FoonLudum Dare ExplorerUsers → Wouter52

Wouter52

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalLove Capsjam3123.733.613.803.733.813.573.343.57
202558Collector👥Hottentottententententoonstellingjam1423.883.804.183.713.343.764.004.00
202557Depths👥The chronicles of Mr. Marmojam4553.533.383.123.763.663.513.613.45
202456Tiny Creatures👥PEPE's wall of pridejam8923.152.653.392.633.263.173.813.15
202455Summoning👥Parsleyjam5363.603.483.102.713.803.693.813.62
202354Limited Space👥Moneypitjam6053.533.432.983.403.853.313.383.61
202353Delivery👥BURNOUTjam5263.623.473.884.573.723.323.653.48
202352HarvestThe PITjam2903.643.424.154.193.423.052.653.36
202251Every 10 seconds👥EPOCHjam3533.723.273.894.034.173.323.013.89
202250Delay the inevitableSensenCemeteryjam6883.533.293.484.073.683.182.653.93
202149Unstable👥LabileLoLjam8643.443.134.043.763.403.913.50
202148Deeper and deeperTHE COOKIE IS A LIEjam7983.573.513.513.753.943.52
202047Stuck in a loopCRYSOPHILISTjam10973.303.062.893.502.422.482.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Wouter52

LD47 — Stuck in a loop

Crazy Looper by LeReveur 2022-12-23T15:15:27Z

Just played your's, I wish I saw this one back in the day to rate, as it is so much fun to play :smile:

TANKNAT by icxon 2020-10-07T15:42:33Z

I'm impressed, the concept feels solid and I like how everything is on one screen. At first it feels a bit slow, but after a while the speed/chaos increases. The graphics are nice and the music fits the theme very well.

I had a fun time playing it.

Appease The Gods by japes 2020-10-10T18:26:22Z

Love your game! It took me a while understanding what was going on, but after 1 time loosing I understood what was going on. Very creative take on the theme, my compliments to you! The controls could have been a more refined, but for this game that is not important. Also, those googly eyes of those judging gods are pretty funny

Loop Cultist by udo 2020-10-06T20:05:34Z

I think this game has a lot of potential. Sadly, I did not understand much of it, sorry :-( I tried a lot and figured out some aspects, but I think there is a lot more I did not discover. In the screenshot below is how far I came, maybe I'm at the start, maybe I'm at the end. I don't really know ^^"

Long story short, I missed the context.

A tutorial level would have helped a lot, reading the description you ran out of time so I understand. I'll play the post-ld version later because I still liked it. I like the concept and art style and the audio queues are clear. The controls are solid.

Screenshot from 2020-10-06 21-57-12.png

Loop Cultist by udo 2020-10-06T20:57:56Z

@udo ooh really? Then I'll give it a try again later! I had fun with it and I really wanted to finish it as I read it was possible. I just didn't know how long the game would take, so I went on and reviewed some other games (-:

If you have time you can also play mine, it is about a thief hungry for gold :smile:

OOO by Kultisti 2020-10-07T16:27:42Z

This game is sooo cool! The 'juice' was very present in this one. The music is cool and the graphics are awesome! The controls are very intuitive :)

Beyond Death by Trypants 2020-10-07T10:44:22Z

I loved this game! I'll play more of it later, I was soooo close finishing it and opening the door :smile: It's very simple to learn but hard to master. Which is a basis of a great game. I loved the graphics and the sound effects. Also the way the mood shifts gradually is done to perfection. The way the character reacts when it finds one of those little tokens is very cute. he's happy like a kid

Normally I also give feedback on how to improve the game, but i cant think of anything with yours.

Well done sir

Escape From Rotting Town by Jonathan Lorenz 2020-10-06T21:42:21Z

Sadly I don't have a controller right now so I can't play your game. Is there another way to play it the music sounds very fitting to the the though. And I like the graphics! How did you make those? Is it 3D art? Of it made out of 2D images?

Too Hot to Handle by TheMoonrise 2020-10-07T19:05:11Z

Your game attracted me from the first time I saw it. Unfortunately my span of attention is not long enough at the moment to play it in depth. I'm very tired after this long weekend haha What I did see was very impressive. Somehow you pulled it off to make an awesome looking game with nice atmosphere and good fitting sound effects which reminds me a lot of simcity. The fact that you made it that every player has an impact on the next one who plays it is just the coolest idea ever! I wanted to do something similar, but I could not think of ways or game ideas that allowed for that.

My Girlfriend acctually finished it when I told her about your game. Here is her feedback: So, the game is awesome! It started with a clear intro, and the concept of 'sharing the earth with the next generation' is quite close to the current discussions around. I like the strategy behind it, though as you probably already know it would help if there are some tips in-game. Like, "There is a firestorm coming! Build firestations (etc)." It is genuily a difficult game, so you would have to like it. And as I said it is awesome: I made it to the end of the game and build the rocket. The music and graphics fit nicely with the game. They are not too difficult and the small color aspects on the chimneys and stuff are nice details. It would help if when you hover over something you build, you remind the player which object is missing currently to keep it stable.

Purgatory Hospital by riwmd 2020-10-07T15:17:09Z

First I thought the graphics where a bit rushed, but later I found out the mood (and so the graphics) changes after walking over the hole in the ground. It was intended that way and I like that

Those grim reapers gave me goosebumps everytime I saw them, I felt an urge to run away from them. I think that was your intention so good job! The sounds are nice too, it makes the game feel more alive. I havn't seen the ending yet, but reading the comments it sounds promising :-)

Overall, good game. I had a good time playing it ;-)

Impact Juggling by TheWustache 2020-10-06T21:46:24Z

I had to play for 5 seconds to know that this game is very fun to play and very addictive. The addition of a leaderboard makes the challenge even more fun. The 'juice' is very much present in this game. The only feedback I have is: the maximum amount of characters for the name on the leaderboard could be bigger (-:

LoopChan by Kaish 2020-10-08T20:13:13Z

Loved the game, it took me a little while to figure out how to play it. But when I found out I had a lot of fun. The graphics are very cute and the levels are nice and short to keep the attention. Well done!

Loopin' Gluey by marcmagus 2020-10-10T19:17:26Z

Oh cool! A physical game! I'll print it and play it later (: After that I'll rate it. I'm curious

Training for Capitalism by scott.redrup 2020-10-06T21:27:02Z

I liked the game. First i did not know what the accelerator was, but when I clicked around I found out. The concept is simple to learn, hard to master. You have to prioritize speed and efficiency. Using those colors made it very intuitive to play.

Sometimes I would stop the train a little to late, and the passengers could not enter or leave. I have mixed feelings about that mechanic. It forces the player to be careful with the accelerator near stations (which is like real life). But it can also be a bit frustrating being one pixel off and getting a huge fine for not letting the passengers in or out :sweat_smile:

The graphics could use some polish though, but the gameplay is solid and enjoyable.

Loop Train by OddSocks 2020-10-07T16:14:36Z

I like your game a lot! The 'juice' is there and the gameplay is very simple and intuitive. The sound effects are nice too, although.. The sound the hero makes sounds a bit weird to me. Like there is a kid inside that armour hehe My highscore was 351 at the first round. I think that is pretty high (-:

The graphics are spot on, as you may know I have a special place in my heart for these kind of 8-bit styled graphics.

The theme was very much present in this game. Maybe.. a liiitle too much present. The game was fun, but it felt a bit 'too repetitive'. The enimies getting harder and harder is a nice touch to add some chellange

Edit: reading the comments I understand where the sounds come from, that is so cool!

Lily Pad Drifters by bernard-bumblebutt 2020-10-06T20:18:12Z

I liked your game a lot. It is simple to learn, hard to master. The best games use that concept :-) I can't really see where the theme is, do the levels loop around?

I missed the audio queues though, I think it adds a lot to a game like this. The graphics are solid though.

Two things I didn't really understand: Why is there sometimes a textbaloon appearing at the frogs in the left top corner? And what do the hearts mean?

I had fun playing your game, well done!

Edit: I did not read your description properly, sorry for that. the objective is clear now :-) I have to win the girl frog and the hearts are an indicator of how far I've come/

Lily Pad Drifters by bernard-bumblebutt 2020-10-06T21:17:29Z

@mike09123 I revisited your game because sound in my browser was broken. I re-reviewed you audio rating :-) I liked it a lot! Also, the audio queues sound like the belong in the game. Well done sir!

TIME TO DANCE! by Savvy Community 2020-10-07T15:59:20Z

This game is so cool! I wanted to try it for the last view hours and finally I had some time :D

This is a very unique take on the theme, I like it a lot. The graphics are cute and the music is catchy. The fact that users can interact is a very cool touch! How did you do that? Do you have a database somewhere? I had a good time playing it!

Shadow of Archimedes by Eckkert 2020-10-06T21:36:13Z

I played this game longer than I was supposed to haha, I liked it a lot. First I did not understand how to get the resources, but by picking them up and putting them into the contraptions I learned they generate new items. The art style is gorgeous Well Done!

Bhoot && Toobh by pune007 2020-10-10T18:08:38Z

Love the game! The graphics are cute and the controls are simple and intuitive. the tutorial level was nice and quick. I can't believe you made this in 24 hours! The only things I can say is: use sound effects where you can. It adds so much to the game! And I can't really find the theme in this one. Which is not a problem, only the community adds some weight to the theme while rating. I'll won't do that of course :-)

Well done sir, it is a fun game to

Assembly Loop by mjbelanic 2020-10-06T19:18:17Z

It took some time to understand the principle, the guide was a big help. In the end I had a lot of fun building the robots, my highscore is 5 :-)

Some feedback for you:

+ The character was a bit hard to move around with a touchpad. When grabbed a mouse from the other room it was a lot better to control.

+ The first time I played, I focussed on the left blueprint the most. When finisched it got replaced with a new one. I did not realize that the time was running out for the others which ment I was game over pretty fast ^^" Maybe it was better to move the remaining blueprints to the left and add the new one at the right side.

+ I like how the player has to move around to pick up the pieces. I tried just standing next to the assembly line, but that took too much time.

+ Next time, try to add some sound to 'juice up' the game more :-) A simple audio que when a blueprint runs out of time would add so much to the game :-)

I had fun playing the game. The theme was very visible, good job!

CRYSOPHILIST by Wouter52 2020-10-05T21:53:46Z

@samelgamedev Thank you for your feedback! I saw your name on the scoreboard, that was a fun experience :D

The shifting is intentional, 1 of the 4 levels has that feature. It is supposed to simulate stormy conditions, but I had no time to visualize the wind ^^". The level should say something like "It's windy today"

CRYSOPHILIST by Wouter52 2020-10-05T21:54:35Z

@samelgamedev when you publish your game I'll make sure to play and rate it too :-)

CRYSOPHILIST by Wouter52 2020-10-06T20:35:06Z

@guaranteedtrainwreck Thank you for your feedback! i made it indeed, I was very relieved when the game was published :-) I played your game too, up until now I had the most fun with your game so that is a good sign :smiley:

The spinning level select was the first idea that came into my head while reading this year's theme. I had to include it somehow, I'm proud how it turned out. Unfortunally I used some graphics from the internet in that screen. I changed some colors and fliped some textures around. But it was too little to call it 'my own' so I choose not to include graphical ratings on this game. A lesson learned for next year :-)

The big bounce upwards was a last-minute addition which added a lot, I'm glad you noticed.

I believe you are in France right? I think we live in the same timezone then, I'm from the northern part of the Netherlands (near the afsluitdijk).

I already played, rated and gave feedback to your game :-)

Take care!

CRYSOPHILIST by Wouter52 2020-10-06T20:39:22Z

Thank you very much! The font is hard to read indeed. Especially the intro screen, if I change the text to all capital letters it would be better. Like in the highscore screen. Native javascript and drawing text to a canvas is a bit of a pain in the butt for these kind of pixel-art games I found out :p

I'll make sure to check out your game too

CRYSOPHILIST by Wouter52 2020-10-06T20:50:43Z

@eckkert hah, you had a look at the code didn't you? :smile: Thanks for the feedback :) creating those platforms where a hard part of the developement indeed.

i did it like this: I first looked at the maximum number of pixels the character could jump over in various conditions. Then I programmed those rules. First each part of the level has a ground on the bottom of the screen (some a bit higher, some a bit lower) then holes are added in the ground and two random spots are chosen to build some platforms from (using the rules from earlier).

The first part of each level has a fixed spot to spawn on and some fixed little platforms so the player can't get stuck. Then a random spot on the right of the level is choosen to start generating the platforms on the next part(s) of the level. Each part looks at the most right platform to decide where the top platforms have to go.

Then, the genious part, after all of that generated, every platform gets some extra thickness by looking at every part of a platform. If a part has another part nearby it tries to fill in the gap. It uses a heatmap for that. That heatmap is also used for spaning enimies and powerups :-)

The textures are a big hack though. The ground (and everything below) is always stone. The blocks above that are always grassy O:)

CRYSOPHILIST by Wouter52 2020-10-06T20:54:35Z

@scott-redrup Thanks for the feedback! I understand that the objective was not that clear. I thought that having a door in each level would be enough. The objective is to have fun and gather as much points as possible :-) The idea is that every time you go around the seasons, every level will get larger and larger. The levels are computer generator and in theory limitless (although, I limited the code to 1024 parts because I thought nobody would get there haha)

If you are interested in how the levels where made, in the comment above I tried to explain it as clearly as I can :-)

CRYSOPHILIST by Wouter52 2020-10-06T21:39:19Z

Thank you for your feedback @just-dante :-)

CRYSOPHILIST by Wouter52 2020-10-07T10:47:12Z

@udo I saw your name on the highscore table, turnes out you are not that bad with platformers haha

Thanks for your feedback! I also can't believe what I pulled of this weekend, I'm very proud :smiley:

CRYSOPHILIST by Wouter52 2020-10-07T10:52:46Z

@athryell Thank you! Every year is also a loop in some way, hence the seasons ;-)

A lot of sprites I heavily modified (like the cops, player, drones and powerups and platforms) but most of the graphics on the donut where straight from the internet, some of them I flipped around or changed the color. The donut itself is all made by myself :smile: I agree that choosing the right sprites is part of the learning-curve :D But yea that is the reason why I disabled rating for Graphics. It just did not feel right

Thank you for your feedback! I'll make sure to rate your game as well later today

CRYSOPHILIST by Wouter52 2020-10-07T16:00:45Z

@oddsocks thank you for the nice feedback :smile:

CRYSOPHILIST by Wouter52 2020-10-07T16:18:15Z

Thank you for your feedback @kultisti ! A view hours after submitting I started thinking about the repetitiveness of the levels. I was worried it would get boring very fast. Luckily I received a lot of positive reviews like yours :smiley:

CRYSOPHILIST by Wouter52 2020-10-07T17:02:07Z

Thank you very much @nardandas ! I agree with you, making a computer generated platformer while balancing difficulty is very hard :-) That is why there are a lot of med-kits in the levels too :smile:

It's nice that you are so open minded about it being a fun challenge

Being 4th in highscores is impressive, good job!

I'll make sure to rate your entry later tonight after dinner :smiley:

CRYSOPHILIST by Wouter52 2020-10-08T10:42:31Z

@offlebaggins thank you very much! Second place is impressive! Good job sir. The feature you are talking about was implemented by mistake, but I liked it so much that I kept it in, thanks for noticing :smile:

I had a look at your game too, but did not rate or give feedback because someone in the comments said there is somekind of surprise if you play long enough. And the last screenshot seems to confirm that. I'll give it another go later today :-)

CRYSOPHILIST by Wouter52 2020-10-08T10:44:38Z

@nekorio Thank you very much, I am very proud of that donut-shaped overworld-menu-thingy :smiley: It was literally the first thing I came up with while reading the Theme for this year

The jump effect you are talking about was acctually implemented by mistake, but I liked it so much that I kept it in, thanks for noticing :slight_smile:

CRYSOPHILIST by Wouter52 2020-10-08T10:47:08Z

@wegpast Thanks for your feedback, could you elaborate a bit more? Do you mean that this game could use some aspects that are unique to the genre? :slight_smile:

CRYSOPHILIST by Wouter52 2020-10-08T11:03:03Z

@wolfier whoah thanks for the extensive feedback!

Normally doors require keys indeed, so I see where the confusion comes from. I couldn't really think of another way to signal an exitpoint to the player. The door appears when all of the areas of the level are played. In the first level, the player is in the only area of the level so the door appears immediately, bringing the confusion.

The design of the drones was indeed created with that in mind. I forgot that I programmed those enemies in such a way that stomping on top would kill them. I could have changed it, but somehow I didn't.

First I programmed the donut that the player could clockwise and counter clockwise (pressing different keys). My testers told me that clockwise would be more logical (because of the seasons and the theme). The donut shape was not tested very roughly after that, I accidentally created those two bugs you where talking about with that last change. which is impressive haha, creating two bugs with one change.

I had big plans for the background (think of palaxing backgrounds and wind animations), there are even sprites with flowers and plants in the sourcecode right now. But I had to shift priority's because that was one of the last things I wanted to add.

Somehow I find music a scary thing to program. My instrumental skills are just horrible and I never really did research for royalty free examples. So music had the least priority on my list this year. But, I totally agree with you! Music adds so much to a game! I'll make sure to do some research before the next jam starts. Do you have any suggestions where I could look?

Again, thanks for your extensive feedback good sir, I'll make sure to check out your game later today :-)

CRYSOPHILIST by Wouter52 2020-10-08T11:09:00Z

@letterafterz Thank you! :smiley:

The leaderboard took a good chunk of my developementtime. I think it took around 3 or 4 hours getting it to work reliably. The backend is very simple (since it is just a game). It consists of a PHP file and a TXT file containing the scores.

The PHP file takes a GET command with the user-alias and the points and looks which place that user ended up with. Then the top 9 is sent back and the file is updated with the top 9 people. (so scores get deleted when it gets on place 10 or higher). The PHP code will also send back the scores when no input is given. I'm not proud about the workings, you could literally type in your name and some made-up score and the PHP code will think it is totally legit and put you on the first place :sweat_smile:

but yea, it is just a game so for this application it is fine :)

Please take a look at the source, maybe you get some inpiration for the next jam :-)

CRYSOPHILIST by Wouter52 2020-10-08T17:43:41Z

@wegpast thank you very much for your extensive feedback!

Those are some great ideas I haven't thought of :smile:

I had some awesome background graphics in mind for each level. It would have made the levels more themed :-) What you are saying about the danger of computer generated levels is right, that is the reason why I did not make it mandatory to find all items and why I programmed the first screen to have a lot of static platforms.

Shooting that bullet and making it loop around sounds like a cool idea! I'm thinking more and more making a sequel now. But sadly my time is a bit limited haha

I'm glad I asked you for some more feedback, you have a lot of awesome ideas. I always appreciate this a lot. :smiley: I'll make sure to check out your game later this week

CRYSOPHILIST by Wouter52 2020-10-08T17:49:07Z

@kr4ft3r haha yea acctually my idea was reversed at the beginning because my girlfriend said that it would be funny to play as a cop because the main menu is donut shaped :laughing: The original idea was that there would be a second chacter played by the computer as a thief nagging the cop.

But the idea didn't work very well because of the gold-collecting and stuff. So I switched the idea around and made the version you just played. :slight_smile:

I'll make sure to play and give feedback on your game later this week, maybe you can use that feedback to your advantage the next time you join Ludum Dare :-)

CRYSOPHILIST by Wouter52 2020-10-10T19:24:59Z

@somogy Thank you very much :smile:

CRYSOPHILIST by Wouter52 2020-10-14T17:08:31Z

@ninjacatz Thank you! I agree that a little background music would have been so awesome, next time I'll make sure to prioritize it better :) I had some big plans for the background graphics which would set the different seasons better apart, but the time was up so I couldn't do that

Hoops Paradise by GuaranteedTrainwreck 2020-10-06T19:44:38Z

Somehow I already had fun reading the explaination. Somehow I find it funny how it says how to dispose the dead body like it is the most normal thing! When I played the game I laughed out loud by the choas this game brings haha. Texting your boss "that everything is ok" while you see people drowing in the background is somehow very funny to me. My highscore is 97 seconds.

Some feedback:

+ It is a bit hard to play with a touchpad, when using a mouse it is a bit less hard.

+ I like how you have to search for the drowning person, I can imagine it is a bit like in real life.

+ The introductiontext you made seperate gave a lot of context with the situation the player is in. Maybe it would have been nice to add that introduction into first screen of the game itself.

+ I did not really understand the colors of the water, did I miss something?

+ The theme was very present in this one.

+ I liked the graphics very much. It all fits together very nicely.

Hoops Paradise by GuaranteedTrainwreck 2020-10-10T17:24:52Z

@guaranteedtrainwreck I talked to some friends today and mentioned your game, they said it was funny because hula hoops where loops too. Is that the reason why you came up with this idea? Also congrats on getting 20+ ratings :smiley:

A Game Devs Nightmare by DumbDumb 2020-10-10T17:35:48Z

I made a similar game once, your's is much more intuitive. I liked it a lot, I could not figure out level 5. I like the music and the sound effects add a lot to the game. Graphics could be better in my opinion, some polishing could do wonders :-)

I had fun, good job sir!

Looper - The Last Mission by Coding4rtist 2020-10-07T15:32:51Z

I like the game very much. The tutorial was solid and the gunshooting had a lot of impact. The graphics look great too, it all fits together very nicely.

The only thing I could not figure out for a while is why I died so soon every time. Later I found out the bullet bounces back. Which is a fun machanic, but maybe the player could get feedback why he/she died. I had about 7 runs until I noticed it.

I had a lot of fun playing it and think this is impressive for a game made in 48 hours. Good job!

Legacy Looper by BellringerQuinn 2020-10-06T21:12:58Z

I really liked your game. it is an interesting concept using the player's movement as an 'enemy'. It makes you play in a way that you reduce the chaos in later levels, second guessing every movement. You perfectly nailed the death animation. The game is very hard, just like in the olden days. So the name is fitting.

LD48 — Deeper and deeper

GA GAME ME by Jezzamon 2021-04-27T12:59:20Z

I had lots of fun playing your game! Its innovative and it makes good use of the theme! I can see that there has been a lot of work put in this one

At first I did not know how to start the game, but after some random key presses I figured out I needed to press space-bar. Because you explained the keys very well, I thought I did something wrong :P

I went 4 deep and got stuck in one of those games (I think because I suck at platformers haha), luckily there was another cartridge in the previous level.

Well done sir, I like your game :smile:

Deep Dive by Frederika 2021-04-30T16:36:16Z

Cute game, but I did not get attacked by any enemies and while going up I didn't know if the game froze, of that I would eventually hit the surface. Feedback to the player is key ;-) The graphics and music are nice btw :smile:

Roots Puzzle by wdebowicz 2021-04-27T17:46:29Z

I love your game! The music is so relaxing and there is actually a challenge that is easy to learn, hard to master. My compliments to you sir! Only complaint I have, is that I have to use WDSA instead of scrolling with my mousepad on the laptop :smile:

The game is put well together and it earned a spot on my bookmarksbar to play level 4 and 5 too

Crown of the Mountain King by vilcans 2021-04-28T18:32:28Z

This is actually a fun game! Not that hard to understand, which is nice because I just got back from sports and then my head doesn't process difficult games anymore :sweat_smile: I like how this is compatible with the ZX spectrum, I haven't seen that in a LD entry before

Well done sir!

Question: did the ZX spectrum support sounds/beeps? That is the only thing I'm missing from this game; some audio feedback :innocent:

Crown of the Mountain King by vilcans 2021-04-28T20:31:34Z

@vilcans thanks for your explaination, I find this stuff very interesting 😄 I'll try your game again later this week, maybe my browser did not play the sound right 🤨

Stellae Flere by bwalter 2021-04-27T13:25:19Z

Nice backstory, I like how the controls are different from other space-shooters. It takes some time to getting used to, but once you get the hang of it, it plays well

I had fun :smile:

Down to Goblin Town by panurge 2021-04-28T18:39:58Z

Hih, I smiled when playing this. It is so cute and the clouds actually make it challenging at the end as I could not see the stones anymore. I love how you did this with your kids, they must be proud of them selves :smile:

Red Stranding by Alchemic 2021-04-28T19:22:59Z

I love your game! Somehow I have a weakspot for those kind of games that implement some kind of backend that makes sure that players have some kind of interaction. It makes the game feel alive :smile:

The music is relaxing and the graphics remind me of the olden days

Werm - an existential adventure by m11 2021-04-30T18:50:15Z

Hahhaa this is a different kind of deepness than I expected, well done! You made me laugh :laughing:

Some feedback points - I love how you dedicated a button for the internal screaming - There could have been a losing condition I think. The official worm game is lost by running into yourself. Maybe you could have added that to add some challenge. - There is a lack of background music, I think music adds a lot to a game. The music does not have to be complicated or composed by yourself. Just 'something' will do wonders :smile:

Well done sir, I like your game! And I have some deep questions/realizations to think about while laying in bed tonight :laughing:

depthscraper by lexi 2021-05-01T15:08:30Z

Love your game! It earned a spot on my bookmarksbar ^^

*Edit: reminds me a bit of 2048* :smile:

Deep Voice by mdotedot 2021-04-27T15:02:06Z

Look mom! No hands! haha, I loved it! This is the most original take on the theme I saw so far!

The graphics were nice in their own way, I like the monochrome theme. How did you decide going that route?

Don't Drown by eusekerci 2021-04-30T19:22:01Z

Love your game! This one earned a spot on my bookmarksbar. It's simple to learn, hard to master! I love how you made a scoreboard, and how to incorporate that further into your game by setting a goal at the left-hand-side of the screen.

The graphics are just amazingly put together, and in combination with the music it makes the game very cute

The Fall of Alice by kr4ft3r 2021-04-27T14:01:56Z

Hey! I like your game! I wish there was a loose-condition. Maybe if you miss too many letters, that she will fall faster and faster until the game ends or something.

I enjoyed it nevertheless. The graphics are nice and easy on the eyes

A Cat in the Aliens' Lair by Sheinxy 2021-04-28T21:13:42Z

Love your game, it its relaxing for the mind and the music fits perfectly. The graphics are outstanding, I like that style a lot. Well done sir!

Also, I'm a impatient guy. I don't like reading, so lots of text I just skip. Good thing it comes back everytime the cat dies, because I did not read that I could use a decoy :sweat_smile:

A Cat in the Aliens' Lair by Sheinxy 2021-04-28T21:55:30Z

😇

An Ore'ible Game by ygrichman 2021-04-28T18:49:31Z

Cool! I like how level two motivates the player to use the truck ^^ The controls felt a bit clunky, but I don't know how to do it better. I had fun playing your game :smile: Well done

Deeper Tales by Brinegamers Productions 2021-04-30T19:07:30Z

I like how you made the characters, and how the dig animation is done :smile: The music is catchy and simple enough for in the background :smile: I did not really figure out what the clock objects do, but they are fun to collect. I had to fail lots of times before I figured out that walljumping is a thing in your game :sweat_smile: Only feedback I have is that the controls could have been diffrent. Maybe give the player some alternatives. My first instinct would be "up" for jump, and "down" for digging. And "Enter" for starting the game :wink:

Iceskimo by PurpoAppo 2021-04-29T15:40:43Z

I like your game a lot. I'm a bit tired today and these kind of games are just what I need :smile: A simple case of: simple to learn, hard to master :innocent:

The graphics are cute and the sound effects are fitting really well with this one

My highscore is 142

Bubbly by Kaish 2021-04-27T13:46:05Z

I like your game! The music is just great (it reminds me of those scare houses in theme parks) and the graphics are very neat and tidy! I like how standing still to think is punished, it makes the a challenge :smile:

I did not go that deep, I kept dying. I suck at platforms, so it's not your fault luckily :smile: But, I managed to get on your scoreboard! (I love scoreboards or other kinds of interactions, because it motivates people to push through a liiiitle bit more).

