@bentglasstube: Yeah, graphics were inspired by Canabalt :) Spikes are too "wide" currently, something that was improved in the post-compo version, but they are still pretty hard to bypass xD. Thanks!
@nihilaleph: Thanks! Yeah it needs fine-tuning :) Cheers!
@rectangular Tim: Yeah I think sounds are the weakest aspect of the game :(. I've 0 talent in that department.
@asobi tech: Cheers!
@RobotHoboDanceParty: Glad you liked it :D
@iSamurai: Yeah, it was supposed to be a flash game but it was too slow in flash :(
@Embalaje: Thanks for your kind words :D
@natalye: Heya, first of all thanks a lot for the time you took to write that out, I really appreciate that input. The tutorial is WAY too difficult, I agree... I sort of became used to the mechanics that for me it is trivial but for someone unfamiliar with them, it can prove to be very hard... same goes for most of the game actually. Agreed about a bird riding mechanic, but falling off of them is part of the difficulty xD I was originally planning on creating puzzles involving bird movement that the player would have to leap between the birds to stay alive, and could tumble and fall as well, but I didn't get around to that.
Thanks a lot for the input again, I'm glad you liked it xD
@Ludonaut: Thanks!
@fixitteam: Cheers :)
@ehtd: Haha, birds rock >.>
@phi6: Thanks! I'm glad you enjoyed it :) (played your game btw, really liked it xD)
@yuigoto: Haha, you are too kind :D I still need to work on a difficulty curve that is sane and normal, not one that starts off hard and ends up being very hard xD
@6DownStudios: Cheers :D!
@pistolshrimps: Thanks!
@Midnight Creators: Thanks :)
@Krunoslav: Yup, need to tone down the difficulty.
@DeadFragment: Yeah, I need to make it more accessible. Tutorial area was done a few hours before the deadline, so it is difficult and rushed.
@runvs: Thanks a bunch :D Yeah sound effects are annoying, and imo music is pretty bad as well :S
@Ryusui: Haha xD No you're not the only one, you're the third who told me about it :D
@Franklin's Ghost: :)
@siryakko: Yeah, need to make the controls less fussy.
@SaintHeiser: Sure there is no sound? There is supposed to be xD But maybe it's good you didn't hear it since it sucks :X
@jsmars: Yeah I understand, I appreciate you putting the effort though xD
@Jwatt: First off thanks for taking the time, I really appreciate this much detail in the feedback :P... regarding bread limitation... it was a performance consideration (too many birds made the game slow down)... and the areas are designed so that between two subsequent CPs you only need 25 crumbs anyways xD. Agreed about the controls and general gameplay "style" though. I preferred to go for a difficult platformer over a moody/artsy game with relaxed platforming but wide expanses to explore simply because I had never done a game like this before, and preferred to complete it... creating difficult puzzles with tight controls is something I know how to do, drawing up different environments and adding a more nuanced tone might have been something I wouldn't have finished on time... if I go back to it more extensively, I will probably combine both xD Sections of exploration/mystery/environment and smaller, tighter, more difficult sections (that will still be easier than the game currently is). And yeah autotracker is pretty obvious xD... I wanted to toy with musagi but I got reallllly stressed towards the deadline... sound is probably the weakest area of the game IMO... and thanks again for the valuable feedback! Cheers :D
@ChronusZ: I almost didn't (finish) :P thanks a lot for the kind words :)
@Tselmek: Yeah agreed about the difficulty, needs toning down :(