Nyamo's Adventure by DDRKirby(ISQ) 2016-05-02T21:29:00
Insanely good music, graphics were pretty great too! All around wonderful entry :D
Foon → Ludum Dare Explorer → Users → esayitch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | A Thousand Islands, and One | compo | 283 | 3.48 | 2.89 | 3.69 | 2.85 | 4.20 | 3.41 | 3.69 | ||||
| 2016 | 35 | Shapeshift | Abyssal Dream | jam | 156 | 3.70 | 3.55 | 3.48 | 4.04 | 3.96 | 2.67 | 84 | ||||
| 2015 | 34 | Two Button Controls / Growing | Beardgrow | compo | 149 | 3.71 | 3.46 | 3.26 | 4.17 | 3.78 | 3.26 | 4.06 | 3.36 | 89 | ||
| 2015 | 32 | An Unconventional Weapon | Avian Days | compo | 191 | 3.61 | 3.13 | 3.79 | 4.18 | 3.76 | 2.97 | 2.42 | 3.55 | 100 | ||
| 2014 | 30 | Connected Worlds | Links | compo | 161 | 3.66 | 3.59 | 3.53 | 3.87 | 3.12 | 3.13 | 2.85 | 3.11 | 100 | ||
| 2013 | 27 | 10 Seconds | Tower Infinity | compo | 332 | 3.29 | 3.06 | 3.52 | 3.16 | 3.13 | 3.10 | 2.14 | 3.00 | 88 |
esayitch leaves an average of 76.0 feedback comments each event.
Insanely good music, graphics were pretty great too! All around wonderful entry :D
Very cool entry, loved the lemmings-like mechanics and how you adapted them to the theme. Graphics were good, and I'm kinda sad there was no sound :(
Solid entry, good luck!
Pretty cool, challenging game :) About the only thing I could "complain" about would be the music as it got repetitive and annoying for me. But that's really subjective.
Good luck, nice entry!
Pretty cool game! I liked how the shapeshifting is core to the game as opposed to a tacked-on addition, and that you often have to do it in clutch situations otherwise you are doomed :P
Graphics were all right, sound was pretty cool too.
Overall a very nice entry! Good luck :)
Awesome artwork, makes me kinda sad there was no music to go with it :(
Usage of theme is a bit lacking, there are shapes, and when you win the opponent is shapeshifted, but it doesn't really affect the gameplay at all :(
Aside from that, pretty cool, challenging game! Good luck!
Loved the graphical style and the background music, not to mention the screaming the mafiosi do when barrels hit them xD
About the only thing I would nitpick is the fact that the theme was underused... aside from that, great entry!
Good luck :)
Well, I finished it xD And I liked it, what was there at least. I liked the low-fi grayscale graphical style, and I liked the animal sounds. Could have used some calm background music though.
Cool entry, good luck!
Cool sprite work, could have used some chiptunes to go with it xD
Holy hell this scared me so badly. This is why I don't play horror games xD
This takes the cake in terms of mood, the ambient sounds and creepy visuals, even the choppy animations, contributing greatly.
Wonderful entry, good luck!
Cool, neat little game. Dunno why but it also scared me a little bit. The fact that the dialogue from the people giving the assignments was expecting me to die every level didn't help.
I liked the art style, and the muted sfx added to the eerie atmosphere. Very cool entry, good luck!
YOU ARE FOOD.
Fine by me!
I liked the humor and the visuals in this one, pretty cool making a game about a popular saying and taking it literally xD.
Cool entry, good luck!
Pretty cool PoC, I think you can (and should) expand it :D
Contrary what you might think, a lot of people might score this highly even if it is incomplete, just because it is a really cool concept and very innovative (I gave top marks in innovation and theme ;D)
Good luck!
Cool game! About the only thing I would say could need some improvement is the graphics for the tilesets, that's all.
Gameplay is a weird sort of hectic fun that never gets boring, environments of different planets are varied, and there is a wide variety of enemies and bosses. A lot of content!
Great work guys, good luck!
Rofl dat voice acting xD
Pretty cool entry you got there! Artwork works well, and the sounds are suitable (especially the voice acting)
Would maybe fine tune the enemy rate of fire, make the bullets bigger so they are more visible. And there is some issue with collision (character sometimes is stuck on walls and needs to transform to get away) and also when jumping and hitting a wall, even in human form, you sometimes end up jumping very high.
Aside from that though, solid entry, good luck!
Cool puzzle game + art style. The music was calming and very suitable to this type of game.
Kinda wish the theme would have featured more prominently in it, but it's a very calm nice game now ^_^
Good luck!
Man that bird is hard to control xD
About the only thing that bothered about this game was that it didn't run very fast on my laptop, but I guess that's my problem :P In addition, the blur got a bit painful after a while.
Highlights for me were the animations and the overall art style, top notch artwork right there!
Fantastic entry, good luck!
Great entry, very polished xD Who knew it owuld be so fun to control a maggot? I got a Binding of Isaac (the original) vibe from the aesthetic.
I wish there was a way to incorporate playing the flies into the game, as that would have featured the theme also in the gameplay as opposed to just in the graphics/story.
Aside from that, insanely good and polished work :) Good luck!
Excellent entry. I can't say I enjoyed it because it isn't about enjoyment (I guess hence why no Fun category xD), but it struck a deep chord and resonated well.
Wonderful.
Too difficult for me, but flying the plane was pretty awesome xD Even though it ended up in flames most of the time :'(
Graphics were suitable, sounds were pretty cool too, and the concept of shifting between car and plane on the go was pretty nice as well.
Good job, good luck!
I really liked the originality of this entry, and how when you're low on time it zooms out to help you.
It wasn't immediately clear what I was supposed to do, but when I found a saw and transformed to it it made sense.
Graphics were all right, usage of theme was great, and the game was pretty cool all around.
Why did you opt out of the Audio category? Autotracker tunes are perfectly fine to be rated (I used them a lot in my past entries!) because you still have to decide which one exactly to use and where, so there is some small work involved there xD
Good job, good luck, and welcome to LD :D
Hiya,
Graphical assets are top notch, I really liked them, but animation seemed a bit choppy. Sound was great!
Gameplay I think could have used some difficulty curve, maybe make the player run faster after a while? Gradually acquire new mask shapes? etc.
Cool entry overall, good luck!
It's rare to see a theme so perfectly incorporated into the aesthetic/visuals of the game. Normally I see the theme used as gameplay mechanic or a story element.
This was very refreshing in that regard, very original, and the fact that it also affects the gameplay is also a big plus.
Fantastic entry, good luck!
Well-written aside from the occasional typo here and there ("to close" instead of "too close" etc.), and the story had an eerie atmosphere.
Good entry considering the limited time you had!
Loved the low poly artwork and the concept behind it (mating eggplants LOL). Sound effects and background music were good too.
Great entry, good luck!
The sound effect when the kitty turns rabid is pretty funny xD
Like your last entry, the pixelart is top notch here as well.
Gameplay is a simple kind of fun!
Great entry, good luck!
Cool concept xD I wish doing a ritual would fill your bar completely, that would save tedious repetition. Other than that cool idea and nice music!
Good luck :)
Controls and handling need work IMO, and the theme could have figured in more prominently (like in handling the car or example, people from Hove are reckless and so the car is faster, etc).
Good effort, good luck in the jam!
Excellent use of the theme, the graphic for each shape was self-explanatory which helped the learning curve. Graphics were great, so were sfx. Overall very good.
Good luck in the compo!
I really dig the aesthetic and the sfx. Very polished. The enemies were pretty varied so kudos for that! And I loved the humor in the dialogue whenever you begin a new round.
Very stylish and "complete" entry :) Good luck!
Liked the humorous air the game had, especially the end-game sequence (GTFO! GTFO! xD)
I didn't have someone to play with but I can imagine this being pretty fun when played together with someone.
Artwork was slick, sound is pretty suitable.
Great entry, good luck!
Hilarious story and character, and the voice acting made it all the more funny xD
Good job, behatzlaha!
Hi there,
I liekd the art and the sound was all right as well... The theme could have figured more in the game IMO.
Solid entry overall, good luck!
I really loved this. Dunno why but the upgrades reminded me of Robot Wants. Art style was simple but very consistent. Sound was great too.
Found a small bug I think, when you are a tank standing next to destructible tiles and you shoot, it doesn't hurt the tiles for some reason.
Great entry! Good luck :D
That skull breaker feels goooooood xD (but I didn't know if it was an obstacle or powerup, maybe put a small "pick up" over it or something?)
Music stopped after a little while as well.
Great graphics, nice idea, and cool use of the theme.
Good luck!
This was a very calm and relaxed game, I enjoyed it, except the parts when the interviewer said that that wasn't the answer they were looking for, as some of the answers I gave would work xD
BG Music was wonderful and really fit the game.
Only thing I would change/add is to make the intervierer sprite a bit more high-fi and maybe animate him for idleness, correct, and false answers.
Good luck!
Dat voice-acting though xD
Dunno if it's intentional but in the tutorial the voice-guide reset.
Cool usage of the theme :)
Good luck!
Hiya! I really liked the concept and it reminded me of Japanese game shows for some reason xD
SFX were on point, and visuals are cool as well.
I sometimes ran into a problem where I needed to press all 4 buttons, and I did, but the thing would only shape some of its limbs :( I think it's a keyboard issue though.
Good luck in the compo!
Art is very pretty and the concept is interesting. Could have used more clarification as to what shapes are better against which ships and so on (shark always seemed to lose for me :S)
Good luck!
I love rogue-lites so I dig this. The fact you managed to also effortlessly combine it wit the theme was also great. Art is simple and effective, and music/sfx was very suitable.
Overall a very well-rounded entry.
Good luck!
Pretty awesome entry, feels like a complete game!
I loved the graphical style, sound was very suitable.
Mechanic is neat and well-implemented.
Only suggestion would be to make the button that advances the text not be the same button for attack, as while I was constantly holding it down to shoot, I would always advance the first line of text that would pop up before reading it :S
Aside from that, wonderful entry, good luck!
Lack of checkpoints with very floaty controls made it extremely difficult to progress :/ However I really like the concept of an exploration game where you gain abilities to shapeshift your character (in fact I made something similar xD).
Could have used some meaty sound effects and an ominious background tune.
Good luck in the compo and good effort!
Very cool take on the theme. Music would have made it really perfect.
The only change I would make it to make the shifting at will, not time based.
Other than that, really great. Good luck!
I really liked the Ikaruga-like mechanic, and the absorption mechanic. Graphics were simplistic and pretty and the effects were really good. Gameplay was fun and fast paced.
To be honest I can't think of anything off the top of my head that I would improve, except maybe to introduce new mechanics the more time passes as it got stale a bit xD
Otherwise beautiful entry, good luck!
Controlling the blob felt very fluid and natural, I liked the various puzzles you put in.The game felt genuinely fun to play :)
Good luck!
Hiya,
I liked the usage of the theme and the graphics look good!
Some sound effects would have made this even better.
The only suggestion I have is to improve the controls and the character physics, he handles way too fast and too fussy!
Good entry, good luck!
Fantastic feel this game has. It was a blast to pull off sick maneuvers by flying up, switching to human form mid air, shooting pigs, and swapping to bird form right before hitting the ground and pulling back up xD
Suffice to say, great artwork as well. Could have used a good background tune I guess.
