The Shadow Inside Of Me by SaintHeiser 2013-01-07T17:33:00
Very nice entry! I think the positives have been pointed out well by now. :) If I had to pick a point of improvement here it would be that the color scheme is so dark that I actually could not see the deadly lights until I fiddled with my monitor settings. I likewise tried and tried to get out of shadow mode to avoid the lights but could not find a way to do this until near the very end with the shadow teleport.
LD26 — Minimalism (85)
Spellflinger by bigbadwofl 2013-05-14T06:27:00
The game is really neat, though when I downloaded the source all I saw was the .cs files, not the Unity Project, nor the art assets, nor the audio. My understanding is that all of these are required for a 48 hour entry.
The audio is really awesome here, and the gameplay is simple but compelling. Great entry!
Who cares minimalism? by bukt 2013-05-12T23:39:00
I don't get it at all. The game really needs a legend of what symbols stand for what elements, and it's not clear to me how flipping the cubes actually relates to attacks and defense, even with the tutorial, and even after playing the game.
Zero. by frankbsad 2013-05-12T23:34:00
Unfortunately I can't rate this one since it's Windows only.
Secret Power by CollabGames 2013-05-12T23:33:00
Unfortunately I can't rate this one since it's Windows only.
Mini danmaku by CogComp 2013-05-12T23:33:00
I feel like it's a little too easy to cheat since you can just hide offscreen, but it's still a neat game. I like it! You definitely found the essence of a genre and did it well.
TetraVampire by Wulo 2013-05-12T23:15:00
Unfortunately I can't rate this one since it's a Windows-only entry.
Platformer '81 by foyosoft 2013-05-12T23:14:00
Unfortunately I can't rate the game since it's a Windows entry.
The March by TeeDoubleU 2013-05-12T23:13:00
Unfortunately I can't rate the game since it's a windows entry.
Go To Work (a Point and Click game) by TheColorMan 2013-05-12T23:13:00
Unfortunately I can't rate this game since it's a Windows entry.
Kriok by someone 2013-05-10T06:49:00
Level 6 really ruined the game for me, unfortunately. I was really into it up until that point. The design honestly just feels like you got sloppy and that the game is bugged.
The remarkable thing here is that I wouldn't have this strong a reaction if the game weren't actually really fun and cool otherwise. The music is perfect, and the pacing and puzzling is great. Just not Level 6.
RPG Retro Program Graphics by HeyZeus 2013-05-10T06:06:00
I should point out that the music is totally not compo-legal since you didn't actually create it yourself. The game itself is funny, though.
Cubique Noire by Detocroix 2013-05-09T09:00:00
One of the unexpected things I really liked about this was how the rolling action of the box makes it feel like your little character is walking, or sneaking. That subtle up and down motion really lends a certain charm to the whole thing. The level design is just beautiful, and the mood is amazing.
This might be a new favorite of mine from the competition!
Unfortunately, pulling your sounds from freesound.org would disqualify your entry, so I can't give it full marks on audio :(
Special client by ColdBrain 2013-05-09T08:39:00
Wow.
That was incredible.
I really don't have many other words to describe this one, other than it's ridiculously funny.
From a gameplay perspective, I think the fact that the elements "glue" onto the page if they sit for too long isn't very obvious. I didn't realize that was happening until very late in the game. Some sort of visual cue that the item is "fixed" would go a long way.
Vast by FunByJohn 2013-05-09T08:31:00
I'm a big fan of the atmosphere and the animation. I don't think I truly finished the game as I still had one bit of dissatisfaction on at least one of the little guys, and I couldn't find anything to cure it.
I like that it is somewhat zen, almost... except for the part where you're giving people items.
I think the biggest criticism is really that I never figured out what the icons actually meant. I just luggged everything around to everyone just to be sure.
Serendipity by AnnaGavaldaKedavra 2013-05-09T08:16:00
Well, I collected the colors, and I made the world white.
Then I steered allllll the way over to the left as the blackness approached, and for some reason the little box started jittering uncontrollably. It drifted back to the right, endlessly.
I... Um...
I liked the audio, actually.
Tic Toc Tac Toe by delfino 2013-05-09T08:06:00
Wow, once I won it very nearly broke my brain. I somehow didn't expect that I was supposed to form a line of victorious boards to win completely.
