Foon → Ludum Dare Explorer → Users → tSwitch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Make it Count | compo | |||||||||||||
| 2013 | 26 | Minimalism | MBlok | compo | 77 | 3.83 | 3.72 | 3.47 | 3.58 | 4.23 | 3.51 | 1.71 | 3.27 | 79 | |||
| 2012 | 25 | You are the Villain | A Villain is YOU! | compo | 128 | 3.45 | 3.19 | 3.22 | 3.75 | 3.31 | 3.16 | 2.04 | 3.11 | 17 | |||
| 2012 | 23 | Tiny World | Stargazer | compo | 91 | 3.63 | 3.50 | 3.03 | 3.53 | 4.00 | 2.77 | 2.73 | 3.08 | 46 | |||
| 2011 | 22 | Alone | The Cheese Stands Alone | compo | 273 | 2.85 | 2.77 | 2.92 | 3.15 | 2.38 | 2.31 | 2.60 | 1.89 | 3.71 | 28 |
tSwitch leaves an average of 11.2 feedback comments each event.
This was one of the better entries I've played. The graphics are very well done, the gameplay is well refined, and the visual/audio feedback is great.
The theme interpretation was one of the seemingly more generic ones, but it's executed very well.
Not bad, though the movement was really messy for me, and it crashed once when I was at the center of a planet (Chrome app version).
I can't say I really enjoyed myself that much, nor can I really see where the theme fits.
The sound effects were amazing. Overall fun, and I liked the way you presented 'tiny'.
Good game, the puzzles were ok. I just got bored quickly as there was no speed up button.
Not fun, I couldn't figure out what I was doing due to lack of real interface for food and such. Got bored very quickly. Good idea, but either too slow, too obscure, or just too shallow.
Great use of the theme, and I love the style of the game, just silly and fun. The gameplay bored me a bit after a few games, but I mean...I played a few rounds of it in a row, so that counts for something.
I think the best part about this game for me was the music. The gameplay was fun and the graphics fit (though I don't see how the theme tied into it), but the music is really why I kept playing, it just sounded good.
Also it was a bit buggy, I got stuck in the floor more than once.
I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me.
I also didn't feel like this was a very creative use of the theme, though it did fit.
I really liked the idea, but putting the tutorial in the middle of the actual game like that was disorienting.
I really thought the idea and presentation were good, there's not much more to say. Good job.
For critique - if I fall off, make me die sooner, and add sound effects, they'd really brighten up the experience.
I really enjoyed this, I like the use of the theme, and I like how the moon filled up red.
For a while I was wondering if the game had a point, and then I noticed that, and the planet shrinking, it was then that I realized what I was destined to accomplish. Great visual feedback!
This game was hilarious, I just wish where I needed to go and such was more clear.
Not bad, though I think the graphics should have been a lot simpler or cleaner, I got a headache from playing this.
It would also benefit from some form of minimap, or enemy indicator. The theme also felt hastily thrown in.
There's no real place to put "actual persistent world" for score, so I bumped your innovation up, because that's damn impressive.
Onto actual critique, I feel like the game is in a good place, and I love the dwarf-fortress like map transfers that you have going, you did a great job presenting what you can do, and making it easy to navigate.
Where you're losing players is the fact that there's no challenge, no real incentive to build or something to spur them on. You are given a world in which you can chop trees and gather resources, but there's no -reason- to. Games aren't just about the world and the rules, you're given a reason to play; a goal.
The interface is also a bit of a step backwards in gaming history. I found myself quickly wishing I could just hit a key to queue up multiple wall crafts, or that there was a darkened background behind the chat (or an exclusive area in the side bar for it).
Definitely has high potential for fun, just don't turn it into Minicraft ;)
I was unable to run it, and from the screenshot, it looks very arcane. I think simple graphics would have benefited this game greatly.
Also, I believe python can be packed into the deliverable exe, look into that for future projects.
Maybe look into PyGame?
I really liked the concept, and the game looked really neat, but I felt no real compulsion to play after a few minutes.
