10 seconds to escape from Hell by eemmbbeerr 2013-09-15T21:39:00
Surprisingly hard, not sure why. The contrast between the different art styles is a bit weird but it's better that the usual bare blocky look.
Foon → Ludum Dare Explorer → Users → Alink
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | The Bubble | compo | 296 | 3.26 | 3.00 | 3.68 | 3.29 | 2.94 | 1.90 | 2.13 | 2.59 | 68 | ||
| 2013 | 27 | 10 Seconds | No Time to Stop | compo | 131 | 3.59 | 3.77 | 3.59 | 3.33 | 2.87 | 2.68 | 2.00 | 3.04 | 71 | ||
| 2013 | 26 | Minimalism | Super MiniMan | compo | 181 | 3.60 | 3.43 | 2.92 | 4.08 | 3.63 | 2.61 | 2.38 | 3.31 | 87 | ||
| 2012 | 25 | You are the Villain | Bloody Ninja Spider | compo | 26 | 3.91 | 3.94 | 4.00 | 2.94 | 3.10 | 1.00 | 2.14 | 3.36 | 62 | ||
| 2012 | 24 | Evolution | Jumpers in Love | compo | 203 | 3.30 | 2.84 | 3.55 | 3.65 | 2.95 | 2.15 | 2.44 | 35 | |||
| 2012 | 23 | Tiny World | Big Atoms | compo | 446 | 2.93 | 2.85 | 3.15 | 3.65 | 2.96 | 1.74 | 1.67 | 2.40 | 48 |
Alink leaves an average of 15.5 feedback comments each event.
Surprisingly hard, not sure why. The contrast between the different art styles is a bit weird but it's better that the usual bare blocky look.
Very interesting take on RTS and the theme. The result is pretty good. Keep adding new stuff (even just new maps) and I could play a long time.
The jump is a bit weird and the enemies too annoying, but I I loved the idea and art style.
Very fun. Hard but very well balanced. Good levels with multiple paths. Really nice job.
Good game and fun to learn. Perhaps start with easier enemies (less or even no shoots, slower, weaker, etc)?
Wow, really fun innovative way to make a breakout. I especially like how you integrated the bee theme in the look and gameplay. And the idea that bees stings (which means that there is a risk with to have too many "balls") is brilliant.
Excellent. The laser idea was really fun and well executed. Nice replayability too.
Very well polished game. For the click problem, I suggest to mention the arrow keys method in the description.
Hard to understand how to play well, but I had few good throws. Maybe need more feedback clues?
Fun simple game. Flying keys a bit hard to hit, ended up spam click more that aiming/timing. But the "secret" and quick reaction puzzle were well balanced.
Great job in all parts. The character change was a good idea to break the repetitiveness of this genre.
Good story and the last 10 seconds idea was well used.
Cool game and presentation. I liked the mouse interface but I had troubles with the perfects (not even sure what is a 'perfect' exactly, just the angle?)
Genial idea about how to use the theme to still have a big map to explore in a 10 sec range. And the various unlocks are nicely done.
The graphics are lovely, but why so small? I zoomed and big pixels are good with such pretty sprites.
Good game with some nice ideas. The puzzles were surprising hard to figure out. I think the player should be forced to use the rocks. I found out about it only at my second run and it made the game better.
Quite puzzling. The way the keys works was innovative.
Fun innovative typing game. Hard mode is hard, but I will try again after playing many other LD games and thus having a fine grasp of what 10 seconds is.
Brilliant. The idea to manually rewind the time and how it's bound to the mechanisms is so much better that the obvious simple checkpoint to reach.
Graphics and music is lovely too.
Simple but still with some nice visual details.
Really well done. The basic idea and its implementation are already nice, but you also added other very good gameplay elements. Great level design too.
Nice idea and good levels, really fun to play.
BTW, I found your game via reddit, and I had a hard time to find it here (I guess searching 'zip' return all games providing a zip file)
Excellent. Very good music and nice arts.
I like the high inertia, but the collisions seems very imprecise. Good levels and the difficulty is well tuned.
The characters are nicely done. I assume the bare background is because of the theme?
