FoonLudum Dare ExplorerUsers → joe40001

joe40001

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455Summoning👥The Summoner's Forestjam11032.982.922.893.212.88
202250Delay the inevitable👥Sunny-Life Waste Disposaljam7953.453.263.503.423.663.733.503.69
202148Deeper and deeperInfiltr8jam3933.833.623.944.173.773.672.083.84
202046Keep it aliveKeep Hope Alivejam13943.423.163.893.762.523.252.413.55
201945Start with nothingOpen Oceanjam2.291.602.292.802.203.001.802.29
201841Combine 2 Incompatible Genres👥artheriajam5903.443.133.233.213.053.263.883.30
201637One roomThe Bridge of SHIP_NAME_HEREjam5603.182.943.593.122.8137
201636Ancient TechnologyMost Ancient of Technologies - Catapultjam
201532An Unconventional WeaponLost Famejam6653.052.643.303.003.453.183.4779
201431Entire Game on One ScreenThe Great Expansejam10002.322.052.523.271.771.942.4432
201429Beneath the SurfaceSeries Of Choicesjam3583.233.093.051.903.283.202.372.88100
201328You Only Get OneOne Pesky Yellow Orbjam5012.351.962.092.043.262.251.672.6742
201326MinimalismZephyrjam4882.522.023.172.732.502.941.582.46100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by joe40001

LD26 — Minimalism

Potato by Dmitrix 2013-05-09T05:27:00

Liked the music, but one major complaint:

This game reinforces the well known racist stereotype that irish farmers are lanky and sluggish to control. :P

STL RNNR by Siewart 2013-05-08T23:43:00

Truly great game, perfect art, solid fun gameplay.
4 suggestions:
1. Find an artistic way to reduce pop-up, maybe an interestingly textured plane that hides the non-loaded section that flies back once they are loaded.

2. Somehow procedurally generate the areas or add tons more options for sub areas and then pair them with different "backgrounds"

3. Add some audio or visual HUD clue to tell the player when the blocks falling behind them are close or not. A hud graphic that gets less transparent or a simple audio noise (like a hiss) that gets louder as the falling platforms approach.

4. Put on a site like Kongregate, add high-score submission, and watch the plays skyrocket. :)

minimalistherain by alvivar 2013-05-02T09:12:00

Beat the game, fun enough considering how short it was, if it would have gone on tons longer and I slipped I would have been annoyed. If the game plays out how I think it's supposed to there needs to be a slight fix, the player figuring out the secret to the end is kinda based on lightning being going at the right moment.

Stargazers by Cake&Code 2013-05-06T05:54:00

I really wished there was some secret puzzle for getting perfects on all of them, I really liked this game though. Simple yet charming.

The Room by olkeencole 2013-05-08T23:29:00

Not going to lie, got very tedious but my god what an ending, somehow managed to be worth it.

Absolutely amazing!

Nomad by tony.pe 2013-05-08T02:21:00

Not much challenge to it. Decent mood and graphics, though.

Illuminion by Qaterknan 2013-05-02T08:21:00

Cool but short, also after beating what I think is the last level I was kicked to the main menu and when I tried to click continue the game froze.

DownGrade by FrederickK 2013-05-08T11:22:00

I really like the art style.

Love Connection by Jon Reid 2013-04-28T19:39:00

Full review later, but I really liked this game. The final post winning screen is kinda glitchy though and you can click the screen and get the "you win" noise over and over until the game crashes.

Just Shapes by Zanzlanz 2013-05-06T03:29:00

Graphics/mood/audio are good, though I don't know that the loony toons slips noises are the best for scoring. Ok game otherwise, not my style seemed more based on making something that should be easy more frustrating, but then again games like super hexagon do that and are very successful. Clearly you have talent, just not entirely my cup of tea.

Moonshine by TravisChen 2013-05-06T05:33:00

I wonder if you guys were inspired by some other game? :P

Still, it was a very fun well made game.

Minimalist Art Club by basspenguin 2013-04-30T19:36:00

My only suggestion for the House (to the developer) is to cycle through more "suggestions" for the player so that they know they aren't stuck in a loop.

My suggestion for the house (for the players) is that you should keep at it, persistence is it's own reward.

Cool game.

Mnmlsm by villhest 2013-05-08T23:57:00

I like all the design of it, but for me I'd keep turning after stopping moving the mouse which is a control problem that made it too hard to play. Still liked it alot, hope some fix to the controls are made so I can play more.

Reich 18 by jerombd 2013-05-02T11:47:00

Instructions could be a tiny bit clearer otherwise great job.

Geneva Convection by TylerGlaiel 2013-05-07T01:47:00

Very cool game. Few comments:
1. It felt virtually impossible to recover when the capacitor array blew, the fact it switches all the capacitors to blue when it goes is pretty harsh.
2. Figuring out what exactly to do is a little tricky I'd encourage you to do something so that I don't feel penalized for reading the instructional text early on, the text is great and informative but it's hard to find the time to read it when the game kinda leaps in head first.
3. A few things were unclear, like how close I was to being able to access the next satellite, is it based on whether the room is red or whether it's been red (working for a while) or what?
4. Maybe this has something to do with the command center or something but it felt like between satellite 1 and 2 my options went up a ton, was this intentional?

I'm only going into so much detail because the game is otherwise perfect. Seriously this is the best game I've seen of this team size or smaller for LD26, maybe the best overall. Great game, simple mechanics, quite fun. 5/5

BrauliusRescue by PabloAM 2013-05-09T05:19:00

The intro art is very impressive.

Hat Guy by RARoadkill 2013-05-09T01:00:00

You can infinitely wall jump this let's you escape the gameplay zone.

Pixel Ninja by Nsmurf 2013-05-02T00:47:00

I liked it but I think song 2 is very inferior to song 1 and I think game would have been better with a simple jump sound effect.

Still oddly fun/calm. Good mood good take on the theme of minimalism.

Orb by Grouflon 2013-04-30T08:06:00

Graphics/Audio/Mood/Theme All 5 out of 5. Very solid entry, not exactly my kind of game but for some people I've got to imagine this is going to be the best entry of LD26.

Pale Brown Dot by Fritzendugan 2013-05-07T02:41:00

Initially: Aww, what a cute little game.
A little later: <Buster Bluth>I'm a monster!!!</Buster Bluth>

lol, great game. Quick note: on level 2 after it happened... an (unmoving) rabbit was blocking my path through.

Beyond Minimalism by SaintHeiser 2013-05-06T07:43:00

It's a shame some people are finding nature by accident, it's really clever what you do in this game, everything was very well executed and informative without a walkthrough. You just explore and slowly realize what you needed to do. Too often these days games coddle the player, this was the perfect balance of letting me discover on my own without it feeling unfair.

Easily contender for my favorite game of LD26. 5/5

2 small things:
1. You probably could have made nature a nicer place, maybe changed the skybox and the music so the player really feels like they've "found nature"
2. Why no love for potatoes?

Compositions by Kali Purr 2013-05-02T10:40:00

Taking the classic game Jezzball and turning it into minimalist are is pretty clever, the game is simple but a very solid entry.

Fragments of Him by Aceria 2013-05-08T15:24:00

I think you guys took the artistic approach to minimalism way more seriously than everybody else. I wanted to dismiss your game as pretentious but it really isn't. Instead, it was a very deliberately crafted work which while not satisfying my twitch gamer desires was quite clever.

Swatch by madlee 2013-05-09T04:58:00

I really like this mechanic however I cannot figure out what to do once I reach here:
http://i.imgur.com/N7L0K1j.png

If the game is unwinnable once you fall why do you let me keep playing? I must be missing something but pressing x there does nothing, was I supposed to be able to change into light blue? Because I can't.

I won't score this game until I figure this part out. :P

PLOG by Gungnir 2013-05-06T09:19:00

I really liked this game graphically, how did you get that tunnel effect going in unity?

Otherwise fun little game, could have used something to add variety as time went on, but still a very solid entry to LD26.

Player Block Door by Abdullah Elsayed 2013-05-08T08:13:00

Good mood/audio, gameplay was a bit more tricky than fun.

RUNNERIST by BumbleBirds 2013-04-30T19:18:00

Great game, on a game like this though the controls have to be PERFECT and while you guys are crazy close it was occasionally sluggish on responsiveness. Otherwise no complaints whatsoever with this game, great job. (Made it back to red BTW)

Nirvana Quest by dremelofdeath 2013-05-09T08:29:00

I liked it alot, one thing you need to fix though:
If you are like me when you get to the end you want to meditate so you press space bar, trouble is the game starts loading the ending and pressing space bar skips the end. I don't want to play through again just to see the end so I'd recommend having a delay or something so people can't accidentally skip the end, otherwise enjoyed the game a lot, music was awesome.

Quanta by hmm 2013-04-30T09:52:00

I agree with Rubi, you are right on the money as far as good minimalism idea goes. The lack of audio hurts any sense of mood and the splitting sometimes going the wrong direction hurts the fun element.

Don't get me wrong I still think you did a great job, you are a couple bug fixes and 1 audio track away from being one of the best entries in the whole competition. Keep at it! :)

Suprema by dook 2013-04-30T18:53:00

I liked it alot, got 10 Suprema on 3rd attempt, great entry into the competition, probably my 3rd favorite entry in LD26 overall.

Suprema by dook 2013-04-30T19:03:00

I agree with smiling cat, I got one screen down to <3 items I felt like I should get a new screen free in that scenario as well as probably a point bonus.

Cloaked by deammer 2013-05-08T23:51:00

It felt like a lot of good artists/programmers didn't really have a creative idea and didn't like the theme. You guys are talented but I don't know why you focused your efforts on making this game and not one more fitting with the theme.

Slice by billknye 2013-05-06T05:42:00

You seem like nice people and the game is ok, but I think the big problem is that the time it takes to power up is way too long and then when you do die it appears to be completely wiped out. If farming for xp is the draw of the game then the rewards need to be more enticing or the farming more quick.

Keep at it though. :)

Dual Perspective by SXPanda 2013-05-20T03:47:00

Fun and clever, some puzzles are just guesses though I think. I wish there was just some simple ambient audio.

Brutaliz'Art LD26 by lotusgame 2013-05-06T09:03:00

You seem to really understand minimalism, great work!

ERASERLAND by little_polygon 2013-05-09T05:53:00

Nice art, simple clean gameplay.

Vs. by KJScott 2013-05-01T05:48:00

You should replace '=' with '>'
Aside from that I loved this entry, started off as a game where I thought "oh they used the theme to be lazy" but as it progressed I saw what you were doing and realized the genius of it.

I've not nothing but good things to say about this entry. Awesome job!

Mind The Gap by amymist 2013-05-07T02:17:00

Can't tell what are bugs and what are features :P, still played the game to the end, decent first game, keep at it. :)

Light the way by cinnamonmelonpig 2013-05-02T08:33:00

I really liked the music, really liked the graphics considering the theme but I kept getting these thin flashing purple lines which bothered me. Still very good game, one of my favorite entries.

Psyniter by Frosnite 2013-05-09T01:06:00

Mouse buttons don't seem to do anything for me either, I'm on chrome.

Entity by bitcrusher 2013-05-19T10:54:00

How do you play it? No buttons work

Lumber Rumble by MRvanderPants 2013-05-06T09:15:00

Great mood, wish it was somewhere I could submit my score, also once you get the idea the game doesn't get harder fast enough, at around 1.5k I was wanting for some variety or something to spice it up. Still really cool game though.

NightCap by ShuddaHaddaLottaFun 2013-04-30T06:03:00

I liked this game before it was cool.

Seriously though pretty cool game you got there, full points on innovation/audio clever use of both.

Dngncrwlr by thomasklokosch 2013-05-02T08:13:00

This game should win on the theme.

RED by Tiago 2013-05-02T00:59:00

Very good, wish I could play with just the WASD and arrow keys though. Full points on mood/theme

Tetriminodes by chowdy 2013-05-02T09:32:00

Fun quick little game. :)

Squeezer by ticlekiwi 2013-05-06T05:45:00

I always feel bad when I encounter a neat little game like this that seems like it would be fun with multiple people but without anybody playing it. : /

Last Shot by Fychan 2013-05-06T03:36:00

I wish it had audio, that said I think this game might win on Humor. Clever concept game.

Embers by DramaticRarity 2013-05-07T05:53:00

Liked the idea, but the execution was a bit buggy. Really liked the use of stripping the song with the skills but could have benefitted from a bit more polish. Still very cool.

Mind the Gap by shiprib 2013-05-02T11:15:00

Very cool, I delivered 259 peeps. : )

Like others have said, neat clever relaxing/fun game.

Gold Hunt by Audun42 2013-04-30T19:52:00

Such graphic violence against animals! PETA is going to be upset. :P

5 x Space by Back to Browse Entries 2013-05-06T06:13:00

You did well on the mood but the gameplay was a bit off, collisions were kinda weird at points, also occasionally there'd be this small color glitch after getting a block. Still good entry, nice mood.

Zephyr by joe40001 2013-04-30T05:26:00

So I didn't quite get done all I wanted to with this game, but I did get a lot done so I feel good about it. Not bad for my first LD. The instructions are a bit "minimalist" but hopefully people find their way to enjoying this game.

Now I'm off to play/judge some other people's games followed promptly by sleep. Congrats to everybody else who participated.

Zephyr by joe40001 2013-04-30T09:35:00

Thanks everybody for the feedback. Yeah there were a few things I really wanted to add to the game but I just ran out of time. A tutorial was chief among them. As it is it takes a bit to get used to the controls/flow of the game.

Zephyr by joe40001 2013-04-30T22:09:00

Thanks for the feedback I'm going to be linking a short tutorial video here. So check back soon, all.

Zephyr by joe40001 2013-05-03T00:51:00

@MrShoestore

Thanks for the feedback, yeah little tweaks like that are super easy to do, and stuff I wish I caught before my final submission. I don't know if uploading a new build with a better opacity would be against the rules though, so I won't risk it.

Still awesome that you like it, I hope in a post compo version to work out all the quirks and add more Zeph shapes/improve the game mood. If I pull all this off as planned maybe I'll have a neat little time killer game I could port to tablets or something. : )

Zephyr by joe40001 2013-05-06T04:00:00

Thanks, game over condition is when all the Zephs are locked in place, the goal is to get the highest score you can before that happens, as you advance in levels the rate at which they spawn increases. In a post compo version of the game what level you are going to be on as well as the tone of that level will become more clear as I plan to change music/backgrounds depending on the level. Think of this game in the same style as tetris. (Except maybe more Zen)

Zephyr by joe40001 2013-05-08T08:25:00

@Cake, did you watch the tutorial video?

Zephyr by joe40001 2013-05-11T13:09:00

My goal was to take a minimalist rule (get spheres to overlap) and make a deep, complex, engaging game out of it. (Akin to tetris) There were some polish elements I didn't get finished in time but I am very happy to hear feedback from those who took the time to "get it". :) Now somebody go beat my high score on kongregate! :P

Scout by Trench 2013-04-30T05:56:00

I was disappointed nothing happened at the end :(

Nice art though, and it ran without crashing which is more than I can say for a lot of these games. Not quite there as far as a game but you show promise. :)

Captain Blowhole by EatYourBeef_Doug 2013-05-20T02:51:00

Great name for the best weapon.

Color Treason by dcarogame 2013-05-02T02:52:00

Little buggy, otherwise quite solid/good.

Time to Think by MrWhoof 2013-05-08T01:38:00

Beat the entire thing, really tested my patience. :P

You clearly made it challenging but IMO did not evoke the feeling of depression, rather the feeling of frustration. I think your design choices were mostly deliberate but I'd said it's not my cup of tea.

(Did you beat this game yourself? If so how long did it take?)

Critical Failure by Ranmara 2013-05-07T06:13:00

I liked the game a lot. Very innovative. I would enjoy different endings for different choices. You guys should definitely make a post competition version of this game.

Radius minigolf by NicoSaraintaris 2013-05-08T02:28:00

Takes a bit to get used to, also I found you can hit the ball over some of the walls. Interesting idea though.

Mobius by 3beards 2013-05-06T03:52:00

Cool game, probably could use a level select and a couple little things in a post-compo version but still very well done

Bipolar by Squared Muffin 2013-05-06T08:50:00

As per the rules I am reviewing you off the jam version and... dang that was really really amazing. It felt like it could use a tiny bit of beta testing, but honestly the difficulty I thought was great. IMO most reviewers of LD are reviewing casually which is fine but it make a challenging game often get marked down undeservingly.

I've got to say this game was really impressive, the only comfort I could take that made me less jealous was to appreciate that you guys had a decent sized team. Which is cool, you guys clearly work very well together.

Anyway if you plan on developing this game further I'm definitely interested to see more. Great work!

One Blocky Room by evilDan 2013-05-07T02:32:00

Very neat

Hyportee by sirdorius 2013-05-09T06:22:00

Cool idea, nice music/look, sometimes though the player or the goal can get stuck in the center of the blob not sure if that's intentional but during either of those I was unable to progress.

Bugging Flies by rpistorello 2013-05-02T08:04:00

So right now I've got the game paused at 16.5 Million points and level 129, and frankly my stubbornness can't hold out much longer. If you are making an "endless" game like this you have to make sure that either the game gets harder quicker, or the game stays funner longer.

The difficulty curve being too easy is a big problem. Maybe you guys didn't mean for you to just be able to hold down the mouse, idk. But clearly the game is polished just needs fine-tuning.

Bugging Flies by rpistorello 2013-05-02T12:37:00

http://i.imgur.com/eFQmRr8.jpg

So yeah, too easy :P

Unfurl by TeamEagle 2013-05-19T22:23:00

Loved this game, would be perfect for tablets, add save feature and lots and lots of levels as well stuff like angry birds has where it lets you know if you did it perfect or not. (Minimal amount of scrolls). Then just charge 99 cents, and boom instant classic! Congrats future millionaires *is jealous*

Unfurl by TeamEagle 2013-05-19T22:40:00

Edit: Didn't realize how many levels there were, if you were doing a bigger release of this game I instead recommend having levels with a 5x5 grid for later levels. Few difficulty tweaks like that but it model it off of something like angry birds, players love it because they know they CAN beat any given level but the fun comes from beating it better than you did before or moving on if you don't want to. But really this premise is just playtesting away from being a bit hit.

Unfurl by TeamEagle 2013-05-19T23:04:00

One final comment on difficulty: Level 32 is a great example, it can be beat with just 3 blue scrolls but you are given like 9 of each green and blue plus the cover scroll.

Simplyfy by comfycouchstudio 2013-05-02T09:22:00

It feels like you were inspired by super meat boy, I liked the setup but the controls being wonky made the game virtually unplayable. Which is a shame because I thought there was a lot of potential here.

MrHipst by Mrhankey91 2013-05-02T09:15:00

Very short. Decent enough considering you knew about it with only 9 hours left.

tama-pixel by siarck 2013-05-20T03:41:00

Really needed audio or just a few more clues when it needs something, but your attention to detail is great.

Nest by Sebby 2013-05-07T02:30:00

Cool concept but you can keep playing after your babies die, and this kinda breaks the whole timer mechanic.

Right Side of the Road by ethankennerly 2013-05-08T11:29:00

Clever, I liked it.

h o m e by mtthwcmpbll 2013-05-08T08:06:00

Elegant and simple

Moiety by aDFP 2013-05-08T22:54:00

Really clever graphics and nice work on theme.

Running in Circles by DrSuperSocks 2013-05-08T08:18:00

Good job on mood, who made the music? Also the bad guy doesn't accelerate or anything so you can play indefinitely.

, by OnionBlaze 2013-05-07T01:59:00

After getting over 10 points I felt like I was missing something, hopefully your "there might be something special (or weird) waiting for you" wasn't just you being cruel. :P

Highway 00101 by r3d5 2013-05-06T03:25:00

Oddly enough I think it might have worked better with the style if the car were like a wireframe or something more like that, it's current paint job is out of place in the tron type world. Also if the game is supposed to celebrate speeding down a highway the controls feel very sluggish. You need more game here to keep the player engaged.

As a proof of concept on background generation though this game is alright.

Earthglueobia by bobiniki 2013-05-06T09:06:00

For some reason I really liked the audio.

Super Rope Dungeon by Halfbus 2013-04-30T10:05:00

Very cool, probably my 2nd favorite entry I've played from LD26 (and I've been playing a lot of them).

Great mood, great art, overall very satisfying. All that and a Potato, what more can you want?

A journey to Nightshade by Sparrow 2013-05-09T04:35:00

Could have been cool if it was finished. I like the idea of mixing minimalism with wind waker.

Colossal Clean-Up by UndergroundPixel 2013-05-07T02:08:00

I liked it.

Quick note: if you get all the items after the timer hits 0 the stairs do come down but you don't have time to climb them.

I Dream In Color by evilseanbot 2013-05-08T02:07:00

Reminds me of lemmings, wasn't crazy about the art though, sorry.

Auraline by Julian Ceipek 2013-05-08T01:56:00

Clever/innovative.

Minianimalism! by lorancou 2013-05-09T01:26:00

Jam build is a bit buggy, unpolished menus but I'll forgive you because the gameplay is quite clever/nice.

Now I'm going to play the post jam build.

Minianimalism! by lorancou 2013-05-09T01:33:00

Even post game build, mouth is very buggy. Do you have mesh colliders on? If you do you might be better off with sphere or capsule colliders, the animation is going to change the geometry and thus colliders otherwise.

LD28 — You Only Get One

You only get one chance to save the world so don't screw it up by Dir3kt 2013-12-18T21:32:00

Very innovative, very clever, a bit mean though that you had to refresh exactly 317 times to see the true final screen. Why that number?

Seriously though I really liked it. The game shows the right style of innovative thinking that makes for great game developers.

A First Impression by norwigi 2013-12-18T21:21:00

Interesting idea, but this dude is pretty morose considering how easily he hooks up. I'd be pretty happy if all it took was walking up to a random girl at a bar and being like "coffee... airplanes... money... So wanna go back to my place?"

Basic sounds would have been a plus, and I think the end minigame might reach a point where it's impossible-ish if your mouse isn't already on the right color. Still interesting though.

Life According To Bob by Ariake81 2013-12-18T10:51:00

Very good art/mood. Gameplay was good, but I ran into a bug on the work level, I was unable to drop my heart at all after like the first reset there. Still very well done. Where'd you get the music?

One Pesky Yellow Orb by joe40001 2013-12-18T11:14:00

I forced myself to just have something playable even if it was nothing like my original plan.

The goal is just to collide with the yellow orb, he does run away a bit and his movements are tricky to deal with, thus the "Pesky" title, but I can assure you colliding with him is quite possible.

One Pesky Yellow Orb by joe40001 2013-12-18T12:05:00

If you touch the orb with a moderate amount of force it will tell you that you win. I can patch it to raise the jetpack velocity a tiny bit, I kept it a little low so it created a sense of height to these huge buildings. Anyway thanks for the great feedback. :D Considering how this game is hardly even a game and just a super rushed thing I put out quickly because my main project feel apart I'm glad it has been received as positively as it has.

One Pesky Yellow Orb by joe40001 2013-12-18T20:22:00

Thanks everybody! Sorry for the lag on older-ish computers.

