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Alink

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneThe Bubblecompo2963.263.003.683.292.941.902.132.5968
20132710 SecondsNo Time to Stopcompo1313.593.773.593.332.872.682.003.0471
201326MinimalismSuper MiniMancompo1813.603.432.924.083.632.612.383.3187
201225You are the VillainBloody Ninja Spidercompo263.913.944.002.943.101.002.143.3662
201224EvolutionJumpers in Lovecompo2033.302.843.553.652.952.152.4435
201223Tiny WorldBig Atomscompo4462.932.853.153.652.961.741.672.4048

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Alink

Alink leaves an average of 15.5 feedback comments each event.

LD28 — You Only Get One (22)

Sugar Rush by ALP_Squid 2014-01-06T22:41:00

Crazy and hard to control, but the fit very well the sugar rush idea.

Better Half by ocmu 2014-01-06T22:38:00

Nice game idea and well done. Is there a way to speed up the timer after collecting all coins?

One Shot by zzzev 2014-01-06T22:29:00

Cool concept and very satisfying to play. The rolling animation on balls is a nice addition.

Too Many Guns Bro by DiscoFish 2014-01-06T22:23:00

A bit hard but very fun, and nice physics effects.

One-legged man by longloaf 2013-12-23T14:44:00

Funny take on the theme. Also good because games rarely focus in handicap. BTW the thrower was very hard.

One Seed by emoll 2013-12-23T14:32:00

I love procedural trees and those are nice. Not much gameplay, but the style has potential. I hope you did well at your exam, I love LD but studies and family are indeed more important.

The Last Rock by JaviCepa 2013-12-22T19:43:00

Very fun physic effect, and the pixel art make it really special. Almost missed the bulldozer (thanks comments). I would really like to play more of this.

Protoport by Und[0]ne Devs 2013-12-22T19:28:00

I like the idea and the execution is good but I am very bad a this game and can't get far :(. I suspect that it's because it needs a lot of anticipation and the traps change each time (usually it's a good thing, but here it's evil)

clic only by nicso 2013-12-22T19:09:00

I love the simple art style and its 3D effect. Main mechanic is strangely fun and the little twists are nice. Small request for 1-button game: add keyboard support (like space key) for tired finger.

Unibrow by ViliX64 2013-12-22T19:01:00

A lot of contents and variety. The battery limits were a bit annoying but I the dimension idea was well done

Only One Chance by johnfn 2013-12-19T01:29:00

Love the art style and the tone (dialogue and music). Nice work.

The Lone Tower by Masadow 2013-12-18T21:50:00

Simple but fun game. Nice variation on the tower defense genre and good use of the theme.

lights out by Waterman7 2013-12-18T15:58:00

Impressive number of new good mechanics in that one bullet idea: giving more light when fired, the charged shoot (almost didn't notice it), the bouncing, the enemy trying to catch the bullet instead of you. Also visually well done.

Round toe by Thecoolestnerdguys 2013-12-18T15:50:00

Funny idea. I didn't thought that any innovation was possible while keeping the tic-tac-toe rules. Next step: invisible moves!

You only get one arrow by tobbez 2013-12-18T15:43:00

More fun than it looks at first. Boss seems too hard for me (unless there is a hidden winning strategy?)

The Follower by Christina Antoinette Neofotistou 2013-12-18T02:11:00

Love the idea, but not enough gameplay right now. Just adding something to mine underground would be enough. That said, this genre is ambitious for a 48H game, but the current stuff is well done.

Little bug report: got a permanent earthquake because I did something with UI during one.

Jump Chip by arkeus 2013-12-18T01:11:00

Great idea and superb arts with many fun little animations. Also nice to have new special stuff almost each level instead of just harder platforming. Hard to get remember which is which, but I found that using different hands help (one on letter, the other on arrow).

YOGO PATH by cesisco 2013-12-18T00:46:00

Wow, very impressive. It's rare to have a new jump mechanic and this one is really fun. Also works well with the generated levels. I loved the look and all its nice little details like the spotlights in the background. Bravo/

The Wizardry of Differentiation by mortus 2013-12-17T18:23:00

Fun and smooth impressive number of stuff on screen, really pleasing to kill and collect (only wish some magnet). The weapon variety was really cool.

Str1ngle by Zanzlanz 2013-12-17T01:48:00

Great idea and a lot of good vibes from the execution.

