Leaving by My Sweet Whomp 2014-12-09T12:26:00
Love the sprites.
Foon → Ludum Dare Explorer → Users → Elendow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Collapsn't | jam | 190 | 3.95 | 3.75 | 3.67 | 4.27 | 4.22 | 3.36 | 3.61 | ||
| 2021 | 48 | Deeper and deeper | The Hookmarine | jam | 451 | 3.80 | 3.57 | 3.94 | 3.44 | 3.93 | 2.98 | 3.85 | ||
| 2020 | 46 | Keep it alive | A-maze-ing Mess | jam | 329 | 3.90 | 3.67 | 3.52 | 4.06 | 3.99 | 2.62 | 4.33 | ||
| 2018 | 42 | Running out of space | 👥 | Catching Sushi! | jam | 120 | 3.90 | 3.70 | 3.30 | 3.71 | 4.71 | 3.56 | 4.04 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Tetratower | jam | 25 | 4.25 | 3.99 | 4.23 | 4.45 | 4.64 | 3.64 | 3.96 | |
| 2017 | 40 | The more you have, the worse it is | A Platformer for Ants | jam | 61 | 4.05 | 4.03 | 4.09 | 4.09 | 3.85 | 2.95 | 3.72 | ||
| 2016 | 36 | Ancient Technology | Rzork of Tzork | jam | ||||||||||
| 2014 | 31 | Entire Game on One Screen | Elendow Dungeon | jam | 549 | 3.16 | 2.98 | 2.20 | 3.60 | 3.80 | 2.37 | 3.22 | 78 |
Love the sprites.
Nice concept!! I like the platformer style, changing "gravity" over the walls.
Controls are a bit difficult at first, maybe because you don't go forward on the wall, you go up.
Very nice game, I love the status events and the aging system. The graphics are nice, but the bullets are hard to see sometimes. Great job!
Love the idea, not only the "drag the window to see", I love the "not on screen, not updating". Congratulations!
Love the game and the WarioWare feel. Congrats!
Love the concept, the grafics, the sound, everything. Congratulations!
The controls are really weird, but when you get to it are cool. It needs a little more feedback when you give a present and make a kid happy or sad.
Really fun, maybe some things like the "portals" are weird at first, because you can't go back, but now I know it for the next run :D
Very nice atmosphere, like the concept. Good job!
Very promising, a bit slow for my taste, but you can make something very cool with this. Great start.
I really like it, with more stages this can be a very fun multiplayer game.
Awesome game, congratulations!
The game its nice, but if you find the formula at the beginning you only watch your money rise until the end of the game...
Really nice concept and really fun to play. Congratulations!
Nice voices, very fun. The game need to be more fast, but at least I like it. Great job.
Nice, but need some guide or tutorial.
Thanks!
With the new update feedback issue is solved. Also I added sounds and music.
Their're working for me, can you try again please?
You can make the same effect using the Sprite/Diffuse shader of Unity :D
Challenging puzzle game, I really like the idea. The music es a bit repetitive, maybe a song would be better.
Very nice concept, love the sprites and music. Great job!
Very cool sprite positioning, love the jetpack system. Great job.
The idea is good and I love the lava. It needs some feedback when you get hit or collect items.
Sublime, best idea.
Love the font. The game is a bit repetitive, but cool at all.
Love the building effect, seriously.
The design of the stages is pretty cool also, congratulations!
Amazing graphics and light effects. Input is a bit imprecise.
Great game, I love the concept, there's a lot of possibilities on it.
Damn, I'm a very bad Dictator, this game will help me to improve my skills. Great job!
Love the concept but as GAFBlizzard said, it would be nice to hold the mouse instead of hard clicking. Nice music and FX!
Nice concept, story and gameplay. Love it.
Very fun game, great concept with a lot of possibilities. Congrats!
Nice idea, but its very confusing. Maybe a simple tutorial at first, showing what to do, makes the game even better.
Cool concept and very hard, I like it!
Love the 1-bit graphics and the overall feeling of the game. Looks very polished and it's very fun to play. I would love some other behaviours to enemies to make it more challenging, a possible add for the future? :)
Well, I love everything. The art is very cute, I love the cat animations, really. The gameplay is just fun and it seems very polished and challenging. The music is catchy (pun intended). And well, cats and catnip, thats a thumbs up.