Good luck, wonderful entry!
What a wonderful entry this is, the music is very moody and appropriate, visuals are top notch, and the concept and usage of the theme are both great :)
Keyboard controls for the sliders might have been preferred by some as sometimes I found it slightly difficult to get the sliders exactly to where I wanted them xD
Great work, good luck!
Heya!
Pretty cool idea but I wish it used the theme more. Some "serious" newsroom background music would have helped as well!
Bennaja7! :D
Good job on completing a first solo entry :D
I dig the concept, shapeshifting your foes to progress through the game, pretty cool!
You can improve on artwork (or team up with someone). Could have used music as well (or at least opt out of it in the ratings in the future xD). There are some collision issues as well (getting stuck on walls when falling near them).
Neat concept, and I am sure the execution in future LDs will only improve ;)
Good luck in the compo!
This was really well-written and got me thinking about we present ourselves in online media, what image we cultivate and angles we draw ourselves from for other people to see.
Very neat.
Some calm/sombre tune would have helped it, but that's just personal preference I guess xD
Good luck!
Heya, I liked the concept of shifting between weights. Could have used some background tune (even autotracker would have made it happier IMO).
Nice entry and concept :)
Good luck!
Is the order of the stream of people randomized? Because it feels very well-designed and the challenge is really good. I liked it, but it might need some improvement in terms of graphics and "feel". Could use a cool, happy soundtrack in the background as well :)
I think this would be awesome on mobile to be honest, just add a calm/soothing tune to the background!
Beautiful concept and even better execution. It starts a bit too easy IMO, I didn't find any challenge until level 7.
Aside from that, pretty awesome all around :D
Good luck!
Very cool concept, the game feels relatively polished for such a short time, well done :D Graphics and sound are pretty suitable too.
The only thing I would improve are the in-game instructions. It took me a while to get the hang of it.
Good luck!
Pretty funny, especially like the sound effects, fall animation, and Shia :P
Good luck!
Very well- made minimalistic game, and the level progression is very well-designed in that the difficulty ramps out gradually in each one :D
Dunno why but it reminded me of the Undyne fight in Undertale :P
Could maybe use some background music?
Cool entry, good luck!
The visuals are gorgeous and the sound is really sombre and suitable. This has a lot of potential, but it feels like the controls need a lot more tightening up as right now they are very fussy.
Good luck :D
Liked the concept of shifting to whatever enemy you touch, but the movement felt sluggish. I guess that is part of the challenge though so no complaints there :)
Something that can be improved IMo is the hitboxes, they feel too big - my character is not touching the skeleton, but it suffers a hit and changes to the skeleton :(
Overall cool entry, good luck!
Very cool physics puzzler. The first level with spikes seemed like a sudden spike of difficulty at first, since there were many spikes, but it proved to be relatively simple. Could use a nice soundtrack :)
Very well-made. Art and graphics were top-notch, and the idea is very innovative as it transforms the usual, boring pinball game into so much more. I especially liked the fact that when you use one of the orb lords, all devices in the "map" that are his color get activated while the other lord's devices get deactivated, added a good puzzle/timing element to the game without which you couldn't pass some of the levels.
Really well-done!
Good luck :)
Really liked this! Graphics were cool, and so was the story, very funny as well! Only thing I would add is maybe a sound effect for the bunnies. This reminded me a bit of Kingdom, so really good entry :) Good luck in the jam!
Very clever entry. It kept me hooked from the start :D Needless to say, some sound would have a gone a long way to making this more atmospheric :X
I liked the horrible reality that I would have liked to be able to have something that allows me to push people out of the way... it's pretty striking that when you are in a life-threatening situation most people have utter disregard for others.
Very powerful game.
Really stylish! The idea of jumping to fend people off of somewhere was also pretty new and neat.
Good luck!
Really liked this. What I especially liked is that the choice is actually whether or not to turn off the game. While I was playing 2 things were going through my head: 1) How is the story gonna end? 2) I really don't wanna keep beating this person up.
And the choice for me was between leaving the game and continuing. Once I realized that I just treated that as a game and myself as a not-sick person who enjoys seeing people get messed up, and I got to the ending.
It's a really personal choice and a powerful experience... a wonderful achievement.
Good luck!
I liked the overall style of this, but like others didn't really understand why I would wanna be anything but the smallest thing possible xD
When I died it was because two obstacles were ramming into each other and there was no way to get through :(
Game was pretty good, good luck!
Sucks that you didn't finish :( Could have been a really nice game, I really dig growing the cloak mechanic.
The art was very nice though, and so were the sfx.
Nice game, could really use a soundtrack though :P
Gameplay feels smooth and I liked the blocky graphics.Good luck!
Pretty awesome use of the theme, reminded me a lot of Captain Forever :)
SFX were really good, but the game could have used some background music as well IMO. All in all pretty fun and a cool entry, good luck!
Very cool and well-made. I think I found out all the ways that you can fail a level during the first level, except maybe the off the pad one xD
Graphics were very suitable, and sound was very ambient and created a really nice atmosphere.
Overall I really enjoyed it, very well-made.
Very cool game. I loved the music in particular, I think some pixelart would have gone very well with the chiptunes xD
Good luck!
Pretty difficult, but a really good concept. It's still very rough and unpolished but you should really flesh this out IMO, it can be a very good runner. I really liked how the two buttons allow you to do 4 actions, very smartly done.
The character sprite was not clean (one of the animation frames has a thin line at the right side that should probably be cleaned xD)
Good luck in the compo, I really liked the music as well :)
Wonderful music, great visuals. Very cool idea and usage of the theme as well, but controlling the bellows is pretty tough xD Guess it needs some getting used to. Cool, stylish entry. Good luck!
This could really use some music and at least some sound effects. Also, the game felt a bit like a 1 button game for two players :P
Aside from those two points, the entry is very solid, cool concept and well-executed. I liked the art and the game was pretty fun.
Good luck in the compo!
Very polished, feels very complete. I liked the art and the sound (that Oh Yeah) was very, very spot on.
Needless to say, the usage of the theme is really well-done.
Great entry, good luck!
Pretty fantastic game with a really cool battle system. Everything from graphics, sound, and gameplay is very well-made.
Awesome entry, good luck!
Wonderful execution of the 2 button theme: using two buttons to do a wide array of actions! Art was pretty cool, and sound was repetitive but not annoying, very suitable as well.
Overall very solid, and the fact you made this in 8 hours is all the more amazing. Good luck, very well done!
Amazing, it's clear that a lot emotion has been put into this. The music, choices and art are all amazing. Gameplay is obviously lacking but of course it's not the point of this game.
Wonderful entry, thank you for sharing!
I really loved the usage of both themes in this, and the way that there is a risk reward thing with the growth. Normally you wanna kill all enemies, but here you can risk letting them live so you can absorb them. Pretty cool!
Good luck!
Great entry! Very polished and well-rounded in almost every way, graphics are great, sound is suitable, and gameplay feels smooth and well-tuned.
Good luck!
I tend to score highly in theme games that make 2 buttons do many, many things, and this one does that :)
Funny audio, cool game, and nice difficulty curve. However, by the end I was just randomly activating everything and hoping for the best xD
Good luck, great entry!
Unique idea, and very stylish minimalist art. Would have liked to see more gameplay elements.
Good luck in the compo!
Very awesome concept and execution. Great usage of both themes. All in all a very, very solid entry :) Can't think of anyway to improve it honestly. Maybe add more patron-types?
Good luck!
Pretty cool entry! Music got a repetitive fast though.Graphics were pretty :)
I'd maybe make it a bit more slow-paced, and make the guy control a bit more tightly, but that's a matter of preference I guess :)
Good entry, good luck.
I really dig the theme usage and the originality of the mechanics... makes me sad that the art is very simple and there are no sounds :(
With some work this could be a very awesome arcade highscore game. Well done, good luck :)
Pretty cool, that hand chop animation was very well drawn :D
Minigames were well thought out and I liked that the player got all the feedback he/she needed to succeed in them.
Good job, good luck:)
Pretty fantastic as usual. Hope you expand on this, can be a full release with some more work on levels and additional beard usages :D
Very cool game, minimalist graphics and sound suit it very well. Just when it started getting repetitive a new mechanic is introduced which makes it fresh again. Very well-made and well-paced.
Good luck!
Eh that damn boss... I failed the third interview :(
Cool concept and very well-executed. Good luck :)
Graphics are really nice and the sounds are very calm. I personally found it very easy, I don't think I lost a single fish. I like how by design, growing makes it more difficult, because navigating the tunnels becomes harder.
Cool entry, good luck :)
Heya, pretty cool game! I really liked the radioactive explosion animation xD There was a good amount of content there for a 24 hour game, good job! Audio gets repetitive and a bit annoying relatively fast.
Regarding gameplay, I felt the game was a bit too easy... whenever I had three "Actions" left, I'd just use them to get up fast, and then slowly regenerate them, so if I kept an eye on that I was basically unkillable :X
Good luck!
Stylish game and good idea. Graphics and sfx are spot on, but maybe add some background music?
Also, some ingame instructions would be useful, for instance I didn't know that you could knock turrets over until I stumbled upon one by accident and saw it fall over xD
Great entry, good luck ^^
Could have done with another keyboard button instead of the mouse button... other than that, for someone who doesn't do graphics at all, the game looked good :) Music and sound direction are top notch, but I felt the game just lacked a bit of meat in terms of gameplay.
Cool entry, good luck!
Excellent entry, I mean the only thing that can be asked more of this is to have more enemy types + some actual upgrades at the shop :X Everything else is very top notch.
Good job, good luck!
Cool entry! Story was pretty cute, art is very coherent throughout, and music was calming and nice, and fit well with the sound effects. Controls were pretty comfortable and easy to get used to as well.
I would have liked to see the theme expressed more strongly, but it's a very cool entry! Good luck :D
Very cool and effective. I liked the suitable artstyle. Music was cool as well.
Only suggestion I have is to add a sound effect for when there is a breach, and for when you click and there is no AD (and you lose score). In addition, I would make it so that that sound effect for a correct click refreshes; it happened several times that ads were close and the sound only played for when I blocked the first one.
Good job, good luck!
Pretty cool entry. Graphics are nice and the music is really cool as well. Well-paced and challenging. Good luck!
Very quirky, in a good way. Art is really well-made, but the controls are rather fidgety.
Good luck in the compo!
Neat concept, but waaaaay too hard. Could have used some background music as well, some country music tune or something :P
Cute artstyle!
GOod luck!
Well-made snakelike game. I liked the sound effects. Could have used some background music and touched up graphics.
Nice entry! Good luck :)
You could probably sell this on steam right now. It's that good! Reminded me of Luftrausers in terms of game arrangement.
Great usage of the 2-button theme, as you both control movement and weapons with only 2 buttons.
Game was full of content as well, really brilliant stuff. Visually pleasing and audio was awesome too.
The only thing that I would improve is maybe putting a cap on the captain's maximum movespeed, as right now it felt really fussy controlling him with the shoot button held down. Instead I opted to fire in short bursts, only to better control the movement.
Wonderful! Good luck!
Falling boulders are a massive spike in difficulty, but the game is gorgeous and an amazing throwback to a bygone era. Really excellent entry, could have maybe used a sombre background tune.
Good luck in the compo!