Like others mentioned the game AI is very easy to beat, which is probably for the best given how TicTacToe almost certainly ends in a draw with two contestants who know what they're doing.
28 Pixels by TobiasL 2013-05-09T08:02:00
That's some neat presentation you have here, with the photos. Good thinking there. :)
While it was initially confusing, I did actually figure out the gameplay pretty quickly. The mechanic was simple but fun.
rainwalkers by nuprahtor 2013-05-09T07:55:00
I'm guessing that there really aren't any Rainwalkers at all, and the player is just crazy. :) I scribbled quite a lot and never found anything, and that was after just wandering around trying to find already existing scribbles.
I kept thinking that vague mist-like formations in the distance had to be Rainwalkers, but then had to conclude it was just fog effects.
Really great mood though, with wonderful graphics and a great take on the theme. :)
Gods Will Be Watching by GreyShock 2013-05-09T07:35:00
I did escape the planet! The engineer got mad and left after 37 days, but everyone else stayed alive.
Another Day In The Life by QXD-me 2013-05-09T06:19:00
Man, someone needs to go to the grocery store. :)
Epic Green Cube by Robrock55 2013-05-09T06:01:00
On Mac and could not run the game. Got this error.
Exception in thread "main" java.lang.NoClassDefFoundError: graphics/Main
Caused by: java.lang.ClassNotFoundException: graphics.Main
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
That's it! ...I'm out! by Bloodrushgames 2013-05-09T05:58:00
While I really like that you have a kinect option, I don't have a Windows machine so I can't rate this one.
The Prospector by Steven Colling 2013-05-08T14:48:00
Unfortunately I can't rate this one since I don't have Windows
You Can Only Move by sellsword 2013-05-08T14:47:00
Unfortunately I can't rate this one since it's Windows only.
NINE by RedPandaWasTaken 2013-05-08T14:46:00
Unfortunately I can't rate this one as it's windows only
Black Square by Parappa 2013-05-08T14:22:00
Big fan of the music and the art style, but I got quite stuck in that one room where the radio asks if the pixel is "in here" but nothing I did seemed to uncover it.
Pato Loco by fermcg 2013-05-08T14:12:00
The OS/X version threw an exception when I tried to run it, so I could not play the game.
Darkness by Liikeaturtle 2013-05-08T06:11:00
I can't leave a rating on this one since I don't have Windows.
Walk Softly, Bronson by Tobye 2013-05-08T06:10:00
Unfortunately the graphics seemed like they were really buggy on the OS/X version. Some graphics would render properly while others were black squares, while others yet were white squares. It was really difficult to play because of that.
The music track is great, and the mood is awesome too. I wished this one were in a more playable state because I loved the direction you were going.
PENTA by aleczandah 2013-05-08T05:58:00
Unfortunately I can't rate the game since I do not have a Windows machine
Ethical Spud by wrongcoder 2013-05-06T04:34:00
Clearly the world is not ready for Tofu Spuds. I wish there'd been a way to specify a set of menu options such that you could charge a different price for Spuds vs Tofu Spuds, which would be a logical way to approach the problem.
Great game regardless!
Folding by raincole 2013-05-05T16:37:00
On the one hand I think I really like the concept, but on the other I can't quite figure out the rules for what causes some lines to stick and form a structure while others keep rotating. The game feels like it should be simple but I just found that I was getting really unexpected results on every level.
Milton by ZYXer 2013-05-05T16:27:00
I do wish there weren't a time limit for placing the torches. That's my only point of criticism. The game is really neat otherwise. :)
Rpg Combat Bananaramatime by Gilvado 2013-05-05T16:16:00
Couldn't rate this once since I'm not on Windows.
Timining 1D by GodsBoss 2013-05-05T16:15:00
That was more addictive than I thought it would be. :) I wasn't sure what happened when I reached a part of the screen that I finally could not hack through, and eventually gave up. Is there a bit of Minecraft lore that I'd have needed in order to know what to do?
The item usage wasn't very clear to me either. I had no idea what I was making or why, or how.
Minimal Race by daniel2357 2013-05-05T16:01:00
Could not rate the game since I don't have Windows.
