FoonLudum Dare ExplorerLD41 → GO AT IT

GO AT IT

By cjgladback

View on ldjam.com

CategoryRankScoreCount
Overall2.4310
Fun2.3110
Innovation1.3110
Theme2.0010
Graphics2.9310
Audio2.5010
Humor3.079
Mood2.789

Comments

theartifacts 2018-04-24 19:29

I like the low poly style, was really clean. I played the Web version and have a couple suggestions. Build in 2 scenes with instructions and a play button on the main at a minimum. Instructions should be available in game :). Some additional levels would be nice too. Good start though!

kilosaurus 2018-04-24 21:24

I did it, I beat a goat

ekkoekko 2018-04-25 04:38

The Resolution of your game is too small but game game play is cool its a challenging game. Good Job!

jackrugile 2018-04-25 05:12

I dig the title of this game, so clever, well done! The aesthetic is super appealing and I love the foggy look. I got a kick out of the dev comments below the main game area, heh.

The game runs great and seems to all be in working order, the only thing I would change is to have it be more clear how far the goat's light extends. The gradient fade out looks nice for a light, but then I don't have a good idea of how close I can get while facing the goat. Oh, and this goes without saying, but I want more levels! :)

And, this game has the best logo I've seen so far. Great color palette and design. Well done!

hilvon 2018-04-25 21:59

Beat the game pretty easily. But mostly it was due to the goat not wandering towards the food packs. Basically I was free to pick up some food, then wait till the goat turn around and quickly dash to feeder and than zoom back before it turn back. Might have been more challenging if goat was moving more... Or maybe I just golt lucky by RNG.

Anyway pretty fun simplistic game.

Music was also nice.

Thought the overall mood was a tad... inconsistent. This silent-hill-style fog and infernal goat were leaning toward horror mood, but the music pushed it toward more comedic one...

beebo-studios 2018-04-25 23:54

For me, it was insanely easy, too. I expected some threatening atmosphere and the low difficulty and funny music killed that for me. It's a nice song in itself, but there is some kind of clash between visual and musical artstyle. The game could also do with some more mechanics, but I'm sure you have lots of ideas on your mind but just lacked time ;)

Don't worry, I read your description and you really did manage to build a working base game that is actually engaging enough to make you finish the thing! It can only get better from here, keep it up! :)

Oh, and the title is really cool!