Roguespector by Yanek 2018-04-26T20:11:05Z ♥ 1
Great little game, i found it a little tough to begin with but once i understood the language of when enemies were going to attack me i found things much easier to predict and strategize against. Great game, i could see myself putting lots of time into something like this on mobile.
I couldn't exactly work out if the enemies had a movement pattern & i occassionally saw them overstep rocks which felt a little confusing at times but having very transparent / predictable movement patterns with diversity between enemies would definitely help the longevity if you took the game further!
Great work and an excellent take on the theme! :-)
LD46 — Keep it alive (15)
Mega Kinetic by Add-an-A 2020-05-02T11:48:04Z ♥ 2
Nice take on the theme! Interesting idea for an alien Haha! I really love your art style! Really very polished, great work :-)
Fleur Defense by SamStallion 2020-05-01T22:51:22Z ♥ 4
Wow, this is seriously a great entry! Really fantastic job, the movement & character are really nicely polished and the art is beautiful. I found the difficulty a little easy at first, but eventually as more enemies came into the screen i found it tough to keep up on the laptop! Great work!
Keep Gannet alive by Monish Vyas 2020-04-29T09:50:42Z ♥ 1
Nice idea and a good take on the theme :) The difficult really ramped up nicely! I found most of my deaths were related to accidentally clicking the wrong thing rather than letting through the poisoned food which sometimes felt a little unfair, it'd be nice to maybe have a fund of lives for accidental clicks (though it might make the game a little too easy early on!)
Great work!
Tablet Force by AdamV 2020-04-29T08:00:33Z ♥ 1
Really nice game with a strong mood & tone. At first i missed the ability to shoot in 8 directions but actually once i got playing, the combination of the limited shoot directions, versatile enemy shooting directions, limited vision & exploration worked brilliantly. Nice job :) I love the characters graphics too!
Trumpocalypse 2020 by aaranos 2020-04-24T15:51:38Z ♥ 1
Haha definitely a funny game :-) Nice work, i could definitely see some idle game elemetns like auto-clickers working well in this game for a cost in a future version. Great work! (The trump tweets were a great addition!)
For Ducks' Sake by Rolph 2020-04-23T09:04:30Z ♥ 1
Great polished little experience especially for the jam time available, i maxed out at about 1:30 each time! Your graphics are really clean and lovely looking, nice work!
Save Your Wife! by Sparsha Dhar 2020-04-22T09:27:15Z ♥ 2
I initially found the controls a little confusing and hard to master but once i got into the groove, i was able to beat the wolves (thoguh they maybe need some additional feedback to show you have hit them like a splatter of blood or something). Having a reminder somewhere in game for controls would help for sure since i found myself scrolling back down to read the info a lot. I also didn't understand the transition between the cutscene and the game, their was a bit of a jump that i felt like i missed, i was thinking my wife would be the shooter and i would be the runner which could be nice & open up some dynamics of shooting in the air. The graphics in this are really really beautiful, absolutely my kind of style - lovely work on this. Good work!
Prototype Towers by marbles 2020-04-22T07:59:15Z ♥ 1
Great innovation on the tower defence genre. I think there's a few elements that add a little bit of excess stress to the game. I found my top level turret was killing my own turrets which meant that a lot of my earlier progress and victories of keeping my turrets alive was backtracked by some bad placement of my next turret. When i started to have a lot of towers i found that i was constantly typing on the arrow keys, it'd be interesting to see if there was a way to negate some of this clicks (like an idle game does with removing the need to click as often) later in the game? Overall great work and a nice take on the genre!
Hope by Darylsteak 2020-04-21T09:15:33Z ♥ 0
This is absolutely incredible, one of my favourite ludum games i've played in a long time. The mood, graphics & world building are brilliant. The physics & controls felt a little clunky at times and puzzles were sometimes a little difficult, but easy to look past compared to the incredible detail and care put elsewhere. Brilliant job :-)
3 Minutes To Freeze by blotosaur 2020-04-20T21:40:55Z ♥ 0
Really nice execution on the theme here. I found myself getting overly greedy when hunting for sticks every tiem and barely making it back. The snowtracks are a really great design choice, it helped me navigate the deep woods without worrying about getting lost and left me able to concentrate on exploration and balancing my resources. Some warnings on the fire & body temp getting load would definitely help with balancing my time and keeping focus. Overall, really nice job!
Keep It Afloat by ZeGGamer 2020-04-20T21:30:49Z ♥ 1
It took me a little while to figure out i could throw the stones vertically up, once i realised i felt like i'd cracked the game. Ended up getting 900m after a few plays. Really nice job! The introduction of new birds felt like they were paced out really well with a solid difficulty curve that increased without feeling boring. Overall really nice job, if i could call out one thing, it would be the tutorial/controls screen that was a little overwhelming and a lot to take in as a new player, especially one like me who generally skim reads the tutorial - i definitely think this could be done with an onscreen set of buttons, or in-world tutorial in the first 100m or so. Great work, it's got a lot of charm and is nicely polished!
Come to Mama by Louis hayes greenwood 2020-04-20T21:23:31Z ♥ 2
Super nice little puzzle game that's well polished for the time available! I sometimes found the puzzles a little fast paced with not enough breathing time at the beginning, but once i got into the groove i really enjoyed it. Great job!
Unlucky Day by landsykes 2020-04-20T21:06:30Z ♥ 2
Great work, the game nicely matches the theme and i could see the mechanic working great on mobile with drag inputs. The difficulty started a little hard and could do with a soft in-game tutorial that shows me how to interact. The artwork is lovely btw :-)
Pull The Levers! by jaoel 2020-04-20T21:01:20Z ♥ 2
This is absolutely brilliant! The take on the theme is fantastic and very unique, and the execution is wonderful. It's the perfect mix of old spy style movies & something like the Stanley Parable. I was a bit overwhelmed when presented with the second level, but quickly realised that it wasn't as difficult as i thought and was able to keep on top of the breaking parts. The sparks are a really nice tell, it'd be great if they could keep going whilst an object is broken. Really great work!
Captain Coal by Jiri_One 2020-04-20T20:51:06Z ♥ 0
Overall a really great idea, i really like the take on the theme and the graphics and mood make me nostalgic :-) Only minor thing, I initially struggled with figuring out what i could interact with (some of the objects could maybe do with a small glow?).