Turbo Singulation 6000 by DrPetter 2011-12-19T07:57:00
I liked the idea, though it was a bit of a pain having to click to make the gestures, especially with my trackpad.
Your journal seems to not exist as well.
Foon → Ludum Dare Explorer → Users → tSwitch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Make it Count | compo | ||||||||||||
| 2013 | 26 | Minimalism | MBlok | compo | 77 | 3.83 | 3.72 | 3.47 | 3.58 | 4.23 | 3.51 | 1.71 | 3.27 | 79 | ||
| 2012 | 25 | You are the Villain | A Villain is YOU! | compo | 128 | 3.45 | 3.19 | 3.22 | 3.75 | 3.31 | 3.16 | 2.04 | 3.11 | 17 | ||
| 2012 | 23 | Tiny World | Stargazer | compo | 91 | 3.63 | 3.50 | 3.03 | 3.53 | 4.00 | 2.77 | 2.73 | 3.08 | 46 | ||
| 2011 | 22 | Alone | The Cheese Stands Alone | compo | 273 | 2.85 | 2.77 | 2.92 | 3.15 | 2.38 | 2.31 | 2.60 | 1.89 | 3.71 | 28 |
I liked the idea, though it was a bit of a pain having to click to make the gestures, especially with my trackpad.
Your journal seems to not exist as well.
Even unfinished, I really like the work you put into this. Though I feel the story segments could have been spaced out a little more, it was awkward trying to find the right place to stand in order to read them.
great job with using the theme in the story, and the effect at the beginning was beautiful.
Yeah I knew that the game's strategy was really shallow, but I couldn't come up with any ideas for breaking it up without them feeling unfair or contrived, so I figured I'd leave it as is rather than risk lowering the game's quality.
Thank you for all of your feedback :)
I really enjoyed this, I like the use of the theme, and I like how the moon filled up red.
For a while I was wondering if the game had a point, and then I noticed that, and the planet shrinking, it was then that I realized what I was destined to accomplish. Great visual feedback!
Not fun, I couldn't figure out what I was doing due to lack of real interface for food and such. Got bored very quickly. Good idea, but either too slow, too obscure, or just too shallow.
Not bad, though I think the graphics should have been a lot simpler or cleaner, I got a headache from playing this.
It would also benefit from some form of minimap, or enemy indicator. The theme also felt hastily thrown in.
I really liked the idea, but putting the tutorial in the middle of the actual game like that was disorienting.
Good game, the puzzles were ok. I just got bored quickly as there was no speed up button.
The sound effects were amazing. Overall fun, and I liked the way you presented 'tiny'.
I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me.
I also didn't feel like this was a very creative use of the theme, though it did fit.
I think the best part about this game for me was the music. The gameplay was fun and the graphics fit (though I don't see how the theme tied into it), but the music is really why I kept playing, it just sounded good.
Also it was a bit buggy, I got stuck in the floor more than once.
I liked the idea, and the weapon switching was fun, but the twist at the end really didn't surprise me, though I suppose that is because the graphics clearly conveyed "you're in a body."
I also found the grammar to be a little off, but that's not a big deal.
I was unable to run it, and from the screenshot, it looks very arcane. I think simple graphics would have benefited this game greatly.
Also, I believe python can be packed into the deliverable exe, look into that for future projects.
Maybe look into PyGame?
I really liked the concept, and the game looked really neat, but I felt no real compulsion to play after a few minutes.
I really thought the idea and presentation were good, there's not much more to say. Good job.
For critique - if I fall off, make me die sooner, and add sound effects, they'd really brighten up the experience.
I can't play this game as I don't have a Mac, but it looks interesting. I hope you release a ported version.
I like the concept, and its presentation is great, though the scroll speed seems really sluggish.
This game was hilarious, I just wish where I needed to go and such was more clear.
Great use of the theme, and I love the style of the game, just silly and fun. The gameplay bored me a bit after a few games, but I mean...I played a few rounds of it in a row, so that counts for something.
This was one of the better entries I've played. The graphics are very well done, the gameplay is well refined, and the visual/audio feedback is great.
The theme interpretation was one of the seemingly more generic ones, but it's executed very well.
There's no real place to put "actual persistent world" for score, so I bumped your innovation up, because that's damn impressive.
Onto actual critique, I feel like the game is in a good place, and I love the dwarf-fortress like map transfers that you have going, you did a great job presenting what you can do, and making it easy to navigate.
Where you're losing players is the fact that there's no challenge, no real incentive to build or something to spur them on. You are given a world in which you can chop trees and gather resources, but there's no -reason- to. Games aren't just about the world and the rules, you're given a reason to play; a goal.
The interface is also a bit of a step backwards in gaming history. I found myself quickly wishing I could just hit a key to queue up multiple wall crafts, or that there was a darkened background behind the chat (or an exclusive area in the side bar for it).
Definitely has high potential for fun, just don't turn it into Minicraft ;)
Thanks for the comments guys.
@m4c0 - Our hero pygmy thinks differently from the others, while everyone else assumes that the sky god is angry with them, he wonders if there might be other people outside their island. He imagines that the world is not as tiny as they think it is.
I do intend to release the game as well, I just need to polish things up some more :)
@fanatiko - Because it was quicker to create the title screen that way, rather than doing mouse clicking for buttons, and I wanted to spend more time on the game itself than on making buttons for my title screen. It's not going to stay that way.
@free_napalm - yeah I know, I can't compose music.
Not bad, though the movement was really messy for me, and it crashed once when I was at the center of a planet (Chrome app version).
I can't say I really enjoyed myself that much, nor can I really see where the theme fits.
Not bad, it's a little weird to move with the mouse and shoot with WASD though. Normally it's the other way around.
It's fun to figure out, well done.
Absolutely fantastic, great use of simple graphics to convey the hints. It took me a few tries, and I felt exceedingly clever when I figured them out. Bravo.
Not sure why I lost, what the score means really, but it was fun, and you did the camera well ( which I'm noticing some games aren't ). Great job, scene transition was cool too. 3D Robotron.
I like the mood of the game, and the almost story with the green cube, but it's almost unplayable because of how the aiming is handled.
When doing a First Person game, you should hide the cursor and every frame re-set it to the center of the game window. Then when you want to move it, check the cursor's offset from the center to get the direction you should rotate the camera in. This will effectively capture the mouse, and give the camera a nice smooth turn, allowing the player to turn full 360 without the cursor leaving the window.
The dialogue was so slow it was painful. Good idea, but it felt like a slog.
I was so incredibly confused at first, because I didn't seem to be doing anything. That's my fault though. After I re-read the instructions I understood. Not bad, but the graphical style doesn't really lend itself to clarity.
Fantastic.
Well made, pretty straightforward.
Not bad, but it wasn't very fun.
I like this, neat mechanic. Great job!
I couldn't play for more than 30 seconds, the music was too annoying.
Performance was a bit off, I kept getting frame locks. Otherwise not bad.
Fantastic little game, the rock/paper/scissors element really makes it tense.