FoonLudum Dare ExplorerLD36 → Trials of Daedalus

Trials of Daedalus

By nightshadow0

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Comments

jupiter_hadley 2016-08-30 13:55

Really neat concept! Its quite fun seeing what inventions you end up making. I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/XIU4hYAXhy0

kitijengames 2016-09-01 16:36

I like the concept of this game, the music fits and the art is really good. I like the thought bubbles that explain what to do next and the controls are easy to get the hang of. I would like to play a longer version which references more myths and legends. The only thing I would change is that I would add checkpoints.

poopmaister6000 2016-09-01 22:22

Cool game dude! Would also like to see some checkpoints. Also, what was up with the fish and stick removing gray stuff haha. Keep up the good work.

nightshadow0 2016-09-02 18:13

Haha it's supposed to be a makeshift saw which you use to cut bramblewood, i agree that it's not very clear :)

I also agree with checkpoints, it's something i would've added with more time, i'll try to put up a quick post-compo version with them during the weekend.

tonynogo 2016-09-03 04:51

A pretty nice game. Graphics are cool.
I enjoyed playing it!
Congrats!

alexandermerk 2016-09-03 11:24

It's too slow for me(
And i think, your have some collision's problem or bounce material on Player or Green Blocks. Music is pretty good)

huvaakoodia 2016-09-03 14:54

Overall I like the design and presentation. It's endearing in a sense, but the visuals do remind me of those old bible games. Probably just the mythical setting messing with my head.

The collision detection has occasional glitches, which is weird taken that it's made in Unity. You did use standard colliders and rigidbodies right?

You should also get rid of the default blue background.

glokon 2016-09-06 16:43

good concept, I do like the style of the game but I feel that it would have been better if the enemies weren't as trapped, so it would be more like mario were the enemies have more space to move around, it would give the game a more challenging aspect to it.
Good Job

komilll 2016-09-08 17:59

Pretty easy and enjoyable level design. Also great theme and nice platformer feeling. I think that adding some checkpoints after every craft would be nice, but overall I had fun.

thrainsa 2016-09-09 05:50

Good job, and pretty good level design, but we miss a little more game feel for the jump, but ti' just a detail, really good entre

diningphilosopher 2016-09-11 10:04

Nice entry! The levels were fun, but the game is too unforgiving, some checkpoints would indeed be nice. I was quite interested how the game would end, but I didn't want to start over from the start once more, but then I found the post-compo version. :) The graphics are quite cute, but could be expanded. I liked the makeshift wings and the tutorial thought bubbles, which explain the game without using words. :D

heliosstudio 2016-09-15 22:32

Cool game, especially how you handled the theme on this one.

joe40001 2016-09-18 20:19

Careful, Icarus.

Cool take on the theme, the music was decent (any original music impresses me), my main complaint is that the game is slow slow slow to move which took the fun out of it for me. I still beat it though. :)

Score: (because I like scores)
Overall 2/5
Innovation 3/5
Fun 2/5
Theme 5/5
Graphics 2/5
Audio 3/5
Humor 0/5
Mood 3/5