The overall theme is very much there, but a platformer going down and down was literally the first thing that came to my mind when the theme was revealed. So, for innovation I won't score you high.

Inner Joe by Ulisses 2021-04-29T15:50:01Z

I like your game, it took me a while to figure out when I could actually move. But when I did, I had fun playing your game. Some feedbackpoints for you:

- the music is just great, it really adds to the message you want to bring across - the graphics are nice, but could use some simple tweaks. I would, for instance, change the background in a way that it fits with the rest of the style. There is some kind of unspoken rule that all the pixels in a game need to be the same size (which is not always true, but I would highly consider it for this game) - it is not always clear where the next platforms will appear, making the jump a wild guess. Which makes the game feel a bit random and unfair at points. But maybe that is a good thing in this case, as your message fits well with that - It is simple to play, and I like that a lot :smile:

Well done sir!

Super Scran by 8KEN 2021-04-27T19:33:06Z

Ahhh I had to think a bit about the theme, but I get it! That is funny :innocent:

Selkö by Doot 2021-04-27T13:16:24Z

I like your work! It is polished really well and the mood is just spot-on!

I had some trouble with the jellyfish, but hey: puzzles are not supposed to be cracked right away :smile:

The music was very fitting, I was amazed about how it all sounded. Later I saw that you used royalty-free samples, I respect how great it fits :smiley:

Only complaint I have: it is a bit short. But I think we can all agree that that is a compliment too :heart_eyes:

Question: what does "Selkö" stand for?

Selkö by Doot 2021-04-27T13:28:34Z

@thekingbarry thank you for your reply! I'll have a look later :-) I wish you the best of luck!

Paperload - Deep Bass Edition by frokes 2021-04-27T19:25:31Z

I had fun playing your game, the sprites are amazing!

I think I found a little bug btw: if you upgrade the fueltank, it will be full again. I don't complain ofcourse, that is a killer-deal! A full tank for 10 dollars :innocent:

Drill Deeper by remram44 2021-04-27T14:41:16Z

Not bad for a first entry! :smile: I had fun playing it. It took some getting used to, but I can see potential in this one

THE COOKIE IS A LIE by Wouter52 2021-04-27T14:01:27Z

@sode Thank you! I'll make sure to support other characters in my next entry :smile: Oh, and it was 3 o clock in the morning when uploading it. I did not see that I entered an "http" link.. My website supports HTTPS, so I updated the link

THE COOKIE IS A LIE by Wouter52 2021-04-27T14:04:34Z

@lucky-zucc yayy thank you! I'm glad that it made you laugh! I see that your lie ended up clogging some toilets! Those damn kids :laughing:

THE COOKIE IS A LIE by Wouter52 2021-04-27T14:08:31Z

@thatanonoword Thank you for your feedback! The low quality graphics had two functions ideed: setting the scene without giving the player too much information (so there is some room for fantacy), and because I needed to hide some low quality edits. A noise filter does wonders I must say :laughing:

The character appears in to graphics, but I did not have time to add it to more graphics. I had more plans, but I bit off more than I could chew. So it is mostly for the screenshot that is uploaded to the server, to add some personality to all the kids that lied :smile:

THE COOKIE IS A LIE by Wouter52 2021-04-27T14:32:00Z

@willjardine Thank you :smiley:

THE COOKIE IS A LIE by Wouter52 2021-04-27T15:20:14Z

@nethead thank you very much! You have earned your cookies 😎

THE COOKIE IS A LIE by Wouter52 2021-04-27T17:52:08Z

@kr4ft3r Thanks! It's great to be back and I plan to continue LDing :smile:

Thanks for your compliments! I can see why character creation is a rare thing in the LD-world. It is a lot of work for a game most people will play once or twice :sweat_smile: But as you say: it is fun to make and that is what LD is all about :smiley:

I just opened the game on my laptop and I can see now what you were saying: the results of other players are not visible without scrolling ^^" I'll make sure to test it on more devices next time :slight_smile:

THE COOKIE IS A LIE by Wouter52 2021-04-27T18:47:57Z

@mujina Thank you for the compliments! The character creation was lots of fun to make, the hand drawn sprite was created in about 30 seconds and somehow it stuck, it was just perfect for the quirky introduction I imagined ^^"

Oh and actually, I live in Friesland :smile: Groningen and Friesland are like The Netherlands and Belgium, always picking on each other haha :laughing:

Collaborating sounds fun for once, but I have to think about it first :innocent: I've never collaborated on an LD before, let alone with someone I don't know personally. I see that you worked in a team, so I imagine that you are comfortable with it?

If you want to collab in a future LD, then you can always ask. This is my email address: wouspe@gmail.com

THE COOKIE IS A LIE by Wouter52 2021-04-27T18:52:28Z

@justine-d glad you like it! You can change the gender by clicking the blue smudge under "Gender", did you try that already?

That outcome is funny indeed, my favorite is a whole other branch in the story, where there is a police helicopter with a big magnet picking some bad guy in a shady black car from the road. :laughing:

THE COOKIE IS A LIE by Wouter52 2021-04-28T09:48:49Z

@nephronhunter that's ok, just don't lie about it. You now know what can happen :wink: :laughing:

THE COOKIE IS A LIE by Wouter52 2021-04-28T09:49:13Z

@2rek Thank you!

THE COOKIE IS A LIE by Wouter52 2021-04-28T09:50:54Z

@zliebowitz Thank you! That is a nice compliment :smile:

I only tested it on the Opera Browser, maybe I could have tested it on more than 1 browser :open_mouth: I'll do that next time :smile:

THE COOKIE IS A LIE by Wouter52 2021-04-28T09:52:30Z

@samarthmp5002 Thank you! The audio has always been scary for me. My previous entry did not have music at all :laughing: Maybe next entry I'll have a try with my own creations :smile:

THE COOKIE IS A LIE by Wouter52 2021-04-28T09:53:18Z

@labete Thank you for your compliemnts! I had fun implementing that character creation feature :smile:

THE COOKIE IS A LIE by Wouter52 2021-04-28T20:32:38Z

@eugenik thank you 😀

THE COOKIE IS A LIE by Wouter52 2021-04-28T20:33:00Z

@nicholassoen thank you very much 😄

THE COOKIE IS A LIE by Wouter52 2021-04-28T20:51:48Z

@daniel-whittaker Thank you :smiley: I had lots of fun making the character creation :innocent:

THE COOKIE IS A LIE by Wouter52 2021-04-28T20:56:19Z

@nikolaj Thank you :smile: I didn't expect that the character creation would be this well received :smile:

THE COOKIE IS A LIE by Wouter52 2021-04-28T20:59:54Z

@jaybaus Thank you very much! This was my first time making a text adventure, which was an adventure in it's own way :sweat_smile: Glad you like it!

THE COOKIE IS A LIE by Wouter52 2021-04-28T21:18:30Z

@kenforest Thank you very much! :smiley: :smile:

THE COOKIE IS A LIE by Wouter52 2021-04-29T20:51:26Z

@extar thank you for your nice compliment :smiley:

Next time I'll try to create my own music. Then I don't have to opt out :sweat_smile: lets hope it will be a success 😅

THE COOKIE IS A LIE by Wouter52 2021-04-29T20:52:29Z

@sheinxy thank you very much! I love that feature too, its funny to read what the players all went through :innocent:

THE COOKIE IS A LIE by Wouter52 2021-04-29T20:53:38Z

@tengusheath thank you! It was about 3 hours work to implement (where I struggled with color codes in javascript for about an hour :sweat_smile: )

THE COOKIE IS A LIE by Wouter52 2021-04-30T09:20:03Z

@ulisses hah yea it was lots of work. The first day I spent mainly on writing the story and questioning my ability finishing it The second day was spent correcting all the errors I made de previous day 😂

Ooh good job getting so far! To behounest, I didn't really check which was the deepest story. I think 11 is the deepest you can go 😇

THE COOKIE IS A LIE by Wouter52 2021-05-01T12:45:44Z

@sonmi Thank you! :smiley:

THE COOKIE IS A LIE by Wouter52 2021-05-01T12:46:21Z

@kirby thank you :slight_smile: Which mechanics to you mean in particular?

THE COOKIE IS A LIE by Wouter52 2021-05-01T12:47:49Z

@andreia Thank you! :smile: I had lots of fun making the character customization :smile:

THE COOKIE IS A LIE by Wouter52 2021-05-01T16:42:19Z

@lexi Thank you very much :smile:

THE COOKIE IS A LIE by Wouter52 2021-05-01T21:46:55Z

@molpe that is so cool! Thank you :smiley: that brought a big smile on my face :innocent:

THE COOKIE IS A LIE by Wouter52 2021-05-04T11:52:45Z

@doot Thank you for your feedback :smile:

I actually have been thinking really hard about the Genders and how that is a bit out fashion these days. But I could not really work around it anymore for two reasons:

1: the story has been built with gender in mind. :sweat_smile: E.g. "his car" or "her car"

2: the character creator is designed to pick colors from the screen, and I could not figure out within the tight deadline how to make it different than "pink" and "blue" :open_mouth:

Thanks for your suggestions, "shape" sounds a bit better than "gender" :heart_eyes:

THE COOKIE IS A LIE by Wouter52 2021-05-04T13:18:42Z

Ah, I did not think about "they/them" as English is not my first language :sweat_smile: Otherwise I would have put a green dot next to the green and blue one :slight_smile:

Some languages are way different than others, and no language is perfect. Luckily languages always develop in some way or another :smile:

THE COOKIE IS A LIE by Wouter52 2021-05-13T20:58:41Z

@leyaotang thank you :smile:

Sub-Uber-Marine by extar 2021-04-30T16:28:23Z

Such a fun game! It brought a smile to my face playing it. Simple to learn, hard to master. Just how I like it. The graphics I find impressive, knowing the limitations on PICO-8. I looked into it just before starting the jam and decided to leave it for another time :)

The music is catchy and the sound effects are bubbly and fun to listen to :)

Well done!

Ziggurat by nethead 2021-04-27T14:31:28Z

I loved your game! Everything about it is polished so hard that it shines! It's in the little details: like: how the sound is in stereo for instance.

10,001 - A space exploration game by tengusheath 2021-04-30T16:21:47Z

Oehh the stereo sounds are very nice!

The shooting/combat feels pretty solid, I like that. The graphics are nice too. I somehow really like the paralaxing stars.

Btw.. On my screen the text is barely readable. Maybe you could consider that in your next entry :smile:

I'm So Deep by liammasters 2021-04-27T14:57:20Z

hahahah I had a great laugh playing your game! But I have one question: how does this piece of treasure work?? Please don't say that a random number generator decides my faith :stuck_out_tongue_winking_eye:

The music and graphics are nice too, it suits the game very well. Also, how the main character "rolls" up the screen as a baboon is just priceless haha

Well done sir!

I'm So Deep by liammasters 2021-04-27T15:04:41Z

@liammasters wouw that is so cool! So there is actual logic behind it too! That makes it even more impressive

Cursed castle by BitLight 2021-04-28T18:58:29Z

The graphics on this game are amazing! How did you do that? Is it 3d in a top-down perspective? Of is it pixelart done very well?

A view feedback points: - The character moved a bit stuttery at some points - In narrow sections (from left to right) there is no visibility, maybe the character and enemies could show a silhouette through the walls at those narrow sections? - The combat felt a bit stiff, but was fun to play nevertheless :-)

*Edit: ahww you opted out of graphics :-(*

Down for the kiwi by AniMagik 2021-04-30T19:16:17Z

The character goes a bit fast, but with the music it makes it a fun and humorous experience :smile: I won btw! Yay!

Memeco 0.02 by LeYaoTang 2021-04-30T18:58:05Z

I did not really get it, the train-thingy at the left made a scary sound and the guy vanisched. When pressig enter he reappeared again. The graphics are cool and looking at the screenshot from @2bitcrook I think it only gets better! The sound is... well... special? I like it though, it really throws me back at those old, simple times of computer gaming.

Get to the ground! by Bman911411 2021-04-27T14:43:24Z

oh.. I get an error saying that you did not upload anything to itch :open_mouth: Is that intentional?

Run, Glim, Run! by Neshtyak 2021-04-29T15:58:17Z

6 stars for the soundtrack! Is is downright the best music I have heard in an LD game this year. The game itself is very fun to play. It is easy to learn, hard to master! The story makes sense (cat-like creature hating water haha) The graphics are nice too, but not special in my opinion, sorry

I found a bug btw, I don't know how to reproduce. The second time I played, I spawned in an empty world where Grim was rolling on noting and the water would catch up. There were no platforms :sweat_smile:

I had fun playing your game, well done!

Extreme Pizza Delivery by nicholassoen 2021-04-28T19:30:22Z

I like your game, the pizza delivery idea is original and funny, some feedback points

- add some sound effects, there are nice tools out there where you can make some basic sound effects and it helps so much to make your game even better! - make sure that the graphics fit together. I think that the stones and the background do not really match together, for me it feels like each of those belong in another game. They don't really not together - I like the transition between levels, it gives a sense of depth. Which is great because of the theme :smile:

I had fun, well done sir!

Guy Fall by IcarusDev 2021-04-30T18:42:26Z

I like your game! It is simple and sweet, and somehow I keep thinking how the little man ended up in that situation :sweat_smile:

The feedback I have for you: - I like the simplicity, a man, some spikes and a depth meter :-) - Maybe there could have been a little more difficulty as you reach deeper depths. In your case it could be as simple as gradually moving the little man a bit more to the bottom, so the player has less time to react :smile: - The music is cute and I think it is a nice touch, especially for your first LD game :smiley:

MinesDeeper by BigFantasyTree 2021-04-27T19:42:08Z

That is an interesting take on the idea! I haven't played it enough to find out the best optimum strategy, but this is a simple case of: simple to learn, hard to master!

The visuals are cute btw, good job!

LD49 — Unstable

Fast Flats! by Stending 2021-10-06T19:49:04Z

Love your game! It is very funny to think about the poor guy who needs to throw all kinds of furniture into the room as fast as possible before the important customer comes in :laughing: The theme is very much present in this one. Great job! One suggestion I could have: make a loose condition when the requirements are not met. Now you have to conclude yourself that the room was not decorated as intended :innocent:

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-05T11:57:16Z

Laughed so hard! This is perfectly executed mate! The graphics are fun and quircy, and the small details make this game just so much more fun. The cryptic errors, the way how you transition to the cable box, etc.

Take stuff the game by Ayced 2021-10-05T11:52:19Z

Wow this is great! You can pick up everything, even walls. That is actually a fun strategy to not getting caught. I like how the NPC's put stuff back if you leave it somewhere it does not belong. I'm impressed by how much work this must have been and how solid it plays.

The graphics are cute and the game is fun! Great job! The theme is not that present in this one in my opinion. Maybe a mechanic that the little guy falls over when running too hard with heavy stuff or something :smile:

Balkanization 1 by kr4ft3r 2021-10-05T11:34:03Z

@kr4ft3r great to see you here! I'll play this game later, looks like something I need my absolute attention for. :smile:

Balkanization 1 by kr4ft3r 2021-10-09T10:42:13Z

Love your game, although I'm not very good at strategy games ^^" It's very unique and I can see that a lot of work an thought has been put in to it. After a view tries I finaly found out a stretagy that got me Mig-29's :D

The only point of feedback I have for you: sometimes I clicked "fortify defenses", but I could not really see what happened.

It is a great game, I have not seen a strategygame like this in Ludum Dare before. The graphics and soundeffects are fitting nicely together. Keep up the great work!

Balkanization 1 by kr4ft3r 2021-10-09T13:53:10Z

@kr4ft3r ah, then I used it correctly :smile:

Driving Blind by MildlyDisturbing 2021-10-07T20:12:14Z

Love your game! The camera is following very well actually. The graphics are great :smile: somehow this reminds me of the driving lessons spongebox would have sometimes hahaha

Office Novice by HermesEs 2021-10-06T15:20:13Z

Damn how did you guys make this gem in such a short amound of time?! It great! Love the gameplay, graphics and the metal music just cracked me up hahaha! I did not win yet though ^^"

Unstable Chem Mystery by Alexofp 2021-10-06T19:57:27Z

I really like your game! The creative mode is a nice addition and the way the instructions are done is very nice. It says "don't mix water and potassium", of course everyone is going to do that right away :P

Unstable Cubes by Lenan 2021-10-06T15:24:34Z

I like your game, the edge jumping could be a bit more reliable though :) The music is cool, did you make that yourself? :) I like how the hints are made out of graphics instead of text

Blazing Festival (LD 49) by c-13mu 2021-10-05T16:07:53Z

Oeh it reminds me a bit of Tinder, swiing left and right. I like the concept, the graphics are nicely done. I have'nt made it to the third day yet :innocent:

W O B B L E by Gus Goucher 2021-10-07T18:59:38Z

I like your game! It is an interesting take on the theme. The graphics are nice and polished :) Playing this with a mousepad brings an extra challenge btw :laughing:

W O B B L E by Gus Goucher 2021-10-07T20:03:00Z

@gus-goucher oh I didn't make it to those levels, sounds intense! I'll snag my girlfriend's mouse if I get the chance, I'm curious now!

Wiggle Bird by SamDemaine 2021-10-05T15:51:37Z

We have a winner here! I loved your game, it is so polished that I could see my own reflection in it. The graphics are cute and the music is very relaxing. This is a simple case of "easy to learn, hard to master" :smile:

Atomic Rock Paper Scissors by lucasvb 2021-10-06T15:11:37Z

Love your game! It plays and feels very solid and it makes it very easy to loose lots of time haha! I could'nt really find the theme in this one, but as I said: I like it :)

AFTER SUN by rufson 2021-10-05T19:18:10Z

Wow I'm blown away by the quality of this game. I love it! The graphics are cute and the controls are easy to learn, but hard to master. The graphics are top notch and the whole game feels polished and solid. I love the little humans, it reminds me a lot of Lemmings. Good luck!

The Nuclear Ball by 0X_VOID_X0 2021-10-06T15:37:35Z

Cool game! I tried several times, but could not get past the first level. But that is because I suck at these kind of games :laughing:

Deathrail by Hotowlgirls 2021-10-06T15:29:04Z

I like your game :) The graphics look nice and consistent and the music is nicely done. The controls feel good, but I think that the spacebar would have been a better button for jump :)

LabileLoL by Wouter52 2021-10-05T11:38:12Z

@eretol I agree, the feedback in this one is minimum. Your feedback, however: is appreciated! Thanks for playing :smile:

LabileLoL by Wouter52 2021-10-05T11:40:46Z

@ayced haha! yeah, luckily a new one gets spawned in after falling out. There is no escape!! hahah :laughing: Thanks for the feedback! The perspective was lots of fun to create :smile:

LabileLoL by Wouter52 2021-10-05T14:58:42Z

@bangkerpow Thank you for the compliments! :smiley:

@mrchip Thank you! THe result would have been a better balanced and more feedback providing experience with lots more chaos. We even had an idea to have multiple characters in the head with their own specialties interfering with each other. A bit like that pixar movie: inside out :innocent:

@deborah-messaoudene Thank you :smile:

LabileLoL by Wouter52 2021-10-05T17:17:16Z

@kr4ft3r Thank you for the vicarious frustration! :grin: Sometimes it happens. We would have loved to finish it too, but the beauty is that one can only learn from his or her mistakes. And with a time preasure like this, mistakes will happen. This time the mistake was a too ambitious project. :sweat_smile:

At least we have recognized some lessons. This was a fun experience for us. And having fun is the most important part.

My friend made those graphics btw, I love those too! He did a great job! :smile:

I added your suggestion to the descriptions. :thumbsup:

LabileLoL by Wouter52 2021-10-05T20:53:51Z

@rufson haha I think everyone has the bla bla voice :P Thanks! I'll talk to my teammate to see if a post jam version is do-able. We don't have much time and for things like this we make room in our schedule ^^'

LabileLoL by Wouter52 2021-10-06T09:57:31Z

@lenan Thanks for your feedback! I agree that the movement is a bit basic, if we had more time we would have fixed that :sweat_smile: The music idea is a great idea! Maybe some kind of 'elevator music' would fit nicely :innocent:

LabileLoL by Wouter52 2021-10-06T19:35:00Z

@uinelj thank you! I had to look up vice-versa, that is indeed one of our inspirations. In the Netherlands the movie is called Inside Out (: I'll let the voice actors know you liked it :)

LabileLoL by Wouter52 2021-10-06T19:36:33Z

@jonathan-alderson thank you! I think the screen could indeed be a bit bigger :) if we decide to continue the project, that will be one of the changes, thanks for the suggestion!

LabileLoL by Wouter52 2021-10-06T19:37:37Z

@alexofp More levels! Pfoeh, that would be a challenge, but a fun one! Maybe in the next level the character is trying to impress his date or something, that would be chaos :laughing:

LabileLoL by Wouter52 2021-10-06T19:38:54Z

@itzemii Thanks for the sincere compliment! I'll check with my team mate if an expansion on the idea is possible (:

LabileLoL by Wouter52 2021-10-06T19:40:14Z

@trexxak thank you! That is great that you understood where we wanted to go, we had lots of fun developing it :)

LabileLoL by Wouter52 2021-10-07T15:22:28Z

@guilloteam Thank you! I agree that the controls feel a bit janky :sweat_smile:

LabileLoL by Wouter52 2021-10-07T18:48:32Z

@cozygamepals Thank you! We had lots of fun doing the voice acting, we had lots more! Like chewing sounds and falling glass :smile:

LabileLoL by Wouter52 2021-10-07T18:48:49Z

@wizard Thank you very much :smiley:

LabileLoL by Wouter52 2021-10-07T20:06:04Z

@topquark Thank you! Insideout was indeed one of our inspirations :smile:

LabileLoL by Wouter52 2021-10-15T16:37:45Z

@thiago-nascimento Thank you very much!

@alex-chertilin Thank you! I agree, maybe we had to spend a little bit more time towards userfriendlyness next time ^^"

@pynl Thankss! I agree, a tutorial would have helped significantly :smile:

LabileLoL by Wouter52 2021-10-21T12:23:38Z

@bearacus Thank you! We did not think about the black background that much, maybe something non-distracting would be nice indeed :-)

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-05T11:28:24Z

Fun game! The dialogue could use some work I think. Not the dialogue itself, but how it is handled. Maybe some mechanic could have been made so that you need to do an action to respond to Andrew. Maybe by clicking the box at the right top corner, and if you are too late than Andrew gets annoyed. But then again, it is an compo entry and those are hard! First coming up with an original idea, and then executing that idea, I think you did a great job! I think that this could be extended easily by adding more things to keep stable, the challenge in that is to not make it look like among us mini games I think :)

Also, probably an insignificant choice, but appreciated: I like how the theme is presented at the start, that's an idea I'll make sure to do that too next time.

Unstable Genius by Doc Kaos 2021-10-05T14:40:57Z

Haha! Love it! The execution of this gem is just spot on. I have never seen a full motion video in an LD game before, and the puzzle factor is just great. It really feels like something that could be real. After a while I found out what to do with that license haha, the sound system is very interesting aswell, I did not expect that the music was playing from within the OS :P

Status (LD 49) by Cloud Studios 2021-10-05T13:56:22Z

Haha love it! Reminds me a lot of dumb ways to die :smile: Love the randomized snarky texts too, it makes the game more replayable.

Rock Solid by nessie 2021-10-05T13:28:41Z

I like your game! It is an interesting concept how you lose a stone if you drained too much energie. At the beginning of level 2 there was a drawing telling me to press "c"? It did not do anything, or did I interpret it different?

The graphics and music are well done and I love how you created hints as cave drawings :) The game is easy to learn :smile:

Rock Solid by nessie 2021-10-05T14:26:56Z

@doc-kaos Ah! I see, I just tried and it worked like a champ! Luckily I could finish the level by dust draining the energy :)

Noinun40 by Itzemii 2021-10-06T20:03:15Z

I like this one, first I was not sure how to play, but after a view tries I understood that left or right arrow is connected to the right or left icon (:

Save reactor by Kr0luK 2021-10-05T15:45:24Z

I like the idea, but somehow I also can't throw the ball either, the rat sure thinks the ball is fun haha. It keeps moving it, which is a fun challenge to this game :) Maybe a countdown when the meltdown will happen would be a good addition. As it is a mystery when the time runs out now. Also, the movement is a bit difficult when the camera moves like that, maybe that is something you could do diffrently next time :slight_smile: The character is cute, it reminds me of the monopoly or Pringles guy ^^

Radish Kid Ascension by CozyGamePals 2021-10-07T18:46:40Z

What a fun game! It is very polished too, I like it :) Also, the graphics are very cute :innocent:

Snatched by cerieyele 2021-10-05T19:35:12Z

Love your game! This is simple to learn, but hard to master. Somehow I can't get past the first level, but that is my mistake, these games are not my cup of tea. But I like it very much! Great job!

It Opened... by Brandon194 2021-10-05T13:49:58Z

I love the graphics, sadly I didn't really know where to go. I retried several times. Sometimes I go down some stairs and can't go back and sometimes I find something to interact with. But where the control panel is, and how to use the inventory is a mystery to me. The art-style however, top notch!

Unstable Maze by Skaiway 2021-10-05T13:59:59Z

It says "press any key on the controller". I only have a keyboard. When I press a key, nothing happens. Is that intended?

LD50 — Delay the inevitable

Shepherd's Island by blinry 2022-04-09T20:14:07Z

Such a fun game! Normally I don't like puzzle games, but yours is the exception! It is very well executed and the graphics are polished and satisfying. I'll make sure to check out Dyker too. Although that would be tomorrow, it is getting late here :-) I wish you the best of luck getting to the 20 ratings. This game deserves it.

Stir Cry by icxon 2022-04-05T20:09:26Z

Those graphics are on a whole new level, I saw your post with the sketches earlier, so I had high expectations, but you overdid yourself here! The whole package is fun, the graphics, the music/sound and the gameplay feels very solid!

Loyal Prisoner by RalfZ 2022-04-08T16:45:34Z

Fun little game! The graphics and music really fit together! You really turned the theme up it's head! I like your way of thinking (:

Graveyard Path by JOrbits 2022-04-06T19:10:08Z

By far the most innovative game I have played this season of Ludum Dare! I think the concept is great, the graphics and music is very well done and the whole experience feels solid from begin to end. I genuinely do not have any points that could have been done diffrently.

Also, the respawn mechanic is very satisfying

Loop by makio64 2022-04-08T19:08:45Z

By far the best/most original graphics I have seen this year! The game play feels very solid and even my old computer can run this game buttersmooth! The music effects are outstanding too! I don't have any points that could have been diffrent, well done.

Ludum Distractio by PhilStrahl 2022-04-06T19:21:24Z

Love this entry! The code is pretty funny and is full of funny references! A view points of feedback:

- I clicked the door and it opened, but is was shut at the same time (graphical glitch?) - I could not figure out how to water the plant - Maybe it would have been nice that you could scroll with the scrollwheel trough the code, althouh this made it much more challenging ;-)

Graphics are great and the music sounds just like the background music I experience when coding :P

Off with the show! by edwigelel 2022-04-09T19:14:53Z

Oops I did not know how to combine stuff, I played for a good 10 minutes. Still a fun game, I think the idea is great! The graphics are well done and the music fits nice to the context of the game.