Brilliant use of the theme. Awesome art, great music! The only "complaint" I have is that it ends too soon and is a bit easy. Other than that, wonderful entry! Good luck :)
Very good, polished, and complete game. Even with only one level this would have been a good game, but then I grew into the second level and saw new enemy types and more difficult gameplay. Very well-implemented!
The only - I can think of is that it is a bit difficult, but graphics are beautiful, sounds fit in, awesome usage of the themes, and a lot of content.
Great entry! Good luck :)
Very cool! Obviously when you have the entirety of a platformer functionality in onl two buttons it's not gonna be as smooth as a D-Pad but it's really well done here. The level design was also pretty cool and challenging.
Graphics and sound can be improved though IMO.
Good entry, good luck!
I really dig the aesthetic here. The sounds are really ambient and haunting, very good work on that as well. Gameplay itself is a bit simple, the jumping seems a bit floaty and fussy. Other than that, pretty solid! Good luck!
Great little game with lots of polish :)
Background tick gets annoying fast, otherwise it's a complete product :D
Good luck!
Game text can use some proof-reading, and some ambient sounds would a long way in making this more atmospheric.
That said, graphics are absolutely gorgeous, and the story was all right. I'm not sure if go to the end or not, but pressing r and e does nothing so I'm assuming I did?
"the future is in your hands" - is that the last sentence?
Really good entry :) Good luck!
Cool game! Great use of the theme! Would have liked to control it with the keyboard as opposed to clicking a button on the screen.
Good luck!
This great for a first entry :D
Lacks a great deal of polish, especially in terms of graphics and sound... but also in gameplay, as it is fairly difficult to grow. I kept eating people to replenish my hp a little bit every time, but it was draining fast and when I got hit by bullets it was very hard to recover.
It is a very promising idea and aligns well with both themes, but like I said, needs polish, which I'm sure you don't need me to tell you ;)
Good luck in the compo and congratulations on your first jam :D
Really solid fluid (lel) mechanics :P.Would have liked to see farther below (ahead). Graphics are ok, sounds are calm and very nice, even though the game can get hectic.
+ for using both themes, and the usage of the growing theme being very well-implemented.
Good luck!
Don't know why this was so fun but it was.
I really liked this, even though for me gameplay boiled down to randomly and haphazardly clicking both buttons, executing combos randomly. Seemed pretty effective ;) Maybe you need a cooldown on the bigger moves, like the explosion and the jump jump a (forgot its name).
Graphics are good, music is pretty cool, and win animation and enemy death animations are hilarious :D
Great entry, good luck!
I liked your usual play on popular games/titles (bedhogg and now this).
Very solid entry, sounds are top notch, visuals are highly polished, and mechanics are well-tuned. Only suggestion would be to make it get harder faster, and to make the chain-combo timer run out faster the higher the combo counter is.
Excellent all around!
Wow, you nailed the Growing theme with this, really slick and fun.
Music can be improved, and graphics as well, but the mechanics are insanely solid.
With some work this could be a full game that you can sell!
Good luck, awesome entry ^^
1246 pounds!
This is a really nice little package. Graphics are great, sound is very cool, and the gameplay itself is simple but gets challenging. I like how the theme fit into the gameplay: growing = become bigger. Become bigger = harder to move and dodge chefs.
The only thing I could think of improving is putting some decay timer on the food; if after 5 or so seconds, a food item is not picked up, it disappears. Why? Because the chefs gathered in one half of the kitchen, and I kept picking up the food in the other half. When 2 moved to the half I was in, I went into the half they were camping and picked up the massive amount of food that had gathered there.
Really nice, good luck!
Neat game! Graphics need a bit of improvement and the game could do with some music as well.
Also, it "feels" like the canon doesn't charge fast enough, meaning, if the charge bar fills halfway, I didn't feel like it shot far enough.
Nice concept and mechanics though :)
Good luck!
Cool game. I'd make it so that the walking sound is way less frequent, as the walk animation is very slow and the sound is not in sync with it.
I like the fact that you used both themes. Game was a bit of fast fun. I finished it in slightly more than two minutes, is that good ;)?
Good luck!
Problem is vision. I think the game could benefit from a higher size? So you can see what is above you.
Some sound effects and bounce/screenshake would go a long way to immerse the player as well.
Excellent implementation of the themes, really liked this overall, graphics are fantastic. Very solid entry, good luck!
Great use of themes!
I would have made it so that when you grow in size, you don't jump like you do now, instead only when you shrink, due to the shrinkage, you become "higher" than you are and then fall. That way to jump over lava the player has to first grow big and then grow small.
Graphics could use some touching up, and a funky soundtrack would do this very well as well.
Neat entry, good luck!
That computer is way way waaaaaaaay too good :P I really liked how much content was crammed into this, graphics were simple and effective, and sounds were spot on for the game.
Something weird I noticed is that when I clicked Q+E it didn't start, but when I clicked E+Q it finally did. No clue why. Maybe mouse was out of context or something and I'm just hallucinating.
Solid entry, good luck!
Hi! The game was strangely atmospheric, which I really liked. Graphics and sound suit it well.
Controls were a bit fussy, and I would add a restart button. Finally a game that doesn't use 6 buttons and calls it "2" buttons :P
Pretty funny voice acting you got there :P too bad you didn't have a lot of time to work on this... I could see it going places.
Even so, I think you could have written a small "endless" enemy generator after the boss that gets gradually harder.
Nice entry!
Nice concept, graphics and sound are all right as well... there is some issues with collision, especially while jumping over friendlies...
Good job overall, good luck :)
Great entry :) Loved the message as well as the critique of traditional RPGs. Animations would have improved this but it's still pretty good looking :)
Good luck!
Found all 6 endings xD Pretty cool game, and a great homage! The apathy bomb is a great concept that can be even made into an action arcadey/puzzle game where you throw it at people to temporarily disable their aggression, etc. But this is a neat way to explore the concept as well :)
Good luck!
Loved the concept... and the pet animations when it grows are really great... music is all right...
The problem is that the pet path-finding was weird at times, and in addition that platforming felt awkward, slow, and non-responsive. If you fix the player movement issues, I think you'd have a really good game :D Great entry for the jam though! Good luck :)
Concept is great, so are the graphics... sound is all right but got annoying after a while... Controlling the dude was pretty hard, and I didn't really realize how using the mop helps usher anyone anywhere? I was just running into people and trying to bump them into the room... Good entry overall though.
Good luck!
Very nice graphics, sprites are really well done. Like many here have said, game is very hard due to the enemy shot size... music would have made this pretty excellent :) Really liked the theme usage as well.
Good luck!
A hilarious and very well-realized entry at the same time xD Very stylish rhythm game... damn I wish I had that long a tongue... because... you know... reasons [whistle innocently].
Graphics are great :D
Good luck!
Can honestly say this is pretty amazing, especially for the timeframe... the world feels very large and well-built; the wall jumping puzzles and dash puzzles are difficult but not too difficult. Graphics = amazing, sound = amazing.
If there is anything to point out as maybe needing consideration is the usage of the theme in the actual gameplay mechanics, but it is still pretty fantastic as it is. I am honestly amazed xD
Really liked this, sans the way the theme featured in the game... The weapon of hatred doesn't behave differently than a normal bow, which is pretty disappointing :(.
But the game is really really good, graphics + sound effects are on point, and the arrow physics are very fun to play around with. I had a good time and finished it... good luck!
'C' is undefined, game froze, music played... Like GlowingSnail only it was the 'c' instead of the 'a'... music is pretty annoying, but I really dig the concept of using your tongue as a weapon... Graphics need some work IMO...
Good luck!
Great graphics,great sound, and shooting feels good. My only suggestion would have been to make the theme feature not only in the description of the enemies and the player character, but in the actual gameplay behavior...
Also, after a certain point the game becomes just keeping the space button pressed down, since your bullets hit everything anyway xD
Aside from these two points, the game is very good :) Good luck!
I didn't expect to like this but I did xD Great touches on the different food effects... pretty realistic too :P:P
Good luck!
Concept is fine, graphics are nice, music played by the flute is all right, the only thing that needs a bit of tweaking is the jumping IMO xD Feels quite floaty. Maybe also to get the theme to feature more in the gameplay aside from just swapping weapons/songs. Aside from that, pretty cool! Good luck :)
I like how you used the theme... you shoot enemies that kill the other enemy but also kill you... so the more accurate you are the better. Gets pretty hectic later on. I think it needed to be clearer with some artwork as it has very little... some sounds would have helped as well.
Good luck!
Pretty cool and funny entry... I felt the theme was not used very well, but other than that it was pretty good. Graphics are nice, and the story is pretty funny. Damn German speaking guys and the girls who love them ;)
Small suggestion, make both pickign up and throwing letters with Z OR X. There is no reason to have different keys for it.
Good luck!
Dat description doe xD
The weapon feel is pretty incredible... graphics are good, so is sound. The only thing I can suggest to improve is to make the weapons more unconventional... they are called unconventional names and look unconventional, but they don't behave in unconventional ways...
Aside from that, very solid entry, good luck!
Pretty cool concept and well-designed levels. Music would have been nice here. Only nits I have is regarding death and transition... they take too long xD
Graphics are okay, and I liked the position swapping mechanic...
Good luck!
I have a few nits about this:
1) Transitions need to be clearer, I spent a few minutes until I just ran across the entirety of the first map, clicking down to see where the transition into the forest was.
2) Hitboxes are too big (spider can kill me, even though it is not "touching" me).
I was pretty lost throughout the experience, but, the graphics are gorgeous and the music is soothing and mellow. The game could use some sound effects aside from that...
I really dig the concept of having to summon several familiars to do your bidding, very befitting for the theme ;)
Good luck, great entry :)
The only thing lacking here is sound effects. Other than that... music loop is fantastic... gameplay concept is great and it is carried out in great fashion... graphics are beautiful... You can probably sell a sponsorship for this, easy.
Wonderful entry, good luck!
Pretty innovative, carpet as a weapon xD. It feels good to knock those buggers out too. Graphics are pretty cool, sound is all right but can get annoying. Cool game :) I noticed that in the first level, I actually died, but still went to the second level.
Good luck!
I can see being a huge fun in a local LAN environment. You got the NES aesthetic down pretty accurately, graphics are really gorgeous IMO. Sound was also very appropriate. I did not notice there was a difference between the different food types (was playing alone), is there any? Otherwise the theme is not strongly featured xD
Aside from that, the entry is really fantastic, good on ya! Good luck :)
I liked the aesthetic for some reason xD Minimal color palettes are very appealing to me for some reason. Could have used some audio. Aside from that, game is pretty nice, would be interested to see what you do with the upgrades/story if you ever decide to expand it. I liked the small resolution as well, gave it a bite-sized feel.
Good luck!
That gave me epilepsy xD J/K, awesome effects and graphics, and the sfx are fantastic as well. Weapon is fairly creative... game is complete, congratulations xD
Good luck!
Don't know why, but beating up the mutants felt oddly satisfying... I guess it's the weird sensation of having the key pressed down and having the dude do all the work... Sound effects would have likely made it feel way better.
Graphics are decent, concept is cool, too bad you couldn't finish it :(
This may be the best thing I have seen. IRL.
Great typing mechanic to carry out attacks xD. Would have liked there to be more visible differences and effects between the different ball types. Also, I wouldn't call the weapon unconventional, but rather the way you use it :P.