Altought it has some issues with movement (I bumped with the spikes some times...) the idea is pretty cool and the puzzles around it are very well designed. I love the concept and I think it has some potential. Good job.
I like it in overall, I like this type of games. I would be nice if the mage keeps shooting with the keys pressed. The graphics are a bit simple, but they work as intended. Nice extra mechanics. Good jbo!
Considering you did it in 15 hours thats pretty cool. Doing a simulator with that many options and balancing it well requires time, so, good job. With sound and a cool UI you have a very cool start for a complete game.
Thanks everyone for the comments, I'm really happy to see that you all liked the game and my approach of the theme. Really, thanks :)
@corny the music is from Incompetech, I forgot to write the credits on the description ;)
@colisan it's made on purpose! I wanted to do some room that required it, but in the end I felt that it was too hard to abuse of that...
@move127 the idea of placing the checkpoitns on hard rooms was exactly that, the player must decide if its worth or not. If they were on easy rooms, everyone will go to them.
@jcmonkey that's weird, the camera size doesn't affect have to affect the gameplay, I'll look at that :(
@pcmxms it's something its happening to some people and I really don't know why. It's solved on the postmortem version thanks to the change on the jump itself. Give it a try if you want.
Thanks to everyone for the good feedback, I'm improving some things and I'll keep the postmortem version updated :)
Woah @javicepa thats a new bug, first time lol, I'll try to make that collision a little bigger to avoid that.
Thanks again to everybody for the good feedback, I'm trying to improve the game to make a better experience for everyone. Also, I'm already thinking about new rooms, enemies and mechanics that could fit on a bigger version of the game :)
Thank you very much for the nice words!! I'm overwhelmed for the great feedback and support :)
@goplite @staircase27 I'm already working on new levels and mechanics to make the game bigger, I think it deserves it!
@erlatronics that's made on purpose, I like that kind of mechanic on platforming games so I reproduced it. I wanted to use as a requirement on some rooms, but in the end I prefered not to.
@pixeye that happened also to @javicepa D: yeah, it's probably what you say, I have it on my TODO list. Thanks for you feedback and sorry, because you were having a good run :(
@R33an1 the torches aren't part of the tilemap. I used my [Spritedow Animator](https://www.assetstore.unity3d.com/#!/content/82525?aid=1101lIr6) plugin to animate the sprites, and as you said, the tilemaps don't give you acces to single tiles, so I simply used a object aligned to the same grid as the tiles.
The camera thing you said... well, I'm an evil mind and some of those are made in purpose, but I understand that it can be a little bit frustrating. I'll improve that with new room designs :)
Wow, thanks a lot to everyone for the feedback, I'm taking notes of everything you say in order to improve the game and make something better than this prototype.
@vlandemart yes, I'm using a 2D rigidbody for the movement, and the character has a capsule collider, that's the reason of the slippy corners. I'll probably change that to a box to improve the collisions.
Yeah @jaimuepe I'm working on that, sorry :( and thanks for the kind word, I'm glad you liked the idea!
Damn, the level design of this game is simply wonderful, played 3 runs picking different items and it really feels good to see that your decisions really affects the gameplay. Amazing work.
Very cute graphics and nice gameplay. The level design felt a bit unfair sometimes, because it was "don't eat too much" but "don't eat at all". But great game overall.
It's a good remake of the classic, I liked it but I felt a bit easy for my taste. Anyway, good use of the theme using the size of the ship and the obstacles to remove some mobility, but giving something good in reward.
Woa, ultra fan. Awesome animation system and very clever game. I didn't see the theme tho (maybe 'the more rules the hardest'?). As Spanish AND Catalan of the 90s ultra FAN of the petrifax. Very good job!
The animations are really well done, really. The gameplay feels unpolished, but has potential with the armor mechanic, only needs some extra work with the attacks. Nice job!
Wow, really good game, it's wonderfull in every aspect and love the feeling it gives everytime you pick up an item and start to see less of the map. Really cool and an amazing execution. Congratulations.