Love or gold by Copix 2013-12-17T01:02:00

Really weird control choice. The bullet push mechanic is a good idea but I miss a jump ability to use it correctly.

Stingtime for Hitler by hroon 2013-12-17T00:50:00

Quite weird at first, but after that it all makes sense and gives a good puzzle. The look and animation are very nice.

LD27 — 10 Seconds (22)

10 seconds to escape from Hell by eemmbbeerr 2013-09-15T21:39:00

Surprisingly hard, not sure why. The contrast between the different art styles is a bit weird but it's better that the usual bare blocky look.

Lil' Kingdom Strives To Survive by lucidlarva 2013-09-15T08:21:00

Very interesting take on RTS and the theme. The result is pretty good. Keep adding new stuff (even just new maps) and I could play a long time.

Descent Alpha by myachin 2013-09-12T11:17:00

The jump is a bit weird and the enemies too annoying, but I I loved the idea and art style.

Deadly Sunrise by jayhC 2013-09-10T15:08:00

Very fun. Hard but very well balanced. Good levels with multiple paths. Really nice job.

Dango Rush by ghRibacki 2013-09-10T14:49:00

Good game and fun to learn. Perhaps start with easier enemies (less or even no shoots, slower, weaker, etc)?

Buzzbuster by AhNinniah 2013-09-10T12:46:00

Wow, really fun innovative way to make a breakout. I especially like how you integrated the bee theme in the look and gameplay. And the idea that bees stings (which means that there is a risk with to have too many "balls") is brilliant.

BIRTH by grayhaze 2013-09-10T12:39:00

Interesting flying mechanic.

Aliens on a Schoolday?! by Farfin 2013-09-08T14:00:00

Excellent. The laser idea was really fun and well executed. Nice replayability too.

10 Second Tofu by zerocreativity1 2013-09-04T20:38:00

Very well polished game. For the click problem, I suggest to mention the arrow keys method in the description.

Chronored by kidanger 2013-08-31T21:10:00

Very fun, challenging but perfectly balanced.

Space Jam by FlashDave 2013-08-30T21:19:00

Graphics and sounds are very nice, but I am not sure about the fights, is there a winning strategy ?

10 Second Paper Flight by Gamepopper 2013-08-30T21:14:00

Hard to understand how to play well, but I had few good throws. Maybe need more feedback clues?

10 Seconds and The Wizard by michail 2013-08-30T21:04:00

Fun simple game. Flying keys a bit hard to hit, ended up spam click more that aiming/timing. But the "secret" and quick reaction puzzle were well balanced.

TenTen Rush by Dreauw 2013-08-29T00:45:00

Great job in all parts. The character change was a good idea to break the repetitiveness of this genre.

10 seconds to save the day by Volute 2013-08-28T19:25:00

Good story and the last 10 seconds idea was well used.

The qi quest by CoOz 2013-08-28T18:46:00

Cool game and presentation. I liked the mouse interface but I had troubles with the perfects (not even sure what is a 'perfect' exactly, just the angle?)

Origin Within by FanFan 2013-08-26T19:14:00

Genial idea about how to use the theme to still have a big map to explore in a 10 sec range. And the various unlocks are nicely done.

The graphics are lovely, but why so small? I zoomed and big pixels are good with such pretty sprites.

Demon Infiltration by Zekyon 2013-08-26T18:40:00

Good game with some nice ideas. The puzzles were surprising hard to figure out. I think the player should be forced to use the rocks. I found out about it only at my second run and it made the game better.

One Slice Too Many by William Bundy 2013-08-26T13:06:00

Quite puzzling. The way the keys works was innovative.

TickType by shockedfrog 2013-08-26T13:01:00

Fun innovative typing game. Hard mode is hard, but I will try again after playing many other LD games and thus having a fine grasp of what 10 seconds is.

Clockwork Cat by patrickgh3 2013-08-26T03:54:00

Brilliant. The idea to manually rewind the time and how it's bound to the mechanisms is so much better that the obvious simple checkpoint to reach.

Graphics and music is lovely too.

Apple Harvest by Spelchan 2013-08-26T03:45:00

Simple but still with some nice visual details.

LD26 — Minimalism (25)

You Must Escape by GertJohnny 2013-05-16T17:38:00

Really well done. The basic idea and its implementation are already nice, but you also added other very good gameplay elements. Great level design too.

Zip by Chronodrax 2013-05-14T20:43:00

Nice idea and good levels, really fun to play.