The Killer by AlvaroH 2013-05-05T15:02:00
Thanks for posting the gameplay video. I couldn't play the entry since I'm not on Windows.
Escape From _____ Mansion by Cosine 2013-05-05T15:00:00
Wow, really claustrophobic. I like the exploration aspect of the game, and trying to remember where I've been so as not to backtrack too much.
I think I might have gotten a bit lucky on the first 4 floors as I mostly found the stairs quickly.
Kill The King by Myyyvothrr 2013-05-05T14:53:00
I like the usage of chess as a base for a new game here. I think that the board is a bit empty though, and there aren't quite enough game pieces to justify the full chess board. I also felt like the fact that knights can't move backwards meant that their usefulness was terribly compromised considering that they don't have the special power of a chess pawn to graduate to a Queen.
Don't Hit The Core by TheSarcastic 2013-05-05T14:40:00
Was anything supposed to happen when you click a green block? Nothing was happening at all for me. White blocks turned blue, and the core would turn red, if I clicked on those... but nothing happened with the green ones.
Chit by Jordan_Ludum 2013-05-05T14:37:00
Nice art style that really fits with the theme and the mechanics. My only complaint is that there's a game-breaking bug that happens in which the guy just stops moving. I'm guessing he's not considered "colliding" with anything for the purposes of acceleration but is still hanging just off the corner of a step?
What is Dark? by Those 30 Ninjas 2013-05-04T05:37:00
Can't leave a rating, as I don't have a Windows machine.
Cubert J. Boxworth's Wild Stride by MatClassic 2013-05-03T05:34:00
Can't leave a rating since I don't have a Windows machine.
Chez Angelo by EdoMiyamoto 2013-05-02T07:33:00
I really wish I could figure out what I'm supposed to do here. I love the music and graphics... and I'm pretty sure I caught a "Catherine" reference in the barman asking if you know where a Cuba Libre comes from.
But really I was just totally lost after a certain point.
The One Road by Dietrich Epp 2013-05-02T07:23:00
Best use of Potato in the competition. :)
Paint It Black by SnoringFrog 2013-05-02T07:11:00
Can't leave a rating on this one since I'm not on a windows machine.
Bouncell by visy 2013-05-02T06:42:00
Like the others, I found the presentation to be excellent but the premise completely unclear. The music was great, and the lights and effects were pretty stellar, but I had no clue what I was doing or why.
Son of a Witch by outerheaven182 2013-05-02T06:28:00
@FaBrito : Depending on how one makes an Android app, you can use various tools for it. I've used Cocos2D-x, a C++ version of Cocos2D, which will create binaries that can run on both iOS and Android. It's easier to debug and test such builds on the iOS simulator than in Eclipse / Android Emulator because the tooling for such things is pretty well integrated into XCode while it isn't really well supported in the Eclipse + Android Emulator scenario.
Fjoxel by Pixelsalt 2013-05-02T06:23:00
Can't rate this one since I'm on a mac, but I really liked the descriptions people were giving. I sure do miss Smash TV.
Ludum Amare by Jaime von Schwarzburg 2013-05-02T06:22:00
Can't leave a rating on this one because I don't have a windows machine.
Astray during Tea Time by djdduty 2013-05-02T06:21:00
Unfortunately I could not get the game to run. The machine is Mac OSX, and the app just didn't launch anything.
Littleballs by littleball 2013-05-02T06:16:00
Indeed, this game has a neat personality with its music, sounds, and exploding balls. I think the win condition is not very clear, but it's still fun just to play with the little explosions.
The Shadows by KevinWorkman 2013-05-02T05:43:00
My one suggestion would be that it would have been even better if the room had some decorations, nooks, or crannies such that the shadow creatures could be plausibly interpreted by a mind in dream-state from the arrangement of objects.
Continuus by Jase 2013-05-02T05:24:00
No windows machine available for me, so I can't leave a rating on this one.
Fear of the Snoo Snoo by Egan 2013-05-01T14:48:00
Not able to play a Windows based entry, so I can't rate this one.
Peacemaker by Jod 2013-05-01T14:46:00
I was not expecting to play this game as many times as I did. I found myself wanting to try all the combinations I could to see how far in I could get. The fact that the game is relatively short made it easy to do that, though I wish there had been a good way to save your progress so as not to have to replay from the start every time.
