FoonLudum Dare ExplorerUsers → ecbambrick

ecbambrick

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsPoorly Planned Pillaging Partycompo1473.563.093.553.553.883.152.623.0857
201326MinimalismTouch Blocks, Avoid Spikescompo603.893.353.594.114.163.971.553.4766

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ecbambrick

LD26 — Minimalism

Unfinished Cube by Mega1mpact 2013-04-29T18:50:00

nice use of coins for guidance

Minimalism by Kwrky 2013-04-29T05:53:00

Some of the puzzles are pretty fun and the mechanic is really nice.

Square Quest by duskpn 2013-04-29T05:10:00

It's got a good feeling of exploration. Nice.

Touch Blocks, Avoid Spikes by ecbambrick 2013-04-29T03:50:00

@whitetigle I've updated the zip to display the error message when running. Could you try redownloading it and telling me what the error says? Thanks.

Touch Blocks, Avoid Spikes by ecbambrick 2013-04-29T04:25:00

@adnzzzzZ Thanks. I'm not sure what is causing the problem as it should be runnable on either 64 or 32 bit systems. I'll have to look into further.

Tubulance by merteor 2013-04-30T17:24:00

hella tight

Min by ekun 2013-04-30T05:25:00

Bosses were really well done. I especially like how you did the visual queues for the fist one.

LD27 — 10 Seconds

Routine decisions (in 10 seconds) by Yozz 2013-08-26T06:14:00

Really cool idea. I ended up jobless, drunk and swimming in my own piss. Just like real life.

Poorly Planned Pillaging Party by ecbambrick 2013-08-26T03:06:00

@Fervir

Use up/down to change classes for each character. You play them in order from left to right, one after another.

Poorly Planned Pillaging Party by ecbambrick 2013-08-26T07:55:00

@Endurion
I have no idea what might be causing that, but I'll see if I can find anything.

@TheSambassador
@ranf
you can move the camera with w,a,s,d while selecting a team. I think I'm going to write some fully detailed instructions in the description since the in-game ones do seem to be a bit lacking.

@leafo
Thanks, I'll look into that.

@coreym1988
I tried to make sure each stage had at least two workable combinations, but yeah. I would've really liked to make it more flexible if I had more time.

Thanks for all the feedback, everyone.