Tiny World Thing by Kix 2012-04-28T05:28:00
Framerate was <1 in the web version, but non-web version was fine, possibly too fast.
Foon → Ludum Dare Explorer → Users → Serilyn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Multiple Personality Quest | jam | 263 | 3.17 | 3.07 | 3.17 | 3.41 | 3.03 | 2.63 | 2.29 | 2.96 | 49 | ||
| 2013 | 26 | Minimalism | Crystal Of Shadows | compo | 457 | 3.26 | 3.05 | 3.21 | 3.05 | 2.95 | 2.51 | 2.38 | 2.84 | 74 | ||
| 2012 | 25 | You are the Villain | Guardian Angel Devil | jam | 176 | 2.96 | 2.54 | 2.92 | 3.04 | 2.92 | 2.67 | 2.47 | 2.60 | 42 | ||
| 2012 | 23 | Tiny World | World In A Bottle | compo | 148 | 3.49 | 2.78 | 3.96 | 4.49 | 3.69 | 2.86 | 2.00 | 3.49 | 52 | ||
| 2010 | 18 | Enemies as Weapons | Lich | jam | ||||||||||||
| 2010 | 17 | Islands | Voyage for the Queen | compo | 129 | 2.69 | 2.19 | 2.57 | 3.63 | 2.82 | 1.40 | 1.57 | 2.67 | 20 | ||
| 2009 | 16 | Exploration | Tomb Thief | compo | 37 | 3.14 | 2.57 | 2.43 | 3.36 | 3.79 | 2.67 | 2.54 | 7 | |||
| 2009 | 15 | Caverns | GoblinHome | compo | 102 | 2.61 | 2.07 | 2.14 | 3.36 | 3.54 | 1.40 | 2.00 | 2.23 | 8 |
Framerate was <1 in the web version, but non-web version was fine, possibly too fast.
I had the Frame exception too. Installing Java 7 and then calling java manually (so it would use version 7 rather than 6) got it working for me.
Fun little game. It would be nice to have some sort of UI with all your cells in it that you could sell from instead of having to chase them all down, or let you select and sell them while the game was paused at least.
I found it pretty fun, other than the two green shades that were kinda hard to tell apart. A little bug though: I played for only around 10 minutes but the game over screen says I played for 1h3m47s
Fun little game.It could use some instructions in the beginning though, I didn't realize I had to match the color on the world at first, partially because my finger was in the way.
It ran nicely on my G2. Really neat that you wrote it using only android. Like others said, the walls were too short lived to really be usable.
Reminds me of the opera portion of final fantasy VI. Love it.
Was a bit of a pain getting it to run on windows. It would be nice if you provided a zip with the sdl dlls included.
As for the game, it was interesting strategy getting the lab built then running around robbing banks to distract the detective.
Neat idea. It's hard to see the icon change when santa visits the houses though, which made me confused why I couldn't insult some houses at first.
Really neat idea. I like the list of goals on the side. I wish the graphics were a little bigger so I could tell what all the creatures were though.
@Tsuki_Usagi I think you either found a bug or misunderstood the winning condition. You haven't won unless you got the dialog that says "The shades have stopped coming! You have saved the day!" Yes just pushing "go" in the beginning will result in all the shades getting killed before they get to the crystal but that's not sustainable. The colors will drain over time based on the number of that color mushroom and eventually you can't push go anymore without deleting some mushrooms.
Interesting take on a matching game. Extra pics are lame.
Graphics work without a Rift (sorta) if you cross your eyes =p thinking I'm missing some head turning control from the Rift though. Wish I had a Rift to try it with.
@Angrycrow - Nope. It just makes sure it doesn't pick the same one twice in a row.
To the rest - Thanks for the comments :) Yep the balance is all out of whack, especially at higher levels and the movement could be sped up a bit.
Pretty and fun game. I think I found a bug though. Sometimes I click a dolphin and it disappears but nothing happens. From a screenshot Spiridios sent me I know I should be getting guns but I'm only getting cannons and bombs. Guessing that for some reason the guns aren't dropping from those dolphins. Perhaps that's why some people are finding it hard and others easy?
(For reference I'm running Chrome on Windows 7)
Same problem as Will Edwards on my HTC One. The background were very small in the top left corner, though the first guy walked across the bottom of the screen like normal.
Very interesting game and neat choice of controller. However it was an exercise in frustration for me. The buttons on the android program were very small on my phone(HTC One), like 2mm high, and the text about IP and connect status was half off the screen. It would be nice to have a restart option on the exe because when I had to quit and restart every time I lost I would have to reconnect the phone.
Fun game! I like the strategy involved with whether to go for the items or kill enemies for exp before you are forced to the (presumably harder) next level.