The slow revelation that it wasn't just your character that was crazy but the whole world was a nice addition.
The phototgraphs were a nice touch too!
[My little game][+ or -] by Toinane 2013-05-01T14:12:00
No Windows machine available, so I cannot rate this one.
Euphoria by IceCliff 2013-05-01T14:10:00
Not able to play a Windows build, so I can't rate this one.
Minirena by Sh1rogane 2013-05-01T11:10:00
Machine tells me that the Jar could not be launched (On mac OSX) unfortunately.
m by yangamedev 2013-05-01T11:07:00
On a mac, so unfortunately I can't try it out. (No worries, I didn't leave a rating)
Labs Lab II by HeXoT 2013-05-01T11:06:00
On a mac, so unfortunately I can't play the game. (No worries, no rating given).
Potato Dungeon by _Rilem 2013-05-01T10:36:00
You know, when I first saw the gifs of this posted on the blog I had a feeling it was going to be pretty special. This entry really shines, I think. It's got a great style, great music, and an invincible horse to do your bidding.
You really packed a lot of gameplay into such a small package. Hats off to you.
Something Has Changed by nixeldev 2013-05-01T10:11:00
I love seeing ambitious new concepts for mobile games. :)
That said, I had a difficult time with this one because of these issues:
1. The colored boxes are smaller than my thumbs, so I never can tell just which thumb is which color
2. Moving my thumb to the very edge of the screen counts as stopping a touch. It might be best if objects don't spawn there.
3. My thumbs obscure the path of the flying objects, so I can't really see what I'm doing or where I need to move which fingers.
On the other hand, the game's use of audio was stellar and it did a great job of setting a mood. Those qualities give it a certain character and with a different set of gameplay considerations could be a strong idea.
a.void by Ty Taylor 2013-05-01T10:01:00
I love the whole idea behind playing with timing and sound, and the execution on the concept has a charming personality. Strangely enough, my highest score came when I still didn't know what I was doing. Afterwards, it became too easy to fall into my own traps while trying to keep the new trap spots spawning in the smallest area possible.
Controlled Diet by euske 2013-05-01T09:51:00
EL EM GEE! Great puzzle concept behind this one. I think that it might do with a bit "freer" feeling controls. The platforming feels very stiff right now, to the game's detriment.
I do like the aspect of building out your path a lot. I think the enemies have potential, but more often they feel like an annoyance rather than a valuable part of the experience.
Miximal by Cheshyr 2013-05-01T07:31:00
I figured out how to make all the lights over that first door green, but I never got the door to open and overall was very confused as to what I was supposed to do.
I did however spend a lot of time just listening to and experimenting with various track combinations. I kind of just wanted to get into the groove, you know? The beats were fairly entertaining all on their own.
The world is in your hand by jacklehamster 2013-05-01T07:21:00
I really enjoyed the presentation and the mood in this entry, but honestly I was completely lost with the gameplay. I managed to pick up one of the people and put them on the chair with me but I was completely at a loss as to what I should do with this person.
Minimalismism by tayl1r 2013-04-30T23:28:00
Yeah, I'm on a mac so I can't play this. I did see your gameplay video though, and it was beautiful!
I've seen the whole morphing room concept done before, but the explosions and particle effects really bring flair to the proposition.
Newborn by Lowlet 2013-04-30T15:17:00
This entry was really creepy, and with some great aesthetics. I found that I really couldn't deal with the constant falling, though. With no idea where I was going and no clue as to what to do other than the proximity to terrible noises, I was left with no alternative but to just fall.
Silly Jumpin' Pixel [Working link] by Tanius 2013-04-30T15:07:00
Agreed that it's really challenging, mostly because there's no way to know what's coming up ahead of you so you're destined to slam into the danger zones. Perhaps if the objects were farther apart from each other depending on how fast you travel it would be a bit easier? Also if you stayed closer to the bottom of the viewport it could give you some advantage as well?
Schrodinger by myachin 2013-04-30T15:02:00
That's a beautiful entry, and I enjoyed it quite a lot. There's such a great use of audio here, it's unbelievable. The effect the black hole has on the graphics is also just amazing.
