Foon → Ludum Dare Explorer → Users → Xgor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Capling | compo | 335 | 3.42 | 3.68 | 3.35 | 3.86 | 2.62 | 2.76 | 3.23 | 2.94 | 94 | |
| 2015 | 32 | An Unconventional Weapon | Black Beam Blaster | compo | 243 | 3.53 | 3.78 | 3.23 | 3.12 | 2.69 | 2.85 | 3.16 | 3.12 | 75 | |
| 2014 | 30 | Connected Worlds | Cyperspace Connect | compo | 425 | 3.33 | 3.37 | 3.04 | 2.68 | 3.58 | 3.20 | 1.90 | 3.08 | 100 | |
| 2013 | 28 | You Only Get One | Speedy Tiny Golf! | compo | 491 | 3.00 | 3.24 | 2.96 | 1.88 | 3.20 | 1.75 | 2.53 | 48 | ||
| 2013 | 27 | 10 Seconds | Dust in the Candy Megaverse | compo | 569 | 3.04 | 2.99 | 3.05 | 3.14 | 2.87 | 3.01 | 3.08 | 2.74 | 100 | |
| 2013 | 26 | Minimalism | BEAPE | compo | 501 | 3.22 | 3.00 | 3.12 | 3.25 | 2.78 | 3.16 | 2.14 | 2.91 | 100 | |
| 2012 | 25 | You are the Villain | CORRUPTIONEXE | compo | 200 | 3.29 | 2.86 | 3.98 | 3.80 | 3.40 | 2.96 | 3.09 | 3.19 | 97 |
Pretty fun game, I kinda wish it had more depth but it's really fun idea and it works well
I really like the idea, kinda awkard to play press all the button with the mouse but otherwise it was a great take on the theme.
Gotta say I really liked it, it's an pretty addicting game and and is very satisfying yet simple.
dosn't seem to support Windows even if it's says so...
I like the idea... There is a fatal flaw with the game play, plants are really OP because if you sell them and place them out again the mood increases and it doesn't cost that much thus taking away any strategy and depth in the game
Jeeez, this is just really a waiting game, you really got to wait on the energy meter for a while.
Really cool idea, it starts really meh before you undestand how it works but after that it's great.
Really like this game. It's fun, uses the theme in a interesting way with an great ending and has a kickass song.
Feels kinda odd with the gravity in this game, I think it would be much more fun without it.
Dosn't feel that it fit the theme that well but whatever. A fun game is a fun game.
The cell part feels kinda unresponsive but very intruging otherwise.
Well, I tried to do something similar but only came half way. Works well, but let's face it. it's not really a game
Can't really enjoy it that much because how you can't really avoid getting shot and the guys keep getting behind you. Heck even when you stand in a corner they jump on at you at random and you can't avoid it.
Pretty similar to the unfinished swan, but unlike that you can't control as well where you wanna shoot so you can't see stuff in front of you :x
The voice of fire level worked fine, otherwise it was waaaaay to buggy.
The level design is really hard for such different controls and it's explained poorly in the game howto play. Also the moving platform moves waaaaay to fast, I can't beat that level x.x
Kinda fun but the last level is waaay too hard.
And yeah, Multiplayer would be neat
Really confusing how the mechanics works.... Could be explained a lot better
Pretty nice, the game play could be explained a lot better in-game though as I had to read the instructions at the description to understand what I was doing.
Also, it would be neat if you actually saw the pieces rotate.
Boy the controls is awkward. Also a good idea if you doing a isometric platformer, Have a shadow so you can see where you land.
Really nice, Could use some more strict collision because I can glide on the walls and it looks kinda odd.
Great amosphere... but it feels really odd because you can't be killed and it really kills the game (pun not intended)
I kinda realized that certain parts in the rhythm can only go in certain part of the grid a biit too late (Like 2/3rds into the level making). I guess I could use a red block just after a green to make it end on offbeat but for some reason I thought it was a bad idea while it is a pretty neat one.
