FoonLudum Dare ExplorerLD46 → Keep The Night Short

Keep The Night Short

By alexandroskap

View on ldjam.com

CategoryRankScoreCount
Overall14733.3836
Fun12443.3036
Innovation17253.0237
Theme19353.2737
Graphics9473.8138
Humor14942.6031
Mood9523.5236

Comments

zerohbeat 2020-04-20 11:12

I enjoyed it BUT really not sure if I was playing right... Great graphics and interesting idea!

darkfire92 2020-04-20 17:12

Very nice, but I don't quite understand what I have to do, is there an end?

alexandroskap 2020-04-21 06:50

@darkfire92 I sould heve made something that said how far you are from the exit of the forest. Now it feels more like an endless runner. Thanks for playing

alexandroskap 2020-04-21 06:51

@zerohbeat don't worry, my friends were confused too :D

erebus 2020-04-21 09:50

Very cool concept! Thanks for bringing it by the stream!

elendow 2020-04-22 07:54

Very cool runner, the graphics are very nice and the music fits very well. At first is a bit confusing what to do, but experimenting a bit you get the idea. It would be nice to have keyboard buttons, playing with the mouse was a bit difficult.

dfva 2020-04-22 08:10

Love the art style and the general idea. Also kudos for using Godot <3

axkarth 2020-04-22 12:05

Cool graphics and catchy music. I liked the idea of figuring out what the controls do and what to do for each object/obstacle/enemy. And I've played for a while but couldn't find the ending, except when losing all health.

bubbadubc 2020-04-22 20:38

I liked what I saw and heard, and as mentioned, I was only certain I was doing the right thing against 2 of the 4 enemies. Thank you for making it though!

vibromatic 2020-04-22 20:44

I liked the retro visuals. I think it could be easly converted into a cool mobile game.

louiejams 2020-04-22 20:50

Cute little idea and nice art. I think using icons to represent things is fine, pressing the buttons quickly shows you what it does to the character ( except i didnt understand the ! one).

However, since there was no way of me being able to distinguish between background art and interactable objects, not only did the player have to figure out which moves you were susposed to do for which obstacles, but also what was meant to be an obstacle in the first place, which in my opinion, made it a little too difficult.

It's really great that you finished and published a solo project, hope to see more in the future :D

euler-moises 2020-04-23 14:31

I liked your game. It is challenging to play with the mouse by clicking on the buttons on the virtual keyboard. I also like visual pixel art 1 bit. It reminds me of my golden age at Atari. I liked the choice of colors. In this Ludum I also ventured with a 1 bit palette (look for one of my LD 46 games). I wanted to comment on the song (because I’m a sound designer), but it’s not yours. Despite having played a lot of atari in which the games were only meant to be played and didn’t have a concise story, I’m fissured by stories and didn’t understand the story yours (other than running away from monsters and eating strawberries). I will leave your saved game here to play more and to go further.

Congratulations!

eoshadows 2020-04-23 22:20

Really good! I liked how unique the gameplay and controls were -- I've never played a game when you actually have controls to STOP rather than GO. The variety of enemies with their own ways to get past them is really cool too! My favorite is definitely the moving plant thing. I didn't understand it at first, but when I found out what I was supposed to do I couldn't help but like the uniqueness of it. I loved the graphics too - the color palette with the pixels was a great choice. I did notice though that nothing had transparency. I can see that being inescapable if the program you used to make the art or the engine you used to make the game didn't support transparency, but it definitely would be nice if you could find a way around that.

I really enjoyed the game though! Good job!

ion-programming 2020-04-24 06:58

Loved the pixel art with the monochrome palette, Well done.

colozz 2020-04-27 11:41

I really like the graphics and the music :)

The concept is quick to get but needs a lot of trial and error to master.