Graphics were nice, so was the sound loop. Good luck!
Fairly stylish puzzler :) I liked the drawing mechanic, it felt smooth and well-made, and the concept itself is very cool. Graphics were all right,but I'd consider using another font. Music was pretty good as well.
Good luck!
So cool. Divebombing with the feather rock feels soooo good xD Cool idea for the given theme. I don't know why you were worried about the graphics, they are very good. SFX are great too. Very solid entry all around :D
Good luck!
Fantastic entry... concept was awesome, so were the graphics. Sound was annoying a bit after a while, but still fine. I really like how responsive everything feels. Truly a story brought to life xD
Yay! Another Bird game!
Pretty cool sandbox xD I had difficulty controlling the direction of the throw... but the concept was pretty neat :P And the graphics too. The duck sound effect when it zooms down is pretty awesome in a weird kind of way as well.
Concept is pretty wacky and awesome, but the game is pretty broken :( controls always stop responding at some point and I can't keep playing... Sound was pretty cool, and I dig the aesthetic.
I actually liked the simplistic visuals in this game. What was difficult is the amount of enemy shots coming towards the player right from the get go. It was immediately intuitive that you need to type the word under the enemy bullet, and as a result the game is spiced up and is no longer just a simple typing game. Good luck!
Pretty difficult; this can be improved in two ways: 1) Make it so there are less enemies, and 2) Make it so that the player movement is tighter, right now the player seems to slide from place to place and I don't feel like I am in complete control of his movement. Other than that, concept is pretty fine, especially the standing over paint bit... ideally you wanna stay standing, but then all bullets will hit you, so you have to keep on moving. Is this your first entry? Pretty cool if it is and good luck :)
The weapon swapping mechanic made this rather interesting. I really liked the visual style. Music was cool too...
A solid entry all around :P Good luck!
Bullets are being shot backwards (from both directions), and sometimes the catch sound of the bullet is not played (I guess due to the earlier sound not finishing yet)... gameplay can use more variety, and the bullets/enemies need to be faster. The theme needs to feature more as well IMO. Aside from that, cool entry, I liked the wacky graphical style xD
Good luck!
I loved the aesthetic in this and the concept is great, but I wish that theme was expressed more in the behaviour of the projectile as opposed to it's appearance... Music was great as well.
Good luck!
Got a fatal error and the game crashed after level 2. Aside from that, when an enemy dies, it interrupts the player mid jump, and when the player begins to charge an attack, any enemy arrows in mid-air immediately fall down (That last one may have been intentional).
Aside from that, awesome, awesome, awesome... everything from graphics, background loop, sfx, and the sheer wackiness of the concept... great entry!
Really liked the concept and the use of the theme... I thought I was good at micromanagement... I was wrong xD It's a pretty tough game... graphics are bad in a cute, good way, and it's a shame there are no sounds... Otherwise cool entry :)
Suggestion: Make controls keyboard only, since the player is not using the mouse for aiming. Aside from that, a pretty cool, simple game. I wish the theme was used better though, like different types of feces, you have normal lumps that you shoot, then you have a diarrhea "beam" attack, etc. Graphics were cute, shoot sound effect was okay.
Good luck!
Awesome! Great weapon and well-designed puzzle levels :) Sound effects were good, graphics were decent, but the concept and the different transformations for different enemies make it a very solid entry :D
Only thing I would suggest slightly tweaking would be the movement, as it feels a bit floaty.
Good luck!
Great game! Graphics were really really good (Except the text). Resolution was too big though; I didn't see parts of the screen. Weapon feels extremely polished and awesome to use. I found myself constantly trying to group enemies up so I could hit more of them. Upgrades are all nice and contribute to the gameplay. Very, very good game!
Good luck :)
You have a very good core for a game... as it stands it's pretty repetitive and there is no "real" challenge. Perhaps add enemy variety, or limitations on the tennis ball usage, or make the tennis balls behave in a strange way, etc. I loved the artwork, especially the hand-drawn characters :). Music was very appropriate as well, so good selection there.
Good luck!
Aside from the movement (too slow), and actual lack of use of the theme, and the lack of music, this was a great game :) Graphics are excellent, shooting feels good (the closer an enemy, the more accurate the shooting is, don't know if it was intentional but you got a risk-reward thing going with that). Makes me sad there are no sound effects at least :(
Good stuff, good luck!
Pretty cool concept and the darkness mechanic is really well-made. Game is a good challenge! Graphics were all right, that bear sprite when he kills you is really nice xD Sound was on key too, spooky without being corny.
Good job!
Hmm, I dig the concept and the art (music included), but I have two suggestions for improvement:
1) Change the control scheme... either make the shooting mouse driven, like any twin stick shooter, or make it like Binding of Isaace, where the arrows shoot in their direction as opposed to changing the crosshair. This game was difficult to control because the control scheme is a bit unusual.
2) Make the theme feature more... Make the behavior if the weapon more unique.
Good luck!
Pretty cool concept... third level was pretty impossible because all of my "doo" would hit the old man due to the great wind, and was impossible to hit the salad.
Visuals were okay, sound effects were pretty funny. Good luck!
Very cool weapon indeed :) I liked how the appendage behaved and controlled, and I got a good degree of satisfaction when I killed an enemy with it. Graphics are all right, sound effects are okay, but the real star is the appendage xD
Good luck!
++kyyrma's comment.
Pretty funny entry... gameplay could be a bit more diverse, as is usage of the theme, but it's all right as it is xD
Good luck!
Cool entry, liked the graphics and the music, and using the scream just feels so damn good xD
Good luck!
Very stylish entry and a good take on the theme... Is there a reason to not always stay with the umbrella activated though?
Great graphics, great audio, and great concept. Good luck!
Pretty neat game design,especially on how the weapon works and how berry regains seeds and health. Graphics were pretty cool as well, sound was okayish...
Things that need improvement: 1) Enemy spawning algorithm causes lag and is not very interesting. 2) Make the controls clear; when starting didn't know how to shoot and just ran around like an idiot. 3) Grapes are too fast!
Good entry,, good luck!
Voice over was pretty annoying... entry was okay to play... Would make the other ninjas a bit slower xD Second level weapon is a bit worthless... I preferred to dodge fights than to try and fight. A small cooldown between hits you take would be good as well, to allow you to "get out" of combat and prepare again.
Good luck!
Sometimes I get stuck for no reason, and the camera doesn't keep up with the player too much and lags behind.
Aside from that, great level generation and the concept is executed well. Could have used some sounds.
Good luck!
Game needs a health indicator and some sounds... other than that it's a pretty fun take on the theme (making a summoner). Jumping felt floaty, but otherwise controls were fine.
Good luck!
Cool shooter, nice crossy-road-like aesthetic as well. Shooting sfx were pretty cool as well. You need to make the weapons available earlier as otherwise you risk players getting bored and leaving before they try them.
Good luck!
Pretty cool game, even though I didn't get to the ending. Needs more powerups, and also needs to tell the player which powerup is active. Graphics are pretty cool. Too bad there is no sound. Enemy design is pretty fun as well. Good job!
Pretty cool, stylish game, but I didn't understand what the unconventional weapon was. The first three levels are all walking and you can't fall, and then you have a level with multiple jumps that is not very clear where they are... so the two things I have to point out are: 1) Usage of theme, 2) Difficulty curve.
Aside from that, I really loved the graphics and the sound. The game is very atmospheric and creepy. Good job on that!
Good luck!
Really liked the art and the sounds. Game is pretty cool. The only problem is the theme not featuring heavily in it... But still a good entry.
Good luck!
Took me a while to realize that the helicopter is actually the unconventional weapon. Great game... the helicopter shoots based on your position right? If yes then it's my fault I got into situations where I couldn't continue because the jumps were too high xD. If it is completely random, then it can create unpassable terrain. Great concept, great graphics, great sound.
Only suggestion I have is to make the player able to restart by pressing keyboard after they die... having to press the LMB while the game is keyboard controlled is counter-intuitive.
Great entry aside from that :D Good luck!
Very difficult. Behavior is weird and interesting, I really wanted to see what every item did xD Cool use of the theme. Graphics were ok, so was sound.
Good luck!
Nice take on the theme, I really liked the graphics and sound effects in this one. Gameplay was pretty straightforward... first keep clicking q, and then mash all three buttons... If the old lady had some different abilities and then you had to counter those abilities with your abilities, it might have added more complexity. Still pretty good for the time frame.
Good luck!
Holy hells, that is some funny poetry xD I liked the concept of the game, making people friendly with poetry. I wish it could have featured more in the gameplay though, instead of just being "shoot them with poetry", maybe have unique mechanics that really reflect poetry?
Aside from that, graphics are pretty good, but the opening screen nearly gave me an epileptic attack. Music is very soothing and appropriate. Good job, good luck!
Movement needs to be way tighter. Sliding across floors is not fun unless it's an ice-skating game xD
Aside from that, sfx were great, music was ok, graphics were very, very good. Concept is pretty cool as well and it makes good use of the theme. Good luck!
Game was way too easy... the audio was all right at first but then got annoying pretty fast...
Graphics were very good, so was the story. I liked the humor a lot :)
Good luck!
Pretty funky and well-drawn. Music got on my nerves pretty fast, but the popcorn mechanic is pretty fun to clown around with.
Good luck!
Fantastic stuff there... great use of the theme, great graphics, great music... a 5/5 if I ever saw one :)
Atmosphere and story in this was very, very emotional. Good job on that. Gameplay could use more dimensions... but it is very good as is.
Great concept and the graphics are okay, could have used better animations but it's good as is. Sfx were pretty nice too. Movement was pretty difficult (which I guess is the whole point when you're drunk xD)
Good luck!
Sprite/Artwork was great, background loop was also fine... sound effects were okay but annoyed me after a while... aside from that, there are several collision issues (I managed to jump through the first house), and I avoided most enemies. Some enemies I jumped over but clearly hit, but took no damage... you can reach the end like this. The concept is interesting but you could have used the theme to better effect...
Good entry overall, good luck and keep at it xD
Great aesthetic and atmosphere, well done! Gameplay could use more variation I think... Why did you opt out of the fun category? xD Would have scored well there IMO.
Good luck!
Pretty tough to realize how to play, but I really liked the music and the art was pretty cute. The concept is great as well as is the use of the theme :P
Good luck!
Great art and music... Gameplay is fairly simplistic, but very well-executed. Good job and good luck!
Was too stiff for me to properly enjoy... is there a reason why you have so many angles on the weapon? From the first few levels it seems like you only need the 0 and 90 or -90 angles... Enemies on the ground disappear after they hurt you. Theme could have been used better as well...
Good luck!
Great execution of the mix-elements-on-the-fly-to-create spells concept... Graphics were good, sound was all right but got a bit annoying... While there are many spells, levels are pretty straightforward and not very eventful. I guess that's my main input.
Otherwise, solid entry :) Good luck!
Great aesthetic and good explosion sound... game itself is pretty fun, but it's really random and needs a lot of luck.
Good entry though, good luck!
I think this is a great entry... I really liked the graphics and the atmosphere... The way the ending was executed was excellent.
At first I thought the choices the player made affected the appearance of the girls, but I replayed it a bit and noticed that was not the case. Would have been great if it was, as then the ending would resonate more strongly. However since it is a 48 hour game, it is expected, so no biggie xD
Like I said, great entry and good luck!