Very cool concept and puzzle mechanics. At first I didn't understood how the gems worked, but once understood it became really fun. The graphics and simple, but they work as intended and the audio is relaxing, perfect fit for the game.
Nice game but with a little tutorial explaining the advanced puzzles it could be even better.
Super beautiful art and great ambientation with te music and sounds (but sometimes the music suddenly stoped :( ). I like how you've applied the theme with the wheel, but in the end the gameplay is kinda repetitive.
Using the controls with WS and the right click made it way better. The platforming is very challenging on some places, and the camera effect after picking up some beers made it harder. I like the idea, the implementation could be better, but it's nice for a jam :)
Very cool gameplay with the four keys, challenging and fun to play, but I'm terrible at it lol. Too bad it has no sound, because it would make a very complete game with it.
I love the art and ambient, everything fit perfectly. The gameplay on the other hand felt to easy, like a walk, I simply jumped all the way. Solving that, it can be a nice short experience.
Very cool art and mechanics, too much challenging for my taste, but nice game overall. Cool level design and clever use of the simple gameplay.
I played during the jam and you really improved making levels, those makes you think and use some essay/error to solve them. Ignoring the lack of sprites, the color palette and the animations are very nice. Could use a walk animation for the player same as the enemies.
Great game overall, it would be nice if you make some more levels, I want to keep playing!
Very fun and challenging, loved Crazy Taxi and this concept is similar but different. The graphics and audio are really cool, retrowave FTW.
Very clever mechanics and nice art. Sometimes the game felt buggy 'cause my clicks didn't work, but nothing too problematic.
Nice work!
Nice storytelling and voice acting, seriously, i'm sure it has been a huge work to do. It felt a bit slow for my taste, but nice job overall.
I love the graphics and the audio, really catchy and impresive results using the PICO-8 limitations, congratulations. Speaking of gameplay, it's really fun and challenging, I've been 10 minutes playing without being aware of it. The only thing I've seen is that sometimes the coins respawn points are weird, like on the fences of the laterals or inside the character (provoking an instant wave without even "pause"). Except that little thing, everything is really cool.
It's cool what you achieved, I only dislike the "double jump" because some times it doesn't make the jump "double". I noticed that on the two crossing lasers zone. Good puzzles overall.
Nice concept and gameplay, I really liked the progression of the game, obtaining new weapons was very satisfiying altought the game was harder every moment.
I don't really like the walljump, sometimes the character gets stuck on a wall and that slows a game very fast in general.
Incredible graphics and sound, really cool. Speaking of gameplay, I loved the puzzles, very clever level design. The only "but" is that the character felt a little bit slow sometimes, backtracing and feeling slow is a bad thing. But this is an excepcional work, congratulations.
Nice concept and nice prototype for something better. The only think I see is that you ask if I want to adopt a cat or not. Don't ask that, of course I want a cat! Who doesn't? Jokes apart, if you ask that to the player, they could stuck with the first cat and get bored with time.
Besides that, very charming art and concept, nice job.
Damn oven, that couple should start using some protection! Very fun game, cute, the music is awesome and the gameplay is simple but very challenging. Love it.
Incredible art, awesome music and super fun and polished gameplay. That's an amazing piece of work. Usually I try to say something that could improve the game but this time nothing comes to my mind.
Woah, really loved this one. It's like the card games of some JRPG like Final Fantasy. I'll keep playing, this AI needs to know its place lol.
Really enjoyed the experience. The music and the aesthetics combined perfectly, and the gameplay, altought it's not challening, it felt polished and complete.
As @omaskery says, some NPC got glitched on the fence and got stuck for a moment, not sure if it's intended or a bug.
Very clever way to use the traditional snake mechanic. Fun and very challenging. This need some audio to improve the experience, but it's a very good game overall, good job!
Nice job, the art is nice but the animations felt a little bit clunky. The gameplay is very cool and very complete for a jam game, nice balance with the pros and cons of the level up perks. As someone has said, I would like to keep the extra meat when I feed Steve, sometimes it simply felt unfair.
Very nice pixel art and game feel, the platforming is very nice and the bounce on the people it's just perfect. I liked how you approached the theme and the overal sensation of the game. Great job and merry xmas! :D
I like the overall game, but the collisions sometimes slowed me when they didn't have to. The lack of sounds turns off the mood. The sprites are very cool and the design of the bank seems good designed.
