Shark, Shark, Shark! by tfendall 2014-04-30T01:33:00
Love the art and the music. :D
Just takes a while to load, but that's alright, I guess. >.>
Foon → Ludum Dare Explorer → Users → maloki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | There, Somewhere | compo | 23 | 4.08 | 4.10 | 3.95 | 3.75 | 3.95 | 3.54 | 3.26 | 3.86 | 60 | ||
| 2014 | 29 | Beneath the Surface | Fish | jam | 273 | 3.36 | 3.28 | 3.43 | 3.04 | 3.28 | 3.63 | 3.41 | 52 | |||
| 2013 | 26 | Minimalism | Come No Closer | compo | 293 | 3.44 | 3.24 | 3.23 | 3.78 | 3.22 | 3.17 | 2.05 | 3.57 | 81 | ||
| 2012 | 23 | Tiny World | Pull | compo | 38 | 3.88 | 3.79 | 3.29 | 2.58 | 2.92 | 3.39 | 1.89 | 2.94 | 39 |
maloki leaves an average of 17.5 feedback comments each event.
Love the art and the music. :D
Just takes a while to load, but that's alright, I guess. >.>
Got stuck as well. Lots of potential in your idea. :P
Neat idea! Could be something to play on a mobile device. :D
Walking/running felt a little tedious especially with the rows of houses and whatnot, but I guess it somewhat paints the picture of the world. Interacting with things felt a little wonky, but I was able to finish the game. The chase sequence caught me by surprise since I didn't expect it. :o
Nice work. :D
Lovely hand-drawn art! :D
Was not sure what to do at the start, but got deeply into it once I understood the mechanics. Love the puzzle concept & design! Simple yet effective in stumping the player. GJ!
Wow! This game gave me goosebumps. Seeing the past me spawn and start following has this haunting feeling and it works. The elements tie well with each other. Nice work!
Movement is very smooth, and controls work well. It's simple, easy to pick up and keep going. Fun, too! :D
Sound feels a little on the noisy side, but maybe that's just me. :P
Simple yet addictive! It would be good to explain what chaining is since it wasn't that easy to figure out.
Good job! :D
Love the style and the music! Not sure if it's a bug or maybe it's the camera, but it feels like I'm skipping a ledge...
I think it would have helped a bit to have the camera off-center, leading forward. Sometimes it feels like I'm not given enough time to react. Quite ok though as I get more used to it.
Love the art!
At first I thought the maps were random and I had to guess my way around, until I understood the map as each level started.
I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route.
The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game!
I was able to get out of bounds while running. >.< Otherwise, this is solid work. :D
I love the tension that builds up when the mixed colors come in. Mistakes just bury me deeper and deeper into trouble. Good job!
I love the mechanics in the game. Simple, yet effective...especially wrapping bullets.
Controls can be quite difficult to grasp though, but I guess most isometric games with a similar control scheme has the same problem.
Played the windows version.
Pretty good & solid game. It would have been nice to ease in the player with the different platforming mechanics.
For one, I didn't think of running quickly to move to a nearby platform instead of jumping. Only found out later as I watched the YouTube video.
I liked the main character's animation. Simple & smooth. :D The shooting sound though is much too long, IMO, and gets pretty annoying quickly.
Aside from that, good job. :D
Would have probably helped to add a shadow to help differentiate moving up & jumping.
Looks like you have a good base system here, but would have indeed helped if you had more time.
Fun game and I just love the controls!
The camera works fine, but there are a few spots that need need additional camera positions. There were times that was a point where I couldn't see the robot anymore.
Used FF as well and did not have problems. :D
Nice concept. Hard to grasp the swap block and using the fizzle with timing can be either tedious or frustrating. I wish puzzles didn't depend on it so much.
Good puzzle game overall and time passed by without me knowing it. Hahaha!
Nice style and music. I just gotta love that huge time text :D
The patterns are quite challenging too and kept me on the edge of my seat. :P
I love this game! The rules were a bit hard for me to understand at first, but when it clicked, I just kept going and going and going. Simple yet works amazingly. Good job! :D
Reminds me of Daredevil withe the "sonar" thing. Nice work, but quite frustrating from the start. Would have been nice to ease in the player before going into more complex layouts.
Nice work building this game, with a cool concept, too!
I love that there's math in it! The last few puzzles were quite tricky. War of attrition took me a few tries until I had an "aha!" moment. Good job on the puzzle design! The difficulty scales well, too!
Love the art. :D The puzzles got sneakier later on, but the earlier levels prepared me for it. Nice work on puzzle design!
At first reminded me of VVVVVV, and then suddenly it was not just up and down but left and right.
Just when I was having fun, it ended. :(
I love the title, music and gameplay!
At first I was not exactly sure what to do. I tried using the arrow keys and it worked to some extent. Challenging but manageable. Then I tried holding the mouse button as I dragged. Much harder with it slinging around, but fun!
I thought the arrow keys and mouse button control differences were off, so I tried just clicking and it worked just as well.
Were these intentional? Either way, my favorite control scheme is moving the mouse with the button pressed down, flinging the dot. Yeah, I like the extra challenge. :P
Audio fits the game perfectly, especially with the end chime as the dot hits the void.
Good job! :D
Not bad! I love car games with this type of controls. A bit frustrating but the pain feels much less with the multiple checkpoints and snappy restarts.
