Foon → Ludum Dare Explorer → Users → Perry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Logistics Command | compo | 10 | |||||||||||
| 2014 | 29 | Beneath the Surface | Dungeon Encounter | compo | 147 | 3.68 | 3.50 | 2.50 | 2.67 | 3.94 | 3.56 | 3.33 | 32 | |||
| 2013 | 26 | Minimalism | Join | compo | 90 | 3.81 | 3.47 | 3.81 | 4.13 | 3.38 | 3.54 | 1.84 | 3.23 | 100 | ||
| 2012 | 24 | Evolution | Chomp! | compo | 380 | 2.95 | 2.83 | 2.14 | 2.55 | 3.29 | 1.96 | 2.34 | 2.52 | 57 |
Perry leaves an average of 26.7 feedback comments each event.
You made SOMETHING. You know, I've been programming for five years, and in those five years the amount of time I've spent on programming which resulted in nothing made is roughly %95 of the time.
Prototype after prototype, giving up on a project to move to another, which I'd give up and move to another. All wastes. You've made SOMETHING, if every time you sat down and worked it was toward a completed project, then you're better than me, you're better than 9/10 of every amature game dev. The keynote of this very Ludum Dare was about submitting something. http://www.ludumdare.com/compo/2013/04/24/welcome-to-ludum-dare-26/#more-228094
Best puzzler I've seen so far. And darn good use of the theme, 5/5.
Keep on getting error messages when trying to play it. Real shame, because it looks/sounds really quite fantastic.
Error message: http://i.imgur.com/dXL31Mo.png
Best direct take on rock paper scissors in a game, I've seen. Although it does get testing later on, it has some really good feedback.
This is cool. I like the concept.
Everything looks so wonderful! If you worked a bit more on your coding you'd have a fantastic game on your hands.
SHUT UP AND TAKE MY MONEY!
Hillarious. I found it really likable. Bookmarked.
Game gives me a blank screen. Unable to open it :(.
Could you please put up a guide on how to play the game. I have no idea how to open the game, I have tried putting the .swf into my browser, but I just get a blank page.
Getting errors trying to run it in chrome:
Failed to load resource http://polyology.webfactional.com/ld26/bar.js
Failed to load resource http://polyology.webfactional.com/ld26/area.js
Failed to load resource http://polyology.webfactional.com/ld26/areaManager.js
Failed to load resource http://polyology.webfactional.com/ld26/areaSet.js
Failed to load resource http://polyology.webfactional.com/ld26/object.js
Uncaught ReferenceError: mouse is not defined main.js:11
Failed to load resource http://polyology.webfactional.com/ld26/mouse.js
The game just kind of ended... I didn't attack the wolf and the wolf didn't attack me. The animations for this were superb.
Tried it out, could not for the life of me understand what was going on. Reminded me a lot of a tamagotchi.
When I first opened it up I thought it was speaking giberish. Audio was great, but it didn't feel very gamey. Nice graphics, transitions, everything really, just no gamey feel.
Oh my god, the people explode? How utterly macabre. I thought it was going to be like frogger, but it's like frogger on meth.
Guitar hero for the keyboard.
A game made in .bat, I have never seen this before... There are a few bugs, I encountered, such as:
echo 1.) Meet with him in person.
echo 2.) Go to the robbery site.
echo.
set /p var=Set Command:
if %var%==1 goto RobberySite
if %var%==2 goto Meethiminperson
Otherwise everything worked just as planned, I didn't get a good ending however.
This game also works in windows if you have python 2.7 and pygame installed. The game is really difficult, I couldn't get past the bit where your core shifts into four places. I'm glad you have in there all the basics for a game. Amazing you completed a tower defense in 48 hours, well done.
I really like the character art in this. A lot(minus the fire wizard, was totally not expecting that). The game feels unfinished. I hope your coding skills increase to the level of your art, and you win a LD.
Pygame executables are really annoying to create, good luck, I have never had the luck to create one.
The music fits into this game brilliantly. The game is very simple, and fits the theme perfectly. The game gets progressively harder as you play, all of the elements are introduced to you in a single screen. Very stylish. I wonder how you achieved the music syncing up with the pieces entering the field so well.
So pretty, the graphics are the real standout. Best themed graphics I've seen.
Really great, mate. Only one complaint, the birds are annoying.
All around nice entry. Very solid.
Favourite one so far has been "ON", sadly when I went to take a screenshot it reset the painting :(. Very cool stuff. Literally the theme.
I really love RPGs that semi play themselves. Fun to watch them, I wish there was a game like this, but with talents and customization.
Wow, really cool. One of the standouts for me so far. Really polished. Great stuff.
I really, really like the idea. And might steal it for another project. Again really nice idea.
Nice entry, good seeing an AGDG'er going into LD48!
Fucking great sounds. Fucking great.
Congrats on the first game in ten years. I know how it feels.
Really ambitious, it's good to see that you got the cars to waypoint.
Really polished, looks, feels and plays fantastically. I keep coming back to this one to play again. Really difficult as it goes on. I love the ricochet potatoes.
I really, really liked that this game could play itself if you had infinite life. Solid entry :D.
Music did wonders for the mood. Simple concept, and pulled off well :D.
Weird control scheme, takes awhile to get a hang of. Really unique beat-em-up / puzzle. Shame you couldn't get the music flowing better.
Doesn't really follow the theme. Controls were hard, game didn't feel very fun as a game, BUT HOT DARN WAS IT GREAT! Music was fantastic, art is amazing.
Nice intro. Controls were clunky and didn't work sometimes.
Same error
Well put together, nice art, music, sounds. Very hard though.
Pretty ambitious, I think you bit a bit more than you could chew. Glad you tried :D
It looks like a really great game, I stopped playing during the 1 bit area due to frustration with the clunky controls. Screen shots make me want to play more though.
Kind of went quite slow, I think it'd be a lot more interesting if the elements grew and mutated their bounding boxes. Now that'd be evolution :D.
Nice take on the theme, and integrating evolution into a story based game.
Lots of content, nice graphics. I don't see how it fits with the theme really.
I wanted to find another shop, but I couldn't find one :(. Nice little game in theory, I think it needs a little gamification, and maybe a map.
I had a go at it, I'm not sure what I'm doing except when I upgrade. Is there anything I'm missing?
Wololoooo. Nice. AoE reference?
I bugged out, on I believe the 5th level. My thoughts, 'yep that's a crazy game idea alright'. :D
I didn't quite get what to do. I placed the bones in the little miners path, and also not in the miners path and I failed both times. Maybe it's a quip on creationists, not believing either way. haha
Nice graphics. I think there needs to be a gameplay element which discourages covering. Perhaps a cover timer?
Pretty nice and simple. It'd be nice if your spawns would move with you without having to repress the movement keys.
I didn't like the punch/pet dialog component. I'm not a dialog person, so this game was a miss for me, the visuals are bloody great though. I liked the little hints at infidelity also.
LD29 — Beneath the Surface (2)
Sub-Reality by TheH 2014-05-16T15:16:00
Quite well made, could really use a reset button.
Ascent by sstrandberg 2014-04-28T09:51:00
So I think I'll be one of the few who actually finished this... Twice. So that says something about the game. The design was really good, level design was pretty darn great, I took a run at doing some sections in reverse and they're a lot funner going down than up. Going fast in this game felt good, I've told you this already, but I have to emphasize it. If you ever revisit these mechanics I think they'd make a decent "Descent" game.