Robotbotbot by alpharock6 2022-10-04T00:47:30Z ♥ 2
Nice game! Great use of the theme.
I really missed a more precise indication of the time left for an action to repeat. I mean, the bars are little and it's a bit hard to get the timing right. A little "3/2/1" counter over each bar when it's almost empty would help.
LD54 — Limited Space (29)
Time it right! by andriybyelikov 2023-10-21T16:04:49Z ♥ 1
I loved the concept. Certainly it needs more polish, specially in the matter of ease of play (usability). Simplify the controls/interactions as much as possible, so the player can focus on the essence of the challenge.
Of course, the game needs more levels, and the first levels should have solutions a lot simpler, I'd say even trivial, given how innovative the gameplay is. It would help the player to get used to the timing (as well as to the controls) while still beating levels, instead of plain trial and error. Maybe introduce new explosives and fuses through the levels, starting with only one or two available in the first levels.
Great job coming up with this!
nada [-2].png
Exploit the Tiles by cd7 2023-10-20T03:35:15Z ♥ 1
Nice mechanics. Not very challenging by now, but fun anyway, I liked it =)
Here are some points that I think could improve the game: - The win condition wasn't clear (I didn't really know it existed, I just kept playing until I won). I see the oportunity to have several kinds of goals (expand by N tiles, generate some amount of a resource etc), and set new goals randomly or once the previous one is achieved. - Moving the mouse near the borders of the screen moves the camera, I found myself constantly moving the camera by accident because of this - New cards come too fast, you don't have much time to read and choose which to use - Balance resource generation so the player has to choose more carefully (which reinforces the previous point) - Cards are a little hard to read, and unreadable when scaled down. Also, a succinct indication of the effects would be good, like "+30 🪨 / min".
Maybe you're already addressing some of these, and I'll surely enjoy playing it when updates come, good job!
Plump on the Stump by Bloodbane 2023-10-18T03:22:39Z ♥ 1
It has both a nice nostalgic Bomberman feel and a bullet hell feeling, I loved this!
In Endless mode I noticed that sometimes it looks like the shots should hit enemies but they don't. I think adding a shadow to the shots would help.
Arrow keys also move the character, but they don't make you shoot in the direction you're moving, I believe this is what is causing confusion for some players. Also, I'd suggest making it shot not only in the direction you're moving, but in the last direction you moved as well.
Grandma Won't Stop Buying! by WeirdBitGames 2023-10-18T02:19:25Z ♥ 1
Nice idea! Not very challenging, but funny anyway! Feels like a promising prototype. I mean, it's funny to throw the packages and see the mess, but you can just always pile them up instead.
Limited Seats by squirrelsoft 2023-10-14T13:09:43Z ♥ 2
Great idea! Fun and challenging. A little overwhelming however when lots of meeples start to spawn, you don't quite have the time to get used to it.
It's hard to interact with the seats because they are small, it would be better if a magnified view of the seats appeared next to the train when the mouse gets close. This spoils the gameplay a little since it involves agility.
Anyway, I was able to beat the levels, and I'd love to play a version that adresses these issues. Good job!
[Edit] A final word, I think you should give the player a few moments to look at the level and grasp the connections before it begins =)
Down Below by Draekdude 2023-10-14T04:36:36Z ♥ 1
Nice! I liked the style. Keeping track of which direction I was facing was hard at first, but I got used to it after a while.
The main issues I had were already pointed out -- mostly about feedback. I thought statue feedback was buggy, but now I tried it again and realized that's because the sound comes late, half a second after clicking -- more than enough to cause confusion since the player has to discover what's happening. (Edit: Moving stops the sound, which worsens the issue.)
A few points about interaction: When you click on a door to close it, then click again before it's closed, it stops in the wrong position. Also, I was able to interact from any distance. Clicking on a statue right after interacting with a door makes it stop halfway, but that feels about right.
Played it until I made it to the end. It took me some time because I mistook two statues near each other to be the same one, but I think that was my fault haha. Great job!
Parking Ltd. by Hawkin 2023-10-13T19:56:07Z ♥ 1
It's fun how the game becomes a complete mess, including cars blowing up XD And I liked the difference between the days/levels. Good job!
It's good that you can clearly identify patrons (I've played another entry that fell short on this). However, it looks like they come back in the exact same order they leave their cars, a little randomness here is the only thing I really missed.
