FoonLudum Dare ExplorerUsers → CJGladback

CJGladback

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Re: Placementjam1144.053.844.184.224.234.043.663.95
202149Unstable👥Coffee Crisisjam13932.912.622.952.903.212.793.013.15
202148Deeper and deeperOf Sound Mindjam19142.212.202.452.472.762.292.102.64
202047Stuck in a loopThis Loop (TM)jam7293.552.942.844.053.443.643.26
202046Keep it alive👥Livelyjam25322.201.682.552.073.471.692.05
201945Start with nothingLight Readingjam10422.782.652.252.861.711.332.162.95
201841Combine 2 Incompatible GenresGO AT ITjam2.432.311.312.002.932.503.072.78

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CJGladback

LD45 — Start with nothing

Deboned by Sarah 2019-10-08T03:06:34Z

Aw, it's adorable! I did seemingly soft lock it by trying to bake with bread and seeds. I thought maybe bread on the bottom of the oven crafting would equal the crust of the pumpkin pie, but then it wouldn't remove. So at that point, checking the other ingredients I had for whether they would remove, it looks like only the pumpkins and the sliced pumpkins were set up for crafting. It is pretty addicting (amplified by how late it is and how I'm still giddy from finishing) and took a while; so I didn't risk restarting.

But honestly, this is so satisfyingly animated and illustrated and the sound design really helped polish it (it avoided being at all jarring by having the feedback noises blend in with the extended background loop). Since I was a little lost after a while before glitching (and seemingly could only make roast seeds and bread out of sliced pumpkin?), maybe a future version could unlock recipes online as well as the shop (since the internet is a big place).

Revelator by gamesplusjames 2019-10-11T17:39:48Z

This is great; a fun idea and execution, very directly on-theme. I'm currently enjoying the upbeat arcade music while writing this. The one bug I ran into was my last ball from a multiball powerup knocked the next, waiting ball off the screen and I was unable to continue the level from there (the reset ball button as well as the two remaining effects didn't reset anything).

minimal fishing by baconsenpaii 2019-10-09T20:10:20Z

This game puts the fun in functional. And I love that you can continue going and presumably drifting further into the ocean until the monsters of the deep surround you.

Nightwatch by Brallex 2019-10-08T00:54:45Z

Honestly, this was fun playing through the first time even without someone else to compete with. With more levels, that might be enough for the easily amused. Maybe it's my inner criminal nature, but...I mean, I got the most money. Seems good.

The flashlight mechanic is brilliant (no pun intended); the alarms and lights going on where you've stolen I would imagine keep it more balanced. And it's really cute. Well done!

Light Reading by CJGladback 2019-10-08T02:49:06Z

@dry-squid Thanks so much for playing and providing feedback!

Ha! Oh, man. I should've given you the consequences you craved for that. And absolutely. Whenever I've lost something, I 100% check the same five places four times each before remembering the right place.

Light Reading by CJGladback 2019-10-08T15:38:02Z

@sarah Thank you for the review! Yeah, my eyes were already burning from the weekend of foolishly not wearing my glasses. I somehow didn't realize how bad that color/weight combo is, but that and the grammar/spelling errors I've found so far will be fixed asap after voting.

@slimabob Thank you so much for reviewing! I'm so glad you enjoyed it.

Detective Pawsome by Instafluff 2019-10-08T16:01:16Z

(From ElysiaGriffin's chat.) I'm in awe of the functionality of the game--and am always in love with detective/crime/hacker aesthetics. Plus the knowledge it's cats, it's almost too much. Truly beautiful.

It was a ton of fun. I do wish we got some kind of definition for the words after they're guessed, because yay English (and it would help with lowering the feeling of "that's not a real word! deception!"). As well as it being cool if you said who guessed the full thing first.

And yes, we did glitch the game (by guessing the word right as the timer ran out?) and got to the win that way.

