FoonLudum Dare ExplorerLD54 → Rogue Rails: Fractured Cargo

Rogue Rails: Fractured Cargo

By rakthalekk, phillips-albright, Chonibi, JackCallahan, thomas-gelman and Nathan Muckler

View on ldjam.com

CategoryRankScoreCount
Overall3463.8048
Fun3833.6648
Innovation1933.8548
Theme2604.0848
Audio3593.5448
Humor1883.7046
Mood3833.7447

Comments

coderaurus 2023-10-03 06:55

I really like the low-poly models. Movement was fine, I felt like I could stealth through early situations. Combat felt bit clunky, I would've assumed at least the one hit kill when head shooting unaware enemies. But instead it felt like the enemies were shooting faster than me and doing a better job at it. I think I know what the music was aiming for but I would prefer a more intense, atmospheric track for this kind of game.

I got stuck at the second gate, finding no lockpick or key.

Performance wise it was okayish. I was dropping frames at assumed last cart since it was pretty packed. I don't know if Unreal provides the performance settings out of the gate. But I'm fairly certain my PC shouldn't have such a hard time considering how small the game is. I was playing with high settings.

Good job overall!

aio 2023-10-03 21:18

Interesting Game.I like the part where the guards are thrown on the track.

floppynub 2023-10-04 04:00

Ambitious entry! I loved the art style, definitely hit some nostalgia for me. Unfortunately, since I wasn't able to change the mouse sensitivity, I had a difficult time aiming (I play on incomprehensibly low DPI and sens because I am a crazy person) but I generally got the feel for it and was able to power through. I like the idea of losing inventory space when you get shot, interesting take on the theme!

jason-shapiro 2023-10-04 04:00

I really like the idea of your inventory space being your health bar. The feel of the movement was pretty frustrating. It felt sticky (ie I didn't seem to move right away when I pressed w. Maybe this was lag? But it seemed to be running fine) and also stiff (Like I stopped too abruptly and didn't end up quite where I wanted to). I never figured out how to attack with the fists. I liked that the numbers for weapon selection was smart. I liked being able to pick up bodies. I liked I got a one hit knife kill one whole time. Falling off the train was a little too easy to do and with everything else I got a bit frustrated. The effects on the mission info screen were pretty hilarious. Thanks for the game!

phillips-albright 2023-10-04 12:42

@jason-shapiro i believe this was caused by lag, it might be worth trying to put the game on low settings. Thank you for the feedback!

bredera 2023-10-04 18:24

Really ambitious game. Impressed this was made in a weekend! Gave me some real nostalgia which was great. Loved the implementation of the theme and the art was great. The game felt a bit sluggish for me as the sensitivity was a bit off and the game did not really ran smooth for me.

But still it was a good time! Congrats

xaneos 2023-10-04 18:29

Linking inventory and life in this way is really an interesting idea. the game is really cool, I had a good time with it. +1 for the solid metal gear vibe at the beginning.

coro-yy 2023-10-04 18:53

Great use of the theme. Pretty new and innovative. Didn't finish the game, but it was a nice experience. I had some issues with finding things I dropped, so I couldn't progress much further. Some would call it a skill issue :]

rollcreators 2023-10-05 09:11

Fun portret on the start)

maxededo 2023-10-05 14:51

Super solid game! Had a lot of fun playing it. I thought the inventory-health system was a super interesting take on the theme, and had an overall very fun time giving the game a shot. I thought some of the enemy placement was a bit goofy (guy waiting in the corner in the second car), but it didn't take away from my experience. Sudden death was also a cool mechanic.

