Thank you so much for all of the kind words 🌸


@lllarso all of those details were made for ppl like you, tysm


@twaerd I agree with you, the signal hint is probably visible a bit too short :P
@strega we’ve heard some complaints about the knobs and they’re valid. we had a visual idea of it, placement and size was probably not perfect, but we didn’t really have time to test out different options. originally we were actually also gonna have a pitch slider, but that didn’t really fit so well with the gameplay nor on the counter in the game


@skyeward thank you for the play through on stream, was super fun to see, you weren’t even that bad! and for the comments, love that you engage with all the features and thought that went into the game. I felt a solid tutorial was almost necessary for this game since it’s not immediately clear what to do :P
@oxnh you are absolutely right that the actual sound waves sound horrible. the saws/squares are soft-clipped with tanh so they don't sound horrible (they did for a few hours) and peaks normalized and some other things. also about the hard customers, you can do it quite systematically if you do one cassette at a time, if you do both at the same time it is pretty impossible haha. can you believe we first thought of having up to 3 signals mixed?


@kalabhers nice score!! I have never run into the knob sprites glitching out :o I hope it was resettable. glad you liked it :)
@rafa-fiedo really good run, almost on the high scores! and you’re correct, it gets the results from a free convex database

@kr0tyara heard you loud and clear, the knob controls is the most common complaint we’ve gotten haha - and you’re right about the usb, we actually joked we would only make it work half the time, but I guess we kinda achieved it somehow anyway!