giving me. Every treaty was rejected, and the game would black screen eventually in what I believe was a game over. It was clear enough to see what was happening. Red was my country, and it was always losing the wars. I did really like how it took time to get specific information, a good use of the signal theme.
Dragonia Siege by Euler Moises 2026-04-21T01:54:47Z ♥ 1
Very good presentation, the music changing when going inside a building is a great detail. I managed to get up to three jewels. The easy one, the shovel, and the illusion one. The two harder ones were found somewhat on accident, as I was just walking all over the map after a while. There are a lot of dialogue and hints, though try as I might those other three jewels are beyond me for now. The three endings I did get were funny too, I liked that at least the third one is considered a good ending. The difficulty in knowing what to do is also very reminiscent of older retro games, so in that regard you did a very good homage as well!