Also yeah I guess it does start of too slow, I know how to make it easy to learn buut I guess I overdid it this time :P
Oh, didn know you joined again awp (Should have done a LD thread for this or something).
As said before it really is halfways there. Tons of stuff is missing, messy control and so on. It's a shame because from what I can see from the last room there could be done a lot of neat stuff with the light engine that's being shown of in the end.
Awesome. Wish it was a feature though so I could smash my own game just because it would be funny.
It's looks nice but the gameplay just feel wrong... It's floaty and I die for no reason..
Pretty nice, would be nice if you had a bit animation and the collisions would be better but otherwise it looked good.
Needs a restart button, I got stuck in a loop on one level and had to close the game. :(
Pretty fun spin on breakout... but it got kinda stale fast.... I wanna see more powerups than just extra boll. Arkanoid had tons of em.
Gotta say, the flickering was extreme for me. It worked fine otherwise but the bosses needs to be more exiting, The patterns was kinda boring.
Intresting consept, buut not really appealing for me. Also I feel that the ending is really immersive breaking..
Would be nice with more variation... very repetive.
It looks hilarious to see him dance though
Fun game, Wish the character had a different shape than a triangle. I thought I was a spike and could hurt the enemies by running into them :(
Nice interpretation of the theme and pretty fun, Desperately needs a kick-ass soundtrack or heck atleast some sounds
Really fun game, the second level is a bit brutal with how much you have to collect though.
Pretty cool, the engine is could use some polish though, the jumping (And flying) felt kinda stiff though.
Oh god do I love the humor in this, Not that minimalistic but damn gettin' potato's have never been this fun.
Bit too grindy.. Do like the take that to the theme though :P
Really easy, I could go on forever by just mashing left and right button.
I pushed the crate towards the green spot but nothing happened.
Correct me if I'm wrong but it does feel like you have taken sprites from the net/ taken graphics from your own game you've been working on...
Didn't expect much from this game but it was really nice, it was a great design choice that you need to catch the bullets or else if hurt the defenses.
Kinda annoying how you have to move diagonally to even have a chance to kill the enemies. Also for me removing the stats, loot and random generation kinda kills the fun with rougelike for me
Damn is this hard, right now the levels are waay to closed for controls like this. With more open ended levels and bigger collectibles it would be great!
Love the visual style though
Would be nice if there actually was some difference between the different coloured blocks, Would add a lot. Right now it's just press right key to win..
The music just stops randomly after a while, otherwise not too intresting, it's very unrewarding to do anything other than run away and find the goal and it kinda kills the game.
Kinda cool graphics but it's really hard to get any sense of depth and thus it becomes kinda hard to catch fishes.
Ahh the ball went outside the screen at level 12 :( Those arrows pushed it outside the screen.
Neat puzzle game, Could start of a bit easier to explain the basics but it's great later
5:44
Nice game, can be frustrating but is mostly fun. Would be nice with a jump sound though.
Awesome game yet again, Gotta say this one makes me feel more like a villain more than the last game.. I don't wanna destroy the music :(
Great intro, the collision feels kinda weird, and you can't be hit by a enemy several times without you having a chance to move so that's pretty annoying though.
Really buggy, I get shot but don't get killed but get killed by nothing other times :|
I like the concept (reminds me a bit of super crate box) but I wish there was more bullet pattern or maybe even different kind of weapons.. Also the waves are pretty boring. The boss was fun though.
Haha love the humor. Remember to add source as you haven't included it yet!
Reminds me quite a bit of the wario land games in a good way :)
I wish that there was more feedback like a sound/animation when you hit the walls... It feels odd without it.
Really cool game with a really nice looking background. As already said, hard to see when you shoot and it's kinda hard to get used to the whole rewind to get up.
Looks really cool with all the bullets flying around. Could start up a bit easier though
Ok that was freaky... but in a good way. Really cool game. I found myself waiting a bit for other variations when I couldn't see where I would go but I didn't get that bored of that.
Even if the game says it's uses a lot of 10s I don't really see any of it in the game. The game feels also kinda stale.
Cool scrolling effect though.
