Adventures !inColour by IonProgramming 2013-04-29T09:16:00
Sorry about that, I've fixed that bug now. Thanks for letting me know.
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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | A Walk In The Park | jam | 353 | 3.88 | 3.65 | 3.80 | 3.28 | 4.07 | 3.72 | 4.00 | 4.09 | ||
| 2016 | 37 | One room | Gombledeens Great Adventure | jam | 10 | ||||||||||
| 2016 | 35 | Shapeshift | Shape Lifter | jam | 751 | 3.00 | 2.80 | 2.80 | 2.47 | 2.30 | 2.71 | 2.83 | 40 | ||
| 2015 | 34 | Two Button Controls / Growing | Floral Empire | jam | |||||||||||
| 2015 | 33 | You are the Monster | Ectoplasm Isn't Everything | jam | 326 | 3.46 | 3.05 | 3.00 | 3.57 | 4.15 | 3.58 | 3.06 | 3.72 | 73 | |
| 2014 | 29 | Beneath the Surface | Skyboy | jam | 603 | 2.79 | 2.53 | 2.06 | 2.35 | 2.53 | 3.41 | 32 | |||
| 2013 | 28 | You Only Get One | Charcoal | jam | 328 | 2.95 | 2.52 | 2.38 | 3.10 | 2.76 | 2.55 | 2.74 | 45 | ||
| 2013 | 27 | 10 Seconds | The Compass | jam | 276 | 3.15 | 2.84 | 3.11 | 2.50 | 2.56 | 2.83 | 3.19 | 30 | ||
| 2013 | 26 | Minimalism | Adventures !inColour | jam | 457 | 2.64 | 2.16 | 2.38 | 2.72 | 2.60 | 2.21 | 2.11 | 2.43 | 45 | |
| 2012 | 25 | You are the Villain | Bandits | jam | |||||||||||
| 2012 | 24 | Evolution | Vortex | jam | 237 | 2.40 | 2.27 | 2.13 | 2.14 | 2.40 | 2.21 | 2.17 | 32 |
Sorry about that, I've fixed that bug now. Thanks for letting me know.
Sorry about that raincole, Are you using Java 7 (macs have 6) because the entity management uses something specific to 7.
Not sure there, it appears to be an issue relating to JavaFX (used for sound). It appears as though Linux is not recognising the included library, I'll take a look into it and look for a fix...
In the mean time, see: http://stackoverflow.com/questions/14009066/javafx-error-on-ubuntu-while-using-netbeans
Hmm, seems to be a few bugs there... As for screen size, sorry about that... I will fix that in a future release after the competition.
Acro, No actually, EVERYTHING was done during the competition, and we had a day less than everyone else :) some of those feature seem complex but really aren't, eg. the cave lighting is just a simple PNG with transparency drawn over the top, and the noise is just done with random numbers.
Thanks for all the feedback!
DL 404...
Nope, no web version. Planning to target web next time around. And these crashes are to to with some sort of memory leak in javafx (for sounds), Ill look into it and maybe fix it if I have time.
As for Win8, I'll take a look as to why that's happening...
Updating Java to the latest version (7u45) fixes issues on win 8 for me...
If it doesn't load, run the jar and make sure java is up to date, worked with that on my win 8 machine
Worked until:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_action:
Push :: Execution Error - Variable Get 58.spot(100104, 32000)
at gml_Object_obj_action_Draw_0
############################################################################################
If I find the time and motivation I will fix the physics so we can release a post-compo version.
Oh, that music... Wow! Really nice entry!
I love your take on the theme. I felt very sad knowing the fate of the poor troll...
No end game. You're left to appreciate the atmosphere and quirky animal noises.
And thanks everyone for the amazing feedback!
Brilliant idea! A bit repetitive, but still fun.
Couldn't do anything. Just walked around picking up rocks. Nice scenery though!
Ran at about 1fps on my laptop, so I'm not rating.
Specs: 1.5GHz Celeron, 4GB ram, Windows 10 (its not much, but it has been fine with every other game I've played)
Amazingly well polished! No complaints
I got stuck trying to get through the hole I punched in the wall... Looks nice though.
