Mr. Second by Marvis 2022-04-21T14:00:24Z ♥ 2
I made it to the end. I'd like to give some feedback though. First know it's an impressive effort with good art/music, but honestly the gameplay was quite unpleasant.
I feel like this game really really needed some playtesting or just a more clear vision from the beginning because it feels like a already a bit slippery precision platformer with a mechanic put on top of it that just gets in the way of the gameplay. Most levels the time mechanic is just something that will kill you because it grabbed you mid jump. Or it swaps your position but half carries your momentum so you hit spikes or several other things. It's very frustrating to play.
If you have a game like this I think it's super important to decide what you are trying to do. Is it a puzzle game? If so most of the gameplay experience should not be accidental deaths. If it's a puzzle game the switches should not extend a platform for half a second. These platforms seemed designed to troll you into jumping just to retreat before you can get there because it's not a super responsive platforming system. I see no reason these were designed this way.
If this game is meant to not be mainly a puzzle but instead a platformer then you need a good feel for the mechanic such that it enhances the platforming rather than impedes it.
When you make a unique mechanic you should ask "what makes this fun?" and then design the levels around that. Most of the levels felt very haphazard. Multiple levels were beatable as just one of 2 instances of the bird.
The whipping back and forth camera felt jarring. Maybe if it was a longer amount of time you stayed on each version, or maybe if it was a shorter amount of time but they were both on the same screen at all times. The way it is felt like you were being yanked back and forth and there wasn't time, and as you got impatient the temptation was to try to do 3 jumps when you should only do 2, which usually lead to switching in mid air which was basically a death sentence.
When it comes to this main mechanic though, in jest I will quote the words of Jeff Goldblum of Jurassic Park: "You were so preoccupied with whether you could, you didn't stop to think if you should." It's an interesting idea for a mechanic, but you really need to design the levels around it. It's not enough to come up with some strange mechanic, you need it to serve the game in some way. Playtest, playtest, playtest. 9 levels is a lot, particularly if it's just 1 developer. 5 or even 3 really tight levels that fully used the mechanic would have been much better.
A good game design tips video I saw once said "follow the fun". If you really wanted to make this specific mechanic into a game you should think about what makes it fun and really really design around that. Brainstorm why you are making this mechanic, and design the gameplay around that.
I only write all this because you all seem like talented people, but the end result was less pleasant than a lot of games I see made with basic assets and little polish. When making a game, the game comes first. Figure out the feel you are trying to make and what makes it fun, and build from there.
This game IMO just does not work mechanically. It's biggest feature doesn't really add anything and makes the platforming a lot more frustrating and inconsistent.
Other notes: If platforms work as switches, just having the most basic "click" noise really helps. And/or you can have the platform get slightly bright or different in color. I know you mention in the intro that they are switches, but still, a little audio/visual feedback goes a long way.
Hope you don't mind my rambling feedback, hopefully some of it is helpful. I write it because there seems to be a lot of talent on your team, which is why it's so important to not forget the game design fundamentals.
LD55 — Summoning (40)
Bring on the Blocks by alzhu1 2024-04-27T23:22:10Z ♥ 1
You built a good engine, but there are very few levels. I beat it quite quickly. Still good job overall, just wish you knocked out like 5-10 more levels.
Phasebound by Kepsert 2024-04-27T22:28:31Z ♥ 0
Beat the game... no monarchy's were harmed. Overall good game, though controls were a tiny bit slippery at points. Also some of the puzzles required kinda annoying timing. And once or twice I did from a screen wrap that shouldn't have killed me. But overall pretty solid and polished. You did about all you could with this premise. Good job!
FRIEND FRIEND by JAMESDEV 2024-04-27T12:25:11Z ♥ 1
I was able to beat it. Interesting idea. My only feedback is that space should have restarted and the restart load maybe should have been a little quicker. Otherwise neat idea, thanks for sharing it.
