Afrocity Atrocity by Sos 2011-12-21T11:39:00
That was a pretty crazy drive, quite funny but somehow felt not like a game :)
@So : I also made a Flash3D game for LD22, you can check it if you have time ;)
Foon → Ludum Dare Explorer → Users → ncannasse
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2012 | 24 | Evolution | Evoland | compo | 4.38 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2014 | 31 | Entire Game on One Screen | Memories of Seasons | compo | Mood | 4.56 | |
| 🥈 | 2012 | 24 | Evolution | Evoland | compo | Theme | 4.45 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Jonathan The Sorcerer | compo | 23 | 4.12 | 3.93 | 3.66 | 3.35 | 4.25 | 3.50 | 2.14 | 4.08 | |||
| 2017 | 38 | A Small World | Ludum World | compo | ||||||||||||
| 2016 | 37 | One room | The Last Room | compo | 27 | 4.07 | 3.80 | 3.93 | 4.67 | 3.53 | 4.27 | 30 | ||||
| 2015 | 34 | Two Button Controls / Growing | Heinsenberg | compo | 20 | 4.14 | 3.71 | 3.96 | 3.21 | 3.96 | 4.12 | 2.68 | 4.51 | 55 | ||
| 2015 | 32 | An Unconventional Weapon | Jungle Hair | compo | 121 | 3.74 | 3.55 | 3.33 | 4.02 | 3.95 | 3.32 | 3.66 | 3.59 | 26 | ||
| 2014 | 31 | Entire Game on One Screen | Memories of Seasons | compo | 13 | 4.16 | 3.30 | 3.52 | 4.32 | 4.00 | 3.93 | 2.80 | 4.56 | 71 | ||
| 2014 | 30 | Connected Worlds | Jeru's Tower | compo | 19 | 4.11 | 3.83 | 3.37 | 3.67 | 3.77 | 3.59 | 3.02 | 3.69 | 66 | ||
| 2013 | 28 | You Only Get One | Princess Kingdom | compo | 11 | 4.09 | 3.86 | 3.63 | 3.55 | 4.03 | 2.77 | 3.23 | 3.49 | 60 | ||
| 2013 | 27 | 10 Seconds | Moonlight Running | compo | 64 | 3.78 | 3.79 | 3.21 | 3.71 | 3.83 | 3.19 | 3.07 | 3.38 | 75 | ||
| 2012 | 25 | You are the Villain | Small Theft Auto | compo | 69 | 3.63 | 3.43 | 2.89 | 3.76 | 3.62 | 2.58 | 3.14 | 3.22 | 55 | ||
| 2012 | 24 | Evolution | Evoland | compo | 1 | 4.38 | 3.91 | 4.03 | 4.45 | 4.31 | 3.66 | 3.80 | 3.97 | 100 | ||
| 2012 | 23 | Tiny World | Adventures in NoLand | compo | 134 | 3.52 | 3.13 | 2.78 | 3.42 | 3.87 | 1.67 | 2.58 | 3.26 | 100 | ||
| 2011 | 22 | Alone | Welcome to TheCity | compo | 160 | 3.09 | 2.17 | 2.78 | 3.70 | 3.74 | 3.09 | 1.27 | 3.77 | 3.41 | 62 |
That was a pretty crazy drive, quite funny but somehow felt not like a game :)
@So : I also made a Flash3D game for LD22, you can check it if you have time ;)
Enjoyed it a lot, but got stuck into a wall at some point (because of two blocks one on my left and the other on my top). Couldn't get out. Still very nice
crazy sounds :)
It felt a bit like actual football : spent a lot of time running around try to get back my ball :)
Controls are a bit hard to grasp. Graphics are really nice. Would have love to get it to the end but it felt too hard.
I enjoyed the game : smooth controls and open world :) Not sure exactly why I was lighting the torches for but it was fun. And it's written in haXe :)
Stuck at the kitten level, would have like to see if there are other game mechanics
Love the GB style graphics. Would have like more different items and maybe one single bigger floor than multiple ones that look pretty much the same
Nice job ! Love the boss !
A bit short :)
Fits the theme, but a bit too short. I liked the scrolling.
My actual journal (default link seems broken)
http://www.ludumdare.com/compo/author/ncannasse/
A few keys :
- Esc toggles the music
- in case you get lost and want to reset the game, use "K"
- TAB for debug infos / fps
For those with slow FPS : check if you get the red warning and follow the instructions. If it displays then it means that Flash is not using the GPU at all ! (and software emulation IS slow)
Loved it ! Perfectly done. I want to play more :)
The intro rocks !
Enjoyed it, quite funny to combine platformer and crafting together this way :)
Nicely done, but would have love a different ending / scoring
Yes ! Could make it to the end !
