Apologies that I'll do this in one big giant reply ! I wasn't expecting such nice feedback from you guys ! :)
@magnusfurcifer Great score ! I'm glad you like it. I had to chose between audio and extra enemies/artwork and I decided to go for the audio to make it more engaging and humorous ! Cheers for playing !
@thebooksnail The controls DO work on mobile ! It's actually a nice suprise that they do, now I have one of my games in my pocket to show off when people ask me about my hobbies ! ^-^ I've actually started to prefer the mobile version, maybe it's more suited. I'll investigate that post jam !
@phlip45 Thanks for playing ! Yes... There were actually plans to have the power ups appear as objects to circle instead... in fact this is all ready in the backend, but in the end I went for a simple button. Poor design choice maybe but I didn't want to change it in a compo submission !
@queenkrissu Thank you for playing it ! I haven't seen too many other games out there where loops are drawn in order to damage enemies so I'm hoping that's a good "theme" score in the works for me. I'm quite proud of the idea ! Thank you for playing and the nice feedback !
@blobo Hey Blobo, thanks for playing. I did check the github and I uploaded the assets in the meantime. For some reason Github is complaining when I tried to push the entire code base because of files in the lib folder that are too big, I'm sorry. Very nice you managed to play it on mobile ! I do have the feeling that's better suited :)
@schraf Maybe I should add a bit more detail on how to properly do it. Basically the line acts like a proper loop, meaning that the inside of the line is the thing that detects enemies. So if you move right past a zombie, it'll register as a single hit for them, but if you properly circle them (tiny circles) it'll continuously fire at them. Keeping the circles small is key ! Thank you for playing !
@warrrkus MSPaint as a shooter... Now that's a compliment if I ever received one ! :D I'm very glad you liked it. Thank yyou for playing !
@julienlussiez Thank you for playing ! I'm very glad the mechanics are received as interesting, it gives me hope for innovation and theme categories :) I'd also want to add more content post jam, but I wanted to spend the little extra time I had left (I think it was 10.45pm with the deadline at midnight for me) to implement the voice lines. Design choices in game jams are annoying but it is what it is. I'm glad I managed to give you some enjoyment out of it !
@arthurds I hate you ;) (jokes, go check out arthurds at [https://www.twitch.tv/pomothedog](twitch.tv/pomothedog!)
@ninnec Thank you ! I tried to make it a little bit more light hearted and fun. Glad you enjoyed it and thank you for playing !
@forgeronstudio Crash Thunderstud NEVER disappoints ! Thanks for playing :)
@stefan-b Thank you so much and thank you for playing the game !
@jesus-gonzalez Thank you for the kind words. I am glad you liked the game ! Hoping for a good theme score :)
@citdev-chris Thank you for playing ! I didn't really want to make it just a simple idle/incremental game, allthough that was the original idea. I added the bonus system to make the game last just a little bit longer, I mean most people only play a LD entry for 4-5 minutes I'd say? So giving the player a little bit more power to last seemed a nice idea. Thank you !
@pennycook I agree with the power-ups disappearing too soon. It was designed like that though, as you said, this was a quick and dirty way to balance difficulty a bit better... Should the player get full freedom, the game would be endless with fence repair power ups. Well I suppose I could have made every purchase more expensive and I might change that in the future ! Good call ! Thank you for playing :)
@m7rk Hey there ! Thank you for playing the game ! I'm sorry the fence damage wasn't clear... I did have a system with health bars at some point during development, but I decided to remove it because it was obstructing the game too much. Just a design choice, but I appreciate the feedback