Ludum Dare 56 by Mantsje 2024-10-21T14:35:29Z ♥ 2
Back from vacation and finally got around to this - and boy is it stressful xD I feel like in theory it should be possible to use just the lollypop, dog and an occasional hand to keep all the children fenced in, but couldn't make it work. Great humor and I really like the graphics, although there seems to be some tearing for me (on Firefox), as if not all parts of the map/walls are redrawn at the same moment.
LD58 — Collector (16)
The Witch Chef by dumchevdev 2025-10-16T21:24:19Z ♥ 1
Unlocked all recipes! Super fun, sometimes a bit frustrating because of trial and error, but overall really nice ideas for the recipes. And amazing art of course.
Fullscreen does not seem to work on Firefox/Linux (only the uncaught exception occurs when I press fullscreen, the other message about a 1x1 texture is there before already) Screenshot from 2025-10-16 23-10-38.png
Out Of Energy by Custodi 2025-10-13T22:05:56Z ♥ 1
Looks great and the difficulty of dodging is pretty good (mostly in stage 2 - 1 is super easy and 3 is super hard but I guess there's something for everyone :P). From a game design perspective I would have avoided using energy for both winning (filling up) and losing (running out). On low energy there's (good) tension to not die, but beyond that it's kind of frustrating to creep towards the win, finding out every time that a delivery of batteries (even a full one) is not quite enough to fill up the radio station completely, so it drains again.
A Stamp-Stealer Postman by Pimeko 2025-10-13T21:45:08Z ♥ 1
I started off afraid that I would need to remember all the addresses and was quite relieved to see it wasn't *that* hard :D The animations are really nice, what techniques did you use? Anything Unity-specific/built-in? I use Godot myself but would not know how to do for example the cycling or stamp animation in such a nice way.
Hottentottententententoonstelling by Wouter52 2025-10-13T21:35:22Z ♥ 1
On Firefox this does not seem to work? I can type a nickname, but pressing enter does nothing. Too bad, I was curious after reading the other comments (but I only play games in the browser out of security considerations).
Screenshot from 2025-10-13 23-33-33.png
ASTRODEFENSE by zimny11 2025-10-12T23:49:29Z ♥ 2
Looks promising, in the (post-jam) web version the problem is that shift + right click brings up a context menu and doesn't let me create routes :-( Looking at the other comments it doesn't seem to be super finished? The flying around and picking up/dropping off works well, and the factories seem to occasionally produce, but there's no indication of progress or anything. Ambitious and fun idea though!
Cursed Collector by Divarium 2025-10-11T22:38:33Z ♥ 1
Nice entry, lots of interesting and creative concepts, I also like the 2.5D choice! I'm not sure how I could open the doors, I think at one point the last enemy fell into a pit and one door unlocked?
Save the ocean by Linky439 2025-10-11T22:19:31Z ♥ 1
I love the message! Nice graphics and animations too, some lines between the blocks in the web version for though (a problem I sometimes struggle with myself). And I like the secret passages, reminds me of the old Donkey Kong games somehow :)
BloodPact by stefaink 2025-10-11T21:51:51Z ♥ 1
Really good work, I agree with everyone that the artwork is amazing! I would have like the gameplay to be a bit more challenging, but for a jam it's maybe better to give everyone an easy time finishing the game.
Seal the Deal! by sasik 2025-10-11T21:40:49Z ♥ 0
Cool, kind of similar to my game in a way - and we both went with smooth jazz xD About the music though; did you play this yourself? If not it would be nice to credit where you got it from.
Gobblin' Günther by Crygos 2025-10-09T17:45:34Z ♥ 4
Really cool concept, reminds me of Backpack Battles :D Some better indications of what combinations work might have been nice (though I see the appeal of letting the player figure it out). My main suggestion would be to not let the player lose everything that easily (either by jumping, stumbling, or having explosives combine in the bag(?)).
A Lifelong Hobby by Derek Glennon 2025-10-09T17:29:52Z ♥ 1
Took some time, but with the first salary in my grown-up bullshit job I just bought all the remaining singles. Nice societal critique.
BulkUp by naru 2025-10-08T00:12:42Z ♥ 1
Amaaazing, this game has me smiling. Really funny and well put together.
Katamari Survivors by zexurge 2025-10-07T23:48:47Z ♥ 1
Funny and very thematic - I never played Katamari Damacy and at first thought this was just a kind of sandbox, but I was pleasantly surprised when I could actually win the game (in 3:30), in particular with the announcer xD My main problem was that the mouse control was a bit finnicky and nausea-inducing for me.
Great job!
Paper Airplanes Collection by GeorgeBurg 2025-10-07T23:39:44Z ♥ 2
Wow, this is amazing, I didn't know there are this many designs! I'll try to remember to teach my son this when he gets a bit older :) I only remember three paper planes from my childhood, namely the first two from the game, but also one not in it: the Swallow (as shown on foldnfly.com for example). It does require cutting the paper though.
Stargazer by ProtoHere 2025-10-07T23:23:49Z ♥ 2
Lovely, the bubbly letters remind me of some very old games on Mac. Scoring-wise I didn't quite understand the mechanics, I did get the belt and around 4200 points, but my mouse would (randomly?) lose "focus", without capturing the constellation-in-progress.
Lemme Stash by exozetart 2025-10-07T19:55:40Z ♥ 1
Very cute and thematic, now that I see the eggs I'm wondering whether anyone made an Easter-themed game. I liked how you can still see the below ground area on the bottom edge while you're collecting, would have loved to see some more interesting rooms to better reward the burrowing. And perhaps the foods could have different values.