Murder On Peacock Street by Seabird 2019-10-08T00:38:36Z

So I am...a wee bit lost on the ending. It got the (desired) WHAT?! surprise out of me, for that reason. But since I had at least two glitches (first, the known maid one, since I was a fool and didn't read the full page before playing; then, talking to the Mrs. immediately before the door was unlocked, because of lucky mouse clicks since I was multi-clicking everything to make sure I hit an actionable patch of floor) I'm not sure if it was the correct one or if I skipped something else that would've clarified it. The auto-scroll text also may have meant I didn't get all the information that I did access--talking to the maid for the second time, I approached from the wrong side and covered up part of her speech. Then the final phone call was quick and I was distracted by sudden light elsewhere on the screen.

All of that said, I love the amount of atmosphere and cliches/tropes you managed to work in before the out of nowhere ending. I'm never a huge fan of voxels and this was still very charming (and I imagine much faster and therefore more polished than if it had been another stylized aesthetic). Also, ensured the dead body etc weren't too creepy/scarring. So good choice! I am detective story trash.

Blank (Demo) by CatilianGames 2019-10-11T17:20:30Z

This is the cutest. I don't play platformers without getting frustrated and this one was worth downloading 7zip on this computer to access. You timed the obstacles well; the sounds are adorable. Literally the only improvement in the functions you have (though obviously you could add on) is it would be nice for people who straight up walk off the first platform to their deaths (not me, of course not) to have it only rewind to a blank slate if you want to try another configuration.

LD47 — Stuck in a loop

Crazy Looper by LeReveur 2020-10-19T22:37:53Z

For all its simplicity in concept and graphics, this is fun. Good call on having marks on the power meter; especially when it does come down to trial and error, it's very helpful. There were a few times (playing in Chrome for Windows 10) that the meter didn't seem quite consistent. For instance, the final level I *barely* overshot the mark on the first try and accidentally held it about a half-tick *longer* on the next run, but that time I won.

I'm not sure if there's a potential downside, but it might be a tiny boost to usability just to keep the meter visible the whole time, versus flickering out and back in when you start a new run, making it more difficult to visually keep your place from the last run. I did get a few (I think three) of the levels on the first try, so it doesn't feel *too* unintuitive, if you just added some other mechanics to make people want to stay around long enough to get used to the friction physics.

Anyway. Drastically and intentionally overshooting the mark to zip through the loops was also a lot of fun, so if you're looking at a way to expand on this game mechanic, maybe you could play with that. Some extreme power modification options to try to loop through a whole course and back to the start a certain number of times? Extra loops (over jumps?) you can only access if you're at a certain speed? There are options.

As-is, good job on the jam game!

Etracyte by bentglasstube 2020-10-22T20:26:43Z

I enjoyed watching marcmagus play further into this on his stream when you came by; your comments there were how I knew there was a minimum crystals requirement for each planet. So first planet I fell right down into a deep cavern immediately after somehow using a third of my fuel on the first jump. Thought I was a goner, but there were thankfully a total of 3 crystals reachable in that cave and I lived to maroon another day.

Anyway, I am impressed with the game you have so far. And much like in real life, the adorable bats help with the bugs. :smile:

Arcternal by superjai 2020-10-22T20:51:28Z

Well done! I also like the mechanic of running through the space between crystals while tracing between fairies. When it went smoothly, it reminded me of walking through tall grass fields or just along a fence line running my hands along the rails (ah, for the germs-ignorance of youth). And the visible spinning of the loop by reversed parallax was cool.

The fact that the enemies share the color palette of the crystals mostly makes sense once you have the context, in that they're sucking the power out of the crystals. *But* since I didn't see them until they were on a crystal at first, I actually was a bit lost on whether they were targets to shoot or glitches indicating I needed to fire fairy juice at the crystals to help power them back up. So with that confusion and a few instinctive clicks on the fairies I was meant to just mouseover, I lost pretty quickly.