Nice visuals but Pretty hard to play well, feels more luck if you get many followers in the goal or not.
Not much of a game, but the aesthetics and mood is amazing.
....I have no idea what I played but it freaks me out.
Awesome game, Can see this becoming a full blown game with that cool mechanic.
I do feel that the music didn't fit in the atmosphere of the game and that kinda killed the mood for me.
Gotta say this is my favorite entry I've seen so far. It looks and feels great. Could use some kinda of twist but it's really fun.
Just took and looked at the source in unity because I was curious how it was made and it seems to be broken :x Would like to see it fixed.
Really love the graphics on this one, It's kinda confusing but it works well and it interprets the theme in a neat way.
Cool story. I got to a vault but couldn't reset the mini-game so I got stuck there.
Quite a simple little bejeweled clone. Still it need some way to place the blocks so it doesn't give instantly tons of combos. Makes it a bit too easy :P
Erm.... I got to level 5. but I can't say I understood anything of it. The counter doesn't seem to work and when I try to touch anything else than the goal it doesn't happen anything or I lose health
@Mekuri Must have been a crash. When I lost and then got it after I just got send back to the start of the level.
Man that was hilarious. Simple game mechanics but the randomness keeps it fresh.
Cool idea on paper, but even with the super slow scroll you still can't prepare what will come ahead and I just found myself just spamming the jump and hope for the best.
Kinda hard to understand the controls sometimes but it was pretty fun.
Great visuals! The gameplay got boring fast though...
It felt almost impossible to kill any enemies.... It felt that my dash worked 33% of the time.
Cool idea. The audio between clips sounded odd on the second track so it made it kinda confusing.
Interesting idea, Still I can't beat any of the challenge how much I try so I can't really rate it.
Quite different controls and even at the end I mess it up sometimes (I think the jump button should be jump all the time and slide also be wall slide)
But I think this is the game I've spent the most time on so far and that's really something :)
My time was 19min 16sec BTW
Like the visual style... But damn. the difficulty is just simply unfair. you can't barely see where you go and you need to both go fast and still be careful for everything.
Links doesn't work for me :(
I like the idea of a ten second stealth game... But as already said before getting stuck in the wall constantly isn't fun
Really cool concept. Waay too hard for me though :P I got to the rock but couldn't pick it up.
It's a really cool idea, Still the hell part was frustrating was it seems more about luck or trial and error that the player will do well in it.
Beat the first level. Doesn't let me go to the next level.
Pretty good game though.
Quite simple and pretty much what you would expect from a 10s platformer. I really feel that the game needs some kind of gimmick to make it interesting though.
Bit too much buttonmashing for my taste :P
Great take on the theme... Too short though :(
Good idea. it took me awhile that I should avoid the film rolls, More clarity and failing sound effect would make that clearer.
Really cool concept and it looks great. The difficulty ramps up way too fast and I couldn't get past the flies. :I
Nice game. Just make sure to add source to the file as it's not included right now
Wish this was finished :( Nice visuals though.
Great visuals and good idea.
A mayor problem I noticed was that I could just tap quickly with the bird and it was enough to fly me trough the levels with many seconds to spare.
Funny idea.. Wish I had 10s for each level instead of 10 for all levels as I only can play 3-4 before I lose.
Funny idea. Got repetitive really fast though ;(
It's really ambitious but the game isn't properly explained in the game. The gameplay itself is.... awkward. The idea about the block changes every 10 seconds is good but the whole getting meat is just weird, especially as it's super hard to grab it. Also when I fall down the meat hole I don't respawn....
The visual style is cool but some animations would add a lot to the game... it feels lacking with out that.
I like the style... But why the low framerate :(
Cool idea. The relaxing is much more fun though so I can't say the theme worked that much in this games favor.
Also I think it would be nice if the operations was shown alongside the numbers because I keep forgetting what colours mean what.
The game doesn't restart the level after I lost a level so I need to refresh the page all the time :/
Also the whole thing that a lot of stuff that you can't odd on just feels odd.. and there is way too long levels for a 10s game as I only beat the two first levels by luck.