My one difficulty was that I kept wanting to press up and down to switch lines rather than to adjust my waveform, and I got really confused over time.
Rapid Tunnel Future by syre 2013-04-30T08:39:00
I don't quite get how scoring works for some reason. One time I got a score of 1, and the rest I got 0.
It's a surprisingly fun lane changer game, and really compelled me to play on for longer than I'd have suspected.
For Victory! by poga 2013-04-30T08:32:00
I played this for longer than I expected I would after I realized what was going on. I kept waiting to "die" but realized it probably wasn't going to happen. Funny how something so simple can make a person set up and actually pay attention.
What Would You Do? by Psytew 2013-04-30T08:23:00
I no longer am on windows so I can't play the batch file. That said, I remember hacking together an actual full-on application in .bat decades ago. Just seeing this really took me back in time.
Kudos on you. Maybe one of my friends has a windows machine to run this on?
Drug Hunt by kill0u 2013-04-30T08:12:00
Nice take on the Wario Ware concept, but you know... drugging it up. The music and sound effects were really neat, which helped.
I think the thing that surprised me most about this entry was just how quickly I started to "get it." The little mini games are so lacking in any kind of context, and there's so little to go on that it's kind of miraculous that the human brain can pick anything out of that mess at all.
Great job!
simpLify by SonnyBone 2013-04-30T08:12:00
Ack! I realize that for the first time I can't play a game of yours because I'm on a mac now!
Sorry, man :(
PRISMA by Dark Acre Jack 2013-04-30T08:00:00
Love it. Unequivocally. This seems like less of a game and more of an experience, and it's a really amazing one. Everything from the eyes to the colors to the trails was mesmerizing.
I think this game *might* have more levels in it somewhere, but honestly I think the best parts about it aren't solving the puzzles at all. It's just the crazy atmosphere. Just let me play all day with the beats and the lights. I hardly even care about the synthesis.
Stomp Space by dark_hunter 2013-04-30T08:00:00
On a mac, so can't play this one.
The Fair King by caranha 2013-04-30T07:38:00
Yeah, it's a bit wonky on a mac in that the game just mysteriously loses track of the fact that I have the mouse pressed, but the game itself beyond that is GREAT. I'm really impressed by the strength of the concept, and by the music.
I had a similar experience on Android as regards the game losing my finger, but on top of that it's nearly impossible to split things in half when your finger is over the screen. It's definitely best played with a mouse.
Sonnyb0ne is right, you've come a long way since those first LDs.
Staring Contest by timtimtimtim 2013-04-30T07:17:00
That was pretty epic, and probably one of the most fitting entries.
BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-30T07:12:00
The level designs in this game really sell the experience! It would be one thing to just have a game about bashing blocks, but the designs really are clever and unique.
The graphics are a lot of fun, and the sounds give it that extra oomph to top it off. Great job!
Balls Balls Balls by matthias_zarzecki 2013-04-30T07:02:00
I don't know if it was a technical error on my end but I couldn't pass stage 5 or 6. Both balls ended up in their holes but the continue button did not appear. Not sure if I was just not getting it or if there was an error of some sort.
Otherwise this game had a fairly relaxing vibe which was really welcome after a long day.
simple by emmelineprufrock 2013-04-30T06:30:00
I too made a card game. I'll be sure to check this one out with other people soon.
Million Dollar Manbaby by Lianne Booton 2013-04-30T06:29:00
Definitely a fun entry, though it's a bit difficult to play with a trackpad. Some days I miss the mouse.
From a gameplay perspective, I liked collecting the body parts and sticking them to my character but I wasn't sure how it really was intended to give him power-ups. It was *useful* that time slowed down when an item was stuck to my cursor, but I really felt like I wanted to still be able to attack while I was trying to get an item. Because the "sticking" mechanic feels very exacting, it was a bit difficult to actually get those parts on!
Not really minimalist, but you probably knew that. :)
Nirvana Quest by dremelofdeath 2013-04-30T06:18:00
I really liked the music, and I really missed it when it stopped playing. Then I realized that I'd grown an attachment to the music and that it was standing in the way of my ascendence.
I never completed my quest to Nirvana. I never managed to pass the spot with the rocks falling to knock you off the clouds. In the end, I think the game-over screen says it well.
Good job!