Airlock One by McFunkypants 2013-12-19T07:09:00

Pretty much just what drewfitz said. Despite this though I really liked it, the polish of the design was great and I think you are not too far off something really awesome and fun here, maybe think about developing it further.

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T08:08:00

Very good game to be made in short amount of time, I'd say it lacks the cookie-clicker balance. Also save doesn't work on web, but still a cool game.

Maybe if you wanted to take this game further you would play up the creation aspect and instead of cookie clicker's rain of cookies players would instead see a evolving image of the world/universe they are creating.

Very well done though.

Protoport by Und[0]ne Devs 2014-01-03T12:27:00

I enjoyed it, very challenging though. Still well done.

Cubric by noethis 2013-12-19T07:22:00

Very solid game, level 2 actually gave me the most trouble, because of assumptions I made. Anyway really can't give any complaints pretty much the perfect Ludum Dare game. (And it fits the theme)

I'd be interested in how the game evolves if you took it further.

The Right Block by dcampos 2013-12-19T08:41:00

Well made little game, what did you code it in?

Ballkeeper by cappelnord 2013-12-18T10:14:00

Well dang, you won. :P

Seriously though, make a few tweaks and put this on the google play store. It's the perfect kind of game like that. Good job.

One Path by postmodestie 2013-12-18T21:27:00

It's funny the things that always suffer in my games is the art, because I'm terrible at art. Your art is really really good, in all honesty though the rest of it is clunky. Keep at it though, I'm jealous of your art.

ONE COLOR by howieV (binarygirl) 2013-12-19T08:48:00

Decent little game. I'd say the best part was how I needed 0 instruction and I could figure out the exact rules/gameplay of the game myself. A good game designer can teach the player to play in-game, rather than through text. Not much else to say, simple clean decent game.

LD29 — Beneath the Surface

I Contemplated the Sun of Limbo by Evilion 2014-05-14T11:49:00

Well I beat the game, I'm glad the ending wasn't just "the ending" but instead you could get a more proper ending (hopefully that doesn't spoil it).

This game was all about mood, and it did that well, generally games like these aren't things I like, and this one too seemed a bit self-indulgent, but the fact you called it a "(not)game" seems to me to show that you know what you are making and just like making it and that's cool, and what you made was great for what it was trying to be.

Your style is different than what I'm into but I can tell you executed your style quite well and it was a good looking game with excellent mood.

Happy Fishing by Vandash 2014-05-01T06:36:00

Full points for innovation and theme. Very clever and well executed. 2 points:
1. What on earth is going on in preview pic 1?
2. Should we be concerned when the children fish jump into their parent fish and produce another fish? :O

ScubaBear by _Rilem 2014-05-14T07:32:00

I was going to give the programmer a hard time for the flickering, and then say that the art is the absolute best art of this LD, but then I saw the art/programming was the same person, and that the flickering was from my graphics card.

So with that in mind I can find literally nothing to complain about with this game, it is perfect. Amazing music, Amazing art, perfect fun LD entry.

When a game is this good you almost have less to say about it because with good game they'll have a few great elements but with this game everything about it is great.

A Glorious Escape for A Lich King by Benjamin 2014-05-13T09:00:00

Really cool and original game!

Space Diggers by 7elephants 2014-05-15T00:17:00

Very impressive game considering the time constraints, innovative and easily one of the best looking games, it would have been absolutely amazing if you could procedurally generate the planets rather than reskinning the same handful of maps but that's a minor quibble because the skins look great, and the game is extremely impressive! :)

Deep Diver by Valandre 2014-05-13T06:29:00

I scored: 14300

Very well made game, looks quite polished, good use a few sound effects and something that makes gameplay change as you got higher levels, but otherwise just about perfect little game.

Evolve by Overkill 2014-05-15T08:59:00

I got to the end with all the orbs is there a different ending or something if you don't have all the orbs?

Also while the game was challenging graphically it was absolutely amazing, mood/audio were 5/5 too

Teddy & His Cat by ruthiepee 2014-05-05T08:03:00

I really wish the ending had 2 options, and I think most people who get there will know what the other one is (and it's not a happy ending either)

I will say this game is quite funny, but what makes it by far the funniest LD29 game I've played is just one thing: That dainty little walk the kid has, without that the game might have gotten a 4/5 on humor from me, but with that I wish I could give it a 6/5. Such a dainty little walk lol.

Damned Scouts! by Lama 2014-05-02T08:58:00

All around very good game. Virtually flawless for what it wanted to be art/sound/humor/gameplay/etc all great.

Dig Hard by petey123567 2014-05-12T08:35:00

This game might be the most liked of all LD29. It might not be the most completely innovative, but it's so polished/slick. It does not at all feel like a game made under any sort of time crunch limitations.

Ripple Runner by DDRKirby(ISQ) 2014-05-14T11:29:00

Great gameplay, amazing music, all around great entry that fits the theme quite well. :)

SUNK by GeorgeBroussard 2014-05-12T09:21:00

81.5s Can't believe some of you got so much higher, also can't believe GeorgeBroussard made the game unwinnable. :(

Poor cold guy.

The Show Must Go On by Sestren 2014-05-15T01:45:00

I like it, but it is quite hard and you aren't given feedback as to why the audience dislikes it, so I played like 3 times and I couldn't figure out if I was even close to winning or not.

Still very clever/innovative and a cool twist on the theme. Good job. :)

From Below by muh_h 2014-04-30T02:12:00

I like the game, but like others have said it's quite hard (And I like hard games)and has some "bugs" (like not knowing if your shots are doing anything and powerup sound only firing the first time)

Also, I think you might have made it unwinnable, because I got every power up and shot just about as frequently as possible and I could only get down to 4.3

If you have a game where the end score is better when lower then everybody is going to want to know what happens if you get a score of 0... However I think you might have made that impossible for this game, that or the falling rocks do lots of damage to him and they appear to be random.

Your idea was very very solid, your execution was a bit clunky though, still overall I quite liked it. (Even if it is unwinnable)

Dwarf by GhostID 2014-05-01T08:47:00

Well made game, most of these games I want to play until the end... but this one was a bit rough particularly when sometimes turning around to attack didn't work.

You definitely have talent though, keep it up.

Digging up Daisy by Cake&Code 2014-05-13T05:39:00

Looks great, ping wasn't helpful enough for it's cost and I'm not sure if the game would be better randomized but really impressive overall.

The Sea Has No Claim by dukope 2014-05-05T08:59:00

I'm judging the compo version which really isn't that bad, just a little unforgiving (which I think is a bug). Great game, very inventive, graphically looks good, plays good.

Once I got my strategy down I could get through every level without losing anybody, even in the post-compo version it doesn't say anything special for that, which I hoped for. Just a quick thumbs up from Steve or something.

Very good game, you maybe should have just submitted the one with 6+ more hours work to the jam, because you did a great job fixing the little issues with the original.

The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE by JonathanG 2014-05-07T03:29:00

I like this game a lot, I liked the low pass filter you used on the audio when you go in the wall, clever all around. 2 questions though:
1. Can anything be done with the pink blob?
2. I got all the coins, did that do anything?

Like somebody else said, with polish it's a clever enough mechanic to turn it into a small little indie steam game.

Carnival Warfare by pinkmonkeyhead 2014-05-14T08:38:00

I like this game, even though I'm not sure if it's a mistake or bug or not but the win screen got you some humor points from me. :)

Innovative, but a big stretch on the theme, still fun and well made.

Hare's Harvest by mtrc 2014-05-09T11:06:00

Very fun game, I was quite impressed how you kept adding mechanics to keep the game fresh.

Forerunner by atomic_swerve 2014-05-08T00:05:00

Great all around, I was really curious when I saw your post about how you did the graphics, and the graphics did turn out great, the whole mood and everything was great, I was just bummed to see it was so short.

I was hoping for "ok now everybody's been warned, let's evacuate!" and then it's like the same type deal but with fire or something.

Also call me crazy but it feels like you might have been somewhat inspired by StarFox. :P

Anyway great great entry, graphics/mood were amazing, gameplay was solid only complaint is it was too short, but when people complain your game is too short that means you made a good game. (Though if the game kept going I'd want a checkpoint or something after this point).

Down by SonnyBone 2014-05-02T00:59:00

Very good graphics/audio.

Mind the Gap by RyanNielson 2014-05-09T11:11:00

Fun but a bit too challengingly random, also one time the 2 sides were so close together in the second part they were overlapping.

Chassis Driller by Griz 2014-05-06T00:24:00

I liked the game too (a bit too much, I overflowed some of your powerups). Though after you die you can drift to victory.

Good game though.

Beneath Me by Fasox 2014-05-08T03:26:00

Very innovative, but I have to say, Fasox, if this is how people around you talk to you, you need to start hanging around nicer people. :P

Kitsuni by SecondDimension 2014-05-14T06:11:00

This game might have the best mood of any game I played, but the ending did feel like "oh crap we are almost out of time quickly put an abbreviated version of the ending in" I think you had something a bit more in mind for the ending but ran out of time, but that's just a guess. Again though this game had good puzzles, good graphics/sound, and amazing mood. So good work.

Suggestions for improvement: Make backtracking less annoying, improve the story. But otherwise great job! :)

Temple of Ra by Split82 2014-05-12T08:45:00

Solid puzzler, good use of unity's pro tools, everything ran smooth and played nicely. You didn't overdo it but you did get the most out of the mechanics you implemented. All around solid game.

Fortune and Glory by cptalbertwesker 2014-05-05T11:04:00

The boy is funnier if you think is nostrils are his eyes and his eyes are his eyebrows.

Also I love that the baby is part of the consulting.

Explore Beneath the Surface by Matt Hartley 2014-05-05T09:53:00

For some reason I thought just getting that augy axe would give me life purpose... it didn't... :(

(But yes I made it to the end)

Dungeon Encounter by Perry 2014-05-08T03:48:00

I like this a lot except for the bunch of times I click to add a guy and it just scrolls the screen, aside from that really well done fun little game.

Bombcano by bentog 2014-05-08T05:04:00

I have played over 220 LD29 games, this one does not have the best graphics, does not have the best audio, is not the most innovative, but I've got to tell you I think it could be the most fun of any of the games I've played. And that's saying something.

You have a perfect sense of level design and difficulty, these are the important things for a game designer, artists, music, other things can be hired, but if the game designer doesn't have a good sense of level design and difficulty they just won't make good games.

I'm actually going to give you full points for humor because that final screen made me laugh more than any other games. Other ones have been more consistently humorous, but the existential crisis faced by the protagonist at the end just made me laugh.

Great great job, bentog.

sirtet by ahnt 2014-05-07T02:53:00

Brilliant game, you should know right now that as far as I'm concerned you should win best innovation for LD29.

Mind Your Business by Noah Ratcliff 2014-05-04T09:38:00

All my life... I have loved ferns, but never have I thought I'd find a soul mate.

Also why does Mt.Dew man dream of Pepsi? Is he a liar?

Seriously though, fun cute game. Highest marks for humor of any game I've played yet. Hippie lady might have glitched on me one playthrough, but it's not a bit deal.

I really liked this game.

Rats Under My Skin by Gregory Avery-Weir 2014-05-05T11:26:00

This game is broken in all the best ways. It could be called spider cat, or "supero-funtime jumpcat no glitch".

It did absolutely all it needed to do to be a weirdly compelling and yes fun fun game. I really enjoyed it even though some of my compliments might sound bad, I really enjoyed it. It's like a video game version of an awesome B-movie, where a lot of things are a bit off but it still comes together to be a lot of fun.

Beneath Europa by Intoxicatious 2014-05-05T09:20:00

Ah this game takes me back, the year was 1984 and I was only 6 back then, and boy did me and my bro love playing this game. I've got to say your port was flawless. Took me back to that great summer of 84.

;)

But seriously I'll drop the joke just in case somebody mistakingly believes me and scores you less because they think it's a port.

Fun game, my score was: 82710
And even though I probably shouldn't I'm going to factor that box art into my scoring of the game. Because I know how hard good photoshopping like that is, and seeing the box art was part of this game's experience.

Great work guys. :)

Dead men tell no tales by aaronjbaptiste 2014-05-07T05:39:00

I liked it a lot, but there is a point where you can break the balance so you have so many guys on screen that you can't possibly lose and it gets really laggy. Maybe after you have 5 of any given unit they merge and form a super unit of that type, and then the enemy starts attacking with super units or something, that way the game could remain playable in later waves. I was on wave 17 and basically it was too laggy to play.

Don't get me wrong though, I really liked it. Looks nice, plays nice. Good job. :)

Doors & Secrets by Ludipe 2014-05-05T09:37:00

Solid game, multiplayer games often have a hard time doing really well at LD, but I'm rooting for you to do well, it's well made.

Wunderheilung by kbm 2014-05-05T09:04:00

I liked the game, but it felt like the engine was built, so was it just an issue of doing art that prevented more patients? Because the same game with like 6-8 patients (and slightly funnier dialogue) I think would have really clicked. Don't get me wrong, aside from this game's shortness it is a very solid Compo entry.

Colony 31 by Crazi456 2014-05-14T06:27:00

Art/Music were very very good, programming was good but had a couple small bugs, voice acting was decent but I get distracted when I hear somebody doing basically an impersonation of somebody else as a narrator. Somebody else did this in this LD for Glados as far as main idea of the character.

But anyway overall very solid and like I said I loved the art/music. The sprite work was particularly impressive.

The bunker game by hansolox1 2014-05-02T08:48:00

Neat little game, lasted 59 days.

Go! Go! Purgatory! by Captain_Genial 2014-05-14T10:55:00

Good art, I played 4 times trying to get different endings but I could only get 2 (bed and money). Interesting idea for a story and again the art was pretty well done (though for some reason the characters had single lines across their face for me)

Good job :)

Chrysalis Assassin by TaleLore 2014-05-14T19:04:00

I won, interesting game, pretty good level design. A little buggy though.

Series Of Choices by joe40001 2014-04-30T03:12:00

Important note for everybody: You can skip the rewind controls introduction, just press enter at any point after you die. You don't have to wait for it to tell you.

Also thanks so much for the positive feedback. :)

Series Of Choices by joe40001 2014-04-30T10:59:00

@zedutchgandalf Just a reminder: You can skip the rewind tutorial at any time by pressing enter, you don't have to wait for the "press enter" text to appear.

I could do a post jam options menu so that you can set the 5 second timer to be lower, but I wouldn't want to break any rules with an edit like that. I'm still happy to hear everybody is enjoying it.

I'll agree with the comments that for this game, the theme is taken very non-literally, it's essentially "Beneath the surface of a gameplay experience are our gameplay choices". And then the timeline mechanic shows those choices.

Series Of Choices by joe40001 2014-04-30T22:01:00

@omaha Did you press 'R'?

Series Of Choices by joe40001 2014-05-01T23:35:00

@danialhyatt: The game should have sounds/music, unless you are saying additional sounds/music.

Series Of Choices by joe40001 2014-05-04T09:24:00

@shasharala That is great to hear! I was worried nobody would play the H levels, and honestly the H levels are where the mechanic really comes into play. But I thought if players started out on the H levels everybody would just quit because it was too hard.

I have a bunch of ideas that would twist the mechanic even further in creative ways. I hope there is enough interest to justify me continuing to develop this game into a proper game.

It would be my dream to take a game like this, add like 9 other inventive timeline mechanics just like this one, make like 100 levels, polish off all the rough edges so it looks and plays super smoothly, and release it on steam for a couple bucks. But I don't know if that's a justifiable dream.

Anyway thank you very much shasharala, your kind words mean a lot.

Series Of Choices by joe40001 2014-05-07T04:04:00

@Shadow Dreamer: Thanks for the feedback, I added an options menu that you can access at the start of each level that resolves the issues 2 and 3. Issue 1 is just a feature of it being tricky to code a perfect jump mechanic, but I agree it could be improved. But with that said thank you very very much for your feedback.

@terraco, yeah that's my bad, I was just trying to match mario's lead space, I guess mario might have given more lead space. It's a shame, because something like that is literally 1 number in the code that I could change. Not sure if making that change would violate LD rules.

Also to everybody giving feedback, I'd love to hear if you'd be interested in playing a much more fleshed out version of this game? With like 8-10 timeline mechanics, redone art/music. And all the mechanics polished and smooth? It wouldn't just be "Braid-lite" because while this game plays mostly as a rewind based game, my actual driving vision was to have a timeline for the whole level and various things like divergent and convergent timelines and some other time mechanics. So if you really like this game let me know if you think it's the kind of thing you'd be interested in seeing a really polished much bigger version of on steam for a couple bucks.

And once again thanks for all the feedback, I really appreciate it.

Series Of Choices by joe40001 2014-05-08T09:39:00

@Philip_sinclair
Thanks very much, yeah I'm really hoping to take this game idea further, and I'm glad you liked it, I'm sorry about the countdown timer, like I said to other people I added options menu post compo that fixes this issue (it's on the title screen before each level) but it was post jam so I understand if people don't use it.

The whole premise/theme would've made more sense if I had gotten to my next major goal which would be divergent/convergent timelines, so it wouldn't be "rewind" so much as "Diverge from here". These are mechanics that will definitely be in a fuller version of this game if I do make one. Feedback so far has been good. And I once again want to thank you and everybody else for your feedback and suggestions.

The LD community is a good one. Very kind, polite, and constructive. It makes these jams all the more fun. :)

Series Of Choices by joe40001 2014-05-08T09:51:00

@mollymus Thanks :D

Series Of Choices by joe40001 2014-05-12T07:33:00

@Sestren I did add an options page at the page that introduces each level number that addresses the rewind bar tuning and 5 second issues, and yes I had a few things like "watch it live" on my queue of things to do next for the game. Simply ran out of time for the 72 hours. But you make good points that I would definitely want to implement in a fuller version of the game.

@petey123567: Jump height is hardcoded by me, it is designed that your height is controlled by how long you hold spacebar (like in mario), the issue I think most people run into is that the collider dampens the jump height if you rub against a wall as you are jumping up. This is something I'd like to fix but simply didn't have time to do. You should always reach your max height if you aren't rubbing the wall as you jump (and hold space the whole time).

That said thank you for playing and your constructive feedback. :)

Series Of Choices by joe40001 2014-05-16T00:42:00

@Snoother thanks very much I have unity free so the fade in to color actually tooks some tricky doing, manipulating a universal shader applied to all sprites. So I'm glad it's appreciated. :)

@Meedoc and @MakeAGame after going back and forth on fixing it I decided I just would change the lead space, like I said it was a single number in the code and the fact that it was hurting several people's experience made me think it was enough of a bug that switching it wouldn't be breaking LD rules, but if you want to be 100% fair to me future reviewers then you should know that the lead space was a tiny bit worse in the original submission.

Thanks again to everybody for the positive feedback! Because of all the support I'm really thinking I'm going to evolve this into a real game to be released for a couple bucks on steam! :D

(Don't worry it's going to earn it's cost with many more mechanics, levels/worlds/improved art/audio/ease of play and much more) :)

Dungeons Of Yeragr by Brunodev 2014-05-04T16:14:00

More than once the ladder didn't appear. And I appreciate the effort that went into the game it just didn't feel like skill affected gameplay.

A Trip Underground by Rxanadu 2014-05-07T20:04:00

I liked it, I liked how you weren't randomly punished for behaving prudently.

Icesome! by DNA Yarn 2014-05-07T07:22:00

Controls needed a bit of tweaking, but otherwise fun and gotta love that iceberg face.

Underwater Words by nicotr014 2014-04-30T09:24:00

Unfortunately I had a weird lag, but I did like the game a lot. It was more song trivia/lyrics than a typing test. Because once I knew what song it was, I could get ahead of the letters, maybe without the lag I would have made it further, but level 11 ain't bad.

I would have been happy writing out all of song 9(10?). Oh my god, Becky, would you look at that song choice.

Hyper Seed by pedro.thiers 2014-05-07T23:23:00

I loved this game the only thing I would change is allow for a keyboard option, this game as is would play great on tablets, but I know for frantic fun games I prefer the consistency of keys rather than mouse, just because most times I was losing a guy was because I missed the click, not because I couldn't think in time (but it was just the right level of difficulty ramping)

So you could just do like arrows and spacebar (arrows highlight one, spacebar grabs it arrows highlight the one to switch to and then spacebar switches). Or like numbers 1-6 where you just press 2 numbers to switch them.

Otherwise very nice. You should let me port it to tablets, we'll make it free and put a tiny text add across the top and make tons. ;D

Soulitude by bitserum 2014-05-05T07:40:00

I wish I had your art guy. There are several ways to break the game (I was looking for a secret ending, not trying to break the game, I promise :P).

1. You can get to the second fox without ever talking to the first one, and then he has no idea what to do

2. Not a glitch so much as a bummer, I got through the game without anybody warping me over (hitting me or dying) and nobody gave me like a party hat or acknowledged this achievement.

3. You can bait the enemies towards the end to follow you for a while, if you then warp once you are near the 2nd fox you can just run through the wall into nothingness land.

With all that said (I've got an annoying programmer brain, sorry). I really really liked the art style. Might be the best I've seen in LD29. Very nice paralaxed backgrounds which I loved, the ambient rising sparklyness was cool too.

It's interesting I have a "get hurt and the world changes" mechanic kinda in my entry in this LD29, but mine doesn't look anywhere near as nice as yours (its hopefully fun though...)

MOOD by d__adee 2014-04-30T05:34:00

Well made game, a bit rough without checkpoints or anything though.

AHH LAVA! by Dreii 2014-05-13T11:16:00

Simple yet fun. :)

All is one by Erkberg 2014-05-15T01:21:00

"All is one"? More like "Seeking a stick for the end of the world"

"I'm a Bush, and I just don't care" Who wrote this game? Kanye West?!?

:P

Sorry for some reason this game brought out bad jokes from me, anyway it did have good humor the story was kinda lame but overall it didn't overstay it's welcome and you did something funny and original and mildly existential too. So good job.

Under Heroes by Just Tom 2014-05-05T22:35:00

Fun little game but just seems to go on forever without any changing much after you get to a certain point.

30 Days Remain by koe415 2014-05-05T23:48:00

Creative and fun, it helped for me to give the different characters names so I could be like "Scrunched Ron Swanson" Conan, brown haired emo, black haired emo, Seinfeld, etc and that way I was able to recognize them easier. I got through day 30 with everything still intact (albiet 90+) are there different endings?

Anyway really really like the game.

The Collector by IamAcoconut 2014-05-07T06:31:00

I disagree about needing a scream when he finds you, IMO jump scares are lazy design in both games and tv/film. But maybe I'm not your target audience.

Seismic Charge by J.Barrows 2014-05-01T08:09:00

I like the premise but it seems too easy, the balance to gameplay needs tweaking. You can spam click and win really fast and the monster doesn't pose any threat that motivates the player to click faster slower or anything else. It's a seed of a fun idea just not quite there yet. Still keep at it, I like the creativity.

Frustration by parDal 2014-05-01T09:05:00

Given the title of the game I can only imagine that what seems to be the end, is indeed the end, but if this is indeed the case I would punctuate it a tiny bit more so the player knows that they did get to the "end" and that they didn't screw up or anything it's just the design of the game that it ends that way.

I liked the art style actually too.