Funny idea. still I couldn't figure out how to beat the second level :(
Cool idea. Feels really odd how the turner can go trough the stove though
I't a cool idea. but it could be a bit clearer upgrade menu.
Also I would like to see more interactivity during battles. Right now it's mostly luck if I win or lose.
I liked the graphical style. I just wish gameplay was something more interesting than just guessing the time.
It's a cool idea and it works pretty well.
Also I found a bug when the gravity changes from right to the default down. If you stand in the bottom corner you fall out of the map and can't be destroyed.
Cool idea. But damn would it be much more fun if the levels was thought out instead of being completely based on luck.
Cool game, Would be nice with some noise if you do it wrong.
With a name like "10 Seconds to Loot ALL the Things" I thought I was forced to loot everything but it seemed pretty much impossible :P (And I guess that was your intention)
I think you should have called it "10 Seconds to Loot EVERYTHING you can" or something (Or have explained it in the menu.
Pretty good twist on maze games, I think the darkness could be darker because I could still see where I should go sometimes.
Also would be amazing if you had voiced them instead of giving them text, would add soo much to the atmosphere
Nice game, Although I would like to see some kind of sound effects in it too. Aand.. as people have said already a bit too much random difficulty when it comes to levels and you can just reload to make it really easy.
Well it's a simple platformer, dosn't really have much of an twist but it works
Odd jump sound effect... I think a random sfxr sound would work better there.
Really needs a more thought out single player. Could be fun with a group probably.
Cool idea and it's pretty well made. I wish there was more user feedback with that the character would blink when he got hirt. Also I noticed that the shot doesn't show when the bullet character shoots.
Amazing atmosphere.
Really think you should fix counter so it doesn't count down to -1 constantly.
It looks cool but it feels very tedious that you can't barely see anything and have to hope for the best.
I think the game would be better if it was just one screen for each level and then you have to command the player over the obstacles within those 10 seconds.
Love the idea. I thought the 10s would be a last minute forced into the story but you worked it into the game in a way that I didn't expect it to.
It got a pretty good look to it. I wish the controls was a bit better.
Also I could get myself stuck in my own fence so I had to restart.
Also... how do you get the UFOs.
Great visuals. The controls and game play wasn't that good unfortunately. It felt like a waiting game because it wasn't that hard to dodge the spirits.
I like the idea. Still it depended too much on luck if you would find a moon or not fast.
Good game, the title screen looked bad but the game itself worked well.
Just don't forget to add source :)
It's pretty good, however I keep getting overwhelmed in the second level and getting pushed back to the first level is really annoying.
Pretty funny one. Still the collision on the jar felt really odd. I just kept slipping off and it was really frustrating.
Really cool idea... Wish I had the chance to look at it when it was active...
Cool idea, the assets in them self looked good but felt like they clashed with each other.
..Also the guitar mini-game really needs music and sound effects.
Great game. I loved the way the the theme was used and the gameplay.
It got a bit repetitive at the end but I had a great time playing it.
Fun game. Brutal difficulty though.
Great game. I can imagine this as a really fun multiplayer game.
Nice aesthetics, I feel that the grading would be a lot better if it went up and down when you save people/people get killed.
The triangle graphics are great. The gameplay isn't that interesting unfortunately :/
It has a cool look to it but more feeback to it. At first I thought it was endless and I didn't get punished for getting hit. A "time left" text of some sort would add a lot to it.
Great game. Makes me thing that this would be it if To The Moon would be a platformer.
Man I just can't get enough looking at that explosion. It awes me every time.
Haha I love the silly voice acting.
I see a troper in here~
Anyways this game had really cool puzzles, but as already said before, the movement is just ugghhhh.
It's DDRKirby.. so instant 5 for audio.
Combat could have been fleshed out more than block and attack (And it's waaay to easy when you get the long arm as you get longer range than the enemy), But I really enjoyed it. Another really enjoyable entry from you :)
Have a great feel to it and I love the graphics and soundeffects. Would be nice if would be a a bit easier.