Delay No More! by EggshellDog 2022-04-09T18:36:41Z

Fun game! I laughed a lot! Alhough I could not really figure out how to create a traffic jam without kicking the bucket ^^" Beating up those pinguins with a newspaper is pretty funny! Not sure what that says about me as a person :laughing:

Graphics are fun and vibrant, the game could use some music though

Edit: on the screenshot above I saw what to do with trafic, now I kept my job, thanks!

CVC Presents: The tale of Plague Doctor Man (John Withah) by David Mason 2022-04-09T17:19:57Z

Hehe bit chaotic but fun ^^" A view thoughts, as I don't really know for sure if this game is unfinished, or if this is a cursed game like uinelj says ^^"

- The game over screen says 'sample text' - The tutorial does not really work (for me at least) - The stats 'dry up' really fast after buying, for instance, water - The drawings where fun! And the music gave a good vibe to the game - I like the suttle gags in the text, like how you try to invetigate a sleeping person ^^"

The Last Patrol by WilloXs 2022-04-06T19:55:00Z

I like your game! The graphics are great, and the acceleration is very nicely done! When my ship blew up I thought it was over, but to my surprise I could play as a diffrent one, nice touch! The voiceover is nice and clear, great stuff :-)

I would have liked to see the planet go kaboom :grin: , but the way you handled it was pretty humorous :D

The Lars Mission by Honest Dan 2022-04-08T19:01:46Z

Damn, how did you make such a polished game in such a short time? I love you you put some graphics options in the game, as my ol'betsy runs on a Intel HD Graphics 3000 :P

Dyker by lenaschimmel 2022-04-10T10:24:11Z

This is great! A bit hard though, I found the sister game a bit less hard. Execution is done very well! I like how you both created something diffrent from the same concept. That idea alone deserves +points on innovation :-)

I see that you don't have 20 ratings yet. Try to review some games yourself before it is too late! That will generate ratings :-) Usually the community becomes less active after the first week.

Turbo Toilet Tomfoolery! by RonanRory 2022-04-09T17:49:51Z

A fun entry! I think my controls would be difficult for my brain too if I had to go and pee that bad ^^"

I'm sad to hear that you did not really have fun developing your game, LD should be about fun! I can understand that you feel a bit stressed out, and I read (I think even two times now) that this could be your last LD. If you decide to return to LD (maybe in a view years) make sure to do an "I'm in post", as I am following you on here, I'll see it and put you on my "to play list" right away :smile:

What I thought about the game: - Graphics are cute and unique - The controls are very difficult! I think you did that on purpose, but it takes some getting used to and I don't know if everyone will recognize that - The game could have benefitted from some background music, maybe some classical elevator music in this case. I would have found that very funny :laughing:

The Flower of Marasca by F1Krazy 2022-04-07T18:40:47Z

Your game is very well layed out! Piece by piece you learn about the mechanics, which is very nicely done! The graphics are cute and the music is catchy and not really repetitive-sounding. I see that you developed it on tic80, it reminds me a lot of PICO-8, is it from the same developers? And if so, what makes this one better? It looks a bit more feature-packed ^^

I like your game, I played for a good 15 minutes. Although, I suck at platformers ^^"

Walk of life by ThePhennix 2022-04-09T17:02:00Z

Love the game! Had really much fun playing it! A view thoughts:

- The music sounds familliar, did you get it somewhere? Or does it just sound very familliar? - The changes in styles could have been coordinated a bit more, it's like I'm playing diffent games all the time. The artist who did the child with the crayons in the nose and such deserves a pet on the back, really great drawing! - The 'clean your room' part was a bit unforgiving. It took me like 10 times to realize there is a wad of paper on top of the closet ^^" - I had a lot of fun playing this game, well done! - It feels a lot like 'dumb ways to die', was that game your inspiration?

Dating under the Comet by Joscco 2022-04-05T20:12:36Z

That is a fun take on the theme! "Let our children take care of it" :p Graphics are solid, music is fitting

Stop the clock by Shampop 2022-04-10T10:31:51Z

Ooooh this is so cool! I like the great use of the pavlof effect here! Music=clock=going. But appearantly that is not always the case and then you start the clock because the music starts haha! had much fun playing this one. Great execution!

The Greedy Pirates by Rolly 2022-04-10T19:21:32Z

Most innovative game I have played this LD, love your game! The graphics are cute, the music is fitting great to your prirate theme and the whole game feels solid from start to end.

I love how he says Cr*p at the end :laughing:

3 Minutes to Die by sillyman987 2022-04-10T16:13:07Z

Cute, simple and hard to master, as it should. Great entry! A view thoughts:

- I felt the dashing was a bit incosistant. Somtimes I though I could dash, but the character did not dash so I died. Is there a cooldown in dashing? - The use of voice-over was a bit incosistant. The welcome and 'click to play' voiceover was very nice, but then I would expect it everywhere. Also in the game-over screen for instance - Incorperating the game-length in the title is clever. I had about 10 minutes before I have to start cooking. So I was looking for a game that looked like a short and sweet game. Your's was perfect for that

Good job!

Childhood Memories by Alexthehuman2 2022-04-10T15:00:19Z

haha awesome! I had fun playing this game. Feels a bit like dumb ways to die ^^" Was that your inspiration??

The biking minigame was very hard, ik kept spamming wasdwasdwasd, but the bike would barely move! Now my adulthood-memory is ruined! This will haunt me when I'm in the elderly home in about 50 years ^^"

Loved your entry, good job!

ileftbehind.me by thevinter 2022-04-05T20:22:00Z

I was wondering how it knew all those things, this is awesome! Sadly, when I had to choose which subject I wanted to talk about, the page crashed. I have the same error as @velvetlobster has

I hate angry spiders! by Logic 2022-04-10T15:59:07Z

Hahah setting up your life to bare a child so it can take care of your spider problem, love it!

First I thought you had to save the girl from the spider, but she seems not to care. Which makes this even funnier!

Thanks, Socrates by WilhelmStein 2022-04-05T18:37:10Z

That was great! I laughed to hard about some of those situations haha "A SWAN?!" :') The voice acting is just top notch, and the music is fitting to the game! I can't imagine how much work this was. For LD48 I made a text adventure, and the first two days was writing the story. I swore not to make another textadventue after that haha

Great game!

Falling Stars by Lomna 2022-04-09T17:37:42Z

Nice small chaotic game, love it! The controls are layed out very good, and the graphics are fun and retro! A view thoughts:

- The introtext was red on a bright blue background, it hurt my eyes a bit reading it - The game was nicely pased, first a view astroids and later on just chaos! Love it! - The sound effects are satisfying, though the game could use a little music.

T Knight againts the Hydra by Becher 2022-04-10T11:41:31Z

This is surprisingly polished! The only thing I'm missing is some kind of sound. Don't be scared to add it, you could use a random sound generator like https://www.bfxr.net/

The gameplay feels solid and the graphics have their own unique styling, I like that! Is there a special reason why you went with "graph-paper-scribble-style"?

Gladiwaitor by Lone_Wolf 2022-04-05T19:53:45Z

Interesting twist! I thought the controls where a bit hard, but after you learn how to play it is fun! The voice acting was solid and well done

Heaven Fallen by Lighty_the_Light 2022-04-06T19:00:59Z

This is very innovative! It took me a moment to learn how to play, but once you get the hang of it, it plays great! The graphics and music fit togeter very nicely :-)

Fire Hazard by Fupi 2022-04-05T19:46:00Z

This game is fun! Reminds me a bit of tower defence! Great execution, the graphics are nice and the music is funky. Easy to learn, but hard to master :-)

Mr.Filton Deluxe by DS Nahogara 2022-04-06T19:43:02Z

That is so cool! It took me a while before I knew I had to open the create menu. The whole screen looked like something you could draw on. Especially because of the cursor, whic was a paintbrush. The only reason I kept trying is because of the reactions here in the comment section. I'm glad I figured it out, this was awesome!

Harry the Haemophiliac Vampire by squimmy 2022-04-10T15:37:07Z

This was a fun game! Just short and sweet. The music is a bit repetetive, but I think it is great that you put music in your game :D

I see that you completed a compo AND a jam this year, how?? haha, that is crazy! :heart_eyes:

DLAY's Buffet by BinaryPrinciple 2022-04-08T18:52:06Z

Short sweet and chaotic, love it! The graphics are nice and the music fits your game very well! A view thoughts:

- are there diffrences between colored sheep? - the way that you don't have to worry about angle and valocity while throwing makes the game more fun, but it could also become a bit repetitive. Maybe the game would have benefitted from those mechanics (so you would have to aim) - I like how the controls are layed out and that you have gamepad support built in!

DLAY's Buffet by BinaryPrinciple 2022-04-13T06:40:29Z

@binaryprinciple Ah yeah! I remember his advise! I like to see Vimlark too, he has a bit of a gamejam addiction, so that makes his advise even better! Sadly I ignored his advise a bit this year, my game seems a bit hard :sweat_smile:

Thanks for your explanation! I see now that you literally explain right below the game what golden sheep do ^^"

NeedyMonsters by Snory 2022-04-05T18:46:56Z

Ooh fun and chaotic, I like that! The graphics are cute, the music is nice but a bit repetitive in my opinion. The info button was not that useful to my, I'm sorry. The text went too fast and the typeset was not really readable for big chunks of text. I think the typeset is great for other UI elements :-)

Pellet by Austin Sierra 2022-04-06T18:40:24Z

Fun game! When there are a lot of snakes on the screen, it gets a bit slow I felt. @circle already gave great feedback about that, which is better and more thought trough than what I would come up with ^^

Also the screen moving while the pellet moves, is a bit distracting.

The music is fun! Did you play that yourself? Or is it some program like garageband?

1 Man 6 Bullets by Raphaeltan 2022-04-09T17:09:39Z

By far the coolest game I have played so far! Can't believe this is created in three days! I love how the main character flips them off while being eaten :laughing: Real badass!

Prestidigitaxation by TomatoLamp 2022-04-10T10:47:19Z

Hehe nice! I like to think that those tax persons are acctually Mr. Smith (because of the sunglasses ^^") I like your game! The presentation and gameplay are polished and well executed. And most importantly: I had fun :-)

BOULDER by macaroni.dev 2022-04-05T20:03:43Z

Great game! After a lot of retries I somehow found a sweetspot where no hazards would generate in time to hurt me, I could look away from my screen while holding spacebar to get to 10000 ft ^^

The graphics are awesome! I somehow am a sucker for dithering, and your game is full of it! I see that you used SDL, that is a rare breed here on LD. I could not help myself to look into the assets folder (I was curious how you did the mountain paralax effect, looks like a circular motion, so I was expecting a big image with mountains on a sphere, but you used a sinewave I think?) There are some images that didn't make it into the final version, or am I wrong?

Great game, loved it :-)

Herbert vs Homework by Str8griz 2022-04-07T18:10:50Z

Love your game! It feels very solid and the controls are layed out very well. The graphics are nice and fitting to the whole concept! View feedback points:

- The typeset is great for UI elements, but is a bit hard to read if there is a lot (like the introduction) - This game could benefit from a restart-button (my game also did not have it at first, but it really helps keeping your playes engaged) - First I thought the rug was the playing field ^^" - I did not really get the brainbomb function, what was it's purpose other than getting rid of an enemy instantly? - I like how you can shoot the plants, nice touch! - The endscreen is funny :grin: :poop:

The Final Word: A Microsoft Word Platform Game by leekanarchism 2022-04-09T19:30:06Z

Hahahah this was funny! Clippy sometimes comes back in my dreams to haunt me :laughing: First I though: what is the relation to the theme, but then you introduced clippy and I was like... Oooh no they did not haha

Had fun playing your game, although I suck at platformers so I did not see everything. Maybe a little easter egg would have been nice in this game, as you have countless buttons at the top that could change colors etc. Or did you already do that and did I not see?

Tactical Ghosts: The Impification by SnowyCocoon 2022-04-06T19:30:32Z

Fun and addictive, I like your game! The gameplay, graphics and music/sound just fit together so nicely! Well done! It gets really chaotic at the end, love it! ;D

save me by Kisilin 2022-04-09T19:40:45Z

Ooh nice! Simple to learn, hard to master! I found out that if you drag the blue things to one corner, that it was a bit less difficult because you could drag them all at once when clumbed togeter. Is this a feature? Or not intentional?

From Beyond The Stars by 0X_VOID_X0 2022-04-05T19:08:09Z

Fun game! It is satisfying to play, and afterwards you get to do a flip as well! The controls were very well done and the graphics are all fitting together. The exclaimationpoint before the beam comes is well put togeter. It really stands out, even if you are concentrating to the other part of the screen where 20 missiles are there to get you :p

Garden of Death by Flawed_Gamer 2022-04-07T17:43:04Z

Cute and addictive game, I like it! :-) The plants sometimes die a little fast though, it reminds me a lot of my house plants :laughing:

A strange monument by Andriy 2022-04-10T11:18:37Z

I like your game, it is relaxing. A view thoughts:

- this game could have benefitted greatly from some sound effects. A simple sound generator like bfxr.net should do the trick! - sometimes I did not really know where I was in relation to everything. Maybe a basic pattern for the grass sprite could help. Then somehow your brain can keep distance when traveling because of the pattern on the screen changing :-) - explaining controls in the game is a nice addition, then the player is in control from the start

The Endless Junkyard by Snotax 2022-04-10T13:59:56Z

Haha I had fun playing this one! A view thoughts:

- It became very clear from the beginning that the poor little robot did not have any chance, as the trash was coming in much to quickly, I did not mind though, I thought it was funny. But I don't know if all players can appreciate it. - The clipping of the camera through the wall was upsetting, that could have been prevented I think - The graphics are done very nicely and I like how the items were color-coded so you knew what to do with them - I did not really understand why the metal compressor had a counter. I saw that it started compressing at 5 items, but I thing that the cooldown for that could have been much longer, so that the player needed to do other types of trash before starting compressing again

P.s. one rating to go, good luck!!

Lumberjack by DAk001 2022-04-09T16:45:44Z

Great game! The graphics are outstanding and the controls are easy to pickup. A view thoughts:

- The text was a bit hard to read in the beginning because the "T" has a unique stile, which I like btw! I just needed to get used to it - I did not really know what the colored bars at the top where about and if it is good or bad that they depleted. I was expecting the game to tell me - The story is very sad and makes you even more motivated to keep the tree, and thus a bit of dad, alive, well done! - The game could have been packed with a regular ZIP, instead of RAR. Not everyone can afford WinRAR :laughing:

SensenCemetery by Wouter52 2022-04-05T08:45:15Z

@iva1 oh cool! My first review! I just updated the HTML, so the page around the game looks like the rest of my website. Then I tested the scoring again and saw your name in the highscores. I must say: that is cool!

Later today I'll check out your game, thanks for your feedback :-)

SensenCemetery by Wouter52 2022-04-05T18:39:32Z

@castoor Thank you very much! The music is litteraly two notes, but it adds to the admosphere indeed! The scoremanagement was lots of fun to write :-)

SensenCemetery by Wouter52 2022-04-05T19:14:29Z

@fredrik-rosell thank you very much! I had lots of fun designing that part :-) I think it is important to really let the player know that their run has a lasting impression on the game, and thus on all future players :-)

@hcs-hades The game is a bit hard indeed, I think that it gets easier every time, because you get to know the layout :-) I did not have time to balance it out a bit more. Maybe the levelseed could have been diffrent, so there is less confusing junctions where you can get stuck. In theory the game is endless

SensenCemetery by Wouter52 2022-04-05T19:35:25Z

@nyanpierre thank you! It is hard to cheat death :p I'll keep that in mind next time, once you get the hang of it, it gets better. But I agree that this game is a bit unforgiving. The speed of Sensenmann and the confusing level layout does not help. Hope you had fun though! The first part of the world will be nice and full of Tombstones ^^"

SensenCemetery by Wouter52 2022-04-05T20:50:03Z

Yess, mission accomplished then ^^ Thank you for your feedack @flawed-gamer !

SensenCemetery by Wouter52 2022-04-06T18:13:31Z

@julienmc Thank you! I agree, I did not think about that ^^" But the idea that your tombstone is in the game is awesome though :-)

SensenCemetery by Wouter52 2022-04-06T18:20:23Z

@fupi Thank you for your honest feedback! I was planning to fix a view little non-gameplay-related issues and your feedback helped :-)

I just released version 1.1, the following of your feedback made it in: - The game knows now if the mouse is capured, if not then it won't throw your stone - I made some performance improvements, hopefully it helps. I don't know if the tree problem will be fixed with that. The game is designed so that trees will slow you down, maybe you mean that?

The audio panning would be awesome! I just looked it up, but it is a little complex to add afterwards I think. Still, I'll keep it in mind for the next jam!

And yes, the tombstones just whizz by as you run for your life ^^" I did not think about that, but the feature is awesome indeed! I like that players can have a lasting impression on the game. It's like a little piece of LD history that gets preserved this way

SensenCemetery by Wouter52 2022-04-06T18:21:23Z

@ralfz Thank you Thank you! I just released 1.1 (only non-gameplay related changes), I added your feedback. You can now restart the level from within the game :-)

SensenCemetery by Wouter52 2022-04-06T18:24:30Z

@0x-void-x0 thank you very much! I think the best horrormovies never show the actual monster, your mind can make you much more scared that way :sweat_smile:

SensenCemetery by Wouter52 2022-04-06T18:29:58Z

@peter-ondus Thank you for your feedback! I think the tutorial made a wrong impression. I fixed it in version 1.1. The shift key let's you look behind. So if the Sensenmann is not directly behind you, you won't see him. I changed the text in the tutorial :-)

I'll take a look if I can find why you ran directly into him, that sounds scary!

SensenCemetery by Wouter52 2022-04-06T18:32:26Z

@very-bad-bunny-studio Thank you! You did pretty well, as you are in the top 20 of the best players :D The map below was made to be a bit cryptic, but I think it is a bit too cryptic right now. However, that would be a change that I would consider a change in features, and not a 'bugfix', I'll try to incorperate your feedback in a special post-jam version of this game :-)

SensenCemetery by Wouter52 2022-04-06T19:24:21Z

@fupi well.. I experienced it a view times durning development, so I was a little on edge for anyone who would mention something similar :grin: Good luck! I see that you also need a little bit more before getting 20 ratings :smile:

SensenCemetery by Wouter52 2022-04-07T15:56:44Z

@willoxs thank you for your in-depth feedback! That idea stuck with me from the day the final voting round was public ^^

SensenCemetery by Wouter52 2022-04-07T15:57:18Z

@artificial-isabel did you find it? There are a lot of them! You might even say, infinite amound of dandelions :grin:

SensenCemetery by Wouter52 2022-04-07T16:01:15Z

@hcs-hades @nyanpierre @fupi @very-bad-bunny-studio @willoxs

I would like you all to know that I added an option in-game that makes it a bit easier (post-jam version), when starting the game, you can press "P" and then the game will be a bit more forgiving. The movement is a bit slower, the Sensenmann is a bit slower and the minimap will be less cryptic :smile:

If you make it into the top 10, there will be a special 'post jam' tag next to your score though :smirk:

SensenCemetery by Wouter52 2022-04-07T17:04:09Z

@stin thank you! The nostelgia-factor is big in this one, I agree ^^ Glad you liked it :-)

SensenCemetery by Wouter52 2022-04-07T17:44:12Z

@willoxs great to hear! Thank you for testing the post-jam features :-)

SensenCemetery by Wouter52 2022-04-08T16:04:30Z

@lone-wolf Thank you for playing! Congratz on your 10th place! I saw that your score has been beaten already :( The guy who did that was also telling me about the lagging-spikes/freezes. I was aware of the problem, but I did not know it happened so frequently.

I just updated the game with some major performance improvements. If you would like, you could try again without lagging issues. If the problem persists, please tell me! Then I'll look into it even deeper :-)

SensenCemetery by Wouter52 2022-04-08T16:07:51Z

@ronanrory Thank you for playing and for your honest feedback! I can understand that this game is not everyone's cup'o-tea, the world would get boring if everyone liked the same stuff :-) Still thank you for playing! I think 154m is very good! I can look at the score-table on the FTP server and I can see that 50% of the runs end up under 20m ^^"

Thank you for your virtual pet on my back! That means a lot!

SensenCemetery by Wouter52 2022-04-09T15:51:48Z

@lone-wolf Whouw great score! You can be proud :smile: Congratz!

Thanks for reporting that Brave browser has some issues, I'll check it out :-) And also thanks that you tried again and for confirming that the update was an improvement :smile:

SensenCemetery by Wouter52 2022-04-09T15:55:24Z

@sagiii Thanks for your feedback, next time I'll try to make the game itself self explanatory, so a tutorial is not necessary :slight_smile: Glad you had fun!!

SensenCemetery by Wouter52 2022-04-09T15:57:52Z

@f1krazy Thank you! I am surprised about that too! Even some tombstones the wrong way around ^^" Guess I was not clear about the part that you have to run forward :sweat_smile: Altough, it adds to the atmosphere!

Congrats on 288m! That is really good!

SensenCemetery by Wouter52 2022-04-10T10:09:22Z

@shampop Thank you for your compliments! I agree that it is a bit vague where to go, I'll try to keep that in mind for next LD :)

SensenCemetery by Wouter52 2022-04-10T10:09:40Z

@i1415 Thank you very much! :smile:

SensenCemetery by Wouter52 2022-04-10T10:15:54Z

@gibberingtaylor Thank you for your detailed feedback :smile: I agree that the tombstones are a bit much when in a hurry, honestly I did not think that the game would fill up this much :sweat_smile: Maybe I'll create a mode where the player can casually look at the tombstones, I have to think about that as I do not want people to use this mode as practice-ground, If you have ideas then those are welcome!

As for the mouse movement, I agree that it is a bit fast. That's why there is a post-jam version where the mouse sensetivity has been decreased. When you start the game and then press "P", the post-jam version will be activated. Maybe you'll have a bit more fun in that mode if you would like to try again :-)

The ambience is a great idea! This year I had as a goal to make my own music, but that was almost not a reality. Comming up with a jaws like dundundundun sound was all I could come up with in the last view hours ^^" Next time I'll make it a higher priority

SensenCemetery by Wouter52 2022-04-10T10:16:24Z

@lolopupka Thank you very much! :smiley:

SensenCemetery by Wouter52 2022-04-10T10:16:57Z

@piotrax Thank you very much! :smile_cat:

SensenCemetery by Wouter52 2022-04-10T13:44:54Z

@julienmc and @gibberingtaylor , thanks again for your feedback. I just updated the game with a 'pay respects mode' where you can look at the tombstones in piece.

To activate this feature, first press “P” in the main menu to activate post-jam features, then press “F” to pay respects at the cemetery.

SensenCemetery by Wouter52 2022-04-10T13:45:44Z

@dan-allison thank you very much! I hope the Sensenmann won't give you nightmares, even I dream about him :grin:

SensenCemetery by Wouter52 2022-04-10T13:46:42Z

@yamaisiukdranko cool! I did not realize how scary this game has become as I created it :sweat_smile: Glad you liked it!

SensenCemetery by Wouter52 2022-04-10T13:46:56Z

@marvis Thank you very much :smile_cat:

SensenCemetery by Wouter52 2022-04-10T15:17:40Z

@itzemii Thank you! If I can figure out how to implement some game-pad controls into javascript, I'll try to remember to add it to the next entry in October :-)

SensenCemetery by Wouter52 2022-04-10T16:06:46Z

@gibberingtaylor Hello again! Seed-mode is a way to generate diffrent levels. You can put in a number you like, and then the game will create a level with that numer (everytime you use the same number, the game will make the same level). There are no tombstones in that mode, because this mode is sort of a singleplayer. No leaderboard, no tombstones, just you and your personal highscore :-)

Glad you liked it a bit better :smile:

SensenCemetery by Wouter52 2022-04-10T17:38:02Z

@gamescodedogs thank you!

SensenCemetery by Wouter52 2022-04-10T17:38:21Z

@realtanhen Thank you very much for your compliments!! :smiley:

SensenCemetery by Wouter52 2022-04-10T18:23:41Z

@gamebucha Thanks!

SensenCemetery by Wouter52 2022-04-11T10:52:38Z

@alxander Thank you! :smile:

SensenCemetery by Wouter52 2022-04-11T10:53:17Z

@someone Thank you very much! Glad you liked it and to see a new name in the highscore :smile:

SensenCemetery by Wouter52 2022-04-11T20:32:37Z

@someone , wait... You achieved that score without jumping and boots?? That is impressive! :heart_eyes:

Edit! Damn your highscore is awesome, you came further than I bothered to go durning development (which means that you saw more of my game than I did myself haha)

SensenCemetery by Wouter52 2022-04-11T20:32:50Z

@reminus Thank you very much!

SensenCemetery by Wouter52 2022-04-13T07:52:41Z

@macaroni-dev Thank you! :smile:

SensenCemetery by Wouter52 2022-04-13T07:53:12Z

@binaryprinciple Thank you very much! Glad you liked it! :smile_cat:

SensenCemetery by Wouter52 2022-04-13T07:54:34Z

@rolly Oops, I hope it was the good kind of 'stressed out' though ^^'

Thank you for the compliments! :smiley:

SensenCemetery by Wouter52 2022-04-14T21:34:24Z

@erkberg Thank you very much! I loved to see how you reacted to the game :smile:

Robots attack! by Lichead studio 2022-04-09T18:45:02Z

This game could really benefit of some kind of tutorial, it is not clear what to do at first and that makes it a bit frustrating, I'm sorry. The graphics are great though!

Also, please use .zip, instead of .rar, not everyone has WinRar on their system :-)

OSTRO by Totteri 2022-04-08T20:42:20Z

This is great! I'm a sucker for these kind of games! It's late now and I did not figure it out yet, but I'll come back later to crack the code! I wonder what will happen if I succesfully log in This game is so convincing, that I sometimes try to use ALT+TAB, or other shortcuts to get something done. Love it, well done!

Unapocalyptic by Daniikk1012 2022-04-09T17:26:53Z

Sweet and simple! Love it! The graphics are cute and the sound effects are fitting well with the style. The controls are layed out very logically, well done! Some thoughts:

- The shooting seems a bit overkill, maybe there could have been some cooldown after X bullets shot - The whack the zombies is fun, but could have been a bit more fun if they made some kind of sound when hit - I like how you are dropped into the game right away, this game does not need an menu indeed

Wizardfall by Quite Good 2022-04-08T16:40:54Z

Oo the style is very nicely done! And the music/effects are as good as they get :smile: Some thoughts: - I did not really understand why the Meteor wizard kept attacking so much, despite his happyness-level - Sometimes the A & D / <- & -> keys did not register - Spamming the Z button is a neat idea!

All Lines lead to boom by Peter Ondus 2022-04-08T18:20:51Z

It took me a while before knowing what to do, and it is a bit hard to gasp how to utilize your characters. I found the fact that you used a teenager to pull the emergency breaks pretty funny btw!

Some thoughts:

- an in-game tutorial would have helped I think - maybe some sound effects to highlight certain efents would have helped too - I like how the start positions differ each time - Maybe the color-contrast between players and lines could have been a bit higher

I love the concept! I could not win though ^^" Is there a way to win? Or is the outcome always 'kaboom'?

