mvt 2013-04-29 05:14
Nice idea !
Foon → Ludum Dare Explorer → LD26 → a.void
By ty-taylor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 10 | 4.13 | ||
| Coolness | 3 | 71 | ||
| Theme | 44 | 4.04 | ||
| Mood | 68 | 3.68 | ||
| Overall | 75 | 3.67 | ||
| Fun | 77 | 3.53 | ||
| Innovation | 149 | 3.35 | ||
| Humor | 184 | 2.52 | ||
| Graphics | 235 | 3.35 |
Nice idea !
Wow this is pretty cool. The music ties in with the game quite well.
Lots of fun. I love the way the obstacles appear in time with the music.
Love the music :)
Loved the music & sound effects. The game is really fun too, I didn't understand what to do at first but once I figured it out, it was great !
Really stylish little game!
Really well polished! Love the classic fade out effect :P
I love the title, music and gameplay!
At first I was not exactly sure what to do. I tried using the arrow keys and it worked to some extent. Challenging but manageable. Then I tried holding the mouse button as I dragged. Much harder with it slinging around, but fun!
I thought the arrow keys and mouse button control differences were off, so I tried just clicking and it worked just as well.
Were these intentional? Either way, my favorite control scheme is moving the mouse with the button pressed down, flinging the dot. Yeah, I like the extra challenge. :P
Audio fits the game perfectly, especially with the end chime as the dot hits the void.
Good job! :D
Sometimes the dot I'm supposed to get appears offscreen. Music goes nicely with the action. The effect when I fall into a black hole is familiar, maybe it reminds me of 80's video effects or public access educational shows... don't know, but it's weird. Maybe it's the font! Fun game, though.
Fits minimalism very well! Has great sound and I played for quite a while. My only complaint is that most of my deaths were from a circle popping up out of nowhere right in front of my path with no real way of avoiding it. Great job!
Nice title. Pretty relaxing to play, I clicked to move. Usually I would die when the void spawned near me, maybe if there was indication of where it will spawn next? or I might have missed something.
I love this Mechanic, and I almost danced while listening to that cool music :)
Just a heads up to the people who aren't fully understanding the mechanic, the colored obstacles don't spawn randomly. The "target" indicator you see is where they next obstacle will spawn in the next wave, and all obstacles will spawn at the same position and time (relative to the start of the wave) forever.
I'm not sure what I'm playing but it is awesome! xD
Great job!
I got a high score of 60 and the game started lagging.
(Forgot to vote)
Easily the best audio I've come across yet, and it, combined with the graphics and movement, makes this a nice whimsical little game. AND it was fun!
really nice. great presentation and consistency of style. I love the way the title flows into the gameplay. The double entendre in the name doubles as the instructions. sweet.
The audio is GREAT. I liked this take on misnimalism a lot :D
Really fun!
Nice job. :)
This game seems really innovative to me. I haven't seen this take on the memorization theme. It is really fun and easy to understand.
WOW! audio, visual, controls, everything really nice =D
congratulations! <o/
All around great job on this! Super stylish and the music is perfect :D
Nice gameplay, nice universe, suit to theme, nice music, nice difficulty progression, nice graphics... In two words: nice game!
Made it to 30 before the universe colllapsed. I adore the presentation. It's just gorgeous and gameplay works very well, great work! :)
While the music was good, it felt a bit mismatched with the visuals. It's a bit too cheery and upbeat for the cold visuals.
Music is nice
Cool mechanics! It's a quite musical game :D
Cool mechanics! It's a quite musical game :D
I like the movement. I bet it wasn't easy to program.
I love the whole idea behind playing with timing and sound, and the execution on the concept has a charming personality. Strangely enough, my highest score came when I still didn't know what I was doing. Afterwards, it became too easy to fall into my own traps while trying to keep the new trap spots spawning in the smallest area possible.
Loved the music. The spawning mechanic wasn't clear and if you have to explain it in text it may be an issue. Perhaps a better idea is just to hint visually where things will spawn shortly before they do? Maybe the ability to pick up shields, so you can withstand at least one hit/fail? In any case, very nice entry and very well polished for the time. Nice title, too. Develop it further and put on mobile devices.
Oh wow, this is fantastic! I love the control sceme. It works well enough to provide the player with a chalenge. The visuals are refreshingly simple, too. I also like the absence of a tutorial! The only thing I'm not a fan of is the audio/music. I like that it's reactive, and the implementation makes for a richer experience. The actual sounds somehow clash with the visual tone. But that's just my opinion. Awesome game. I'd definitely drop some change on a full version of this.
It's addictive, too.
One of the best I've played so far. Imaginative, simple and the music fits SO well.
that was a lot of fun. Thanks.