FoonLudum Dare ExplorerUsers → maloki

maloki

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsThere, Somewherecompo234.084.103.953.753.953.543.263.8660
201429Beneath the SurfaceFishjam2733.363.283.433.043.283.633.4152
201326MinimalismCome No Closercompo2933.443.243.233.783.223.172.053.5781
201223Tiny WorldPullcompo383.883.793.292.582.923.391.892.9439

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by maloki

LD23 — Tiny World

stack::tracer() by nihilocrat 2012-04-25T14:16:00

I love the concept and title! I hope this idea gets developed somehow with more levels.

Pull by maloki 2012-04-25T14:06:00

Thanks!

I tried to arrange the puzzles according to difficulty after some playtesting, but it's hard to do after doing these puzzles again and again, and the puzzle difficulty seemed to vary from person to person. x.x

Pull by maloki 2012-05-13T07:21:00

Thanks!

Honestly, I feel the same way about the theme in this game. I thought of putting some story into it as the puzzles progressed but they got thrown out the window. x.x

And yup, music was done with iNudge: http://inudge.net/#/h327 :D

NaMa Tek by vrld 2012-04-25T15:13:00

I like how the programming is displayed as a graph. Quite overwhelming with lots of text to read. Maybe a tutorials with a few diagrams would help.

Once that barrier has been passed, it's an interesting game indeed!

Obsolescence by quickfingers 2012-04-25T14:34:00

As matthias_zarzecki says, the atmosphere in the game is just beautiful! The shadows, piano, drum beat, the receiving probe data sound effect...just perfect!

I wished the edges in the plants weren't as jagged but the game is great overall. Congratulations!

caveman defending his cave from aliens while monoliths drop down from the sky by bms 2012-04-25T14:21:00

Cute! I didn't quite get what was happening at first (didn't read, x.x), but the game was fun. :D

LD26 — Minimalism

INO by Nikich 2013-05-03T20:55:00

Hard yet fun! Simple enough to lean.

Is it intended that the player can just keep going back and forth between around 3 blocks and patiently try to position themselves? Kind of breaks the frantic feel, but I guess it feels fairer though.

Nice work. :D

Cleaner Bot by Martin Vilcans 2013-05-03T21:35:00

Fun game and I just love the controls!

The camera works fine, but there are a few spots that need need additional camera positions. There were times that was a point where I couldn't see the robot anymore.

Used FF as well and did not have problems. :D

WhiteSpace by argo15 2013-04-30T02:02:00

Reminds me of Daredevil withe the "sonar" thing. Nice work, but quite frustrating from the start. Would have been nice to ease in the player before going into more complex layouts.

Nice work building this game, with a cool concept, too!

Kriok by someone 2013-05-19T06:16:00

Love the music and the style. Very relaxing yet quite difficult! It bothered me at first why I wasn't getting done at one point until I saw the shapes inside the circle. It wasn't as obvious at first, but it went on smoothly after that. Good job on the puzzles!

Guiding Light by cageinabird 2013-05-19T04:03:00

I was able to get out of bounds while running. >.< Otherwise, this is solid work. :D

a.void by Ty Taylor 2013-04-30T01:09:00

I love the title, music and gameplay!

At first I was not exactly sure what to do. I tried using the arrow keys and it worked to some extent. Challenging but manageable. Then I tried holding the mouse button as I dragged. Much harder with it slinging around, but fun!

I thought the arrow keys and mouse button control differences were off, so I tried just clicking and it worked just as well.

Were these intentional? Either way, my favorite control scheme is moving the mouse with the button pressed down, flinging the dot. Yeah, I like the extra challenge. :P

Audio fits the game perfectly, especially with the end chime as the dot hits the void.

Good job! :D

People by BenW 2013-05-19T06:42:00

Quite a lovely relaxing game that makes me feel fuzzy inside. :)

XYZ by ataxkt 2013-05-01T14:22:00

Challenging yet relaxing. Not sure if I had the controls down at first until I held down the keys longer. Usually one key moves it to the next rotation, but I guess this works to see what the shape is.

Good job! :D

Pink Haze by jwin 2013-04-29T04:19:00

I love the concept! At first my right hand felt awkward not having to do anything...until I remembered that the arrow keys worked too. :P

Join by Perry 2013-04-29T20:27:00

I love how the levels are made, designed to experiment with the blocks. Challenging yet it doesn't punish the player for mistakes. Good job!