Cars crusher by nyanpierre 2022-04-07T18:01:13Z

Awesome! This was a fun game to play! View feedback points:

- Instead of giving your weapons numbers, call them by their name, e.g.: Upgrade Laser shootrate, Upgrade forcefield range, etc :-) - The icon of the car at the top left implies that there are other cars you can choose - I did not really understand the values on the title screen until I clicked it after a view runs, maybe some indication that the number above is related to the three buttons would have helped

The graphics and music are nice! Really makes me think of the 3d games from the early 2000's :smile:

Future me problem by noskro 2022-04-08T19:16:25Z

Hahaha story of my life this :laughing: Love your game! I like how you interpetited the theme, really grounded in reality. Its short, sweet and challenging! Also, I found the "wok beker" :smile:

Screenshot 2022-04-08 211158.png

Bodge Job by Alexio Games 2022-04-09T18:51:23Z

Oh my haha this is awesome! Alyhough I suck at math when under presure :laughing: This was fun and chaotic, love it haha! Graphics are great and the music just made me laugh right away. Well done! The gameplay is a bit fast, but I think that was your intention

FEEDING_LOG_01172013 by coyotethursday 2022-04-07T17:13:59Z

You owe me some new pants good sir, I peed a little hahah :stuck_out_tongue_winking_eye: Love your game, it is so original! I saw your game on itch.io listed and was intrigues immediately.

P.s. I did not finish it though, there is lots of wind outside and even my headphones don't cancel all that noise and I'm too scared to turn up the volumne ^^"

Last Life by Bloodbane 2022-04-09T19:52:30Z

Played it a view times, but could not really understand the deeds stat. One time I killed both guys in level 2 and got 25/30 deeds, strange.. 2nd time I got 30/30 deeds, but still died. After a while I found out that the green guys are not villans at all! Oops... I need to read better...

There is a lot of effort put into the menu system, I can see that there is a lot of work put in there. Is that from the engine? Or your own creation? If the latter, I would advise to polish gameplay first ;-) A thing I found a bit frutstrating is that I had to wait until the timer was over before proceeding to the next level

Great Escape by Martinek 2022-04-07T17:35:19Z

haha this game was so much fun! The graphics are very nicely done and the music is fitting really good! I like to imagine that the socks are singing that ^^ May be the game could be a bit better with a progressbar for how much time you have, that is all the feecback I could come up with. Very solid game, I like it!

Life - Delaying Death by Itzemii 2022-04-09T20:04:17Z

Fun game! I had to learn what was good and what was not. Appearantly the medical sign is good (I though it meant sickness at first) and the puzzle pieces mean 'bad'? I did not really understand that logic still.. Does that mean "searching for yourself" or something?

I like your game though, it s simple to learn bit hard to master! Which is nice, because it's 10PM here in the Netherlands right now, my head does not think clearly at this hour ^^"

The graphics and music are outstanding and have their own unique style I did not see in LD before. Great job!

Life - Delaying Death by Itzemii 2022-04-10T15:15:59Z

@itzemii great! That graphic is much more clear! I just played it again (your post-jam version). Took a while before it came by (or I did not notice, it does not feel out-of-place)

Giraffe o'Clock by Kepsert 2022-04-05T19:01:14Z

Awesome! The humor upvote is yours my friend, I had lots of fun playing your submission :-) The dialog is so cheesy, love it!

The color palette is great, it reminds me of some alternative reality where gameboys would have purple screens instead of green haha

The controls are nicely done, first I thought the jump was a bit floaty, but after playing for a while it actually makes sense

Music is well done too, not too repetitive and not too destracting

The Final Day by Very Bad Bunny Studio 2022-04-08T18:33:07Z

Well done on your old-school-styled RPG! Some thoughts:

- When you attack, and you don't hit, there is no sound played. I was expecting some sound indicator that I missed - The text in the beginning is a bit hard to read. It is a great font for UI elements, but less fit for paragraphs - The music and graphics are very nicely done! - I love how you implemented and end screen, although you never thought it could be beaten. (i did not finish it, but clearly solah did ^^")

Princia and the spiders by Castoor 2022-04-07T18:19:37Z

Took me a bit before knowing what was going on to be honest ^^, I have never played an autobattler before! Did not know what it was (except for raid shaddow ledgends where those youtubers where talking about :laughing: )

Once I got the hang of it and found my control I had fun! The graphics are cute and to the point :) The Generate map button at the top I did not really understand, is that from development?

Just run! by Piotrax 2022-04-10T11:02:11Z

Fun game! Nice and simple but hard to master, as it should! A view thoughts:

- I did not really figure out what the crow did - When pushing down stones, I would click it again to push them up again for monster to get stuck, but appearantly that is not possible. Maybe the two types of stones could have had diffrent appearances to comminuicate that - I like how it gets faster and faster, well done!

Night Castle Battle by YaMaisiukDranko 2022-04-10T14:17:21Z

The pixelart is nice, but I read above that it is a assetpakc, which is fine, but I'm not going to rate graphics because of that. You can still opt-out of that category if you edit the post and scroll down :-)

For the rest, the enemies do not hit and I can't figure out how to progress further. It's a shame, because I really wanted to play this entry more :-)

Stay Afloat by Fredrik Rosell 2022-04-05T18:17:36Z

I know a game is good when I want to finish it. Your game was great for that matter! It is easy to learn, hard to master. I love how you took a real-world problem and turn it into a game. The end was just hilarious, I was lauging out loud :')

Sometimes the spacebar would not register, but that is alright, the levels where short and sweet so it didn't really matter for me. Also, I had one platform in the third level that was jumping all over the place, was that on purpose? It was challenging to jump on that one :-)

I was mesmerized by the water graphics btw

P.s. I forgot about the power distibution, the game is beatable without changing the default settings

Chase by alight 2022-04-09T19:58:04Z

It is a bit simple right now. Just move the mouse to the right when the blue barier comes and then to the left again. However, the codebase is there now, with some tweaks you could make it really chellanging I think :D Some ideas:

- some policecars comming from behind trying to force you from the road - powerups, like oil or smokescreen to throw those policecars off - some bends in the road, or maybe seperating paths, where one will end up at a police station :laughing:

I see potential!

Abandon Ship by SpaceyLake 2022-04-06T18:50:18Z

I like this game, it is a bit hard for me, but that is because I suck at these kind of games, still I had a good impression! And I would like to give you a big compliment on your first Ludum Dare game! It is really polished and thought through. Even an in-game helpsection!

I think this game would benefit a lot if it had sound. I even downloaded the Windows executable to check if my browser somehow messed up. For the next LD (you are going to participate again right?) you could use a simple generator like this one: https://www.bfxr.net/ It adds so much!

Also, small thing: When I was in the menu, I was expecting the Enter key to work, but spacebar was my second try and that worked so it is not really a problem :-)

Can't Tax Me by SasquatchBStudios 2022-04-05T19:32:24Z

Fun to play! Reminds me a bit of a tower defence like game. The graphics are cute and the music brings a feeling of urgency. Easy to learn, hard to master, as it should!

Gobling Game by lolopupka 2022-04-10T10:54:35Z

The graphics are next level for a gamejam. However, don't forget to polish the rest too. I had to leave the game to gasp what the controls are. I expect the game to tell me. The peddaling part implied (for me) that I had to mash A & D very fast, like ADADADAD. But the mechanic was appearantly hold-A, then hold-D. Maybe that could have been a bit more clear by graying out one of the circles when not in use, or to show one circle with the letter you have to press :-)

Please, Don't Die by iva1 2022-04-05T17:59:24Z

Love your game, it is simple to learn, but hard to master. In my opinion every game should be like that to keep replayability up. Also, the scoring system is nicely done. How does it remember my score after closing the tab? I think that it would have been nice to include the score in the gamewindow as well, somewhere in the corner for instance :-)

The music is nicely done, it fits well with the astetic of the game and it does not distract you from the game.

Dreadlife by Cube Logic 2022-04-08T18:45:26Z

Fun game! A view Thoughts I have:

- The instructions in the chests are a great idea, however they behave a bit glitchy. Sometimes they keep reopening and the blue bar keeps depleting while that is happening. It took me several times to know that E was attack. - The graphics are done very nicely! Big compliments! I wanted to say that, as I cannot rate for graphics

BaraRun by DerekBell 2022-04-05T20:32:56Z

Fun game, the music is catchy! Some jumps are a bit scary, but the replayability is good because you added a scoring system.

Volcanic Dash by tested 2022-04-10T15:08:25Z

Good job on your first Jam entry! I hope you had fun creating! The graphics have their own styling and it is great to see that you thought about sound-effects. The gameplay is not as easy as the game implies though haha, it kept mocking me that I lost at the easy level :P

I like your entry, good job. I wish you luck at the quest to get to the 20 ratings! I see that you already rated 13 games, maybe rate 10 more with quality feedback. That way you get a higher chance to receieve feedback back. But hurry up, my experience is that the comunity is most active in the first week.

Mr. Second by Marvis 2022-04-10T14:11:17Z

Awesome game! The mechanics are executed very nicely. I like how the first level acts as a tutorial, that is clever. It took me several times to finish level 3, I think I underestimated the rewind-mechanic a bit ^^"

Shutting Down by MrOrry 2022-04-09T19:03:31Z

Hahahaha the way the game just closes when it's over is priceless :') I like your game, although just for once I think. The public domain wool is funny. Well done! Maybe some music or sound effects would give it a bit more flair

P.s. Please use .zip instead of .rar, not everyone can afford WinRar you know :laughing:

Nature Is Healing by KingOfSpill 2022-04-09T19:23:35Z

Oooh very moody! This game is executyed nicely from intro to gameplay it feels solid. I like how the fire just blasts trough the green stuff and how you can utilize the fuel cans as explosives or as refill. I, however, suck at these kinds of games. I tried several times, but could not live long enough to get to see the other stuff. Seems there is a lot to uncover. Well done

Boris and the Miserable Factory of Mr. Bossman by Baptiste Lnq 2022-04-05T20:29:30Z

Fun an chellanging. The graphics are great! I haven't seen this style yet, you could almost patent it ^^ My system had problems running it smoothly though, although... My graphics card is an Intel HD Graphics 3000 or something ^^"

I had lots of fun looking what was thrown on the conveyor belt, even radio active rods? haha

Last Night at Tax fraud by iMadislol 2022-04-10T10:42:26Z

ooh that jump scare gets me everytime! Reminds me of my own taxman! I like your game! A view thoughts:

- I like how the light at the bottom is not directly visable, so you have to pay attention to the glow - I found a glitch where two words where on the screen at the same time (on top of eachother) - I somehow never got the door holding mechanic to work. He still attacked everytime despite the door being closed

Still, I like your game! I think it is an interesting concept that requires speed, attention and reactiontime. well done!

Last Night at Tax fraud by iMadislol 2022-04-10T10:56:57Z

@i1415 I'll try it again later, maybe I did it wrong then ^^" When the light turned yellow I pressed escape and then held A. The door would close and I kept holding A. Then the taxman would come to haunt me haha :P

Last Night at Tax fraud by iMadislol 2022-04-10T11:02:46Z

Thanks!

THE EXIT WILL CLOSE by Tyler Walton 2022-04-09T18:57:36Z

Fun game! Some thoughts:

- The doors close 1 second after the timer reached 0, is that intentional? - At one level I experienced a way to cheat; ot was the one with lots of fake buttons. After the door closed, I could wander around and read the descriptions of the buttons one by one, so I had an advantage the next time I played

jobbie by nullval 2022-04-10T15:30:11Z

Hahah nice little game! I had fun playing it! That boss is a scumbag though, first distracting the hell out of you and then complaining about your work-performance :laughing:

Congratz on your first LD entry btw! You did a good job finishing a game :D

LD51 — Every 10 seconds

Terrifying Box by TimBeaudet 2022-10-05T16:22:28Z

I agree ith @der-finski I actually like the game! Every 10 seconds the steering changes ^^ If you drive slow and steady the game is very playable. If going faster the car goes all over the place. I had fun playing it ^^"

Only question is: where does the guy store all of those beer-cans? ;p

10 Second Wordle by Jezzamon 2022-10-05T10:18:10Z

Oh my.. this is hard haha! But I love it! This is very well done for a game that is made on a planeflight with your new wife sitting next to you I could not figureout the words though. I think that the words are a bit hard for people who's first language is not english.

Just curious: How did you generate the words?

Attuned by Erkberg 2022-10-09T17:08:03Z

I like your game! I think it is very clever to make an option to have some color feedback, now the player can decide how hard the game should be. The music itself is very well done, which is important for a game like this.

LocoMoon by icxon 2022-10-05T11:09:09Z

Love your game! This was the first game we played after submitting. But we were too tired to give feedback and to think streight at that point.

Just played it again and I love it! It gets very chaotic very fast. I like that aspect. Graphics are very nice and the music is nice and calming.

The Time Tree by Chilleh 2022-10-07T14:07:01Z

What a fun concept! Sadly the camera seemed very zoomed-in, which made me a bit disoriented. The graphics are so cute though, I could cuddle those mushrooms all day ^^"

Ten Sec Dread by davision 2022-10-05T10:59:40Z

Sadly my Computer is too slow to run this masterpiece above 7FPS (I'm not really a gamer) is there any way I can change the resolution in-game or via a config file? I now changed the resolution of my whole system and then the game becomes playable :-)

The graphics are out of this world, I'm very impressed. Also the noisefilter fits your game idea very good!

Ten Sec Dread by davision 2022-10-05T20:02:33Z

@davision thank you for the help! I'll put your game back on my list, so I can try the 'alt enter' trick later :-)

Gelato Drift by thomz12 2022-10-05T12:42:20Z

Love it! The controls are a bit hard though ^^" What engine did you use to make this? It looks diffrent from anything I've seen yet :-)

Music is awesome! I like the gameover music too, very fitting. I also like that the first delevery is not timed, so you can get used to the controls a bit.

Sub-scured by infinitycore 2022-10-08T15:56:18Z

What a fun game and concept! The visuals are very well done as it gets much more grainy once you get somewhere where the sonar could not reach! The explosives are scary when you are not prepaired for them :laughing: First I thought I had to collect it and then: 'boom'!

The music is really cool too. I'm not that good at gaming, I got 3 points ^^

TENSEC tactics by praleks 2022-10-05T13:17:22Z

I like your game, but I felt a bit frustrated sometimes having no choise for upgrades. Every 10 seconds you get one card for an upgrade. Sometimes it would not fit your needs. Maybe every 10 seconds two cards could spawn? And that the player then has to choose which one to use?

I love the graphics and music though! I can tell a lot of though has put into that. Well done!

Sprawl: A cyberpunk interactive graphic novel by m11 2022-10-05T13:29:30Z

Whoauw this is so cool! Very well done. I like how you used this weekend to experiment. GameJams are great for that. It is a great excuse to take a weekend and learn a new skill!

Goes to show how far AI has come. This one gets 5 stars for innovation in my opinion

I like how you put the theme into the story itself

Tiny Jukebox by bobo_oh 2022-10-05T16:14:35Z

Love your game! Very addictive! Eventually I got better but I could not get past 3 songs ^^" I'll put this one on my bookmarksbar for later :grin:

Loved the music and the graphics! This game feels very polished. Wel done!

Tiny Jukebox by bobo_oh 2022-10-06T07:27:53Z

Oeh, some feedback I forgot in the excitement ^^"

It is possible to smash all the keys at once and win the game. I think that was not intended?

Home Office Hero by lexi 2022-10-05T13:23:59Z

Love your game! That boss is an ahole hahaha Very well put together and fun to play. I love the graphics and the music / sound effects are cute and fitting

I love how the timer is on the computerscreen, so that you don't have any idea how much time there is left while doing the dishes ^^

This game could use a leaderboard! I think people would speedrun this game even more I think :-)

Miller's Palm by kr4ft3r 2022-10-05T12:08:56Z

I cracked it I think. I won't spoil it for the rest but to prove it for @kr4ft3r.. The sons name start with a B. :grin:

I put 20 minutes in this one, I think this is very impressive for a game that started at sunday afternoon! The graphics are somehow fitting to the dark nature of this game. And the soundeffects are nicely done.

I love how you interpeted the theme completely diffrent than all the other games I played (including ours)

Only feedback I've got: - The last screens could have had some better fitting graphics I think :-) - Maybe the sleep action could have had more impact on the time displayed on the clock

SheepControl by saikai 2022-10-06T14:10:02Z

Love the graphics, those are so cute! I think I missed something though. The speeding cars seemed very important and I would think the sheep would panic when one would race-by. But all the sheep were just standing there stationary.

The idea is very well thought-out. The day-night cycle is also very well executed.

CVC Presents: A Button by The Enigma 2022-10-05T21:23:14Z

The perfect game to end my rating session with. It is very late here and I was looking for a game where I could doze-off a bit ^^" The radio at the bottom was just like real life. Entertaining but depressing, good job emulating that ^^" Question (maybe I missed it) what is the counter at the right bottom?

Frantic Belt by wheybags 2022-10-05T11:31:26Z

Love the game! Although I am not very good at it ^^' Every time I created the desired output, the desired output changed a long time ago. Then again: I see what the appeal is and I love the idea! Makes the game very chaotic at the end and I love that.

A view points of feedback: - I don't like that you have to press R to rotate the conveiorbelt. I would expect that you have to press '2' a view times to get the desired rotation - I'm missing some music. Although I can see why, this is a game very impressive from a technical standpoint.

You Are Not Alone by detectiveLosos 2022-10-07T18:40:31Z

Wouw such a great concept! And very well put togethger. I love the graphics too! Somehow those glowing red and green eyes feel very eery ^^

Dodge48 by thesnide 2022-10-08T16:07:33Z

Very interesting concept, well done! I think it is a bit hard to play on your own,you really need someone to play againts :-) I'll play it later with my girlfriend to see if the dynamic changes. Very well put togeter. Especially because you made this in 4 hours (or at least, that is how I interpreted that)

10 Second Painter by sebastianscaini 2022-10-06T10:10:53Z

Hahaha that music is so dramatic, combined with the shaking of the screen it feels like someone puts a gun to your head. really sells the urge to come up with the best drawing one can make in 10 seconds.

Really cool game, I like it!

Some feedback: - the game seemed to restart all-the-way when a new prompt was added - an in-game suggestion system would have been cool, but maybe that is too much for a gamejam ^^"

Long Shot by F1Krazy 2022-10-08T18:08:00Z

Cool game! First I panicked a bit when the enemyships came to me, but somehow they don't hit you luckaly ^^ I like the interpetation. You made it such that every 10 seconds the weapon **could** shoot. Some other games I have played just shot the gun every 10 seconds. Your approach gives more room for tactical play.

The graphics are cute and the music is basic, but very catchy ^^

Great game overall!

Solar Drift by Dan Davis 2022-10-07T13:06:54Z

This is an impressive game! Some feedback I've got:

- The music is great, but very repetetive. The tones when floating make me think of thos progressive rockbands in the mid 90's ^^ - The graphics are awesome. I like the mix between 3D and papermario-like graphics. Just curious: was that the plan? Or did you come up with that in a later stage? - When the ship goes dark, it gets reeealy dark. I could not see anything - After a while I found out that there is an arrow you can klik at the bottom right. If that is very important, I would make it flash or maybe bigger. - Sometimes, when i click the item i click double, and the textprompt at the botton disappeared

You can be proud, this one was fun :-)

[X-ED OUT] by Nash 2022-10-07T13:11:38Z

Awesome little game! Love it! This one could really use a scoreboard :-) It is easy to learn, hard to master. The implementation of the theme is not litterally "Every" 10 seconds, but I think it is even more fun the way you implemented it.

I like how the music changes then it its time to collect :-)

Every 10 seconds we flip by Maksim Chugunov 2022-10-05T10:02:17Z

I like your game! By far the most innovating I have played thus far

It was a but hard to figureout at first, but after a while I got the hang of it. The graphics are cute and the music is catchy

[WebGL/HTML5] Music Demon by leorid 2022-10-08T18:31:51Z

Haha wow this is so cool! I got stuck once with the box at the start. When trying to jump over as fat satan the box jumped to the left and was snuck to the wall after that. So I could not bring it to the right side. Luckaly you programmed a reset button :smile:

The controls are very well explaned in-game. I like that. Also the music: love it! Very well done. The artstyle is very cool too. Did not see this style in a Ludum Dare game yet.

Oasis Escape by Zerbu 2022-10-04T15:52:06Z

You can be proud of yourself submitting your first game to LudumDare! The game is a bit hard though :-) I almost survived the first enemy after 20 attempts ^^

The controls are intuitive. I could walk and jump without looking at somekind of 'how to play'. I like that. The mouse though, it is very sensitive and almost unusable for me. The jumping feels a bit floaty.

Do you have any tips on how to play so I can at least survive more than 30 seconds? I would love to see what the platforming is like.

Congratz on your first entry! I hope you had lots of fun

Oasis Escape by Zerbu 2022-10-05T19:18:52Z

@zerbu thanks! I'll put yours back on the 'to play list' so I can try that later :-)

Switchy Glitchy Arcade by Thomas_Bringer 2022-10-21T18:01:45Z

Love the CRT effect! Sometimes it was a bit difficult to adapt to the new game rules, love your game though!

It's a Sliding Puzzle by acdimalev 2022-10-05T10:31:10Z

Awesome take! It think it is really cool that people like you create exotic breeds of games like this. I can imagine that it is really chellanging to make a gameboy game in one weekend. Also, it is a bit risky, as people need to know how to use an emulator to execute your code. Maybe a link to some emulator would help you a bit getting more ratings ;-) ( I loved to find out how to execute your code, but I can imagine not everyone is that exploritory)

The game is fun to play, but sadly I suck at these kind of puzzles. Combining that with the board changing every 10 seconds made me give up very fast. That is not your fault though, I just suck at these games :P

Graphics are cute and the music.. Euh.. There wasn't any music for me, you have audio in the ratings enabled.. Did I miss something? For now I'll give music a neutral score :-)

Nova Pulse Bakery by WegPast 2022-10-07T12:51:28Z

I think you put up an impressive game here for the view hours you had. I agree that some more in-game help would be appreciated, but I also know that durning such a jam there are more important tasks to take care of. In the end you have to choose between tasks :-)

I love the art-style! And the music is fitting to the artstyle I think. But to be honest, I think the game feels a bit liniar, as in: there is a specific path to follow to complete it. I like the more open-ended approches. Or did I interpret that wrong?

Nevertheless, this is an impressive piece you can be proud of!

lemojid by Paul-Maxime 2022-10-07T18:28:25Z

Oh wouw! I just spent too much time on yours! This one is so awesome! After a while it feels a bit grindy, I got until the ocean and if I had more time I would have played until the end (how many levels are there?)

The third level was very easy in contrast to the second level btw, maybe you should switch level 2 en 3 around

Also: very innovative!

SquareMan by Flying Dog Fish 2022-10-08T16:14:27Z

Oo cool! It reminded me a lot of pacman! I think it was a bit hard to make a turn. Most of the times the square would go streight ahead ^^"

Very solid game! Very fast paced and it was very clear what to do. I love the music, what program did you use to make that?

Edit; now I see that I need to press the button before the corner is comming. That makes it a lot easier

The door and the cap by vkaike2 2022-10-06T14:01:01Z

Awesome game! A classic example of 'easy to learn, hard to master' :-) Yours is very polished and thought trough. Great job

Only feedback I have: - After a while, it gets a bit dull having to wait until the start-of-level animation ended

You've Got Mail! by macs 2022-10-08T18:23:57Z

Oo I like this one. Quite chaotic but easy to understand. After a while you get to know what emails need which response. The only feedback I can give is that it is not very clear in the beginning what answer is needed. So the first tries I got fired a lot haha

Great game though, I love the music! And the minigames are very well done.

Trick or Retreat 3.10 by Lone_Wolf 2022-10-05T10:47:24Z

Cool game! I like that there is a lockpicking minigame inside this story. It felt a bit out of place though, because I could not discover any other minigames. (did I miss something?) I think this game could use two more of those minigames to make the whole game more complete. Then again, I think this is very impressive for a 48 hour gamejam. A view years back I made a text adventure and I learned that it wasn't really my cup of tea.. Lots of hours went into designing the storytree itself. I see that you made clever use of loops into the story, so some choises would eventually merge. Very clever

Ruins by frax 2022-10-06T12:18:30Z

This is a fun game to play! Some feedback I have:

- there could have been some more sound effects, like the plaforms crumbling for instance - it was impossible to know what was above, so the player cannot make decsisions about where to stand when the timer flips. The player has to do some trial&error to figure that out. Was that the intention? - the graphics and atmosphere is very well done

Edit: the skip level feature I read afterwards is a very good idea in a gamejam game. I'll make sure to program that in my following entries also!

ANIMAL HOLE by ben_throop 2022-10-05T12:57:21Z

This was a blast! I loved the song! I'll send this one to my teammate too, then you'll get a double rating ^^

Had fun with this one, I got 10 in a row :)

Thank you!

One question: how did you come up with this wacky idea? :D

ANIMAL HOLE by ben_throop 2022-10-06T07:29:58Z

Well, I got this song stuck in my head tonight hahaha. Made me think... This game could really benefit of some simple scoring system; for instance: the earlier the player makes a choise, the more points they get

Stuck gun by mira 2022-10-05T21:08:57Z

Love your game! It is an interesting take on the theme. I was pleasantly surprised that there is more than one level. The navigation is very easy to understand and the exploring is fun to do

Every 10 seconds life by aDeCon 2022-10-06T13:09:47Z

Nice little game! Love the astetics. The beepingsound when the characters talk is a bit harsh though. The part with the minigame with the letters I could not figure out. I tried typing them, but nothing happened. Did I do it wrong?

I could not really find the theme in this one, other than the title.

Ticktock Tactics by Cral 2022-10-08T18:15:02Z

Great game! I see potential in this one. It is very easy to learn, but gets harder each level. I like that. The graphics are very nicely done and the music in the background fits your theme well.

I love how you represent the 10 seconds as in-game time, instead of real human time. I have not seen that too often in this edition of Ludum Dare.

Regular Railway by Istaera 2022-10-06T13:41:33Z

hehe awesome! I like your games. The graphics are cute and quircky, I like that. The gameplay feels solid, but at first I did not realy know what to do with the trains that delivered their goods. Then they combusted into flames and I got a prompt that all deliveries have been made and that I won. So that is.. surprising haha, was that intended?

The refresh button felt a bit cheap though. What is the point of a shop with a selection of tracks, when you can just click the refreshbutton?

Envelope by EDJAntimatter 2022-10-05T19:42:28Z

Love your game! It is very well polished and it keeps you on your toes the whole time by the ever changing rules. The graphics are all consistent and very well executed. I had fun playing yours

Edit: I was confused why I could not rate yours, but now I see you submitted as extra (-:

Alien Cattle Rustlers by macaroni.dev 2022-10-05T10:10:41Z

I like your game, the controls are a bit hard though. But I see in your description that you intended them to be hard. I like that, it is a game that is easy to learn but hard to master! Maybe the controls could have been explained in-game :-)

The graphics are cute and the soundeffects are fitting. I like how the game refered as 'earth-seconds', it instantly gave me lot of ideas I wish I had at the start of the jam. Time is relative ofcourse! Never thought of that :-)

Nuke Tech Experiment Labs by ubershmekel 2022-10-07T18:53:51Z

Such a fun game to play! Pretty dark also, made me think about those experiments in the 80's where someone would click a button believing they would shock someone at the other side.

