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Joyful Cute Pals
Joyful Cute Pals
By lereveur
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1178 | 2.44 | 57 | |
| Fun | 1164 | 2.29 | 57 | |
| Innovation | 1190 | 2.00 | 57 | |
| Theme | 1162 | 2.36 | 56 | |
| Graphics | 961 | 2.71 | 56 | |
| Humor | 706 | 2.66 | 56 | |
| Mood | 1099 | 2.33 | 56 | |
Comments
Without your comments, I'm guessing this is a horrifying mashup of a children's game and a murder spree. I wish there were another option versus killing the friends (if you actually could pet them until you pick up a chainsaw).
But it is functional (except the high score) and clear what's happening; well done.
lereveur
2018-04-24 05:13
Thank you for testing my game, without any screenshot nor comments it was optimistic ;) I send it in a hurry (submission hour was yet under remaining half), there where (a lot of) bugs, and the score was just the most visible (but not the worst : one over others, in the version you tested, the "friends" was still quiet even when you tried to "pet" them with a chainsaw… XD).
elbcore
2018-04-24 18:51
I am not sure what this is about, but i won i guess? :smile: The aiming of the chainsaw was kind of hard, since you can only aim in eight directions. Still an enjoyable game! Good job!
The art was cute and a little gory so good job on the theme, it created an interesting clash of genres.
rapter
2018-04-24 21:06
Nice game and idea 5/5!!! Good Luck!
I do not understand where the theme is included...
lereveur
2018-04-24 21:15
@Elbcore : There is no win condition, the game ends either if you kill all the mobs, or if you have no more weapons. The score is the only thing you can change by playing severals times. About the aiming, yes, it was on purpose : at the beginning, I had in mind several different weapons, each with different qualities and defaults - for the chainsaw, it deals much damage, but loses usage even when not touching mobs, and it's aim with a poor accuracy. @Maskrosen : It was the main idea, but if I had start working on from the begining, and not after more than half the given time, I would have add much more "cute" elements to enforce this "Happy Tree Friends"-like contrast (including a childish music, and some sfx for mobs and weapons - oh my, this would have been so great with at least a good chainsaw sound, and frightened screams mouah ah ah ah… *hem*). However, I'm still happy that I bring a full playable game, even if it's a little repetitive and have only one mob type, one weapon, and the title/end screens are very poor. Thank you having play this little game, and for your comments.
lereveur
2018-04-24 23:16
@Rapter : your entry is way more better than mine, so : good luck to you! ;) @YumikoCreaciones : it's just a mash-up between childish mood games and gore, but I understand that it's not that obvious, due to the lack of time. ;)
Pretty hard to move and use weapons, and the killing felt unnecessary. Liked the graphics, and props to you for making it in such a short time
dijaguy
2018-04-25 00:39
Sounds like you pulled this off quickly! The enemy diagonal-evade skills make this a tricky challenge!
lereveur
2018-04-25 01:07
@OmnipotentIndie : you gain score for each harm, but more by killing (if the "unnecessary" was about the gameplay, and not the philosophical idea :wink:). Regarding the short time, it's not the first time, and probably not the last - I don't count anymore the LD I had to start again because of something or something else (well hidden bug, bad starting idea, stuck with a lack of code skills, ect) @dijaguy : yep, at first for "panic" mode, I coded that the mob simply goes the opposite way of the player, and when the player don't move, just go with the player in their back. While testing, I understood that the first mechanic made them very hard to catch, and I could have kept only the second one, replacing the first every time (so, even when the player is moving), but I thought it would be more fun to have a little difficulty in that game, because to be honest, without that, it's pretty poor in gameplay. Maybe I could add some latence on their reactions, I will see that when (and if) I will make a post-jam version. If it can helps : I found out that the better way to play is by pressing multiple times and fastly the spacebar while pursuing the mobs - it saves chainsaw's durability, it bypass the chainsaw blocking moves constraint, and it is a little more accurate and effective. Anyway, thank you for playing, and for the feedback.
Cute. I like all animations and sprites. The gameplay is good enough. However I have no sound (no ratings for this category - I guess that it's normal). Maybe controls could be more polished. Overall a fun entry. Well done. Thank you ++
corbak
2018-04-25 06:58
It is cute and simple. Finally slaughtered all the teddys. Maybe a bit too pink? :D well done
I think this is hilarious. I was like aww how cute, and it has a chainsaw!!! Hooray for me! Aiming it was tough but it was still satisfying
keridan
2018-04-25 20:27
More fun if i can walk and use the weapon. Bears very cute
I've killed them all! Gameplay is very simple. Graphics is ok. I think it would be more interesting if it had turn-based movement system
the game is nice, but it needs more complexity, the enemies fighting back or a timer, anything to put the player more into it.
deprecat
2018-04-26 00:15
I think the challenge for me is the restriction in my movements when I'm "petting". I feel like giving the player more free roam would feel better overall. A control scheme that could be easy to implement could be having the player follow the mouse pointer to aim and move, giving you more full range when attacking.