I really loved the cute colored graphics !
Enjoyed it ! Nicely timed / balanced !
Liked it, but would have like more levels with different enemies :)
Nice mood !
I loved the concept, quite frustrating but you know there is an answer.
Nice :) however while using invreted wdors was a funny idea and adds a little tweak to the game, it is actually quite frustrating to play compared to the classic genre.
Loved the concept, very well designed and immersive !
A bit short but loved it :)
Interesting, I tried doing my best but couldn't really succeed. It would have been nice to have the Earth infos always displayed.
A bit short / easy but overall very good as always :)
Nice ! the controls could be a bit improved and I couldn't see my moon base :)
Lacking a bit of directions but love the graphics
@Danik : this is the puzzle part, you need to figure out what pass to take / choices to make. Try to mouse-over the monsters to estimate your chances ;)
This is a good idea but a bit hard to make it really reach its potential during LD where people have many games to play with
Great effects / feedback, this makes the game ! I wonder how many targets there is to finish the game ?
Quite interesting, but maybe too many options doesn't make the gameplay really understandable :)
Too much hard for me :)
That's a pretty nice game, didn't finished it yet but there seems to be a lot of content. The platformer parts are a bit long however, I would have prefer to advance in the story faster.
Quite funny action going on there :)
I finished it
Classic gameplay, awesome execution !
Took me a bit of time to figure it out, but it was interesting +funny when done. Couln't beat the IA though.
+ Quite fun, loved the oppressing music/sfx and the flashy mood.
- Don't fit the theme and no azerty support.
Quite good, loved the graphics. Having to restart everytime from start was a bit repetitive though :)
Yes ! Made it through ! Was funny :)
Nicely done :)
Great concept, would have be even better with sounds !
Cute graphics, but not very fun to play
Great concept, but quite frustrating when you get stuck very near the end, especially when you have few gems stuck in the trees... and you can't jump :)
Run 4000 meters :) Still didn't found a clever way to use the grappling hook (apart having fun)
This is evolving too slowly :)
A bit repetitive :)
Very funny experience and nice ending ! Loved it !
Short ! :)
Really fun, tried many times but couldn't beat it. Hard, but not impossible, I feel that with a bit more time I could make it.
Easy to learn, impossible to master ? :)
A bit hard / fast :)
Love the concept, but could have been more funny if :
- you could regress by choosing the wrong wife
- you could have choice/rewarding when killing zombies
- understanding how you stats affect fighting
Too bad kittens are not bonuses :)
Controls are hard ! you need to make your jumps more smooth/controlable, and give more feedback when dying (took ma a while to realize there was a hidden spike at the beginning).
Would have love to see more, but I'm definitely not good at unforgiving platformers :)
I fail to see how it relates to the theme.
A bit complex to understand at first, but you somehow get stick to it :)
Like the concept, but a bit repetitive : maybe having to make a specific color would have been more fun / challenging
Really great, I love the way the music evolve
Compelling, but too much repetitive
Quite funny to play and see how things evolve. But the instant "gameover" is a bit frustrating.
Great :) Found it a bit hard though.
Ahahah :) Was a funny experience.
As always you built a HUGE world :) Nice game, but I would have preferred more different monsters / items and less time walking around.
Great graphics/mood, but didn't felt much challenging
Quite a neat game :)
Would have love :
- more species to discover
- that discovered species are always displayed in the sea, so you it get more and more lively
- a better link to the theme :)
Anyway this is quite good :)
Nice, but you get lost too much, and I'm not sure it actually fits the theme
Nice, cute graphics but I don't like the time limit :)
Too bad it was not finished :'(
Interesting but quite repetitive, and not very related to the theme
Would have loved to see more but it's quite hard !
Quite nice, good polish, but somehow lack interactivity. I'm not sure that the actions I make on my minions affect the game in a positive way or not
The engine, graphics and music are quite good, but I would have like a bit more gameplay :)
Cool game, I loved the color effects. Still miss a goal.
PS @pknowles : you should use Haxe instead ;)
Refesh + Kongregate = Bad idea :)
Great game, a bit hard to get started but then the radar helps a lot. Really loved the graphics.
The controls are quite good : simple and addictive, feels like a real spider. The game is lacking a bit of goals though.
Very good one, but quite frustrating : I wish the bomb timing was not that hard to get right !
Funny take on the theme :)
Nice but the "hero" moves too slowly, I felt the game lacks some dynamic
Nice, however I find the game a bit difficult, maybe the controls ?
Nice one, good LD
Nice one, perfect mood
Finished it, love it : moore levels please !
The "M" key is now disable ;)
Great game but somehow does not play nice with the theme.
Great game, had a lot of fun. Love the music and polish
A bit hard to grasp at first but I finished it. Why so many minions in the last level?
