Susception by WolfkingW 2016-01-04T03:17:00
I loved the look of this game and the way the characters move. They are very cute too ;)
Like other's have said though, since there was no map or indication of where my cells were, I kept on losing them. The world was very big and took a while to hit the edge.
Also, the camera following seemed smooth, except for when you are making tight turns. When I do that, it starts to stutter and shake a little bit, like it's locked onto the character too tight.
LD41 — Combine 2 Incompatible Genres (23)
words with strangers by whilesoftware 2018-05-07T03:41:43Z ♥ 1
This is an awesome concept! I wish I had some more players with me, but my girlfriend got on and helped me with some puzzles :)
I was so happy to find someone else using Three.js for their submission. You're the first other one I have found!
I need to do some more research on web sockets. Thanks for inspiring me.
Tumblenaut by kelbg 2018-05-04T04:58:27Z ♥ 2
I had a great time playing this game! I especially liked the astronaut art and particle system for the thruster. I would have loved to be zoomed out a big more and have the stars parallax slightly to give you a sense of direction. Also, it would be cool if every once in a while you run into asteroids that have a slight magnetic pull that suck you in :) Nice work!
Last Man Driving by Rewzu 2018-05-04T04:31:57Z ♥ 1
Well done! This was a lot of fun and the world felt really immersive and large. I love the particle effects on the guns, ammo, and car explosions.
Just a few critiques: - The sound effects and lack of music didn't seem to match the pace of the game. I felt really pumped when playing, but the audio didn't reflect that. - The aiming was a little tough. I would love it if the crosshair was locked to your mouse position and you could control the car independently. - Each time I played, it seemed like about half of the cars would end up stuck to the side of the house, and wouldn't fire back at me. Not sure if this is a bug or not. If so, I was playing on the web version, if that matters.
Overall I had a blast playing, nice work!
Catchinko by Team Yarn 2018-05-03T05:40:47Z ♥ 0
Very cute and entertaining game! Only two critiques from me:
- Some times the yarn text in the top left is tough to read. Maybe put a light colored panel behind it, or give it a light colored stroke for readability. - The camera is pretty rigidly locked to the character. This can get jarring when going through the gauntlets. Maybe smooth out the camera a bit so it is not a 1:1 lock on the character.
Nice work!
Ballermann III: The Expendabuilds by xoidberg 2018-05-01T05:11:12Z ♥ 1
This is a genius concept with a solid execution. The sound design is great and the placing of the pieces is super satisfying.
Just a few critiques here:
- I'd love to be able to right click on a piece to rotate it, and left click on it to shoot it. - This might make it too easy, but I think it might be neat to see a beam of light that shoots straight down to the bottom of the level when you hover over a piece so that you get a better idea of how it lines up. - Along the same lines, it would be cool if the piece you are currently hovering over turned white or had some indicator that you were on it. - Would be nice to have all the text on the bottom fade away after the game starts. It was a little distracting. - I think the piece coming in from both sides is totally fine, and an awesome mechanic, but I think they should each have their own dedicated row so that they don't overlap.
This submission is so cool. I'm jealous of your idea of this hybrid style. Well done!
Click for Speed by Borodar 2018-05-01T05:01:01Z ♥ 3
I was absolutely blown away by the polish on this game, in all categories. You really know your game dev craft and you've created an amazing experience here.
Idle Shooter by NicMagnier 2018-05-01T04:44:42Z ♥ 0
This game is really well done and I had a blast playing it. The juice in this game is so satisfying... the sounds, the screen shake, the cash collection, well done!
I have a few critiques and possible bugs:
- The font for your cash and the upgrades font seems to be pixelated. Not sure if it matters, but I was playing the mac version. - One small gripe, at the beginning, I kept on thinking the "bullets left" indicator was a pause button. This obviously went away, but just a tiny problem at the beginning. - If you wander out of bounds, the game seems to freeze up and you can't get back in. Maybe lock the character to the screen edges. - I love the screen shake in general, but it is difficult to read the upgrade menu when that's happening toward the end. Perhaps play around with keeping the upgrade buttons stationary. - The skull enemies can be hard to see over the diamond loot. Maybe change the color of one of them?
My favorite touch you added though was the black overlay with the time slow down as you hover over the menu. I can think of SO many games that would benefit from this feature. Especially intense fast paced tower defense games.
Overall an incredible submission, great work.
Super Turbo Fishing by funisfun8 2018-05-01T03:20:24Z ♥ 0
This is idea is so clever and well executed! The fishing aspect adds a nice breather to the intense racing. I of course would love to have some sound for this, but I know time is a HUGE constraint, heh. The graphics matched the feel of the game perfectly. Well done!