It's a good call to keep your project simple, this is my first jam too so it was hard to reign in my crazy ideas and stick to basics so there's enough time to get everything done. Good job!
lereveur
2018-04-26 02:40
@deprecat : this was not my first jam :wink: I lost a lot of time and I restarted all from scratch 33h before the end. In my first idea I had more weapons in mind, the mechanic that prevent you to move when using chainsaw was a restriction for this weapon, sadly I didn't have enough time to give more weapons. But as said before, there is a trick to move, by pressing space multiple times fastly.
lereveur
2018-04-26 02:42
Oh, and thank all of you have playing my little game 🙂
aeveis
2018-04-26 04:21
Some jams it's good to just get something out - keep up the good work! I liked the art.
phi
2018-04-26 18:30
Now that's just cruel... I love it! Like the sarcasm. I don't exactly know what the two genres you combined are, and you might have been able to implement the mechanics a little more elegantly. Especially the controls are not very satisfying and everything feels very clunky and repetitive. The whole concept isn't bad, and the graphics are appropriately cute, I just think there could have been a better choice than this pseudo-tile based level. Also, how could you *not* put some funny sounds in there? :stuck_out_tongue_winking_eye:
matoux42
2018-04-26 21:20
Mouhahahaha ! I think I'm a psychopat now :smiling_imp:
ja-viera
2018-04-26 23:14
Lol I went to play without reading your entry and I laughed when I saw what the green items actually were. Very funny. The art could use a polish though.
Man, thats a little creepy, what is inside your head!? i love it. Fantastic game, great art. I really liked how the bears moved, I still dont understand well but I thought it was pretty nice, good job.
The controls are pretty bad, there's really not much to this game.
jelch
2018-04-28 17:04
Lol. A little clunky, but cute.
moski
2018-04-29 03:06
Just look at them. They're so joyful they're oozing strawberry jam!
chrome_2018-04-28_22-01-19.png
Because I was so distracted, I didn't even check the screenshot. I just read the description and played the game. It looked innocent enough. Then I realized what was happening down, waited a couple of seconds, and cracked up laughing. Bamboozled!
Very shocking indeed. It did look very cutesy, even after grabbing the weapon. It's a bit hard to aim and to overall score, but it was indeed a mashup that I should have seen coming a long distance away and yet it hit me.
Here I'll be wondering if you'll continue this at some other point. This is some new-generation Happy Tree Friends thing and I love it. [My team](twitter.com/whalesandgames) wish you a great LD voting session. Cheers! :whale:
PD: Thanks for the feedback on our game, and for the bug. We'll be looking onto that.
I found the movement very bad and I could not identify the two genres
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
gonutz
2018-04-30 12:26
Targeting is hard to do in your entry, but the graphics are fine.
I miss the sound, a little chain saw sound would already have paid off a lot.
I read your description so I know you did not have much time for this game but you still managed to get something out, so good job! :-)
Couldn't past the start screen. Maybe it has something to do with my browser since it seems like other people were able to get it to work.
lereveur
2018-05-01 03:38
@cristiano-m-garcia : I always play the games of who have commented mine - well, at least if I can. This is likely an off-rule of the LD ;) So I will rate yours soon. @gonutz : as said before, I miss the sound too - I found a chainsaw sound few time before the end, but I didn't manage to work on it in short enough time. Maybe in a post-jam version, if I find the time to make one. ;) @gentoogames : I don't know if I can do something for that, even if you tell me what your browser is. I use my own javascript engine since the last LD, and unfortunately I have not enough skills to manage much browsers, nor configurations to test it out of Firefox under Win 7 (and I have access to Chrome out of home). The only thing I'm sure is it don't work on IE, and probably not on Edge. :( But anyways, I will try to test yours.
joror
2018-05-11 14:19
Ahh a game to release some tension - cute bear mangling! :) I see where you were going with this one, needs a bit of work to get to its full potential.
Random ideas: - Sounds, I want to hear them gurgle - Music - sickly sweet, maybe switch to a horror theme if you are chainsawing - Some explosives - Bears can 'hug you to death' - bears in hugging mode will persue you
God! The idea is so awesome. Children's game + gore mashup? :thumbsup: Also, I like the graphics.
2018-05-14 21:36
Interesting game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=WI6TXc0bclc