Holy hells that animation of the flailing bird made me laugh xD
Very nice-looking art, I really dig the style, pretty unique for an LD. Music was very good, and so were the dialogues. Solid entry all around, good luck!
Great audio and humor, I liked the Fishbone Throne at the end ;). I didn't have anyone to play with me so I didn't have as much fun as I would have liked... from what I understood you need to continuously bounce on the platform to get higher and higher right? That information needs to be relayed better; both the collision animation with the platform is wonky, and I can see many players not realizing what they need to do.
Other than that, good entry, and good luck!
Game is fantastic, you could probably sell it if you polish it. Great concept and execution, graphics are fantastic, so is the sound. My only suggestion would be to make the creatures have more pronounced special ability; i.e. a creature that heals, or one that bombs an area every once in a while, etc. I haven't gotten far, so if that is something you do later on, cool!
Good luck!
Literal usage of the heart :) (and not correctly)
Pretty cool concept, graphics are great (esp. lighting effects), sound is good and adds to the atmosphere a lot.
My only complaint would be that the movement feels floaty and slow at the same time, and needs some time getting used to.
Overall a solid entry, good luck!
Very, very, difficult, I think I got 200 on my best try xD, and even that was while sticking to unicorns that are near the platform xD.
Graphics were great, so were sfx. Could have used a fun tune to loop in the background IMO.
It feels like the hitbox on the player is too big... I was being hit by spikes/enemies I wasn't touching... I also felt that the game was a bit too fast; jumping too quickly and moving too quickly made it harder for me to control. In addition, there was a wall I could jump through...
Aside from that, graphics were pretty neat, so was the level design.
Good luck!
Pretty nice plant/grow/kill/repeat gameplay cycle... Enemies moved smartly most of the time. Was there a difference between the different fruit? I used carrots twice and didn't notice any difference so I stuck with strawberries afterwards until I died xD
Good luck!
Great concept! Could have used some audio. Graphics are fine. Effects are great.
Good luck!
Pretty cool concept. I realize you didn't have time to finish it, but I don't understand why the player character has to move so slowly :P.
Hope you decide to flesh it out further.
Nice graphics and very well-thought out weapon mechanics. The background music was great, but the sound effects were lacking a bit (no sound for walking/jumping, and the death sound was weird).
Very solid entry. Good luck!
Insanely polished and beautiful. I wish I could give suggestions, but I can think of nothing to improve this.
SFX were pretty cool, graphics were decent. Movement was sluggish and the weapon was just weird. Pretty funny premise for a game though :P.
Decent entry overall, good luck!
Pretty cool concept and weird ass weapons. Graphics are okay. Sound effects for hits/dying enemies got annoying after a while. Other that that pretty neat game. Good luck!
I really dug the aesthetic for this. A small note: The chalk seems to be firing from its top left position... would be better if it fired from the center.
Aside from that, gameplay was a bit repetitive. With some powerups or different chalk behavior I tihnk this would have been addicting xD
Good job overall, good luck.
Oh man, this was tough, I barely managed to land one plane :). I loved the graphics and the troll was funny.
How was the theme featured here? Plane flying physics were fantastic.
I very much liked the art style and the atmosphere (a shame that there wasn't any music to accompany the visuals) Nice twist at the end, didn't see it coming :)
Good luck!
Great, solid entry. Everything from the graphics, to the music, to the gameplay. I dig the usage of the theme because it affects gameplay.
Good luck!
31 inches. If only [Cries].
I must say, FINALLY a game where the unconventional weapon BEHAVES differently as opposed to just looks like an unconventional weapon. +Points for that.
You should add a powerup that makes the penis smaller so it's easier to shoot, since gaining size is in essence gaining difficulty.
Graphics are great, sound is just fantastic, very solid entry, only beef is its lack of content.
Good luck!
10/10 would invade Iraq again.
(Voices in this cracked me up).
391 highscore. Is that good or bad ;)?
I liked it, would make the dog a bit faster, as currently you get overwhelmed too fast. Solid entry, good luck!
Very stylish and cool. Only complaint I have is the fact you have to restart from the beginning instead of the level you are in. Controls could be a bit tighter as well, but the concept is very good and the game is pretty fun. Sound is pretty appropriate as well.
Good job!
Hi there,
Graphics are pretty solid (could have maybe used more fluid animations but they are good as is), controls are fine. I really liked how when you are charging the pillow you move slower, that way there is a tradeoff. The enemy is pretty strong and interesting as well, but I found that I could almost never hit it with the medium/strong attacks.
Good luck!
The control of the ball is very sluggish, even for a ball (I know it's supposed to roll around and not have high drag, but I felt it was TOO loose). Other than that, the rubber band concept is really cool.
I'm liking entries where the "weapon" can be something that is used to solve puzzles or kill enemies in creative ways, not just "weird" LOOKING bullets without special behavior... So this has that covered.
Cool entry, good luck!
Liked the music, and the arcadey/arena gameplay. Could use some powerups I guess... Graphics are good, so is the concept. Could have used the theme more I guess, but it's good as is.
Good luck!
Are the pans with eggs supposed to not hurt the player? After a while they just gain more speed every level... I was able to just sit somewhere while they surrounded me and rack up kills without getting hurt.
Graphics are great, sounds are okay... theme could have been used better I feel... good entry!
Good luck!
Really liked this. Graphics were fantastic, and the sounds were very good too. Gameplay is casual fun. Adding a timer would have made this hardcore, especially since making a monster go where you want it to go takes time and practice.
Did you make this with flixel/HaxeFlixel? I'd recognize that font anywhere xD
Played the hard version.
Really liked the sounds in this because they reminded of much older games. Art was okay, gameplay was fine. I found that at the start of the game I wasn't using the boost at all, only later on.
If I could suggest something, is that the faster the game becomes, the faster the shield regens. That will make the gameplay more fast-paced as you will want to hit more ships. Now, the faster the game becomes the more I dodge enemies until my shield regens, so I have a sort of "break" from the core gameplay.
Good luck!
Controls are pretty tight and the levels are well-put together. I feel that maybe you could have used the theme more in the puzzles, but it's pretty solid as it is.
Good luck!
Heya, pretty solid game all around. I liked the humor in this one... Took me two tries to beat, so it is a little on the easy side :P
I liked the no-text thing. Graphics are pretty okay as well, and sfx sit very well with the game. Was pretty confused throughout... I noticed the signals change when I got missiles close the ship, but I didn't understand what I was supposed to do.
The concept is very strange, in a great way, really liked it :D
Good luck.
Very atmospheric. The graphics were great, the sound was very good and wasn't annoying. Gameplay was relatively simple, and at first I thought you could attack with your light... but then I realized you use it as a weapon "against the darkness".
Good luck!
Heya, pretty cool quick game. I'd suggest adding the option to mute and also making the words have a difficulty curve... i.e, in the beginning shorter and more well-known words, later on more difficult ones. Graphics are cute, so is the concept, fireballs look great :D
Good luck!
Very cool idea and a neat puzzle. I actually liked the graphics, as they were consistent throughout. The sfx also added a dimension of immediacy to the mood. Overall a very solid entry.
Good, challenging platformer. Good job! Just make some graphics :)
If this gets finished I can easily see it a combo between puzzler-action platformer and tower(baby) defense, so there's a great deal of innovation here. At the moment though the combat is pretty weird and so are the graphics. But I really liked the concept :)
Liked the concept a lot, very nice and well-thought out. Animations and font could have been better, as well as damage feedback but overall the graphics are great. Sound was pretty cool.
I think it needed to use the theme a bit more. Good entry!
Pretty nice platformer. Just needs faster movement :P Get well soon mate!
Graphics were pretty, but like you yourself said, clunky and unfinished. I turned around while shooting and died. Wat xD?
Let us know if you work on a post-comp version and complete it, it looks really cute and I'd love to play it.
I didn't rate this because I had a tough time figuring out the controls and how to swap worlds... I tried to glean that from the comments as well but couldn't... You definitely need to make the controls a bit clearer :P Will gladly rate it after I know what the controls are and get a chance to play it fairly.
I'm bad at this... 1062 :(
Loved the concept, really smart. The visuals and sounds were perfect for it too. Great entry!
Holy hells, loved the aesthetic here. Amazing graphics. Could use some more gameplay though, and a way to reset it. I ran into the fire, got a black screen but the sounds were still going, and I couldn't start again xD
I liked how you could use the links as a weapon vs. the asteroids; pick a random new link and connect it to the asteroid, normally it will lose its speed.
Neat little concept overall, pretty cool puzzler :)
Hiya, the concept here was pretty cool, but why make W move forward relative to player rotation and not to the camera? (i.e, w moves up even if you're facing right).
I liked the overall aesthetic but think it needs a bit more variation. Pretty cool entry overall! Good job.
Loved the concept here, very original and in perfect sync with the theme. Could have used a bit of sound, but otherwise the aesthetic is great and the gameplay as well.
Funny non-game with a heartwarming message of going outside. At least that's what I got from it.
I loved this... The story kept me on the edge of my seat and the lack of music actually made it terrifying for me for some reason. The movement scheme added to that. I was expecting to turn around and find something terrifying behind me at some point, after that quote you put at the start. Very, very atmospheric. Well done.
Hey! I liked the concept here a lot, it's a pretty solid arcade button masher.
You don't have to apologize for the developer art as this isn't developer art, it's actually fairly pretty pixel art ;)
Good luck!
Very difficult, I think this would be awesome if the character's movement was more controlled and it had more friction.
I loved the graphics and the soundtrack/sfx were pretty stylish too. Good job! The theme could have featured more heavily though. Good luck!
The graphics reminded me of starfox a little, so great job there. The controls, however, made this way harder than it needed to be, making it almost unplayable for me. Music was very annoying after the first minute :P Pretty good entry overall, good luck.
I loved the dedicated web page. Feels very professional and polished :). Now for game. Hey look, it's polished too. Art was amazing, music as well. Overall the mechanics were pretty fine-tuned as well.
The intro lasting 30 secs is not an issue because it is an amazing intro and should be watched over and over again.
Great entry :)
I ate plants :D Normally we something else with them around these parts... water them.
Mechanics were pretty solid and the pickups were fun to play with. Pretty difficult too! Great game overall :)
Was there music here O.o? Some of the other people are saying yes but I didn't hear anything. Maybe problem with my laptop? I left audio unrated.
I liked the duality of the worlds and how what you in one affects the other. I wish it would have expressed itself more in the actual mechanics too, but this is pretty ok.
Grahpics were pretty cute and stylish :)
Pretty nice 2 player game. I would have made it so the movement was a but smoother; sometimes it's very hard to control and you feel you lose unfairly.
In addition, why is it that when I go to the edge of the screen I appear on the other side :( Would have preferred if there was a solid wall there that collided with me and kept me there.
The sfx were pretty sweet and fit the vibe. Reminded me of an old dos game where you were a ball that bounced on platform. Don't remember the name.
Graphics are suitable too :) Good entry overall!
Pretty cool 2-player game,I liked the concept :) Visuals were pretty solid. Music was good but not very appropriate is it? You have Atlas struggling to stand and then this calm soothing sound in the background xD Give us something intense and worrisome!