Beneath The Lab by Techblogogy 2014-05-08T02:59:00

As somebody who does video stuff all the time and thus audio stuff, the lack of audio design/flair/tweaking/voice-acting I found frustrating, which isn't fair to you because it's a game design competition and as far as game design goes, you did very very well. (Why didn't you disable position swapping in areas that didn't have bottoms, though?)

Overall very good though.

Hammerfall by borrismoose 2014-05-08T19:55:00

Innovative, plus Hammer Kirby is cute.

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-12T08:11:00

Innovative, just the right level of challenge and I beat all the the levels, personally my only issue was the rolling pin level because it feels like that one isn't a puzzle so much as planning and then a bit of franticness/luck. All the others were proper puzzles, with solutions you can get by looking at the screen and thinking. Which is good :)

I've got to say I'm quite impressed with the originality on display here, and the art is really good for what it is. Vibrant colors but discrete squares so the puzzle is clear. Music/mood is good too.

Overall very impressive. Thanks for telling me about this one!

ASCII: Beneath the Surface by Recon 2014-05-07T05:18:00

I don't want to believe the red level is the last, it says "truth is a lie" which means there must be a way out and the binary is rude too :P

Interesting entry though.

Vaults Inc by Bruno Massa 2014-05-13T07:31:00

I think I did pretty well:
http://i.imgur.com/eB3zG1G.jpg

Anyway really fun game but buggy and not fully balanced. Games like this where each thing is affecting so many other things often need to be playtested A LOT for balance, also several of the tiles info was missing or weird (like the train one where it say train diagonally across the side).

It's innovative and fun, but I feel like if I were to play again my score would be similar and maybe a few points higher if I got lucky. The penalties are pretty harsh too, sometimes you'd go way down just because you went up, obviously I worked around that but still idk. Also the ending screen just popped up, like I still had money and tiles and I had gotten to 150 (wouldn't let me go higher) many turns earlier, so I'm not sure why that happened.

I'm glad I played this one though, lots of cool ideas going on, good mood and audio/graphics too.

punk n roll by grozamorei 2014-05-05T07:00:00

Looks great. A pretty impressive showcase of unity pro post effects plus a promising start to a game.

An Osterreich tale, or something about ostriches by Marcellus 2014-05-07T22:57:00

I really liked the game, I too had the issue of the rocket not taking off on the moon stage, also I was bummed that after I got to my sister we didn't have to travel back to the rocket. I think a really badass ending would have been once you get to her, all the spots where you can bury your head under ground go away and then you have to make it to the rocket. I think if you added that small thing, then the last level would have felt that much more epic. And also that way the last level would have been harder than the 3rd level which IMO was the hardest.

Still so much fun, very well done.

Underground Racing 2 by Zelun 2014-05-05T22:41:00

Not that bad, needed tweaking, maybe if the cars were slower and the just level size bigger. As it is it is a bit frantic but I like the items, particularly the cool effect "block" one. That one is something that seems so obvious but I can't think of a racing game that has that.

Also: I loose

lightness of being by nesis 2014-05-04T16:18:00

Innovative game, if this is what you feel is beneath the surface of life, then that's kinda cynical. :P But I think that was kinda the premise for the game.

From the Under by damrem 2014-05-05T21:52:00

Looks great, plays pretty well, minor bugs only. Great work guys.

Botch Bundle by Marcus_siactro 2014-05-07T07:16:00

Super innovative and looks great too, just to build the engine to make each of these things look alright is a feat, and to do it in 48H and to have such a clever twist? Really great job.

Gravitas by m12y 2014-04-30T02:16:00

I like the idea. I noticed you could stop the room rotation mid spin, I think this game would be really cool/mindbending if you worked with angles other than 90 degrees.

As is, clever seed of an idea.

The Money Beneath Our Ground by João Kucera 2014-05-08T09:33:00

Welp, I did it, I am the king of stubborn people, I beat all 10 levels.

The good: It's a game that looks great, and sounds good. It's also pretty fun for the first 5 minutes.

The bad: The gameplay does not change after 5 minutes, the cauldron is the bottleneck, you can't upgrade anything. You could have had the various items upgradable, so say you get 100 money and you can spend it to make carrots worth more, or the cauldron run faster or the items automatically go to the cauldron, or a lot of stuff...

I feel bad because it's a well made game that I don't want to judge harshly. But... that steam key was calling for me, and my OCD and other stuff demanded that I finish (I've finished pretty much every LD29 game I've played).

And that's the problem with this game. If you want to beat all 10 levels, the way to progress will not change, you get a net gain of somewhere like 1-2 money per second if you are doing everything right...

...The final level requires you to get 2300 to buy everything to win... so under the best case that's 1150 seconds, or 19minutes 10 seconds of doing the exact same 3 steps over and over and over again... and the levels leading up to it aren't much better. Basically to beat this game completely you must spend over 3 hours doing the exact same thing over and over...

I understand that you like your game, you want people to play it all, and I want to play all of people's games, but putting this kind of goal for the game is just, kinda insane.

You have talent in design, coding, and everything the only thing this game lacked was common sense when it comes to what you expect of the player. Have you played your game in it's entirety? I doubt it, and playing one's own game from start to finish is important. VERY important. I've played my own game from start to finish several times, and it helps because you find out "oh this part drags" or whatever. You can't judge if something is going to be fun or frustrating without giving it the full try, and I believe that had you played your game from start to finish (not bug testing in developer mode where everything is worth 50x or something) if you had played it all the way through you would have changed things to make the 10 level goal way less insane.

I guess I'm to blame, I made myself play this all the way through, there are endless games here at LD29 that if I had spent over 3 hours playing them I would hate them so much more than this game. I don't think this game is a bad game at all, but the suggestion that we are supposed to play all 10 levels is... insane.

I feel like I'm coming off harshly, I'm not trying to, but this is a decent 3-5 minute game, it is (like most LD29 games) a lousy 3+ hour game (simply because it doesn't change). If the theme of this ludum dare was "psychological breakdown" or something I would think this entry is brilliant. As it is there is nothing at all bad about this game aside from the suggestion that we play as much as you expected people to play.

So, in the future, when you make games, you don't have to do much as far as improving your coding or game design, but you must play your own game all the way through and then take that playthrough and learn from it, and if you can't make it all the way through your own game learn from that too.

Anyway, you should probably change your description so nobody else dares play to the end to get a steam code. And again I don't want to discourage you, because you only made 1 mistake which was to ask an unrealistic goal of the player, and my mistake was dedicating myself to achieving it.

It's going to be weird moving on from this game, I've spent so long making those damn tomatoes, I'm not sure I remember what it is to be alive anymore... I'm not sure I remember anything, but tomatoes... tomatoes, it's all I know now... :P

Surface Tension by glenaskey 2014-05-07T06:20:00

Sorry, but it's very hard to tell what to do or if the game is broken or something. Seems like you have a creative idea but I can't figure it out myself, sorry.

Gold Diver by RocketDuke 2014-05-08T03:39:00

Interesting game but there seems to be no win condition and if you play smart you'll never run out of air. I liked it though. :)

Bajo la superficie by Rodaja 2014-05-12T09:00:00

This game was interesting, some of the art was really well done while some other elements came up a bit short. The end looping over and over was weird and I got no acknowledgement for getting all 100 things. Also at some point the attack animation stopped working (it would still kill the bugs but no sound effect/animation).

Feels like a couple of times you put the proverbial cart before the horse in this one. There certainly is talent in your team. I'd say good game but the fun-ness elements and level design need a bit more attention. Still overall you definitely did well.

The Moustache Rebellion by bunkovsky 2014-05-06T08:57:00

I liked it, fun game. I wish it had a couple sounds, like the guy mumbling "Kruschev" or other russian sounding things, but only because the mood otherwise is spot on. It's about as good in mood as a no audio game could be.

Undermined by NickMakesGames 2014-05-14T10:35:00

I love this game, it is well balanced and well thought out. I wish I could partner with you on a mobile port of this game because it's perfect for touch devices. You definitely should port it to them it would just need slightly reworked graphics and probably once you know how each miner feels about each action that information is displayed above them or something. But this game gets a rare 5/5 on fun from me, I really liked how solid and robust it was. Great job!

Beneath the City by deepnight 2014-05-14T03:56:00

Neat game, the ending was a bit of a let down... but 48h is a very short time and what you got done was very impressive.

Gold Digger by uniquecorn 2014-05-01T19:31:00

It says at the beginning that you can press p to open the shop. Not sure if there is ever supposed to be anything but the pickaxe available in the shop though...

Tiny Haunt by rojo 2014-05-13T11:22:00

Creative game pretty well made but ultimately it's super easy to win.

Sail by DrPrettyPatty 2014-05-12T10:09:00

It feels like you might have been inspired by wind waker. :P

Anyway obviously amazing graphics. Solid gameplay, though I might have wanted a chance to make the end different. But that's just me. Amazing amazing job.

Submersion by chase 2014-05-07T23:46:00

Input heavy 2 player games often don't do well at LD, clearly you put a lot of thought into this, I wish you good luck, because you made a solid game.

Underneath Your Skin by thinkster 2014-05-08T10:04:00

Interesting idea and fun, not sure the difficulty balance is quite right, but I suppose that if you made it easier there is a small risk the player could play indefinitely.

Good entry. :)

Unknown by Pietro Ferrantelli 2014-05-07T23:39:00

I liked it a lot I just wish I could control with arrow keys, with the mouse the screen felt like it was moving around too wildly. Still good entry, also I'm like a boss.

Water Beneath Mars by Crawler Studios 2014-04-30T04:04:00

Sorry to be this guy but your description says: "To win, you must collect over 1L of water. (101mL or over)"

1L is 1000mL, not 100

WWE(Worms War Evolution) by SUNFURY 2014-05-15T00:33:00

This game doesn't look like much but it's a suprising amount of fun, really you just need some art/sound person to polish the look, but the game is very well coded and innovative. Great job!

beneath by jicking 2014-05-04T08:34:00

Looks great, shame you couldn't finish. Seems like you had the engine and everything, I'm curious what the main character was going to look like.

The fight beneath the surface by Caridorc 2014-05-14T09:04:00

I'm sorry I have to be this guy, but I played your game and listened to every line of dialogue (both paths) and experienced all the bugs, and it's simply not a good game. I don't like being negative but if anything I think it's worse for people to cheer you on ironically than to just tell you the truth.

I'm not saying you should feel terrible or give up, just that this entry showed a genuine lack of effort and celebrating it as some people here are is to insult games in which people applied themselves and cared about what they were making.

Again, it's not to make you feel bad, I just think it's kinder to you to be honest that you've got a ways to go as a game developer and whatever this was it wasn't a "good game". I'm sorry to have to be the one to tell you this, stay positive and dedicate yourself more next time and you could do well, certainly don't give up because of what I've said, just learn from this experience and move forward.

Safe House by ftstar 2014-05-07T20:38:00

Nice idea but every building should cost 1/5th of what it does (aside from population cost). As is it feels like it would take 15+ minutes to get the lab. And the gameplay isn't fun enough to justify that kind of time investment. Still very innovative game.

Barry the Avalanche Dog by Delicious Code 2014-05-01T19:21:00

Clever, fun, and pleasant mood.

Mine The Planet by alhvi 2014-05-08T05:13:00

Fun game, good balance, thank you for the pause button.

Enester, an unexpected Journey by sroelandt 2014-05-14T22:03:00

I liked it a lot, good humor. One thing was that I played it twice and the second time I didn't die at all and my score was like 278k, and I feel like my score was higher the first time when I died 13 times. Maybe I'm wrong about that though...

Holy Moly by thaaks 2014-05-05T10:31:00

Got to level 17

Beneath the Surface by Snoother 2014-05-15T07:31:00

You accomplished what you wanted to do, but most times I play games I try to subvert what the game wants me to do with what I want to do, so idk, the point of this game was more or less "let's all feel bad about violence and the glorification of masculinity as celebrated evil in video games" but why? You know?

I'm giving you full points for mood, because it's only fair, but this game (like Notch's game) felt like "let's make a feel bad game" and I just don't get the purpose of doing that. If something is going to be dark/depressing it needs narrative weight and this whole game was a game to educate me on a lesson I and many others don't need to learn, and because it had such a deliberate focus to that end it just felt frustrating for me.

PS: Most people don't appreciate the value of a good font, I've done enough video work that trust me I do, so credit there and with the music. Writing was fine for what you were going for, but overall I'd say not my cup of tea (even keeping in mind that it's supposed to not be fun so much as illuminating)

Crystals by Wir 2014-05-15T08:07:00

This game is huge!

Got to 5 out of 42 crystals on easy map and had to call it a day, it would have taken me hours and hours to get them all.

That said it was well coded.

Amy's Rescue by WhiteWolf93 2014-05-14T08:15:00

Looks very nice, had to play the post-compo version for the jump to be the right height, also the game gives you way too much time, I guess that's the idea to not make it too hard. All around well made game, though.

DEPTH BENEATH by mimic 2014-05-03T11:03:00

Great game, very well executed. Is the game endless?

ExploZone: Beneath the Surface by Weebeez 2014-05-08T04:07:00

I liked it, maybe some win conditions/score system/difficulty ramping could be added but still well made game that plays well. And don't worry about being bad at art, art is the easy part (don't tell any of the artists on LD that I said that :P )

Sewer Rat Escape by Seraphic Media 2014-05-08T10:00:00

It was fun, great job with the mood. Only suggestion I would make is just tweak your level generator so that certain thing can't happen (like a ride-able thing never showing up, or 2 obstructions appearing on both sides of the pipe) but aside from that fun little game, good job.

Theres's a Twist by Lucio 2014-05-08T04:39:00

I really liked it, very very clever. Would have been nice to have a "you win" screen, but I figured I won when it looped back to the beginning. Lots of challenging levels. :)

Bloody Barry by CDK 2014-05-01T07:56:00

I really liked this game, the difficulty was good. Made me want to keep playing (as you might notice by the highscore).

One bug is that the final character version does not work as intended. He seems to play just like the original guy as far as I can tell.

Really fun game though, good job making a fun game with fairly minimal resources. Too many LDers focus too much on high-concept work and not enough on making the game fun. But you made the game fun, and a good challenge.

Apologeticum by frankd0331 2014-05-08T19:49:00

I liked it, but I think the boss is glitched, you don't seem to have to hurt him to leave the last level and win.

Memory Eater by Zyper 2014-05-06T05:01:00

This was the same experience for my eyes that my tastebuds had that time I ate fruity pebbles after taking LSD.

:P

Interesting game, not convinced it actually crashed though... it's not that hard to dispatch an alert message. I wonder if I stared at the screen for like 2 hours would something happen?

And the Moment Is Gone by Mike Mezhenin 2014-05-13T06:07:00

I am from loserville and I find this game highly offensive. :P

Nah, interesting concept, but where do I click for "she seems to be enjoying her music, she would probably not want to be bothered, particularly by somebody like me?" Also there is a "bug" with this game though... because I won the game and if it were an accurate simulator I would not have won.

I could make jokes about the theme all day, but it is innovative and well made, so good job.

Bobs Incident by shane1090 2014-05-01T08:02:00

Good game, at first I thought the game was too hard, then I realized that wall-jumping wasn't a bug but a feature. Then the balance seemed right.

Bacteraemia by TTFTCUTS 2014-04-30T08:20:00

While I appreciate the effort that clearly went into it, the game needed some playtesting, to win would take a crazy amount of time (I really try to beat every game I review, but this game took me like 40 minutes to get to level 4) and it was very laggy.

I'm not putting down your game, because you did the hard part really well, unfortunately the little things like lag and balance hurt the gameplay experience too much. Keep at it though, you clearly have talent.

Ten body disco party by Reinkout 2014-05-16T01:47:00

I liked it a lot, I just wish there was a special ending for getting to a 10 body disco party (which I did after many tries).

Hollow Earth by Vinyl Pixels 2014-04-30T02:20:00

It's a shame there's no gameplay, even just jetpacking around the center while dodging lasers or something, as opposed to walk on rocky colliders, would have done a lot for the game.

This is a frustrating one, because it's 1 hour of coding away from being a simple game that looks great, as it is it's just a graphical demo... (a nice one though).

Descent by camlang 2014-05-14T18:24:00

Interesting, I think I beat it but it just abruptly goes back to the title screen. Good graphics though.

No Eyes Willy by blockbot 2014-05-04T16:29:00

Rare bug makes Willy glitch through the ground, but otherwise spot on game.

Though I don't know how I feel about no eyes Willy's goosestepping. :P

Artistically perfect job btw.

Fake Zoo by v3games 2014-05-05T10:13:00

I think I might have "won" this game because I found a way to never lose anybody at the dolphin. He's got 11 people who haven't moved and I'm raking in the cash. My pro-fake-dolphin-strat: (spoilers to those who want to discover their own strat?)

Never click Red button or sound thing.
Yellow dial set at like 11PM (This might be the default)
Lever all the way up (This might be the default)
6 Green Buttons: This is the important one... I'll get back to it
And Red shift thing in 4th(bottom)

All you have to do to keep your guests infinitely entertained is alternate between green button top left and green button mid-left. Just do like 10 taps on one and then switch to the other and repeat forever. This alternates the dolphin spinning and then just moving forward, the spinning combats boredom but the moving forward combats suspicion it's fake. So just leave everything the same, the flying giraffe is a lost cause, and just entertain the heck out of those 11 or so people and get rich beyond your wildest (see what I did there?) dreams!

Creative idea for a game, I liked it.

Fake Zoo by v3games 2014-05-24T12:53:00

@v3games
It took me a bit to realize you awarded me this trophy, but now that I know it, I feel extremely grateful, is it sad or amazing that this is one of the biggest accomplishments of my life?

I'll go with amazing. Anyway thanks for the trophy and take comfort, I'm very stubborn about "solving" games so it's not like your game is flawed or anything, I played so many games this LD29 (I'm releasing a video soon about my effort of playing/beating 350 LD29 games) but this was one of the more memorable ones I played, clever and inventive and good humor.

Thanks very much for the trophy. :D

Winter Is Coming . . . by PixelFeet 2014-04-30T04:48:00

I liked this. 241 was my score.

Drill by LinusPrime 2014-05-08T20:17:00

Very innovative and fun, also you were smart to use auto generated voices (even though they skipped a few words), because usually if a LDer records their own voice their performance takes me out of things.

I will say it's bold to have a game where you have 3 mechanics, and overall I liked it, the third mechanic was a it of luck based, and so overall the 'orange world' was probably my favorite, but still shows promise for you as a developer with this fun game.

Channels by linusmartensson 2014-05-05T06:27:00

Yeah, sorry, you're web link is not a web link and it won't play because of some dll something or other... :/

Reflection by thebmxeur 2014-05-07T04:47:00

This game is great evidence how a good programmer/level designer can make a really fun game without flashy art/sound. Really good stuff, exactly the right amount of challenge, exactly the right amount of tricks. Very clever/fun game. Well done.

Charly's Psyche by Nizar89 2014-04-30T01:04:00

The patient player will be rewarded with this game.

So often LD reviewers play for 1 minute just to give a knee jerk reaction so their game can get more reviews. Sometimes even I am guilty of this for really dull games. However this game was strangely compelling and didn't hold my hand and tell me how to play. Once I figured it out I had to keep playing until I beat it, and once I beat it I was quite surprised.

Do not be discouraged by the drive-by reviewers, anybody who has only played this game for a minute isn't going to appreciate it. Personally I think it was clever all around.

So far Audio is the best of any game I've played in this LD. And the mood is quite good too, clearly effort went into this. The writing could be slightly better, and the "thoughts" could be more ominous if they were read well audio files (as opposed to text covering some of the screen).

Standard players are going to take issue with the colliders on large objects, so maybe if you gave them some different texture/opacity it wouldn't feel like a bug. But these are minor complaints.

Very creative idea, plus you executed your idea well.
PS: Did you have permission to use the thing from at the very end? (I won't be more specific because I don't want to spoil it for others)

Charly's Psyche by Nizar89 2014-05-03T09:25:00

Thanks for saying thanks, and to be clear I did quite like the game and its creativity behind it. :)

Pawn by Jadernak 2014-05-07T02:36:00

You clearly have talent, but you kinda made a game design sin. You shouldn't have the hardest part be a randomly generated thing that requires getting through a pre-timed 2 minute thing to get to it. Sometimes the rain would fall such that it was impossible to survive, and then just having to sit through the first part for 2 minutes just because you had bad luck was pretty frustrating.

It sounds like I'm being really critical, and I don't want to be because you have great talent and creativity, just be careful when you make your game to make it "challenging" and not "frustrating". Challenging means the player's failures are the player's fault, and frustrating means the player's failures are the game's fault.

Again, sorry to sound critical, because your mood was great, the graphics were great, the audio was good, and the innovation was great, so just keep at it and be careful of small slip ups that make an otherwise great game a bit too frustrating.

Under the City by Sannis 2014-05-15T07:02:00

I got to Day 7 and got all the hats then rested and nothing happened. Is there supposed to be more of an ending?

It's a simple game but not awful or anything, plus some of the animations made me chuckle so that's good too.

Subocula by DrMelon 2014-04-30T03:10:00

Clever and fun. I'd be interested to see what kind of games you make given a longer amount of time, as is it is quite promising.

Hey, you!! by Crocanti de Pollo 2014-05-13T11:27:00

Interesting, for me it seemed pretty easy to catch the thief though, just wait for the sound effect to go off at the same time somebody stops moving and then it's that guy.

Hey, you!! by Crocanti de Pollo 2014-05-14T06:34:00

@crocantidepollo

Dang, sorry I really didn't mean to give anything away or insult in any way, I liked the game/idea but it was just something I noticed in the first 10 seconds or so, so I figured it wasn't a secret.

Very sorry if I spoiled anything, I love LD and the LD community and don't want to mess anything up for anybody. :/

Hey, you!! by Crocanti de Pollo 2014-05-15T06:15:00

@crocantidepollo Well I have played/review 300+ LD29 games so perhaps my mind has been warped in some way like that. :P

Villager by LukeZaz 2014-05-07T06:58:00

I liked a lot about it, the execution was well done, the only issue was that (without spoiling things) there are kinda 2 threads to this game, and the one that matters you don't have much control over and the one that doesn't matter as much doesn't seem to have consequences or ways to succeed.

The whole thing was really inventive and fun, but I think it would have been more fun to allow for the possibility that the player ignore their concerns or investigate. But still I really liked it.

Drop Up by Shadow Dreamer 2014-05-05T21:00:00

I like the game a lot but you need to do more than fade to black at the end, that's a bit anti-climatic, and it made me play the level like 10 times to try to see if there was a secret ending.

Otherwise very fun/challengthing, hitboxes are a tiny bit too tall big would be my only complaint. Like when you are about to hit spikes and press switch it feels like it checks collision for the next frame it would render then checks for switch then switches, you should be checking collision on the frame you are on not the one you are just about to render. Still very good game. Just needed a small ending and it would have been amazing, still very very good though.

Trapped Under Ice by geounknown 2014-05-07T06:40:00

Good game, maybe could put a "you win" text. But that's a minor minor thing, cool game well made, great art. It's interesting the most impressive art is in the background and I bet a lot of people don't even see it. Also good level design.