BTW, I found your game via reddit, and I had a hard time to find it here (I guess searching 'zip' return all games providing a zip file)

Minimal Annihilation by Zener 2013-05-13T20:47:00

Excellent. Very good music and nice arts.

Mix by Leebo86 2013-05-13T20:17:00

Very fun. I like the contrast between the beginning when you have time to do optimal moves, and the end where it becomes very hectic.

Sniff by Adrian 2013-05-09T19:39:00

I was not fan of the drug theme, but the execution make it funny. Various good ideas like the hidden streets or the balance between speed/protection/goal. Nice arts too.

Stress Test by MattySVN 2013-05-09T19:30:00

I like the high inertia, but the collisions seems very imprecise. Good levels and the difficulty is well tuned.

Clown fixer by VladRusu 2013-05-09T19:22:00

The characters are nicely done. I assume the bare background is because of the theme?

Text only looks like dots for me. (on Linux, maybe missing the fonts?)

A Game of Numbers by JoeDev_net 2013-05-08T00:09:00

Excellent math game. Fun and probably have good educative value. Good job on the level design too, I imagine there are not easy to create. Only lack sounds, but the shaking effect was a nice idea to make it less static.

Mininal Risk by Bedgar 2013-05-05T22:01:00

Simple but sill fun. I Really wanted to play more levels after that. Bonus point for having an AI in your first game.

silly squares by lightsoda 2013-05-05T21:53:00

Good game. Difficulty is perfect IMO. Just hard enough to not be frustrating.

The little texts and the unusual key/door mechanism are good ideas.

Too Few by egor-idiot 2013-05-05T21:35:00

Great atmosphere (only miss gunshots sounds). Not sure about the "game".

BTW you can survive the gunfight.

The Parasite by jahlgren 2013-05-04T11:41:00

Very good. The stamina/eating/digging mechanism and the semi-random levels are cool innovations.

Black Square by Parappa 2013-05-04T11:14:00

Deliciously retro.

D.RE.U by Pitʶik4 2013-05-03T22:07:00

Very funny with some good puzzles. Valve should hire you for Portal 3 ;)

Shoot the Apple by syawqy 2013-05-03T21:49:00

There is potential, but much too easy. Just fixing the bouncing angles (like a billiard game) could make this an excellent challenge.

Atrakt 4096 by foumart 2013-05-03T21:38:00

A lot of interesting mechanics and well executed, but quite unclear at first. I got stuck at stage 4 (just an empty room with a closed red square?).

MiniMai by Saturnyn 2013-05-03T12:16:00

Fun game but very hard. I tried a lot but the boss is a bit too unpredictable, sill a good boss fight too.

Centroid by daniel 2013-05-02T12:53:00

I had trouble with the titlescreen, but the game idea is neat, and surprisingly I never saw it before.

Boximalism by poohshoes 2013-05-01T01:06:00

Fascinating, and the execution is fantastic. The cryptic (but important) instructions also adds a nice layer of mystery.

Mini Mix by echokain 2013-05-01T00:37:00

At first, I thought that only having one level would be boring, but it evolves nicely. Good job making puzzles with that constraint.

Round Box by Webravenz 2013-05-01T00:18:00

Well done. I am usually not a fan of this kind of rhythm based game, but this one is really cool. The simple toggle mechanism is so much nicer than the usual multi-color/keys stuff, especially when the speed increased.

I think what I like is that you must quickly choose between options (toggle or strafe, get the bonus or not), instead of being forced to follow a fixed sequence.

Great sounds choice too.

Block Disco by Jubjub. 2013-04-30T11:30:00

Very fun. Nice usage of physics and good variety of blocks.

Minyrinth by crazynito 2013-04-29T19:45:00

Very fun, and with good stress. The fact that getting power-up is often risky adds a lot.

Togglio by Zemmi 2013-04-29T17:30:00

Quite confusing at first. I finally understood but maybe the description should explain it a bit more.

But interesting and innovative concept, even if it quickly becomes hard.

A Square In A Room by PapyPilgrim 2013-04-29T16:52:00

Brilliant simplicity. And nice attention to details with the different color fading and how the light propagate. Just missing seeing the whole map at each end.

PS: That's very stupid of me, but when I hit my first red wall, I incorrectly assumed that now all walls were killing me, and thus also avoided the gray ones (which sadly are not on the way for 3 levels) and I always ended up on the reds, preventing me to understand my error and thus using the highlight helper. Since like that it was a bit frustrating and looked too hard, I almost gave up. Maybe mention something about the red/gray difference in description?