Loop Factory by Nitero 2020-10-07T22:28:46Z

I thoroughly enjoyed what I could play of this; my brain wasn't up to figuring it out past maybe the 5th level this time, but I'll probably be back for more. Good job! I did eventually mute the tab to think more clearly, so sound controls might be good for the to-do list if you expand this. Also, for future ideas: I did keep looking at the patterns of two colors on the ground tiles to see if they mean anything. They could be a hidden easter egg thing, source of plot, or maybe an easy-mode cheat sheet after a certain amount of time in a level?

This Loop (TM) by CJGladback 2020-10-10T04:55:58Z

@baconeta Thank you for trying! I just checked and it still loads immediately for me; you might have to refresh the page if it failed to connect something in first place. It's pretty light on assets since the visuals are just a few sprites with very little post-processing.

Ring Rush by blotosaur 2020-10-15T00:44:04Z

This is fantastic! And I'm thrilled to say it's not just fun to watch but also to play. It's great witnessing how smoothly things go when they go smoothly--though also it's incredibly rewarding to get lightning reflexes to save a run on the brink of destruction. Just...really good job. There might be improvements to make with some subtle sound design softening (it's not at all grating, but could add a little sparkle) but overall I love this. Though no, I haven't made it to the end *yet*.

Stuck In The LÖÖPS by klettari 2020-10-07T21:06:29Z

This is, as you know, adorable. I'd love to play a fuller game of this, but honestly enjoyed spinning and directing the rat to hoover up cereal (and then moonwalk out of the box :smile: ). The rat forward axis did feel a little off-center, probably just due to the asymmetrical graphic, but spinning the texture image a bit (clockwise, I think) might fix that. Anyway. Lovely experience, thanks for sharing!

Hot's Dogs by Tyler Law 2020-10-19T22:13:43Z

This one is certainly fun. I saw a more thorough exploratory playthrough on marcmagus' Twitch stream (including stacked cats and at least one chicken rolling away across the eternal ocean), and enjoyed a few minutes of playing it myself. Very chill. I did glitch into some of the steps and lock the game, including some jazzy scrambled UI while my hotdog vendor presumably fell through the pink sky.hots dogs glitched into steps.png

Tank Fall by PetTurtle 2020-10-15T00:05:53Z

I'm extremely bad at these controls, but I can see it being a fun game were I better. One small thing that might help people who struggle as I do would be to have a bright-ish arrow on the front of the tank pointing forward. I kept getting majorly turned around when firing while turning and just having that directional visual element to focus on (versus just the darker rectangle on the back) would help a little bit. As is, I greatly appreciated and used the volume controls (obviously making them visible on screen would be a bonus), and I liked watching other people play.

Slime Boi by noakishere 2020-10-14T23:52:38Z

My high score was 1800 the second play through (got lucky with a bunch of hearts and wasn't over-hopping and blindly hitting all the rocks yet). This was a lot of fun, thanks to good high-contrast art, easy to grasp (and low-physical strain) controls, and pleasant sound design. As some have mentioned earlier, a little more indication of where things will be might be good for making it less of a luck game. But this was pretty, and I appreciated the graphics making it more theme-consistent (unless there's further gameplay that makes it more of a loop than just the continuous cycle of times and seasons).

Paper Planes by SamDemaine 2020-10-10T03:52:05Z

I am a little sad that all the images were black squares (with very nice black square shadows) on my computer, in any browser I tried. But the controls are smooth, though I'm bad at them, the concept's good (the temptation to keep fiddling with functions immediately based on feedback is strong...), and it was a very pleasant experience to watch on a livestream (though that was the dot-clouds and high score version being played at the time).

O O O by RexTGun 2020-10-10T04:18:38Z

Amazingly fun though mindbendingly tough (for me). I think this fits the theme with a "caught between two loops" for the puck, but also the player is stuck in a loop of correcting for the movements they just made and of always trying to beat their last highest score. However you interpret it, you made a really fantastic jam game. Worth downloading, which is a rare choice for me.