Gotta say, this is really ambitious LD48 game. The whole 10s TD/FPS shooter is cool and it the style is quite nice. However the tutorial is pretty confusing and I had to look at the description how to start. It feels like the towers miss 95% of the time and it's really frustrating. And some more time to upgrade between rounds would be great.
Really fun game. Undoubtedly one of the best uses of this theme I've seen so far.
The only bad thing was that the music wasn't very good.
Pretty nice idea, would be nice with some kind of punishment if you put the wrong dish into the wrong place and if there is too many dishes stacked up.
And people say my game is weird.... this is just messed up. In a pretty cool way!
It's pretty good. It's not that challenging for anyone that knows programming (And considering LD48... That would be everybody) but it would be a great introduction for those that don't know anything about it.
It has a nice look and atmosphere to it, but a bit too eventless for me to truly enjoy it.
(Also if you truly want to give a sensation of getting lost, you should remove the home button)
Funny idea. The 4 enemies room is really unforgiving though :(
Fun idea, although the random generation dosn't variate enough to make you play it more than 1-2 times.
Oh yeah my idea with theme was, "you only get one button".. Wasn't that obvious though.
Also, I started to work with another input and added this with less than 10 h left because I couldn't get the other one to work. (That would be simpler to play probably)
@angelk That's an awesome idea, wish I thought of that during the competition.
Fun game. The concept could have been explained a bit better but when you can get into it it's fun.
It's really hard to see what direction the hills are facing and it screwed me over quite a bit D:
Great concept and a great way to keep track of the contestants.
Interesting with a mystery game in LD, Never found any hints towards a specific person so I arrested somebody at random...
It took at bit to get used to the consept but when i got it I found it really fun, The levels when things was moving was really frustrating though.
I can see what you was trying to do and it could be really interesting if you got to implement everything you wanted.
Really enjoyed the artstyle... the combat felt underdeveloped though :(
Interesting concept but kinda lacking in depth
Gameplay was quite fun, the theme was kinda forced and I think it would be more fun and fair without the realm switching.
I like the idea and there's a lot of content for a 48 h game,
Gotta say though, the typing way feels much better than the DDR way. (And that's from somebody that played quite a bit of stepmania)
It's also frustrating to not see the health of the enemies.
Was considering to do that @Benrte but lack of time and I wasn't sure if people would like it or not.
@kyyrma randomized levels would be really cool, didn't consider it at the time but I can see how well it would fit.
I kinda doubt I would have time to do that with my current experience, if I'd work further with the concept I'd include it for sure.
The game does indeed becomes faster, I guess I could have started it slower. after all, It's kinda based on my own skill level.
Intresting variant on the clicked style of games, but the clicks dosn't feel as satisfyingly as cookie clicker as the only difference is that the counter goes up.
Also it would be nice if the game would still run even when not the page is open.
It's an intresting concept but damn, you need to change to that it changes between modes and slides every time you press a button. Shouldn't be too hard to fix.
Really good game, while quite simple the idea works really well and really can become quite stressful when there's many ships out.
I like the idea of creating everything from the smallest atom to organisms but this wasn't really that exiting...
That is due to the way to progress is pretty much waiting. The later levels even punish impatience and the only way to beat them as far as i'm concerned is to wait and stockpile your energy and then spend it all in one go to make the links.
The simplistic visuals works with the idea though.
Haha this was quite an interesting adventure for sure, with galaxy cat's and all.
Really nice concept, but it's pretty confusing with some parts of the astetics like that you should shoot hives in space to get chocolate. And that you change between a bug a tornado and a dust cloud (I think)
Nice presentation but really lacking in depth. Spamming space and walking right isn't that exiting.
Also it feels so wrong to see virtual buttons in a game that dosn't even have a smartphone version yet.
Really like the look of the game, the gameplay was kinda frustrating though because I always needed to wait on a green triangle to damage the enemeies. Also the web link dosn't work for me.
Intresting concept, I must say that the game would be a lot more fair if you actually could see the other place you are teleporting to.