Very simple and neat one. Got 21 out of 30 on my first try
I would have like to play more but having to replay the intro everytime (even when skipping text) is a nightmare :)
Really nice art, love the colors.
Great soundtrack, controls are a bit hard to master (I didn't :)
Excellent, perfectly fit the theme, solid level design. Had to retry two times because the timer can reach zero while you're dying.
Survived almost 3 minutes. Overall good, but I find that the difficulty was not climbing that much fast, somehow lowering the pace of the game. Gravity change don't happen often either. The music is pretty good, was it made for the compo?
very hard, but funny
Great graphics and neat gameplay. Would have like more content, does not perfectly fit the theme IMHO
Very short but funny. I died once just when the allies were coming
Finished it, nice mood ;)
Good one, but where's the music? :) One thing I would have like is to improve aiming of the shuriken so you don't have to be extremely precise.
Very good concept ! Too bad there's no audio. I also found a bug, the healing potion seems to disappear (after use?), you need to re-equip it after each play.
Great! The only thing I wish you would have done differently is a GameBoy style music to match the graphics.
The mood/sound is quite good. I would have preferred a full turn based system.
Good, but the difficulty doesn't seem to increase which makes it repetitive. Also, relation to the theme is unknown.
Nice art, but the game is a bit repetitive. I feel the enemies are a bit passive so it does not feel much challenging.
A bit repetitive, but quite the style of game I like :)
Is it me or "C" key was not working?
Too short, would have love more levels, but enjoyable :)
5 points for humor :)
The cyclop is just monstrously difficult. Can't pass it even after trying many times. Your games are too hard Benjamin :)
Anyway solid entry apart from small bugs, really liked the tiles and the theme which remember me NES Battle of Olympus and Kid Icarus.
Nice mood, but couldn't find my way around and controls are unhelpful :)
Was quite fun, the mood is great
Fits the theme quite well :)
Thanks to all the comments so far. I had a lot of fun making it and I'm glad you're having fun playing it as well :) I'm currently thinking about making a more HUGE version of it later next year.
I enjoyed playing it :) Too bad there was no sounds to enhance the Mood, since the texts are quite funny.
Quite good overall. Some things that could be improved:
- controls are not perfect, the jump is too fast making it hard to control
- the levels are a bit long so you need a lot of retries before finishing one, while having several smaller levels would work better
- sometimes one of the two "shards" get stuck on the ground, not sure why
Was quite nice, although I found there are too many possibilities for movement. BTW I also made a puzzle game, you might want to try it ;)
Very good entry, one of my best so far. The only thing I didn't like much is that sometimes I think I found the solution but it was not working (by half a pixel ?). Maybe being a bit more permissive on victory conditions would have been easier to come up with different ways of solving it.
Nice polishing :) A bit repetitive though.
Great and solid game, really enjoyed playing it ! Still trying to make a better party, I'll keep playing a bit more
Nice, but feels a bit too empty
Good, but where's the game ? :)
Interesting game, that would have been nice if there was more levels. Also, the bunny movements are not really responsive.
Quite... complex :) But very interesting at the same. The UI is very good and helpful, but sometimes anoying (for instance no preview of resources I/O when you want to place a world). I also find Events/Laws to much disruptive especially since there's only one single Rule action allowed per round.
Ah, and the theme is well respected :)
PS: too bad there's not a good music or even sounds ;)
Was quite fun to play, although the gameplay could have been made a bit more complex :)
Quite nice, but at first does not seem very logical to have to lose things to progress. Would have like more levels too :)
Toooo haaaarddd :)
Good but a bit short. The controls are a bit imprecise too, should maybe have been better to lock in the grid ?
Quite good, but more detailed/tricky levels could I have been better :)
Nice and humorous, but I found the gameplay to be too repetitive.
I quite enjoyed playing it :) Would have been better with a nice music
If you manage to finish the game or if you're stuck on a given floor, please post a comment so I can know about it :)
@YopSolo: yes, Lolo was a good inspiration although I tried to innovate with new mecanisms
@Stan : use the "Esc" key to restart the level when you're stuck
@deepnight : music was a nightmare ! Took me 4 hours. After trying and (again) failing at compo, I tried many different methods and finally combined a customized SoundHelix with a GXSCC pass to turn the MIDI into chiptune (http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm) and many many (too much) editing.
Thank you for all the comments so far. I spent most of my time on level design this time and it seems it paid off :) enjoy the game !
Nice but quite difficult. I think that a fixed level design would have help the player getting better by at least learning good timing.
Good mood :)
Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.
Nice, but too bad it's still far from finished.
Solid entry ! I like the music/mood, and while the levels often feels like action, getting all the bonuses turns out to be more puzzling. Would have preferred a more colorful universe, and a little less slippy tetriminos controls but it's quite good.
