stack::tracer() by nihilocrat 2012-04-25T14:16:00
I love the concept and title! I hope this idea gets developed somehow with more levels.
Foon → Ludum Dare Explorer → Users → maloki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | There, Somewhere | compo | 23 | 4.08 | 4.10 | 3.95 | 3.75 | 3.95 | 3.54 | 3.26 | 3.86 | 60 | |
| 2014 | 29 | Beneath the Surface | Fish | jam | 273 | 3.36 | 3.28 | 3.43 | 3.04 | 3.28 | 3.63 | 3.41 | 52 | ||
| 2013 | 26 | Minimalism | Come No Closer | compo | 293 | 3.44 | 3.24 | 3.23 | 3.78 | 3.22 | 3.17 | 2.05 | 3.57 | 81 | |
| 2012 | 23 | Tiny World | Pull | compo | 38 | 3.88 | 3.79 | 3.29 | 2.58 | 2.92 | 3.39 | 1.89 | 2.94 | 39 |
I love the concept and title! I hope this idea gets developed somehow with more levels.
As matthias_zarzecki says, the atmosphere in the game is just beautiful! The shadows, piano, drum beat, the receiving probe data sound effect...just perfect!
I wished the edges in the plants weren't as jagged but the game is great overall. Congratulations!
Cute! I didn't quite get what was happening at first (didn't read, x.x), but the game was fun. :D
Fun game and I just love the controls!
The camera works fine, but there are a few spots that need need additional camera positions. There were times that was a point where I couldn't see the robot anymore.
Used FF as well and did not have problems. :D
Reminds me of Daredevil withe the "sonar" thing. Nice work, but quite frustrating from the start. Would have been nice to ease in the player before going into more complex layouts.
Nice work building this game, with a cool concept, too!
I was able to get out of bounds while running. >.< Otherwise, this is solid work. :D
I love the title, music and gameplay!
At first I was not exactly sure what to do. I tried using the arrow keys and it worked to some extent. Challenging but manageable. Then I tried holding the mouse button as I dragged. Much harder with it slinging around, but fun!
I thought the arrow keys and mouse button control differences were off, so I tried just clicking and it worked just as well.
Were these intentional? Either way, my favorite control scheme is moving the mouse with the button pressed down, flinging the dot. Yeah, I like the extra challenge. :P
Audio fits the game perfectly, especially with the end chime as the dot hits the void.
Good job! :D
Very nice! I would have liked to be able to control the line to turn left or right, to add to the difficulty. This works better with as a minimalist game though. Would work nicely on mobile devices, too! :)
Nice concept. Hard to grasp the swap block and using the fizzle with timing can be either tedious or frustrating. I wish puzzles didn't depend on it so much.
Good puzzle game overall and time passed by without me knowing it. Hahaha!
Love the art. :D The puzzles got sneakier later on, but the earlier levels prepared me for it. Nice work on puzzle design!
At first reminded me of VVVVVV, and then suddenly it was not just up and down but left and right.
Just when I was having fun, it ended. :(
Nice style and music. I just gotta love that huge time text :D
The patterns are quite challenging too and kept me on the edge of my seat. :P
I love the mechanics in the game. Simple, yet effective...especially wrapping bullets.
Controls can be quite difficult to grasp though, but I guess most isometric games with a similar control scheme has the same problem.
Not bad! I love car games with this type of controls. A bit frustrating but the pain feels much less with the multiple checkpoints and snappy restarts.
Good job finishing! ;)
Nice! The sound matches the style very well. Simple, yet challenging...and relaxing, too!
I think it would have helped a bit to have the camera off-center, leading forward. Sometimes it feels like I'm not given enough time to react. Quite ok though as I get more used to it.
Played the windows version.
Pretty good & solid game. It would have been nice to ease in the player with the different platforming mechanics.
For one, I didn't think of running quickly to move to a nearby platform instead of jumping. Only found out later as I watched the YouTube video.
I liked the main character's animation. Simple & smooth. :D The shooting sound though is much too long, IMO, and gets pretty annoying quickly.
Aside from that, good job. :D
I love the tension that builds up when the mixed colors come in. Mistakes just bury me deeper and deeper into trouble. Good job!
Love the style and the music! Not sure if it's a bug or maybe it's the camera, but it feels like I'm skipping a ledge...
Love the art!
belickim: You're right, and I found it pretty fun to do (messes a bit with the atmosphere though).
I thought of limiting the rotation rate (with the possibility of it being an upgrade), but I was thinking the effort it took to rotate it & trying to avoid the enemies took some skill, especially in the later days when it's more critical to stay focused and evade the enemies. It's one of the things I'll tweak if I decide to develop the game further. :D
Thanks!
I agree with this being a little too minimalist. I honestly had trouble with game design to keep the player motivated, but I couldn't do it without adding more complexity into the game.
One example: At first it didn't have the upgrade system. My problem then was that the player could just stand still and still survive the first day. Forcing the upgrade system decreased the user stats enough to push the player into action.
With more time, I would have added more depth & complexity into the game. Put in the story, possibly some special objectives, etc...
Thanks for the comments!