Turbo Tumble by bad_fetus 2023-10-11T12:53:21Z ♥ 1
Great game! I liked how fast you can go and still stay in control. This is what I'd call a trail hell hahaha specially level 3.
Unfortunately motion sickness made me stop, so this is where I'm stuck for now:
Thisa.png
I feel the camera position could be improved somehow so it's easier to know what's ahead, and maybe even reduce the effect of motion sickness.
Doodle Defenders by martinboue 2023-10-10T18:29:06Z ♥ 1
Nice game! It's simple but entertaining. Played it on mobile.
My first improvement would be further limiting how much units you can place.
Thinking of other possible improvements, I missed more elaborate mechanics. Particularly it would be interesting if one line somehow affected the others -- not quite the vibe, but think of explosions, or maybe a way to move units between lines.
Also, new weapons (instead of/before enemies coming in massive amounts) would be nice.
Pegaseal by Miller 2023-10-09T18:09:13Z ♥ 1
Nice! But I could only watch the video. Unfortunately the game crashes if I give camera permission. I tried it on a high-end Android device.
Rabbit Hole Run: Don't Lose Your Head! by ryusui 2023-10-09T17:20:06Z ♥ 1
Solid and fun entry! I like how it goes well beyond basic platforming. The storytelling was a nice touch.
I'd say the sounds didn't work that well, but still better than no sound at all.
A little bug I've found: When I jump and die like this, Alice respawns running left instead of right:
Bug1p.png
Bug2p.png
I'm surely coming play it again if I don't have the time to reach the end now =)
Final Frenzy! by almost 2023-10-09T05:32:03Z ♥ 1
Incredibly creative and well executed!
It forces you to "study for real", pay attention to details. I got tired after playing a while, but that's mainly because it's 2 am 😅 I like studying and I'd like to play it thoroughly, I'm just not able right now.
So many good aspects -- I'll just highlight how realistic (hence immersive) sounds and graphics are. Well done!
Cosmic Caster by Whysper 2023-10-09T04:41:05Z ♥ 1
Interesting idea!
I wasn't able to get it to recognize an "M" till I realized how I should make it. I knew it was what I needed: 554 points after I got it.
The Tutorial and Practice Drawing help, but I think less enemies should come in the first minutes of play for the player to get the hang of it. That aside, it's a fun game, good job!
Tanuki Trouble by xett 2023-10-08T04:12:49Z ♥ 1
Lovely game! Solid entry, pretty fluid gameplay, also good for speedruns. It's nice that although the tanuki has the skill of infinite jumps that doesn't make the game trivial.
Shrinking Universe by Snorps 2023-10-07T20:27:57Z ♥ 1
Fun game. It's very hard, but then I went "challenge accepted" haha
I'd prefer moving with arrow keys since I'm right handed. I held the keyboard in a weird position to play WASD with right hand and got 106.
I appreciate it being hard, but the box sometimes just kills you, period 😅
The Cauldron Coven Coalition by Sarah 2023-10-07T19:54:18Z ♥ 3
Nice concept with great potential!
I managed to survive and win, however, I couldn't fully use the mechanics -- it's hard to remember all the elements and really think which one I need where. I wish villagers came in smaller hoards at first. Also, even if I'm able to remember the colors, it's hard to recognize them.
A technical issue, if you try to move the camera out of bounds, looks like it's position keeps being increased or decreased, then you have to bring it all the way back until it's in bounds again.
Anyway, bypassing these issues, it's a nice and fun little game, good job!
Swear Jar by Steffo 2023-10-07T15:19:43Z ♥ 1
Great amount of content there!
I don't really like this kind of games, but it's so nice it kept me well entertained for a few minutes. It's polished and has fun mechanics (mechanics I'd love to play more with). Well done!
[edit] I played it on a powerful device, and the game lagged once, when there was a LOT of coins (before I understood how to spend the coins) and I turned the phone.
The Dark Forest of Utharios by Elitemoni 2023-10-07T14:54:09Z ♥ 0
Nice idea! (I'm biased because I like bullet hells hehe)
Great potential, it's nice the player can strategically feed the pixie or save for later, that mixed with the craziness of a bullet hell. But the pixie doesn't always go in the better directions, and it feels like things are getting out of control.
Anyway, it's fun, good job!
Space Knight by darzu 2023-10-07T12:22:14Z ♥ 2
Interesting game!