Audio would have improved the experience, but still a great game!
Funny, but quite difficult. Well done!
72 hours wasn't enough for a game like this, very cool idea but still needs work
the game kept on glitching out and things weren't showing up.
Was the music supposed to start when you finish? I liked it, although it felt a bit silent through the first run. I really like how you trick the user into being a monster. Movement felt a bit weird. At times it seemed like I teleported though walls or something...? Anyway, nice job!
Amusing idea. Some audio would have been nice.
Difficult, but fun. The music was very peaceful...
Good starting point if you're looking to continue it. I like your take on the theme.
Movement felt a bit weird, but otherwise very nice!
I felt very lost, and at one point I hid in a bush, then the camera seemed to drift to the side a bit. Then I couldn't do anything, and had to exit the game. The atmosphere felt perfect though, and I liked the graphic style. Well done!
Well polished and good fun!
Well made and very funny! Its refreshing to see a different style of graphics.
I like the up-beat feel of the game.
It felt a bit difficult to control the skull, but still fun. Nice music too!
Really like the use of a pathfinding algorithm. I know how much of a pain that can be, but you pulled it off!
Very difficult...
Very fun game! Nice graphics, and funny idea. The croissants were difficult to master, but a nice twist. Not sure how you are the monster though...
Cool idea but needed more work
Nice idea, but without your explanation I wouldn't understand how it fits the theme. The maze was VERY confusing (I guess that's a good thing). Largest download for any LD game I've ever played (NOT a good thing). I love the music, but I'm assuming you didn't make that, as you've removed the audio rating.
Audio would have completed it, but still a great effort!
Great fun! The music is pretty catchy too...
The monster didn't appear when I restarted after the first run. Had to reopen the game. Apart from that, very amusing!
Awesome art! cool game
Nice graphics, fun game play, and a neat idea! Good work!
Movement was a bit fast for my liking, but nice idea.
"Sorry, Chrome can't run this app"
I loved this game! Really fun, and that's always a challenge. Great work, especially given that its your first game!
Wow! Thus is fantastic! I'm terrible at these types of games, but still... Brilliant!
Cool idea I guess
theres not much more you can do it got boring after a couple of minutes but it was pretty funnny
Brilliant game! Great fun, and funny voices. Simple graphic style, but it really worked! One issue- did the camera have physics? Because a guy somehow ended up on my van and bumped the camera out of place, making it unplayable.
Very Cute game i loved the art it made me want to play more
it would be good if it had more levels or more difficult levels but it was a very good game considering the amount of time you had :)
Arvydas, you literally shift shapes across the level. That's our take on the theme.
Very interesting and effective mechanic.
I somehow got out of the area where the enemy (Goloth?) was, and couldn't get back in...
Not sure if it was just me, but I had a lot of trouble clicking properly. Most of the time the clicks did nothing...
Still, not a bad game at all! Great work!
It seems like you didn't finish the game... I couldn't work out how to kill the shapes, so it was simply a matter of waiting to be killed... Nice menu though, and nice graphics.
Good fun game with a simple yet interesting mechanic. Great work! Audio would be nice though.
Found myself stuck after a while, as the physics system decided to misbehave. Very interesting idea though, and great mood.
Great game, very fun, very difficult, great mood (thanks to the music), and a well designed world.
The controls were a bit glitchy. They all worked, but whenever I pressed the 'up' arrow, the page scrolled...
Neat graphics! Solid entry all together. Well done!
A well executed take on a classic. Was a lot of fun to play, well done
I found the unicorn! Nice little game. Your kids should be proud (and you too!).
Brilliant, I love it! Things got intense once I turned on the machines! With some improved graphics this could be absolutely amazing.
What are you feeding those fish!? Great game!
It felt a bit unrefined, but I can see where this was headed. Nice work.
Really pretty game. well done
Love the game. Such a nice atmosphere and a really nice mechanic. I would certainly enjoy a published version of this!