Voice acting is very well executed.

RoomZ by John llyod Apolo 2022-10-07T18:00:13Z

Such an awesome game! The music really makes the whole game feel more urgent. I did not know how to reload at first (I'm not what the cool kids say: pro-gamer) so pressing R was not my first though ^^

I was kind of disappointed that the game was over after 3 rooms, which is a good thing I think!

Also, it is a bit too easy I think. I mean, I survived for about a minute in the first room without bullets ^^"

Tempo traveller by MarcoDeevil 2022-10-07T17:44:41Z

oeh wouw that is a really cool idea! I see potential in this game. Only thing is: it is hard to play. You have to look at the top and bottom sortof at the same time. Maybe the screens could be combined so your eyes don't have to wonder off all the time.

Another thing: I don't know how you got the music, is it some streaming service? Or did you put MP3's in your game? Either way: I won't rate the Audio for that reason. Hope you understand.

There is someone else this year that made a music rythm game that, in my opinion, hit the nail on it's head. I would say: take a look and learn as the player can, after a while, recognize the patterns without looking at the screen: https://ldjam.com/events/ludum-dare/51/tiny-jukebox

The basic idea is awesome though, you can be very proud coming up with such an original idea!

EPOCH by Wouter52 2022-10-03T21:10:44Z

@zerbu Thank you very much! I'll make sure to check out your game as well this week :-) I see that you are new here! Did you have a nice jam-weekend?

EPOCH by Wouter52 2022-10-04T08:37:22Z

@kr4ft3r hahahha! Forget quantumcomputing, bitcoin or the metaverse, the mouse in console is the next big leap in technological development :P

Thank you for the awesome feedback! The 'things happening every 10 seconds' is indeed a bit dull, but this was the only fun idea we could execute without much stress in the view hours we had (-: We had another cool idea, but we could not figure out how to make that a game. It was along the lines of this: "Every second someone dies. It is your task to mke that every 10 seconds to restore the balance in the world".

The game was inspired from a board game where you could also get trapped like that. Maybe, if a post-jam version will become availible, we could explore the idea to give the player always 'some path' without messing with the balance too much. My girlfriend also found out that it was possible for bugs to spawn somewhere where you could never fix them ^^"

I hope that this scenario will never happen in the real world, just like Y2K was not really a problem because of extensive preperations :-)

EPOCH by Wouter52 2022-10-04T08:38:53Z

@theo-hussey Thank you! If a post-jam version will happen, then I'll make sure to think of a good solution for that issue :-)

EPOCH by Wouter52 2022-10-04T19:01:58Z

@tinykidtoo Thank you very much!

EPOCH by Wouter52 2022-10-05T12:11:17Z

@sterco-raro thank you very much! Glad you liked it eventually :)

EPOCH by Wouter52 2022-10-05T13:58:14Z

@m11 Thank you! My teammate made them and I agree with you 100%

EPOCH by Wouter52 2022-10-05T13:58:31Z

@ben-throop Thank you very much!

EPOCH by Wouter52 2022-10-05T13:58:46Z

@quabmara Thanks! Glad you liked it!

EPOCH by Wouter52 2022-10-05T19:11:13Z

@shimmerscale oeh that is not supposed to happen :o is there any way to capture it on film? Or maybe give some information about your browser / os? Then I'll try to figure out what the problem is. You are the first reporting that issue so I'm very curious

Thanks for your feedback!

EPOCH by Wouter52 2022-10-05T19:11:41Z

@tricky-fat-cat Thank you very much!

EPOCH by Wouter52 2022-10-05T19:12:12Z

@c14 Thank you for your wonderful comment!

EPOCH by Wouter52 2022-10-05T19:13:17Z

@0x-void-x0 Thank you very much! We like to bring up that issue because we think that it important, and it is a wonderful real world example to teach people about bits and bytes :-)

EPOCH by Wouter52 2022-10-05T19:14:43Z

@digitaldude555 Thank you very much! I'll take a look at your bugreport. The int64 should comeup 5/10 times ^^" We had more puzzles in mind, but then the weekend was almost over :grin:

EPOCH by Wouter52 2022-10-05T19:15:30Z

@stefan-laimer Thank you for your feedback! If a post-jam version will happen, I'll try to fix that one :-)

EPOCH by Wouter52 2022-10-05T19:16:17Z

@ccollider awesome! Thank you for mentioning that, we love to learn people new things in IT-land :-) Glad you liked it

EPOCH by Wouter52 2022-10-05T19:16:55Z

@d34th0ftit4n5 thank you very much! If a post-jam version comes out, I'll make sure to try and fix that one :-)

EPOCH by Wouter52 2022-10-05T21:10:01Z

@shimmerscale Thank you, I'll try that later in a VM then :-)

EPOCH by Wouter52 2022-10-06T10:59:49Z

POSTJAMPOSTER.jpg

@theo-hussey @kr4ft3r @d34th0ftit4n5 @stefan-laimer @crwohlers @kizilejderha @ithebreather Thank you all for your feedback. We just released a post-jam version where these issues should be less frequent. We did a view tweaks without rewriting half of the code. Also, there are some cool graphics options now if you press G in-game :grin:

@digitaldude555 I've looked at the issue that you reported, but I can't reproduce it. Maybe the RNG-gods wheren't with you that day ^^"

@shimmerscale I've looked at the issue that you reported, but I can't reproduce it sadly :-( What I found out is that the game does not respond well to mouseinputs when scaling the page. Maybe that is the problem? You can press F11 to put the browser in full-screen, combining that with 100% scaling could resolve your issue.

EPOCH by Wouter52 2022-10-06T11:00:29Z

@crwohlers thank you very much!

EPOCH by Wouter52 2022-10-06T11:12:09Z

@kizilejderha Thank you for your wonderful feedback! I can tell you have some experience in programming :-) Glad you saw that detail

Congratz on the 5th place!

EPOCH by Wouter52 2022-10-06T11:13:03Z

@goddoesplaydice thank you!

EPOCH by Wouter52 2022-10-06T13:35:57Z

@saikai thank you very much! We would love that too, but it is not possible right now without rewriting everything. So we made the chance smaller that it happens in the post-jam version (with some clever trickery) :-)

EPOCH by Wouter52 2022-10-06T16:22:08Z

@dominic-graziano just tried it out, it indeed is a piercing soundeffect ^^" Thanks for your feedback though! Glad you liked it! :D

EPOCH by Wouter52 2022-10-07T05:55:37Z

@defrag thank you for your feedback! the code is written so there could have been more puzzles, but then the time was up ^^" There are two puzzles now: - changing int32 to int64 - changing int to long

We had ideas for the following puzzles: - changing the value to a higher number - changing the value to a lower number - a variation on the existing puzzles, with other int64 and longs mixed-in

I could tweak it a bit today or tomorrow, but I don't know if I disturb the balance too much if I do ^^" I'll let you know if I added / changed puzzles :-)

EPOCH by Wouter52 2022-10-07T05:56:37Z

@sslees Thank you! Yea, in 2038 the 'mouse-in-console' thing is cutting edge technlology :laughing:

EPOCH by Wouter52 2022-10-07T05:58:51Z

@tranzit yea, random code is very cool to work with, but also frustrating at times. Although, it was a bit intended that some bugs would not always be accessable. In the post-jam version we fixed that bugs are inaccessable for the rest of the game. So if that happened to you, you could try the post-jam version :-)

EPOCH by Wouter52 2022-10-07T07:24:40Z

@digitaldude555 @steinuil @Defrag

I added two more ways to fix bugs; select higher / lower number You can play it in the post-jam version (just select it from the main menu) :grin:

EPOCH by Wouter52 2022-10-07T16:37:03Z

@kiririn51 thank you for your feedback! Did you try the post-jam version? It should trap you less :grin:

EPOCH by Wouter52 2022-10-07T16:41:30Z

@simono those must have been scary times! I've seen countless documentaries about it, but when it happened I was 6 years old and did not even know what computers were at the time :sweat_smile:

Thank you for the wonderful feedback!

EPOCH by Wouter52 2022-10-07T16:44:54Z

@ubershmekel haha yeah it is strange that the right amount of frustration can hook someone like that. Glad that you enjoyed it! But wouw! 25 minutes! Then you must have had at least 1500 points! I can't see your score in the score table. Do you know what your score was? Or did you just click away when all bugs were solved? We programmed it like an arcade. Once you get 9 bugs, you will get a BSOD with the final score. When you press ENTER the score is send to our server. I suspect that you did not press enter? Maybe I could add your score manually if you would like?

Glad you liked it!

EPOCH by Wouter52 2022-10-07T16:55:21Z

@ubershmekel ah like that! That is actually very cool!

EPOCH by Wouter52 2022-10-07T17:26:02Z

@demogia-av Merci beaucoup pour vos commentaires ! Je suis d'accord pour dire que le générateur de labyrinthes aléatoires est une arme à double tranchant. Il peut être frustrant de perdre à cause de quelque chose que l'on ne contrôle pas.

Nous avons pensé qu'il était important que les instructions soient claires pendant le "débogage". Je suis heureux que vous l'appréciiez !

Post-scriptum : désolé, je ne suis pas bon en français :-) J'ai aussi utilisé la traduction Deepl pour vous :-)

EPOCH by Wouter52 2022-10-07T18:31:42Z

@real-flamingicecubegames thank you very much for your feedback! I agree that the gameplay feels a bit simple. Personally I like that kind of games (esecially when it is almost bed-time haha), but I understand that it is not everyone's cup of tea.

Did you try the post-jam version? (you can select it from the main menu). It has so more puzzles to fix the bugs. Maybe you'll like that better

EPOCH by Wouter52 2022-10-08T12:00:49Z

@joedev thank you for your feedback! Glad you like the graphics :smile: I'll let my teammate know

EPOCH by Wouter52 2022-10-08T12:01:46Z

@fax thank you for your feedback! Above the yellow text while solving bugs, there is a little instruction you can follow, did you see that? :-)

EPOCH by Wouter52 2022-10-08T12:02:29Z

@jadedresearcher oh wouw thank you so much! That is a huge compliment! Glad you liked it so much :smiley:

EPOCH by Wouter52 2022-10-08T12:05:35Z

@guardaro hih, thanks! The little smiley resonated with us too, it looks so happy and ignorant :sweat_smile: The leaderboard is something we always like to add if there is time. I did it in previous jams too, so it became sort-of a template I can add in a view minutes. It adds to the experience indeed ^^

I can see why the waiting can be a bit dull, thanks for that feedback! We'll make sure the next game won't have elements that needs waiting&frustrating :innocent:

EPOCH by Wouter52 2022-10-08T12:05:51Z

@faust-mi Thank you!

EPOCH by Wouter52 2022-10-08T17:39:29Z

@real-flamingicecubegames thanks for your message! Great to hear that the post-jam version is an improvement

EPOCH by Wouter52 2022-10-08T17:41:53Z

@dxk2294 thank you very much! The puzzles is an intresting subject this time. Some people say they are too difficult and some say they are too simple ^^" Did you try the post-jam version (select it from the main menu). There are some extra puzzles in there. Hopefully those are a bit more challenging for you :grin:

EPOCH by Wouter52 2022-10-08T17:42:42Z

@geckoo1337 thank you very much! That's a big compliment!

EPOCH by Wouter52 2022-10-08T20:44:06Z

@tommy thank you very much for your feedback! And thanks for playing the post-jam version too :smile: Glad you liked it mostly :-)

I think it is a wonderful idea to make the puzzles harder after some time has passed. I'll think about it for the next jam :-)

EPOCH by Wouter52 2022-10-09T15:32:06Z

@projectcolorball I'll put your game on my list to play :-) Just like everyone else's who gives feedback :innocent:

Thanks for your feedback. When 'debugging' you can see just above the yellow text "change datatype 'int to 'long'", what you need to do here is lookig for the answer that starts with 'long' and click that one. So the text above the yellow texts gives a hint on what to do

Hope it helps :smile:

EPOCH by Wouter52 2022-10-09T15:32:36Z

@almax thank you! The maze can be a bit unforgiving indeed ^^"

EPOCH by Wouter52 2022-10-09T15:33:32Z

@mudlee thank you! I'm a programmer too, I had a view days off when doing the gamejam. Maybe I missed the work :laughing:

EPOCH by Wouter52 2022-10-09T15:35:04Z

@melektaus hehe, just imagine when we need to program compability for marsian timezones when Elon Musk lands his rocket there eventually :laughing: Thank you for your feedback! And congratz on your score!

EPOCH by Wouter52 2022-10-09T15:35:41Z

@allie-vera thank you for your wonderful comment! :smile:

EPOCH by Wouter52 2022-10-10T11:34:56Z

@matt-ravenhall thank you very much for the wonderful feedback! This gives a huge clue why the character won't move that well. We colision system works in the background with colisionmaps, where 'pink' represents everything that is somewhere you can go. Somehow the colors in the images used by your browsers are not exactly the same as the ones on the server it seems. Maybe the browser does some color correction, or maybe the browser downloads them in a less quality (Opera did that in its hayday with the turbo feature).

I'll take a look later with a VM and a fresh install if Pop!OS, I'll let you and @shimmerscale know if I found something. This is a great opportunity to learn something! :smile:

EPOCH by Wouter52 2022-10-10T18:24:13Z

HAH WOW @matt-ravenhall and @shimmerscale I found what the problem in Brave browser is (firefox... no idea...). There is an option in the browser that blocks fingerprinting (found under settings->Shields). One of the things it does is changing random pixels in all found HTML canvasses. My code goes over all the pixeldata and checks if it is EXACTLY #FF00FF, but when Brave changes some pixels, that code sort-off falls appart :laughing: It is also used for collisions as I said earlier.

Turning that setting off will result in my game working. But I can understand if you do not want to do that. Thank you two for the bugreport! It solves a very old mistery with my LD48 game too. Where a screenshot is shared on my website. There were one or two images with random pixels being the wrong color. I used the same code there to key some colors and change it on-the-fly :sweat_smile:

**I changed my code, so it will work with your brave browser now.** Can @matt-ravenhall also confirm for me if it also works in firefox now?

Here is some general information about it: - https://incogniton.com/what-is-canvas-fingerprinting/ - https://github.com/brave/brave-browser/issues/9186 - https://brave.com/privacy-updates/3-fingerprint-randomization/

EPOCH by Wouter52 2022-10-10T19:31:06Z

@matt-ravenhall ahh, I could not reproduce it in firefox, no idea what is happening there then ^^" Hopefully Brave is working for you now :-)

I had fun debugging this tough nut :smile: Next jam I will use the alpha channel for these kinds of things :laughing:

EPOCH by Wouter52 2022-10-11T08:33:44Z

@perrin thank you very much for your feedback! Did you try the post-jam version too? It has some more puzzles :-)

I agree that there could have been some more difficulty later in the game :-)

EPOCH by Wouter52 2022-10-11T08:39:24Z

@lone-wolf oe, congratz on your #1 score in the original category! And thanks for the big compliment! I was wondering: what edge cases do you mean? Do you mean the graphics-modes you can change in post-jam version?

Later-on I realized that the score is inherent to the amount of time played; every 10 seconds a bug spawns, and every solved bug is 1 point. So I can tell that you played around 20 minutes to get 125 points ^^" Did you like it that way? Or was it perhaps more fun that the faster bugs are solved, the more points the player gets?

EPOCH by Wouter52 2022-10-12T10:18:03Z

@lone-wolf oh woauw! Crazy that you found those! In the original version it was indeed the case that the tile where the player was on, did not change when the maze was scrambled. We changed that in the post-jam version so that the tile the player was standing on **always** would change to a + shape in an effort to reduce the amount of times the player gets boxed in ^^"

We did not document that behaviour, so props to you that you found both features.

EPOCH by Wouter52 2022-10-15T15:32:55Z

@erkberg thanks again for your feedback and showing our game on your stream! And thanks for teh entertainment last week :-)

EPOCH by Wouter52 2022-10-15T15:33:49Z

@paul-avallone ooh did not think about the way the controls could be a bit confusing. Thanks for your feedback! Glad you liked the game

EPOCH by Wouter52 2022-10-15T15:38:49Z

@f1krazy oeh that is a great compliment! Appearantly SensenCemetary made some kind of impression :smile: Thank you for the awesome and in-deph feedback! A progressively harder game would have been the answer to our balancing issues ^^" I agree that the post-jam version is a bit too easy now. I tried to balance that with a view harder minigames and the game starting with an additional bug.

I see that I messed up with the higher and lower minigame, you found an actual bug! :smiley: I'll try to address that later this week if I find the time. The whole minigame/puzzle aspect is based on lots of randomization. That is very easy to make lots of variations, but it can also result in some weird edge-cases ^^"

Thanks again!

Time Invaders by MelekTaus 2022-10-08T18:40:09Z

Waow two games in one weekend! And both are fun! This is very well done. Congratz on your programming language

Shady business by Peche et Tradition 1867 2022-10-06T13:15:36Z

This game feels looks very solid, very well done for a Ludum Dare game! I like how all the controls are explained from within the game. Sometimes it is a bit dark to see stuff, but yea.. that adds to the melancholy feel of the game. Very well done!

Edit: I saw your post on how the maps are created before. Really impressive!

Treasure Tactics by Martta 2022-10-07T14:20:50Z

Such a fun game! Is the map randomly generated? Every time I started the game, I would spawn somewhere else. The hexagons is a great idea! It makes navigating so much more logical. I did not really know why sometimes the boat would go streight to the destination, and why sometimes in a zigzag form. Is that because of the wind? (I read later that following the wind is a good idea).

The first time I played, I came across an island with a map (I think?). But no way of opening it. Or did I interpret that wrong?

Graphics are cool. I like the 3d models and 2d'ish map design. The explosions felt a bit out of place though.

Roadeo by Krzyhau 2022-10-05T12:35:16Z

I love your game. It is very simple to learn, but very hard to master. As it should! The graphics are outstanding and the soundeffects are relaxing and enjoyable.

Well done! This game feels very polished.

Only feedback i've got: - The R key should reset the level durning gameplay too

Room Again by SofiGnedova 2022-10-07T13:28:40Z

This is a very solid idea executed to perfection. I solved the level (turn around..), and was disappointed that it ended there. Took me quite a while to figure out what to do in the last part. I think I sat there for about 5 minutes thinking while the room kept resetting :laughing: The intro was a very good idea! It gave an introduction to the machanics and gave the player a way to start.

What was the Stoolcode for? I did not have to use that? Or just an easteregg I don't get? :up:

The graphics are very well put together. Is it all drawn on the computer? Or by hand first? I could not tell. It is very well fitted to the mood you where going with. The music completed it.

Good care in 10 seconds by Sashalipatov 2022-10-05T20:58:14Z

Hih, fun game! Sometimes the waiting was a bit dull though, but that did not last for long because then all the animals would ask for food and strokes all al the same time haha

Love the idea!

Hostile Climate by Roboolet 2022-10-08T15:16:12Z

Ooh this is such a fun game! I love the cute little graphics! And the random generating orbs force you to traverse the level and get exposed to all the hazards that can happen. Very clever level design also. When the grenates fall, you are safe underneath the big platforms, but when the lava comes, you can better run to a high place. Very well done. I had fun playing yours

Wait 4 upgrade by Gastar 2022-10-06T14:14:00Z

I like this one. But from time to time it feels a bit dull. I like how you can choose when to apply the upgrades though. I've seen more games like these, but they all forced an upgrade onto the player as soon as the 10 seconds where over. I like your approach much better.

The music is ominous, I like that.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-06T12:42:57Z

Whoaw this one is awesome! I genuinely do not have any feedback about how this could have been better. Well done! I love how it loops btw, makes it even eerier. The sound effects really sell how horrible that place is. The icecold scream cut of with bonebreaking noises, the echo in the swiching sound, everything really. Well done.

Are you planning on expanding on this idea?

Squirrel Time by Finn Pickart 2022-10-06T12:27:28Z

Such a cute game! I love the graphics and the relaxing music. The foxes are cute too, it's a shame they are hungry haha

Some feedback I have for you: - it was a bit confusing that the first acorn you encounter is one that is not obtainable - the execution of the theme is very well done. Congratz!

Peter OS by Brandsma 2022-10-06T13:33:32Z

Haha love this game! It is put really well together and the little eastereggs are so funny! Those people in the messages are very much how it goes in real life sometimes haha

Find the Rocket by quabmara 2022-10-05T13:08:20Z

I like your game! I never found the rocket though, did I miss something? Or is that the hole point? :)

I like the soundeffects and graphics. It has it's own style that I like. The Windows executable is asking for a .pkg file btw. Maybe you could take a look at that

Find the Rocket by quabmara 2022-10-05T13:32:01Z

@quabmara oh, so there is a rocket? Then I'll look for it another time :-) I'll put your game back on the list then, thanks!

10 Seconds of Dopamine Hell! by C14 2022-10-05T11:44:02Z

I like your game, very interesting take on the theme! I could not figureout how to propel myself with the purple gunprojectiles. Do I miss something?

I like how the game teaches the gameplay. That is very clever design and I can tell that a lot of care and love has been put into this project. Well done for your first Ludum Dare Entry!

Counterspell by witchpixels 2022-10-08T20:20:09Z

Such a cool concept! I love the graphics and music! The gameplay feels very intuitive and smooth. And most of all: I had fun playing it :smile: Only feedback I have: the invincebility frames are a bit too long. I could walk trough some skellitons and still survive. :smile:

Alone by Oliver Plass-Wolter 2022-10-07T13:45:05Z

I think I am doing something wrong ^^" As I do not see any of my following points in the comments above.

First of all: the graphics are just.. out of this world ( ~~no~~ pun intended). I can see a lot of work has been put into that. Same with the audio effects. The music in the main menu does not really fit with the theme you are going with here.

The (mouse) controls needs getting used to in my opinion. While pressing W, you are indeed going north, but I expected the player to go forward in relation to how the player is standing. Then again, I'm not really a gamer, so maybe my feedback about the controls is not correct.

Some other things I found: - The charging of the gun was not always consistant. And sometimes it would not fire. - If I tried, I could walk through doors that have been closed - I could not really find the escape-pod

Earth tremor by Nel Creation 2022-10-05T09:24:26Z

Short sweet game, wish there were more levels! Controls where good, but sometimes I would fall of a platform while I was clearly pressing spacebar. The graphics are cute, but lacked some variation in my opinion. I don't know if there was time to add some greenery near the top for instance? Of some other colors? The music and sound effects are very well done.

I see this is your first Ludum Dare entry, great job! I had fun playing yours and that is the most important factor of a game in my opinion. You can be proud!

Heckin' Schmeckin' by FoggyDude 2022-10-05T09:55:29Z

I like your game, it is channelling and the idea that enemies can be upgraded is something I would have never thought of.

There seems to be a bug in the 'killed enemy count'. One run it said that I killed 64 enemies, but I killed only a handful of them. Controls are intuitive, and the story is pretty funny

I see that this is your first entry in Ludum Dare. You can be very proud! You made a finished game that is fun to play!

Dimension Rush by LunariiSXZ 2022-10-08T16:30:00Z

Such a fun game! I love how the rules change every time the dimention changes. A great touch to make the counter reset everytime you die. SOme feedback I have:

- I thought it was a bit strange that you can die by touching the spikes from the side - The music is repetitive and gets dull very fast - The graphics are very well done and cute

P.s. I can't rate this one, did you opt out for rating?

Soul of Seasons by shimmerscale 2022-10-05T09:43:37Z

Genuinely the most fun game I have played thus far this Ludum Dare. You can be megaproud! I see that this is your first entry also! Big Props! I like your graphics style and the music is calming and whimsical! The controls are intuitive, I did not need to consult the 'how to play' section in order to know what to do.

**Some feedback to make it even better!** - In the winter: some kind of slippery surfaces would have been nice - The water: teleporting back bit strange, but I can see why you did that. Maybe another, more elegant option would have been to make the player get stuck in the water (and magically pop on top when it freezes) - When completing the set, it would have been more fun that the player needed to traverse back to the trunk

**Some other points:** - I like the punishment for falling down and than having to wait for the right seasons to come around in order to make it back - I like the lack of a timer, it somehow gets more risky trying to jump to the flowers in spring

Pipe Nightmare by sterco_raro 2022-10-04T15:38:33Z

Congrtz on your first LudumDare entry! I like the music very much, the sound effects and graphics are awesome too! The controls though, they seem to be a bit broken. I can't reliably drag them on the playingfield / change their positions. So I was unable to connect all the pipes at the end. Still very impressive for a first LD-entry!

View questions out of curiosity :-) - Is there any screen when the player wins? - And what program did you use to make this? - What does the 'Boh?' button do? I could not figure that one out :-)

===== Edit, I figured it out. I see that the selecting of the pipes is toggled on-and-off while holding the mousebutton. I suspect that you used somekind of 'mousedown' event for that. If so, a bugfix could be to trigger the selecting of a pipe with the 'mouseup' event.

I think that in this case the mousedown is triggered every frame while holding down the mousebutton. Where the mouseup event is usually triggered once.

I finished the level now :-)

finished.png

Pipe Nightmare by sterco_raro 2022-10-06T20:48:24Z

The fixes worked, it is much more fun to play now! Good work!

Pipe Nightmare by sterco_raro 2022-10-07T05:45:08Z

@sterco-raro don't worry ;-) I like honest comments like that! And it did ot come across as rude at all :smile:

The scope of your game looked fine to me, there were just some technical difficlties you needed to overcome. It is common for jam-games to have so-called 'spagetticode' or 'very dirty solutions' to save time. For instance, I could not bother coming up with code that could rotate a tile 90, 180 and 270 degrees (ours works with tiles too), so I asked the artist to make 4 versions of each possible tile and then I used those ^^' That solution is not 'very nice', but it gets the job done so to speak :-)

I don't know how your game is programmed, but what I wanted to say is: don't be scared to write very veeery dirty ccode to get the job done :-)

Random Frenzy by Aqua Coder 2022-10-07T06:16:45Z

@igor-morgun how did you play this game?

Slime Dungeon Escape by Cheesecube 2022-10-06T14:19:01Z

I like yours! It feels a bit like Dungeons and Dragons where every action you do is usually 6 seconds. You have to think about walking and the skills you need to preform before the slimes start their turn. Very well executed.

Some feedback: - This game could use some music. - Also, the buttons (for skills) did not really fit on my screen. I had to scroll to reveal all the buttons. Was tha t intended?

I really like that the seconds are represented in-game, and are not real-life seconds. That makes this interpetation way better than most I have seen until now.

Make Haste, Detective! by frogwizardhat 2022-10-05T11:12:02Z

Sadly I do not have the best videocard in the world, so I can't play/rate your game. :-(

driver.jpg

Run hunt repeat by Rafale25 2022-10-07T14:29:21Z

This game is awesome! Classic case of 'easy to learn, hard to master'. Is the maze randomly generated?

Some feedback I have for you:

- This game could really use some music in the backrgound - I wish the arrowkeys would work. - This game could really use a scoreboard. I think it would be awesome to have some incentive to get even more points

Run hunt repeat by Rafale25 2022-10-15T18:33:04Z

Cool! That plays much better for me :smile: Also, did you add transition effects? Or did I not notice that in my first run? Looks nice!

Deadly Tag! by Carl Williams 2022-10-05T11:02:55Z

No links provided, I'll check in a view days if you updated this page. I'm curious what your game is like.

@aj-studio, how did you play this game? Did we miss something?