The presentation for this is just amazing, feels like it was cut short way too early though.
Also wish you'd used the reflection for something more than it looks great.
Really awesome idea, not sure how it connects to the theme but still awesome.
My main complaints is that it's not uncommon to get stuck without having power to anything and that the crew seems to deactivate when you killed somebody even if it seems like they don't notice anyone got killed.
Would love to see this being worked on more.
I like the visuals but the music completely clash with that style. making the whole game feel kinda weird.
It's was pretty fun while it lasted though.
Interesting concept but the game was way too short to really use it though. Could be something really cool with enough polish.
Interesting game, took me a while to figure out the solution.
Charming game and good take on the theme.
I really like the idea, bit for a game called BeatGarden there is sure a lack of beat.
Great idea and game.
Really good story for a LD game, Good job.
Nice game. One thing I thought would be great if the sound plays when you hit a wall instead of ambient noise that it is right now.
It has amazing atmosphere, but not much of an game.
Nice idea, it's starts up quite forgiving but when you get the hang of it it's pretty fun.
Very impressive for only 48. I noticed it's pretty much impossible to go back money wise (Atleast on Normal) making it possible to spam mines everywhere
Nice little game, and the test chamber style works well as a style here.
However, the fact that you can't see anything in the other dimention until you change to it means a lot of trial and error..
Nice game, I like the story and concept behind it.
One thing... you forgot to loop the music, you might wanna fix that.
I really like the book aesthetic, but it feels like rest of the game doesn't take advantage of it and the main character just looks weird.
Funny idea, Kinda frustrating to get it right but the humor kept me interested.
Amazing graphics. But the gameplay is really unforgiving and frustrating and the game would be a lot more fun if it was easier to controll and to pick up stuff.
I'm not suprised some people mentioning lag because UE4 is pretty demaning.
Really impressive game, quite hard to get into at first but really rewarding once you get it.
Intresting game, Bit frustrating that the other player dosn't do what you want all the time, but I guess that's the point :P
I must say, the picture doesn't look all that cool but in game it really cool turning around to pick the planets.
I have to say, the difficulty is quite unbalanced, It starts off really hard and it easy to get yourself out of energy but later it become quite easy.
Pretty nice game, unfortunately the game crashed when I completed the astroid level so I couldn't finish the game.
Nice concept, I could just attack to win everything though and that was a bit of an pity.
Really nice subversion on the whole robin hood idea.
Took a while to understand that I needed to click inspiration when I got a gift. then I became much easier.
Love the music btw.
I must say I really like the gilding, I wish the whole game was built on that. bit confusing
Charming little game that reminded me a lot of doki doki universe. Artwork is great and great way of using the theme.
It was sometimes hard to see what damaged you sometimes and it's possible to get into unwinnible conditions due to getting hit while holding something.
Intresting to see a golf game. Controls a bit too loose and I think it would be nice if the golfer instead automatically went toward the ball so you only needed to focus on the aiming.
Love the idea and the presentation is great. It's get's repetive though and it feels like there's need something more to spice it up. (Played until wawe 7)
Nice use of the theme, it's quite tricky to keep track of both screens at the same time.
I suggest you try to make your music next time, autotracker music sounds like a mess.
Really awesome aesthetics, really nailed the arcade aesthetic. Quite messy how to kill them though, and it's feels weird that the first level is one of the harder one due to there is tons of enemies in it.
Interesting game with style of it's own.
I feel that the long cooldown of switching of weapons with that many enemies means that there is a lot of dead time waiting so less waiting would be more engaging... Also it would be nice if you could see the current color of the enemy you hit last in the UI/Gun.
Would have been amazing if you voiced more stuff in the game.
Ah sorry. Fixed the link now.
This is with no doubt the funniest LD game I've ever played. Laughed the whole way!
Fantastic game for this short time. I feel that the mechanic could have been used for many neat puzzles if you flesh this game out more but still 48h for this is really impressive.
Very intresting movement system. Took me a while to understand I had to hit the things to move but when i got it I found it fun.
Nice game. Really like the style there is some bugs though like that no more commands pop up.
It would also feel nice of there is a small sound effect every time you press a button. As this is a jam game you still have time to add that ;)
(Also why disable voting for audio when it's a big part of this game? :<)
Cool idea and great aesthetics.
Could use some more variation because it feels like you just spam a lot but I enjoyed it while it lasted
Also got 305907 with charge+power.
Love the idea and i wish that it could been used in even more crazy ways. Like creating a love triangle.
Love the idea and it looks great, could use some depth however.
Very interesting to see such a personal story in this manner.
I haven't heard much about how it is for EU immigrants so it's interesting to see that perspective.
(It might be just me but it feels like there should be a option for Swedish music)
I like the estetic but man is it pretty much impossible to hit another plane
Really good looking game, The concept for the idea is very good but the level design and randomness of the fire makes it so that you have no control if you can beat it or not.
Intresting idea. But that jump seriously needs to be fixed... Right now It eats up the jump input way too often making it so frustrating to try to progress
As eurovision is a big gulity plesure for me I just love the idea to make it into a game.
Very frustrating to try to win as it's very stacked against you.
I noticed a bug when austria appeared twice so they got voted on twice so it would be good to fix that.
(Also if you really wanna go all out with the eurovision theme you should have included bloc voting ;P )
Fun, relaxing game. It might be just me but it felt kinda weird moving trough the enemies but I guess the game wouldn't work if the enemies hurt.
Couldn't help looking on this name due to the title alone :P
Anyways for being made for Android I can't see a version on it... Also playing on the windows exe it dosn't have the vertical resolutions that makes sense for this game.
Nice short game. Really like the artstyle!
Fun concept.
I noticed that the past self got desynced from the future self a lot so it would be sweet if you fixed that
Very interesting variant of Idle Game style of game.
Neat take on the theme and it's fun. I feel that it would be even more fun and chaotic if the mug bounced in different directions than just up.
Oh yeah, I found a bug that if you click start quickly after you die the actors doesn't despawn.
Hey Azure, long time no see.
Interesting game you got there. The idea to type in different words depending on the enemies is very neat and the randomized levels is a nice touch.
I noticed that some mean and nice works was seen as weird but I guess it's pretty hard to figure out as many different polite and mean words in 48 hours as possible :P
It might be just me but I found it really hard to understand how close I was to the pillows. Making it much more frustrating to get.
Quite a nice puzzle game. I dunno what I feel about the story but the main mecanic was both fun and kinda relaxing as you had to reduce the possiblitites to find the answer on the later levels.
Great game. Reminds me a lot of my own compo game with using two hooks to move but with your's you can aim where mine you have to time.
What a adorable game.
Quite enjoyed the funny ending. The controls tho...
Very intresring game. I know you wanted a monocrome game but it would have been really useful if the legs and buttons was in different colors so you knew where what button affects what leg all the time without trial and error.
Great use of both themes. It would been great if the colored pellets you grabbed affected the color of the tree as that could make it look even cooler.
Cute game with a nice visual art style. The game was waay too easy as the only times I hit the rocks was when I did it intentionally.
I always get blown away when people make games for old consoles for Ludum dare, it's really cool.
Suck a great spin on rock paper scissors with quite some depth to it. Would be great if there was a two player mode as the game really lends it to it.
It isn't bad and it's pretty impressive to have two different combat systems for a jam game but the slow 3-4 second animations (I timed it) for every basic attack really makes things more than a drag that it needed to be. Making them 2x or 3x times faster and you'll have a fun little JRPG arena game.
@Supernaught @mrStrings
Added more buttons for the game including S and K that should work for pretty much every keyboard. As it's also uses unity Input it can be bound in the launcher.
Also really love the positive responses to this game! Seems like this is my most sucessful LD game yet. :D
@Gipzo I was considering doing that first but I noticed that I found it more fun that the walls became both your enemies and friends.