Lovely little atmosphere. Nicely executed game :)
Well done on a nicely executed idea. It was very fun to play and try to keep up with everything happening
The Audio was quite crunchy. I think the camera focus needs to shift toward the enemies when a new wave arrives.
I enjoyed your description and instructions, controls could have been a bit smoother but overall a nice and simple game to play :)
That's a lot of people in one bathroom... Fun game, and great idea!
Cool game!
Sounded like all the fighting sound effects were coming from one point, as it would get really loud with the camera all the way at the bottom.
Nice! It was a bit hard to aim though. Cursor aiming would have felt better.
Started off going "What...?" and finished off with a grin on my face! The tutorial just felt a bit disconnected from the gameplay, so it took a minute to work out. Well done!
I felt bad about my inability to fly properly... Until I noticed enemy birds tumbling along the ground and falling off the world. Maybe there's some simpler control setup that might work for this?
I couldn't work out how to cook the fish... Also, pressing space seems to drop the item you're holding. Might be worth mentioning in the controls? Very nice atmosphere and graphics though, great work!
I just tried to play. Jarfile runs but displays blank page with FPS? kia.PNG
Stack trace - C:\Users\Lucas\.Keep IT Alive\tmp\res.fonts.OpenSans-Regular.ttf java.io.IOException: Stream closed at java.base/java.io.BufferedInputStream.getInIfOpen(BufferedInputStream.java:158) at java.base/java.io.BufferedInputStream.fill(BufferedInputStream.java:245) at java.base/java.io.BufferedInputStream.read(BufferedInputStream.java:264) at java.desktop/com.sun.media.sound.RIFFReader.read(RIFFReader.java:126) at java.desktop/com.sun.media.sound.RIFFReader.
Great graphics! There's a sick sort of beauty in watching the burning silhouettes of teddy bears...
Awesomely done. Love the Level designs and graphics. Looks like you've put a lot of effort into the finer details which is nice. Love it!
Fun game, controls felt a bit strange (as in hard to use), but still very enjoyable to play. Physics simulation of the crumble must be very resource heavy. Big tower ground my PC to a few frames per second. Still a very fun entry though.
What a hectic game! loved the variety of puzzles
Felt like my allies never came close to dying, unlike me. Got to the end though! Nice work.
Very cool! Loved the dancing.
Techno Oink made me angry, but I loved it!
Like others, I didn't understand the space bar control. Overall nicely done! That menu looked and felt very good too!
Those bright graphics really pop! Who knew converting humans into power cells could be so rewarding.
A good effort. As I built my army the game did become unstable and laggy to the point of not working too well. But up till then I had fun playing.
Thanks for all the kind comments everyone!
Thank you everyone for the feedback! We're loving getting to play all your games
Thanks everyone! You're so kind. Just a little hint regarding food, check the BBQs under the shelters. We planned to add more items around the place but ran out of time.
Thank you all! @krakadushka Yes, the camera rotation uses slerp. Its actually just a slightly modified version of something from the Unity Standard Assets.
@zaiuspanda We really wanted to let you draw the face, but unfortunately that took low priority...
Well, It's certainly not the worst game in the event that's for sure. I quite enjoyed it, was very difficult though, maybe I'm not quick enough on the mouse. Anyway, well done and congratulations on your first Jam.
Laid back... I like it.
Solid idea. Very difficult to play though. I think the timing of the flowers dying needs to be randomised a bit so that they don't all die at the same time.
Loved the pixel art with the monochrome palette, Well done.
A nice platformer. Would have liked it if the player had some momentum which would have made the jumping between platforms a little more challenging. All in all, well done!
A nice game, but I feel the water and light was deteriorating too quickly, I struggled to keep going for any amount of time
Very cool! It felt like the towers should have changed targets more often, rather than the poor guy they initially target.
Well, that's 5 minutes of my life I will...
...forever cherish.
So relaxing. Especially when you work out that the animals can't hurt you.
I love a nice simple game. Well done
One of the best games I've seen so far! I really enjoyed playing this, great work.