FoonLudum Dare ExplorerLD26 → I'm Not a Paper Person!

I'm Not a Paper Person!

By linuus

View on Wayback Machine

CategoryRankScoreCount
Coolness1100
Fun3323.23
Graphics3523.33
Overall3753.35
Humor4522.39
Innovation4943.19
Theme5453.55
Mood6962.74
Audio7482.38

Comments

zanzindorf 2013-04-28 23:10

Nice. I liked the puzzles. They had a good learning curve.

kiwiboi 2013-04-29 06:35

Cute and interesting game! I liked the sounds haha.

linuus 2013-04-29 07:03

Thanks guys! :)
Updated, Now it runs on mac!

guestcheap 2013-04-29 07:23

Love the art style. Game mechanic is well-implemented too.

mekuri 2013-04-29 07:45

Very good game. I even managed to beat it :-) It was very fun, and I would definitely play this game if more levels were added. Very good job!

jaj 2013-04-29 08:28

I wouldn't really count mouse controls as "one button" since you have full use of the x and y axis,but it was a really fun and clever game.

tahooey 2013-04-29 08:29

Nice game, funny sounds :)

gustera 2013-04-29 08:30

I need a button to restart level !

sebastian 2013-04-29 08:31

Cool puzzles, graphics are pretty neat too!

kristiangibson 2013-04-29 08:33

I quite liked it it invoked thought.

idovoodoo 2013-04-29 08:34

I like the paper artwork!

linuus 2013-04-29 08:37

Thanks guys!

@Gustera: You can restart the level by pressing "R".. I wrote the in the description but I didn't have time to write it in the actual game... sorry about that!

kurrik 2013-04-29 08:41

Some of the puzzles seemed a bit speed-focused (difficult on a trackpad) but I enjoyed figuring out the tricky ones! Nice work!

martijn 2013-04-29 08:46

The fact that you sometimes have to react fast at the start is somewhat annoying

rockford 2013-04-29 08:46

Quite fun, well done, very playable, however repetitive.

xgor 2013-04-29 10:16

Pretty nice, would be nice if you had a bit animation and the collisions would be better but otherwise it looked good.
Needs a restart button, I got stuck in a loop on one level and had to close the game. :(

linuus 2013-04-29 10:54

To restart press "R"

I really should've written that somewhere in the game XD

donan 2013-04-29 11:22

Wow, really nice puzzles game. Like the drawn style and the gameplay.

corofides 2013-04-29 11:28

I really loved the art of this game I must admit. Something about the crudely shaded squares, just, yes. The game was pretty fun too with some nice puzzles.

jod 2013-04-29 11:34

LOVED this. I am impressed with how well this fits the theme. The simple gameplay is pretty addictive (I got stuck around level 7 ><). Colour me impressed!

Hah, get it. Colour? Because it's in black and white.

...

I'll get my coat.

HelkeGames 2013-04-29 13:00

I loved this game!! :)

enzo 2013-04-29 18:29

if I had one word to describe this game, it would be 'crisp', from the textured backgrounds to the puzzles to the nice crunch when you put down an item

hgouveia 2013-04-29 22:42

Love the art , very good game

maloki 2013-04-30 01:19

Love the art. :D The puzzles got sneakier later on, but the earlier levels prepared me for it. Nice work on puzzle design!

At first reminded me of VVVVVV, and then suddenly it was not just up and down but left and right.

Just when I was having fun, it ended. :(

edocentrique 2013-04-30 07:36

Despite the lack of animation, it's a pretty game with solid gameplay :)

ysty 2013-04-30 13:44

Very nice concept, and the puzzles are really well designed.

linuus 2013-04-30 14:56

Thank you guys so much for all the nice comments :)

jellycakes 2013-04-30 22:07

Nice! Liked the mechanics and the sound effects. One puzzle took me a little bit but it was interesting to play. Nice one!

fr_automatik 2013-05-01 18:09

That game feel unpolished, it could profit from some animation of the character.
Good idea.

xewlupus 2013-05-05 03:50

Heh, this is in the same spirit as our game eraserland but backwards! awesome!

milo 2013-05-05 21:50

This is a pretty interesting puzzle. I got stuck on one level fairly far in, but until then, the difficulty seemed to increase nicely (although a lot of this increase was in time pressure more than intrinsically more difficult puzzles). I agree that animation would help this - if only because the arrows, as they are now, are kind of confusing since I usually think in terms of flips rather than rotations. I do like the graphics here though - it's got a nice aesthetic, and the audio helps reinforce that.