Nicely done!

alexascher 2020-04-27 17:00

I would really like to be able to play this game using the keyboard! It sounds and looks very cool, but the controls make it too unfriendly. Great job, anyway!

nosfer 2020-04-27 18:18

Nice graphics but I don't quite understand :)

erkberg 2020-04-27 20:08

Really nice game! I enjoyed the visuals a lot (especially the sprite when getting hit ^^) and the gameplay is really solid endless running with a few twists (I loved that you had to stand still against some enemies). The controls are a bit hard using the mouse, maybe you could add support for keyboard and gamepad? Unfortunately, I didn't make it to the end (tried it several times!), but I really enjoyed my time with the game, good job!

asfdfdfd 2020-04-27 20:24

Pretty scare game, i'd like to say!

boxedmeatrevolution 2020-04-27 20:59

Cool style! I'm not sold on the control scheme, but it was fun learning how to deal with each monster. A couple of times I passed by what looked like a crowd of people, is there any way to interact with them? Fun game!

antti-haavikko 2020-04-28 16:27

That was pretty fun! Well, kinda pointless too (literally even). Didn't understand what the goal was. Was it an endless runner? Or were I supposed have more of those entrances to next level and have some kind of real progression. I only saw those right at the start and never again. And I did play several times and the best run even took quite some while.

The controls were horrific. I guess they would work on mobile and that's what you were kinda going for but it was not great to play with a mouse (or touchpad even on my case). I constantly kept missing the buttons because I was mainly trying to focus on the actual action.

I was fun to figure out the different actions and how they should be used to get around different hazards. At first I was like wtf, no explanation at all? But quite quickly it clicked and everything mede sense. Even the icons that looked like weird hieroglyphics at first were actually well designed and perfect for their actions. Never really found out a use for the run though. Or a solution to those triple tribal guys. On my lenghtiest run they stopped spawning too so couldn't really experiment with them too much. The trees dropped fruit a bit too rarely, made it almost not worth it to interact with them since it also cost a hefty amount of, umm, potion bar? :thinking:

The 1-bit art was nice and all but damn it made it more difficult to read and react in time. Some colour would have really helped here but style over function I guess :sunglasses:. My only gripe with the art really was that the character having a solid colour background made it look awkward when it was in from of stuff. The music fit the game very well too. Sure, you didn't make it but it was a good fit. Some simple chippy sound effects would have been nice too. And they even would have helped with the detecting different stuff on that 1-bit style. I mean, two senses are better than just one.

So just now saw your mention about the game having an ending. Guess I have to dive back in. I don't give up that easily, I'm a stubborn old man! :bangbang:

Ok my guess that it has something to do with those triple guys didn't seem to be correct and just waiting them out was the right move. Back to the drawing board...

safe.png

Well that was actually quite disappointing. Was it just time or distance based? I must have been so damn close on my first lengthy run...

And my key to success (and around a bad control scheme) was to exploit the crap out of stop button. I basically hovered on it all the time and used it to buy me some extra time to react to those monsters and apples. The rest was just a walk in the park. Ignored the gamble trees (house always wins) completely and the ground fruit were more than enough to keep me alive. The game was just so much more boring to play this way.

So yeah, should probably have distance/time left ticking down shown on the screen to hint about the end. Then an actual difficulty curve, some sounds, use of physical buttons and some overall polish and you'd have an awesome little game in your hands.

Anyways, good job! :thumbsup:

krakadushka 2020-04-28 18:33

Cool concept, well done! I really liked the graphics and was interested in the gameplay. The management is really unique - you really surprised me. But it seems to me that due to random generation of "useful things" (can we call it that?) survival is incredibly difficult. I think it is worth increasing the frequency of generation, but this is all my quibbles, do not pay attention) I really liked this game!

marcmagus 2020-05-10 21:57

Thanks for bringing your game by my stream for us to check out! I'm sorry I wasn't able to play while you were watching, but I did end up playing it from the queue. If you'd like to watch, you can find the highlight at https://www.twitch.tv/videos/617255759