Amazing Gamble Life by xuanqiuyun 2024-04-27T12:17:37Z ♥ 0
Quite innovative. The gameplay loop didn't hold me for long, but I appreciated how out there the idea was and how many mechanics seemed to be underneath everything.
The Dank Sorceress by TheMaskedMan 2024-04-27T12:08:17Z ♥ 0
Interesting game. Got to level 2 but then it crashed with an exception. Still seemed like you put a lot of time/effort into those mechanics. Well done.
Shadows Of My Foreman Self by Skyeward 2024-04-27T11:57:01Z ♥ 1
Really innovative awesome game idea. Unfortunately I ran into some bugs so I couldn't interact with any of the games after a certain point. That plus some balance issues keep it from being great, but otherwise the level of polish and innovation are quite impressive!
Metal Harvest by hadesfury 2024-04-27T11:31:35Z ♥ 1
It has some visual style to it, but it doesn't really go anywhere...
ShapeSummoner by frederikja163 2024-04-27T11:23:57Z ♥ 0
Win 11, not working. :/
An Apprentice's Journey by Just_A_Cat 2024-04-27T11:21:01Z ♥ 1
Beat it twice to see both endings. Was going to say it needed a restart but then saw you included it. Fine little game. Good job.
Nightlife Necromancer by spiralhalo 2024-04-27T10:41:41Z ♥ 1
Screenshot (110).png That's how I did. Well designed game. It knew when to end and didn't overstay its welcome. It is somewhat unclear exactly how the mechanics work (is the front preference a stronger preference than the back one, for example). But playing around and guessing in that regard added to the intrigue of the game. Well done.
Abyssal Diner by Christo Staszewski 2024-04-27T10:21:06Z ♥ 0
I got a score of 113. Interesting idea, but could use some polish.
Elemental Frontiers by Floke 2024-04-27T10:10:39Z ♥ 1
Congratulations, I won! Yay. Good game, very well balanced for challenge/difficulty. I feel like unless you play smart you aren't winning this. So I'm glad I did win in the end (after a few attempts). Anyway, great game, good job! Good balance, good fun, and good art!
Medieval Command by someoneman 2024-04-27T09:33:34Z ♥ 0
Got to 50 then stopped. Interesting idea, but not much challenge. Game seems to mostly play itself.
By Royal Decree by Zhirui 2024-04-27T09:28:36Z ♥ 0
Fun idea. Well executed. Just the right duration for this kind of idea. Also good progression of the items from something grounded in the era to something silly/modern. A nice/funny evolution of the premise. Well done. Also good art/music.
Summoning Courage by WeGlove 2024-04-27T09:10:08Z ♥ 1
Interesting ideas. Fairly innovative. Not sure how I was supposed to work out the math professor thing. But I liked the creature puzzle.
Summoning Shop Keeper by lionbanana 2024-04-27T08:53:52Z ♥ 0
Oh boy do I have a lot to say about your game. I played this thing for like 2 hours straight.
So, I love that they are sorted by recipe. This makes strategizing around what recipes to reveal and at what cost a big part of the puzzle. The money amount is pretty perfectly balanced to just give you enough to explore but only if you are smart about it. The hook of the game for me was to make enough money to reveal all the list. (Which I kinda did, more on that later). But it took a lot of careful planning on my part to even have a shot at that.
I also like how the names kinda make sense so you can make reasonable guesses. It's a really really fun game. And I was all set to give it 5/5 for fun and honestly just 5/5 overall because it was so dang addicting...
However, there are bugs, which is a big bummer. On like my 5th/6th game when I finally developed a good strat I got to a point where the guy asked for a leviathan and when I gave it to them, my score increased, but my money did not, and my leviathan count did not go down. So I restarted, and tried again, this time when I was selling off the wrong stuff to make money to do more combo research, there was a glitch that let me sell the cockatrice infinitely. It wasn't the item being asked for, and it increased my score and money without lowering my cockatrice count. This was kinda a bummer too.