Just a few critiques/bugs, some were already mentioned that you said you aware of, but I'll just add them all here to give you a complete review. Also, I was on the web version for all of these: - Sometimes I would get stuck at full progress and had to just restart the browser at that point. - The time seems to jump from 00:30:00 to 01:30:00 when it's counting up. - The text alignment for the time caused the text to be pretty shaky and hard to read. Maybe try using a monospace font with the same amount of characters representing the times at all times so that it doesn't jitter.
And for kicks, when I got stuck once, I just let it run for a bit and got this interesting bit of fish art: https://imgur.com/a/es2PzaB
Overall great job. I hope you continue to develop this!
CityDefense by JOrbits 2018-04-27T05:26:09Z ♥ 1
Gosh, this game is absolutely gorgeous and runs so smooth. Excellent job on the aesthetic and feel! Those explosions are so satisfying to watch.
Just a few minor points of a critique:
- The laser turrets seem to shoot past small enemies slightly. This doesn't affect the logic of the collision at all, but it visually looks like the laser is hitting past the enemy, rather than directly on it. If this is intentional, to show that the laser is going through the enemy, then ignore this. But if not, maybe the laser is firing to where the enemy *was*, rather than the enemy *will be*, which is causing that. - It would be nice if there was a visual indicator that showed what things I can afford to purchase at any given moment. My eyes had to dart left and right a lot to tell what I could or couldn't build. Maybe the buttons are red until you can afford them, and then they turn teal/blue.
Overall, amazingly well done, congrats!
Type n' Jump by Richard N Silva 2018-04-27T04:38:07Z ♥ 2
Amazing job on this! The concept was extremely clever and executed perfectly. I saw a gif of this game and though, "oh god, this looks like absolute frustrating torture", but it wasn't at all! The game played smoothly and felt fluid. I felt like I got in the kind of flow that you get when you have really good game feel in a more traditional platform. The controls were super tight and responsive and I felt powerful with my keyboard. Absolutely incredible.
The only critique I have is that the music wasn't quite my taste and got repetitive very quickly. This of course could just be my taste though. Not a huge deal though because the rest of the game was absolutely amazing. Well done!
Incompatible Rally by Wassim 2018-04-27T04:22:20Z ♥ 1
Amazing job on the presentation and polish on this game, especially on the intro and menu. Definitely the most work I've seen put into a LD game in those sections! The concept was really clever and I had a lot of fun. Like most LD games, I wish there were more levels, but I know that was a just a byproduct of the time constraint, so keep up the dev on this one!
Some things I would change or look into personally, would be:
- Some others have said it, but the car feels a bit floaty, like it has no weight. Maybe play around with the physics a bit to strike a balance between a car feel and the responsiveness of a platformer character. - I accidentally jumped over the finish line and fell of the map and lost the race. I'm not sure if that was intentional, but I felt like that shouldn't happen.
Overall, well done!
Vinyl Boy by flix 2018-04-26T06:23:51Z ♥ 1
The game looks amazing and has such a cool environment. However, I seem to be having an issue where I can't go up, sprint, and jump at the same time. I can do any other combination (sprint left and jump, sprint right and jump, sprint down and jump, but not up), so I got stuck pretty early. This was on the HTML5 build, so maybe the bug is isolated there?
Think Before Escape by acoto87 2018-04-26T05:30:15Z ♥ 1
I love the concept and the art! It's really clever and way more difficult than I expected. Well done!
I would love to see the audio explored a little more, since the current set can get a bit repetitive.
CCC: Cyber City CAB by Yetman 2018-04-26T05:16:26Z ♥ 1
The concept and mood of this game are killer, incredibly well done. I'm hoping it's Bruce Willis driving the cab, can you confirm this? :)
My favorite details in the game were the gorgeous parallax layers of the environment and the trails behind the vehicles. Especially the trails on the cop cars, so pretty.
The only thing I would change is to make the red arrows a bit brighter to contrast a bit more with the background, and have their size be relative to their distance. For example, the closest pick ups would be big red arrows, and the ones further away would be smaller.
I do get a little dizzy with the control mechanism where it feels like the map is turning rather than your car, but that is not the fault of the game, or a problem at all. That's just my personal preference and my lousy sensitive brain ;) I'm sure with more practice I'd get used to it.