Deadly Tag! by Carl Williams 2022-10-19T10:54:43Z

@voidsay I know, I always note down the names of these people in case they comment on my game with some faugue statement like "Cool game bro, I like the graphics" ^^" I'll make sure to not heart those indeed.

I called this person out for two reasons: - In case this person found the game on itch.io, because he knows the creator or something - Or in case this person is a bad actor: To let this person know that his behaviour is seen

LD52 — Harvest

Not Mushroom for Error by TerraCottaFrog 2023-01-10T15:43:27Z

Haha I love yours! Some feedback I have:

- When discovering a new mushroom, maybe instead of needing to press ENTER, you could let the user just use AB ZX, otherwise it disrupts the expierence a bit - I love the sound effects! - The graphics are quircky in a fun way!

Lightshrooms by LeReveur 2023-01-10T15:54:32Z

Good stuff! Here is some feedback:

- Love the fact that you need to remember the pathways, very well done addition - The particle effects are a bit heavy for my machine - Short and sweet, I like how there was an indicator for how many levels there were. For Ludum Dare that can be an argument to play until the end :-)

Lightshrooms by LeReveur 2023-01-14T07:43:46Z

@lereveur I'm not really what thay say "a gamer",the only RGB on my desk are a cup full of colored pencils :grin: I rock an HP ProDesk 600 G1 from 2013. Which does only have intergrated Intel Graphics :innocent: Don't feel bad for me though, it is a choice for me not to upgrade. I don't really need it. (unless it comes across some particles once in a while)

The Teeniest Seed by Jezzamon 2023-01-10T19:06:43Z

Such a fun game! Some feedback I have for you:

- The way the seeds plant themselves feels so satisfying! - I wish there was a way to get an overview of each level. I don't know if you intended it like this, but I feel that every puzzle game should be able to be solved flawlessly if you know what I mean - I love the character select options! - I see in the comments that there is a reset option, I was about to suggest to add one ^^" Maybe instead giving the player a notice in-game would help. As you need to reset a lot. Ofcourse there is a retry option among the character select screen. I used that a lot ^^ - I like the controls and how effortlessly the gameplay is as a result of that. I can learn from that. - The music and graphics fit together very nicely. Well done!

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T18:35:41Z

Whouw this one was awesome! I'm a sucker for these kinds of raycasting style games. The color palette is very well done! Some feedback

- I did not really know that the white tiles were deadly before. I thought I encountered some kind of bug - I think the background music is very nice, but it does not go well with the dark nature of this game

I have nothing else to say. I think we have a winner here.

Edit: first I did not know why you choose L, M & B as attack buttons. And then it hit me... That stands for LeftMouseButton :'-)

Star Harvest by Geckoo1337 2023-01-10T19:18:57Z

Oooh that is cool! I like this kind of stuff! The leaderboard is a good addition to this game, as it gives an incentive to keep going! Although, I wonder if there is a tactic, or if this is truly luck-based. I haven't found out yet.

Feedback I have: it would be cool if the leaderboard could be shown in-game. It almost works the same as my own system; a textfile somewhere on a server ^^" You are able to post there, so I would imagine that retreiving such data would be trivial :-)

I took a look at your code first. I was like "Wait... why would it need to get my computername?" and then I saw what it was used for. Very clever! Then you don't need to handle code for players to add their alias/nickname ^^" Although, then the player does not really have control over what will be sent to the server. That could be privacyrisk maybe, I'm not really qualified to make such statement, just an honest thought :-)

Orchard Archer by icxon 2023-01-10T20:02:17Z

Ok, I don't know what is worse. The fact that I shot the merchant right away after opening the game, or the fact that you anticipated folks like me and made it say thing like "ouch" and "please stop" hahahaha

Love your game! I like how you get introduced in an environment that is not hazardous, and then get dropped in a room with spikes and projectiles.

This game could have benefitted from a littlebit of music. A basic loop (that is not irritating) could have been enough. I used Beepbox.co for that, it is so simple, that even I could use it!

Agent 007253859 by commanderstitch 2023-01-10T20:20:07Z

Euhm.. No really sure what I played there ^^ But I can see you had fun. It felt a bit like playing inside the head of a chaotic artist ^^

Sorry, I don't have much to say about this one. I see you had lots of entries already, so you know the basics. This looks like you just had a blast making this as cursed as possible and that really worked out :grin:

Pomodoro Panic by pkenney 2023-01-16T18:52:02Z

What a fun game! I like how this is a platformer with puzzle elements woven into it. The graphics are cute and the whole game feels very polished. I also like the tutorial element at the start. This music could use some background music though :-)

Harvest Hewn by bwalter 2023-01-12T16:20:36Z

This is a cute game! Some feecback I've got for you:

- First I was not sure what to do exactly, but once found out, it was easy to play but hard to master. Just how I like it - The gnome is cute haha - I found an issue where the text would be partially behind the gnome. Not a big issue, but I thought I would mention it - The music is very well done.

Solvate Rush by LoHii 2023-01-15T20:51:31Z

Well, this was an experience! I found the secret ending and I was expecting some kind of jumpscare haha I love how the game goes from *don't gp further* to *WIGGLE!!!* haha, it makes the game somehow feel posessed ^^

I had a blast playing this! The theme was a bit hard to find, until the end. Very clever!

Strange Orchardist by BoxedMeatRevolution 2023-01-15T20:05:16Z

I like your game! First I did not know that you needed to return to the ship for the level to finish, but eventually I found out :-) I had fun playing yours. The graphics and music are well done and the gameplay feels solid. I like how it gets a little bit trickier at every new level.

H.A.R.V.E.S.T. Harvest And Recon by kr4ft3r 2023-01-10T14:44:00Z

Ooooh some much potential! I can see that you guys had more ideas in store :-) Some feedback I have for your game:

- First of all: a simple counter on how many points/heads you have collected could make this game so much more fun! Now it is very hard to determine when you cut a head, torso or legs. - I don't know what the little 3D model at the lower left corner is for. Was there an idea behind that? - The constant screaming is a very well done addition ^^ Especially when lots of buildings are set on fire. In your description is listed that burning buildings generate more crowds, that is not implemented? Or did I not pay attention? - Maybe the humans could have been more diverse. Some small ones, some big ones, diffrent clothes, etc :-) That makes the game even more challenging I think, as the humans have diffrent hights then

I like your game, as usual something diffrent and experimental! Did you have fun creating this?

H.A.R.V.E.S.T. Harvest And Recon by kr4ft3r 2023-01-10T19:54:19Z

Just played it again (accidentally, I meant to click another EXE) and tried shooting the flashing buildings now. There are people running out panicking, that is very satisfying :grin: ~~I'm not sadistic at all...~~

Not another farmer game by neowhoru 2023-01-12T16:31:01Z

Cool little game! I like it. Some feedback:

- First I was not sure why I could not chop down the crops. But then I saw that it was not working while holding a seed. Maybe that could have been more appearent. - The music is very well done - The last level could have been more interesting if the plot all the way at the bottom would not exist. Then the player has to come up with a good plan on what to grow when. - The name I don't really get. Because this is a farmer game right? :-)

*"It is a bit of a “chill” game but also a bit of stress of arcade."* This is very true, well done!

This is my Dream Job by EggshellDog 2023-01-12T19:40:11Z

Hahahah wow this is such a great game! This let the sadistic part of me shine! I love the lovely christmas music while all those poor kids just get smacked by that big blue ball :grin:

I love the pixely effect also, that makes the game somehow feel more solid, no idea how to describe it better. I also like how you have a tutorial level you have to compelete first. I must say, finding out you can kick the kids without using the ball made me chuckle

I did not really find the theme in this one. "Harvesting pain" ?

mad veggies by yopox 2023-01-10T15:10:29Z

Love your game! Here is some feedback for you:

- The music is very nice and sets the mood perfectly. - I like how some levels have a little 'tutorial level' before it to let the user fiddle with the mechanics. - Maybe, to make those tutorial levels more useful, add a button the user must click to confirm ending the level, so the user can expierment a bit more. Now I'm writing this, I found out that you can revisit levels. That is so awesome! - A little selectionbox around stuff you can click while hovering could make this game a bit more easy to understand. - I would have liked that you can switch veggies around. That is useful for when the board is full with happy and mad veggies. Then you don't have to drag them to the inventory all the time - A reset button clould have been nice - The graphics are very nicely done! - The level editor is just.... a cherry on top (I'm sorry). But seriously: that is AWESOME!! It adds so much to this game! This is a very polished game! One thing I would add: I did not know you could add a name to the level.

(I made: *h?F)MTt4BzX8MNHlB), and with name: Ah@F8CIuuWm"ww1B}MLfK

Delivery Maze by Kusaihana 2023-01-14T18:55:07Z

Cool game! Some feecback for you:

- I missed some background music - It was not clear that you turn into a tomato when going out of bounds. That cloud have been more clear - I like how each fruit behaves diffrently (egg plant gets more stuck for instance) - The game did feel a bit tedious to play though. The concept is great! But there was something missing I think. Some drive to keep on playing

Fruit Fall by F1Krazy 2023-01-10T15:34:37Z

I like your game! Some feedback:

- I like how you have to bounce rotten fruits in the recycle bin. The first two levels I did not understand that thing, but when the gray apple came, I knew right away what to do! - In the description you talk abou rare fruits. Which ones are rare? - This game passed my idle-test, where I let the game run while writing this review. I did not clear the level that way, which is a good thing :-) - Very polished game. I had fun playing yours - The color blind mode is a very good addition.

Reap What You Sow by Hare Software 2023-01-16T19:14:38Z

Whouw this game was awesome! I like the turn based mechanic. It lets me read all the options before making a choise. The graphics and audio design are just outstanding. This game is so polished, that I can see myself in it! The computer is a bit too good at this game I think. Or maybe I'm not that good haha, I did not win yet, but I had a good time playing yours!

The Anti-Harvest Brigade by Rolly 2023-01-12T16:42:39Z

Ooh, this one was pretty difficult for me! I like the idea though!

Some feedback, but maybe not good feedback as I don't really play these kinds of games a lot:

- It was not clear to me what the gray arrows meant in the later levels, they seemed to change a lot, there were even gray arrows pointing from enemy to enemy. - The upgradesystem is very cool. It seemed like every character has their own default set, which you can overwrite. Very nicely done - The music/sound effects seemed to be missing for me. I'm playing in firefox. Was there supposed to be sound?

The Anti-Harvest Brigade by Rolly 2023-01-12T21:02:10Z

@rolly no problem! Gamejams are there to learn :-) I use https://sfxr.me/ a lot, it is very easy to get some beeps and bloops that gives some audio feedback to your game in a very short amound of time. For me it is often the last hour I implement such features (which I do not recommend if you don't want to feel stressed out haha)

Harvey D. Bones by Flying Dog Fish 2023-01-12T19:57:11Z

Such a cool game! Some feedback I've got:

- I think the music and sound effects are awesome, although: I could not really understand what he said - The graphics are good, but somehow the ctuthluhu, the cats, the grim reaper and the maze did not really fit well together I think. Individually I like all of them, but put together they look out of place. A bit like having steak with a glass of CocaCola in a fancy resteaurant. :-) - When capturing the last soul, the game immediately moves on. The game could take a view seconds there to give the player some headspace to prepare for the next level.

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-12T18:33:34Z

Hih what a fun game!

- I love the sound effects, I think one of them at one point said "oohh my hip" :'-) - The bounces were a bit unrelieable sometimes I think. There were points where the bounce was very low and I could not get it higher - I like how there is a bit of a story line in this one. The tutorial level is very well woven into the game - Not a fan of the gaphics though, I'm sorry. The background is very cool though! Looking at your previous entries, this is clearly a stylistic choice, which makes it somehow better for me :-)

Automatoes by Cievers 2023-01-14T19:39:51Z

This is a virtual version of taking a shower! You are just there, with your thoughts. I like it, but I would describe it as an experience instead of a game. As a game, it is not really fun. There is no goal, no end. Just the squares growing. As a relaxing excercise, this is so much fun and a welcome breath of fresh air after playing some very intense games. So, thank you!

Encryption Harvester by Lone_Wolf 2023-01-12T18:52:29Z

Ooh! I spent way too much time on yours haha. I love it! Such a simple idea put in such awesome package! I haven't finished it though, I'm a bit too tired to do deep thinking

Some feedback I've got:

- I love the animations in the text when trying to decrypt the word. It gives this game a hollywood feeling - I like how you put the 'post-jam-toggle' inside the game - I have not yet seen a customize controls menu in an LD entry yet. Especially in a compo entry - I like how the game gives you the option to go further with the story, or for you to choose to kill the time with more puzzles!

Fields of Fury by wheelsx 2023-01-12T19:01:53Z

Oh this was cool! I'm a sucker for these kinds of raytracing dos-like video games! Some feedback:

- I think the music was very cool! I see that you rewrote the sound engine for the webGL version. Did the music also change then? Or did you record the midi version for the webGL game? - The enemies were a bit too passive for me, at the end of level 3 or 4 (I don't remember) I saw some moving ones. Did you do that on purpose? - I found it a bit too easy to find the door and key in levels 2 and 3 without encountering a lot of enemies - How did you make this game? Which engine did you use? I'm very curious!

Brain Crops by BinaryPrinciple 2023-01-12T19:09:37Z

The best interpetation of the theme I have seen so far! Love it! Some feedback I have got:

- The words were a bit too hard to read while it was moving. Maybe the font could have been a bit clearer for fast moving reading - First I thought there was a penalty to putting the words in the wrong spot, but surprisingly there wasn't! I think the game could have been even more fun if you could somehow put words in the wrong spots. - The graphics and music are very well put together

Water Tower by KeithSwanger 2023-01-14T18:47:57Z

Such a fun game! First I did not read anything and started playing. Thinking the gold ones needed to be watered. But then I found out that there are quests! Which makes the game much more fun and rewarding. I like the simplicity. It is easy to learn and hard to master. As it should. Well done.

Doki Doki Ninjin by ChevalBancal 2023-01-14T19:11:00Z

This is such an awesome game! I must admit, I was a bit scared it would feel like a lot of mario. But to be honest, I wist mario would feel and play like this! It is such a diffrent game! With all kinds of little quests and secrets. I chuckled at the "other only fox" for instance, that was awesome and something one would not have a lot of time for in an LD gamejam. The little birds flying away is also a very cool touch. This game is so polished, that I can see myself in the reflection! Nothing else to say that, great job!

Shape Orchard by Binney 2023-01-15T18:43:12Z

I like your game! The last level was surprisingly diffrent! I think more levels would have been appriciated in this one. I did not hear any sound btw, is that an error on my part? I think this game could use some really relaxing/ambient music in the background :-)

In the beginning I did not really know that I could move the spheres around. And once moving, I think the movement was a bit too floaty for my taste.

Graphics are awesome!

Crawling to the Brink by CataclysmicKnight 2023-01-22T12:27:00Z

Hi! I tried to play your game. It looks very cool! It is on my "to play list" for a few weeks now. Sadly, I don't really understand the instructions too well :( I set the game up, and the concept of using the spaces inside the cards is very cool! I love that kind of alternative play!

However, I'm struggling with the "how to play" itself. Because I don't really understand it, I feel like i can't really give 'good' feedback. I'll just give you the inside of my messy head instead. Everything that is ~~crossed out~~ means that I had those thoughts and that, while writing this comment, had an epiphany.

I think this game could benefit from a 'how to play' video. I'm a visual type, so maybe that could have made things more clear :smile:

**What is clear to me:** - How to set up the playing field - The mechanics of the Epiphinal Dice - The fact that the colored dice corrospond to the orcle rows - How to win is very clear. - How to move spaces on the oracle cards and that the most right row is safe from losing your definer - That your definer is lost when you walk off the board

**Assumptions I have made:** - ~~Each analyst has their own color deviners? Reading the comment above, I think this is not the case. Then only the secundary analyst controls the deviners?~~ - When there is a tie, the game starts again? - It is not maindatory to choose the lower number oracle right? In the explaination of the third page this is described. I assume this could be a tactic. - The "saboteur" chooses always a high numbered oracle? - When moving off the oracle card because one had to jump over another deviner. There is movement caused on the oposite oracle. How many spaces would that be? And I assume that this only occurs IF there is a deviner of the same color on that oposite oracle? - The roles of analyst and active analyst switch each turn?? At the end of page two it is described that roles are switch repeatately, but this is nowhere described. Only in the section "The End?" this is described. Which implies that the switching roles happens between games.

**What I did not understand/questions:** - ~~Oposite oracle? You mean, 'the other oracle in the same column'?~~ - Are you allowed to choose an empty oracle space (card missing) when there is one still empty (without deviners?) - ~~Can there be more than one of the same colored deviner on an oracle?~~ No. - I don't understand why the active analyst needs to hide the epiphinal dice, while clearly setting them below the correspronding oracle spaces. What is the point of hiding them? Or does the active analyst hide the other dice? Also, what happens if you have two of the same epiphical dice? This edgecase is nowhere described. - ~~On the third page there is an explaination where the secundary analyst moves their deviner. And that the oracles deviner moves on the maching space in the oposite oracle. This is a braintwister for me. In my head this means that:~~ - ~~if the secundary player has an oracle of 5, and moves to the last spot, that the active player, who could be on an oracle of 3, looses their deviner because it just went off the oracle?~~ - or does move mean.... moving onto the oracle? oh wait.. I think I get it now! - At the bottom of the third page, it is explained that the active analyst to move THEIR definer, but when does the secondary analyst move their definer? And how is it 'the same' as the epiphinal dice? How is determined which oracle die controls which deviner? (i know about the color coding, each color corrosponds to a row of oracles)

*I did rate what I could. But for fun and overall I kept the rating clear, as I could not play the game, I can't say much about the fun factor.*

The Harvester by MarkElliott 2023-01-13T18:45:22Z

Ooh cool! I like the retro effect. I don't know if it was intended, but on my screen it looked interlased. Not a huge fan of the tank controls though. Especially in the buildings. Although, that felt a bit like the old resident evil games. A bit hard, but playable non the less. I had a great time playing yours and that is all that counts in the end. Some more feedback:

- The music and sound effects are very well done. - I think the font could have been more clear. I see what you were intending, but it was a bit hard to read :-)

The PIT by Wouter52 2023-01-09T19:42:39Z

@jackypark9852 thanks for the feedback! I think this might be a scaling issue. Could you maybe check if the page is zoomed in? Or press F11 to open the page in full screen. :-)

The PIT by Wouter52 2023-01-09T19:53:22Z

@jackypark9852 thanks for the info! I changed some settings on my website (CSS), hopefully the issue is now less frequent. Your game looks fun btw! I put it on my "to play list" :-)

The PIT by Wouter52 2023-01-10T12:33:19Z

@boxedmeatrevolution thank you for your feedback! I just checked if that would be a bug. But there is not. When placing big pieces, the board will be filled with points. When completing the row or column, the points in that row or colume will be added to your total. The calculation goes like this: every piece = ( + 2), seeds are worth 3 points.

Keeping that in mind, if you woudl complete the board below with seeds, then you'll get 99 points :-).

Screenshot 2023-01-10 1323413.png

The PIT by Wouter52 2023-01-10T12:34:22Z

@torban and @coderah thank you very much!

The PIT by Wouter52 2023-01-10T12:47:35Z

@noskro ooh, that is awesome that you took a look! Don't judge though :grin: This is "LD code"; dirty, but effective! Although, this was the first piece of code I wrote, when there was still plenty of time. I like to make such pieces. It is a puzzle in of itself!

It goes a little like this: there are 5 types of plants (green, purple, mondrain, pipes and bushyboys), and 4 types of grow preference; (tall boy, normal, left preference, right preference). When a plant spawns, it will use the random seed it got to: determine 1 of 5 types and 1 of 4 grow preferences, tweak grow preference a liiitle bit (that is the mutation I was talking about).

Every second a random plant will "grow": - every plant piece in that plant will do a check if it will grow and which way it will grow. (with a number between 1 and 100). It can't grow to places where it would get two neighbouring pieces. - the amount of points per plant piece will increase by 1. (see comment above) - for all plant pieces, the likelyhood to grow again will be devided by 2. The first piece will start with an 80% of growing. When the plant grows, it will become 40%, the 20%, then 10%, etc. - 20% of the time, a flower will grow. (if the number is under 20). So, a plant in its late stages of growth, will be more likely to grow seeds, IF it grows.

When getting seeds from plants, the actual *"seed"* on which the RNG is based on, will be stored in memory. When planting that seed, the same plant (more or less, because of the little tweak I mentioned) will grow back.

Hope it makes a bit of sense ^^"

=====

Thanks for your feedback! do you have suggestions how to change the controls? Maybe use left click to harvest, and rightclick to handle seeds? And move the world exploring to A and D? Or do you have other suggestions? Sometimes, if more people give the same kinds of feedback, I make a post jam version which you can activate from within the game :-) This would be a nice addition.

The PIT by Wouter52 2023-01-10T15:58:12Z

@cievers Thanks for your feedback! You have no idea haha, I had the same wish! And better even! I had 10 spots in my texturefile left for other plants. I wanted to reward the player with new species at every 1000 (or so) points they collected. That would be in the form of a seed in the inventory. Maybe I'll add that in the post-jam version.

Any ideas for new plants? :grin:

The PIT by Wouter52 2023-01-10T16:30:14Z

@cievers I'll keep it in mind, thanks!!

The PIT by Wouter52 2023-01-10T19:43:45Z

@kr4ft3r thank you! Great to see you here!

Well... I said to you that I would refuse building a game themed around farming haha ^^" Did not go to plan. But the game is indeed what I imagined, I think this one is the least compromised of all my entries and I had fun making it, so there is a big plus! There are some things I imagined diffrently in the beginning.

- The idea originally was to make it a tetris game. - Also, the pieces would be smaller (7x7, instead of 9x9), as it made more fun looking patterns. - I had plans for powerups, like scissors. (and waterbottle, and POKON) With the scissors you could take branches. Just like you said. But that would be veeery hard to implement in the timespan I had left.

I see your score was not added to the highscores btw! Did you post them? Or did you just close the tab? Otherwise I could add your score manually.

What do you think? Shall I make a special mode where you can just harvest plants, drop them in the field (no puzzling required) and collect the points? That way the player can just focus on growing the diffrent kinds of plants. I did a similar thing to my LD50 entry.

Oh, I wanted to add some new plants too in the post-jam version. I have some ideas, I need 7 more ideas for plants :-)

The PIT by Wouter52 2023-01-10T20:05:07Z

@kr4ft3r ah, I see! You need to press after that. No worries though! If you remember (approximation is also ok), then I'll add it for you. I don't have logs, as the game is purely javascript based.

The PIT by Wouter52 2023-01-10T20:07:42Z

@yopox great to see your score! I think that is a very good tactic! Just how I intended. Although, I did not have much time playing the game myself to confirm, so it's nice to read your perspecive. What do you mean about the seeds staying? When you freshly planted them? Or do you mean the seeds on the plants?

The PIT by Wouter52 2023-01-10T21:07:18Z

@taikinaaa Thanks! Do you have feedback?

The PIT by Wouter52 2023-01-11T17:07:57Z

@ss9 congratz on your highscore! We found that issue here at home too. I declared it a feature, but careful! If you fill up your inventory and the piece in your hand does not fit in the puzzle, it is gameover for you ^^" Thanks for the feedback!

The PIT by Wouter52 2023-01-11T17:08:11Z

@floata3 thank you!

The PIT by Wouter52 2023-01-12T20:03:33Z

@papabirb thank you for your feedback! That is very helpful. I think you are right about the patience-aspect. Altough, I think there is at least a little bit of skill required to get to the higher scores more quickly.

After hitting P, you need to press enter indeed. I trust you, so I wanted to add your name to the leaderboard. But now I see that you already are on the number 1 spot with indeed 4118 :-) So, I guess you hit enter all along. (or did you do a GET request to the server by inspecting the javascript files? ~~shhhh, this is LD code, not acctually safe code~~ )

The PIT by Wouter52 2023-01-12T20:09:50Z

@papabirb ohh... that might be a bug then :x It should request the score from the server right after changing the textfile. Maybe someting was cached somewhere indeed

I'll look into it :-)

A GET request you can do in the URL bar of your browser. Something like: https:\\\\www.wouter52.com\highcore.php?score=69420&name=wouter52

The PIT by Wouter52 2023-01-13T15:17:18Z

@rolly, thank you for your wonderful feedback! This weekend I plan to do a post-jam version. Maybe I'll implement such features. I have to think about the balancing :-)

Cool that you like the growing feature. There is a very early version where you can control the growth by clicking the screen. Maybe you will like that. You can find it here:

- https://wouter52.com/PROJECTS/LD52/NIGHTLY_BUILDS/NIGHTLY_01/ - https://wouter52.com/PROJECTS/LD52/NIGHTLY_BUILDS/NIGHTLY_03/

The menu animation was a bit of an accident, but I loved it so I kept it in. It was supposed to be a solid black screen, but the world and player sprite stayed on the foreground ^^"

The PIT by Wouter52 2023-01-13T15:23:31Z

@lone-wolf Congratz on your score! And thank you for the big compliment! I think your strategy is a very good one. I haven't played it myself very much acctually. I had too much trouble with bugfixes to acctually enjoy my own game. I think harvesting all the big plants is a good tactic too. Putting as much as you can in the playing field and filling up the rest with little plants. I'll try that this weekend.

The controlls I will look at, maybe WSDA + mouse is a good option indeed. Or maybe using click to harvest and take/plant seeds? How would that be?

P.s. I checked (I recognized your name), you are in a lot of my highscore tables from previous jams! Thanks!

The PIT by Wouter52 2023-01-13T15:28:32Z

@shp thank you very much for your feedback! And thanks for pointing out the megenta pixels. I know exactly where those are comming from. In a previous jam someone pointed that out too, only back then there was a collision system depending on the magenta to be not visable. So it was a big problem.

We found out that it had to do with a feature in firefox and brave browser called "block fingerprinting". It is a very technical story, but it has to do with websites using a HTML canvas to store information about you, so it can track you and serve better ads. By manipulating the data in an HTML canvas with random noise, websites can't track you anymore. (that is what your browser most likely does) My game, however, relies on some values being EXACTLY magenta to work (in this case to not draw those pixels). So yea, that's why ^^ In my previous game I had a fix for that, but it took a big performancehit I was not willing to take in this game. Next time I'll look for a better fix!

The PIT by Wouter52 2023-01-13T15:29:59Z

@slush Thank you!

The PIT by Wouter52 2023-01-13T15:31:35Z

@parker-nalch thank you for the feedback and suggestion! I'll make an update this weekend. I will think of a way to implement your idea. But no promises! Your idea would most likely be a very big change, so unless I find something clever, I don't thing the feature will make it.

The PIT by Wouter52 2023-01-13T15:32:12Z

@breadstick thank you for your feedback and for your awesome compliment!

The PIT by Wouter52 2023-01-13T15:32:26Z

@wheelsx congratz on your highscore!!

The PIT by Wouter52 2023-01-13T19:58:35Z

@cievers :grin:

Screenshot_20230113_205731.png

The PIT by Wouter52 2023-01-14T07:52:35Z

@lereveur thank you for your feedback! The meganta pixels are a known problem, maybe I'll fix it this weekend if the performance hit is not significant. See explaination below for how and why it happens :-)

*In a previous jam someone pointed that out too, only back then there was a collision system depending on the magenta to be not visable. So it was a big problem.*

*We found out that it had to do with a feature in firefox and brave browser called “block fingerprinting”. It is a very technical story, but it has to do with websites using a HTML canvas to store information about you, so it can track you and serve better ads. By manipulating the data in an HTML canvas with random noise, websites can’t track you anymore. (that is what your browser most likely does) My game, however, relies on some values being EXACTLY magenta to work (in this case to not draw those pixels). So yea, that’s why ^^*

The PIT by Wouter52 2023-01-15T15:55:33Z

@binaryprinciple thank you for your feedback!