Fridge Magnetism by pixelpig 2014-05-06T00:45:00

I love the "no son of mine" line. Short game, but I'd like to go on future adventures with "Fridge" is Fridge his first name or last name or is it a "Cher" type 1 name deal? I'd play a whole game centered around him, particularly if he had a pretty standard issue first name, like William Fridge

Fridge Magnetism by pixelpig 2014-05-07T01:54:00

I'm totally there, you could make the game like a really fun/challenging Zelda style game where all the characters are appliances but there is never justification given for this. The game never calls specific attention to it, it's just a great rpg zelda game where you happen to be a refrigerator.

lol, it would be awesome.

TIT for TAT by vicious_br 2014-05-07T23:58:00

I liked it a lot, good balance of gameplay, once you figure it out it isn't too hard, and you are rewarded for finishing sooner than later. But still fun. The feedback the other guy gave you is accurate but I'd been a little less harsh than him, you did well. Not perfect, but it is quite a good start.

Save Us by philip_sinclair 2014-05-07T21:26:00

I like it a lot, but the only issue I have is that I like to be able to beat all the games I play in this LD, and this one it feels like in the end it wants me to exploit a glitch where they will both float horizontal when they have very close the the same x position. (You can discover this glitch at the very beginning by having them go left). However due to the design of the single blocks leading up to the end it seems virtually impossible to do this, like you'd have to have them be <.5 width apart but still switch that last block when one of the blocks is <.5 on the first black block and this split second timing is at the very end of the game...

So tell me, is there any special if you manage to pull off this miracle? And drift to the right for a while?

(I do like the game a lot though, right amount of difficulty IMO, but that's because I like challenging things).

Save Us by philip_sinclair 2014-05-08T09:46:00

Oh my, thank you. I like a good challenge, and this game was very well made and fun/challenging. I think the going off to infinity would be possible to orchestrate but the lead up blocks would have to be different. If there were like 4 sets of 4 thickness I think getting them synced would be doable. But I don't think anybody but me would probably bother :P

I really liked the game, it's challenging for sure, but it's also not too long. I enjoyed getting to the end of this game, and pretty much every LD29 game I play I try to play to completion, and I promise you this was not even close to being the most annoying one to get to the end of (it was fun!)
:)

SurfaZ by Christophe 2014-04-30T10:44:00

Very innovative idea, I like the look and feel.

Somewhere... Beneath the surface... by Jynshi 2014-05-05T10:54:00

Good but the arrow seems broke...

Oh My Jump by greatmars 2014-05-12T07:26:00

Welp, despite your doubts :P I made it to the proper crayon ending. I was getting worried about making it but then I realized there weren't that many levels so I didn't mind it that much.

You made good use of your jump mechanic, once I got the feel for it, most things made sense. And you weren't that brutal on the player if you wanted to be really mean you could probably have taken out a couple of jumps (1 in level 1 and 1 in level 3).

Anyway I liked it, innovative gameplay, if you want to really challenge the player then you could have the player choose at the beginning if they play normal mode or hardcore mode, normal mode having checkpoints.

I liked the "got all the crayons ending screen", and good level design overall. Thanks for sharing this game. ;)

God Hunter by iJohnF 2014-05-09T10:17:00

I like it, but sometimes I'd click a red guy and it would say "you can't run from battle" and yeah it's mostly a luck based thing. Looks/sounds nice, decent humor too.

Alien Lobotomy by Soup With Bits 2014-05-04T15:50:00

I really liked this game, I was bummed though that it stopped me at like 4-5 out of the 7 continents. Fun game, the title screen made it look like it'd be a lower end game but everything else about it was super polished and nice. You should port this to tablet devices.

Infection by InfectionTeam 2014-05-14T05:15:00

Very good game, thanks for tipping me off to it. I did have to go with the lower build due to framerate, but I won't really hold that against you.

I really liked this game, my one complaint would be that after beating a level you are forced to go to the next one (it would have been cool to see how crazy you could get) that and when you die in level 2 there is no level select to start at level 2. I get why because then it would feel like the game over screen means less (clever idea btw), but that would have been nice.

The other suggestion I would have is that tower defense time games usually have "pleasant time" where it's either paused when you are picking where to place your building or there is a break between waves. Placing turrets while being attacked was a bit annoying, but that said some people like frantic gameplay I like gameplay where there is more deliberateness to it. Same thing for the health, if you want the game frantic then your eyes have to keep going down and checking your health (unless you want to waste cells on healing after taking only 20% damage), but for me this is more chaotic than fun, but I think that's a personal preference thing.

All of that said, this game is really well made and impressive considering the time limit and stuff, it looks nice, it's innovative, and it's fun. So good job! :)

Dive by quickfingers 2014-05-05T18:59:00

Holy crap, how did you get so many plays on kongregate?

Drowning in Problems by Notch 2014-05-13T08:10:00

If you wanted to make a depressing cookie clicker type game you did alright.

You achieved what you were going for, but it wasn't my cup of tea. Honestly I think you should have submitted this game under a different username, because I think you would have gotten more fair/honest reviews.

I know it's not supposed to be fun, it's supposed to be "meaningful" but it just felt (and I'm sorry to say this because you seem nice and everything) it felt self-congratulatory. Like you could see in your mind what articles people would write about the subtle genius of this game.

Again, idk, maybe I'm just bitter/cynical. But I think if this was a double blind review and nobody knew it was you who made this game it would be received less well.

Which obviously isn't a knock to you as a programmer, because you achieved likely exactly what you wanted to do, but I think this game is better as an idea than a game. It's just not fun (which it's not trying to be) and not insightful (which I think it is trying to be).

Sad people are sad, hopeless people are hopeless, from my specific vantage point (and it could just be my own issues) but to highlight this point through an increasingly tedious cookie clicker type game is to trivialize it, if anything, not to elevate it.

Also the calculus of it all is bogus, you have to lose friends to get experience? You have to make love/get a broken heart to stop being a teen? And with tons of friends/sex/money/stuff you get terminally depressed because your ambitions don't work?

Life is good, Notch, so why make a game that ruminates on the premise that it is otherwise? I don't get the point of this game (and "not getting the point" is not the point, other commentators who might say this).

It's not fair to other people if this is treated as groundbreaking when it would almost assuredly be overlooked if made by an unknown person. So in summary: You are a nice guy and good game developer but I truly didn't care for what you were going for with this game. (And I did watch all of the ending too)

Pond Tycoon by Robinerd 2014-05-13T11:12:00

I like the look and feel, but even as a guy who is into this kinda thing I couldn't tell if I was trying to generate just osiclation of waves or a rotating oscilation of waves or a generator at points of constructive/destructive interference.

Love the look/feel of the game, also it is innovative and my lack of full grasping could be that I'm super tired right now.

Shovel Quest by Nanolotl 2014-05-14T09:25:00

Fun game, seems very much inspired by pikmin.

Revenge of the Kraken by malmazuke 2014-05-08T10:21:00

Fun game, I'm glad bigger ships came.

COVERUP by SFBTom 2014-05-07T23:08:00

Fun, using the 2 agents is nice as you have some ability to divide the groups into the checked people and unchecked people.

Bloop by dopoko 2014-05-09T10:08:00

The game looks nice but it doesn't seem to work right. First of all your title screen says there is music, but when I play there is no audio, secondly as soon as I kill my first shark it says "level 2" and then no button I press can do anything. 3rdly if I kill whales level 1 just seems to go on forever.

I'm not sure exactly what happened, it seems like you were well on your way to a completed game, but as it is, it feels broken. (And I tried several times to make it work).

Billy Bigdigger by 01101101 2014-05-07T07:10:00

Amazing graphics/audio/mood, solid gameplay. Very impressive and a very good take on the theme.

The Gathering by oatsbarley 2014-05-01T10:25:00

I quite like the game, but I had 3 straight nights of no deaths and nothing happened. Is there a "you win" screen at all?

Worm Quest by kill0u 2014-05-12T09:47:00

Fun and not too hard, worm noise was a bit loud and could have used slight background audio to balance it out, well made puzzler though. Good job

The Leeway Brothers' Bohemian Debut Of A Lifetime by Jwatt 2014-05-07T07:42:00

I played for a while got like 500 black notes and 300 blue ones, isn't something supposed to happen? I couldn't read the guy's text all the time because it's hard to keep track of everything. The game looked great but how do I get to the level with the dog with the wood spoon that's in your preview image? I must play with that dog! :P

Warpigs by sorceress 2014-05-22T10:38:00

Because of the youtube video, I tried out the game...

Um, it is by no stretch of the imagination easy. Who thought the game was easy? It is just about impossible. :O

Basement by Halfbus 2014-05-10T05:12:00

Fun game but needs tweaking. Not sure what I'm supposed to do about the cops/inspectors. And not being able to dump inventory or clear rooms hurts the fun.

Nadir by revilossor 2014-05-16T11:51:00

This game is quite challenging, but I did beat it twice, second time only like 30 deaths.

BTW if you have not yet picked out a name for the main character I recommend "Slipshoes McSwimsbad" :P

You are a metro car by fserb 2014-05-20T03:54:00

I just got what should have been the new highscore but I'm not on the leaderboard... Does it take a bit to update?

HammerHead in the Sea of Monsters by LTyrosine 2014-05-04T08:57:00

I really liked it but why would you make it so easy to uninstall items?!? I didn't want to lose them!

I accidentally uninstalled important things, and I couldn't undo it, and then when I restarted the game it said I had harpoons but it wouldn't let me use them.

This one is a tricky one, because with a couple bug fixes and a tiny bit of ambient audio it could have been really great. As is, it is still fun, but you are like 1-2 hours of tweaking away from having one of my favorite LD29 games so far.

Planet Improver by udo 2014-05-02T08:44:00

I really wanted to like this game, the issue is that before you know what anything does you are buying stuff and you can get your game unwinnable at that point and then refreshing doesn't reset the game.

I really like the originality of these kinds of games, and I wish I could play this one, it looks really interesting.

BENEATH the SURFACE by soy_yuma 2014-05-16T01:24:00

Innovative and fun, and personally I liked the level of difficulty. Could have used a bit better sound, even if you wanted to stay audio consistent maybe some acapella little ditty but for the compo I suppose even public domain stuff isn't allowed.

Anyway great job, quite fun.

Room Cleaning Simulator 2014 by lokijki 2014-05-03T10:48:00

This game was a like a 4 star game even before the ending. With the ending it's 5. It's rare for a LD game to surprise me but this one very much did. It was cute, fun, and pleasant. Graphics were just right, mood, everything was great. It's a shame if you don't get the recognition you deserve for this game if reviewers only play the very very beginning.

Also my OCD is mad that I couldn't completely clean that room. I want a post credits vacuuming mini-game. :P

I've played and reviewed over 100 LD29 games and this might be my favorite yet. Great work, how big was your team, or was it just you? Because if the latter that's even more impressive.

Drill18: The Mars Project by quill18 2014-05-08T21:20:00

So, uh, quill18, I kinda loved your game:
http://i.imgur.com/QQXcxyL.png

Though you should know it gets laggy when you keep playing long after you've won. :P

There is nothing I would change about the game, sure if you had a big team where somebody could do slick art and a tiny bit better sound that would be better, but who cares the game is so fun, it looks and sounds pretty dang good. And it's crazy crazy fun. Well done!

Above the Core by bugninja 2014-05-09T10:46:00

Good game, but how deep do you need to get for diamonds? Because I was deep and still no diamonds. Also the balance of things needs to be tweaked.

Hungry Dolphin by FrozenCow 2014-04-30T02:47:00

I really liked this game a lot, some ambient beach audio/music would have made it amazing. I think you could have had a couple options for an ending.

(Spoilers? for people who haven't played enough): Either at level 9 you win, or once you get to 8/9 you have just enough oxygen to reach the ocean floor which has like treasure or something or just triggers a little single "you win!" image with the dolphin smiling or something...

Just a thought, this is a very very solid Compo entry though, quite impressive.

Speed of Light by Robotic 2014-05-14T07:02:00

Looks nice, but I kinda doubt you have full rights to EVERY asset you used. :P

Still made me smile and looked very nice. :)

Soil Manufacturing by telaviv 2014-05-07T06:14:00

I think I won:
http://i.imgur.com/d52voS7.png

What you should have as a victory condition is that all 4 colors are completely contiguous. When I decided that was my goal it became a good fun challenge.

Anyway still good effort interesting start.

Beneath the Trolls by Dreauw 2014-05-01T23:34:00

Liked the game a lot, the victory screen could be a tiny bit more obvious but otherwise great great game.

Speed Driller by dj_pale 2014-05-04T09:13:00

Neat little game, but you can get an infinitely high score. Just drill into the sky! :D

Speed Driller by dj_pale 2014-05-04T11:09:00

With that glitch in mind, I think I got the high score:
http://i.imgur.com/70ItBO6.png

:P

LD30 — Connected Worlds

The Veiled World by panurge 2015-04-28T08:19:00

I'm a lustful lion

LD31 — Entire Game on One Screen

Bar Orders of Magnitude by LandoSystems 2014-12-14T08:57:00

Very ambitious game.

Fibonacci Grid by Andrew Adams 2014-12-29T03:37:00

Great game, seems like wouldn't be too hard to port over to tablets. Maybe polish it up a tiny bit more, but I really enjoy the mechanic. A fun puzzle time-waster game.

Save the Giant by drkrunk 2014-12-19T08:15:00

Great style but very frustrating controls. Also fullscreen lags the game so that it can't be played. (for me at least)

The Great Expanse by joe40001 2014-12-13T12:15:00

Crap, I should have double checked, when I last ran the build it was actually playable, but for some reason when played on line it seems infinitely laggy. I'll fix it. Sorry guys, my bad.

The Great Expanse by joe40001 2014-12-13T14:24:00

It's fixed now.

The Great Expanse by joe40001 2014-12-15T03:29:00

@Gread72
Thanks!

@alyphen

That's very fair, the idea was to have the enemy base attack methods change based on your range and actually have a final phase where you dock and walk around to destroy it, but obviously what was hoped for and what was accomplished are very different things.

I don't expect nor do I deserve super high grades for this entry, it just was neat enough that I thought I'd share and this way I get to participate more actively in the voting, which was something I enjoyed doing last time.

I considered really increasing the closing in speed but I felt like that would negate the whole "great expanse" feel that was intended.

In the end if I give a few people a kinda neat experience then I'll feel fine about it. I really wish I could have put in the proper amount of time and make a proper game, but unfortunately that wasn't a possibility. :(

Next LD I'll do something awesome though. :)

Christmas Tycoon by GreenyUk 2014-12-09T10:12:00

Neat game, the mechanics need a bit more to them, I couldn't tell if there was anything I could do to effect the elves once hired. Like if the fireplace is just novelty or helps the morale or something. Very good art and style though.

The Tester by OhFiddleDiddle 2014-12-14T12:46:00

Very neat, the default senstitivity should probably be higher, but I'm glad I could change it.

Beardo by SUGBOERIE 2014-12-29T03:44:00

Nice graphics, fairly buggy though.

RoomBoy(tm) Cleans Your Home by kalugny 2014-12-13T14:44:00

Very innovative. Great work with the theme and good sense of overall style. It was a tiny bit frustrating but considering what you were going for it was really quite good. Well done.

Perfect Mind by nekroadmin 2014-12-09T09:56:00

I always enjoy it when somebody adds a puzzle type game. I've got to say though once I new how to play (which was pretty quick the first tutorial video was more than good enough for me) there wasn't too much puzzle to it. It was more tedious than thinking. I really dig the style though, it looks like a super amazing mind bending puzzle game, but it plays a little more simple than that. For example the first level which seems like it should be the easiest is actually the hardest because it's the most difficult to move things in that one, and the core mechanic is just moving things. So yeah, great great polish great feel, I just wish there was some twist on the mechanic that made it more puzzle-y.

Daedal by Rouquemoute 2014-12-29T11:49:00

Fun idea, love the title art. Maybe the center could grow or something to drive the player to try to escape faster and faster. Very neat though.

Panzer Blitz by friggingames 2014-12-14T12:33:00

Cool take on the theme though it might have been nice to get more out of your twist. Still very polished which is always great.

LD32 — An Unconventional Weapon

Shield Maiden by bitslap 2015-05-01T07:17:00

This is a compo entry? How did you do the art? How did you do the music? It's really really polished for a solo 48 hour effort. I'm blown away by it.

It's so well done for such a short time it makes me want to give up game design because I could never make something this polished all by myself in 48 hours.

Well done

Shawarma Massacre by TideS 2015-05-01T02:32:00

The art is great, but the game gives me an unhandled exception whenever people start buying from me. Also I might not have got far enough, but I don't get what the unconventional weapon is.

It definitely looks promising, I just wish I could play it longer.

Just One Banana by zakchaos 2015-04-28T15:52:00

Veronica!!!!!!!!!!

Ring Retorter by zatyka 2015-04-22T08:12:00

I'm the come back king!

Fun innovative game. Also has a distinct but good style. Well done.

DAGDROM by Ditto 2015-04-25T22:01:00

Great game, great visuals, W/Up being jump was about the only annoying thing. I wanted to keep playing. Really good work.

Alpha Kite by zimmy87 2015-04-22T07:20:00

I really like the graphics. The looping for the players kinda breaks things, I'm not sure what should happen at the edge of the screen but the character and kite seem a bit off when the tr to get synced back up.

Clever idea, really like the look.

Goat Shooter! by MegaBrutal 2015-04-24T06:05:00

I killed the evil goat.

Hugline Miami by Figglewatts 2015-05-01T06:09:00

Fun little game, but I wanted to actually hug my enemies not shoot hearts at them.

Still well made though.

Wash It by LukuluK 2015-05-05T14:40:00

Got stuck infinitely cleaning a stunned enemy. I couldn't restart level or break the cycle. Still good game though.

The Umbrella Man by Toccio 2015-05-05T15:22:00

Pleasant little game. Doesn't quite scale or escalate enough to want to keep playing to the gold umbrella.

Magic Lanmo by xX12Twisty12Xx 2015-04-24T07:25:00

Nice music. The recharge was slow, it is the start of something decent but not quite finished enough. Also just to note, your opening text starts with an incomplete sentence. Still, good start.

Get the Game! by xirion11 2015-04-24T06:02:00

Really great art, gameplay needs tweaks, everybody was running off the bottom of the screen.

Animancer by Nick Weihs 2015-05-02T07:46:00

Great, innovative well polished little game.

Lost Fame by joe40001 2015-04-21T04:25:00

@dyfer Please clarify.

Lost Fame by joe40001 2015-04-22T09:46:00

@gatinmnsok @Awpteamoose

I'm sorry to hear that. Getting the controls to feel perfect is surprisingly hard. I did a post-compo change with decrease mouse sensitivity and a slightly bigger jump with more control.

Lost Fame by joe40001 2015-04-23T23:46:00

Thanks very much, dyfer!

Lost Fame by joe40001 2015-04-25T10:37:00

@CriticalMammal
Thanks for all the feedback. When I see that much feedback it means that people care about what I made, which is a great compliment.

I got my "woosh" from freesound and I'm very familiar with it.

I've thought about this mechanic in a multiplayer fps or combat game, I didn't want to make that because
1. Server stuff is a pain,
2. every online multiplayer LD entry I've seen has no active players so it comes across as kinda sad.

This isn't "my perfect game" by any stretch, and pretty much all your suggestions are on point. It's just a mad dash to try to make the best game I can in 72 hours. So for me when making LD games pretty much everything is a place holder until I have time to replace it with something better.

Basically where I got was that I wanted the feeling of "I want to go to there" and then use the gun to achieve that. That part I like, the initial staircase was a bit tedious but the idea for that was so you appreciated how much more free you are once you get the gun.

It goes from, "that staircase is a pain" to "I can jump 10 times that instantly", and that's supposed to be the fun revelation.

But where you are really on point is that it's not a complete game. The sentence here "Seeing the cities off in the distance and the yearning to see them up close had a sense of scale and intrigue that's hard to achieve for most games." was really my goal given how short on time I got.

If I can say so, the gun is awesome, but it kinda opened up too many possibilities that I didn't know what to do with it. I settled on going for an ethereal dreamlike mechanic showcase as the goal for the time allotted.

I love your feedback though and very well might want to talk to you more if I do decide to pursue this game further.

As for the NPCs occasionally walking away, and any other thing that seemed like a bug. They were all "artistic choices" :P

The NPCs randomly walking away isn't a bug, it's a metaphor for... um... emotional distance... and... the gun... um... the gun represents reaching out beyond your emotional comfort zone? The emotional comfort zone being the starting island? And the tedium in the city... represents... the tedium of adult life in an empty corporate world...? Or something...

(I maybe shouldn't joke on the off chance that something about my semi-intentional artistic choices resonated with a player)

Anyway, thanks again for the feedback!

Lost Fame by joe40001 2015-04-27T04:20:00

@Franklin's Ghost

Yeah, I've heard a lot of people say it runs super smooth, but I know it was laggy when I tried to run it on my dell laptop, so I guess it depends on graphics card.

Glad you liked the visuals though. Thanks for the feedback. :)

Lost Fame by joe40001 2015-05-03T13:30:00

Thanks for all the feedback, I thought I'd let people know there is an easter egg in the game, I doubt anybody will find it, but you will know if you do. (And I'll give you a LD badge for finding it)

Lost Fame by joe40001 2015-05-11T23:04:00

@Lukuluk

I'm very happy to hear that. If I had more than 72 hours I'd have love to do much more, but I'm glad I could accomplish something ethereal in the time I had.

Space Boy by Hyoga-3D 2015-05-05T12:28:00

Very well made well polished game.
Almost perfect, only complaint is it doesn't do a good job with the theme. Space lasers are a very conventional weapon.

Otherwise perfect though.

Speechless by MonoS 2015-04-30T01:46:00

I like the approach, but for most audiences you have to make things much more clear before people can engage with it. You are kind of putting the proverbial kart before the horse in that you built a mechanic before ensuring anybody knew what was happening.

Still I appreciate people doing less traditional approaches to LD.

Time Space Gun by Mano 2015-04-22T10:01:00

I figured out how to play, I never found a use for speeding things up. This is a good job of playing around with a weird mechanic even if the game is unpolished.

I did beat the game but I'm not sure what the intended strategy is for the last level.

Can i fly? by komjaur 2015-05-05T15:08:00

Didn't know how to destroy the yellow cubes, bumped into them and slammed into them and nothing happen.

Fun to play around with.

Just another sketch on the wall by RevelBase 2015-05-03T12:17:00

There are 2 kinds of games I give medium grades to: medium games that are what they are and great games that don't quite come together. You definitely fall in the latter category.

I really wish I could score you higher, because it's clear what you were trying to achieve was really ambitious and fresh, but it just wasn't all up and running.

I have a lot more hope from you than a dev team I might score similiarly because you are clearly smart enough and clever enough to try new things, I just wish that the end result for me was more playable (I couldn't get past the arrow as a weapon).

Really great work guys, if it came together or your next project comes together you could be winners of LudumDare, your ambition and talent are there, you just need to work on the end polish.

Crayon Poke by Raiyumi 2015-04-22T07:39:00

Good looking game. Felt pretty polished which is important. Thematically it all fit together well. I played until the end, (little bug: if you jump as you cross the ending your player runs in air)

Overall I enjoyed it a lot, good work.

