Thanks everyone who has taken the time to play and comment!
I have been slowly working on a Windows port, but a nice spring-time cold got in the way and I spent yesterday in bed. I did manage some progress, so I hope to have something ready by the weekend.
As an engineer, and not a designer or artist, I tried to rely on my strengths and so the result is: cool tech, limited other aspects. Next time I may try to focus on my weaknesses to try and improve them, instead.
I do have a lot of ideas for expanding the game. First is to do an actual weapon system. Ballistics, different weapon types, firing and hit effects. Another idea is to have the weed grow pods, or flowers, or something, that can add an additional layer to the gameplay. The pods may fire at the player, or drop additional health, or something. And I'd also like to get some good ole wigglin' in the tentacle.
A lot of aspects got rushed and are left overly minimal. Actually, it's been difficult to work on porting when what I really want to do is expand the game. Well, you all know this, of course.
Thanks again, and stay tuned if you're waiting for a port!
Also, if anyone is curious about how the tentacle is created, I did a little write up in a post the other day.