It felt a little hard to control, but I believe the real issue was the camera position -- the character obstructs the camera, so I had to turn the camera to be able to see my goal and ended up not going exactly where I wanted.
I eventually died when I could see no oxygen nearby :') Good job!
[Edit] One more thing: I think there's no way to let go of something you already picked up, that may cause problems for the player if he mistakenly gets fuel instead of oxygen as I've done just now hehe.
The Final Years of Atlantis by kleinzach 2023-10-07T05:09:15Z ♥ 1
Funny idea! Not exactly my kind of game -- anyway it was fun to place some buildings, look around, create little patterns.
I was writing I missed being able to see the city from closer, then it was a complete joy to discover mouse wheel just does that =)
HyperCop by muffintrap 2023-10-07T04:38:05Z ♥ 0
That's a good start! Graphics are nice, and the concept of having to hit only specific ships brings interesting mechanics.
On the technical side, there's a little bug: if you go forward/backward and sideways at the same time, the forward/backward movement won't stop until you stop moving sideways.
F.R.E.D by Mr_Field 2023-10-06T19:55:07Z ♥ 1
Great, I really liked it!
At first, I didn't know what to do – my monitor is in portrait, so the game window was too and I didn't even see the line about destroying the ooze. I'd suggest highlighting it so even in these conditions one couldn't miss it.
That said, it was overall a great experience, I "feared" the ooze the first times it got close, and having different ways to destroy it was creative. Good job!
Crumble Cave by SpacemanStan 2023-10-06T16:20:25Z ♥ 1
My first impression as I start playing is: it's hard to move around without falling in lava – but that looks like a fun challenge.
Maybe that's intentional, but it's a little too dark. Also you can still jump after you die.
I think controls would work better for me if A/D and Left/Right were swapped, so sideways movement and jumping were controlled with the same hand.
Xtreme Valet Sim by Studio Nogg 2023-10-06T14:09:33Z ♥ 0
Nice concept, funny "cars" hahaha
It's hard to tell what car belongs to who, but the idea has great potential, and playing was fun anyway.
Gravity Warp by RMHeuer 2023-10-06T01:54:01Z ♥ 0
Fun game! And I particularly like this kind of interpretation of the theme =D
I don't know if that's good or not, but being fast enough you can win many levels just by changing the direction of gravity mid air. As this does require some skill, I don't think that's a problem. Well, as I'm writing this and playing, I reached levels where I have to use this, so I just discovered it too early =)
Something that made me lose a couple of times is that the character starts moving right after you press space if you're holding an arrow to choose the new direction. I mean, for example, you hold right arrow, then press space, then right arrow immediately causes an unwanted movement (although I know you don't have to hold it, but holding is more intuitive). Maybe movement should be delayed a little bit when you just keep holding a key, or that key should be completely ignored until you release it and press it again (that would work better for me I think).
Good job!! And here's an interesting screenshot hehe
Shot [-2.5].png
On The Edge by mhorth 2023-10-05T02:14:26Z ♥ 0
Nice game! Great ambience, enjoyable puzzles, great graphics.
Didn't make me feel like I was stuck like some point and click games I've played (although I was a kid back then). The contrast between the happy song at the beginning and the game afterwards was a nice touch.
Almost won on the first try, but only did it on the second one.
Someone said it's too dark -- I started playing on a TV/monitor, and it was perfect. But I switched to my notebook's screen, and it was indeed too dark.
LIGHTDANCER by xk_the_name 2023-10-03T01:28:57Z ♥ 1
Great gameplay, a neat idea and very well executed. It's a little hard, but that's not a problem at all. I had some difficulty aiming, but I believe it's a matter of getting used to it. The game has a nice nostalgic feel.
Asteroid Base by JOZGames 2023-10-03T00:54:12Z ♥ 2
Took me some time to fully understand. Very interesting concept. Looks like these mechanics may take quite a time to master. Also, great art!
I missed being able to select the pieces using the keyboard and use the mouse only to place them.
Good job! =)
Shrinking Space by Ruben Rosenmeyer 2023-10-02T23:55:36Z ♥ 1
Audio and graphics make it feel like a complete game. The overall experience at first feels somewhat frustrating, because you can't do much against the elements that kill you, and the game ends so quickly.
The red ball seemed impossible to avoid, but after a few more tries I got it, so it feels a little more fun now.
My score: 1920