The PIT by Wouter52 2023-01-15T15:56:09Z

@sibi Thank you! That helps a lot!

The PIT by Wouter52 2023-01-15T15:56:30Z

@rickylee congratz on your spot in the highscore table!

The PIT by Wouter52 2023-01-15T15:56:49Z

@ironhandmd thank you very much!

The PIT by Wouter52 2023-01-15T15:57:22Z

@smashcrate thanks for the compliment!

The PIT by Wouter52 2023-01-15T16:09:03Z

Update 1.2

**Activate *"Post-Jam mode"* in main menu by pressing P**

banner 1.2.png

@cievers , your plant suggestion made it in :-) Also, there are 9 other plants added. You can unlock these seeds by scoring 100 points at once. @lone-wolf , This should be more rewarding to harvest bigger pieces :-)

@ss9, issue is solved where you can walk away with a plant still out of inventory

@lone-wolf and @BinaryPrinciple controls have been moved to WSDA and mouse

@shp and @LeReveur the magenta pixels should not show up again.

========

Full changelog:

- Post-Jam toggle added (do not rate post-jam version). In post jam mode, the following changes: - Post-Jam tag in highscorelist for everyone who achieved a highscore in post-jam version - Starting plants are a little younger (not as big) - Bug fixed where player could walk away with a piece outside of the inventory - Better controls, WSDA is used now, so players don’t have to move their hand away from the mouse - 10 new plants! You can unlock them one by one by scoring at least 100 points at once. plant the newly given seed to find out what plant you got. - Issue where magenta pixels are seen around plants: fixed

The PIT by Wouter52 2023-01-17T15:53:58Z

@kurakurture Thank you! I hope that it is not too addictive :innocent: Other players need ratings too :grin:

The PIT by Wouter52 2023-01-17T15:54:17Z

@commanderstitch and @pinchazumos Thank you very much!

The PIT by Wouter52 2023-01-17T15:57:05Z

@nardandas Thanks for the wonderful feedback! Maybe the plants could have been growing a bit slower. Would that take the stress away? The appearance of the plants and the grow pattern are not connected. It is random. However, once you plant a seed, the grow pattern and appearance will be passed on to the new plant. Maybe that is why it was a bit hard to see :-)

The PIT by Wouter52 2023-01-17T15:58:46Z

@grapetwig Thank you very much! I've gotten your feedback from other players too. That is why there is a Post-Jam option in the main menu. Press P, instead of ENTER, to play the post-jam version. If you do, could you confirm if the controls situation has been improved? I would like to know :grin:

The PIT by Wouter52 2023-01-17T19:32:01Z

@samuli that is a very good idea! I'll make sure to add that one IF I decide to release another update :-) Thanks!

The PIT by Wouter52 2023-01-22T12:31:26Z

@cataclysmicknight Hi Beth! I remember you too from one of my posts! Thanks for playing! :smile:

The PIT by Wouter52 2023-01-22T12:33:08Z

@flying-dog-fish thanks for your feedback! I feel the same way. I'm really bad at making music ^^" Every year I have as one of my goals to make something awesomesounding. And every year I spend too much time with other things, so the music is always something that is added in the last few hours. Made with beepbox.com ^^"

The PIT by Wouter52 2023-01-22T12:34:48Z

@geckoo1337 I think you are the first one that likes the controls :grin: Did you maybe play the post-jam version? The original version uses the arrow keys, so you have to move your hand around to the mouse all of the time ^^"

Thanks for the big compliments!

The PIT by Wouter52 2023-01-22T12:35:43Z

@pkenney Thank you for your awesome comment! I'm glad you had fun playing :smile:

The PIT by Wouter52 2023-01-27T18:31:37Z

@philstrahl thank you very much for the awesome feedback and your cristical opinion :smile: It is really cool to see someone actually play the game with live commentary. That helps a lot.

harvest.sh by Parker Nalch 2023-01-16T19:03:55Z

Fun idea! I had a big smile playing yours! Until I picked all the plants and ended up with an empty field. Then it was pretty much: sow, water water water water, pick and repeat. The starting-field felt a bit like a puzzle, maybe you could have made more puzzles like that! With objectives for instance :-)

Soul Gardener by taikinaaa 2023-01-12T19:47:09Z

I like your game! Some feedback I've got:

- It was pretty easy to just ignore the big red enemies and go for the door - I'm not sure why the game told me every other level how the controls work

Oyster Odyssey by osh.studio 2023-01-14T19:31:57Z

What a fun game! The storyline is very effective for me to keep trying. Awesome that the weight of the oysters is affecting your swimspeed! I learned that the hard way though. It would be awesome if there was a button to throw away oysters to gain speed. Or did I miss something?

Reap and Sow by rickylee 2023-01-14T19:19:42Z

What a fun game! Although, I sucked at it, I had a big smile all the way! I like the audio feedback. It really makes the game feel so good! I was acctually a bit pannicked when I was trapped in a corner when the swarm came. That is called immersion, and I think your game does that very well.

I had a bit trouble understanding that the little door in the fence at the starting position meant that you could walk through. But because you made that a safe place, the player has enough time to figure that out.

Well done

30 Days With Thiiis Guy by Beeb GameCodeCompany 2023-01-15T18:47:45Z

Haha cool game! I must say that the graphics are not my taste though. The gameplay felt a bit repetitive. But then I remember that growing tomatoes usually are ^^" I loved the voice acting and the comments the tomato made! And the ending was pretty funny! First I thought the game would take a dark turn after the tomato said someting about getting stronger than me.

Other feedback: maybe you could have done a bit more with the woods. Some eastereggs for instance, or some additional bugs you needed to splat. Also, I thought to do a little experiment by not watering the tomato for 3 days, thinking it would beg for water or something. I was surprised that there was a tombstone there so fast! Maybe you could have made the tomato beg for water 1 day before dying

I had fun playing yours!

Green Thumb by shimmerscale 2023-01-12T19:26:20Z

Such a cool game again!

I must admit, first I did not understand why the amounts of water/vertilizer did not match up with the amount I needed to give at first, until I noticed the menu at the left side. Maybe, if I read the instructions, I would have connected the dots haha Then again, your game was so fun, that I pushed trough until I understood. Awesome implementation. I like how you also put in a creative mode. The music and graphics are very well done! The only feedback I would have is: this game looks and feels a lot like your previous one, which is not bad ofcourse! But if you want to grow as a game developer, try to experiment a bit next time :-) But only if that is your goal ofcourse! Because what you made here is very awesome!

No Harvest by RogerW 2023-01-10T14:13:10Z

I had lots of fun playing yours! Here's some feedback

- I like how the red plants are immume for the fire-like disasters, the blue ones for water/wind and the blue/red ones for all but thunderbold. It is a little detail, but it makes the gameplay so much more enjoyable with that color coding - I like how you have the thunderbold, and that it is a small but general disaster you can always use - I had one situation where the game would not let me execute a disater while clicking 'OK', I could not reproduce that behaviour in the next - I like how each disaster has another patten

- The music is fitting but a bit repetitive. But then again, so is mine (maybe worse haha) - The graphics are cute! I see that you opted out, is this some kind of texturepack you used? - The story is funny! Its almost sad that this is the first game I'm reviewing, because I think this could be a very big breath of fresh air if you just reviewed 23 farming simulators haha

Great job!

The Gluten Farm by rockford 2023-01-15T19:55:20Z

What a fun game! It feels very polished. The effect of dying makes me jump everytime haha. Some feecback:

- I love the graphics and sound design. - The scoring system is very well layed out and I like the font. Is it a font? Or your handwriting? - I don't like how I need to install your game. Usually I skip games where I need to install, but I made an exception for yours

Edit: what an unusual choice to create graphics in TIC80 and to export them, does that have an advantage I don't know about? I'm curious :-)

The Gluten Farm by rockford 2023-01-15T20:32:21Z

@rockford ah, like that! I understand, a limited set of colors is a good way to make good looking textures

The downloading bit I don't mind. I just extract it in my downloads folder and delete it afterwards. Your game needs to be installed, which gives me much less controll over what is done to my system. That is the part I don't like :-) I've seen similar comments from LDers in the past couple of years, and as this is your first entry, I thought I would mention it :-)

Treasure Season! by JdR2V 2023-01-10T15:28:16Z

Yay! I made it to the boss battle! I think you solved this problem very well! Glad to have played it. Some feedback:

- Sometimes it was not explained well which holes you can jump in and which you don't. In the gamewourld you could have made designs which tell you which hole means death and which one don't. Maybe with a little sign next to it, or make the deadly holes darker at the bottom of the screen - I broke the health system at one point I think. It was after messing around with the health bottle? (The red one) - I found a plant that spawns infinate amounts of crops. (third one you encounter I believe, see screenshot) - Very solid game! Well done!

Treasure Season! by JdR2V 2023-01-10T19:50:35Z

Oops, forgot to attach screenshot.. Screenshot (23).jpg

Human Harvest by Gregormack 2023-01-10T14:27:55Z

I like your game. It is intuitive and easy to play. The upgrade system works very nice. Some feedback:

- I like how the music is diffrent in the upgrade menu. It sets the mood very nicely in contrast to the music while harvesting. - This game could have been even better with a wraparound system in the world. So, there would not be an invisable wall, but rather you'll endup where you were before after a while. - I love how the tanks make a little noice before shooting. It makes the gameplay better. _ First I did not know what to do to return the humans, ben then I thought "what would the aliens do? Ofcourse! Go up!", very cool mechanic - I think the graphics look great. However, the menu while upgrading looks a bit out of place compared to the actual gameplay. As if someone diffrent designed it. While writing the review I see that there is a big team behind this game, so I think my suspisions are right? ^^ - I love how the buildings have a draining visual to indicate how many humans are left. - This game could use some sort of highscoring system. I know that is a lot to ask for a 72h game, but it makes competition between players much greater

Farmtown Mowdown by Stevie257 2023-01-14T18:29:44Z

Holy crap, this game is AWESOME!!! I loved it! Some feedback I have:

- The mouse drifted a bit sometimes - I love the adaptive music - The gameplay was perfect. Easy to understand and hard to master. I love how you get an urge to protect that combine from the second you start it - The sound/effect that you use to indicate that the combine is attacked is very clever.

I think we have a winner here

Edit: I see that this is your first entry in Ludum Dare. I am impressed. Well done

LD53 — Delivery

Very Fast Food by LeReveur 2023-05-04T19:24:44Z

Well, acctually this is fun for late-night gaming just before going to bed :) I wish there were some sound effects in this one. You can use tools like https://sfxr.me/ just keep pressing "randomize" until you hear something half-decent. It really adds a lot to the game. Also, the aiming part is cool, but there is no incetive to aim more than once per level. Maybe the points could have been tied to the traveltime of the package. Then it really makes a diffrence if you do a high arc, or a low pass if you know what I mean.

Nice addition to include an arrow for when the package leaves the screen. I think it was easier to play the game using that feature.

Air Delivery by pianoman373 2023-05-03T16:50:02Z

This game is so polished, that I can see my own refelection! One word: wouw! I love your game! The story elements, the way packages progress the story and contain something useful for the next part is very clever. I adore the graphics. <3

Mission: Programmable by Jezzamon 2023-05-04T19:41:51Z

What a fun game! This game gains so many points for innovation! The graphics and music are fun too, I destroyed half the building, but there wasn't and end trigger I guess. I think opening the box at the top was the end, and the rest was bonus I guess?

The Overlooker by Geckoo1337 2023-05-03T18:46:40Z

I consider this a classic Geckoo game. The style is very unique! I like it a lot, and the game really put a smile on my face. It gets complex very fast! Great job!

Postal Pocalypse by bwalter 2023-05-05T18:40:04Z

Oh wouw this is difficult haha! But I loved the experience! The street names are logical, but still I wish there was something like an arrow or minimap or something. The graphics and music are very well made

Mouth Feel by ColeSlaughter 2023-05-03T19:52:07Z

wouw what a fun game! I wasn't that good at it, but the cheesy soap-like story made it so hilarous! "i'm in love with your wife" :'-)

Pizza Rush by neowhoru 2023-05-03T19:55:47Z

I like your game, it is an easy concept for late night gaming :-) The controls feel way too floaty though, there could have been more solidness in there I think. The time preasure is a nice addition!

Deliver Us From Evil by F1Krazy 2023-05-05T19:46:59Z

Found a bug at level 3, when moving the box I clipped through the wall. I needed to close my tab. Pluspoints for the game remembering the level I was on!

I remember some of the graphics and looked at some other of your games. I remember playing your LD50 entry! I think the levers and the flying enemies made a comeback :D The levers were a mistery for me first. I thought I could swing the sword to activate them

Heart-Warming Deliveries by Joscco 2023-05-03T19:35:16Z

Yess! I figured out all 13 of them! That was a fun game! The graphics, sound, puzzles and feel are top notch. The difficulty curve felt right too, with the exception of the 4th level, I was stuck there a long time. It teached a valueable lesson though! Well done!

Storky McStorkface Express by Flying Dog Fish 2023-05-02T20:28:37Z

Had lots of fun playing yours! The sound effects are fun and quircy! The music is acctually a banger! How did you make that? Edit: i see that your friend made it. Big compliments to your friend :smile: Edit2: glad to see that the hat made it into the game!

Warmazon by Kaish 2023-05-05T19:06:55Z

Such a cool little game! I played all the way to the end (level 7 I think), died a lot haha but with a big smile on my face all the way. I love how many diffrent kind of hazards there are. The sound design and graphics are really well done too

The little guy at the bottom was pretty funny, I laughed a few times once I noticed him

Deliwar by GraphicEdit 2023-05-02T16:29:32Z

Cool! I just played your game for a bit. Firstoff: congratz on your first LD entry! I see that you were part of a big team. Did you have fun?

Sadly, once in a while I get an error. You can check it here, as the stacktrace is very long: https://pastebin.com/yd5L8W62

Some feedback/questions I've got for you: - I don't see any reference of why the rain is important. I tried togging it, expecting the boxes to soak, or the robots to fry. But there does not seem to be anything changing. The effect is awesome though! It is the only control mentioned in-game, so I thought it was a key mechanic. - The buidling you warrior part is very original and deservers some innovation points, very well done!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-06T18:55:45Z

I laughed so hard that I startled my cat hahaha, this game was great! Normally I have some feedback, but this one was 10/10! I wish there was more. I think we're onto a winner here.

Lucky Lefty Loves Letters by TheBookSnail 2023-05-05T19:24:35Z

What a fun game! I once lost a letter and I was very scared that it unloaded, but it fell down several screens. Glad that it did not unload! Now I could deliver all the letters.

At one point I think I heard an airplane in the background. Which made me wonder: did you record the birds yourself? That would have been so cool!

Well done!

Hungerztec Games by Snory 2023-05-04T19:12:48Z

@snory could you give some additional instructions? I really want to play this game properly, because I can see that you put a lot of work in this one. I see a lot of people say that they don't really understand the game, and I agree that there is not really an indictor who is who. Also, how do we set up multiplayer for instance?

Love the art though! That is very well done! But maybe try to focus on playtesting with diffrent people who are close to you, so you can see where improvement needs to happen.

Edit: for now I will give some initial ratings. When you tag me with some extra instructions/tips, I will try again ;-)

ON TIME by VirtualMan52 2023-05-07T19:08:12Z

What a fun game! I played way too long, but I really liked it! Some feedback:

- The level select screen is very clever. It gives an option to skip a level for reviewers to see the rest of the game - Maybe a button for "do not show again" on the little explaination cards would have been helpful. Some levels took me more than 10 attempts, and its not fun to have to close it everytime

Culling Cards by picross 2023-05-04T18:48:40Z

I'm a sucker for these kinds of graphics! This looks very good! Especially the background graphics are beautyful. The music does not fit the game though, I somehow was expecting something dark and misterious. The gameplay is done very well, although I'm very bad at these kinds of games. So I did not come very far.

Popcorn Odyssey by 0X_VOID_X0 2023-05-05T18:27:24Z

Tonight I start my feedback session with your game. I heard my girlfriend giggle and excitement when she was playing yours, so I really wanted to try your game earlier (normally I first play games from new LDers and then I play games from people I follow/am friends with on the platform) O:-)

I like your game! Some feedbackpoints for you:

- I would have liked that the launchstrength is based on the duration of the mouseclick, instead of using the cursor position. After 3 levels, I still click and hold and then I'm startled that the popcorn is already launched. Although, that makes it really feel like angry birds and I can see that you did not want that - At the level with the bee I almost fell out of my chair thinking it was a real one hahahaha - The mechanic for manipulating the upwards/downwards trajectory feels very nice - Some kind of level count would have been nice. Something basic like "4/5" for example. Or better: a level select screen! But I can understand that such screen is way down on the priority list - The soft wall looked a bit like cobblestone for me, maybe someting fluffy like cotton candy would have fitted better - The music though.... I love it! It is very detailed and fits perfect for what you are going with here! - I took the "pro's" only as a challenge and I loved it - The intro is epic! I think without the godot eating your logo it would be more serious

Sadly I could not get past level 9 :-( There is a jump (after breaking the two walls) I just can't make. Maybe that part could have been a little more forgiving.

Solid game! I had lots of fun playing it!

Drone Delivery by chesschaser 2023-05-02T16:45:03Z

I like your game, I had fun playing it.

Some feedback/questions I've got for you :-)

- Quora filled sound effect sounds like a game-over screen - Charge is refilled after delivering a package? - Is there any way of restoring health? - Pointers are nice, and I like how the "home base" does not have a pointer. That way the player has to remind the route back. - I don't like the music in the tutorial level. It makes it for me hard to concentrate on the explaination. Also, the font is fine for buttons and titles, but hard to read for large amount of text, like the tutorial. I like how you split the tutorial up. And that you made all the levels playable. That is clever - I like how you can just drop packages to make a quick escape from the bezosguys. Also, very cool that the buildings can be used as shields!

Deliverz by Kongo 2023-05-03T18:56:03Z

Wouw, a lot of work and love has been put into this one. What a fun game, the world feels very open and well put together. Some feedback I've got:

The phone system feels very nice, although a hint for closing the map would have been nice. The music is a masterpiece, how did you make that?

PigeonPost by Jim jagers 2023-05-04T19:02:17Z

I'm not very good at this game (got stuck at the three falling balls), but I like it a lot! Simple case of easy to learn, hard to master! Sound effects are nice and the graphics are cute. I saw that the web build has some issues with level two, luckaly you fixed it in the executable. I love how all the packages and customers are diffrent. The story is pretty funny

BURNOUT by Wouter52 2023-05-03T06:47:26Z

@0x-void-x0 Great to see you here! I'm happy to see that you had fun and that you like it!

The report is indeed real figures, it was an idea of @Lizz to put that in. It is, in theory, possible to get all 20 babies with the correct parents. When you have an almost perfect score the report will be diffrent :grin:

BURNOUT by Wouter52 2023-05-03T06:48:06Z

@frabjous-studios thank you so much! :smile:

BURNOUT by Wouter52 2023-05-03T10:46:05Z

@cobrajs thank you for your wonderful feedback! The timers will pause during a conversation, so no need to rush in that part. I added it as a tip in the LD page now :-)

Glad you liked the game! We're really proud of it :smile:

BURNOUT by Wouter52 2023-05-04T11:15:00Z

@joscco haha I thought that was hilarous too! Cool that you noticed and appreciated the humor ^^" Thank you for your wonderful feedback!

BURNOUT by Wouter52 2023-05-04T11:16:30Z

@sylf that is a healthy response I think :laughing: Thank you for your feedback! When I'm on the computer I will take a listen, the music is supposed to feel calming :innocent:

BURNOUT by Wouter52 2023-05-04T11:18:58Z

@team-gaivot Delivery can be interpeted in many ways indeed :smile: We did not intend to incoorperate two types of delivery, which one do you mean then?

Running out of the room is indeed a bit clunky. Maybe I'll fix that in the post-jam version if that version ever comes, thank you for noticing and telling us!

BURNOUT by Wouter52 2023-05-04T11:20:57Z

@kotkas at least you tried taking notes :grin: Glad you liked it! The music was made in the last two hours or so, we're not really musicians :) I'll note it ofcourse, next jam we'll try to make something longer :smile:

Thank you for your wonderful feedback!

BURNOUT by Wouter52 2023-05-04T18:13:36Z

@team-gaivot ahhh like that! I was thinking very hard about your comment. Thinking about the message we deliver with this game for instance. Or delivering someone a burnout

BURNOUT by Wouter52 2023-05-04T18:17:15Z

@constantine-vaughn thanks. Do you have any additional feedback? Glad you liked it though, but this game is not perfect ofcourse and for me to like the comment, you have to "deliver" some additional feedback for me to improve :-)

BURNOUT by Wouter52 2023-05-04T18:18:11Z

@alviniano thank you so much for the wonderful feedback! Glad to see that this was a fun kind of stressful :innocent:

BURNOUT by Wouter52 2023-05-05T05:49:38Z

@affinitychris yesss! You found it! ^^" That is a little easteregg, I was wondering how long it would take for someone to find it :grin:

Glad you had fun! Ending up with lots of babies is stress inducing indeed! A way of avoiding that, is taking your time picking up babies. The game fills the rooms faster when you also run faster. So take your time, note stuff down and as far as I know, it will work out and you can get to the 20 deliveries :-)

BURNOUT by Wouter52 2023-05-05T14:59:48Z

@jupiter-hadley oooh, I'll take a look later with my Girlfriend, we're curious for the feedback :D

BURNOUT by Wouter52 2023-05-05T18:44:51Z

@jupiter-hadley Thanks for playing! One little tip: at the desk is a logbook. You can use it to scribble down some details about the kid. When the parents come back (in about a minute or so), they are referenced in the paiger above with some details. Like "The father is back from his toyota" or "Parents of lily are waiting"

BURNOUT by Wouter52 2023-05-06T14:51:53Z

@vantos3001 thanks. Do you have any additional feedback? Glad you liked it though, but this game is not perfect ofcourse and for me to like the comment, you have to “deliver” some additional feedback for me to improve :-)

BURNOUT by Wouter52 2023-05-06T14:52:03Z

@lee-martin-77 thanks. Do you have any additional feedback? Glad you liked it though, but this game is not perfect ofcourse and for me to like the comment, you have to “deliver” some additional feedback for me to improve :-)

BURNOUT by Wouter52 2023-05-06T14:53:22Z

@random-ideation-studios thank you very much! I hope so too! :innocent:

BURNOUT by Wouter52 2023-05-06T18:32:07Z

@lee-martin-77 thanks so much! We can surely work with that :smile: I think that you are right about the background/foreground contrasts (that's how I interpret it). It's something that I noticed too after submitting. So its nice that someone else also sees it, I'll try to do that better next time :-)

Thanks again for your additional feedback! I hearted both your comments

BURNOUT by Wouter52 2023-05-07T15:00:57Z

@fupi Thank you very much for your detailed and honest feedback! I was glad to see your logbook in the game :-) I agree that 20 babies is a bit ambitious, and reading between the lines I believe that more people think that. We had a small discussion about making it 10 babies. But that would have thrown the whole balance in a wrong direction. So we left it like that. Lesson learned I guess :grin:

Glad you had a good time!

BURNOUT by Wouter52 2023-05-07T15:01:51Z

@shimmerscale I hope it was the good kind of burn you felt ^^" Thank you for the compliments!

BURNOUT by Wouter52 2023-05-07T15:03:45Z

@geckoo1337 great to see you here! Thank you too for your comment! Glad you liked it!

Quick question btw! What does the "++" mean you use to sign your comments/posts? Is it something local? Or is it a geckoo-special?

Screenshot 2023-05-07 170335.png

BURNOUT by Wouter52 2023-05-07T16:00:31Z

@geckoo1337 cool! Thanks for explaining :smile:

BURNOUT by Wouter52 2023-05-07T18:14:47Z

@lereveur ooh, yeah that was a fun experience to diagnose back then! I switched to FF as well in the meantime and somehow this problem does not occur here. I created a function back when I was diagnosing this problem, but I accidentally disabled it for this entry :sweat_smile: Thanks for your patience and for completing! I just checked, I think the game said that you gave 15/20 babies to the wrong parents, because the score table says that you had 5/20 right :-)

When you use the logbook (at the desk), maybe it is a bit easier for you, as you can't see the colors

Thanks again for playing and for your wonderful feedback!

BURNOUT by Wouter52 2023-05-09T07:52:37Z

@yoddaa ooooh that's a bug! I programmed the game, such that it blocks events from the arrow- and space keys ^^" It is a rare occurance that someone comments on my portfoliosite, so this bug never came to light :laughing: Thanks for playing and for your feedback!

BURNOUT by Wouter52 2023-05-09T13:08:56Z

@yoddaa oh no, I like it! Please let it be :smile: Thanks for the suggestion though, thats nice of you

BURNOUT by Wouter52 2023-05-13T20:00:24Z

The legendary @rolly ! Thanks for your feedback! Glad you liked it! Paying attention is a very good idea with a job like this :grin:

The Silver Fleet by KyleTheCoder 2023-05-03T20:08:09Z

Surprisingly entertaining game! The music is a banger! I love it! It gives energy to a game where you only press spacebar ^^" The yellow arrows are a smart addition, as I would not have figured out to grab the ropes or jump for cannon balls ^^

I was a bit confused when the game started over after winning

In Defense of Pickles by Mavvy 2023-05-02T16:18:12Z

I like your game! The visuals and music design seem very solid! I also like how the controls are layed out, its a "pick up and go game" :-)

Some feedback/questions I've got: - right now you made it impossible to fall off the truck, that could have been a nice additional hazard - the soundeffect for damaging the truck sounds very realistic, how did you make that?

Mouse Mail by Mateu 2023-05-07T14:32:04Z

Screenshot 2023-05-07 163105.png yay :-)

Fun little game! I love the visuals and calming music. The story is well done, great job!

I Am The Real Dahlia Verry by shreemp 2023-05-05T19:56:14Z

Oh, I was expecting more ^^" I see that it is work in progress, so I'll come back later :-) I can't rate everything. Sound is missing, and right now the game is not really fun I think (because the story is not done yet). I'll rate for graphics though, those look very awesome!

Edit: I see that shreemp and papabirb are working together! That is cool! :sunglasses:

Special Delivery! by cobrajs 2023-05-06T19:41:34Z

Hahah this is gold! The hats are a fun easter egg, and the whole story is nice and simple "poop on this guys head", no more, no less :laughing: I wish there were more levels

Super Buffed Delivery Service by josep93 2023-05-06T20:25:44Z

Just played yours, I like it a lot! It is a very satisfying game, with great graphics and a banger soundtrack! I wish there was more levels

Contraband by Leo Barber Dev 2023-05-02T19:27:42Z

Sweet short game!

Some feedback I've got:

- I like the setting it is set in. It gives stuff to think about - The packages blend too well with the background. At first I did not see the package and flew past it. Once you know, you know and that little detail did not bother me after learning that. - The controls of the drone are well defined and solid - I like the background graphics and their paralaxing effect - The sound effects are cool too, it really feels like a distopian future - The story element was cool, but the text appeared way too slow for me on the screen. That could have been more sped-up. Or maybe a button to make it appear all at once. - The last level I accidently discovered a whole new world above the level. I went back to the first level to see if it was there too. But there wasn't. Maybe some indicator that that world was there would benefit your game, as people will more easily finish it.