Good job finishing! ;)
A bit tedious at times reaching end after dead end, but there's some fun to be had in trying to remember which paths I've already taken.
Sometimes feels like there are impossible rooms such that they overlap each other...or maybe it's just me? Hmm...
Very nice! I would have liked to be able to control the line to turn left or right, to add to the difficulty. This works better with as a minimalist game though. Would work nicely on mobile devices, too! :)
Nice! The sound matches the style very well. Simple, yet challenging...and relaxing, too!
As matthias_zarzecki says, the atmosphere in the game is just beautiful! The shadows, piano, drum beat, the receiving probe data sound effect...just perfect!
I wished the edges in the plants weren't as jagged but the game is great overall. Congratulations!
Cute! I didn't quite get what was happening at first (didn't read, x.x), but the game was fun. :D
I love the concept and title! I hope this idea gets developed somehow with more levels.
LD30 — Connected Worlds (21)
Stratera by highlyinteractive 2014-08-29T20:26:00
Interesting concept. Map & mechanics is a little confusing at first, but easy to pick up once the momentum starts.
Loving the art on this one. :D
Souzou Cliff by PixlWalkr 2014-08-29T20:03:00
Great graphics and music. :D I didn't like the slippery feel of the ground collision. Sometimes the character would bounce down steps and then fall. In this platformer, I didn't feel like I was control. It make the lengthy levels needlessly more frustrating to navigate.
Otherwise, wonderful effort here. Story intrigued me and kept me going. Music helped a lot in capturing the mood too. Good job! :D
Connecting LD30 to the Real World by Will Edwards 2014-08-29T19:37:00
Love the concept! Great to see the community in a different perspective. :D
Alone Together by Anheurystics 2014-08-29T19:34:00
Interesting concept. The key mechanic seemed to go AWOL after it was introduced.
Either way, this has some potential. Mechanics are there, just needs a little more content. Good job! :D
Tribe of the Giant by MerlijnVH 2014-08-28T12:18:00
I was intrigued by the art. When I first played it, it was quite confusing at first, but I eventually got what things were. At first I thought that the top part was a mirror of what I was doing, except with a different color scheme and then remembered the theme. Connected worlds!
Difficult indeed, but quite amusing to play. Good job. :D
NOODLE FEELING by Magdev 2014-08-27T15:56:00
I love the quirkiness of this game! The music art and well, everything meshes so well with each other. Udons to you!
Constelation Builder. by grifdail 2014-08-27T15:48:00
Music and sounds were indeed loud. Love the controls! I miss games with those type of controls.... :P Movement was solid and fun!
Crossworld Club by Artamus 2014-08-27T15:39:00
Fun entertaining game. :D
Close Your Eyes by nonetheless 2014-08-27T14:29:00
Cool, clean, fun game! What more is there to ask? it probably be interesting to have tones as the ball hits the pieces and add a little layer to the music. Either way, it works as it is right now. Good job! :D
Keyboard Shootout by brian 2014-08-27T13:56:00
Why 'Esc' to start? :P
More words would really be great. it was fun typing things out~! Only got to 69 though. hahaha!
Art sort of reminded me of old games where things were basically one color, except with different shades. :P All it needs is the bend at the edges, interlacing and the screen refresh. :P
Convergence by leafarz 2014-08-26T12:18:00
Interesting concept! Quite difficult but should work well with some way to communicate with your fellow player. :D
Good job! :D
Light Year Wars by nicotuason 2014-08-26T09:54:00
Loving it! Clean style with addicting gameplay. :D
This Way! by Accidental Rebel 2014-08-26T03:31:00
Fun! Would probably be cool to have a way to increase the number of turns and keep the score going. Good job! :D
Blue Screen by frr171 2014-08-25T06:59:00
Sometimes movement is on the slow side, but overall I like the game. :D I love how you can roll! The cyberspace area can be a little disorienting, but it worked fine. Good job on this! :D
Negative Space by ClutchNachos 2014-08-25T05:42:00
I agree with the slugging movement. Good work laying out the puzzles! :D
Coral by Vavassor 2014-08-25T05:38:00
Reminds me of data-moshing. :D it's a little disorienting but the game feels like those sidewinder games that I love! The end-level art is so pretty, too (well, each of them have their charm :D)
PEW PEW PEW PEW by invi 2014-08-25T05:08:00
Looks so simple yet very challenging! Awesome work! :D
Flicker by PapaCheech 2014-08-25T05:00:00
Love the concept & the atmosphere is just great! :D Good job! :D
Meld by argontus 2014-08-25T03:48:00
Interesting concept indeed! Got stuck a few times on some characters though - some reset button, maybe?
At first I thought that the world was intended to be black & white. I could work! Up to you. :D
More focus can be placed in locking the camera. Loved how one character just drops in on one screen to the next. Promising work you have here! :D
Coloride by pa3kc 2014-08-25T03:29:00
Fun game! The little surprise at the start was lovely. With a only race for a high score, it leaves me wanting more though.
Nice clean UI, too! :D
Connector World by Tom 7 2014-08-25T03:23:00
The controls felt unwieldy at first, but once I got the hang of it, it played okay. I loved the last few bits! I wondered if I missed something and had to reset, but no! Good job! :D