LIGHTDANCER by xk_the_name 2023-10-07T12:27:13Z
Great nice looking and smooth game. Definitely a win.
Foon → Ludum Dare Explorer → Users → Akulove
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Island City Builder | jam | 453 | 3.68 | 3.61 | 3.13 | 3.61 | 3.51 | 3.54 | 2.92 | 3.51 |
Great nice looking and smooth game. Definitely a win.
The visual style is very nice! Love the idea of having the manual in pdf, but for some reason I can't download it :c. I figured out some of the game mechanics, but not all of them. What works great is the effect of different buildings on stats, the fact that buildings are different shapes and limited space of course! Would like to see the value of buildings on UI.
Definitely excellent on all aspects for me. Very fun, great looking and sounding game!
Everything about this game works perfectly. Aesthetics, music, the idea, drawing patterns combined with mechanics - are all great. I'm amazed.
Screenshot from 2023-10-07 04-17-59.png
It's fun to play! Polished and finished example of good core loop. The game has potential. Very nice!
Good game! I like that you forced to run between steering computer and cannon and do different activities. A little bit questinable how pattern of falling rocks works in this space situation when i see trails, which probably defines that player flying very fast in right direction, but never mind, its just made a smile on my face :D. It is very cool that game has alternative patterns of danger. Controls pretty solid and responsible.
Great game in every way. Hung around for a few hours. Quite challenging. Couldn't get past the third level :) photo_2023-10-07_03-04-22.jpg
Lacks a tutorial, but I was able to figure out what's what. Especially when I saw the diagram in the pause menu. The controls are a little unresponsive. Sometimes I don't understand why the slime doesn't move. The 2d design is great as the music. Good job!
Such beautiful surreal art. It's a little frustrating when you hit a thing you can't see before the screentransition. :( Nice concept idea!
Really like the concept and the 3d models! For some reason the fullscreen doesn't work properly. Really wanted to complete the game but couldn't. Very often I die without understanding the reason. It seems that i did not hit anything, but still get Game Over screen.
Ahhhh damn, you made me remember that Tetris feeling when you're waiting for the right piece. Good job! Very interestingly implemented a lot of mechanics into one overall gameplay. Unlike @hierarch, I conversely forgot that I could attack with a necromancer on my own and thought I needed to run away and have my army defend me. And I loved it!
I wasn't too upset that the 'rotate' function, didn't quite rotate. But it was frustrating when the figures shown on the UI on click turned out to be just the wrong ones (inverted?). And could not even become the right one with Q and E. Also missed win condition at first, and did not understand why I won, I want to fill the whole map with rooms! But now I already see about 30 mana. Also a few runs there was a situation when my super huge horde stands in the initial square and can not spread because the units of the light side are spawning and dying around it. (but here I also realize that it's my own fault for doing the squares first and only then starting to spawn units). Screenshot from 2023-10-10 23-02-55.png Sorry about my 'Great Wall of Text'. But I really enjoyed the game and wanted to share my impressions. (:
That's a great idea! And very good realization. Sat with a smile for the rest of the game. Very cool conveyed the feeling of this situation. Are the stats at the end really collected from the players?
Screenshot from 2023-10-07 01-17-18.png
Great finished game! Really like the balance between mobility and platform size. Which also determines how easy it is to crash into rocks. Sunglasses are the best.
Screenshot from 2023-10-07 15-13-44.png
Very nice retro stealth vibe! The design of the fonts and the classic style briefing at the beginning gives a great impact to the atmosphere. It's pretty hard, but I like it.
This game made me smile a lot. Especially the cat stoically standing and looking at the mouse. Nice art and sounds. It's very cute and funny game!