Well, the art of the game is quite impresive, with more time it really could be something very nice in this aspect. The gameplay needs lots of polishment, the controls are a bit cranky. Besides that, the overall of the game is good, only needs a little more time :)
The concept is cool, but the platforming and controls didn't felt too god. I liked the FX and the music, the design is very cool and could be even better balancing a bit the weapons and levels.
In the first run I've fell in the pit and everything I got adding features was really pointless. After that I played again and enjoyed every new feature. Maybe you should remove that pit.
Not going to talk about the NSFW conntent, 'cause everybody has different tastes in that xD. The art of the game is cool but I really didn't know what to do, slash some monsters, go back two times, and then, nothing. Also, the audio could improved a lot the game. Maybe, polishing a bit the UX and improving the content it could be a nice game.
Very nice and polished art and very fun gameplay. It's that kind of game that simply calls you to improve your mark. I would added some kind of punishment for missclicks, but thousands of ads are punishment enought. Cool job! Gonna check that hot ancient in my area.
Lovely art and extremly hard gameplay. I really like the idea but damn, this is hard.
My god, I did multiple runs and I managed to complete the game, and now I feel really bad :( The game is pretty cool, it's nice how you have to know your crew in order to kill them without leaving evidence of it. Very nice art and the audio gives a nice feeling. Great job!!
This game is just chill. Beautiful. Nice job.
Anotación 2020-04-21 170437.png
@tudvari @sadsmile being lost is the whole experience, I think that a map would get the fun out of exploring :(
But thanks for playing and for the feedback to everyone, much appreciated :D
@fullmontis I wanted to decorate the rooms to make them more unique but I run out of time, so I made rooms of different sizes, with different doors and torches. There are some rooms repeated, but the important ones are unique.
Thanks everyone for the feedback, I'm very glad that you like the game :)
Ok, awesome graphics, awesome audio, fun and simple gameplay... Not much to say, awesome entry overall, loved every bit of it.
At first I was "that's fine". But things escalated quickly. The game is fun and it becomes very challenging. The only thing is that my sheep kept going in circles on the same spot, but that was only in one run.
The visuals are super cool and the gameplay is fun and challenging. The keyboard keys are a bit weird, but ok when you get used to it.
Overall, the game is simple but it works, good job.
Super juicy and fun to play.
At first I was trying to move the undead using the arrow keys. The visuals are cool, the gameplay has potential with a bit of polish.
Very nice puzzle game, super polished and cool idea. I don't know what more to say, good job!
Nice job recreating the boss battle, altought the game isn't "super funny", it's very well implemented and the mood and sound are pretty cool. Maybe with more attacks and some visual clues when attacking (damage numbers, for example) the experience will be even better.
The graphics are simple but super cool. The gameplay is fun, simple and easy to learn. Something to add variety to the game probably makes it better, but in the LD context this is very cool. Congratulations.
I've enjoyed a lot playing this, the health bar mechanic is awesome and watching how enemies "unfill" when you hit them is super pleasant.
The music made some ups and downs, I don't know if it's intentional or not, but it's a bit weird while playing.
Nice entry.
I got to the end at the second try. Very good game and clever use of chess-like mechanics. The lack of audio is sad tho, with some SFX the game would be much better.
Overall the game is very good and fun.
Interesting concept and very cool art and audio. It was a bit hard knowing if I was doing everything correctly but nothing to be worried of. Nice job.
This game has some potential but the controls are too hard for me. I played using a controller and some movements were too hard to predict. The robot moving on it's own when you leave it behind is a very nice touch.
Polishing a bit the controls may change a bit the level design but I think could improve a lot because everything is on point except that.
Good job overall, I had fun playin this :)
Super clean and cool art, nice audio and funny concept. I tried multiple times until I focused every distraction, engaging until the end.
Monument Valley vibes, I love it. The music, the colors, the narrative, all in this game is beautiful. The puzzles are simple but entertaining and engaging. Sometimes the character had problems when I clicked on his head in order to go to the cell next to him, but the game is super polished besides of that.
Very good job.