Skycrawler by oneiromancer 2020-10-15T02:35:04Z

This is a fantastic game; I got a little stuck (was just over-steering in the air) early on, but I'm really glad I pushed through it. Once you get the hang of not diving off the screen...you dive off the screen a few more times accidentally but laugh at the poor little character's blank face as they plummet out of reality. This was a pleasure to solve and one of very few games that I actually made it to the end; very nicely made.

Smells Like Chlorine by TheGreenWorm 2020-10-07T22:58:31Z

Not normally the kind of game I choose to play, but from sound to graphics it got the mood pretty perfectly. Really well done. I did notice that if you went back in the men's bathroom when you already had the mop (I was trying to put it away early, I guess) it respawned another mop. If only you could dual wield. :smile: And I did get a little lost thinking the out of order sign didn't progress anything, but that just extended that sequence a little while. Either way, great job, makes me simultaneously sad and grateful not to be in an office right now.

LD48 — Deeper and deeper

Plunder of Goblin's Grove by aurel 2021-05-18T04:03:31Z

I am the fastest little goblin! It's so much fun...but also full-on crashed right after the studio splash screen the first time running the unity file, and my computer was becoming either a convection oven or a fighter jet within a minute on the second try. This is a very nice laptop, so I don't think it's a potato computer issue. And nothing but the play button on the start menu worked, so I don't even remember if there may have been settings of some kind.

So I closed the game, using its exit button successfully, before I left the tutorial area (was busy checking that sprinting toward the ledge would let me jump further and was not disappointed) and before anything caught fire. But the motion, graphics, and sound set a lovely mood. Being tiny and speedy and full of wanton destruction (okay maybe that was more brought on by the "how long can I let my laptop suffer for my joy?" question) was a great experience. Sorry you're cutting it so close on getting enough ratings to rank, but congrats on completing the jam and thank you for sharing!

Monkey Quest by paulloz 2021-05-04T20:25:36Z

Thank you for letting me play your game on stream! [Here's that clip.](https://www.twitch.tv/videos/1009307903?t=1h16m37s) Just to reiterate, I loved the cuteness of all the character sprites and the (Ape Escape and Donkey Kong nostalgia) monkey-percussion music along with the rest of the sounds. More indication of progress through the game would be a good way to motivate people to keep going--maybe picking up more or different items? having some metaphorical breadcrumbs dropped by your monkey friends? (red boots? :smile: )

But this is a really nice jam game to hang out in. Especially while psyching yourself up to go sprint past the stabby lizards you unearthed.

Doug: A Miner Drilling Incident by aaants 2021-05-18T01:25:12Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=2h58m35s) in case you ever want to rewatch it.

Boombox by auxC 2021-05-18T01:00:22Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=0h48m25s) if you ever happen to want to watch an easy level playthrough again.

Safe Cave by Papaver 2021-05-18T01:30:07Z

Thank you for letting me play (the start of) this forever ago! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=3h11m35s) in case you ever want to rewatch. I confirmed on another game the next day that my computer just isn't fond of any falling physics, but this is a really good mechanic and story idea. Though thinking about it more now (when not running to save my own hide), I want some way to rescue the cows.

Deeper Into Enemy Lines! by Ganny 2021-05-18T00:54:25Z

I sure died. Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h58m57s) if you ever want to watch through the feedback again.

Descendants by AndideBob 2021-05-04T21:06:01Z

*I love this so much.* Thank you for letting me play this on stream. [Here's the start of that clip](https://www.twitch.tv/videos/1009307903?t=0h19m57s) and [here's where I actually start playing](https://www.twitch.tv/videos/1009307903?t=0h24m44s). The way the sound and visuals contribute to the mood is stellar.