Xenoperil: You Must Survive by tyranosaw 2018-04-26T05:03:35Z ♥ 2
Well done, team! I love the pairing of the gorgeous pixel art with the music that changes to the mood of each scene. I feel like the game has so much potential to grow from here, if you add more features and iron out some flow issues. I had a hard time figuring out how much my upgrades were helping me, and wanted to see different upgrades for the other resources.
Overall, this game is beautiful and moody and I loved it. Once again, well done!
A journey of the block by TomekS 2018-04-25T07:25:28Z ♥ 1
The visuals here are absolutely gorgeous. It took me a bit to figure out how to build a piece, but eventually got it. Well done!
Silence of the Chickens by Tayfun 2018-04-25T06:25:38Z ♥ 2
The concept and the art on this one is top notch, I love it! As others have said, some feedback on getting hit or hitting things would make it feel a little better. The controls felt a little awkward, since it was tough to tell when my turn would end (if I didn't shoot). I think this game has potential. Nice work!
BallRunner by Sode 2018-04-25T06:02:07Z ♥ 1
Congrats on your game submission! So happy for you and your choice get into game development. It's a long and challenging road, but well worth it!
I like the concept of your game and encourage to keep on working at it. I think sphere physics are super fun to play with and you can make some fun scenarios. I used to play with marbles a lot as a kid and I would build structures to drop them down and see where they landed and which routes they took. I could definitely see your game having similar concepts.
Like others have said, some instructions in the game would help and the ability to explore to the entire map would make things more exciting.
Nice work and keep it up!
GO AT IT by CJGladback 2018-04-25T05:12:34Z ♥ 1
I dig the title of this game, so clever, well done! The aesthetic is super appealing and I love the foggy look. I got a kick out of the dev comments below the main game area, heh.
The game runs great and seems to all be in working order, the only thing I would change is to have it be more clear how far the goat's light extends. The gradient fade out looks nice for a light, but then I don't have a good idea of how close I can get while facing the goat. Oh, and this goes without saying, but I want more levels! :)
And, this game has the best logo I've seen so far. Great color palette and design. Well done!
Math Blast! by Joe Zabriskie 2018-04-25T04:49:57Z ♥ 1
Excellent job on the combination of genres! I would have liked a game like this in school. Or, an MMORPG that taught math would be best, World of Mathcraft or something, haha. I love the retro arcade graphics and the homemade sounds.
The bullets coming from the enemies were a little hard to see for me. Maybe darken the stars a bit and brighten up the bullets? I also kept on running into the issue where the next level would spawn while I still had my own bullet in the level and I would inadvertently hit a number right as it spawned. Maybe block shooting for a moment while the level fully resets and spawns.
I love the concept and found it very challenging and fun. Nice work!
A Tale of Two Kings by Ango 2018-04-25T04:35:05Z ♥ 0
I love the artwork, aesthetic, and sound in this game. I think you create a really cool mood with the style. The theme combination is great!
However, I only got to play a little bit, because for some reason there seems to a bug that causes the game to stop running after 4-5 moves or so. No buttons pop up and I am stuck.
The rock paper scissor sequence is really satisfying (albeit frustrating, heh).
Celauss - An Epic Realtime CCG Space Battle Game by theslate 2018-04-25T04:25:43Z ♥ 1
This is an awesome concept and feel like the game has a lot of potential. I could totally see you developing a bunch of new planes and attacks. Maybe, even add another resource (other than fuel) that purchases other types of items.
I had fun, but I think the thing that brought this game down a little bit is the level and formation layout. The open sky, head to head battle, symmetry, and lack of dynamic movement and obstacles made it feel a little stale. Since I was always getting attacked head on, that's roughly where I would always place my ships. I didn't really get to use the sides of the level much. If you keep the current landscape orientation, maybe we could fight from left to right to better use the space?
If you decide to take this further, I'm excited to see what you make. Oh yeah, and I LOVE the art for the planes, they look incredible!
Deck of the Dead by Balance686 2018-04-25T04:08:34Z ♥ 1
This is a really nice mashup of genres. The matches giving your credits is genius! I love the music and sound effects. They are very appropriate for the zombie theme and create nice suspense and feel.
I would consider making the zombies stand out from the rest of the scene more. Since they don't move very fast, it is hard to tell when they move, because they are green like the trees and blend in a bit out of my peripheral vision.
The jump is not very forgiving, but that just adds to the difficulty :)
At some point in wave 2, the zombies stopped spawning, so I was uncontested while flipping cards. This might be a bug you should look into.
If you develop this further, I think it would be rad to have super detailed and stylized concept art of gross zombies on all the cards :)
Well done!