I love the persistence side of the game. The fact that the time still passes after you close the game and the fact that you have to wait an hour to play again. The mood, the music and the inevitability of the game makes it good. Too simple maybe, but good.
Very nice storytelling, touching and close. No words, good job.
Very good looking game. I felt that in this kind of platformer the arrow keys work better than the WASD, but it was fine whatsoever. Cool platforming and shooting.
Woah, the art is awesome and the amount of different characters is impressive. The rhythm part is very hard but fun.
Very cool music, I'm horrible at rhythm games, but the game is fun and the music catchy. I would like a more evident visual clue to follow, but at least I got to round 10 :v:
Visually astonishing, fun to play. The golem sometimes get stuck when I gave an order because of the monsters, but nothing to be worried to. A very well closed game.
Very nice graphics and audio, loved the idea, it's fun to look for clues. Would loved more things to do and more info to gather, but overall very nice experience.
Good use of post processing elements, the art is simple but it looks pretty good. The gameplay is also simple but has lots of potential, with some extra mechanics you could make very cool challenges.
Fun little adventure and the graphics and audio are very cool.
Very clever use of tetris mechanics and lemmings gameplay. The aesthetics of the game and general polish is awesome, nice job.
The concept is nice, altought it was hard to know WHO I was targeting to, it would been nice to have a selection mark, a hover, something to indicate the target of the spell I've selected. But the game is cool whatsoever, challenging.
Good experience, the atmosphere is very cool, the audio and the lights are just on point. Obviously, the fun part is... ok, not fun, but not important in this kind of experiments. Like someone said earlier, this is more an interactive art than a game and thats not bad at all.
Good job.
Very cool runner, the graphics are very nice and the music fits very well. At first is a bit confusing what to do, but experimenting a bit you get the idea. It would be nice to have keyboard buttons, playing with the mouse was a bit difficult.
Fun and stressful, it would be nice to have subtitles to the voices. It's nice to have a tutorial because the game is not easy.
The music and sound effects are VERY cool and gets you in the mood.
I liked it, a lot, good job.
Very cool approach of the tower defense genre, there's little decision making because of the limited resources, but with a little balance it can improve a lot. Good job.
Now I want churros. Good job, the game feels awesome and now I want a "Cooking Mama"-like game with this in it and some more things.
Great entry! I loved the game, a bit difficult sometimes, but super cool and well balanced overall. I softlocked myself one time because I made a hole in a narrow path and the shovel broke :)
The art is beautiful, the audio is just fine and the gameplay is fun. Good job.
Thanks everyone for the great feedback and comments, I'm super glad that you liked the game.
@laurari my best time on easy is 1:35 but I'm the dev, it's not a fair play :)
@Ithildin "The Cleanmarine", upcoming game about cleaning a bunch of splats on the ocean xDD
Thanks for your kind words and for playing <3
I really like the visuals of this game and the simplicity of it. I missed some more "stages", I felt that after a while playing, the repetition annoyed me a bit.
I really liked this one. The art is appealing and the gameplay is fun, like "Lovers in dangerous a spacetime". With some extras to the mechanics, like more modules or the possibility to move the modules wherever you want you have a solid game.
Very cool game with a nice mechanic. Something that can improve the game is the option to use a move to refresh one or multiple tiles to place, because sometimes they can ruin a good run.
Good job :)
I played it on livestream and I loved it. It's hard and challenging but not frustrating. The dialogs and puns are super fun and the level design is just perfect.
I don't know what more to say about it, I really loved it.
Screenshot 2021-04-27 131602.png
I think the idea is cool and a very good way to tell a story. Maybe with some random positions for the keys, to avoid making the exact same movements every time would made it less repetitive.
I would love to play the entire game to know more about our little elf.
I found it too hard for me, very frustrating the low failure window. The visuals are appealing and the controls are smooth, it's just the level design that is too much for me.
I got in the game for the graphics, stayed for the gameplay. I really enjoyed the combo of the mining, the resource management and the battle. I was very worried for the lack of sand on my game but I managed to complete it just fine.
Something to improve the game, maybe making some flying enemies come from the top of the screen would make more challenging without needing to change the combat mechanics.
Over the top game, congratulations.