Nice game, I would have like to play more BUT it's waayyyyy to sloooow. Please publish a post combo with speed x4 (at least). Also, sometimes it seems that swapping two heroes was not working correctly, not sure why.
Would have been so perfect with a proper gameplay :)
Nice game, played for almost one hour, didn't beat it :)
Some suggestions for improvements:
- the numbers were always displayed significant (1456e10 for instance)
- there was more research (after that the
- review the factory factory UI : auto select the factory level you can afford ?
- we could pause the colony ship building if we have no planets and no launchpad available
- more sounds/graphics :)
Nice game ! Would have prefered the enigma to be less number-oriented :)
Solid entry, it's quite fun to play, has a huge potential for ragequit.
What I would have like is more different mecanisms for getting killed (there's only lasers as far as I went), and a sound effect when you are low time and die from timer (sometimes feels like a bug).
Thank you. I understand now why I'm bad at juggling :) Surprising entry, I'm looking forward hearing the whole story behind it :)
Too bad it lacks content
Nice, I played it to the end :) but I can't give 5 stars because it's not respecting the theme.
Would have been a great take on the theme but the game itself is hard to play. Tip : don't do random generation in LudumDare, a small level design is less complicated for both you and the players :)
The game is interesting :)
The only thing I find frustrating is that you only place the platform over your head, so it's always the same way of playing which means putting blocks under the red one and jumping. It feels less "platformer"
Nice entry, a bit hard at first but good to play. Please next time stop the timer while you're in the shop :)
Nice looking, but the gameplay feels reversed : I was expecting having to run away from monsters, not actually running after them to kill them.
One of the rules of the Ludum Dare : don't try a new technology during LD. You should have kept good old Haxe/Flash for instance.
Thanks to all the nice comments so far :)
@Absor : the music soft i used couldn't export so I had to record+recut by hand with Audacity
@MossyFrog : I actually played ToTheMoon last week so yes it was one of the inspiration.
I really struggled to comeup with ideas this time, tried many different things (I even had a prototype for "All GAMES in one screen" with a shooter, a platformer and an arena fighter all playing together). But none of them worked out well.
I decided on Sunday to switch to story driven content so it was hard to put all of this together in just one day. Quite happy with the result and that you like it.
Try to get to the end, it's not very long and there's no save :)
@BananasInMyEars : click once to get focus, then WASD/Keys and SPACE/E for action
Very nice !
- was a bit too easy at the start, suddenly became very hard staring from level 17 (I think)
- the hero movement is a bit too fast : its bounding box is a bit big too so it's sometimes hard to enter in rooms when there's only one free block
- it would be nice if we could crush the pink mobs with the rock and/or make them fall down in holes, since they are very (too much) hard to deal with
- the graphics could be improved
- didn't finish yet (will try again), but would have like to see more often new mechanisms
Nice mood !
I usually find your games being unbalanced between gameplay and content, but this one is a perfect match that I enjoyed playing a lot, nice job !
Would have like alt ending with choice, the current one shows a bit too much what I guess are your personal feelings wrt the theme :)
At first I was thinking it was not very interesting but it turned out to be quite fun :) was stuck at 15/20
Great, but too bad the Left/Right gameplay is not that much important.
WTF :) Nice, but would have been excellent with a more advanced gameplay. Also, it was impossible for me to play alone, two players are required :)
Funny game. Quite short and a bit repetitive, but good feeling overall. I would have love to have civilians to step on :)
Great visuals, but I don't have a lot of feeling of control.
Pretty funny game :) I played much more than I was expecting at first, growing a nice tree. Always short on water though.
Nice, but the pace is a bit slow. Sound effects would have been better too :) I like to music
Nice, I enjoyed playing it. Maybe a bit too long? (I reached 3 stars then stopped)
Nice and solid entry. But gameover is so much punitive (;_;) Save points please !
Would have been better if you could switch on/off your light as will. Very low battery kill the fun.
Nice polish/mood, but the game lacked a bit of challenge or actual gameplay :)
Once thing is truly missing in this game, is the ability to fire the workforce to make more profit ;)
Nice cute game :) slighly rough with gamepad, the last checkpoint was hard to pass because I kept being bounced leftwards. Poor fox.
@igorsgame : you need to put the green gem on the green spot and the purple gem on the purple spot. You can carry several gems at once.
Some of you seems to have had audio trouble (either wind background or all sounds not playing ?) I'm not sure why, reloading the page might help.
Nice short story, excellent game, great mood. I found there was too many "zombies" at first, but I understand it was necessary given the game length ;)
That was nice but it gets very complicated pretty fast :) Some gameplay evolution other than multiple keys would have been nice.