Text only looks like dots for me. (on Linux, maybe missing the fonts?)
Excellent math game. Fun and probably have good educative value. Good job on the level design too, I imagine there are not easy to create. Only lack sounds, but the shaking effect was a nice idea to make it less static.
Simple but sill fun. I Really wanted to play more levels after that. Bonus point for having an AI in your first game.
Good game. Difficulty is perfect IMO. Just hard enough to not be frustrating.
The little texts and the unusual key/door mechanism are good ideas.
Great atmosphere (only miss gunshots sounds). Not sure about the "game".
BTW you can survive the gunfight.
Very good. The stamina/eating/digging mechanism and the semi-random levels are cool innovations.
Deliciously retro.
There is potential, but much too easy. Just fixing the bouncing angles (like a billiard game) could make this an excellent challenge.
A lot of interesting mechanics and well executed, but quite unclear at first. I got stuck at stage 4 (just an empty room with a closed red square?).
Fascinating, and the execution is fantastic. The cryptic (but important) instructions also adds a nice layer of mystery.
Well done. I am usually not a fan of this kind of rhythm based game, but this one is really cool. The simple toggle mechanism is so much nicer than the usual multi-color/keys stuff, especially when the speed increased.
I think what I like is that you must quickly choose between options (toggle or strafe, get the bonus or not), instead of being forced to follow a fixed sequence.
Great sounds choice too.
Very fun. Nice usage of physics and good variety of blocks.
Brilliant simplicity. And nice attention to details with the different color fading and how the light propagate. Just missing seeing the whole map at each end.
PS: That's very stupid of me, but when I hit my first red wall, I incorrectly assumed that now all walls were killing me, and thus also avoided the gray ones (which sadly are not on the way for 3 levels) and I always ended up on the reds, preventing me to understand my error and thus using the highlight helper. Since like that it was a bit frustrating and looked too hard, I almost gave up. Maybe mention something about the red/gray difference in description?
That's a lot of stuff and well done. Very impressive.
The time thing gives a lot of fun stress. Nice touch with the music speed.
Innovative interface and great style.
Good game. Looks too simple at first, but then the upgrade curve (slightly OP) made it more fun. I would just suggest icons instead of colors for the bonus (even if most other games do like you).
Impressive visuals. Only lack some impact for the laser. Or at least it shouldn't pass trough.
Cool game, I liked the territory mechanic.
Excellent arts (graphics, animation and sound).
Classic are always effective, and the twist is cool. Maybe add more rocks for obstacles and cover?
Good game. Make me want to do more sports while I still can.
Allow to edit your own shape is a very good idea, I just wish that it was more directly used (like spikes to attack etc). No sound on linux(log : http://pastebin.com/aMu02TeY). Nice entry overall.
Great! Maybe use slightly less simple graphics, like rounded rectangle or less flashy colors. The music and mood are superb. The title makes me not sure about the intention, but both ways are well done.
Very cool idea and plays well. Maybe add a heavy big atom boss having few electrons.
About simple graphics, you should use few circles as proton and neutrons to draw the nucleus. I used that trick to draw the molecules of my game and I think that combining simple forms into something more complex make it less boring for the eyes, without requiring art skills (also see the cubes of Minecraft)
Really need some info about what objects do or more feedback about what's going on. A classic sim-like idea would be mood-bubble on top of humans (hungry, cold). BTW does position matter ?
Pretty graphics, even if a bit glitchy. Love the calm music (sad when it stops). I have no idea how to progress though.
Very fun and nice crazy idea. I like the game mechanic expect the handling of borders. Some glitches but with such physic events that's expected.
Cool innovative RTS mechanics and the look is good. The micromanagement is a bit messy and I think I lose because of that. Nice job
Can't make it run on Windows XP (tried all links) :(
It was very fun chasing stuff with this fuel mechanic. I would prefer the camera centered on the player. The music makes it very relaxing.
Very fun game and nice level variety. I like how you can run to escape when detected. Adding some sounds would make me jump from stress.
Very cute graphics and cool idea. I could use some tooltip for actions because it was not clear how to use them
Interesting shooting mechanic, but need more challenge or variety. Nice to have a upgrade/shop system though.