I can't play this game as I don't have a Mac, but it looks interesting. I hope you release a ported version.
I liked the idea, and the weapon switching was fun, but the twist at the end really didn't surprise me, though I suppose that is because the graphics clearly conveyed "you're in a body."
I also found the grammar to be a little off, but that's not a big deal.
I like the concept, and its presentation is great, though the scroll speed seems really sluggish.
Even unfinished, I really like the work you put into this. Though I feel the story segments could have been spaced out a little more, it was awkward trying to find the right place to stand in order to read them.
great job with using the theme in the story, and the effect at the beginning was beautiful.
I liked the idea, though it was a bit of a pain having to click to make the gestures, especially with my trackpad.
Your journal seems to not exist as well.
LD26 — Minimalism (21)
Root Route! by netpro2k 2013-05-02T17:42:00
I like this, neat mechanic. Great job!
Potato The Destroyer by Cory Martin 2013-05-02T03:56:00
Performance was a bit off, I kept getting frame locks. Otherwise not bad.
Potato Dungeon by _Rilem 2013-05-02T03:41:00
Fantastic.
nadir by zillix 2013-05-02T03:10:00
Neat idea, I'm not patient enough right now for it though, haha.
Node Hero by Deadlyapps 2013-05-02T03:05:00
I couldn't play for more than 30 seconds, the music was too annoying.
Light the way by cinnamonmelonpig 2013-05-02T02:57:00
Well made, pretty straightforward.
OCDC by roaet 2013-05-02T02:55:00
Good game, clever yet punishing. I assume floating/flying was intended.
Formless Reliquary by PsenFilip 2013-05-02T02:51:00
Not bad, but it wasn't very fun.
Mix by Leebo86 2013-04-29T22:33:00
Not bad, though it's a little clunky to click and drag everything. It would probably play really well on a touch screen device.
RedShot by Jellycakes 2013-04-29T20:12:00
Not sure why I lost, what the score means really, but it was fun, and you did the camera well ( which I'm noticing some games aren't ). Great job, scene transition was cool too. 3D Robotron.
Plex by Neonlare 2013-04-29T19:16:00
I really like the audio, and the graphics are keen.
Only a Keyboard by Lidfrid 2013-04-29T19:07:00
Absolutely fantastic, great use of simple graphics to convey the hints. It took me a few tries, and I felt exceedingly clever when I figured them out. Bravo.
Cross by AstroEngiSci 2013-04-29T16:09:00
I like the mood of the game, and the almost story with the green cube, but it's almost unplayable because of how the aiming is handled.
When doing a First Person game, you should hide the cursor and every frame re-set it to the center of the game window. Then when you want to move it, check the cursor's offset from the center to get the direction you should rotate the camera in. This will effectively capture the mouse, and give the camera a nice smooth turn, allowing the player to turn full 360 without the cursor leaving the window.
Join by Perry 2013-04-29T06:59:00
Wonderful and entertaining, great use of simplicity in graphics, gameplay and music.
Blue by TheFudster 2013-04-29T06:22:00
The dialogue was so slow it was painful. Good idea, but it felt like a slog.
Freedom by orangepascal 2013-04-29T06:17:00
It's fun to figure out, well done.
ColorMeld by ThreeUp 2013-04-29T06:09:00
It's worth noting that before the game starts, you can make a ball so tiny that it gets larger again, which causes Unity to crash.
Circles by Are 2013-04-29T06:00:00
Fun in an experimental way.
Messimalism by NeverAutomatic 2013-04-29T05:52:00
I was so incredibly confused at first, because I didn't seem to be doing anything. That's my fault though. After I re-read the instructions I understood. Not bad, but the graphical style doesn't really lend itself to clarity.
Minimal Shooter by robcozzens 2013-04-29T05:47:00
Not bad, it's a little weird to move with the mouse and shoot with WASD though. Normally it's the other way around.
Katana Senpou by saint11 2013-04-29T05:33:00
Fantastic little game, the rock/paper/scissors element really makes it tense.