Eventually I was able to use my strategy to reveal every creature on the list, and then I just started filling orders as they came. However, even that had a glitch, when he got to werewolf he just asked for it over and over again in a loop forever.
So those glitches were a bummer. But I do have thoughts how to "complete" this game. I think personally that the most fun part is filling out the monster list (like it's a pokedex). And so I think the win condition should either be 1. Fill out the monster list. Or 2. Sell one of every type (which requires filling out the list).
It's true that once you fill out the list (without some countdown or something) selling all the monsters is largely a challenge-less victory lap. But I can imagine having not just the monster list but also a green check mark next to each name you've sold. And IMO checking them all off like that would be fun/satisfying.
Anyway, like I said, I kinda love this game. And if not for the bugs that make it so I couldn't play out my god run to completion I'd give it a 5/5. I'll still give it 4.5/5 overall and for fun because despite it's bugs it was addicting and even despite the bugs I really enjoyed coming up with a great min-max strat to reveal the whole list without going broke.
So really good game, and with some bugfixes and polish I could see it being something a lot of people get hooked into... (at least for a couple hours like me).
The Abyss by Manuel Otero 2024-04-27T06:52:15Z ♥ 0
Interesting game. Good amount of challenge, pretty straight forward. Good mood and art too.
Summoner's Dungeon by MaxDrago 2024-04-27T06:48:05Z ♥ 2
I liked this game a good amount. Interesting mechanics. A bit easy IMO. Also for some reason the final boss seemed to get in a glitched state and never attacked me. Still innovative idea and well designed game. Good job!
Attack of the Doom Shrooms by Kyle Spence 2024-04-27T06:34:53Z ♥ 2
I beat the first two levels. Interesting idea, however it's a bit tricky to figure out what does what as it seems like a really good strat is to make as many units as possible at a time, and when doing that you can't quite follow what each one is doing. But still very innovative, good art and design, fun and interesting game.
Gravaiduim by Codmen4000 2024-04-27T06:19:46Z ♥ 0
Unfortunately it's quite easy to clip out of bounds and once out you can't get back in. Anyway played a few times until I got to the end. Interesting idea. Decent art. Good effort.
STACKED by Its_Capp 2024-04-27T06:10:38Z ♥ 1
Innovative idea but I was unable to get the intended effect. For me there was just 2 windows, 1 that was all black with ants and the other with a queen stuck in the middle.
Deep State by Polygraph Polypraphovich 2024-04-27T05:56:51Z ♥ 1
I wanna give you credit for the effort, but it's just too glitchy. I tried like 4 times to play it and after just 1 or two choices it glitched out or stopped giving any prompts.
Innovative idea I guess, but otherwise a bit too rough. Sorry :/
Trench Warfare by mlists 2024-04-27T05:48:29Z ♥ 1
Very interesting game with good robust mechanics, only thing I wish it had was restart for when I screwed up and want to start the map over. But still I'm quite impressed with what you did. Very fun!
Island Spirits by SharpLoaded 2024-04-27T05:26:08Z ♥ 1
Cool game. Played/beat the whole thing. It's a bit stuttery in the web browser (particularly the audio) but I don't think that's an issue with what you did. Overall great idea and good job. Scratches a good OCD itch. Upgrading mana didn't have too much benefit, but otherwise well balanced. Overall great job!
Summoner's Sanctum by Prismapunch 2024-04-27T05:10:11Z ♥ 2
Well made game with a lot of polish on its design, however it's not particularly well balanced as it didn't take too long to realize the best strat is to just put archers in the corner. I beat 20 levels and concluded it went on forever.
Balance and enemy escalation probably need tweaking, but otherwise great job!
Cat and Box by benpigchu 2024-04-26T07:27:59Z ♥ 1
Beat every level. Fairly simple game, but good puzzles, good challenge, works with the theme, audio and visuals work for what it's going for. Well done!
