Foon → Ludum Dare Explorer → LD23 → The Tiny, Unknown and Unimportant World

The Tiny, Unknown and Unimportant World

By waveon

Percentile
CategoryRankScoreCountLD23Ever
Audio5712.1228.48.8
Theme6382.5929.911.1
Humor6451.8117.95.6
Innovation7392.2218.46.4
Mood7842.007.81.6
Fun8191.939.52.3
Overall8242.229.02.4
Graphics8891.561.70.4
Coolness7234437.536.5

Comments

citruspunchsamurai 2012-04-24 16:18

Interesting idea. Didn't understood how to survive or how the things I made helped my human to live.

fprawn 2012-04-24 20:35

Neat idea, but it would have been nice if there were some mechanics, such as building cost, in place to make your decisions more meaningful.

jomomomo 2012-04-24 21:38

Nice job! Gave me just enough information to figure out how to get to the next step, and let me figure it out on my own. Cool...

sudorossy 2012-04-25 21:44

Not exactly sure what I was doing, or how it influenced the gameplay, although I liked that you could place things :)

alink 2012-04-26 03:13

Really need some info about what objects do or more feedback about what's going on. A classic sim-like idea would be mood-bubble on top of humans (hungry, cold). BTW does position matter ?

waveon 2012-04-26 22:33

Thanks for the feedback guys. ^^

@Alink: No, the position does not matter.

toadd-y 2012-04-29 15:34

Lake of indications... It seems cool but i can't figure out how to make the human survive :(

nefariouszhen 2012-04-29 15:37

Would've loved to see the humans frown when they were getting close to death =). Also, another fun idea would be some sort of disaster (like fire/tornado etc) like simcity style. Once you've "won"; enjoy wreaking havoc.

trylle 2012-04-29 15:41

My God, it's full of kittens!

I'm not really sure how they manage to survive. I think I was expecting them to go feral and just eat everything in sight. That would have been pretty satisfying. :)

onehandclap 2012-05-13 21:17

Neat, you should keep working on it and you could be on to something. =)

tacograveyard 2012-05-13 21:24

Had a hard time knowing what I should build and where I should build it. I eventually figured it out, but more visual feedback of what was going on would be nice.