Liked the entry :)
I connected to this non-game on many levels and related to most of the notions you/the character (I don't know if it's personal or just really, really accurate) describe because I sadly also suffer from depression... those parts about not wanting to fail and delaying everything to the last moment in particular hit a chord with me. Talk about connecting worlds...
It's a special testament to the medium's capabilities when that happens.
All hail the noodle god-king and His religious ornament :D
Liked the "wtfness" of it a lot, and the visuals and sounds are top notch too.
Wawawaw :P Loved the voyeurism in this... the dead brother in space was hilarious, and some other tidbits here and there. Excellent entry! The only thing that could be improved is sounds IMO. Mega-liked it!
Awesome aesthetics and highly innovative gameplay. I liked it a lot! Theme could have featured more prominently I think, but great great great :)
Wow.... a shame it is short and lacks some beef... but just wow... To be able to make this music and art alone in 48 hours is just astonishing to me :)
Great entry, probably the best in terms of visuals/audio/mood that I have seen so far.
This is very polished and stylish. The concept hits the mark very sweetly in terms of theme. The wall jumping is done very well, too.
I enjoyed it all around. The only thing missing would be sfx, otherwise, it's perfect like it is. Well-played!
I liked the concept and the overall mood of the game. Graphics are good for 48 hours :) Needs a bit of sound maybe. Good effort and good luck.
Got 18 :)
Pretty cool concept and the difficulty curve is well thought out. Music was cool but not very appropriate IMO (maybe a happy, skippy tune instead?). Graphics did their job.
Good game, would play on a mobile phone :)
Pretty cool concept, I really liked it! At the second level I jumped high out of the screen and didn't drop back in :(
Could do with some animations and sfx, but right now it's a great concept with neat mechanics that still need some fleshing out. Great effort!
Pretty cool concept, I liked it even though I messed up my first try badly. I would suggest to maybe make the incoming calls flash clearer, I am in a high-lighting area now and it was very difficult to see the yellow flashes.
Aside from that, good entry :D
Extreme levels of polished atmosphere. Gameplay is also pretty solid if a bit easy. I didn't understand how the theme is incorporated though.
Very solid entry :)
Audio got annoying fast, otherwise the game was solid. I liked the implementation of the double-jump mechanic, and the game had great level-design to challenge the player's thinking. Well-done!
Graphics were generally good, but I don't know why the terrain textures kept changing their sizes. Made it look a bit inconsistent.
Great effort!
Nice innovative mechanics, but I felt the game was a bit too difficult. I often got into "unfair" situations where I couldn't move aside in time and lost and felt like it wasn't my fault :(
Graphics are pretty cool, with some more polish on the mechanics and some sound, you could sell this :P
Just make it fair!
I like the literal connection and the way it controls felt difficult but not unfair. Good job on that! Graphics and sound did their job well, too.
Liked the exploration in this, and the controls were pretty floaty but in a good way; they made the game more challenging.
Needs checkpoints IMO. Like, maybe make the last portal you used the checkpoint. Graphics were suitable, and sound was pretty ok. I would have used a more calm and zen track instead of the happy feel track that is in the game, but that's just my own taste :). Good luck!
Cola is bad for you.
I liked the particle effects a bunch, I think the controls are pretty spot on as well. It did get a bit bland after a while, and I think you ought to reduce the hitbox on the player's ship.
Overall, I liked the graphics, and the sound effects were pretty cool as well. As you yourself said, theme was not very well-implemented here :P
But very good job, and you will likely participate in many more LDs. I'm interested to see what you will bring to the table next time, 'cause there is talent here :).
It's totes Lee King.
One of the few games that got me engaged enough to (try to) finish it xD. Highly atmospheric. Music could be a bit of a darker and more melancholy tone, but that's about it I guess. Rest is pretty spot on for a game like this. Good job!
Holy shit this thing is terrifying... really scary. I loved the atmosphere, sfx, and mostly the graphics. It felt like some enemies were too fast and made the game a bit unfair, but overall very good. Liked it!
Really liked the idea behind this! Quite a lot actually :) We often don't consider the fact that perspective changes the world around us, and it does. This game shows it :)
With that said movement is too floaty, especially where precision is required. Needs to move in a more controlled way, one click should send move me a small distance, not that far. Makes jumping more frustrating than it has to be.
Otherwise I liked the cubic graphics and the sfx were pretty appropriate for the game as well. Good job!
Hiya,
I felt the movement to be a bit clunky, but otherwise the idea is pretty solid and I liked the graphics for something that was made in three days :)
It's a shame you didn't get enough time to add music, I think it might have added a lot to it. But no matter what way I look at it, an FPS (sans the S) in 3 days is impressive indeed. Good luck, on this and on your next 2D game :)
Reminded me of my own game somewhat xD I think the controls need tightening up... for instance the enemies shoot way too fast for you to dodge because your ship responds slowly to input... so you need to find a middle ground between enemy bullet speed and your own speed.
I liked the idea though ;) and the sound effects were cute. Graphics could be improved. Good effort and good luck!
Pretty cool concept. The ship's turning speed made it a bit hard to control for me at times. Otherwise the graphics are pretty cool and the sfx were appropriate and not too intrusive. Liked it overall.
This reminded me a lot of a game called "The Company of Myself". I liked the level design and the difficulty curve. Graphics were adequate but the sound got a little annoying after a while. Overall a pretty solid entry, I hope you continue to work on it and expand it. With a little more polish it would be a great game :)
Hiya, movement in the game is way too fast IMO, especially forward and backwards. If I understood correctly the first goal is to jump on the objects spiraling into the spaceship, but I couldn't even land on the first chair (if that is indeed the case) xD
I liked the colors and with some tightening + a bit more mechanics it might be a good game, but now it's still pretty raw. The story was pretty cool though :)
And holy crap... You're ELEVEN?! You've got some serious talent that just needs some tempering. Good luck in the future!
Oh wow, it took me a bit to realize how the movement was actually working, but then I realized how cool this would be if I had anyone to play with. A highly innovative duel game, graphics were cool, music was ok but got repetitive, and the game feels a bit too slow. Make the planets travel faster and I think you would have a niche gem here :) Good job overall!
Original, but was too difficult for me to connect with my transmission and I got frustrated :( I liked the music and graphics were appropriate as well. Nice one!
I guess I'm pretty bad because I didn't see any pattern. I'm also pretty bad because I thought this was real-time at first xD.
I loved the concept, very clever, and the theme featured very well here. Needless to say, sound, graphics, and general ambiance made this a great game instead of a good game. Good job!
Pretty cool execution-based platformer. Quite challenging as well. There are some quirks with collision detection, and I was not a big fan of the graphics (it was not consistent throughout, or at least that's what I felt). However, the sound gels well with the game, and the level design is very smart.
The concept was very fun as well, I think with some more time you can explore a lot of additional possibilities with it.
I liked! Good luck in the competition and in the future :)
Hi! I liked the concept. and the level design is pretty good. The sound is appropriate for the game and the graphics fit it well as well. Overall a very good entry.
If I would improve something, it's the ball's movements as they can be a bit rough around the edges and some of the times that I fell I felt that it wasn't fair.
I liked the concept a lot, especially it's originality. The duality was very well-done. It is not something I would normally play, but I can see its merits ;)
A simple yet effective package. I liked the atmosphere and the report at the end is pretty funny. I came close to winning but one of the digits wasn't green and brain didn't function :/
Art in this is just fantastic, I really liked it. I felt the isolation :P.
Too bad you didn't think of something related to the theme to go with it (I may have missed it). The concept of the game is pretty cool as well. Liked!
Loved the visual effects, especially the hitting animation. Slick as f&*k. Controls were pretty tight as well, except maybe the jump (too fast). Graphics are limited but that's to be understood of course :P, not so the sound which was awesome.
I liked the mechanics a lot, but still think the theme could have featured a little better. Overall a solid entry :) Good luck!
Nice little clicker, and nice, literal use of the theme! I liked it. Sound effects might have added to this.
Excellent and gorgeous. Fit the theme perfectly, pretty innovative gameplay, and the visual polish is top notch. Sell this, for real. Would be an awesome mobile game.
I finished the two levels, but it was not very easy. I loved the concept and the theme was very well-implemented here, which is one of the most important things for me :D. It is obviously a bit lacking in terms of animations but overall the graphical style is good as well.
Good entry, and I am sorry that you couldn't make a couple more levels. Good luck!
Very cool game, got me hooked for a relatively long time xD The expansion mini-game likely needs a checkpoint system after each level I think, but aside from that, everything about this screams polished and well-executed. Very awesome.
Awesome entry! I think the only thing it needs is some polish on the difficulty curve. It starts off as being VERY difficult. Graphics, sound, mood, all do the job, but it is the mechanic and the team that truly make this game great.
I didn't know how to kill the demon O.o The small dudes killed me too fast so I ran past them xD
The art is gorgeous in my opinion, really captures the feeling of "WTF?!" you were obviously gunning for. I had to put Strawberry Fields by The Beatles on while I played 'cause it made it so much better :).
Gameplay is still a bit floaty, but that's to be expected in a 48 hour development cycle. Good job overall!
Arrgah why can't I jump from high up down to my death xD?
Like others already said, might have used a more meditative sound. Highly calming experience! Good job.
Highly moody atmospheric. Graphics are A+. I felt a but lost and being an impatient person this isn't what I would normally elect to play, but I see the charm and it is very well-made :D Good luck!
Aside from some typos here and there, I could find nothing to crit about this. It's just very fun and highly intuitive. The abstract graphical style serves it well, and the sound makes gives it a hint of mystery and lack of knowledge. Very strong entry!
Big block of text at the start was a bit too much and made it sound like it's more complicated than it is. Game itself is strangely fun, if simple, and the graphics and sounds add a lot to it. I liked!
I got around 502k... is that good or bad :P?
I really liked this game, I think it's well-made, very polished game. The main character is difficult to control but not unfairly so, and that makes it feel like a matter of skill, which is exactly what you'd want in an arcade game like this.
Music + Art were perfect for the game. Very good entry.
Liked the concept here, but I think the graphics need to be a bit more consistent throughout. I loved the parts of it that were low-res mess (like the font), but they don't work alongside the sprite for the main character because it is more high-res.
I also think that the vertical movement mechanics and controls need some tightening up.
Sound was great IMO, and so was the humor! Good luck in the jam :)
Loved the ambiance and the atmosphere... ++ on graphics and sound! In terms of gameplay I think there is a small issue with collision,for instance, if I press up and right and I hit an edge on the top side, I should continue moving right, but this doesn't happen, and I stop on my tracks.
Aside from that, pretty nifty and stylish entry.
Loved the art here, too bad I have no one to play with. The mechanics seem good, but when you jump and hit a wall you slide upwards (on the wheel). Was that intentional? Also found some general collision "weird behaviour" but other than that it's well-implemented and looks fun (if I had someone to play with :))
Liked the usage of the theme. Graphics reminded me of Super Crate Box, which is to say they were very good. The gameplay works well as well, even though I didn't realize you could do multiple jumps at first and was close to giving up on it before I realized that. Nice entry, good luck!
Nice story-driven platformer. Pretty polished on the graphics too. Solid entry :)
Well-polished, VERY suitable and appropriate graphics IMO. Only thing I might say that is remotely negative is that there was a sudden spike of difficulty between levels 5 and six. Other than that, liked the entry, pretty solid and stylish :)
A nice simple game. The execution was top notch, very polished, simplistic graphics that go along very well with the concepts. Levels were well-designed too and provided increasing challenge.