phillips-albright 2023-10-05 17:44

Thank you @maxededo you are awesome

blazejmg917 2023-10-05 18:33

This is such a cool game idea! I had a lot of fun playing around with it and trying out the differences between stealthing and speedrunning through. Awaiting my next assignment from Dunn Mitch

tzeo 2023-10-05 20:12

I really like the idea, and the visual part! It's need some optimization , and some better animations i think, and it's a great lowpoly game! *the picture of the agent in the beggining it's funny)

laserpanzerwal 2023-10-06 18:32

Cool idea. The graphics felt a bit thrown together, but thats okay for a jam. I used the linux build (thanks for providing that), it seems to by default have high graphics settings which cause the menu frame rate to drop extremly on my 1050ti. Had to use low settings for proper FPS. Combat was a bit slow, the enemies seemed to shoot and aim better and faster than me. On the other hand, sometimes they would just walk past me all the time without noticing. I got eventually stuck at the second door without finding a lockpick (nor having enough inventory space to pick it up as i had to lose all health to finally be able to punch the enemies.

rakthalekk 2023-10-07 00:48

@laserpanzerwal Thank you! We're working on fixing some of the performance issues and will be releasing an update soon. As for the second door, try checking the trailer for a hint :)

nicolasjl9 2023-10-07 03:13

Nice!

bmacintosh 2023-10-07 03:42

This was pretty fun! I enjoyed learning the level layout and running through faster and faster after each death. Punching actually incredibly good. I got through the last bit by running up to people and waiting for them to shoot me enough that I could punch them, so that was a bit odd.

phillips-albright 2023-10-07 07:40

Thanks @bmacintosh ! We've also found that once you've played through it once or twice it is pretty fun to try and get through the level as fast as you can. We are considering adding a timer mechanic for that in the future so players can try to beat their own times.

akulove 2023-10-07 12:17

Screenshot from 2023-10-07 15-13-44.png

Very nice retro stealth vibe! The design of the fonts and the classic style briefing at the beginning gives a great impact to the atmosphere. It's pretty hard, but I like it.

julius-vander-arend 2023-10-07 13:34

A very cool interpretation of the theme. The stealth aspect is fun, but the combat feels somewhat clunky.

r2d48 2023-10-08 05:46

I didn't find the key. I didn't figure out how to use my Fist for the last stand. Nice game anymay. Good music. Good mood and sneaking gameplay vibes.

joror 2023-10-08 15:13

Cool retro fpsing! The intro had me smiling! :smile: The fighting itself was a bit tricky, not quite registering when I could stab from the back or not. Got stuck on the door with the lock as well.

The models' polygon style was also nicely retro - neat job.

davision 2023-10-08 17:14

Really cool idea! Played a bunch of these backpack packing games recently and this is an qunique spin on it. I also love the fact that you can throw bodies out of the window of a moving train

alexandru-barbanoua 2023-10-08 22:02

a very interesting and funny game, I like the idea like metal gear with halflife sounds very funny if you think about it that way, but even with such a fun idea, it received intense gameplay and interesting mechanics

le-don 2023-10-15 00:04

Always love seeing a stealth game and the idea of reducing the inventory space with each hit is great! Level design-wise I thought it can be a bit difficult, as it is hard to anticipate where some of the guards might be and some guard placement is really cheap. It's also a bit difficult to sneak up on a guard and to pull off a one hit kill. The collision or distance check for that might be a bit too tight.

wouterk12 2023-10-15 18:38

Really innovative: combining health with inventory space! The vision of the enemies is a bit narrow, but fortunately that is to the player's advantage :) I like the moving train setting, well done!

anper 2023-10-17 21:36

Cool game!

knightoftheday 2023-10-19 10:20

Great jam entry! Very cool idea with health bar inventory. Fun gameplay, good graphics and music. I definitely will try to complete mission.

strangeryann 2023-10-20 11:19

What an amazing game!

I really enjoyed it!

Reached the end as well!

I had no idea what the ammo available to be found was going to be so I tried to do everything with the knife to start with, but it took me forever to understand you can only oneshot with the knife when you're sneaky!

Using parts of your inventory as your lifebar is really clever

I'd say the menuing and intro can be improved,

But beyond that, the gameplay experience is really great

I love the graphics and level also

Amazing job, looking forward to playing your next game :grinning: :sparkles: