Foon → Ludum Dare Explorer → Users → ChronusZ
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | The SHIFT Cycle | compo | ||||||||||||
| 2015 | 32 | An Unconventional Weapon | A Punker's Tale | compo | 647 | 3.07 | 2.78 | 2.60 | 3.22 | 3.60 | 3.27 | 3.34 | 3.34 | 81 | ||
| 2014 | 31 | Entire Game on One Screen | Nihility | compo | 943 | 2.81 | 2.13 | 2.94 | 3.55 | 3.10 | 3.07 | 1.65 | 3.32 | 56 | ||
| 2014 | 30 | Connected Worlds | Murder Between Worlds | jam | 421 | 3.17 | 2.84 | 3.13 | 2.96 | 3.22 | 3.25 | 2.95 | 3.29 | 50 | ||
| 2013 | 28 | You Only Get One | ONE - Obscured Nonphysical Expanse | compo | 981 | 2.11 | 1.60 | 2.69 | 1.41 | 2.75 | 2.75 | 33 | ||||
| 2013 | 27 | 10 Seconds | This Game Will Self Destruct in 10 Seconds | compo | 1079 | 2.41 | 2.08 | 2.60 | 3.02 | 2.78 | 2.43 | 2.39 | 2.26 | 87 |
ChronusZ leaves an average of 29.2 feedback comments each event.
The timing on the slash felt a little bit long for the hit-and-run type combat mechanics I think you were going for, but it wasn't a huge issue. I really liked the graphics!
Wow! This game has such a well-integrated original mechanic! Extremely fun :-)
Very amusing :-)
As others are saying, you're spot on with the aesthetics. The first several times I played, though, I just felt more frustrated than scared because I would run into a dead end before I could get a power-up, and the enemies would just be right on my tail and kill me without any suspense.
The physics were quite well done, and I think that with a little bit of music and some serious bug fixing, this could have been quite a good product.
The controls felt quite floaty, but I liked it. You don't get a lot of quick paced fighting type games like this in LD. I think some sort of difficulty progression and perhaps more enemies would have been nice, though.
Man! That last puzzle stumped me. I spent about 10 minutes on it before finally giving up. Very well designed puzzles, good job :-)
The music panning sort of hurt my head :-/
I think this mechanic could go a long way, and I really enjoyed it. Not sure if the way I beat the last level was a bug or not, though :-)
I'm seriously confused about how this game works. A tutorial would be great. Also, dragging the particle count all the way down causes the game to drop to freeze.
I like the idea a lot, but I don't think it's balanced super-well. It gets quite confusing very quickly.
An interesting presentation of characterization, but, like others have said, some more branching would have been nice.
I really like the idea of this game. I wish the argument-dialogues were a bit further developed, but still a very interesting concept with some light real-world messages tied in :-)
I feel that the random spawning can be a bit brutal early on, before you get fences set up. Monsters would often spawn simultaneously on opposite sides for me, and I wasn't fast enough to take them both down.
Wow, this is surprisingly fun. You need a lot of spacial awareness, though :-)
Quite fun :-)
A really interesting concept! I got a little annoyed when the ducks that were the same speed as my beast would manage to keep running away from me for half a minute, but other than that I enjoyed it :-)
Very solid for a first submission! Very nice concept :-)
Holy crap this game is beautiful! 5 stars is not enough!
I find the map very difficult to use, and struggle to figure out my own position on it. Interesting concept, though.
Something about this just makes me feel happy :-)
It looks like you got quite a bit done. I don't really understand the fail condition, though. Also, it's a good idea to separate the jar from the source. Having to download your source is a bit of a pain ;-)
Haha, what an amusing concept. I liked the music a lot as well. The punch collisions were rather broken, though.
Pretty fun. The controls were a little awkward and I would have liked the ability to rotate the camera.
It took me a long time to realize that I was supposed to get EXACTLY the number specified instead of just going over. Specifying that might be a good idea, though I might just be an idiot ;-)
This is probably the best stealth game I've seen made during Ludum Dare before. I think the enemies are a bit too forgiving, though, and didn't really feel much of a punishment for getting caught.
Huh, this is very similar to the game I made for LD 28. Nice!
Very interesting difficulty curve. Nice job on the mechanics, simple yet well done!
I felt as though the guards' lines of sight were often wonky. Also, it seems as though hiding in the shadows doesn't affect visibility, which is odd for a stealth game. Nice job, otherwise, though!
I like the concept a lot, but I don't really see a point to it. Why dig the blocks at all? I think this game would be a lot better with some clear goal.
This is a great concept, and I love the art. The mechanics seemed incredibly buggy, though, especially the jumping.
Trying to run over the exact collision boxes of the items was very difficult. I think you should make them bigger. Otherwise, pretty fun!
The controls feel painfully awkward. Love the graphics, though!
Had a lot of fun with this one! The difficulty curve on the last set of levels was off, though. They all seemed really easy compared to the third set.
Wow! This game is amazing, well done! Very hard, though ;)
Interesting concept, but I don't really see how you can bypass traps when you run straight into them :/
It looks from the screenshot quite interesting, and I'd have loved to have been able to play it, but the online multiplayer restriction is a little bit... well, restricting, I suppose :) Some sort of basic AI system so that people could at least try it out would've been nice.
Well, the graphics are certainly achieving what you hoped for :) The controls were a bit clunky, though, and the combat was basically turn-based without choices.
This is quite an interesting concept, and the orbital physics seem very well done. I seem to not be alone in my confusion over the end, though :P
Excellent physics simulation! This game is seriously fun to play with :) And the graphical effects (Cell shading, blurred visual extremes, soft shadows) are very well done. Phenomenal!
The physics simulation in this is fantastic, very well done :) I think it definitely would've been better to have a rotatable camera because seeing through the walls is somewhat impossible in places. Other than that, very impressive!
Very difficult, I love it :) I think it might've been a good thing to make the stars checkpoints, though. It's nearly impossible to get all the way up in one go. I liked the fact that you have to jump after falling, it really messes with my platforming ideology!
Some sort of undo command would be nice ;) Also, there's a bug where if you pick up a block and put it back where it was, it counts as a move. Other than that, though, very neat game!
Excellent game, I loved it! :) Some sort of tutorial or description would've been really nice, though. It took me quite a while to figure out what I was supposed to do, and I still don't understand the different colours of boxes and monsters and what they change.
I would've like to have some sort of mouse looking so that I could find people easier, but very nice game with excellent ambiance :)
Very good concept :) Lagged a bit for me if a lot of lasers were being fired at once.
Wowza. That gets really chaotic by the end. Great concept :)
I really, really, really loved the environment you guys made and the artwork. Personally I think I would've preferred for this to be purely exploration, but I understand the need to fit the theme :)
This is probably the most fun game I've played this session :) I played this for about 2 hours.
Loved the idea, and the graphics were very nice. The level design was fantastic. I got to level 19 before having to quit :)
My eyes are having a fit. Very creative and humourous :)
I was really interested in the story, but I think it's a little too luck-based to win. The puddles disappear too fast for you to really be able to aim for puddles, and you just had to get lucky enough to have a puddle spawn next to you. That's just my opinion, though. Aside from how hard it is, I enjoyed it :)
It took me a while to realize what the mechanic was (I should read the description...), but it was quite an enjoyable little puzzle. I would've loved to have played more of this :)
I really enjoyed this game, it was quite fun :) It seems to me as though the weapons weren't balanced very well, and the first weapon is better than both of the two you can buy. Still fun, though.
I don't know why so many people are saying this was too hard, I actually think it was far too easy :D I beat every level and got every coin without losing a life. I would've liked to have seen the game go on for longer, but I understand time constraints :)
I would've liked to have an option for the camera to be more zoomed in or even first person, as it's quite difficult to understand where you are or what's going on. Still a fun little game regardless :)
This was very well implemented, nice job. If you made this into an iOS/Android game and fleshed it out a bit more, I'd buy it :)
This is a fantastic idea, and phenomenally well implemented. I had a lot of fun with this :)
I really enjoyed playing this, and the graphics were very well done, but the collisions were a very buggy and it made me frustrated trying to keep playing when I was getting hit by lasers that weren't hitting me or getting stuck in walls. If this game was polished a bit, I think it could be great :)
This is a very interesting concept, I like it! It is a bit difficult to do anything with, though :) The mood and graphics were great, though.
This is very difficult for me, as I can type very fast, but I never quite learned how to type every key without looking at the keyboard. Nice idea, though, and the progression works well :)
Very fun, but very tense at the same time. I think I stopped breathing for the last four levels :D
I really liked the concept for this, but the collisions were a bit of a mess for me, so I couldn't get very far :/
It took me a while to realize what was happening with the rules. I should read the rules more often :D Great concept, and the graphics are adorable.
Controls definitely messed with my brain. Very difficult, but a quirky fun little game :)
This is actually very fun to play :) A bit annoying when a cat spawns inside of a mine, though.
This game is hilarious :)
Great idea! I can never seem to get more than 2 survivors, though, without getting lucky :/ The tone was definitely done right :)
This game is gorgeous in every way. I enjoyed every second of my ten minutes just walking around looking at the environment and the buildings. And the ending was very well done. I sat staring at the whiteness for about a minute just thinking things over. This game is extraordinarily good for a 72 hour game :)
Probably the long delay between tracks was my only gripe with this, because it does add a lot to the exploration when the (beautiful) music is playing.
This game is fantastic :) I played it through 5 times doing different things each time.
Wow. This was intense. Despite the frequent spelling/grammatical issues (I'm assuming English isn't your first language), I enjoyed this very much. I was thunderstruck when I told Sofie I loved her more and she only said "I know". I have no idea how you wrote so much content in the 48 hours. This is incredible :)
This game is amazingly high quality for a Ludum Dare game. I spent over an hour playing this, very well done :) And the graphics seriously gorgeous.
Quite fun, but I think the aiming messes up at long distance (Unless that's intentional?). Still enjoyable, though :)
The controls are a bit slide-y, and the collisions make it hard to move around, but it's a nice little exploration game :)
I'm apparently really bad at this, as I couldn't even get past the third level. It's quite fun, though, and very humourous. The voice work is annoying in a good way :)
The art and music in this are beyond fantastic. The gameplay itself is a little easy. I lapped everyone at least twice :)
Not particularly challenging, but a nice way to spend a few minutes. I got up to 250 before quitting :)
This game makes me very nostalgic. Brings back the countless hours I spent doing MadLibs in my youth :)
This was probably better written than most of the published books I read. I would've liked for it to have been impacted by my choices (I understand the author doesn't want a "good" ending, but it would've been interesting if the relationship had progressed in different ways and still ended in a break up), but I still enjoyed it thoroughly and maybe teared up a bit upon ending it the first time :)
I really like games with this sort of mechanic. It got really confusing by the end when I had about 4 people stacked on top of one another and was barging my way past, but I quite enjoyed it all the same :)
LD32 — An Unconventional Weapon (49)
Avian Days by esayitch 2015-04-29T02:08:00
This game is so polished that I'm baffled as to how you finished. Mechanics are great, concept is amazing, art is simple but the aesthetic is very well designed and very consistent. Amazing game :-)
Laughter by Pinktreeleaf 2015-04-29T01:35:00
An interesting visualization of the general feelings of anxiety. I felt that the anaglyph 3D added to the mood even without 3D glasses ;-)
MEDIUM by SaintHeiser 2015-04-29T01:24:00
The level design is more on the "frustrating" scale rather than the "difficult" scale, but the concept and aesthetics are appealing.
Mass-X by hexagore 2015-04-29T01:13:00
Rated higher on theme simply because you acknowledged that it didn't fully fit the theme ;-)
Shadows by Jaloko 2015-04-29T01:06:00
It would have been nice if the game didn't reset me back to level one after failing a level. I sat still for several seconds on the fourth level after collecting 5 orbs, thinking I had won and the game was lagging ;-)
Snake Is Over by Langouste 2015-04-29T01:01:00
I felt a little cheated by the screenshots. Thought it would be a geometric stylized exploration game.
Grow My Thing by ChronoDK 2015-04-28T02:40:00
Gonna have to pull out of this one. I think your game came first. I'll just hang my head in shame. I guess I'll ejaculate the area now. I mean evacuate.
Dick Cannon: Police Investigator by ApocoNypse 2015-04-28T02:29:00
I came, I saw, I came again ;-)
Shaman War by k8n 2015-04-28T02:18:00
The dancing mechanics felt a little too slow for such a fast paced game. I feel as though 5 moves per lightning with each move twice as fast would have been much better.
Freeze Tank by Thijsku 2015-04-28T02:14:00
I couldn't get on a server, so I just made my own and hopped around. Can confirm that the explosions are immensely satisfying.
Broadship Explorer by jhrrsn 2015-04-28T02:06:00
Interesting shift from seemingly top-down movement to platforming mechanics. Not a big fan of the whole power mechanic, though. It only annoyed me without adding any apparent depth to the gameplay.
Dye by solarexplorer 2015-04-28T01:58:00
I quite liked the way that the "sets" abruptly changed from one to the next. It worked together with the art style to make me feel like I was reading through a picture book.
I felt that the story was a little lacking, though. Even a little bit more development into the characters and their psyches (why they wanted to end it) through a small dialogue with each character or something would have added many layers to the story for me.
A Bard's Song by aaronjbaptiste 2015-04-28T01:48:00
bass cannon too op, plz nerf
Food Fight by jovoc 2015-04-25T17:16:00
I really would've liked a way to shoot in other directions than the one I currently face (i.e., WASD to walk, arrow keys to shoot). Also, like others are saying, the turnip AI is a bit too simple.
Destroy&Oppress by YaaZ 2015-04-25T17:10:00
The paletting on the graphics is quite well done. I feel like the meteors fall too slow for me to really feel engaged at all, and I would've liked an explosion sound effect.
Shadow Stalker by morokiane 2015-04-25T17:04:00
Really liked the ambient soundscape. A control list in the description would be nice, though, as the controls in-game were broken for me.
Monster Detective Agency by OddballDave 2015-04-25T16:58:00
Great attention to detail with the level design, but I would have liked more "logical" placement of the criminals. I was thinking to myself that they had to be hiding in the most crowded spot, the bar. But then they weren't (I think...) :-(
RELIC by CptDustmite 2015-04-25T16:35:00
I feel as though the bot's dialogue would have been better without the text-to-speech synthesizer. I found it more annoying than anything, personally.
Fungual Sizing by Maxom 2015-04-23T15:17:00
Very neat mechanics.
Hitchhiker's Tales by Tangible Games 2015-04-23T14:46:00
It would have been great if throwing aliens at other aliens damaged them. Aside from that, nice mechanics :-)
You Can Shave the Baby by chikun Dev Team 2015-04-23T04:08:00
I'm guessing the unconventional weapon here is the game itself? ;-)
Dubstep Gun: The Game by WaffleWorks 2015-04-23T04:01:00
I feel like some visual cue on the gun showing that it was charging up (maybe a neon blue light?) would have made it feel a lot better.
The Neverending Fountain of Puke by Hjalte500 2015-04-23T03:55:00
The way that your own attacks damage you after you run out of "juice" is a really interesting mechanic. I like it! :-)
Matter of the void by Dynad 2015-04-23T00:43:00
I didn't really understand how to play. A better explanation in the description would be nice.
Grief by mantis 2015-04-22T23:26:00
Interesting storytelling! The gameplay reminded me of SMB so much that I found myself pressing shift to try to move faster :-)
The Song of Aria by sydan 2015-04-22T23:18:00
I feel like you could have used the concept further or in a better way, but it was still pretty enjoyable.
Wee Pon by DarkMeatGames 2015-04-22T22:59:00
Simple graphics, but a very consistent aesthetic. Works well!
Dagobert by Jellyhard 2015-04-22T22:57:00
Very well polished, great mechanics, well-designed puzzles! Good job!
Wounded by Words by Traumendes_Madchen 2015-04-22T22:47:00
Great story! My only complaints would be that the ends (or at least the normal end that I got) somewhat spoiled the message by shoving it in my face, and the theme seemed tacked on. Regardless, that was a great experience!
Dezinformatsiya by Scripturus 2015-04-22T21:55:00
I would have liked a system with some more strategy to it (certain tactics work better in different situations, having to react to external events, combining policies for greater effect). That might be a bit complicated for a 72 hour game jam, though :-)
You are being ambushed! by joaovitorbf 2015-04-22T20:49:00
The whole "enter to start" is rather annoying. I would have preferred it to simply start the next game after pressing r.
Don't die, Red! by goglmogl 2015-04-22T19:32:00
The controls were really difficult to move around with, and I didn't really understand the goal. I threw about 50 axes at the wolf and it didn't die.
Queen Bee by PurpleMonkey 2015-04-22T15:26:00
Seems like a good idea, but it was a bit too complex for me to really understand without a tutorial ;-)
Beats High Mountains Down by Galan 2015-04-21T22:19:00
Very buggy and difficult to move. I liked the first "puzzle", though.
I dont want to hear it by ekun 2015-04-21T01:54:00
Much better music than I usually hear in compo rhythm games, I really liked it. That second level is way to hard for me, though. I couldn't get below 80 mistakes .-.
Polarity by Moraleidahgo 2015-04-21T01:48:00
I didn't realize the concept until after I finished playing and read the description. That's an amazing concept! I loved it, very fun and great art/music :-)
Tongue Lash by benjamck 2015-04-21T01:40:00
Oh man, that game terrifies me on so many different levels :-)
Elementary Puzzles by Joris 2015-04-21T01:06:00
Being able to restart each level individually would be nice. I got to the fourth level and then accidentally launched the box over the wall :-)
God's Going to Cut Em Down by emmelineprufrock 2015-04-21T00:45:00
I really enjoyed the (implied) story, although some of the syntax butted up against my engagement, especially at the beginning. The art style is gorgeous. I can very much relate to spending too much time on the artwork :-) I'm looking forward to the continuation.
Udom Nebdon by pLaw 2015-04-21T00:27:00
Very well designed, from the color palette to the camera angles. My only problem was that the controls felt incredibly awkward.
99 problems (and a bitch is one) by nassi 2015-04-21T00:20:00
That was a very... unique experience.
Dusk by nov1kk 2015-04-21T00:11:00
Very well polished, and pretty nice puzzles. Only tangentially relates to the theme though :/
Space Boy by Hyoga-3D 2015-04-20T18:27:00
Pretty fun, I don't like how the movement has poles.
OI by orco 2015-04-20T16:08:00
Took me a while to understand the mechanics (including that in the description would be nice), but I really loved the concept! Works very well.
Tim's Bad Day by JoshyOshKenoshi 2015-04-20T16:04:00
I loved the music, it actually added a lot of goofy atmosphere to the game :-)
The Higgs' Gun by Jeasonfire 2015-04-20T16:00:00
Nice concept. I feel like the puzzles could have been better designed to show off the potential of the mechanics, though (Something where you need to turn on a platform at one point and then later turn it off again, for example).
(mental)fairy by 0x0961h 2015-04-20T15:52:00
Pretty fun! After a while, I became invincible and stopped having to even move because I had four rapid-fire death beams, though, which sort of ruined the difficulty :-)
EXECUTION by stray 2015-04-20T15:02:00
Very well polished aesthetics. Didn't figure out how to "win" until reading the comments, though.
Owen by Jamcount 2015-04-20T14:57:00
Some way to recover health would be nice.