Everything seemed pretty well communicated (other than the various keyboard arrows needing some quick decoding), though I was scattered enough that I kept moving my hands off the correct keys and forgetting the character descriptions. Much of that's on me. Of course it'll be better if you make those descriptions more accessible in the game itself through menus for people needing a clue on which dwarf is which. Because they are so small, a lot does rely strictly on color coding--so since you were planning to continue with this, I recommend you test it with a colorblind audience. Maybe-especially or maybe-less-so with your two very different attack types being red and green; I could see confusion being stronger there but continuing further since they both can damage enemies.

The Void by AMastryukov 2021-05-18T00:51:43Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h43m12s) if you ever want to watch it again.

Marbellion by acronaut 2021-05-05T00:25:05Z

Thank you for letting me play this on stream! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h10m20s); and I watched the end of Eric's posted above, so must congratulate you on the final pun. So yes, the combination of (fittingly) slippery controls and disorienting visuals, not seeing yourself on over 50% of the level, and my refusal to accept the penalty for teleporting back does mean I can't finish it in the current state--but it's an interesting application of the theme to the rolling platformer genre. I appreciate the dedication to the psychedelic style while still being mostly legible--as I think I mentioned on stream, the softball lines and lights cast by the player marble along with the thick outlines do help orient you despite the many moving nomnoms and intense chromatic aberration. I was still close to getting motion sick when near the middle of a platform with only wiggling nomnoms to orient against while rolling, so I'd maybe consider placing those only nearer edges. I would appreciate a longer, more varied and seamless loop to the music so it doesn't compound my own building impatience as much. But overall, the mechanics in place didn't bug out on me and it's a very stylish game. Best of luck with the continuing development!

Of Sound Mind by CJGladback 2021-05-04T23:54:43Z

Thanks for posting the errors for reference, friends! Yup, the game is fully broken. Thank you for trying, though!

Magic Frontier by Firebelley 2021-05-18T01:14:17Z

Thank you for letting me play this on stream (forever ago)! [Here's that link](https://www.twitch.tv/videos/1023715851?t=1h41m15s) in case you want to rewatch. The audio issue we ran into, though worse on stream than in my ears, does seem to be connected to my headphones when they're in their hands-free mode (which is the only way they function while OBS is running). It sounds fine through my computer speakers, though, and this is altogether a fun light puzzle game--that's also much more intuitive when I'm not nearing the end of an abnormally long day.

Super Turtle Drop by JavaSaurus 2021-05-18T02:03:04Z

Thank you for letting me play this on stream forever ago (and other positive peer pressure--no I haven't fixed it yet)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=1h38m40s) in case you ever want to rewatch. Phenomenal job getting your materials swapped from the incompatible HDRP in time to submit; this is a very good game and moreover an incredibly violent way to make high-fiber soup.

Billy's Gone Again by KingOfNova 2021-05-18T01:41:08Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=0h54m18s) if you ever want to rewatch a poorly-excuted playthrough again. The main takeaways (other than misunderstanding of the ammo UI, personal difficulty switching weapons, and two minor visual glitches) are the rave reviews for the snake-in-my-boot.

Bubbly by Kaish 2021-05-04T20:39:15Z

Thanks for letting me play your game on stream! [Here's that clip.](https://www.twitch.tv/videos/1009307903?t=1h42m10s) Once again, it was very consistent in its own spooky/Tim Burton-esque theme and fits the jam theme well. The weapon mechanic of not boomeranging was interesting and I could see getting used to it, especially if we had more paths to choose from versus often only having one way down blocked by the spider you just threw your orb past. As you noticed during stream, the orbs did tend to spawn a lot in inaccessible cubbyholes meaning I usually had fewer weapons than the game balance probably planned for. Otherwise, spiders spawning directly under you was the main thing that broke the flow when I did finally get moving more quickly. But altogether, the mood was spot-on and this is a functional challenging jam game. Well done!

20,000 Leagues by marcmagus 2021-05-04T19:40:55Z

I'm so glad other people are finding ways to play! Without really having any idea about the multiplayer functions of a Minecraft server, I'm also now imagining a card game with blocks enchanted to become actual fish/squids/etc in a pool when players "flip them over." Probably not actually possible and maybe a pile of signs would be more reasonable?