I love that there's math in it! The last few puzzles were quite tricky. War of attrition took me a few tries until I had an "aha!" moment. Good job on the puzzle design! The difficulty scales well, too!
I love this game! The rules were a bit hard for me to understand at first, but when it clicked, I just kept going and going and going. Simple yet works amazingly. Good job! :D
At first I thought the maps were random and I had to guess my way around, until I understood the map as each level started.
I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route.
The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game!
A bit tedious at times reaching end after dead end, but there's some fun to be had in trying to remember which paths I've already taken.
Sometimes feels like there are impossible rooms such that they overlap each other...or maybe it's just me? Hmm...
Would have probably helped to add a shadow to help differentiate moving up & jumping.
Looks like you have a good base system here, but would have indeed helped if you had more time.
Movement is very smooth, and controls work well. It's simple, easy to pick up and keep going. Fun, too! :D
Sound feels a little on the noisy side, but maybe that's just me. :P
Lovely hand-drawn art! :D
Was not sure what to do at the start, but got deeply into it once I understood the mechanics. Love the puzzle concept & design! Simple yet effective in stumping the player. GJ!
Love the art and the music. :D
Just takes a while to load, but that's alright, I guess. >.>
Got stuck as well. Lots of potential in your idea. :P
Simple yet addictive! It would be good to explain what chaining is since it wasn't that easy to figure out.
Good job! :D
Wow! This game gave me goosebumps. Seeing the past me spawn and start following has this haunting feeling and it works. The elements tie well with each other. Nice work!
Walking/running felt a little tedious especially with the rows of houses and whatnot, but I guess it somewhat paints the picture of the world. Interacting with things felt a little wonky, but I was able to finish the game. The chase sequence caught me by surprise since I didn't expect it. :o
Nice work. :D
I guess it's not that instinctive. The clicking or dragging is like dipping your finger in a pool of water, trying to get the attention of the fish, guiding them somewhere.
I have the same sentiment with the art of the threat, just not sure how to represent it abstractly - showing that it's a threat, but not too menacing that it strays from the general mood of the game. >.<
Thanks for the comments! :)
Neat idea! Could be something to play on a mobile device. :D
Love the concept! Great to see the community in a different perspective. :D
Interesting concept. Map & mechanics is a little confusing at first, but easy to pick up once the momentum starts.
Loving the art on this one. :D
I was intrigued by the art. When I first played it, it was quite confusing at first, but I eventually got what things were. At first I thought that the top part was a mirror of what I was doing, except with a different color scheme and then remembered the theme. Connected worlds!
Difficult indeed, but quite amusing to play. Good job. :D
Music and sounds were indeed loud. Love the controls! I miss games with those type of controls.... :P Movement was solid and fun!
Sometimes movement is on the slow side, but overall I like the game. :D I love how you can roll! The cyberspace area can be a little disorienting, but it worked fine. Good job on this! :D
The controls felt unwieldy at first, but once I got the hang of it, it played okay. I loved the last few bits! I wondered if I missed something and had to reset, but no! Good job! :D
Looks so simple yet very challenging! Awesome work! :D
Loving it! Clean style with addicting gameplay. :D
Love the concept & the atmosphere is just great! :D Good job! :D
Interesting concept. The key mechanic seemed to go AWOL after it was introduced.
Either way, this has some potential. Mechanics are there, just needs a little more content. Good job! :D
Great graphics and music. :D I didn't like the slippery feel of the ground collision. Sometimes the character would bounce down steps and then fall. In this platformer, I didn't feel like I was control. It make the lengthy levels needlessly more frustrating to navigate.
Otherwise, wonderful effort here. Story intrigued me and kept me going. Music helped a lot in capturing the mood too. Good job! :D
Interesting concept indeed! Got stuck a few times on some characters though - some reset button, maybe?
At first I thought that the world was intended to be black & white. I could work! Up to you. :D
More focus can be placed in locking the camera. Loved how one character just drops in on one screen to the next. Promising work you have here! :D
Interesting concept! Quite difficult but should work well with some way to communicate with your fellow player. :D
Good job! :D
I agree with the slugging movement. Good work laying out the puzzles! :D
Cool, clean, fun game! What more is there to ask? it probably be interesting to have tones as the ball hits the pieces and add a little layer to the music. Either way, it works as it is right now. Good job! :D
Tom 7: I tested it on chrome, and I've encountered that problem as well in other games. Usually happens the first time I load the game. It might have been a focus issue...sometimes, I just refresh the page and then it works. >.>
Was thinking of having per-level camera adjustments but it slipped my mind as I went on to finish the next levels. Will definitely do this when I continue working on it. :D
I love the quirkiness of this game! The music art and well, everything meshes so well with each other. Udons to you!
Why 'Esc' to start? :P
More words would really be great. it was fun typing things out~! Only got to 69 though. hahaha!
Art sort of reminded me of old games where things were basically one color, except with different shades. :P All it needs is the bend at the edges, interlacing and the screen refresh. :P
Fun entertaining game. :D
Fun! Would probably be cool to have a way to increase the number of turns and keep the score going. Good job! :D