LD25 — You are the Villain (8)

Small Theft Auto by ncannasse 2012-12-21T18:43:00

That's a lot of stuff and well done. Very impressive.

Bombit Bob by triplefox 2012-12-21T08:58:00

The time thing gives a lot of fun stress. Nice touch with the music speed.

A.F.M.K.R.O. by Homletmoo 2012-12-21T08:42:00

Innovative interface and great style.

Earthmination by Dreauw 2012-12-20T13:57:00

Good game. Looks too simple at first, but then the upgrade curve (slightly OP) made it more fun. I would just suggest icons instead of colors for the bonus (even if most other games do like you).

You Are The Invader by juaxix 2012-12-20T13:43:00

Impressive visuals. Only lack some impact for the laser. Or at least it shouldn't pass trough.

Parasite Quest by Hatscat 2012-12-20T13:36:00

Cool game, I liked the territory mechanic.

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-18T06:32:00

Excellent arts (graphics, animation and sound).

Centipede 2013 by robashton 2012-12-17T13:16:00

Classic are always effective, and the twist is cool. Maybe add more rocks for obstacles and cover?

LD24 — Evolution (2)

The life of Cat by Amoaeba Junior 2012-08-30T18:07:00

Good game. Make me want to do more sports while I still can.

Shape the World! by Cyboot 2012-08-30T17:59:00

Allow to edit your own shape is a very good idea, I just wish that it was more directly used (like spikes to attack etc). No sound on linux(log : http://pastebin.com/aMu02TeY). Nice entry overall.

LD23 — Tiny World (14)

Pretentious Game by keybol 2012-04-27T17:00:00

Great! Maybe use slightly less simple graphics, like rounded rectangle or less flashy colors. The music and mood are superb. The title makes me not sure about the intention, but both ways are well done.

Biodome by 7Soul 2012-04-26T17:08:00

Impressive arts. The gameplay is sometimes a bit tedious and the block placing fiddly in some cases. Bot otherwise, nice job.

Boundaries by jeffreybiles 2012-04-26T03:36:00

Very cool idea and plays well. Maybe add a heavy big atom boss having few electrons.

About simple graphics, you should use few circles as proton and neutrons to draw the nucleus. I used that trick to draw the molecules of my game and I think that combining simple forms into something more complex make it less boring for the eyes, without requiring art skills (also see the cubes of Minecraft)

The Tiny, Unknown and Unimportant World by waveon foxdale 2012-04-26T03:13:00

Really need some info about what objects do or more feedback about what's going on. A classic sim-like idea would be mood-bubble on top of humans (hungry, cold). BTW does position matter ?

Vac-Man by rhaasken 2012-04-26T03:03:00

Weird controls but fun concept. Sprites could be a bit more easy to differentiate. Thanks for using this good guitar music instead of vacuum sound :)

Polarity by nornagon 2012-04-25T01:51:00

Excellent. The idea and controls are very elegant, and the levels are well done. Maybe try be neutral when both keys are pressed. Anyway, really good.

Little World Adventure by firstrowgames 2012-04-24T21:12:00

Pretty graphics, even if a bit glitchy. Love the calm music (sad when it stops). I have no idea how to progress though.

Accretion by bastiandantilus 2012-04-24T20:49:00

Very fun and nice crazy idea. I like the game mechanic expect the handling of borders. Some glitches but with such physic events that's expected.

Path O' Invasion by ratboy2713 2012-04-24T19:06:00

Cool innovative RTS mechanics and the look is good. The micromanagement is a bit messy and I think I lose because of that. Nice job

Super Planet Crusher Extreme by edg3 2012-04-24T18:51:00

Can't make it run on Windows XP (tried all links) :(

Disastronaut by Jeffalisk 2012-04-24T18:44:00

It was very fun chasing stuff with this fuel mechanic. I would prefer the camera centered on the player. The music makes it very relaxing.

Honey Heist by CappaGames 2012-04-24T18:31:00

Very fun game and nice level variety. I like how you can run to escape when detected. Adding some sounds would make me jump from stress.

Your Little Tale by LFleck 2012-04-24T18:20:00

Very cute graphics and cool idea. I could use some tooltip for actions because it was not clear how to use them

No Air Out Here by zkenshin 2012-04-24T18:18:00

Interesting shooting mechanic, but need more challenge or variety. Nice to have a upgrade/shop system though.