(Follow the) Line by Chman 2013-04-29T20:44:00

Very nice! I would have liked to be able to control the line to turn left or right, to add to the difficulty. This works better with as a minimalist game though. Would work nicely on mobile devices, too! :)

Almost Nothing by lytedev 2013-05-01T13:47:00

Nice concept. Hard to grasp the swap block and using the fizzle with timing can be either tedious or frustrating. I wish puzzles didn't depend on it so much.

Good puzzle game overall and time passed by without me knowing it. Hahaha!

WAY. by celiacjoe 2013-05-03T21:11:00

Cool game! Didn't quite get what you meant, but got it after a while. It's good that you can't just spam the buttons. It would be nice if the indication of where you are is clearer. There was a time that I got lost on where I was.

Good job! :D

I'm Not a Paper Person! by Linus Lindberg 2013-04-30T01:19:00

Love the art. :D The puzzles got sneakier later on, but the earlier levels prepared me for it. Nice work on puzzle design!

At first reminded me of VVVVVV, and then suddenly it was not just up and down but left and right.

Just when I was having fun, it ended. :(

Mini male by ayamflow 2013-05-03T21:19:00

I agree with what smealum said. The spawn sometimes is a little too close to the player. That aside, it's pretty cool and the sound is quite satisfying when taking out the enemies. :D

Tulip by Ian MacLarty 2013-05-01T13:25:00

Nice style and music. I just gotta love that huge time text :D

The patterns are quite challenging too and kept me on the edge of my seat. :P

theseus.f by belickim 2013-04-29T19:57:00

I love the clean look. The rat choices adds some replayability. Trapping the other enemies is fun~!

Arena by rogueNoodle 2013-05-19T03:48:00

I love the mechanics in the game. Simple, yet effective...especially wrapping bullets.

Controls can be quite difficult to grasp though, but I guess most isometric games with a similar control scheme has the same problem.

QbQbQb by rezoner 2013-04-29T09:35:00

Great work! The audio and visuals are lovely.

Stop Following Me by srimech 2013-04-30T00:59:00

Not bad! I love car games with this type of controls. A bit frustrating but the pain feels much less with the multiple checkpoints and snappy restarts.

Good job finishing! ;)

hru by gilmore606 2013-04-29T20:20:00

Nice! The sound matches the style very well. Simple, yet challenging...and relaxing, too!

Zrist by Andres B. Gonzalez 2013-05-19T06:08:00

I think it would have helped a bit to have the camera off-center, leading forward. Sometimes it feels like I'm not given enough time to react. Quite ok though as I get more used to it.

Pato Loco by fermcg 2013-05-10T00:54:00

Played the windows version.

Pretty good & solid game. It would have been nice to ease in the player with the different platforming mechanics.

For one, I didn't think of running quickly to move to a nearby platform instead of jumping. Only found out later as I watched the YouTube video.

I liked the main character's animation. Simple & smooth. :D The shooting sound though is much too long, IMO, and gets pretty annoying quickly.

Aside from that, good job. :D

CLRS by acatcalledfrank 2013-05-19T03:52:00

I love the tension that builds up when the mixed colors come in. Mistakes just bury me deeper and deeper into trouble. Good job!

MUBIC by Hadyn 2013-05-19T05:24:00

it would be nice to know which side sounds what before it starts, so that it's easier to play by ear rather than having to look for each face.

The cube color and sounds work really well. And that beat...so satisfying!

Hi Me Ro Me by NAL 2013-05-19T06:27:00

Love the style and the music! Not sure if it's a bug or maybe it's the camera, but it feels like I'm skipping a ledge...

Harmonize by dakeese 2013-05-19T06:23:00

Lovely audio and style. Very relaxing. Too bad it's quite short. :c

Lines by albertnez 2013-05-19T04:21:00

Simple game, but I don't quite understand the lines so much and makes it feel unfair. Got up to 43 though.

The music and the color changes work quite well with the game. Good job. :D

Dream Fishing by Sophie Houlden 2013-05-19T05:02:00

Love the art!

Come No Closer by maloki 2013-04-29T20:33:00

belickim: You're right, and I found it pretty fun to do (messes a bit with the atmosphere though).

I thought of limiting the rotation rate (with the possibility of it being an upgrade), but I was thinking the effort it took to rotate it & trying to avoid the enemies took some skill, especially in the later days when it's more critical to stay focused and evade the enemies. It's one of the things I'll tweak if I decide to develop the game further. :D

Thanks!