I like the concept, a game like Trine or Lost vikings with different characters with different skills is really cool, and the atmosphere of the game is super nice. I felt like the characters were TOO SMALL and the foreground covered too much screen, it was very hard to see which character I was moving. Also, changing the characters is a bit hard, maybe a shortcut to every character (using the 1,2,3,4 numbers, for example) could improve that.
Overall the game is cool, with those tweaks making it easier to play I think you have a super cool game.
The visuals and the audio of the game are simply perfect, beautiful. In the gameplay part I would liked a little more feedback for some of the cards, because I wasn't sure if the card worked or not. But the gameplay itself is fun and engaging and the story is really well blended with everything.
I liked it a lot.
Really cute and simple game. I really liked it and the progression system is very cool. Maybe some more enemies and objects to make it bigger and you have a solid entry here. Good job.
Very great graphics and atmosphere. Talking about gameplay I don't know I it's possible (I didn't see the option) to move the cultist from one building to another, but that would improve the game a lot.
Great job.
I liked the game, I felt like playing a rythm game with a diferent rythm per monster. The aesthetics are super cool. The only thing bad of the game is how short it is, but I prefer a polished short game than a bad long game.
Congratz, I loved it.
This entry it's just impressive. The visuals are incredible, the audio is fun and catchy and the gameplay is addictive and polished. I'm amazed that this is a compo entry.
The only thing that I didn't like is that my fingers hurted after playing for a long period, but I think that changing the input to "pressed" could affect the gameplay in a negative way.
Congratulations for this incredible game.
In my first gameplay I was going to defuse two mines in a row and accidentally blowed myself up. After that I played a bit more and the game is really cool, simple and known concept but with a little twist to make it different.
I played with a controller and the controls were just fine. At first it was very hard because the other ships had very good aim, but then I realised it's very easy to avoid the cannonballs just slowing down for a bit.
I liked the game, it was fun to play and the combat with the kraken was cool.
The game is awesome, the idea and the visuals are cool. A bit hard at first because of balancing, but that's normal.
But I'll never forget that Reginald the Bunny died in such a gruesome way.
This entry is just perfect. Really. Please, release it on Steam. No need for improvements.
Great concept, lovely graphics and very fun gameplay. A bit unfair sometimes because of the RNG, but overall super cool and fun.
I liked the game, but I don't know if it was a bug or not, but I can't shoot arrows if not on slow mo. Love the color palette and the design is cool.
The game itself is good, I like the mechanics, it remembered me of Lost Magic, a very cool NDS game.
But please, if you ask a streamer to play your game at Twitch, remove the dicks from it. It's a good joke, but I don't want to explain it to Twitch.
I just loved the game overall, fun dialogs, lovely graphics, a super plot twist over the plot twist... Just perfect, the only thing bad of the game is the speed of the dialogs, sometimes were too fast for me to read and simultaneously translate (I played on livestream in spanish), maybe just letting the player go to the next dialog with a click would be fine. But still, the game is super fun to play and I enjoyed it a lot.
Nice idea and implementation, a bit linear for my taste, but the storytelling and the final plot twist is awesome.
Good job.
I like the visuals and the message of the game, a bit weird to play but the narrative is on point and that's the important here. Nice job.
Visually the game is cool, but the gameplay is a bit clunky for me. The moving platforms makes the character jitter and some platforms made me stuck. Also, some parts of the level design where a bit frustrating because I didn't see where to go and I fell directly to the lava.
Despite this, the game idea is cool and I think it has potential. Using the scythe as a weapon and as a movement mechanic is a very clever idea.
I liked the concept, the way the enemies are stronger everytime you go deeper is cool. The only problem I see with the game is that te cone vision is using the cursor, and when you move your character but not your mouse the cone vision also moves to follow the cursor.
I don't really know how to solve it, maybe using the mouse movement and not its position but then the shot will be probably awful...
Otherwise, nice idea and good game.
The game is cool and you can easily improve the game with a bit of work. I think it would be better if you only move using the bubbles instead of WASD, in order to give more importance to that mechanic.
Good job overall.
The idea is good and the game is fun, solving the few bugs with the physics and the sonar sound will surely improve it, but overall you have a game with potential :)
Super cute and very polished, the game is fun and very challening if you want to do it with a small amount of rounds.
