SimEvo by Joror 2012-08-29T09:38:00
Yup, some critical 'game' features were unfinished - the game is half-finished. Oh woe me time :/ Too ambitious, in hindsight.
One of the mayor things I did not have time to finish was prey & predators, which would give you more things to do as a player. (most current stats involve predation, so also of things in the DNA pool are useless atm)
Also wanted to do more feedback for the user on the stats. I will post a short explanation here this evening.
One *major* bug I found is that the 'new game' button is bugged, I rushed it at the end - it does not reset the state properly, so all tries after the first one will result in very quick death because of starvation. (I will fix that this evening!)
Concept, so people have some context:
Actions a user could do to 'steer' their species should have been
In game (partial)
- Migrate to another biome (in game)
- Mutation: Select new DNA from the gene pool to be better suited for the environment (in game) resets every time the mutation counter hits 100% (in game)
Not in game:
- Natural selection: If more than % of your species dies in a short time, you can select new dna from the pool for free
- Point-mutation: Option to promote random evolution of current DNA stat (+1, -1 on semi-random stats)
- Vestigiality: Option in gene-pool to remove DNA parts from your species
- Flee from predator: Don't like your current predator species? Try to get another one... (might be better, might be worse)
- Find new prey: Your prey getting low on stock? Try finding a new prey species.
(this is almost a complete post-mortem now :P)