Come No Closer by maloki 2013-05-15T19:11:00

I agree with this being a little too minimalist. I honestly had trouble with game design to keep the player motivated, but I couldn't do it without adding more complexity into the game.

One example: At first it didn't have the upgrade system. My problem then was that the player could just stand still and still survive the first day. Forcing the upgrade system decreased the user stats enough to push the player into action.

With more time, I would have added more depth & complexity into the game. Put in the story, possibly some special objectives, etc...

Thanks for the comments!

A Game of Numbers by JoeDev_net 2013-04-30T01:35:00

I love that there's math in it! The last few puzzles were quite tricky. War of attrition took me a few tries until I had an "aha!" moment. Good job on the puzzle design! The difficulty scales well, too!

Gravity Worm by steve 2013-05-01T12:58:00

I love this game! The rules were a bit hard for me to understand at first, but when it clicked, I just kept going and going and going. Simple yet works amazingly. Good job! :D

Battery by onzephyr 2013-05-19T03:59:00

Interesting concept you have here! Quite nostalgic, too.

The title screen got me stuck for a while until I figured it was a quick intro to the game mechanic. Oops!

m by cadin 2013-05-19T04:54:00

At first I thought the maps were random and I had to guess my way around, until I understood the map as each level started.

I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route.

The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game!

Escape From _____ Mansion by Cosine 2013-04-30T00:48:00

A bit tedious at times reaching end after dead end, but there's some fun to be had in trying to remember which paths I've already taken.

Sometimes feels like there are impossible rooms such that they overlap each other...or maybe it's just me? Hmm...

Line Game by elektron 2013-05-19T04:16:00

Some parts are frustrating, especially when I need to turn around the corner. Got through them eventually, though.

Music is a bit repetitive, but the gameplay is enough to keep me going. :D

Lack of Civilization by V0ID 2013-05-10T00:45:00

Would have probably helped to add a shadow to help differentiate moving up & jumping.

Looks like you have a good base system here, but would have indeed helped if you had more time.

LD29 — Beneath the Surface

Wriggle Worm by gikdew 2014-04-28T20:32:00

Movement is very smooth, and controls work well. It's simple, easy to pick up and keep going. Fun, too! :D

Sound feels a little on the noisy side, but maybe that's just me. :P

What's Beneath? by Lerc 2014-04-29T09:45:00

Lovely hand-drawn art! :D

Guidance by oyster_crusher 2014-04-29T06:45:00

Was not sure what to do at the start, but got deeply into it once I understood the mechanics. Love the puzzle concept & design! Simple yet effective in stumping the player. GJ!

Shark, Shark, Shark! by tfendall 2014-04-30T01:33:00

Love the art and the music. :D
Just takes a while to load, but that's alright, I guess. >.>

DeepUnder by SuperMsp10 2014-04-30T01:24:00

Got stuck as well. Lots of potential in your idea. :P

Hell Jumper by xergin 2014-04-28T20:26:00

Simple yet addictive! It would be good to explain what chaining is since it wasn't that easy to figure out.

Good job! :D

Shadows of the past by Turnipnose 2014-04-28T20:55:00

Wow! This game gave me goosebumps. Seeing the past me spawn and start following has this haunting feeling and it works. The elements tie well with each other. Nice work!

New Dawn by Penguincat 2014-04-29T23:21:00

Walking/running felt a little tedious especially with the rows of houses and whatnot, but I guess it somewhat paints the picture of the world. Interacting with things felt a little wonky, but I was able to finish the game. The chase sequence caught me by surprise since I didn't expect it. :o

Nice work. :D

Fish by maloki 2014-04-28T20:44:00

Thanks, updated the link to a Dropbox link. Hopefully it should work now.

Fish by maloki 2014-04-29T09:42:00

I guess it's not that instinctive. The clicking or dragging is like dipping your finger in a pool of water, trying to get the attention of the fish, guiding them somewhere.

I have the same sentiment with the art of the threat, just not sure how to represent it abstractly - showing that it's a threat, but not too menacing that it strays from the general mood of the game. >.<

Thanks for the comments! :)

PlanetoLution by stigmawall 2014-04-30T01:21:00

Neat idea! Could be something to play on a mobile device. :D

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-29T19:37:00

Love the concept! Great to see the community in a different perspective. :D

Stratera by highlyinteractive 2014-08-29T20:26:00

Interesting concept. Map & mechanics is a little confusing at first, but easy to pick up once the momentum starts.