Ice Wiz by Monkeyasaurus 2024-04-26T05:20:24Z ♥ 1
Good game. I was impressed by the number of levels. I was able to get to the end. The only downside was some input lag issues but that might have been because I was playing in the browser. A little janky but mostly a pretty solid experience. Audio/music worked well. Art worked for what it was going for. Good job!
Zombie Shock by Skvader_418 2024-04-23T11:07:02Z ♥ 1
Surprisingly fun and addictive. Ended up beating all 15 levels.
Exorcist Pianist by Aviv Levy 2024-04-23T10:16:00Z ♥ 1
I beat it, interesting idea, but the gameplay loop doesn't quite stay fun for the whole time. 3 min might have been a better length. Good art, good sound, innovative idea. Well done.
bergs by burnttoastdev 2024-04-23T07:42:03Z ♥ 2
I loved this game. It was a lot of fun and nearly perfectly done for what it was going for. A few tiny polish things and it would be perfect, but still incredibly fun and incredibly well done. 4.5/5
The Klent by sirJupitron 2024-04-23T07:26:07Z ♥ 0
Good game! I beat it. Felt just like playing atari. Things get a bit glitchy if you try to break things (like taking the dragon to earlier areas he shouldn't be at). But that's to be expected. Good gamefeel, good difficulty, good all around. Sometimes the music would change after dying, not sure why. Both music tracks were good though. The sound overall was good too. Art was good for what it was going for. Overall quite liked it.
Duck Spawner by Myse 2024-04-23T07:13:36Z ♥ 1
ArrestedDevelopment-IDontKnowWhatIwasExpecting.gif :P
Super Pal Summoner! by Meepster 2024-04-23T07:10:51Z ♥ 1
Got 269780, but mostly because I got to a point where I think I could play endlessly and so I rushed the lose state. Good game, good mechanics.
Chibble Nibbles by Brogan Ward 2024-04-23T06:09:12Z ♥ 1
I was able to beat it. Not sure if it was intended but the sequences at the end that were 6 or 7 long took a while to play out (before I could play them back). Fun game idea, but due to the slowdown(?) the last minute or two wasn't super fun and was just kinda running out the clock. If the long sequences came out fairly fast I think the end would have a fun frantic pace.
Overall good game though, fun idea, and good use of them. Also good job on the sound effect of the summon, without the sound cues remembering the long sequences would have been a lot harder.
The Birth*Day of Cthulhu by orangemagik 2024-04-23T05:59:30Z ♥ 3
Fun little game. Mechanics were a little inconsistent, but overall it was interesting and had a good mood. Apparently I got the "Good Ending".
Divine Harvest by Carolinus 2024-04-23T05:48:56Z ♥ 1
I got to 34k money, not sure if it glitched out or something, plants stopped growing and time seemed to stop moving. It was late fall. Interesting game, but the mechanics are a bit unclear.
Hello, Me by ZeroByter 2024-04-23T05:18:06Z ♥ 0
Fun game but very challenging, because my true form moved so fast I didn't feel up for grinding out a win, but still I liked the idea a lot. Maybe could have used a slightly longer music loop :P. Still surprisingly fun for what it is.
Star Seed: Apocalypse by paloobi 2024-04-23T04:52:48Z ♥ 1
I think I explored pretty much everywhere, not sure if there is a destination or win state. I found a few what looked like tunnels but could not enter them. The input delay on the attack might need tweaking, but interesting game idea, also good art!
Gander and the Elemental Dungeon by burnedkirby 2024-04-23T04:40:01Z ♥ 1
Interesting game. Never was able to successfully parry. You built an impressive engine considering the time. Also good music.
Zombies vs UFOS by Cafe Spectrum Studio 2024-04-23T04:34:58Z ♥ 1
Seemed to get laggy pretty quick, was able to get to an un-losable state fast. Interesting idea though. Seems to be based on plants vs zombies.