Conversion by LabOne 2015-05-01T04:25:00

The game lagged insanely much for me, I'll try not to hold that against you, because beyond that I really liked the look and mood of the game. But for me it was effectively a slideshow of like 1 FPS.

Sky Sword by Yword 2015-04-30T04:17:00

Really great looking game. Very polished and amazing job with mood. Not that unconventional a weapon, but otherwise really really solid job.

Crowd Control by CriticalMammal 2015-04-28T15:47:00

Very innovative/fun take on the theme.

The Stinger by paps 2015-04-28T18:42:00

Good effort, needs more polish and focus. Each LD is an opportunity to learn and get better. Keep at it though. It's a good start.

Weapon of Darkness by Peni6 2015-05-03T11:44:00

The mechanics were more tedious than fun. I appreciate the effort that went into the game but I guess in future jams try to make sure to ask if the game is frustrating and if so how to fix that.

Love Machine by lasagnegames 2015-04-22T10:12:00

The game's just a love machine, and it won't work for nobody but me...

Actually though the game is really laggy for me on chrome. Nice start, funny idea, needs polish.

Confess-O-Matic by virtualtoy 2015-04-28T15:37:00

Well, it took 258 seconds, but I did it.

This game is certainly... "innovative". I'm not sure exactly how to respond to this one, you made something that ran smooth and definitely stood out, so that's good.

Super Recoil Gun by cleitoneldorn 2015-04-28T16:49:00

Punishingly difficult, and this is coming from a guy who loves a challenge. The only real negative I have is that the game occasionally lags or stops shooting and in such a tight game this can be brutal. That said, I love the art, I loved the idea, and something about that song was just so charming. Very well done, I wouldn't be suprised if this game gets some very high rankings.

Focus Locus by revx 2015-04-22T07:48:00

Interesting game. Not many people use videos, so that's cool. ijkl part was a little hard. Music didn't loop for me either.

The Day of BEEkoning by ETKWorks 2015-04-24T07:59:00

I won! For some reason this game lagged like crazy, plus I wasn't super keen on the song, but still innovative design and idea.

Purging Cuddle Kingdoms by Crumpet 2015-05-01T02:22:00

Fun game, great take on the theme, and I love the title.

Pixel Tanks by thomz12 2015-05-02T17:12:00

I liked it but I was really bummed by the "unconventional weapon".

Jump Gun by renanlindner 2015-04-21T11:13:00

I really like this game. The temptation is to rush the hard parts, but it seems like it rewards planning. Are the red guys supposed to damage or do something to the player? Because they were just going right through me.

Gravity by suurin 2015-05-02T17:52:00

Very well made polished game. The graphics are slick but depth perception is an issue, also doing things "the right way" was often very punishing and felt somewhat unfair. (I don't know how but in the square room with the disappearing platforms I repeatedly bonked my head when trying to jump and failed to make simple jumps after a lot of set-up).

I ended up getting right before the end of 2 levels (playing them the right way) before dying somewhat randomly, after which I beat both levels the wrong way which was fun too.

Really impressive and slick for 72 hours but some people will be annoyed by the difficulty. Still great job.

Beep Boop by CJ K 2015-05-05T16:07:00

Very well made game. I love how you could change the 2 colors. Some people might find the difficulty a bit too much but for me it was alright. The song could have been a bit more upbeat, but overall really good job!

keyTD by foolmoron 2015-05-02T07:49:00

Very innovative and fun take on the theme, it might be finger straining but it is a neat idea.

Space Bug by vicious_br 2015-05-01T06:36:00

The fact that even though the game lagged like crazy I still finished it, is just evidence of how good a game it is. Well done, very inventive and fun, I just wish I didn't have such terrible lag with it.

Discord Seeder by ztiromoritz 2015-05-02T17:57:00

Good but a little confusing.

It's The Room by Miziziziz 2015-05-02T18:08:00

Fun innovative game, a tiny bit frustrating but overall very well done.

Die for the Princess by Praron 2015-05-02T18:27:00

I really love this game. The endless is too easy, but everything else about it is great. You definitely get 5/5 on humor from me because it was so hilarious when I got what you were going for with impossible mode.

Great art, great fun, great all around.

SFW by headchant 2015-05-05T13:18:00

Survived 331 seconds but this game is a slight difficulty tweak away from being great. Right now it's just frustrating. Either start me with like 10 seconds before the first wave or a 5x5 grid or both.

It's a shame because you are losing points in the fun category just because you set the difficultly a bit too high.

Stain by KaiseanGames 2015-04-21T10:32:00

Fun and clever. It would be interesting if you allowed for an overhead option. I'll probably try to come back to this one to get a better score.

THUMP by Steffan 'Ruirize' James 2015-04-22T07:58:00

Innovative game. There was a bit much going on so it was hard to feel fully in control, but I applaud how meaty those rams are. You definitely feel the impact. It's a fun game to play around with.

Small bug(?): When I finished the game an audio clip seemed to be constantly restarting. No big deal though.

An Unconventional Weapon by Rulrite 2015-05-03T05:00:00

Even though this game feels slightly unpolished, I don't know why but I really love it.

Great humor, great art, great idea, fun to watch it transition. Takes exactly the right amount of time to transition. Really great game all around. Lots of 5/5's from me.

The Trials Of Chronos by pk 2015-05-03T05:17:00

It's an ambitious game, laggy for me too (I think unity lags on intel laptops). I felt like it took on maybe too many ideas without nailing any of them.

Your ambition is good and general sense is good, but I'd say moving forward try to make your game more user friendly, and spend more time doing little tweaks so it all feels right.

Still I really liked where you were going with this, is the start of something really cool.

HYPER DELUX BINGO QUEST STORY by 23 2015-04-24T06:19:00

Once I read the rules I really enjoyed it. Well made, smart and innovative, maybe could've used a background song but otherwise I really digged it.

Farm Fury by ironleonem 2015-04-21T10:39:00

I enjoyed this game a lot. Like a lot of LD games it could use a little polish, but the core game is solid and fun.

SNIFF by dyfer 2015-04-23T16:21:00

Really cool/inventive game. I can't fathom how you did the twisted camera distortion in unity, is that a special library or something? Also can I ask what FPS controller you used? Or did you write the script from scratch for LD as well.

Great stuff, good graphics, cool mechanic. A bit hard but I beat it and I like challenging games.

SNIFF by dyfer 2015-04-25T03:28:00

Thanks for the response, yeah unity has some standard character controller librarys but they are kinda lame. You game is really great, about the only negative is that it's disorienting as far as where you are and where you are headed, and the hitboxes on the spin lasers on the final hallway aren't clear (I had to just dodge them, but they are low enough that it looks like you can jump them).

These are super minor complaints though, the only reason a game like this wouldn't get top 10 in Ludum Dare is just because the competition is so competitive. Basically, you made an awesome game and you deserve a high ranking for it.

Hula Fighter by matt beckett 2015-05-03T11:48:00

I got to 35. Very simple game but cute and charming.

ChromaGun by pixel_maniacs 2015-04-28T16:34:00

I beat your game. Interesting all around. Chrome and Unity don't play well together but I got over that. It is a good/inventive puzzler some of the hitboxes on the paint globs are wonky but it was still a fun well made game. :)

LIGHT by MSiddeek 2015-05-03T04:50:00

Ran a lot smoother on windows than on web, but I got stuck in a door in a later level (which didn't seem finished but that might have been update1).

Nice puzzle design, pleasant simple game, needed a bit more polish.

Anarchy Reigns by TeamCalcium 2015-04-28T15:29:00

Few things:
1. Graphically nice, I appreciate the attention to detail when it comes to background and stuff.
2. It was very "sticky" the character didn't like to move and when he did it was very start/stop like, the whole controls felt rough.
3. I liked the weapons, good take on the theme and you have a good humor/mood as well. Overall good/fun game, probably could have used a little more polish though...


PS: In unity if you want things to be independent of frames then in Update you work with time.deltaTime.

Ex-Sword-Stential Crisis by Team Ex-Sword-Stential 2015-05-02T07:48:00

Looks great, and is innovative and fun.

TypeFighter by Sheepolution 2015-04-25T21:29:00

Very innovative and fun. A bit too hard but otherwise a very great take on the theme.

LD36 — Ancient Technology

Transcendence by darthbox1 2016-09-19T09:48:00

I played the game to completion. Fun little game, audio was a bit annoying exploring was kinda fun though, and some of the art assets were good. Overall good job, the game played as intended. :)

Score: (because I like scores)
Overall 3/5
Innovation 2/5
Fun 2/5
Theme 3/5
Graphics 3/5
Audio 2/5
Humor 0/5
Mood 3/5

Guild Inc by Ping78 2016-09-19T03:26:00

So after watching your impressive timelapse of the game being made I decided to play it. And so I did play it... and played it... and ended up dumping some hours into it for some reason. So I'm pretty sure I won it (as much as one can). Here's where I got to (take a note of my score):
http://i.imgur.com/7hZYQW2.png

W00t! It took a lot of clicking and a good deal being offered but I think that's going to be a high score that will be tough to beat! lol

Great game, very impressive for a 48hr compo entry. Technically the game could've allowed you to buy/sell in bulk or include a win condition but honestly I don't care. I loved it for what it was.

Score: (because I like scores)
Overall 5/5
Innovation 4/5
Fun 4/5
Theme 5/5
Graphics 5/5
Audio 3/5
Humor 0/5
Mood 4/5

Ahab's Mystical Wagon Adventures by Franklin's Ghost 2016-09-18T01:59:00

Looks very nice. Can't say too much more since there isn't much in the way of gameplay.

Score: (because I like scores)
Overall 2/5
Innovation 2/5
Fun 1/5
Theme 2/5
Graphics 4/5
Audio 0/5
Humor 2/5
Mood 4/5

Modus Catapultus by invader 2016-09-18T19:51:00

Interesting game, I had to play the post Jam version to get it. It's a kinda innovative/fun idea, I just wished there was some win condition or sense of progress. I got to like 165 advanced or something and stopped. I like the mechanics though they made themselves evident pretty fast without needing a tutorial or anything. Overall neat idea, not bad.

Score: (because I like scores)
Overall 3/5
Innovation 4/5
Fun 3/5
Theme 2/5
Graphics 3/5
Audio 2/5
Humor 0/5
Mood 2/5

The Ancient Ti-Li Island by HeliosStudio 2016-09-18T21:22:00

So I was impressed with the amount of work that went into this but some things could be improved. The biggest one for me was making it more clear how to interact with things and what things I could interact with. Once I read your note about the water puzzle I did fine but then I eventually made it to the very last island and there is no indication if there is a puzzle there or something else. After all the time it took to fill out the drawings I'd hoped for something more conclusive at the end. Anyway really great art assets and some good coding too. I liked the idea hear just needed some polish and clarity.

Score: (because I like scores)
Overall 3/5
Innovation 5/5
Fun 3/5
Theme 4/5
Graphics 4/5
Audio 3/5
Humor 0/5
Mood 5/5

Ancient Technologies by csanyk 2016-09-18T23:12:00

Clever take on the theme. I like what you did. For some reason it was very slow for me (the game itself) but most others didn't have this problem so I assume it's my computer. Not much to say aside from that it was a cool idea executed well. Good job!

Score: (because I like scores)
Overall 4/5
Innovation 4/5
Fun 3/5
Theme 4/5
Graphics 4/5
Audio 3/5
Humor 4/5
Mood 4/5

Kramchay Dig by Kramchay Dig 2016-09-19T09:22:00

So I think I solved the riddle but nothing happened. I basically matched the door numbers with the corresponding spots for the password (so top left door exit being a 2 means top left character is 2, etc), but nothing happened. Am I missing something?

Score: (because I like scores)
Overall 3/5
Innovation 4/5
Fun 3/5
Theme 3/5
Graphics 4/5
Audio 3/5
Humor 0/5
Mood 3/5

HEAVEN Slime by ohsqueezy 2016-09-19T08:45:00

Creative gameplay. Kinda trippy idea, for my taste it was more frustrating than fun but still I appreciate the effort/result.

Score: (because I like scores)
Overall 2/5
Innovation 4/5
Fun 2/5
Theme 4/5
Graphics 2/5
Audio 2/5
Humor 0/5
Mood 4/5

Oscilloschaos by Casevse 2016-09-18T03:27:00

Cool game! I really liked it a lot overall, my only complaint was that it crashed for me several times. I'm not sure why. I loved the look of the game and the nice little touches all around the game. I appreciated the humor of the "ancient tech" as well as "fixing" the oscilloscope. Aside from the crashing my only suggestion would be to alter it so red dots never went through other dots (particularly the goal dot) it just looked a bit off. I think having things not quite overlap fits the aesthetic better. Great game otherwise though.

Score: (because I like scores)
Overall 5/5
Innovation 3/5
Fun 5/5
Theme 5/5
Graphics 5/5
Audio 4/5
Humor 5/5
Mood 4/5

Oscilloschaos by Casevse 2016-09-18T03:38:00

EDIT: I'd actually probably dock you a couple points in both overall and fun because it crashes a lot. I kept trying to play it until the end because it was fun but it literally crashed 12 times before I gave up on that. But like I said: otherwise it's a very good game.

Spear Dash by robochris 2016-09-19T08:58:00

Good first effort. It plays smoothly which is more than a lot of people's first efforts. Also some of the art is decent.

Score: (because I like scores)
Overall 2/5
Innovation 1/5
Fun 2/5
Theme 2/5
Graphics 2/5
Audio 2/5
Humor 0/5
Mood 1/5

Ancient Artifact (PLEASE COMMENT) by PainGames 2016-09-18T03:04:00

Interesting game, since you made the game for the compo that means you made all of it yourself in 48 hours? (Including music and graphics?) If that's true that's really really impressive. To complete all of something in that little time by yourself is really an impressive feat.

Score: (because I like scores)
Overall 4/5
Innovation 2/5
Fun 4/5
Theme 4/5
Graphics 4/5
Audio 4/5
Humor 3/5
Mood 4/5

Tower of Egypt by DespiteSoft 2016-09-18T10:03:00

Interesting game, it didn't really escalate or change as you played longer. It was fine for what it was but could've used more polish. Still, it was playable and met the theme which is more than a lot of LD games. Good work.

Score: (because I like scores)
Overall 3/5
Innovation 1/5
Fun 2/5
Theme 4/5
Graphics 2/5
Audio 3/5
Humor 2/5
Mood 2/5

Og's Wheel by barkergames 2016-09-18T20:03:00

I liked the art on this game, unfortunately the wheel was so sluggish that I feel like it was a design error, I don't see how you can beat level 3 because even if you try to ramp behind you, you skip on the ground and lose all your momentum. I too like to make challenging games, but this one seemed unwinnable and kinda frustrating to play too. I still liked a lot of what was here though. (Like the art/music/theme)

Score: (because I like scores)
Overall 2/5
Innovation 2/5
Fun 2/5
Theme 5/5
Graphics 4/5
Audio 3/5
Humor 0/5
Mood 3/5

Trials of Daedalus by NightShadow0 2016-09-18T20:19:00

Careful, Icarus.

Cool take on the theme, the music was decent (any original music impresses me), my main complaint is that the game is slow slow slow to move which took the fun out of it for me. I still beat it though. :)

Score: (because I like scores)
Overall 2/5
Innovation 3/5
Fun 2/5
Theme 5/5
Graphics 2/5
Audio 3/5
Humor 0/5
Mood 3/5

George and the Mighty Ancient's technology (VR) by Jacqueslelezard 2016-09-19T08:54:00

Good atmosphere. It wasn't really clear to me how to advance much in the game though.

Ancient Akkadians by hitchh1k3r 2016-09-18T09:54:00

I loved this game! I played the post-jam version and I ended up playing for like 4-5 hours. This game was super polished and addicting. By far my favorite game I played this LD. Also I think I like super-beat it, because I decided to build 12 ziggurats simultaneously (which was very hard to do). So I've probably played this game to more completion and longer than anybody else on earth. w00t. Fun game!

Proof of my 12 ziggurat victory:
http://i.imgur.com/LEIwTVl.png
http://i.imgur.com/fUmKl5u.png
http://i.imgur.com/LoRynHq.png

Score: (because I like scores)
Overall 5/5
Innovation 4/5
Fun 5/5
Theme 5/5
Graphics 5/5
Audio 5/5
Humor 3/5
Mood 5/5

Most Ancient of Technologies - Catapult by joe40001 2016-09-18T19:10:00

@amras0000 Thanks for the feedback. You just have to slash the guy a few times and he dies (the game makes a noise as you hit him). Each level he takes more slashes but level one should be 5 slashes or less. You are right about the red letters, unfortunately because of the background there no colors really worked that well at that spot, but since those buttons don't really matter I didn't spend too much time on it.

Also @PainGames, thanks for the feedback!

Most Ancient of Technologies - Catapult by joe40001 2016-09-20T02:12:00

@csanyk Thanks very much

@Lon That's great to hear. I was trying to recreate not just the feel of the old games but also the difficulty and somewhat ambiguous rules of them too.

@MrMordem Thanks, yeah I added the title screen just to really hammer home the joke, it seems to have worked which is good. :)

@puppetmaster That's awesome to hear. I don't know that I'm the best so far but I'll take the compliment. Thanks!

@xesenix Great, I'm glad the theme worked on 2 levels, that was the design. The knight takes a few hits (should be less than 5 in level 1) he can't hurt you unless you take too long hitting him.

Wow after all this positive feedback I'm thinking of doing a quick port and putting this on Android. I don't know how replayable these kinds of games are but if there is interest I could even make a few of these as little android games. Who knows? Anyway thanks so much for the positive feedback, everybody!

Escape from planet Earth! by Peni6 2016-09-18T10:13:00

Interesting game, the art and music was quite good (the opening art in particular was nice). The gameplay wasn't anything too new or innovative. Fun take on the theme though, the game itself had several bugs and it seemed like the bad guys were too good a shot such that fighting them seemed like a waste and just running through was your best bet. Shows promise but needs bug fixes and stuff.

Score: (because I like scores)
Overall 2/5
Innovation 1/5
Fun 2/5
Theme 4/5
Graphics 3/5
Audio 2/5
Humor 3/5
Mood 2/5

Romans Vs Gauls by burjandedy 2016-09-19T09:06:00

Neat game. Seems inspired by Plants vs Zombies. I was able to beat it in the end.

Score: (because I like scores)
Overall 2/5
Innovation 2/5
Fun 2/5
Theme 2/5
Graphics 2/5
Audio 3/5
Humor 0/5
Mood 2/5

Time Grabber by MrMordem 2016-09-19T08:50:00

I was able to get to the end really quickly. The graphics and music are decent though. Good effort but I think it needs more of a twist to stand out.

Score: (because I like scores)
Overall 2/5
Innovation 1/5
Fun 2/5
Theme 3/5
Graphics 3/5
Audio 2/5
Humor 0/5
Mood 2/5

GRAVIQUATRO by puppetmaster 2016-09-18T03:15:00

Interesting game, I tried to play the game as if I'm two people and I don't know if it would play well or not. But I guess the same could be said of connect 4 itself. I liked the idea and graphics.

Score: (because I like scores)
Overall 3/5
Innovation 3/5
Fun 2/5
Theme 5/5
Graphics 4/5
Audio 3/5
Humor 0/5
Mood 3/5

TrainStack by TheMonsterFromTheDeep 2016-09-18T22:44:00

Great game! I really liked the polish and design and idea, about my only complaint was since the traps seemed to be timing based it seemed like mostly just guessing for the last few levels (I did beat them all). If there was a way to know from the starting line if you were going to hit the traps that would make it more puzzley and less guessy, still well made game though.

Score: (because I like scores)
Overall 4/5
Innovation 4/5
Fun 4/5
Theme 3/5
Graphics 5/5
Audio 4/5
Humor 2/5
Mood 4/5

Lorem Ipsum or Engineering for a Civilized Age by amras0000 2016-09-18T02:49:00

I liked it a lot, about the only problem I had was that it was pretty laggy for me, but that might have been my computer's fault. Also it wanted to go bigger than fullscreen so I had to mess with it. Fun game though and if it played a bit smoother and a bit faster I think it would be really good. If you could somehow do a 2D overhead version (that still had a height dimension) I think it would be an awesome tablet game.

Score: (because I like scores)
Overall 4/5
Innovation 3/5
Fun 4/5
Theme 4/5
Graphics 2/5
Audio 3/5
Humor 0/5
Mood 3/5

Lorem Ipsum or Engineering for a Civilized Age by amras0000 2016-09-19T06:03:00

@amras0000 to represent it in 2D maybe you could just have a number with the height above each tile and you can just see the highest tile in each spot that is at the same height or below your current position (basically if you drop below a path the path becomes invisible)

Cave Tale by AinoraZ 2016-09-18T23:31:00

Neat little game. It doesn't really end or escalate too much, by the time I got to 80 points and 0 misses I just quit, but good take on the theme and game does what it sets out to do.

Score: (because I like scores)
Overall 3/5
Innovation 2/5
Fun 3/5
Theme 3/5
Graphics 3/5
Audio 2/5
Humor 2/5
Mood 2/5

Back to Nature by QuestionableQuality 2016-09-18T23:02:00

I like the design and music a lot but as other people have said it's too hard to the point it's not that playable. It's neat though, and looks cool. I like you take on the theme, but it would need tweaks to become more of a game game.

Score: (because I like scores)
Overall 3/5
Innovation 3/5
Fun 2/5
Theme 4/5
Graphics 4/5
Audio 3/5
Humor 2/5
Mood 4/5

We Are Here To Help by Frederika and Patrick 2016-09-19T08:39:00

I appreciate the effort on this game. I'm not a big fan of text adventures but clearly you put time into the story and art and I do appreciate that. Good job!

Score: (because I like scores)
Overall 2/5
Innovation 3/5
Fun 1/5
Theme 3/5
Graphics 3/5
Audio 2/5
Humor 4/5
Mood 3/5

Into The Universe by novotmike 2016-09-19T00:49:00

Awesome game! My final score was 21320. I found the rules really easy to understand and the game really deep and fun, my only complaint was that it wasn't clear how you acquire additional scouts, it seemed very random. Also I think the damage might work better if it's DPS (continuous), as it was there really wasn't much difference between doing 55 a second to 75 a second but it still cost 4 upgrades to go between them.

Really well made game, super polished, awesome job.

Score: (because I like scores)
Overall 5/5
Innovation 4/5
Fun 5/5
Theme 2/5
Graphics 5/5
Audio 5/5
Humor 0/5
Mood 4/5

LD37 — One room

levelone by dietzribi 2016-12-28T10:30:00

Innovative and fun, it stinks how it runs on chrome, for some reason I played it all the way through anyway. I guess that just shows that it's still a decent game even when it's running slower than molasses.

I Need More Room, Meow by ashtheevil 2016-12-28T10:37:00

Interesting idea, but gameplay resulted in me clicking randomly a lot. Still nice story/mood though.

Barrel Survival by stoffe1992 2016-12-28T20:18:00

You can mostly kite them the whole time. It's fine for a first quick game. Keep at it

clapclap by Emile Danger 2016-12-31T08:28:00

Simple yet innovative and funny.

one rooms by Aurel Bílý 2016-12-28T09:22:00

Great game, amazing look. The final puzzle probably too me longer than it should. It is amazing that you could do this in just 3 days. The art/graphics are impressive enough on their own.