@jeroenwimmers alternating does goes faster if you really know what you are doing but if you do too slow it will just kill you. Using both at the same time is better for newcomers so I recommended that.
Love the visuals in this game!
Tried this out with my Android mobile. It took a while until I understood that you had to aim right at the aliens or else the bullets would go trough them. Some feedback like an explosion when it get to the target position woulf have been nice.
Quite a fun little game. It would be nice if the character slightly decelerated every time you turn so you got a better sense of weight for the character but that's just my two cents.
Really clever game idea. with a nice about of polish to it all. I wish that the missile was somewhat affected by gravity right now because it doesn't and that feels weird.
Nice relaxing game. One thing though.. why can you move the ball after you threw it. It removes a lot of depth from the game.
Great little game. The recoil and shoot action leads to a fun dynamic of jumping back and forward that works great. One thing I wish was that that you could shoot directly after jumping. Minor thing but something think would add a lot.
It's a cool game with amazing atmosphere polish and aesthetics. Unfortunately I got kinda bored though. The game loop of spam as many squares as you can/you need and hope the physics pushes you where you wanted to go and then roll to the next vertical/horizontal obstacle got kinda boring after a while. some more level objects that utilizes the mechanics of the game in neat ways would make it so that game would really shine.
Very nice game with Charming artwork and writing. The story is pretty generic anime affair but that's just kinda adds to the charm (Bit too much emoticons for my taste though). I wasn't expecting that kinda of lentgh for the game either as this is the longest game I played this for this jam.
One thing that bugged me was the choppy text print out, It would be better if it printed out one letter at a time or one word at a time. (Also some feedback sound effect when you move in the menues and when you change dialoge would have been nice)
This has quite some promise. More varied and crazier patterns and more polish and I can see myself playing it for quite some time.
Holy crap this game is big for an LD game!
I love the idea of a Single Player Agar.Io but I feel that the game needs some challenge as the spike balls didn't give me any.
Played on my Android Phone and it works great. It's pretty clear this game was designed with that focus and both the simplicity and controls work great for it.
This game shows promise and is quite polished. That being said one thing that hindred my enjoyment was that there is no turn acceleration/deceleration, thus making it hard to turn just a little bit and that's a big problem with a game where you want to sqeeze between rocks.
Quite fun game that reminds me a lot of my own due to the setting and that you have to hook to the surfaces.
Interesting concept but it was kinda lacking in depth.
I needed to try to die to lose after I got how it worked.
Quite a enjoyable little game. Wish there was something more to add more depth to it but what's there works well.
The idea to grow tower is a intresting idea but felt kinda weird when new towers just popped up, there is also not much need for strategy as you can just spam random towers and win. It's well done otherwise with polished sounds and graphics.
The controls is really weird. As you need to use the mouse arrow keys and shift you would need 3 hands to control the game.
Very nice entry. More of an experience than a game as while the game wasn't what I would call fun it but was definity intriguing.
It was quite fun grappling around the cave. Could use some more feedback when you shoot the enemies as that would make the action of fighting them feel so much better.
Empty Folder
Couldn't play. Got the error message "There should be 'UnBalance_Data'
folder next to the executable"
I'm not entirely sure what I played but it was intresting. I never suceeded defeating another organism as they seems to grow much faster than you.
Charming presentation and the making om the smoothie was quite fun. I wasn't that keen of the driving part. Felt unfair due to it was impossible to dodge all the things due to RNG
Tried it out for mobile and while I get that this is made for it some things made me feel that the other version works better design wise. First you might want to remove the mobile interface for the mobile version.. it just looks weird. Secondly I instinctly tried to use one finger each for the buttons but that lead to them just colliding into each other. I got a feeling dragging with the mouse feels better due to there is only one you can take at a time.
I really love the flying controls on this, I had fun just flying around. I dunno if just climbing would be the best with this movement style I would find it much more fun if there was levels you have to beat instead.
Really cool game. It's very visually appealing and fun. Could work well for a mobile game. The way that the audio becomes more intense with more bullets is really cool but it's kinda hampered due to how repetitive the sound is