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Agglomatron
Agglomatron
By quadtree
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| Category | Rank | Score | Count |
|
|---|
| Overall | 278 | 3.50 | | |
| Innovation | 314 | 3.42 | | |
| Graphics | 339 | 3.36 | | |
| Mood | 376 | 3.11 | | |
| Fun | 536 | 3.08 | | |
| Audio | 543 | 2.50 | | |
| Theme | 642 | 3.54 | | |
| Coolness | 1562 | 45 | | |
Comments
graydom
2015-12-14 04:01
Overall I really liked, but here are a few things that kind of stuck out.
I am not sure if I played to far enough into it, but it would have really helped if the enemies scaled. Maybe I didn't play enough and it actually does, but it eventually just became my ship is bigger than yours so I win the chicken fight.
I really liked the aesthetic style though, it was very atmospheric.
chr15m
2015-12-14 06:56
wow this is intense! great html5 implementation!
sanojian
2015-12-14 09:36
What a great idea. I love trying to pilot a heavily wounded ship that doesn't steer straight. Very well done. My only criticism is that it is a bit too hard to attach floating pieces onto your ship. They usually just bounce away.
phocker
2015-12-15 05:49
that was a lot of fun - like the idea of ship pieces - great work
drtizzle
2015-12-15 15:45
Very good concept! The ship had the right feel to it, really heavy.
The only downside is that it is hard to attach the loose parts, most of the time I just dragged them with me.
Well done!
epictck
2015-12-15 16:28
Controls are a little slow... and then the game crashed with some DOM error, sorry, the error did not stay up long enough for me to copy it
zkenshin
2015-12-16 03:26
The ship felt a little weird to control, but overall it was a nice game with a neat mechanic. Good job!
esayitch
2015-12-16 08:03
Pretty awesome use of the theme, reminded me a lot of Captain Forever :)
SFX were really good, but the game could have used some background music as well IMO. All in all pretty fun and a cool entry, good luck!
mahalis
2015-12-25 05:23
Interesting! I love the way your body is actually built out of the stuff you collect, and that disabling enemies involves shooting out their... well, important bits. The physics are kind of wonky, but it feels like there's a lot of potential here - I'd love to see this idea taken further.
This is awesome, albeit quite hard. I'd like the idea of this driven further
Haha, this is extremely similar to our game!
Crashes quite quickly for me though...