I'm upset that I couldn't figure out what the 9th room was.

Diorama by Tater_hater 2016-12-31T11:28:00

Could use some polish, like having you inherit the velocity of the platform you are on. You seemed to lack a huge style focus, that said it was still designed pretty well from a coding/gameplay standpoint.

The Bridge of SHIP_NAME_HERE by joe40001 2016-12-28T17:54:00

Thanks for the feedback, I think pretty much all the problems are fixed in the Post-Jam version. The reason I have touch to look around was that originally I wanted the game to have support for mobile devices (like tablets) and basically I'm only a few digital button away from that.

The Bridge of SHIP_NAME_HERE by joe40001 2016-12-29T19:00:00

I really appreciate the feedback, most of the suggested changes I don't disagree with, I simply didn't have time to tweek the game, but I feel they are implemented in the post-jam version so I'd love to hear somebody's review after checking that out.

Regardless, thanks to everybody who is checking it out. I worked hard on it, so the feedback makes it worthwhile.

4/4 Room by Remicy 2016-12-28T20:11:00

Really smart and innovative game, there is a bit of an audio click but otherwise it's pretty well designed. Good work.

Cancelled Refuge by SinclairStrange 2016-12-31T11:21:00

With graphics and audio it is perfect. The idea is solid, maybe could've stood for some more balance/play testing but overall super impressive.

One Room Hotel by TerraCottaFrog 2016-12-31T09:06:00

Fun game, but I'm guessing some things are random and the way everybody can demand the exact same room seems unfair. If the randomness was more balanced it would be even better, but still as is it was really well made and still fun.

Pico Factory by caranha 2016-12-28T10:12:00

Enjoyed this game a lot! Here's my high score:
http://i.imgur.com/XUjc1D4.png

Just the right amount of ways to play to make it fun to try to get far but not overwhelming. Great job. :)

Wall 'em up! by Pavel M. Dlouhý 2016-12-31T09:29:00

I'll be the guy who is honest with you. The game is very amateurish, I expect you know that and this is an early run and game deving for all of you. For what it is, it is fine, it's not broken, it's just got a very short music loop (which is probably the best part) and the art is really poor looking.

Everybody has got to start somewhere and so I don't want to discourage you, just as is, it isn't very good. I'm sorry.

The One Room Experiment by Siegfried Croes 2016-12-31T08:55:00

Clever take on the theme, you didn't make the deepest game ever but what you did make is extremely well executed. I'm jealous of your skill with making a stylish game.

LD45 — Start with nothing

Open Ocean by joe40001 2019-10-29T20:30:38Z

Thanks so much for playing, @nikadra! Yes the goal is to survive until the end, the bears are optional (but who wouldn't want to save bears?) I don't want to say exactly how the end looks because that might be a fun surprise. But for me I had the most fun trying to build the biggest most robust raft and also saving as many bears as possible. At a certain point in the game bear rescue will have to take a back seat to just surviving. I like to make my games challenging so the last couple minutes are pretty intense to survive, and there is a desperate grab at the end that is hard to pull off.

But it's worth it to save the bears, right?

Open Ocean by joe40001 2020-05-03T16:52:50Z

@molpe Thank you so much for playing my game and for your kind words! I loved watching you play my game. Your youtube channel deserves so many more views! I also love the image you made. You made my week, thank you so much.

Unlock Everything by DDRKirbyISQ 2019-10-29T20:45:35Z

What you were able to achieve here is INSANE, I don't know where the compo ends and where the rest of the stuff begins because I can't imagine 1 person could make anywhere close this entire thing in 2 days, it's crazy.

Mongol Space Program by mortus 2019-10-29T19:59:29Z

That's all it takes to get to space?!? I don't know what Elon Musk is complaining about.

Fun game, I like the graphics.

Doors by N4tticus 2019-10-29T20:05:12Z

Great game, it might have some difficulty/balance issues but otherwise it was super well executed. I liked the humor and mood too.

The Daily by huskitch 2019-10-29T21:21:36Z

Yeah sorry, black screen for me too

The Experience by Cromach 2019-10-29T20:39:40Z

Definitely an experience. It's almost I'd call it almost avante-garde but I usually use that as an insult lol.

Just the right amount of weird, and very well executed for what it was. 5/5 on the mood, I don't know what the mood was, but it definitely had a mood.

Dayunisi Builds the World! by niterich 2019-10-29T21:05:19Z

Yeah I messed around for a bit but I never got any money. And so I tried to let my character die but that wasn't working either.

Oh well game Jams are still always good practice.

Tribal Offerings by Vladadamm 2019-10-29T19:39:11Z

A little wonky to play (particularly in html5) But I really like the idea and feel. Neat and innovative!

Escape by oda 2019-10-29T20:22:54Z

Aside from the glitchy looking sky I liked it. Really solid bite sized game.

Timeline Door by o2o 2019-10-29T20:14:51Z

It looked interesting, and I love puzzle games, but for some reason pressing X did nothing for me.

FROGBERT: Road to Culinary Stardom by trmrddr 2019-10-29T19:15:51Z

Graphics are good, when running the web version it is slow and laggy, you want to be careful that in a game where precise movement is important that you maybe only do one step per key press or you have checks so it doesn't move too much.

Very impressive design though.

Welcome to Nothing by Shookar Studios 2019-10-29T21:25:16Z

Not much of a game yet, but looks nice.

There's only Dark and you're a Cube (TioDayaaC) by scsc 2019-10-29T19:45:15Z

The battery and light mechanic needs a little tweaking, there really was no viable way to not take damage. So most of the game is played in the dark.

Good first attempt though.

Slimy Dungeon by dodori 2019-10-29T19:30:13Z

Great game! I'm really impressed by what you were able to get done. Also it runs just fine in html 5. If you could've snuck in some power-ups and just found a generic creative commons 0 retro track I think that could've helped tons but what you guys got done is really quite good.

NoControl by simXple 2019-10-29T21:10:44Z

Nice little game. I there are a few games like this this LD but I liked the added part of involving the keyboard.

LD46 — Keep it alive

Entropia by Kaisean Games 2020-05-04T20:40:30Z

People should try to beat my highscore of 10k

Entropia by Kaisean Games 2020-05-12T04:51:36Z

Here is the VOD of me playing your game on stream: (Timecode 57:50) https://www.youtube.com/watch?v=9ckMlQhB4kk

Keep Hope Alive by joe40001 2020-04-23T03:19:11Z

Thanks @mao yep, it seems like you really got what I was going for. The mechanics reflect life, and they are all very interconnected.

Keep Hope Alive by joe40001 2020-05-05T00:46:05Z

@evan-minto I'm sorry you didn't have fun. The challenge is on purpose, but it is possible to have a very good successful life even when you start with lots of issues, it's just very difficult. This is basically the point. I definitely wanted the feeling of how some big issues can really send you spiraling, and I wanted it even harsher if you start with depression or anxiety (to be fair to the life experience).

I guess if I was trying to get the mechanics to reflect life itself then I wanted them to be more dark souls difficulty than 1-1 Mario difficulty because it's a struggle to stay happy and successful in life. Or at least that's how I felt when making this game.

The (hopefully) uplifting part of this game is that I promise you it's possible to succeed even with major depression/anxiety and a bad/late start in life.

Keep Hope Alive by joe40001 2020-05-10T03:07:06Z

Thanks @voidsay for the virtual hugs. Yeah I can very low often. Certainly when making this game I was in that kind of headspace. And yeah, just like the game, it's really easy to quickly lose years seemingly powerless to escape rock bottom.

Sounds like you got exactly what I was going for with the game though. Awesome.

Keep Hope Alive by joe40001 2020-05-10T03:10:27Z

@fabula-rasa Awesome, sounds like you totally got what I was going for. I wish there was something I could do about the art. I'm so bad at it that it would probably take me like 10 hours to make some mediocre replacement assets. Also I'm not sure what kind of post LD life this game could realistically have, considering it is kinda high-concept.

Still at the very least I'm really glad people are getting what I intended out of it. Thanks so much for your feedback!

Keep Hope Alive by joe40001 2020-05-10T03:15:56Z

@civmaniac Great ideas. Yeah there's definitely some ways to make this feel more polished with the right art assets and maybe a few effects on top. The pictures thing is an interesting idea too, I wouldn't want to make the screen too busy/overwhelming to look at so it would be a balance to strike for sure.

I really appreciate your enthusiasm. For sure a part of me wants to expand on this, I'm not sure which direction or how exactly. So I value your suggestions.

Keep Hope Alive by joe40001 2020-05-10T13:16:07Z

@lcstark Thanks. Yeah sorry you found it a bit unclear. There are good times and bad times but then there is also spending time growing and succeeding (the right side of the screen) and looking back toward the past and being unproductive (the left side of the screen), there are lines on the screen that are supposed to help indicate this. The idea is that there can be happy people who never push themselves, and unhappy depressed struggling people who still seem to be outwardly successful.

I suspect that even if you recovered and got out of the bottom, while on the bottom you spent a lot of time being dragged into looking backwards and regret (left side), and I didn't want the game to erase that part of your history. You can balance it out but if you spent 10 years in wasted life even if you recover you will probably have some regrets.

I don't think the game would ever call a person a failure though, ha, it'll just tell you if you didn't have much time being successful. But again, just like life, it's ok to not be super successful, the important thing is you recovered from a rough start and ended up with 17 good years, and even without being a mega success that's pretty good. :)

Keep Hope Alive by joe40001 2020-05-12T20:28:03Z

@scsc No representation of life and mental health is ever going to fully cover all it's nuance. That said I do not use depression and anxiety interchangeably or lightly. In addition to the obvious effect of depression pulling you towards regret and anxiety slowing you from success, they have other subtle effects on the mechanics.

Yes some of how you feel about life can change when you reframe it but you can also think of the reframing itself as moving up or to the right. How you gauge your success in the end is also a function of the total time, so even if you "waste" the first 10 years you can still get a pretty good summary "in the end" because that will only be 1/4th of your life.

I very much don't think of depression or anxiety as a chemical thing. It is almost entirely a consequence of experiences and perceptions. That's why I'd never put things like pills in the game being the thing that gave you a boost.

In some ways they are "simple" but in no way are they anywhere near "easy". Dealing with them is the most difficult thing there is in life and I wanted a game to show that. Depression comes from being stuck in the past, full of regret, having no hope, and no purpose. It is very hard to be depressed but also have something you are passionate about waking up and doing each day.

Similarly anxiety is all about fear and uncertainty, there is so much to worry about, so much unknown and so much you feel obligated to take care of. But it is very hard to feel anxiety if you wake up each day feeling peaceful.

So peace and purpose are kinda the "solution" to anxiety and depression, and in that way it is "simple". But finding that peace and finding that purpose and overcoming all the beliefs and experiences that hold you back is insanely difficult.

I tried to use loose terms in this game. I'm not saying "successful life" is fancy cars, or tons of money. "Success" is whatever that means to you the player, same with "good times" and same with "bad times". They are what you define them as.

I hope my explanation helped justify some of the elements you might have taken issue with. I am very very appreciative of your feedback, and am glad you were able to connect with the themes being expressed in the game.

WAVER by Skyeward 2020-05-12T21:32:07Z

Very innovative game. A bit too hard for me though, and maybe a tiny bit too long. Looks amazing though, great level of polish throughout.

Displacement by ryannielson 2020-05-12T19:54:08Z

Great game, the only downside is it's too short. With these mechanics you could've made a bunch more levels. I think 10-15 would've been a good amount. (With a level counter on the side)

Either way. Fun stuff.

Keeper of the Flame by nickavv 2020-05-12T19:24:54Z

Great game, beat it with 20 failures. Very good level of polish. You could probably add a few more levels easily but impressive none the less. I'm really jealous of how good you are at art, music, and sound.

Bob and Plantboy by Pete 2020-05-12T05:25:53Z

Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

1:28:50

Hostage Escape by Maksym 2020-05-12T20:58:00Z

Great game. I was able to get perfect on every level. Could use a tiny bit more polish but the level of fun and innovation were quite good.

Tiny Reactors by blay09 2020-05-05T00:16:24Z

Amazing idea awesome game, if devilishly frustrating. (It doesn't help to play on a trackpad haha)

My highscore: 180.57s

Tiny Reactors by blay09 2020-05-12T05:01:50Z

Here is the VOD of me playing your game on stream: (Timecode 1:38:50) https://www.youtube.com/watch?v=GjDKYcRkBKQ

Life by esenti 2020-05-12T21:37:21Z

Innovative idea. Rip John Conway

Tiny Fragments by Daniel Moreno 2020-05-05T00:34:12Z

Nice game. The graphics are very impressive and it is very well polished for a compo entry. Good job!

Tiny Fragments by Daniel Moreno 2020-05-12T05:05:40Z

Here is the VOD of me playing your game on stream: (Timecode 2:12:40) https://www.youtube.com/watch?v=GjDKYcRkBKQ

Cloudy With A Chance Of Pain by ProdigalSon 2020-05-12T20:09:49Z

Fun game. I was able to come up with a cheese strat though, so I won quite handily.

aYZ7pkW.png

Living Woods by Tunahead 2020-05-09T20:40:58Z

There doesn't seem to be an end state or score. Also the random spawning can make you get unfairly damaged. I did like how shooting through the fire caused increased damage though.

Living Woods by Tunahead 2020-05-12T05:25:36Z

Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

1:19:50 (Mic muted)

1:22:00 (Mic on)

Pyro Peril by Julester 2020-05-09T19:36:03Z

I played your game on stream, there were some neat details I appreciated like how the snow accumulated and it drained your health, but there didn't seem to be a way to finish level 2, also you could fall off the bottom of the screen and that did not seem intended.

Pyro Peril by Julester 2020-05-12T05:23:26Z

Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

4:15

The negotiator by Belea 2020-05-09T20:29:35Z

Fun game, a little tricky to figure out which messages would solicit which response, but that's kinda the point I suppose. Very innovative and clever game.

The negotiator by Belea 2020-05-12T05:24:58Z

Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

1:00:30

Leap Of Faith by ryan123rudder 2020-05-12T19:11:03Z

I made it to the end! You were there to watch! Fun game.

Candy's Dream Egg by CosmicCrystalGames 2020-05-10T05:27:41Z

The controls felt a little stiff but otherwise it is a very impressive game. Crazy amount of levels and lots of mechanics kept being introduced. Plus it had a very well done retro style. Really enjoyed it and made it all the way to the end. Good job!

VampySitter by MacDoom 2020-05-04T22:09:54Z

Everything was good except the gameplay needs more polish. The mechanics don't seem to interplay in an intuitive manner. Good graphics, good design, just needs the gameplay/mechanics tweaked.

VampySitter by MacDoom 2020-05-12T04:51:50Z

Here is the VOD of me playing your game on stream: (Timecode 2:47:40) https://www.youtube.com/watch?v=9ckMlQhB4kk

Petra by vDovah 2020-05-09T21:14:42Z

Sorry it was very very laggy for me, you should probably be able to set it at lower graphical settings

Brainstorm by Shakedimus 2020-05-09T20:15:16Z

Fun game, enjoyed streaming it.

Brainstorm by Shakedimus 2020-05-12T05:24:28Z

Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

47:50

Space Exodus by Kaish 2020-05-10T00:16:59Z

Great game, very polished experience. Very good/effective graphic style.

Space Exodus by Kaish 2020-05-12T05:13:48Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode:

2:52:30 Space Exodus

Keep On by irock 2020-05-12T18:15:44Z

I figured out some good cheese strats and got to 100, but I'm pretty sure I could've kept going indefinitely. This game has a rough learning curve and probably could use more polish. It's an interesting idea though.

Ice Light by ThornDuck 2020-05-09T23:38:47Z

Beautiful game, the best looking I've played all LD. Great mood as well.

Ice Light by ThornDuck 2020-05-12T05:13:03Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode:

2:11:15

Wheels of Rage: Enter the Scrapstorm by Gunnbju 2020-05-04T23:17:02Z

**My highscore: 145620**

Probably my favorite game I've played this LD, well balanced, not too overwhelming, but a good challenge. I think it would work well on mobile. Awesome work, guys.

Wheels of Rage: Enter the Scrapstorm by Gunnbju 2020-05-12T05:00:45Z

Here is the VOD of me playing your game on stream: (Timecode 38:30) https://www.youtube.com/watch?v=GjDKYcRkBKQ

Hungy Hungy Dwagons by cheesepencil 2020-05-10T02:21:37Z

Interesting game. I appreciated the voice acting. But level 3 is crazy tough, have you been able to beat it? I tried 3-4 times and I couldn't. ha

Fun little game though. Well done.

Hungy Hungy Dwagons by cheesepencil 2020-05-12T05:19:17Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode:

4:52:40

Chill Thrive by JDK2209 2020-05-12T05:01:14Z

Here is the VOD of me playing your game on stream: (Timecode 1:12:10) https://www.youtube.com/watch?v=GjDKYcRkBKQ

1:12:10 Chill Thrive 1:38:50 Tiny Reactors 2:12:40 Tiny Fragments

Fear the Beast by Emty 2020-05-12T04:51:45Z

Here is the VOD of me playing your game on stream: (Timecode 1:48:30) https://www.youtube.com/watch?v=9ckMlQhB4kk

Silence, Please!!! by fiwon123 2020-05-10T00:46:10Z

It was fun to play on stream, great art, also I was able to break the game, @euler-moises can tell you about it.

Silence, Please!!! by fiwon123 2020-05-12T05:14:46Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Timecodes: 3:00:35 Silence Please (My playthrough)

3:10:30 Silence Please ("Speedrun" glitched ending)

The King's Gun Guy by Leonardo Fraga 2020-05-12T05:10:20Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

I enjoyed it.

Timecodes:

1:04:00 The King's Gun Guy (LD Version)

1:15:00 The Kings Gun Guy (Forgot to turn on visuals lol)

1:33:20 The Kings Gun Guy (I realize the screen has been off for 15 min)

The Last Guardian by civmaniac 2020-05-09T19:56:38Z

Great game, well balanced, good art, good challenge and you saw me play it on stream so you already know my thoughts. lol

The Last Guardian by civmaniac 2020-05-12T05:22:24Z

Here is the VOD of me playing your game on stream:

Jam Version:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

27:15

Post Jam Version:

https://www.youtube.com/watch?v=JhXLQHA-5Z4

At timecode:

2:23:30

Stoke The Flame by indieaustin 2020-05-04T19:33:58Z

Made it to 32, decent game, but dots are hard to see on web player, also it would be nice to only put in wood when I choose to.

Stoke The Flame by indieaustin 2020-05-12T04:51:27Z

Here is the VOD of me playing your game on stream: (Timecode 14:10) https://www.youtube.com/watch?v=9ckMlQhB4kk

Keep Dano Alive by Blue Pin Studio 2020-05-12T05:08:43Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

I enjoyed it.

Started at timecode 5:40

Did a 13m59s "speedrun" at timecode 39:30

1922: The Unfortunate Olympian by Mark Keeble 2020-05-10T05:09:33Z

Got to the "wait how do I get out?" part but it never had any water/liquid, also the door didn't close behind be it just went down and then through the ground. I tried interacting with the button but nothing happened. Without the water there I think it might not be possible to advance.

Good art/atmosphere though.

Box Of Limes by RedDashGames 2020-05-10T02:04:01Z

This game is amazingly impressive. It almost makes me want to give up game design because it's so good that I could never make anything like it in 72 hours. How the heck did you do such impressive art, music, and smooth menus/UI all in 72 hours? I feel like just getting the basic grid system to work would take 20 work hours alone not including all the smooth animations as it interacts with it.

I'm blown away.

Anyway, I played the entire game on stream, I can share a link of my playthough. I was able to get all the stars however there is a small visual glitch when you complete a level with both stars, it will look like the first one is not completed at the end of the level (it does record it correctly though).

Finally I tried to get the star and escape "The End". I got the star and then made it to the top right of the screen but that was not an exit. Is there a way to finish "The End"?

Either way, this game completely blew me away with how much you did in such short time. Even if you take out the art, the UI, the sound, and the music it is an incredble accomplishment for such short time.

Box Of Limes by RedDashGames 2020-05-12T05:18:48Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Like I said very impressed with it. You being able to make the art in 15-30 min is crazy. I wish I was that fast/good. Anyway here are the relevant timecodes:

3:46:45 Started Game

4:23:20 Started END screen attempts

4:37:00 My END screen "success" (is there a way to actually beat this screen?)

Scrambl'd by StarErik 2020-05-04T22:43:29Z

Everything is great except level/game design. While it was very well made, a lot of what determined your success was unpredictable movement, and safety areas you were not yet aware of. Perhaps this type of somewhat unfair level design was an intentional callback to gameboy era games, but I think the game would be more fun if these things were ironed out and it felt more "fair" to play. That or add flag checkpoints partway through each level.

Finally it could use just a handful of simple sounds effects.

Impressive work regardless.

Scrambl'd by StarErik 2020-05-12T05:00:04Z

Here is the VOD of me playing your game on stream: (Timecode 7:25) https://www.youtube.com/watch?v=GjDKYcRkBKQ

Social Distancing For LadyBugs by mehrdadsh 2020-05-10T02:08:48Z

Fun little game, my score: 3360

Keep It Charged by LaZZyDev72 2020-05-10T02:34:34Z

Very impressive to make a game like this at age 15.

Well made game, good amount of content, I appreciated the little screen bump at the end of sliding. I was able to make it to the end screen. Good job!

Keep It Charged by LaZZyDev72 2020-05-12T05:20:08Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode:

5:09:30

Mr. Cheesy by SAVVU 2020-05-10T00:57:58Z

The mousetrap didn't seem to do too much, maybe needs 1 more power-up or 1 more twist to the mechanics, still fun playful idea executed solidly.

Mr. Cheesy by SAVVU 2020-05-12T05:16:10Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode: 3:32:00

Airplane Mode by caps_unlocked 2020-05-12T04:51:47Z

Here is the VOD of me playing your game on stream: (Timecode 2:13:30) https://www.youtube.com/watch?v=9ckMlQhB4kk

The Harmless Prison Escape by MickGerritsen 2020-05-12T04:51:32Z

Here is the VOD of me playing your game on stream: (Timecode 36:00) https://www.youtube.com/watch?v=9ckMlQhB4kk

SAVE THE DINOS! by marcusnystrand 2020-05-10T00:44:16Z

Good idea but I think it needs a little more balance, it quickly got too much to handle long before you could accomplish too much.

SAVE THE DINOS! by marcusnystrand 2020-05-12T05:15:11Z

Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode:

3:21:15

Catch The Mouse keep it alive by GameOverMexico 2020-05-12T04:51:41Z

Here is the VOD of me playing your game on stream: (Timecode 1:36:15) https://www.youtube.com/watch?v=9ckMlQhB4kk

LD48 — Deeper and deeper

GA GAME ME by Jezzamon 2021-05-18T08:01:05Z

Welp I didn't expect to stumble on such a near perfect game this late into reviews. I'm glad I did. The mechanic was brilliant, the execution was perfect. If I forced myself to come up with a criticism it would be that it would have been nice if the very end boss gave you a power after victory that let you like jump to the moon or something in the first screen. Something that brings it "full circle" as opposed to just the "you win".