Sound got annoying after a while I guess, but that's about it :)
Solid entry, good luck!
Movement and animations felt very slick. Fighting was a bit floaty but the decapitation animations made up for that :).
Pretty stylish entry, good luck!
Liked the graphics the most here :) Controls were pretty floaty (I'm assuming on purpose) which made it challenging and more fun to dodge things. However,I got a feeling sometimes that the hit boxes should have been made smaller.
Overall a great entry. Good luck!
I liked that you were on-key enough to put a portal=checkpoint system, as I would have probably left the game sooner otherwise :)
Liked the graphics and atmosphere, I think sound would have made it way better.
Nice game overall.
Game requires a lot of skill in aiming but still feels a bit random as hitting enemy bullets with your own requires mega-luck or mega-precision. I loved the concept, the orbital mechanics were relatively well-executed, only input in that regard is: slower speed for us noobs xD.
Nice art style, music was okay too. Liked it! Good luck peeps.
Loved the concept. Scoring seemed erratic though. Also, I think that when one of the dudes dies, then it should be game over. One of mine dropped down and I was left with only one other, game was easy then until I mis-jumped to a far platform xD
Overall great idea and the minimalistic graphics only add :)
Heya, I liked the concept and the visuals are crisp and very stylish. I enjoyed moving around but I didn't do very well. I tried to kill the shooting towers but they shot me too fast and the reach of my cannons made it so that I needed to get really close to kill them, while they shot very far.
Overall I think this could be a gem if the fighting gameplay elements are tightened up a bit.
Wonderful entry otherwise! Good luck :)
Sweet little turn-based pac-man! Liked it :)
10/10 you should sell this. Polished experience, frantic and a whole lotta fun.
+10 for the fact that that dude who "sees things" turns around when you walk past him xD
Art is absolutely beautiful, and so is the concept. The message is thought-provoking and more hopeful than sad IMO. I really loved this. Great entry.
Hiya, I crashed once on one of the toggles... don't remember which. I started it again and just started interacting with all the bounded squares... which generated terrain and allowed me to continue on for a little bit... but then I couldn't find anything else to toggle more terrain. I think it would benefit a lot from some in-game instructions... something I learned fast and something I suffer from a lot is: "You can have the best game ever made, but if people don't know how to play it within 30 seconds of starting it, they're gonna give up." People are impatient nowadays :P
Congrats on finishing your first game on time! May there be many more to follow. I see potential for this, I just didn't know what to do with it.
Hiya,
I liked the music and the use of the theme (world toggling). I think it might have been better to make it so you can't fall off, as that was happening to me way to often. Also, I think the controls and speed of the game need polishing. The enemy is too fast, and you move fast as well, so it is difficult to control it while staying alive and staying on a platform.
Great effort, though, and good luck!
Liked the CRT Effect :)
I liked the idea though I think theme could be better used... The controls are also a but sluggish. Certain enemies can be killed from afar without endangering yourself. Graphics are pretty cool, sound added a bit as well.
Good entry, and good luck!
Smart little game. Very competent and focused! I liked the old graphics and the sound-cues were good. the customer grunts told me something was wrong when I delivered them postage late. How does it calculate time passed to get customer satisfaction? From the time the letter is produced or after it is sorted? I'm inclined to think the former. 39/40 packages delivered, 17/28 satisfied customers. How bad am I? :P
I enjoyed this xD I wasn't 100% on the scoring scheme but all teh funnehs made up for it in plenty. Highest Graphics rating I gave out so far! Great entry. Good luck!
Hiya,
I liked the concept, but I think you could have used the theme better... there is no "connection" here.
I liked the circular move pattern and the controls seemed suited for it. Nice entry, good luck!
Loved the graphics and sound and the made the atmosphere very, very good. The gameplay was funky for me; I lost two worlds but when it seemed like I should have regained them nothing happened. Eventually I got into a stalemate.
It's nicely-thought-out gameplay though. ++!
Good luck!
Hey... I belong to one of the ethnic groups/peoples depicted, so I naturally liked this.
It is of course not much of a game, but I loved the graphics. And obviously, the message :)
Hiya!
I liked the graphics and the audio a bit. The game was pretty hard to control and way to fast, though the core time-stop mechanic would have been pretty fun to explore otherwise, as I liked the level design of the levels I actually managed to beat.
Good luck!
Hiya! I loved the idea and think it would have been a great management/juggling (spinning planets, he he) game with some more fleshing out. Graphics are good and serve it well. When I tried to transfer water from the water planet, it said it is transferring fire... I'm assuming it's a graphics/gui thing as opposed to a gameplay thing because the target wasn't getting hotter.
Also, before I knew what's what I heated the air planet waaaaay too much and now I can't cool it, but I'm still playing and trying to figure out how xD
I think keyboard hotkeys would have made the game better for faster players, but maybe defeated your purpose, I dunno.
Overall, really liked the concept and can only lament the idea you didn't get to COMPLETELY finish it :)
Good luck!
Hiya!
I liked the idea behind the game, I thought it was too easy until the rolling text said "It was easy." and then I smiled :).
I can say I liked every part of the game, but I especially loved the mood and graphics. The minimalism serves it well (probably unintentional but still, it distances the player from the killing, which I guess was your purpose).
Only complaint would be the text is a bit tedious and could use some revision :P
Good luck!
Frantic farm game :P I liked it. Graphics I REALLY liked as well as the story. The theme I felt could have been used better.
Also, I got a strange behaviour... two of my patches would pop up "Bad Bottom" error when I tried to plant get oil there. Dunno if it's intentional or not.
Liked it overall, good luck!
I knew someone else would make a scrolling shooter :D
I liked the concept ;) and the graphics. Sound was OK as well. It felt like the game moved too fast for me, and the decision to shoot with the mouse was also weird to me. Aside from that, good job and nice effort! Good luck!
Simple, effective idea. I got stuck on level two... I linked all the worlds but nothing happened.
Hiya! I liked the game, and the title :) It's a lot like Time Fcuk which I rather enjoyed. Music got very annoying after a while, but that's my only complaint. Levels are well designed and often require out-of-the-box thinking. Good job and good luck!
Strangely, what I most loved about this was the control mechanic which some people didn't like :P It actually takes skill to aim and shoot, as opposed to the boring shooting with the mouse. I liked the game overall, but as you mentioned in one of your comments, I think it would have benefited from "multiple lives" in the way of one of the other people becoming the bridge builder.
Great entry, good luck!
Very stylish and atmospheric, I liked it a lot! The only downside, if it can be called that, is the simple gameplay. But it serves the game well so it's not really a downside :P Ending was great!
176507 on the Tokyo level. Is that any good :P?
I like the multi-tasking element, but I feel the theme could have been better used. Things are a bit too small on the screen but I liked the graphics overall. The sound is pretty nice too, even though I don't know Japanese. Good luck! Nice entry.
Feels highly complete for a game in such a short space... it has a very unique graphic style which is complemented by the music very nicely... In the random weapon I got a bad weapon that made me lose fast, so possibly... weapons may bneed balancing xD
Couldn't play it... kept freezing up my browser :S Could even switch tab from this page to the game tab... too bad, wanted to try it :P
Liked it, stylish and pretty ^^
Movement was pretty stiff but I guess that's part of the challenge :P Loved the graphics and sound.
Was pretty easy but fun regardless... liked the movement in this, felt natural... good first entry!
Very simple and effective... a good kind of stressful xD
Loved the tunes.
O.o
This is how I felt after running this, then I read the description and it sorta makes sense I guess...
It's rather pretty ;)
Coming this summer...
Nyan Cat, Matt Damon.... PARADOX.
Pretty stylish ^^
Ding da da ding ding da da ding ding... That's all I'll remember from playing this xD
Movement was solid and the premise/concept was good... graphics and sound are effective as well, good entry!
Loved the graphics and the movement, pretty awesome entry :P
Weird but very original control scheme for the ship... Liked that xD Special effects and overall smoothness was a delight!
A VERY solid entry!
You got me tearing up damn you... one of the most remarkable entries I've seen so far... and downright the most fitting sound.
Liked the idea a lot, a bit less the execution... These games need AI to work in a competition where most judges are 4everalone (like yours truly :P) and can't play with another person... Anyways, good visuals and solid idea! Good work! (If you made it so that you only get 10 seconds to buy stuff for your ship, you would have gotten higher on theme as well :P)
Good concept! I think you need more (difficult) levels with more gameplay variations (for instance fading platforms, stuff that, if you touch it, teleports you somewhere, etc.)
I liked the graphics and the movement :P Good luck!
I played with myself and had fun! Well, sort of >.> You really need AI ^^
There is potential here but I think the jump/movement mechanics are pretty stiff... otherwise a good entry! Good luck!
Very very stylish game :P
A subpar entry... very bad...
... just kidding :P very well styled, polished, and arranged... a beautiful entry, realy... I found the concept of sacrificing a patient to save another disturbing, but otherwise it's one helluva game for 72 hours :P
Megatough and mega-well made puzzler... I hate saying what other people have already said, so no comments on the obvious from me. Just... high ratings across the board :P
Good luck.
Very stylish in terms of art... the music sets a grim atmosphere that doesn't fit the light-hearted tone of the game, I felt...
I also think the game could have been made more difficult, it was very easy to complete.
Good luck!
Brilliant concept, but the cryptic warnings at the beginning made me very wary of moving forward more than a few squares before scanning everything around me... and damn did that take time... I think the game would have benefitted a lot if you would have made the robot automatically take pictures every second and then transmit them at a 10 second delay...
Still a very atmospheric game with a great idea, even if it got me frustrated relatively fast :P
Good luck!
I loved the construction of the whole game; the mine upgrade defend structure was really well-thought out...
I think upgrades for the mining part could have added some variety to the playstyle (Were there any? If yes, I missed them and so apologize :P), and that the fights get too tough too fast. I understand it is a "defense" game and so movement would have made no sense, but I would have liked to be able to move in this game, at least in a small, confined area.
Overall pretty solid, with some polish and tweaking/balancing, this could sell a sponsorship, easy.
Feels very polished... everything is very sleek, fun, and just looks good, except maybe the jump mechanic which could use some polish... otherwise a very solid entry from all aspects! Good job and well done :)
Graphics and sound fit it very well, and the game was kinda fun for the first few levels... nice variation on the theme by combining it with a memory game...
One of the more polished entries to be honest, so gets high rating from me :P
Good luck!
Hah, pretty solid, but I am forever alone and have no one to play it with right now :( Some AI would have made it better for the jam :P?
Very well executed though, feels smooth and polished... good luck!
Liked this but felt it was a bit too easy from what I saw (maybe I just didn't see enough but it's pretty late here :P)... I think it could have been better if you made it so that when the 10 seconds run out for a character, it needs to go back to the beginning... right now time has no real factor in it (get somewhere, change character, return to all character, and you got 10 more seconds).
Loved the graphics and the soothing mood and sound :P
Good job and good luck!
Arf... level 8 and no more xD
Pretty minimalistic and addicting game that fits the theme like a snug glove... good job!
Nice take on the theme... would have likely worked for the alchemy theme as well... The in-game graphics were very nice, I would have liked to see them in the menus and instructions as well (though the ingredient bag felt out of place a bit :P).