Thanks for letting me fumble through the pdf on stream; [here's the clip](https://www.twitch.tv/videos/1009307903?t=0h1m15s) for reference.

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-05-18T01:18:07Z

Still hilarious. Thank you for letting me play this on stream forever ago! [Here's that link](https://www.twitch.tv/videos/1023715851?t=2h26m57s) in case you ever want to rewatch a casual playthrough.

Depthplosion by HPA97 2021-05-18T02:44:28Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=2h38m45s) in case you want to rewatch it.

Decay by KeithSwanger 2021-05-18T01:34:34Z

Thank you for letting me play this on stream (forever ago)! [Here's that link](https://www.twitch.tv/videos/1007876502?t=0h34m30s) if you ever want to rewatch. I mentioned on stream my confusion with the combined assumption in my head that green and pick-ups are good and not understanding that the end-of-day message wasn't direct results from what I'd already done. But overall, a very...consistent mood you struck here. :sweat_smile:

Deeply Organic by DoctorTM 2021-05-18T02:49:43Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=2h54m04s) in case you want to rewatch the start/hear my feedback on the area I was stuck in. What I saw I enjoyed, so I wish I were better at platforming/had some ability to phase through colliders at will to see more myself, though I'm about to enjoy watching some others' playthroughs posted here.

Deep Sea Trip by Pomo 2021-05-04T21:32:49Z

Thank you for letting me play your game on stream! [Here's that clip.](https://www.twitch.tv/videos/1007876502?t=2h19m33s) I seem to concur with everyone else--love the beachy/groovy music and mood, appreciate the large leaderboard (even though easy mode is much more my speed), and would like more indication when the enemies are hittable (though I know you changed it after I played, I'd still have some issues with just the blur amount changing as it seems to in other play clips -- because who has consistently sharp vision? not me). I found myself failing to hit and therefore re-aiming just to miss the fish when they were able to be hit. Otherwise, as you saw on stream, I had a tiny misread of the menu thinking that I would toggle the modes with the button below Play instead of directly jumping into the game on easy mode, but altogether this is fun and functional. I didn't get far enough to encounter any bugs, just fish and a whole lot of the whirlpool sides. Great job on the jam!

Deep into the Volcano by JoelChrono12 2021-05-18T02:31:29Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=1h54m10s) in case you want to rewatch it. It was cute and challenging; as I think you pointed out, it will be better with wall jump not requiring fuel (and having more straight sections of wall to try it on) but it was already fun. Even without sound, when I accidentally muted my headphones. Regarding the pixel art scale question that I brought up during stream, a fix I didn't think of during stream--if you want to lean into the large-pixeled lava wall descending (hmm, that phrasing :thinking: ), you could further illustrate depth by having fine-grain pixel art in the background. It's not standard, but it would feel more intentional and could definitely be cool ( :thinking: ).

Blackout by Frasse 2021-05-18T00:58:08Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=0h15m16s) if you ever want to watch through that first-play feedback again.

Rex's Wizardspace by RexTGun 2021-05-18T01:21:48Z

Thanks for asking me to play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=2h37m45s) in case you ever want to watch an attempted pacifist run again.

Of Void by Finn_Tr 2021-05-18T00:56:35Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=3h25m44s) if you ever want to watch through that feedback again.

Frog by cacciatc 2021-05-18T01:06:18Z

Absolutely worth downloading an emulator, which I have not used since. Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=1h9m20s) in case you ever want to watch it again.

Deeper Well by Feraligatr 2021-05-18T03:29:56Z

"Average parish hosts 8 priests a day" factoid actually just statistical error. Average parish hosts one priest per day. Georgtown, which was built around a well with a 50% clergy population, is a statistical error adn should not have been counted.

The music really makes waiting for the counters to tick up a calm exercise. There are some alignment and clipping things that I'd want a future version to improve, but this is a fun and very playable game as is. I appreciate the right click cancel on buildings, too! Thanks for bringing this to my queue for after stream way back in the first week of playtesting. (Also, well, that's deep.)