If there was some sort of secret ending that I missed I'm sorry.

But aside from that, it really is perfect. The music, the art, the gamefeel, and the length all go together well. I could see this being expanded into a fuller game, where a player can carry multiple subgames with them at a time.

Wait... this was a compo game made by 1 person?!?!?

That is officially insane. I have no idea how you are this talented but this is beyond impressive. I will not be shocked if this ranks first in many categories. Well done.

Squiddies decent by Rialgar 2021-05-12T07:08:48Z

304545 level 25

Fun game, maybe a little too easy, but I very much appreciated the trail of ink. Having a trail helps on a maze/exploration. Really enjoyed the mood/graphics.

Infiltr8 by joe40001 2021-05-07T17:14:12Z

@don-tnowe Thanks for the feedback. There is the underlying support for this in the engine, it was never implemented though. (But to do so would be quite trivial) Not sure if I should release a "post-jam" build with this feature or just re-upload with the feature but make a comment that it was a post-jam addition. Thoughts?

Infiltr8 by joe40001 2021-05-07T18:42:09Z

@sorlok Glad you enjoyed it! Honestly the getKeyUp was just what I happened to put there first because I knew I didn't want getKey because that would be too unwieldy to control. And since I always tapped fast I never noticed the delay. That's good feedback though, thanks.

Infiltr8 by joe40001 2021-05-09T23:08:07Z

@asfdfdfd Sorry to hear about your experience. May I ask if you played in windowed mode or full screen? I defaulted to window mode because fullscreen felt like a bit much sometimes.

Descending by khofez 2021-05-17T06:42:38Z

You got right what many LD games struggle with art/mood/gamefeel. The controls, mood, and visuals are basically perfect. When it comes to the game itself it's simple but effect, my only bummer was that after beating the final boss nothing much happens, just a little light from above and nothing else that I could see.

Still very impressive. I'd be curious how you managed to get such effective art/controls in such a short time. Well done!

Super Drill Boy by rakart 2021-05-16T11:06:02Z

I liked the animation of the main character, the rest of the art style could use some work fitting together. Music and sound could have maybe used a little tweaking. Also the collision seemed to be done with standard colliders which does let you get stuck on walls if you hold sideways when falling in a hole. Fun little game though, good effort.

Nuclear blaze by deepnight 2021-05-08T21:42:10Z

Incredible game. Loved the visuals. The blow back effect was particularly impressive. When I saw this was a 48h game I was impressed with what you were able to get done. Had it been a Jam game I would have a few suggestions for creative commons sound files from free sound project that would have a gone way to adding to the atmosphere.

I appreciated that the fire spread if you didn't attend to it. I thought it was the appopriate amount of challening too.

My only critical feedback is that pressing up to aim up and also to jump lead to a few accidental deaths. Had the key mapping been something like "arrows to move/aim, z to jump, and x to use water" it might have been a tiny bit better.

Otherwise incredible job. I'm jealous of your talent (particularly your artistic ability/design, incredible)

Just Down Jack by joewan 2021-05-09T07:44:59Z

Well designed, I got to 712, probably could get farther. Not too challenging. Liked the art/music.

Monk D by asfdfdfd 2021-05-09T00:24:11Z

Fun little game. The mouse wasn't that responses (it felt like you needed to "charge" for a second but there was no audio/visual que about this). Also the movement could have been a tiny bit quicker and also the collisions should likely have been done slightly differently so objects didn't get stuck on each other. Really liked the art and music.

Bioluminescence by loveapplegames 2021-05-18T07:00:40Z

I liked the game, I will say it doesn't change much so there isn't tons of incentive to keep playing, even so I played it all and I am glad I did because the visuals on the second group were quite cool. Innovative idea.

depthscraper by lexi 2021-05-07T15:23:11Z

I got 1603. Fun puzzle game. doesn't really escalate too much but you can have a nice time just chilling with this game. Clean art style.

Line by morrilet 2021-05-18T09:36:29Z

I got 200 meters. There really is no reason to ever try to stop and jump on any platforms. It's hard to avoid the swordfish if you do and if you fall you can just fall past them. Interesting game idea though.

Deepest Sword by Strega 2021-05-07T08:16:43Z

Took me 33 minutes, the mechanics can be frustrating, that said it's basically perfect otherwise from the art, music, etc. Well done!

D. Per & Dee Per: Treasure Hunters by gamesplusjames 2021-05-07T09:06:03Z

Wow, I am very suprised at home much game you were able to make. I played all the way through to the diamond. it was well designed puzzles throughout. Yes it was a tiny bit buggy and also the art was a tiny bit janky but in general it is amazing how much gameplay and other details you were able to make during the jam. Great job. Really impressive puzzle platformer!

Deep(er) Purple by johnnysix 2021-05-13T06:12:00Z

Good music and feel, pretty short/easy though.

GRAPPLE the Abyss! by lectvs 2021-05-13T07:22:45Z

Super well designed compo game. Nice, bite-sized, well polished, fun, for what it was trying to be, pretty much perfect.

Depth Gauge by Solrun 2021-05-11T05:57:14Z

I liked it! The rope mechanic is nice and the depth in the z dimension was a nice surprise. The text doesn't seem to scale right on windowed mode and you probably want it to go away while you are digging, but aside from that I enjoyed it.

Edge of Space by Marc Grabow 2021-05-16T10:51:17Z

Unfortunately it was very laggy for me. I didn't downvote or anything because the lag made it too slow for me to play. Not sure why it was an issue for me because doesn't seem to be an issue for others.

Leaky Faucet by Astavie 2021-05-08T23:47:25Z

I loved this game! I haven't read a single comment or clue, you recommending I play it blind and I listened and boy I'm glad I did. I imagine without hints most people find it too hard, but I thought it was perfect! It really let me think outside the box and be rewarded for it. I never give things 5/5 but you are getting pure 5/5s from me. This idea was brilliant and it's execution was near perfect.

First of all some things to prove I did make it to the end: Yes she was very orious, also I'm team #ColdDrinkBlue all the way.

Am I to infer from the "red herring" line there might be even more to the story? I found the peepee ending first, was this just ending 2 of 3... or more? (If so I have an idea of what the 3rd ending is, but I don't know if there is enough in the links I have to prove it.)

I loved how much faith you put in the player. My only other question is does order of the names in the url matter? it would be a bummer if putting in the right answer with the wrong url order wouldn't count.

So many LD games cater to the lowest common denominator and make things that are so "approachable" as to be somewhat unengaging. You are basically telling the player "if you can't handle this game, then this game is not for you." You aren't being tedious or frustrating, but you aren't hand holding at all and I loved/appreciated that soo much.

I'm going to spend like 10 more minutes chasing what I think the 3rd ending would be if it exits. But seriously bravo. You managed to really impress a really hard to impress reviewer. Well done.

Leaky Faucet by Astavie 2021-05-09T00:01:54Z

BTW, normally humor in LD games is pretty light, so a "mild chuckle" needs to be like 3.5+/5 but this game legitimately made me laugh multiple times. I really appreciate the writing. Anyway I thought I'd add this comment here because I couldn't find a way to send it to your dms: supraman.jpeg ColdDrinkWhat?

Dream Catcher by Mykola 2021-05-09T00:13:49Z

Well that ending was unexpected. Almost got to 200 sleep on the way down. Fun little game.

It's about to go down by Marcus Otterstrom 2021-05-16T04:08:42Z

Nice design for a simple concept. Not too much to the gameplay but I liked the look a fair amount.

Hell Diver by MacDoom 2021-05-16T11:10:21Z

I liked the mood, music, and art. It wasn't entirely clear how big an area the smoke spitters would affect though so I died trying too hard to avoid them.

Burnout Without Paradise by luvjungle 2021-05-12T08:04:20Z

Cool idea, but a bit easy for a depression simulator. I made a game about depression a few LDs back and pretty much everybody was convinced it was unwinnable lol. For the record it was winnable, but yeah, I think there should be a mode that makes it really really difficult. Or like it tells you to sign the documents but they are all grey.

I did like the mood and the general direction you were going for, but I kinda wish it was more frustrating and "unfair" feeling. It was actuaally relatively easy to succeed at a task or two and then play with the desk toy, you could even avoid the emails you'd know to be spam.

Sorry if I sound critical. I really did like what you were going for and the mood/ideas behind what was created here.

To the Center of the Earth by oda 2021-05-12T06:56:07Z

I got 148, nice game for what it is.

You are Queen by BrettSchiff 2021-05-10T07:33:29Z

I got 2:48 so I played again and got: 2:05 then I played a few more times and got: temp.png

I don't think one can do too much better. Sub 1:40 is probably possible, but not sure.

Fun little bite sized game. I enjoyed it!

Stop Ruining my Desks ! by Whismirk 2021-05-07T08:24:17Z

I really liked it, could used a few tweaks like lowering the typing noise slightly, but overall very fun and clever idea.

Deeper-Geddon by heidelbert 2021-05-18T07:40:13Z

I beat the game with about 58 seconds to spare. My main bit of feedback is this: Pause the timer when giving instructions. Without this the game is basically unwinnable on the first playthrough.

Otherwise fun and innovative game. I also appreciated the movie references.

Deeper-Geddon by heidelbert 2021-05-18T07:41:10Z

Also I really liked the planet getting bigger in the background.

All Mine by Abdul Zakkar 2021-05-18T08:19:53Z

Great puzzles! I was able to beat the last level with 2 money to spare. Good puzzle design and gameplay. Well done.

Baby's First Concussion by Roolow 2021-05-17T04:37:05Z

Really innovative! I was going to say it was a bit hard/unforgiving but then the game ended. So it was actually a well balanced challenge. My only feedback is had you googled video for better platforming controls on unity you probably could have tweaked it so it felt much better to control with pretty minimal effort. Not being able to adjust my position in air much was frustrating. But good unity platforming controls is a problem that’s been solved, so next time you do a project like this just spend like <1 hour researching and implementing and it will make it way more fun to play.

Still I really enjoyed and appreciated this game. Great job!

Something Fishy by mharring 2021-05-12T06:47:33Z

I liked it. Good mood/atmosphere.

T-Minus by michaelaranda 2021-05-18T09:09:23Z

Nice game, it was a little unforgiving and also a little short, but overall I liked it. Really good art and feel, also a clever idea. With a little tweaking I could see it grow into something much bigger. I liked the idea of interplanetary golf that it felt like you were going for. Ultimately the things like fuel and certain planets didn't come up too much, as the best strategy felt like a straight shot to the end. Still overall I really liked it. Good job!

Deep_demo by Lighty_the_Light 2021-05-08T22:02:04Z

Cool idea, has a few bugs, like if your rush the opening text it hangs, also the boxer cutscene during the first night can launch you outside the room and it hangs after that too. I got 1 of the endings.

Into Debt by darqweful 2021-05-12T07:46:21Z

Great game. Super innovative and well designed. Good dark sense of humor.

The Deepest Dungeon by Susumu Asaga 2021-05-09T08:17:55Z

Good art and sound design. Got a little repetitive towards the end, also on level 11 it just glitched and blacked out, not sure why.

Good game. Very well designed.

Psychedelic by SaltFactory Studio 2021-05-18T09:24:56Z

It's pretty easy to clip out at the very beginning and cheese the whole game. Also it was pretty laggy for me. Even so it was an innovative idea and very innovative visuals. I do think the player fall speed should be something that gets maxed as opposed to constant acceleration. Also the art for the hearts didn't quite work with the style, and I'm not exactly sure what you were going for with the ending. Still I really liked the idea and the visuals. Well done.

The Final Frontier by BinaryPrinciple 2021-05-12T08:10:32Z

Online version is pretty laggy.

Now you see me by Haiyoooo 2021-05-07T07:29:24Z

Got 192, good atmosphere and great art design/mood.

We Must Go Deeper by Vederant 2021-05-07T06:37:16Z

Interesting mechanic. Not sure if there is a win condition. Made it down 2 floors.

Blackout by Frasse 2021-05-08T22:32:13Z

Really good art and music. Was there a secret ending? I never got to use the mask.

Only other thing was I clicked the broom thinking it was the "wrong" option but it was the right one so I never got to see what happened if you did actually get the feathers.

Also during the bright time you can visually clip behind the wall near the grandfather clock, just fyi.

Very impressive game.

DMG-001 by Adry 2021-05-12T07:19:19Z

Fun idea, good art. Next time look up some videos about unity platforming, it felt like you were just using the physics engine and rigidbodies and there are some tutorials that teach you how to make it feel better quickly.

Also pacman was a bit hard, but still overall I liked it. Good job!

Infinit Pachinko by BrianGlassman 2021-05-11T06:16:32Z

I got to depth of 357, I really liked the idea behind it, but a few bits of feedback: Firstly the procedural generation could get stuck so it would only generate the same thing over and over and that path would only go right and not down at all. Secondly some of the art didn't really go super well together, such as the background. Thirdly as I got to the very extreme depths (at around 300+) it did start lagging a lot, I'm not sure why. Finally the camera didn't track you that well, such that when I was on the far right I'd often be behind or near the score and depth text.

But disregarding all that it still was a very innovative and fun experience. I loved the idea behind it and what you were trying to do. Good job!

Infinit Pachinko by BrianGlassman 2021-05-11T07:47:21Z

I'll throw down the gauntlet for anybody to try to beat my high score, lol: temp.png

Not gonna lie, that game is very addicting. Anyway that likely has to be the high score... I had to keep playing until I got 1k. A couple final thoughts: Add a current depth meter, when you get to bonus land it's unclear how much further you have to go to break your record. Also maybe just add a win condition at 1k. Idk at that point there isn't much reason to keep going and it's a hard earned victory.

Also you do need to fix the random generation on the caves such that you never get stuck in a purely horizontal path, finally I would look into what causes the lag because it makes gameplay kinda frustrating. Also maybe having a keyboard mapping for shield might be nice as on a touch pad right click and be annoying, but that's a minor one.

You've developed something fun here, you might want to expand on it.

PS: The health always reads cost of 20 even when it costs much more.

Mushroom Mine by my_name_isnt_bob 2021-05-12T06:17:24Z

Solid idea, somewhat buggy.

Deep Dive by mharitsnf 2021-05-10T06:54:56Z

I beat it. Good puzzle design. The feedback I'd give is that on a challenging game like this you have to make sure that if a player is doing the right action they don't fail because of random chance. On the final level there were several throws that were executed in the right spot but seemed to fail randomly. Like the box wouldn't clear the wall or the spikes. Little things like that made it a bit more frustrating to play than it should have been. But otherwise it was great. Loved the art. Clever mechanics. Well done. :)

HELL deep is your love? by Villanelle 2021-05-07T06:57:44Z

For some reason runs really slow on fullscreen online. Art is quite good, music is good too though the loop could be a tiny bit cleaner. Innovative idea. Gameplay could use a little polish but overall good stuff!

Gobs of the Deep by Tiseno 2021-05-16T11:48:52Z

It seems like the goal is to kill everybody but because of how the wall jump works it seems like you can get stuck in some unwinnable states. Interesting idea though.

Beepo's Shop by itsBoats 2021-05-17T04:34:57Z

I really liked this game. My only feedback is that there should be significantly less cost to moving through open areas. Also it's balanced such that I don't think most people will every unlock the top rewards. I don't think there is enough money there.

Honestly 5/5 fun, I was having a lot of money and was bummed I had to leave before I could max out my ship. You could expand this with a little more balance into a decent 2 dollar game. Maybe 3 worlds where the power ups carry over. Idk. Anyway really liked it. Very good in all categories. My second favorite game of LD48!

LD50 — Delay the inevitable

Closure by Junber 2022-04-19T03:14:35Z

Well made. Bleak without being shallow. Unfortunately relatable.

Ten Steps of Life by Igor KinGamer 2022-04-19T03:29:45Z

Welp the LD version is indeed astonishingly incomplete. lol. Still appreciate the idea/effort.

Sunny-Life Waste Disposal by joe40001 2022-04-18T13:28:45Z

@BoroBoro Thanks for the feedback. Yes there are probably some balance tweaks we should do, but hopefully you were able to use the duplicate/combo mechanics to reach the ending in a reasonable amount of time.

Thanks very much for playing. *Sunny-Life Thumbs Up*

Sunny-Life Waste Disposal by joe40001 2022-04-18T14:40:21Z

@olafstromberg Thank you for the feedback. I think we needed to communicate the combo mechanic better in the game. With good combo play you can win fairly quickly, so I apologize that the rules made that unclear.

Thank you very much for plaything though. :)

Sunny-Life Waste Disposal by joe40001 2022-04-19T02:03:55Z

@knexator You can skip the intro by pressing enter. I wanted this feature too, but wasn't sure where to communicate it where it wouldn't be distracting to most people on their first playthrough.

Sunny-Life Waste Disposal by joe40001 2022-04-19T02:38:06Z

@machwerx Thanks for the feedback. It might not be clear but the repair minigame determines a "repair efficiency" and unless you are 100% every time that means the crane will continue to degrade in efficiency (which increases explosion rate). The intention was a "ticking clock" element. I had wanted to do a more fun minigame but there wasn't time.

I'm very glad you were able to get to the end. :)

Sunny-Life Waste Disposal by joe40001 2022-04-21T12:05:10Z

@jamtempisto Thanks for the feedback. It might not be super obvious but the piles shrink as you gather from them. When it kicks you out that means it has temporarily shrank to nothing. But all 3 main piles regrow with time.

Yes, my biggest regret though is that there is no info showing the multiplier effect.

Really awesome feedback. Thanks so much for playing our game.

Sunny-Life Waste Disposal by joe40001 2022-04-21T16:25:38Z

@jamtempisto Good point, I like how you are thinking from the point of view of the internal logic of the universe. :)

I also like your suggestions for explaining the multiplier. It's clear you really understood the game's universe/tone which makes me happy because it means we hopefully didn't do a half bad job communicating that haha.

Belecint by unpronounceable 2022-04-18T06:23:54Z

It was a bit laggy on my computer, also there really is no downsied to spam clicking. Still, liked the art and design. Fun little clicker game. (I got to 49)

Wigglesmith by Kukiol 2022-04-21T04:43:59Z

Screenshot (31).png I did it!

Tips for those who are stuck: **SPOILERS** > The hitbox check is delayed by like half a second, release such that your hand will be in the right spot in like half a second. Also, for me, just doing a lot of wrong ones was quicker/more effective than trying to do the right one. Also a windmill motion seemed to help me build junk weapons quick. :smile:

The hitbox wonkyness could use improvement, and also the win screen could be more clear and say "you win" or something above it.

I liked the idea and the art though. Good job!

Color Cage by Apples_mmmmmmmm 2022-04-19T05:47:49Z

Nice concept, kinda a bummer there is no secret ending for escaping into space. Clean and polished feel though.

Swords & Feelings by salyon 2022-04-18T04:36:18Z

I really liked it. Bummer there is 0 audio. Even quick bleeps and bloops might have helped. But everything else about it is so polished I understand why there wasn't time.

Art was great, the feel was great, and just having that card in your deck from the beginning was great. While it was a bit easy, I think that fits the feel of the game being inspirational.

Really well done, this is one of my favorites.

Block or Bust by 100th_Coin 2022-04-18T04:53:36Z

Really good, really funny, awesome game. Only feedback is it would be nice to have an easy way to quit from the pause menu.

Otherwise loved it, so impressive you could get something this big done in such short time. Kinda perfect for this theme.

Lazer Bean by johnnysix 2022-04-19T23:00:29Z

My scores: 11, 21, 52, 54, 1:39 Really nice art, the game was a little frustrating but I think that's by design. Good feeling gameplay. I will say losing the gun when you jumped made jumping seem like a bad idea, also it's possible to lose the gun at a higher level than you are at, which kinda dooms you.

Still very well done though.

Before The Bang by DGSpitzer 2022-04-20T00:00:07Z

Dang I was really hoping for a special ending for getting 100%. It's a sign of a good game that I kept playing until I got 100%. Which was pretty hard for me because I'm playing alone (and on a trackpad, lol).

Still good game feel, great difficulty curve.

Flupye Ranch by JOZGames 2022-04-19T23:18:05Z

Interesting game, I think I spawned a log on myself and the game froze. Got to 22k, just fortifying like crazy seems to be an effective strat.

Coming for you by Filipe Leal 2022-04-19T05:04:40Z

Got to the end. Interesting idea. A little frustrating but the easiness balances that out well.

Stay Cool by TwistedHawk 2022-04-19T03:48:53Z

I made it to 70 seconds and 20 coins. Fun little game, liked the art on the snowman.

The Oscar Slapdown by n00b 2022-04-18T06:07:07Z

Runs very laggy for me, not much to the game. I like the art though.

Moonshot by Diego Escalante 2022-04-18T04:16:47Z

My feedback: I'd increase text display rate by 20-60%, maybe slightly quiet the volume of the text bleeps. But otherwise a good and well balanced game. Obviously it's bleak and so the part of me who wants to 100% it and have fun wasn't fully satisfied, but I appreciated it for what it was. And it was pretty well balanced for a "dodge random objects" game. Those are often way too easy or too hard.

Ludare OS by foxwater 2022-04-19T04:04:11Z

Art was nice, the button mappings weren't that intuitive though. Impressive accomplishment as a project though.

The Great Flood by cassowary 2022-04-21T11:57:27Z

Good puzzle game. Nice feel. Not that challenging. (I finished it)

I will say it does let you get on 2 boxes and go back and forth into the sky. Not sure if this is intentional.

Good job. :)

Taxapocalypse by Harksa 2022-04-18T09:31:51Z

Got 122 years. Was very very laggy on chrome but ran great on firefox. Fun idea.

Hummingbird by Madbarron 2022-04-19T03:53:01Z

Got to 11. I liked the ending game over effect a lot. Nice little game.

Lumber Tracks by Black Flag 2022-04-18T04:56:11Z

Unfortunately too laggy for me to play online.

Death Or Taxes by Fionnabhair 2022-04-20T00:14:54Z

Good game, made it to the end a few different ways. My mother is not proud of my choices...

Degrowth by Cryptomnesic 2022-04-18T06:45:10Z

Interesting idea, I gave it three attempts but the mechanics are not clear. You should likely add an instruction page. Even if it's meant to be a puzzler, having some sense of what the icons mean would help. I kinda get what the drill icon means, I understand what creates/consumes power, but it's unclear how this affects the people who live there, and what makes people leave.

Keep Up by KekonDev 2022-04-18T04:24:59Z

Very rarely has janky text and basic assets felt like a deliberate art style, but in this game it does. I shouldn't like this game as much as I do, lol.

It's a bummer I can't vote on mood, because I think you did a great job with mood.

Super Mowser Bros by Guilloteam 2022-04-18T04:21:08Z

Web build is too laggy for me to play.

Super Mowser Bros by Guilloteam 2022-04-18T08:03:54Z

@guilloteam I'm on Chrome. I've noticed many web builds don't work great for me. I can check out the DL link though, thanks.

Super Mowser Bros by Guilloteam 2022-04-18T09:46:54Z

For some reason it runs waaaaaaaaaaaaaaay better for me on firefox. Anyway, really liked the idea. Great art, great design, good game!

If I had any criticisms it would be that (particularly on trackpad) having to click and drag across the whole screen can be a bit much. But honestly had I plugged in my mouse that probably wouldn't be bad.