Good entry and good luck!
Megaspeed dating :P Liked this, short and sweet.
Very cool concept, though the handling was a bit tough to master... I didn't know if I could land on platforms? Or just on the ground at the bottom? Didn't seem to progress to new level either way...
Good game and good luck!
Very hard (at least for my noob fingers)... I understand that the tiny screen is a bug and otherwise it looks effective... sound was very effective too.
Good entry, and good luck!
A solid entry... did not care much for the controls, but the idea was brilliant and it adds a hectic feel to an otherwise turn based tactics game... artstyle fit the game but sound got annoying fast...
Good job and good luck!
Loved the graphics and the music was great before it got repetitive... overall very polished in terms of presentation... attack was a little too slow and I found myself overwhelmed pretty fast.
Great entry and good luck!
This was a very well-made game mechanically for me, but it just didn't click with me... great aesthetics, good sound effects, nice touch with the text... but I got frustrated before too long...
Still a solid entry :P good luck!
Very well executed... can't give you much for innovation since it's VVVVVV + a timer, but everything else was pretty spot on... le funny too ^^
Liked this! I think it could benefit a lot if you would add some creepy music ^^ Otherwise nice usage of the theme, and good luck!
Awesome platformer, could use checkpoints at key levels for the faint of heart (like yours truly)... wicked sick otherwise :P
This thing is genius on a literary level... screw video game jam this is progressive fiction (is that a thing? it ought to be) jam... color scheme is brilliant, story is brilliant, interpretation of the theme (Time? What does time have to do with 10 seconds?) is... brilliant.
I'm in love.
Very original I must say, at least among the slew of 10-seconds-to-finish-level platformers xD
Found it very hard, but pretty cool at the same time, good job!
404 on Dropbox O.o... couldn't play this though was pretty excited to do that...
Wonderful entry! I especially liked the graphics and the superposition mechanic :P I think the handling/physics (jumping in particular) is a bit clunky though.
Still a very solid game with good art, music, and gameplay :)
Nice entry, I couldn't win even once though... I tried to connect the strand to the edge of the map and succeeded a couple of times but then nothing happened... I'm likely missing something... O well :P
Good luck!
Heya! I liked the game a lot, was pretty fun and impressive for 48 hours. Music got a bit repetitive and didn't fit the mood a lot I think (too grim for this kind of game, I felt).
Theme applied well and a well executed concept, good luck!
Heya! I liked the concept a lot, but I found that the mouse was way too sensitive, a small touch would have me looking from the ground to sky, so it was tough to get the job done (at least for me).
Barring that, a solid entry; great graphics, good concept and appropriate audio! GJ and good luck!
Controls were pretty non-responsive (characters would only move towards each other, nowhere else)... kinda hard to tell that a round ended even though it is clearly reset... attack animations could use some polishing too...
I'm a sucker for duel games so I liked this, but I think it still needs some work/polishing. Good luck!
Liked this game a lot... reminded me somewhat of a redux Binding of Isaac... I think it would have benefited from more varied enemies or enemies with more "surprising" AI, but it is very very polished, good fun, and a "complete package".
Good luck in the compo!
Arrghgh! Frustrating as hell! Great concept and the different variation on the player ability (like moving backwards in level 2) was very well done... maybe I didn't get far enough, but... why no checkpoints? Why do I have to start over when I die? A baddie like me will never finish this :P
Great entry, good luck!
Really, really wanted to play this (got impression from the feedback that it is awesome, and it just looks great, with the aesthetic reminding me of VVVVVV), BUT, it crashes every time I press UP arrow with a divide by zero error :S
I'm running on Windows 7, x64 if I'm not mistaken...
Hiya!
This was a simple and straightforward game, but it was VERY well-executed, stylish, and polished... obviously I lvoed the graphics... the sound fit very well too, and overall the mood really sucked me in.
Needless to say, it scared the crap out of me, but I think it ended a bit on a low note and that it could have used a slightly "stronger" ending.
Good luck!
Game sucked me in, dunno why. It is simple but pretty effective as well... picking up wisps also gave me a boost of speed, or so I felt :P I hovered around 16 wisps for a little bit befroe getting frustrated and leaving but that no fault of the game but mine.
Audio was okay, but got repetitive after a while, still helped the killer mood.
Loved the graphics... think some audio would make this lovely :P
It's a nice small easy concept but it works :)
Liked the audio, I think it fit the game... I also thought the control scheme was pure genius, but I'm a fan of quirky control schemes so don't take my word for it :P
I think you could have used the theme of the contest a bit better though.
Good luck mate!
I like the concept and the usage of the theme in that it gives you some leeway when you connect 4 of the same, in that they don't immediately dissolve... left/right controls could use some tightening up I think.
Good luck!
Hullo! Like others, I too had collision problems (for instance if I keep Right pressed and die, then I automatically fall into the wall when respawning).
I liked how you did use the theme but sort of circumvented it at the same time with the +time powerups :D
Dunno if it is just for the web version, but the resolution of the game was way too high for my browser, and I could only see about 60% of the height of the map at any given moment.
Good luck!
Hello there! I like how you used the theme, but I think it would have been doubly effective to "balance" the game a bit so that the viewing/memorizing part could also be set to 10 seconds instead of 20.
I think a game of this type would have benefited a bit more from simple sprites instead of numbers, as well, though then the memorization might have been more complex...
Good luck!
Hiya, I think this has a lot of potential to be a good game, but currently it is a bit lacking in the fun department... I did like the humor, and the fact that the theme was nicely incorporated, so kudos for that, and good luck!
I really, really liked this. I ran through the game twice... the story was pretty standard though very engaging... in the end I got the jerk high-profile job! The graphics are of course polished and great... audio would have worked wonders, too bad you didn't put any :(
Good luck!
Got to level 15! I liked most the level design in this game, pretty solid difficulty progression so kudos to that :P art style was fun as well.
Good luck in the challenge!
I understand the controls because there is no mouse in this game so this wasn't an issue, the only issue was that there was very little movement from my enemy so I was tempted to just keep mashing space (only had to take aim twice or so), so it was a bit on the easy side :P Make the enemy move constantly when he is in shield mode and you can make it a lot more exciting I think.
Very simple and equally fun xD I loved the art-style and the whole thing just gave me a good feeling... I'm assuming fruit and animal bonus is for when while mashing you accidentally type the name of a fruit/animal right?
Anyways, good fun and good luck in the challenge!
Liked the art style here and thought it had a nice level progression for the levels I've played... I think you could have embedded the theme a bit more though (dunno how).
Good luck in the challenge ^^
Hiya, I liked the mood and concept in this game and feel like you nailed the theme well, but I got stuck at the third level (the one with falling planks keyboards and monitors :P).
Good luck in the challenge!
Liked this! The first few levels seemed to be a bit too similar and straightforward, which I guess is good for learning :P
LD50 — Delay the inevitable (17)
Crisis Bot by The Great Gallus 2022-04-06T19:08:09Z ♥ 1
Game froze when I was in the last powered room with 4170 score and 5% remaining in it.
I really enjoyed this, it required space management and making quick snap decisions like "do I stop for this non-critical issue because it is on the way? or do I go first for the critical one"? the sound ,while spartan, made the atmosphere seem more alien, so it was very fitting.
Great entry, best of luck!
PRO TAX SLACKER by pcmaster 2022-04-06T16:22:56Z ♥ 2
Perfect score! Just avoided the bathroom :D Cleaned floor, made bed, ironed, and did taxes. Very nice entry, best of luck!
Trashy Towers by TinyWhaleCloud 2022-04-05T22:21:57Z ♥ 1
Cool game! I liked the humor in the instructions :) If there is one thing I would improve, is making the behavior of the trash pieces less "bouncy" so their positioning can be better managed and feel less chaotic, but that's just me. It's good as is!
Keep Cool by Nebiros 2022-04-05T22:16:14Z ♥ 1
Loved the graphics and the sound effects (especially the jump) were really suitable. The only improvements I can think of: Having the controls mapped to more natural buttons? The buttons make sense for an FPS (I put my hand on my mouse when I read how to play), so maybe different controls would have been more intuitive. and Making character movement more fluid (heh). Great entry otherwise, best of luck in the compo!
DeckHex by Iluvatar 2022-04-05T17:07:44Z ♥ 2
The artwork is amazing, the voice acting is top notch, dialogue is great, a highly polished narrative miniature. Really enjoyed this one :D best of luck!
Super Crusher Fighters by Vectrex28 2022-04-05T16:54:27Z ♥ 2
You can probably sell this. Awed by the amount of polish in it, amazing stuff, best of luck!
Feline Flood Fiasco by potatolain 2022-04-05T16:47:05Z ♥ 1
What a lovely throwback... a top-notch submission, and very impressive especially when considering it is a compo game. Now you made me want to look at your other games... :P Good luck in the compo!
Another Day in Space by ThePelranthean 2022-04-05T16:37:29Z ♥ 1
Liked the look and think explosions would improve. I know you said no explosions or sounds, so I went in expecting this, but the effect of some simple sound effects would have gone a long way. Otherwise I liked the movement of the ship it was fluid, and shooting was good too. Good game, best of luck!
A duck on ice by jk5000 2022-04-05T16:26:45Z ♥ 1
Voiceover was pretty funny for some reason, even though the words themselves were not funny... I liked it, I would suggest making the fans push the bombs farther and generally be more powerful.
Chicken Dinner by Brusi 2022-04-05T15:19:39Z ♥ 2
Great work as usual, guys, loved it!
Venting Machine by EmberUshi 2022-04-04T20:48:23Z ♥ 1
Enjoyed my few plays, the lovely art is just icing on top :D
ZEZ by tengusheath 2022-04-04T20:26:10Z ♥ 1
Is 241 any good? Enjoyed it very much!
Volcano Maintenance by jefvel 2022-04-04T20:01:48Z ♥ 1
Great entry! Honestly enjoyed my plays of it :) the only nitpick is that the hitboxes on the baddies seem off? I saw fruit going through them but they didn't get hit :/ aside from this, I especially loved the fact you could load baddies into the catapult :D Edit: Nevermind, I just had to keep the LMB pressed to actually hit them :X
Rising wind Island by ShivArt 2022-04-04T17:28:47Z ♥ 1
Addictive idle game with great graphics... Towards the end I just saved up 80 food and with one burst reached the white roof :)
Cup Half Full by BangTheWall 2022-04-04T08:33:10Z ♥ 2
Enjoyed it! I was first approaching it as tetris, but it is different. The bounciness makes certainty not a thing, so I just picked a block from the lower ones and lifted it up in most cases, betting on the others falling into place. When there was one empty square in a a row, I tried grabbing a piece with a bomb and putting the bomb there, so it added another dimension of thought to it. I liked this game. Graphics and sound were also very "bouncy" :P
Atlantis by lisyarus 2022-04-04T08:18:57Z ♥ 3
Was a very interesting game, the core gameplay mechanic of discarding / buying a card is very addictive somehow. Weighing the benefits of building a fishing building that will be swallowed by water requires quick calculation, but you don't have enough time to calculate. Great!
Tax Mage by cagibi 2022-04-04T07:36:13Z ♥ 1
Great art and balanced game, the tense tug of war of trying to maintain mana to shoot a flying drone (or the minister) while not using it to jump around was very clever. "Nothing in life is certain but death and taxes" :P