Pâquerette Down the Bunburrow by Herbie Puppy 2021-05-04T16:34:58Z

This is such a pleasure to play! And thank you for coming by the stream, even with no notice (I'm so glad Dan reached out). Here's [the recording of my first playthrough](https://www.twitch.tv/videos/1007876502?t=0h2m24s). It is a fantastically fun and functional jam game!

I was focused on solving the puzzles and didn't have a lot of suggestions for further development/polish while playing through, other than the music tracks having slightly different levels of volume. The discoverable baby element (and freedom to hop through holes without solving a level) make it more fun for replay, so those are good without being communicated up front.

I did realize I was lacking a clear indication of how far into the game I was. One high-effort fix (would not have been the answer during the jam): maybe a steady gradient of a different color each level would help that, with a definite fade to darker colors as we get deeper. So that when you're about as dark as feels in theme with the game you know you're close to the end. You may have kind of done that already with a move to cooler colors; I noticed the damper feel to the green levels' details. But with only three steps and the darkest color (purple) in the middle, it struck me more as just a change for variety than a progression. (A gradient would also of course make the elevator ride back up *extra* pretty.)

The power of the deep by Tris250 2021-05-18T01:49:39Z

Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=1h28m30s) in case you ever want to rewatch. You chose the sprites well and I appreciate the concept, even though I took a few explosions to accept that the pick-ups were all the same kind of mental- and physical-health-affecting items. And as I pointed out on stream there was some side-snapping with the landing (possibly just on that first platform) that made me feel more like the sudden scene changes weren't really what I was supposed to see. But well done making a very playable game for the jam!

LD50 — Delay the inevitable

Grim Reaper vs You! Featuring the Narrator! by ljg 2022-04-20T21:37:04Z

Revealing that I ruled the world after trying to distract the reaper with sprinkles evidently broke his brain--so I live! If perpetually staring at a dumbfounded reaper can be called living. I made it through several loops of *not* living, so very nice job making a (mostly, at least) functional dialogue tree. The art was effective, too!

LD51 — Every 10 seconds

Tempo Timer! by Instafluff 2022-10-02T22:45:10Z

CJGladbackTempoTimerScore.png I'm just glad to have this opportunity to prove my (questionable) timekeeping skill. Fantastic job starting and completing this game! And my, what a lovely green color palette you chose.

LD41 — Combine 2 Incompatible Genres

Joyful Cute Pals by LeReveur 2018-04-24T02:37:26Z

Without your comments, I'm guessing this is a horrifying mashup of a children's game and a murder spree. I wish there were another option versus killing the friends (if you actually could pet them until you pick up a chainsaw).

But it is functional (except the high score) and clear what's happening; well done.

Lost Without You by jackrugile 2018-04-24T02:17:29Z

Congrats, you two! Your game is beautiful and felt unique.

It is difficult, which I'm sure adds to the panicked mood but means that I feel like I'm missing out on a story because I can't finish level two. Part of that is the normal awkwardness of WASD/arrow key controls, but I wonder if you could give a little more time before switching? It seemed to be just enough time for me to realize I'd stuck one in a corner before I switched to the other and had to keep going the direction half of my brain was telling me to back away from.

EDIT: Nevermind, just got through the whole thing; that was fun and it's probably the right hardness but I'm uncoordinated. My wrists *are* all extra tense (to the point I'm noticing after three days of tense computer use), so I might still go for some other method of locomotion? I dunno; it's cool.

Haiti Kitty by Beebo Studios 2018-04-24T18:44:22Z

This is a fun game! And cute concept. It's simple enough that I could remember the controls from the description after scrolling down to check them twice when things weren't working; still, the first thing I'd recommend is some kind of indication in each scene for which buttons to use (for what).

The cheerful muzak and sound effects went well with the art and gameplay. Overall, really great job!