Great job.

Embers by andrewkennedy 2022-04-18T11:08:28Z

As a tech demo it is cool. The tile flip is nice and the whole thing is pretty smooth. I could see this tech integrating nicely into an indie civ or board game type game.

Well polished, but gameplay-wise a little lite. Still, really cool to play around with.

Embers by andrewkennedy 2022-04-19T23:08:49Z

Edit: Is there a way to rate your game?

Embers by andrewkennedy 2022-04-20T04:41:50Z

@andrewkennedy This choice might have had the unintended effect of making your game always be at the front of the "smart" rating list, because nobody can rate your game you will always have a very high ratio of ratings you've done vs ratings you've received.

Even if the score doesn't matter too much to you, I'd consider in the future to include at least one category to rate on your game so that this doesn't happen.

Protocol Delta by itsBoats 2022-04-21T10:48:41Z

Screenshot (33).png Hey, boats. Your game was awesome as usual.

After many hours of playing and attempts to get above 11 min (I got a low 10 pretty early), I do have a few bits of feedback that I think would help things: 1. Add some very subtle audio cue for when your power is out and another when your power is full, I can't tell you how many times I died from thinking I had more power than I did. And there isn't time to check the bottom when things get crazy. 2. Add invincibility frames. Even if it's like 0.1 seconds. Several rounds were 100%->0% health in a microsecond. Which was more frustrating than fun. 3. I lost track of my ship a couple times. I really really really like the aesthetic but if there was some way to make the ship stand out more so it doesn't get lost. That would be awesome. 4. Maybe add a pause. I know maybe people might cheese it some, but while the 10 min grind was fun, I couldn't pause to adjust my position. This one is more optional, I understand it's part of the challenge maybe. But I think these kinds of fun arcade games often have them, so it would be nice. 5. Minor thing, but maybe from pause you can exit to menu or quit. I had to alt-tab out, which is a common thing, but yeah no harm in adding that.

But don't get me wrong, I played for hours because it was fun/awesome (and because I wanted a higher spot on the leaderboard :P ) Awesome job, such a well polished and fun experience.

Giraffe o'Clock by Kepsert 2022-04-21T12:34:58Z

I was able to beat it on hard, but the DDR segments were not my cup of tea.

Still impressive effort and large game for a jam. Good art and feel, well done.

Bar Up! by realicraft 2022-04-18T06:03:27Z

Good effort, but unfinished. The gui/art is alright.

Bitboy by Proxy-Games 2022-04-21T11:25:41Z

Good game. Genuinely unnerving. I'm glad there wasn't a jumpscare. Great atmosphere. A way to speed up the text would be nice.

I believe I made it to the true end... I think.

Let's Do Alien Taxes! by BurnsDesigns 2022-04-18T06:32:17Z

Fun idea. Some parts were a bit unclear, but I eventually solved it. As others said, music doesn't loop.

Good job. High marks for humor/innovation.

Trouve ta voie by dlan-bess 2022-04-19T03:24:18Z

Good take on the theme, I liked 3 different options for handicap.

Mr. Second by Marvis 2022-04-21T14:00:24Z

Screenshot (34).png

I made it to the end. I'd like to give some feedback though. First know it's an impressive effort with good art/music, but honestly the gameplay was quite unpleasant.

I feel like this game really really needed some playtesting or just a more clear vision from the beginning because it feels like a already a bit slippery precision platformer with a mechanic put on top of it that just gets in the way of the gameplay. Most levels the time mechanic is just something that will kill you because it grabbed you mid jump. Or it swaps your position but half carries your momentum so you hit spikes or several other things. It's very frustrating to play.

If you have a game like this I think it's super important to decide what you are trying to do. Is it a puzzle game? If so most of the gameplay experience should not be accidental deaths. If it's a puzzle game the switches should not extend a platform for half a second. These platforms seemed designed to troll you into jumping just to retreat before you can get there because it's not a super responsive platforming system. I see no reason these were designed this way.

If this game is meant to not be mainly a puzzle but instead a platformer then you need a good feel for the mechanic such that it enhances the platforming rather than impedes it.

When you make a unique mechanic you should ask "what makes this fun?" and then design the levels around that. Most of the levels felt very haphazard. Multiple levels were beatable as just one of 2 instances of the bird.

The whipping back and forth camera felt jarring. Maybe if it was a longer amount of time you stayed on each version, or maybe if it was a shorter amount of time but they were both on the same screen at all times. The way it is felt like you were being yanked back and forth and there wasn't time, and as you got impatient the temptation was to try to do 3 jumps when you should only do 2, which usually lead to switching in mid air which was basically a death sentence.

When it comes to this main mechanic though, in jest I will quote the words of Jeff Goldblum of Jurassic Park: "You were so preoccupied with whether you could, you didn't stop to think if you should." It's an interesting idea for a mechanic, but you really need to design the levels around it. It's not enough to come up with some strange mechanic, you need it to serve the game in some way. Playtest, playtest, playtest. 9 levels is a lot, particularly if it's just 1 developer. 5 or even 3 really tight levels that fully used the mechanic would have been much better.

A good game design tips video I saw once said "follow the fun". If you really wanted to make this specific mechanic into a game you should think about what makes it fun and really really design around that. Brainstorm why you are making this mechanic, and design the gameplay around that.

I only write all this because you all seem like talented people, but the end result was less pleasant than a lot of games I see made with basic assets and little polish. When making a game, the game comes first. Figure out the feel you are trying to make and what makes it fun, and build from there.

This game IMO just does not work mechanically. It's biggest feature doesn't really add anything and makes the platforming a lot more frustrating and inconsistent.

Other notes: If platforms work as switches, just having the most basic "click" noise really helps. And/or you can have the platform get slightly bright or different in color. I know you mention in the intro that they are switches, but still, a little audio/visual feedback goes a long way.

Hope you don't mind my rambling feedback, hopefully some of it is helpful. I write it because there seems to be a lot of talent on your team, which is why it's so important to not forget the game design fundamentals.

Bleed by Carbon6 2022-04-18T06:12:19Z

Interesting music, kinda unsettling. The sword's range wasn't very clear, so it was hard to attack enemies. It ended up being easier just running to the end. I like the mini-map though, and the art was nice.

LD55 — Summoning

Cat and Box by benpigchu 2024-04-26T07:27:59Z

Beat every level. Fairly simple game, but good puzzles, good challenge, works with the theme, audio and visuals work for what it's going for. Well done!

The Summoner's Forest by joe40001 2024-04-16T05:20:04Z

Thanks for the feedback @literally-void, the issue should be addressed. It seemed like a hosting bug.

The Summoner's Forest by joe40001 2024-04-24T10:57:03Z

@ryusui Sorry you had a bad experience, we based the hold to grab mechanic on the wall grab mechanic in Celeste which does hold down the button. Still, thank you for your feedback and we'll think about changing how the wall hang is done for a post-jam version.

@maxededo @zablas Thanks for the positive feedback, sorry there was some confusion, the tips section of this page has been expanded to hopefully clear up some of your confusion.

@dan-allison Thanks for all the feedback! That's a lot of useful things to consider. As far as running out of summons, the bush should always reset that, also if you die you are sent back to the last bush. But yes, I think you have a good suggestion about having a hotkey to instantly go back to the last bush.

@andriybyelikov hmm, that is quite odd, you should be able to track what summons you have available (as well as which one you have selected) with the left UI element. Perhaps you had a summon selected that you did not have power for? If you do ever run out of charges you can go back to the last bush as the bushes basically work as checkpoints/mana recharge stations.

The Summoner's Forest by joe40001 2024-04-27T20:06:10Z

@affinitychris awesome job, and thanks for the feedback! Yeah, if building from the ground up now we'd probably tweak the cooldown system. We were working up until the end (as you can maybe tell by the underwhelming UI, lol) so some things like the cooldown timer which got in a "good enough" state didn't get revisited. But we'll definitely take your feedback in consideration for any post jam version we do!

@rowlof Wow! Looking at that death counter I can see you aren't a quitter! Well done. The final section is hard enough that when we discovered there were somewhat cheesy strats to beat it we left them in anyway. "Intended" route was based around wall slides, wall jumps, and carefully placed platforms. But beating the game any way you can totally counts! :thumbsup:

Great job both of you! And thanks for your feedback and for playing!

Shadows Of My Foreman Self by Skyeward 2024-04-27T11:57:01Z

Really innovative awesome game idea. Unfortunately I ran into some bugs so I couldn't interact with any of the games after a certain point. That plus some balance issues keep it from being great, but otherwise the level of polish and innovation are quite impressive!

Medieval Command by someoneman 2024-04-27T09:33:34Z

Got to 50 then stopped. Interesting idea, but not much challenge. Game seems to mostly play itself.

Metal Harvest by hadesfury 2024-04-27T11:31:35Z

It has some visual style to it, but it doesn't really go anywhere...

Gander and the Elemental Dungeon by burnedkirby 2024-04-23T04:40:01Z

Interesting game. Never was able to successfully parry. You built an impressive engine considering the time. Also good music.

ShapeSummoner by frederikja163 2024-04-27T11:23:57Z

Win 11, not working. :/

The Klent by sirJupitron 2024-04-23T07:26:07Z

Good game! I beat it. Felt just like playing atari. Things get a bit glitchy if you try to break things (like taking the dragon to earlier areas he shouldn't be at). But that's to be expected. Good gamefeel, good difficulty, good all around. Sometimes the music would change after dying, not sure why. Both music tracks were good though. The sound overall was good too. Art was good for what it was going for. Overall quite liked it.

The Birth*Day of Cthulhu by orangemagik 2024-04-23T05:59:30Z

Fun little game. Mechanics were a little inconsistent, but overall it was interesting and had a good mood. Apparently I got the "Good Ending".

Summoner's Dungeon by MaxDrago 2024-04-27T06:48:05Z

I liked this game a good amount. Interesting mechanics. A bit easy IMO. Also for some reason the final boss seemed to get in a glitched state and never attacked me. Still innovative idea and well designed game. Good job!

Zombie Shock by Skvader_418 2024-04-23T11:07:02Z

Surprisingly fun and addictive. Ended up beating all 15 levels.

Trench Warfare by mlists 2024-04-27T05:48:29Z

Very interesting game with good robust mechanics, only thing I wish it had was restart for when I screwed up and want to start the map over. But still I'm quite impressed with what you did. Very fun!

Nightlife Necromancer by spiralhalo 2024-04-27T10:41:41Z

Screenshot (110).png That's how I did. Well designed game. It knew when to end and didn't overstay its welcome. It is somewhat unclear exactly how the mechanics work (is the front preference a stronger preference than the back one, for example). But playing around and guessing in that regard added to the intrigue of the game. Well done.

Attack of the Doom Shrooms by Kyle Spence 2024-04-27T06:34:53Z

I beat the first two levels. Interesting idea, however it's a bit tricky to figure out what does what as it seems like a really good strat is to make as many units as possible at a time, and when doing that you can't quite follow what each one is doing. But still very innovative, good art and design, fun and interesting game.

Island Spirits by SharpLoaded 2024-04-27T05:26:08Z

Cool game. Played/beat the whole thing. It's a bit stuttery in the web browser (particularly the audio) but I don't think that's an issue with what you did. Overall great idea and good job. Scratches a good OCD itch. Upgrading mana didn't have too much benefit, but otherwise well balanced. Overall great job!

Abyssal Diner by Christo Staszewski 2024-04-27T10:21:06Z

I got a score of 113. Interesting idea, but could use some polish.

Phasebound by Kepsert 2024-04-27T22:28:31Z

Beat the game... no monarchy's were harmed. Overall good game, though controls were a tiny bit slippery at points. Also some of the puzzles required kinda annoying timing. And once or twice I did from a screen wrap that shouldn't have killed me. But overall pretty solid and polished. You did about all you could with this premise. Good job!

STACKED by Its_Capp 2024-04-27T06:10:38Z

Innovative idea but I was unable to get the intended effect. For me there was just 2 windows, 1 that was all black with ants and the other with a queen stuck in the middle.

Chibble Nibbles by Brogan Ward 2024-04-23T06:09:12Z

I was able to beat it. Not sure if it was intended but the sequences at the end that were 6 or 7 long took a while to play out (before I could play them back). Fun game idea, but due to the slowdown(?) the last minute or two wasn't super fun and was just kinda running out the clock. If the long sequences came out fairly fast I think the end would have a fun frantic pace.

Overall good game though, fun idea, and good use of them. Also good job on the sound effect of the summon, without the sound cues remembering the long sequences would have been a lot harder.

Summoner's Sanctum by Prismapunch 2024-04-27T05:10:11Z

Well made game with a lot of polish on its design, however it's not particularly well balanced as it didn't take too long to realize the best strat is to just put archers in the corner. I beat 20 levels and concluded it went on forever.

Balance and enemy escalation probably need tweaking, but otherwise great job!

Zombies vs UFOS by Cafe Spectrum Studio 2024-04-23T04:34:58Z

Seemed to get laggy pretty quick, was able to get to an un-losable state fast. Interesting idea though. Seems to be based on plants vs zombies.

Star Seed: Apocalypse by paloobi 2024-04-23T04:52:48Z

I think I explored pretty much everywhere, not sure if there is a destination or win state. I found a few what looked like tunnels but could not enter them. The input delay on the attack might need tweaking, but interesting game idea, also good art!

Elemental Frontiers by Floke 2024-04-27T10:10:39Z

Congratulations, I won! Yay. Good game, very well balanced for challenge/difficulty. I feel like unless you play smart you aren't winning this. So I'm glad I did win in the end (after a few attempts). Anyway, great game, good job! Good balance, good fun, and good art!

Exorcist Pianist by Aviv Levy 2024-04-23T10:16:00Z

I beat it, interesting idea, but the gameplay loop doesn't quite stay fun for the whole time. 3 min might have been a better length. Good art, good sound, innovative idea. Well done.

Bring on the Blocks by alzhu1 2024-04-27T23:22:10Z

You built a good engine, but there are very few levels. I beat it quite quickly. Still good job overall, just wish you knocked out like 5-10 more levels.

An Apprentice's Journey by Just_A_Cat 2024-04-27T11:21:01Z

Beat it twice to see both endings. Was going to say it needed a restart but then saw you included it. Fine little game. Good job.

Hello, Me by ZeroByter 2024-04-23T05:18:06Z

Fun game but very challenging, because my true form moved so fast I didn't feel up for grinding out a win, but still I liked the idea a lot. Maybe could have used a slightly longer music loop :P. Still surprisingly fun for what it is.

Amazing Gamble Life by xuanqiuyun 2024-04-27T12:17:37Z

Quite innovative. The gameplay loop didn't hold me for long, but I appreciated how out there the idea was and how many mechanics seemed to be underneath everything.

bergs by burnttoastdev 2024-04-23T07:42:03Z

I loved this game. It was a lot of fun and nearly perfectly done for what it was going for. A few tiny polish things and it would be perfect, but still incredibly fun and incredibly well done. 4.5/5

Deep State by Polygraph Polypraphovich 2024-04-27T05:56:51Z

I wanna give you credit for the effort, but it's just too glitchy. I tried like 4 times to play it and after just 1 or two choices it glitched out or stopped giving any prompts.

Innovative idea I guess, but otherwise a bit too rough. Sorry :/

Summoning Shop Keeper by lionbanana 2024-04-27T08:53:52Z

Oh boy do I have a lot to say about your game. I played this thing for like 2 hours straight.

So, I love that they are sorted by recipe. This makes strategizing around what recipes to reveal and at what cost a big part of the puzzle. The money amount is pretty perfectly balanced to just give you enough to explore but only if you are smart about it. The hook of the game for me was to make enough money to reveal all the list. (Which I kinda did, more on that later). But it took a lot of careful planning on my part to even have a shot at that.

I also like how the names kinda make sense so you can make reasonable guesses. It's a really really fun game. And I was all set to give it 5/5 for fun and honestly just 5/5 overall because it was so dang addicting...

However, there are bugs, which is a big bummer. On like my 5th/6th game when I finally developed a good strat I got to a point where the guy asked for a leviathan and when I gave it to them, my score increased, but my money did not, and my leviathan count did not go down. So I restarted, and tried again, this time when I was selling off the wrong stuff to make money to do more combo research, there was a glitch that let me sell the cockatrice infinitely. It wasn't the item being asked for, and it increased my score and money without lowering my cockatrice count. This was kinda a bummer too.

Eventually I was able to use my strategy to reveal every creature on the list, and then I just started filling orders as they came. However, even that had a glitch, when he got to werewolf he just asked for it over and over again in a loop forever.

So those glitches were a bummer. But I do have thoughts how to "complete" this game. I think personally that the most fun part is filling out the monster list (like it's a pokedex). And so I think the win condition should either be 1. Fill out the monster list. Or 2. Sell one of every type (which requires filling out the list).

It's true that once you fill out the list (without some countdown or something) selling all the monsters is largely a challenge-less victory lap. But I can imagine having not just the monster list but also a green check mark next to each name you've sold. And IMO checking them all off like that would be fun/satisfying.

Anyway, like I said, I kinda love this game. And if not for the bugs that make it so I couldn't play out my god run to completion I'd give it a 5/5. I'll still give it 4.5/5 overall and for fun because despite it's bugs it was addicting and even despite the bugs I really enjoyed coming up with a great min-max strat to reveal the whole list without going broke.

So really good game, and with some bugfixes and polish I could see it being something a lot of people get hooked into... (at least for a couple hours like me).

Summoning Courage by WeGlove 2024-04-27T09:10:08Z

Interesting ideas. Fairly innovative. Not sure how I was supposed to work out the math professor thing. But I liked the creature puzzle.

Super Pal Summoner! by Meepster 2024-04-23T07:10:51Z

Got 269780, but mostly because I got to a point where I think I could play endlessly and so I rushed the lose state. Good game, good mechanics.

Gravaiduim by Codmen4000 2024-04-27T06:19:46Z

Unfortunately it's quite easy to clip out of bounds and once out you can't get back in. Anyway played a few times until I got to the end. Interesting idea. Decent art. Good effort.

Duck Spawner by Myse 2024-04-23T07:13:36Z

ArrestedDevelopment-IDontKnowWhatIwasExpecting.gif :P

The Dank Sorceress by TheMaskedMan 2024-04-27T12:08:17Z

Interesting game. Got to level 2 but then it crashed with an exception. Still seemed like you put a lot of time/effort into those mechanics. Well done.

The Dank Sorceress by TheMaskedMan 2024-04-27T19:41:25Z

Sorry, I didn't take a screenshot. It was just a bunch of text on the screen saying there was an exception. I was putting the psychic? units down in level 2 IIRC if that helps.

FRIEND FRIEND by JAMESDEV 2024-04-27T12:25:11Z

I was able to beat it. Interesting idea. My only feedback is that space should have restarted and the restart load maybe should have been a little quicker. Otherwise neat idea, thanks for sharing it.

Ice Wiz by Monkeyasaurus 2024-04-26T05:20:24Z

Good game. I was impressed by the number of levels. I was able to get to the end. The only downside was some input lag issues but that might have been because I was playing in the browser. A little janky but mostly a pretty solid experience. Audio/music worked well. Art worked for what it was going for. Good job!

By Royal Decree by Zhirui 2024-04-27T09:28:36Z

Fun idea. Well executed. Just the right duration for this kind of idea. Also good progression of the items from something grounded in the era to something silly/modern. A nice/funny evolution of the premise. Well done. Also good art/music.

The Abyss by Manuel Otero 2024-04-27T06:52:15Z

Interesting game. Good amount of challenge, pretty straight forward. Good mood and art too.

Divine Harvest by Carolinus 2024-04-23T05:48:56Z

I got to 34k money, not sure if it glitched out or something, plants stopped growing and time seemed to stop moving. It was late fall. Interesting game, but the mechanics are a bit unclear.

LD41 — Combine 2 Incompatible Genres

Murder in the Refuge of Retired Monsters by gogo199432 2018-05-15T04:06:07Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 4:14:35)

artheria by joe40001 2018-05-05T23:46:58Z

@Lukesta You click the icons on menu on the right to select the buildings.

Also thanks everybody else for checking it out.

artheria by joe40001 2018-05-14T20:17:46Z

@monika Thanks for the awesome feedback!

RTHM by fashionbatman 2018-05-14T01:11:19Z

Fun take on the theme, but this game also taught me that no matter what I will get rejected forever. :(

There should probably be a way to have better odds to succeed.

Blockheads by Ethan Kennerly 2018-05-15T04:20:20Z

For some reason I could not hear any audio, but since other people did I'll abstain on voting in that category. It was an innovative puzzle game. Good job.

Rythm is Lava by egordorichev 2018-05-05T06:10:44Z

I don't think you should be able to so easily go back to the previous level. I didn't feel like there was a right smooth way to play like there is with rhythm games usually. Still had fun and enjoyed the idea though.

Secrets of the Forest by DevEmil 2018-05-15T04:05:46Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 4:07:00)

Swap Swamp by Le Slo 2018-05-11T01:13:37Z

Just played your game for like an hour, will upload video shortly. I got arrows to a strength of 11. Bummer that there is no way to truly win.

Swap Swamp by Le Slo 2018-05-15T04:04:54Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 2:44:10)

🌸 Vernal 🌼 by kyyninen 2018-05-15T04:02:05Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 52:25)

Cardcade by Simon Rahnasto 2018-05-15T04:06:50Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 4:57:30)

Cardcade by Simon Rahnasto 2018-05-15T10:27:57Z

@Simon Rahnasto Oh, thanks. It was a great game. Good job.

Think Before Escape by acoto87 2018-05-14T04:36:50Z

Beat the game. It is fun and well designed. Shame about that recurring audio glitch though. With more playtesting more levels and more polish this could be something really interesting.

Zombie Golf by RahmKota3 2018-05-15T04:03:32Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 1:44:30)

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-05-15T04:06:33Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 4:52:00)

Gnome Man's Land by Tim Ruswick 2018-05-15T04:02:42Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 1:01:45)

War General Simulator by machrom 2018-05-15T04:03:10Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 1:26:39)

Honest Dan's Trout by Honest Dan 2018-05-15T04:01:17Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 38:00)

Love Is A Battlefield by F1Krazy 2018-05-14T21:14:11Z

Liked your game a lot. With the boss I was able to just stay in 1 spot and win but otherwise I liked the premise and the execution was quite good.

BIRKANOID by MateCziner 2018-05-05T07:38:17Z

Great take on the theme. Fun game, if a bit frustrating to play well.

Survival Racing - LD41 by Aszu 2018-05-15T04:04:07Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 2:31:25)

text adventure platformer by Rs11s21n 2018-05-15T04:01:41Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 43:30)

Offbeat Soccer by EagleEye 2018-05-15T03:51:43Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA

(Starts at 31:40)

Robozes by fanakito 2018-05-14T20:31:27Z

Ends up just being tetris but I still liked the idea, plus coding tetris is still a task, so credit for that.

Late for Love by Gaze Team 2018-05-06T21:07:41Z

Good game but very frustrating to play.

Late for Love by Gaze Team 2018-05-15T03:51:30Z

I streamed myself playing your game. You can watch the vod of it here: https://www.youtube.com/watch?v=xeVofreh9pA (Timecode of start in the video's description)