LD28 — You Only Get One (22)
Sugar Rush by ALP_Squid 2014-01-06T22:41:00
Crazy and hard to control, but the fit very well the sugar rush idea.
Better Half by ocmu 2014-01-06T22:38:00
Nice game idea and well done. Is there a way to speed up the timer after collecting all coins?
One Shot by zzzev 2014-01-06T22:29:00
Cool concept and very satisfying to play. The rolling animation on balls is a nice addition.
Too Many Guns Bro by DiscoFish 2014-01-06T22:23:00
A bit hard but very fun, and nice physics effects.
One-legged man by longloaf 2013-12-23T14:44:00
Funny take on the theme. Also good because games rarely focus in handicap. BTW the thrower was very hard.
One Seed by emoll 2013-12-23T14:32:00
I love procedural trees and those are nice. Not much gameplay, but the style has potential. I hope you did well at your exam, I love LD but studies and family are indeed more important.
The Last Rock by JaviCepa 2013-12-22T19:43:00
Very fun physic effect, and the pixel art make it really special. Almost missed the bulldozer (thanks comments). I would really like to play more of this.
Protoport by Und[0]ne Devs 2013-12-22T19:28:00
I like the idea and the execution is good but I am very bad a this game and can't get far :(. I suspect that it's because it needs a lot of anticipation and the traps change each time (usually it's a good thing, but here it's evil)
clic only by nicso 2013-12-22T19:09:00
I love the simple art style and its 3D effect. Main mechanic is strangely fun and the little twists are nice. Small request for 1-button game: add keyboard support (like space key) for tired finger.
Unibrow by ViliX64 2013-12-22T19:01:00
A lot of contents and variety. The battery limits were a bit annoying but I the dimension idea was well done
Only One Chance by johnfn 2013-12-19T01:29:00
Love the art style and the tone (dialogue and music). Nice work.
The Lone Tower by Masadow 2013-12-18T21:50:00
Simple but fun game. Nice variation on the tower defense genre and good use of the theme.
lights out by Waterman7 2013-12-18T15:58:00
Impressive number of new good mechanics in that one bullet idea: giving more light when fired, the charged shoot (almost didn't notice it), the bouncing, the enemy trying to catch the bullet instead of you. Also visually well done.
Round toe by Thecoolestnerdguys 2013-12-18T15:50:00
Funny idea. I didn't thought that any innovation was possible while keeping the tic-tac-toe rules. Next step: invisible moves!
You only get one arrow by tobbez 2013-12-18T15:43:00
More fun than it looks at first. Boss seems too hard for me (unless there is a hidden winning strategy?)
The Follower by Christina Antoinette Neofotistou 2013-12-18T02:11:00
Love the idea, but not enough gameplay right now. Just adding something to mine underground would be enough. That said, this genre is ambitious for a 48H game, but the current stuff is well done.
Little bug report: got a permanent earthquake because I did something with UI during one.
Jump Chip by arkeus 2013-12-18T01:11:00
Great idea and superb arts with many fun little animations. Also nice to have new special stuff almost each level instead of just harder platforming. Hard to get remember which is which, but I found that using different hands help (one on letter, the other on arrow).
YOGO PATH by cesisco 2013-12-18T00:46:00
Wow, very impressive. It's rare to have a new jump mechanic and this one is really fun. Also works well with the generated levels. I loved the look and all its nice little details like the spotlights in the background. Bravo/
The Wizardry of Differentiation by mortus 2013-12-17T18:23:00
Fun and smooth impressive number of stuff on screen, really pleasing to kill and collect (only wish some magnet). The weapon variety was really cool.
Str1ngle by Zanzlanz 2013-12-17T01:48:00
Great idea and a lot of good vibes from the execution.
Love or gold by Copix 2013-12-17T01:02:00
Really weird control choice. The bullet push mechanic is a good idea but I miss a jump ability to use it correctly.
Stingtime for Hitler by hroon 2013-12-17T00:50:00
Quite weird at first, but after that it all makes sense and gives a good puzzle. The look and animation are very nice.