Loving the art on this one. :D

Tribe of the Giant by MerlijnVH 2014-08-28T12:18:00

I was intrigued by the art. When I first played it, it was quite confusing at first, but I eventually got what things were. At first I thought that the top part was a mirror of what I was doing, except with a different color scheme and then remembered the theme. Connected worlds!

Difficult indeed, but quite amusing to play. Good job. :D

Constelation Builder. by grifdail 2014-08-27T15:48:00

Music and sounds were indeed loud. Love the controls! I miss games with those type of controls.... :P Movement was solid and fun!

Blue Screen by varun 2014-08-25T06:59:00

Sometimes movement is on the slow side, but overall I like the game. :D I love how you can roll! The cyberspace area can be a little disorienting, but it worked fine. Good job on this! :D

Coral by Vavassor 2014-08-25T05:38:00

Reminds me of data-moshing. :D it's a little disorienting but the game feels like those sidewinder games that I love! The end-level art is so pretty, too (well, each of them have their charm :D)

Connector World by Tom 7 2014-08-25T03:23:00

The controls felt unwieldy at first, but once I got the hang of it, it played okay. I loved the last few bits! I wondered if I missed something and had to reset, but no! Good job! :D

PEW PEW PEW PEW by invi 2014-08-25T05:08:00

Looks so simple yet very challenging! Awesome work! :D

Light Year Wars by nicotuason 2014-08-26T09:54:00

Loving it! Clean style with addicting gameplay. :D

Flicker by PapaCheech 2014-08-25T05:00:00

Love the concept & the atmosphere is just great! :D Good job! :D

Alone Together by Anheurystics 2014-08-29T19:34:00

Interesting concept. The key mechanic seemed to go AWOL after it was introduced.

Either way, this has some potential. Mechanics are there, just needs a little more content. Good job! :D

Souzou Cliff by PixlWalkr 2014-08-29T20:03:00

Great graphics and music. :D I didn't like the slippery feel of the ground collision. Sometimes the character would bounce down steps and then fall. In this platformer, I didn't feel like I was control. It make the lengthy levels needlessly more frustrating to navigate.

Otherwise, wonderful effort here. Story intrigued me and kept me going. Music helped a lot in capturing the mood too. Good job! :D

Meld by argontus 2014-08-25T03:48:00

Interesting concept indeed! Got stuck a few times on some characters though - some reset button, maybe?

At first I thought that the world was intended to be black & white. I could work! Up to you. :D

More focus can be placed in locking the camera. Loved how one character just drops in on one screen to the next. Promising work you have here! :D

Convergence by leafarz 2014-08-26T12:18:00

Interesting concept! Quite difficult but should work well with some way to communicate with your fellow player. :D

Good job! :D

Negative Space by ClutchNachos 2014-08-25T05:42:00

I agree with the slugging movement. Good work laying out the puzzles! :D

Close Your Eyes by nonetheless 2014-08-27T14:29:00

Cool, clean, fun game! What more is there to ask? it probably be interesting to have tones as the ball hits the pieces and add a little layer to the music. Either way, it works as it is right now. Good job! :D

There, Somewhere by maloki 2014-08-25T03:08:00

Tom 7: I tested it on chrome, and I've encountered that problem as well in other games. Usually happens the first time I load the game. It might have been a focus issue...sometimes, I just refresh the page and then it works. >.>

Was thinking of having per-level camera adjustments but it slipped my mind as I went on to finish the next levels. Will definitely do this when I continue working on it. :D

NOODLE FEELING by Magdev 2014-08-27T15:56:00

I love the quirkiness of this game! The music art and well, everything meshes so well with each other. Udons to you!

Keyboard Shootout by brian 2014-08-27T13:56:00

Why 'Esc' to start? :P

More words would really be great. it was fun typing things out~! Only got to 69 though. hahaha!

Art sort of reminded me of old games where things were basically one color, except with different shades. :P All it needs is the bend at the edges, interlacing and the screen refresh. :P

Coloride by pa3kc 2014-08-25T03:29:00

Fun game! The little surprise at the start was lovely. With a only race for a high score, it leaves me wanting more though.

Nice clean UI, too! :D

Crossworld Club by Artamus 2014-08-27T15:39:00

Fun entertaining game. :D

This Way! by Accidental Rebel 2014-08-26T03:31:00

Fun! Would probably be cool to have a way to increase the number of turns and keep the score going. Good job! :D