Good job.
The game is awesome, not very hard, just using towers instead of trying to build walls makes it a bit easy, but besides that, the game is fun, challenging and fun.
And the graphics are just perfect, good job.
Fun game, the platforming is a bit floaty but that helps to dodge the clones.
The concept is good, with some levels a polishing could be a very good minigame.
One of my favourite entries, cute, fun and addictive. That bus is surely taking loooong.
Good job and congratulations!
Great entry, a nice clicker with a good ambientation and cool upgrades.
I loved it, good job.
Great job! The game is simple but challening and fun. I had a blast making different combinations of skeletons and builds. With sound and some balancing this can be a very complete little game.
Wow, I'm super invested on the narrative and the characters knowing each other over time. Loved the aesthetics and the script, the gameplay is ok, but the really important part of the game is the narrative and the characters.
Super great entry, loved it.
Super well made game. The art (visuals and audio) is just perfect, charming and fun. The gameplay has a very well balanced difficulty and a super polished controls that makes this game a little gem.
Good job and congratulations, one of the best entries I played so far.
Awesome art style and cool gameplay, but the game is a bit slow and monotonous for my taste.
The idea is cool and the art is super cute. It needs more feedback when you are interacting with the cats, now is really hard to know if I'm failing with the distraction or not interacting with the cat at all.
Overall good game, fun to play.
Loved the art. The game was too much difficult for my like, but overall a nice little platformer.
Wow, really cool, the graphics are very well done and consistent. I loved the gameplay, could fit on the last LD. The music and sounds fit perfectly with the game.
Well done!
Nice idea, we used Tetris too and this aproach is simply a mind blow. I think that individual controls for the character and the tetrominoes would been better, but this way you have to be very clever moving the character.
Nice job!
Nice gameplay and charming graphics. I like how you merged the dungeon crawling with a stealth game, it's very clever. Nice job.
Short game, but very clever. Nice work with the shooting effect. Some special gems would been nice tho. Nice work.
It's a cool TD game, but the "card" part simply seems a menu with buttons card-like. Besides that it's a good TD game. I missed some clue indicating which path the enemies will come, but playing it twice helped me with that. Nice graphics and music.
I liked the idea, it's simple to play and fun. The art is pretty and very cohesive. Some animations would been nice, but I understand the lack of time.
Nice job overall :)
Hi everyone and thanks for all the feedback!
@laylow no, we used the two boards to avoid the short size of the Tetris board. If we made a single longer board the lines would been too difficult to do, and with a single board, the game would be too easy. But it's true its confusing...
@fluffy @SecretPocketCat yes, that's by design. The blocks uses the "physics" of the original Tetris, that means they only fall if you make lines, but if a monster breaks a block, all the blocks over it will fall. I know it's a bit confusing, but we wanted to maintain the "no falling blocks" of the Tetris mechanics in order to force the player to make lines to clean the boards.
Thanks a lot again!!
I loved the art and the music, but the gameplay felt odd. I did not feel like pressing the buttons at tempo, and I didn't know if I was pressing it correctly or not.
The game could be a lot better because the idea is cool and the artistic part is awesome but it seems a bit poor technically.
The game has potential, but the controls are a bit clunky and it doesn't give feedback of your actions. But besides that is a good game, the graphics are pretty cool.
Very nice concept and very nice execution, but it felt unbalanced or easy. Besides that, I loved the game, it would be nice if you add tower upgrades or cells where you can't build towers.
Nice job :)
Well, this one was a surprise. Really nice idea, art and execution overall. I only felt that the mouse wasn't really the best input for the camera, maybe I'm too biased for the Tony Hawk games. With a controller this game will shine for sure.
Nice game overall, the physics went crazy sometimes, but I understand is part of the fun of the game. I like the concept and the implementation is solid. The art is nice, though I think a full 3D or full 2D would been better.
Nice job!
I liked the game, but I felt a little disappointed when the gold balls didn't kill the zombies... Although, very well executed game, the golfing felt very nice with the wind and the strength settings.
Loved the graphics, simple but charming.
Great game overall, I liked the way you used the theme and the result. I only felt that the game was too slow, making a bit boring sometimes.