Apricot Kernel by riley9 2023-05-07T14:19:20Z

What a fun game! The story was deep, but for me honestly a bit long. I think that is a me-problem though :-) I love the visuals and sound effects. It is also intuitive to control. Very well done. The only feedback point I have is that the NPC starts the whole conversation again when you accidentally bump into them a second time. A skip button, or not starting the conversation at all would be ideal in that situation

Game 1 by I wrote it myself 2023-05-04T18:32:52Z

Wouw this was an experience! I had fun, although I'm not sure if I played it right. The game kept looping, maybe because the family throws a party every day? It kept saying I lost 0 memories, is that good?

Sound design was very good, and the graphics are.. well I like the graphics, its cohesive and somehow fits this quircky game very well

Unread Messages by shimmerscale 2023-05-05T19:37:13Z

Cool! Somehow I was expecting a nature inspired shimmerscale-classic, but I think this is even better!

Some feedback points: The graphics and music are great. I like these style of games. The puzzles went from easy to pretty hard very quickly, I think that this is ok because you have a level select screen. Very smart for a ludum dare enrty.

When the bridge was introduced, I thought I needed to route both paths over that transmitter. I was fighting the game a good 5 minutes until I noticed that I could drop the bridge icon on top of interfearance ^^

I think this game deserves a post-jam version with 5 more levels. This is awesome

Porch Pirate Panic by Stevie257 2023-05-06T19:30:49Z

This was so cool! I played your harvest game back in januari, and somehow I see a recuring style in your's I call "The Stevie Classic". Something to do with smooth pixelated wave attack games with metal music. I have some feedback:

- Somehow I could activate a bug where I somehow created a double wave with cards that could not be hit (I think I clicked the wave button twice?) - I really like the fact that you can activate the wave manually. Maybe instead of a button, you could assign a keyboard key to that? - The music is very nice and I love how it goes into metalmode when the wave is starting

Don't Send Me a Puddle by eieio 2023-05-02T20:15:32Z

Very clever! The title is intriguing and the puzzle-like gameplay is very polisched and solid. The backgroundmusic is a banger! I loved it! It reminded me a lot of this one: https://www.youtube.com/watch?v=xy37XdAwH_A (don't know if you like metal, in case you do: enjoy ^^")

This game scores high in innovation-land! Not yet played a game as innovative as this one this Ludum Dare.

Rain Sleet Zombies by SoloAdventurerGames 2023-05-02T19:59:33Z

I'm not good at this game haha, I had fun though! I did not really know what 'the other side' would be, so I started walking, never got very far though, the zombees are fast indeed!

DETOUR by Nozomu57 2023-05-07T14:56:29Z

What a fun game! Here is some feedback:

- I like how the cables are part of the hitbox, making it more difficult to navigate - I like how you can time certain parts - The level select screen is a very nice addition for these Ludum Dare entries - The graphcis are very well done. I just came from your post a few minutes ago.

Screenshot 2023-05-07 165351.png

Infobahn by CosmogonicFrog 2023-05-03T20:13:11Z

wow! I saw someone getting over 1800 points? I never got further then 644 ^^" Great kittle game, I love the artstyle, I'm a sucker for these kinds of games ^^ Well done

LD54 — Limited Space

Just another random TD by LeReveur 2023-10-07T12:02:32Z

What a fun game! To be honest, I did not read the description and just went in. Then I was like: "eeeuh how do I play?", but after one round I knew what to do: Tower Defense! :D I love those kinds of games.

In one way I think it's a smart decision to not implement some sort of demolishing feature. That way the player needs to be very careful what kinds of defense is built. Also, now there is a reason for the theme to be in here: there is litterally limited space. However, the issue with this approach is that there is some kind of limit to your game. It can't be played as an arcade, because at some point, you can't build anymore defense and then it becomes a waiting game

Some music and/or sound effects would really add to the game :-)

geom dsh by Jezzamon 2023-10-07T12:22:06Z

What a fun way to spend your jam! Your ideas are often very much "out of the box" :smile: I like how you have a commented version of your game. Did you make that first, and then condensed it into the tweet-sized code?

One thing I could not really figure out is why the game would start with 198 points for the score. I see why the code does it, I just don't get the choise :-)

Edit: btw: your cover image is missing at the moment. Was that on purpose?

StarDust by Geckoo1337 2023-10-09T14:41:23Z

First reaction: whajooooo this is cool! Second reaction: Waaait a minute: this isn't based on Gecko's patent pending C++ template project :grin:

And I still find it cool! It makes sense once I moved the camera a bit. I was mesmerized by all the pretty colors that I forgot that there was an acctual exit. First I found the room with the big orb and I thought that that was the end. Then I read your description once again and learned that there was an actual exit!

I can proudly say that I found it :grin:

This was a relaxing game. It makes you appreciate the level design a lot more. I can see this being expanded on with maybe items you need to get in the level to score points for instance.

Edit after reading comments: I agree that the jumping felt a bit floaty. But then again: I could make all the jumps, even with 7FPS (crappy Intel HD graphics 4000 here..). Also, like hidden61ade says: this is art.

Screenshot (46).pngScreenshot (49).png

Pool Frog by notnasiul 2023-10-03T10:14:00Z

What a cute litte game! I always find it impressive how people like you are able to create fun games with such severe limitations! Well done

I like how you don't instantly die when in the water. The player gets a chance to find a safe place.

Rootin' Tootin' Zombie Shootin' by EX3D0 2023-10-01T21:12:11Z

:dolphin:

Rootin' Tootin' Zombie Shootin' by EX3D0 2023-10-05T17:54:13Z

Cool little game! Here is some feedback after playing for a while:

- Maybe next time give some instructions how to launch the jar. There are lots of people here who are smart enough to figure it out, but you can make the barier to play even smaller with a little explaination :-) - I thought the open door in the building was for some kind of shop or something. Usually in games an open door means an entry to something - The stones are a cool addition. You could make it, so that bullets don't travel though them. Therefor making the stones not only obstacles, but also shielding - The movement felt a bit off. I don't know why. Maybe because the shooting direction is the same as your last moving direction. I don't know how that could be changed, but it felt a bit off - I like the overall design language of the game. The graphics fit together. Same deal with the music and sound design. In that department this game feels very polished.

Locked Together by kr4ft3r 2023-10-07T13:47:19Z

Interesting game! I like the simplicity if the mood-indicator, and the pretty colors of the names :grin:

Somehow, your game suffers a bit from unlucky RNG sometimes. The first few rounds I had some combinations that would beat eachother up, but not me. I also had a combination where I kept being fed drugs, but never was beateb up or rped at all. So I guess my character was pretty lucky in those cells ^^

I can see how it can become pretty nasty when the wrong people are locked in with the player. I had fun playing in the later rounds, where I had the feeling I could die anytime. The first few rounds felt borring once I knew that nothing would happen to my character

What engine did you use? Somehow I think I remember the icon, but I really can't remember ^^"

Terminal Velocity by Roitchie 2023-10-04T19:07:22Z

I like your game! It had a clear and goal, which made me go longer than I usually do in an LD entry. I had to see what happened when I won, a BSOD ofcourse :D

I like how the computer has special moves like file transfer and bit streams. Sometimes a lot of pink bits would come all at once. This game uses a lot of RNG I think?

Great entry! I like the sound effects a lot and the graphics are well done!

I don't know if I found any easter eggs. Maybe you could share them with us after the ranking is done? I tried looking for them

Troglo by Ismael Rodriguez 2023-10-07T10:20:48Z

What a fun game this is! It feels very polished. The controls feel very nice, the graphics look super retro with those bright colors + black theming. The music fits very good to the graphics.

The way the GF gets abducted really sets the scene. It gives a sense of purpose why you need to reach the top. No text needed

The save points are a welcome addition

The Inflatable Delivery Service by Rolly 2023-10-07T14:00:59Z

What a fun game! Classic example of "easy to learn, hard to master". The music and graphics fit together nicely and the controls feel solid

Mad Dash Moving Inc. by Lone_Wolf 2023-10-03T19:49:16Z

Fun little game! First I was confused why the rows did not clear. But then I read the backstory and it all made sense! I like your game, its easy to pick up, but hard to master. Because the lines do not clear, you have to play a diffrent strategy, than with regular tetris

The music and sound effects are very well done!

The Rock by Fupi 2023-10-02T14:20:21Z

I had fun playing yours! I played it all the way through :-) Once learning that the rock needed to be destroyed because of greedy reasons, I really hoped there would be some sort of alternative ending where the mayor would get banished or something ^^"

I really laughed about the father & son fishing, I like this quirky kind of humour :laughing:

The graphics are acctually pretty fun! There is a coherent styling to it, and I think that is the most important when rating graphics. (so, no pixel art mixed with high detail renders for instance)

I think you did a great job! Once ratings open, I'll make sure to revisit yours to rate it :-)

Burden Dungeon by Paroxysmal 2023-10-02T13:34:27Z

Took me a few tries until I noticed the monster comming to the light. First it did not make a sound when approachting ^^" I almost fell out of my chair when discovering it ^^"

Looking at the screenshots, I can see that I did not make it that far yet. Although I had fun playing your game, I did not go very far.

I like the graphics. I think that is impressive for a compo game. I did, however, think there should have been some background music. Right now its mostly ambient music.

Well done! I see that this is your first 3D title, or am I mistaken?

I'll come back to rate, once ratings are opened.

Moneypit by Wouter52 2023-10-02T19:00:58Z

@fupi that is awesome! Thank you for the drawing :smile: We appreciate that :heart_eyes:

Moneypit by Wouter52 2023-10-02T19:04:45Z

@kr4ft3r great to see you here man! Thanks for the compliments! Through the years I sortof made a javascript game-engine full of snake_case_goodness indeed :smile: That way we could focus on stitching maps together in code and so on :-)

It is a sad topic indeed, we changed plans multiple times this weekend. First the circle was supposed to be a planet that kept shrinking for instance

Moneypit by Wouter52 2023-10-03T19:32:32Z

@logan-core thanks! Congratz on your score!

@emazuro Thanks! I'll tell @Ithebreather, who was in charge of visuals :smile:

@chrisbeck Thank you! Luckaly, we're all very happy at work! So no need to worry about us :-)

@bigal That was what we inteded, great to hear that it worked ^^"

@valentinwb Yes, its a sad ending indeed :sweat_smile: Thank you for the compliments!

Moneypit by Wouter52 2023-10-04T18:19:51Z

@0x-void-x0 the man himself! I feel honered that our game is the first you are playing this year :smile:

Glad you asked! The movement works like this: The map has been tiled (8X8=64), there is a big table in the sourcecode where every tile knows if there is a wall between itself and its neighbours. Every construction worker chooses a randon tile once it reached its target. When the tile is not reachable, the worker will choose another one in the next frame. Once it found a reachable tile, it sets a random point within the tile to walk to :-)

If the player is in a reachable neighbouring tile (and the player has not been hit), then that tile gets right of way. Essentially forcing the worker to walk towards the player.

So long story short: the movement is pretty random, until the player is in a reachable tile next to the contruction worker. Then it will go toward the player.

Thanks for your feedback! We'll think of a solution to that for a post-jam version :-)

Moneypit by Wouter52 2023-10-04T18:21:05Z

@tankou thank you! Glad you like the visual and audio feedback :-)

@xlores-liang Thanks!!

@ex3d0 Thank you!

Moneypit by Wouter52 2023-10-05T18:52:48Z

@rolly thank you! There is no music indeed, I like how you refer to non existent music as "minimal" :laughing: We had an idea to record some construction sounds with tools laying around the house, but we ended up running out of time

@lone-wolf Cool! You got the highscore, like every year! I appreciate the time you put in every time :D I was wondering: what kinds of tricks and glitches did you come across? Personally, I did not playtest all that deep :grin:

@rankb Thank you! I'll let my teammate know, he was in full control of the design :-)

Moneypit by Wouter52 2023-10-06T19:24:00Z

@vikatoria I'll take that as a compliment :grin: Glad you like it! What is your highscore? Any other feedback is appreciated! Are there things you think could have been done diffrent for instance?

Moneypit by Wouter52 2023-10-06T20:35:16Z

@vikatoria thank you! That is useful feedback :smile: I think 2000 is pretty high btw! I never got any higher than 1300 or so. I guess I suck at our own game :laughing:

Moneypit by Wouter52 2023-10-06T20:40:18Z

@aaln thank you for your wonderful comment! That sounds like an awesome backstory too! We choose a darker theme this time ^^

The coins not always making a sound, sounds like a bug to me. I'll make sure to test those kinds of scenarios in the next LD :-)

Moneypit by Wouter52 2023-10-06T20:44:18Z

@verttixpertti Thank you! We set an arbitrary number for the amound of floors. We liked to think that the building would be very high. Hence the big number. I think that it sets an expectation with the player that we did not intend. In theory it is possible to go to 0. Then there would be around 128+ enemies on the screen. I think it is not humanly possible to play this game anymore with so many hazards on your screen. It is also possible to go into the minus (-1, -2, etc). We did not program any checks for that. Maybe it is the underground parking? :grin:

Moneypit by Wouter52 2023-10-07T09:23:05Z

@lone-wolf thank you so much! That little nook was my idea, I thought it would be neat to be able to hide :grin: My friend changed the colissionmap to make that possible :smile: The concequence I did not think about, this is very useful information and I think you did a great job finding this exploit!

Those tips are very useful. Thank you for taking your time to explain :smiley:

Moneypit by Wouter52 2023-10-09T13:23:44Z

@utopia you sure can! Each level the coins are worth more and more, so I like to think that the coins keep getting heavier and heavier :grin:

Moneypit by Wouter52 2023-10-09T13:24:07Z

@mickey-sanchez thanks! I'll let my teammate know, he was in charge of visuals and graphic design :smile:

Moneypit by Wouter52 2023-10-09T13:26:00Z

@skvader-418 thanks for the feedback mate! It sure feels very tense when anxiety levels go above 80% :sweat_smile:

Moneypit by Wouter52 2023-10-13T15:00:24Z

@geckoo1337 thank you very much for the quality feedback :smile: I agree that 8 entries is not ideal. To be honest: I ripped it from another entry and called it a day. Back then I worked with half the resolution :grin:

The decreasing of anxiety should be activated everytime you go down a level. Maybe there is a bug where a worker spawns inside the character, thus increasing it again. We had lots of problems with spawning of stuff. Somewhere some numbers got mixed up, so we botched some code in the end that verifies all hitboxes before showing the level. If the verification fails, it tries again. I think we've got a bug there

Moneypit by Wouter52 2023-10-13T15:01:52Z

@lereveur that is a nice score! Thanks for the feedback! We're aware of the problem with the worker spawning too close :o

Ooh, firefox did not work? That is interesting... I have to look into that

Moneypit by Wouter52 2023-10-13T15:02:13Z

@knexator thanks for the report!

Moneypit by Wouter52 2023-10-19T19:33:15Z

@lereveur ooh! that is useful information! Thank you! And sorry for the late response, I haven't been on LDjam for a week I think ^^"

Moneypit by Wouter52 2023-10-19T19:33:36Z

@matthewdrake thanks! That is a great score!

Moneypit by Wouter52 2023-10-19T19:34:24Z

@matootsy Thank you for the feedback! I can imagine that the usage of the theme was a bit hard to find at first, glad you found out :smile:

Bitter Retirement by Chaineddreamer 2023-10-04T18:39:49Z

Congratz on your first LD entry! Some thoughts:

- I like how there is an end goal to this. The gameplay itself felt a bit stale at a certain point, but because there was a counter, I knew when to expect the next part of the game: retiring - The game could use some sound effects. Even simple bleep and bloop sounds really makes a diffrence in the polishing. This site could be useful for that: https://sfxr.me/ - There should be a punishment for standing directly below the flying angels. Now I could walk right under them and throw the box. Sometimes the box would fly all over the place, which was funny, but mostly I succeeded into throwing it into the ocean. - The gameplay could have been a bit more immersive by providing diffrent things to throw into the ocean. Like furnature or other objects. Just to spice it up a bit :-)

Great entry overall, you can be proud!

Prickle by Kultuk 2023-10-06T19:20:40Z

What a fun game! It feels so polished, that I can see my own reflection in it :grin: The music fits perfectly to the graphical style and the puzzles are chellanging to make you forget time :D

I think this game is so cute!

Depths of Eonar by GreyNovemberGames 2023-10-02T12:57:42Z

Cool! I'm glad that I stuck around to find the snake boss :D The part with the ladders and the spikes below was pretty difficult I think. But not too difficult.

The music was pretty good for the menu screen, but somehow I think the gameplay itself deserved something more upbeat. Maybe even diffrent versions for the outside world, the cassle and the depths (and maybe even in the boss area)

I love you made the thumbnail something resembling a game cardridge. That is very clever. I'm not a fan of acctually installing LD games to be honest. I would prefer a portable version. I the LD page you talk about a HTML version, but I could not find that ^^"

The outside area could have used some secret area above the treetops I think :D

I wonder what the story behind this game is, why is this character going to the depths to fight a giant snake?

- Edit: I found the HTML version. Its on the LD page itself, I'm still not used to that haha - Edit 2: It seems that ratings are still disabled. I'll come back to rate :-)

The Limited - club by jukepoks1 2023-10-05T18:43:45Z

What a fun game! I was not prepared for those dancemoves haha :P Those minigames are impressive. Great job! Also the sound design is very well done. With the muffled version for when you're not on the dance floor inself for instance. The graphics fit nicely together

Idol Hands by MatthewDrake 2023-10-05T18:20:26Z

Cool! I loved the level where you needed to think outside the box (@LucaVazz, investigate the right side of the level). Took me a while until I figured that one out ^^

The controls felt a bit spongy, maybe those could have been smoother by allowing the player to hold a key down. Now I needed to press the arrows multiple times to go to another side of the room.

I love the end cinematic! How much time did that take? :grin:

The music really fits to the theme of the game. And the character creator was fun :laughing: First I thought it was broken, but then I was like "nooooo they did not", and then the ok button gave it away :rofl:

MineRaider - LD54 by SoloAdventurerGames 2023-10-02T13:12:05Z

Fun little game! I teaches how not to be greedy ^^" One run I found a diamond all the way back into a coredor. Made two mistakes:

1: it was too far 2: i forgot to throw down torches. Once I picked up the diamond, the screen went pitchblack ^^"

One think I did not understand: I went back to the elevator (starting position), but I did not know what to do next. Then the lava appeared... Did I need to push a button once back?

This game could also use some background music in my opinion. The sound effects were pretty good!

I'll come back to rate your game. It seems that rating games is still disables until tomorrow :-)

MineRaider - LD54 by SoloAdventurerGames 2023-10-02T13:36:05Z

@soloadventurergames aaaah I see! Tomorrow I'll try another round then :-)

Pong Begrenzt by EqualEnergy 2023-10-05T18:07:06Z

Fun little game! First I thought I needed a friend to play, but controlling both paddles is much easier :p

I like the little powerups, they give a bit more purpose to the game. It makes me feel of the good old days where we would stare at the DVD logo until it hit the corner ^^"

Bullfrog Burnie by Logan_Core 2023-10-03T11:50:51Z

What a fun little game this is! I like how things are explained in-game instead of providing a tutorial. Also, the checkpoint system is very well done and a welcome addition to an LD game. The whole thing feels polished.

I see that this is your first LD entry. Congratz!

One question: what engine did you use? :smile:

Bullfrog Burnie by Logan_Core 2023-10-03T11:50:51Z

[removed due to double-post]

Fill the crates ! by Flancon 2023-10-05T18:33:57Z

Congratz on your first LD entry! I have some thoughts about your game:

- I like the backstory of the game. It gives a sense of purpose - This game could really use a soundtrack, or at least some sound effects. A tool like this is really easy to quickly make some bleep and bloop sounds and it really adds to the game: https://sfxr.me/ - A visual grid where the piece would go when you let loose of the mouse button would have been nice. Sometimes the piece would snap somewhere, where I did not want it to go. When there is an overlapping piece there, then it is a bit more hard to fix - A "Next" button would have been nice, or tighther timers. Now I had situations where I needed to wait until the time was over - Rotating pieces with for instance right mouse button would be a cool addition! But I can imagine that the game would become less hard, which could disrupt the balancing :thinking:

I think you did a great job!

Get The Pumpkin! by yndajas 2023-10-05T18:48:41Z

I (jump) got (jmp) the (juuuuump) pumkin! Cool little platformer! I think the counter really makes this game replayable. I can see some speedrunners trying to get the lowest times :-)

- the music is very well done btw

Congratz on your first LD entry!

Voynich Lecture by Sleepy Caveman 2023-10-03T10:55:25Z

This felt very real. Trying to understand somethink, and then failing the test spectacularly :laughing: The video could use some sound when the little man in the corner was talking. Just some muffled sims-speak could do just as well. That would give the game a bit more polish I think :-)

Congratz on your first LD entry btw!

Voynich Lecture by Sleepy Caveman 2023-10-03T11:44:04Z

Oooh yea I cranked up the volume and then I heard faint mumbling! I think the ticking of the clock drowned it out a bit then. I turned the volume down because of that the first time

Cat Games by alzhu1 2023-10-07T10:02:55Z

Cool little game! I like the limited jump mechanic. Maybe the levels could have been a bit more "puzzly", so that you have to think about a route beforehand :-)

Congratz on your first LD entry btw!

LD55 — Summoning

Cultists Feast by LeReveur 2024-04-17T19:34:02Z

Pretty fun actually! Simple in concept but hard to mater. I like how there is more cultists every round and that they walk a little random to the left or right at some point. I could not go very far, so maybe I missed something. I would say: try implementing some different kinds of cultists, maybe some big ones that need more mouse clicks, or some chaotic ones.

Also, sound effects seemed to be missing, sound really adds to a a game and you can easily generate some quick sounds with tools like https://sfxr.me/

Edit: ok, I just read the description after reading cievers's comment, I'm impressed that you created this in such a small timeframe!

Echos of Players Past by Jezzamon 2024-04-17T19:41:36Z

That was awesome!! So cleverly done! I think the community did not let you down with this one, as you need players to understand and somehow work together and being social and stuff. The graphics are top notch and the addition of a character selector is a welcome addition, especially for this multiplayer-like gameplay.

Flower Run by jk5000 2024-04-18T18:04:14Z

Fun game to kill some time with indeed ^^ The game gliched out at around the 8th or 9th platform: it would spawn in right in front of me. After that the platforms stop spawning and mr flower falls into the void. I think I found a bug there ^^"

The music and voice acting was superb, lots of people seem to love the 'Flowahhh', and so do I!

Virtual Church of the Digital Goddess by Geckoo1337 2024-04-18T18:57:50Z

These are some complicated puzzles to create and balance! For me they are hard, but not too hard. Well done! Level 10 though... pfoeh... That one is veeery hard ^^" I had to stop after a while, I could not solve it sadly. When going to the level selector, I found out I had to clear level 10 until I could go further, which was a sad moment for me. Normally, when there is a level selector in LD games, players can play every level if they wish. Some room for improvement there I guess :-)

Also, I'm sorry: I did not really feel the theme in this one. The story is around a Goddess, but in the gameplay it is not really that apparent for me

The graphic and soundeffects though.. I love it!! Just the right mixture of retro / cyber and Geckoo in my opinion :smile:

Druid Island by bwalter 2024-04-18T18:15:58Z

What a fun game! The art style drew my eyes right away, so distinct! Looks like those old terminal-games with ascii art, but with a modern twist! It took me a while to find out what 'roots' are, and how to summon stuff, but after some trial and error I got it working :-)

Artisan by Iluvatar 2024-04-16T21:30:10Z

Oh wow, this is my first review and if all games have this amount of quality, then I'll be very happy! I had fun playing yours. Here's some feedback:

- The cutscene in the beginning is awesome, it sets the mood pretty well - Sound design and graphics are top notch in my opinion. It works very well together - Crafting the item is so cool! You could have gotten away with just a button to craft it. But you made it an expience

Some room for improvement :-) - First I thought "exit" meant: "quit to menu", but it acctualy meant "go to work area". - Learning that there is an action function to proceed, it took me a while to realize that the player can scroll the screen to walk to the client - 10 items seems to be the limit for items in the inventory, but you can still do the mining action

- Do fractions matter? I played one for a few minutes and then triend another one. I haven't taken much time to check the diffrences, but my first impression is that it doen't really matter?

Replicate-You by loveapplegames 2024-04-20T17:40:23Z

Visuals and sound effects feel solid, the loading screen for generating the replica could use some epic battle music of something. Is this replica based on the player's playstyle? For me the gameplay felt a bit dull, I'm sorry :-( The idea is cool though! I can imagine you had lots of fun creating it

Edit, I saw the comment from quasilyte and was like "hey... he hosted it on his own site?" And went to take a look, I see it's a .nl site! Jij komt dus ook uit Nederland? ;p I think quasilyte is right to tell you about the http. You should enable that for security reasons :-)

Replicate-You by loveapplegames 2024-04-20T18:20:20Z

@loveapplegames good point :smile:

Dimensional Dash by EX3D0 2024-04-17T19:20:27Z

This game looks pretty nice and I like the music / sound effects. However, the controls seem to be a bit strange to me. I had to look them up. The signs are not clear for me either. However, jumping / walking around feels pretty solid and the portal system works great too (apart from the button placement imo)

Franz Bardon's Practice of Magical Evocation by kr4ft3r 2024-04-17T17:32:33Z

Love the concept! In it's core, this is a match 3 game indeed. I was wondering why you choose to make it only match horizontaly? I think its impressive that you did this in javascript! Also, did you really create all 360 of these spirit descripions? That must have been a lot of work! I googled some of the names to see if these are real descriptions, but it seems like you made them all up?

Also, I played for around 10 or 15 minutues, I never came across the scale to clear out. Are those more rare to get? The graphics need some polish in my opinion, but the core gameplay is there and if the player likes a good story, then this is a fun one to play indeed!

I love how you always try to innovate with different techniques and often create something that makes one think. Not one of your games look like your other games. That is impressive

Also: the scoring is nicely done, splitting it into two categories. I tried to end the game by doing bad moves, it took me a while. I wanted to see what happened when the board filled up

Oh, btw. I just installed Arc Browser (its in closed beta for Windows right now), so I found it pretty funny to see your notice on top after playing :laughing: I can confirm that it works on that one (I believe its chrome based)

Franz Bardon's Practice of Magical Evocation by kr4ft3r 2024-04-18T14:35:31Z

@kr4ft3r ah I see! Now I understand what you meant by "data that was in plain JavaScript", I opened up the source and there it was: all the descriptions :grin:

Take as much time as you need! I saw the highscores you set! You are still 4th on the leaderboard after at least 22 playthroughs :-)

SUMMOLIO by neowhoru 2024-04-18T19:36:54Z

What a fun little game! The music is euh.. interesting, the whole thing gives me memevibes somehow ^^ I love the random objects that get summoned in :grin: Sometimes the fall on top of the player and then the player gets stuck in the level

Summoning for Hungry Wizards by TheMoonrise 2024-04-17T19:53:42Z

I did it!!!! The sounds are very well done, and I like how there is a victory song at the end. Love the happy characters all dancing and partying :grin: Also, the help bubble feels well balanced, only appearing after a while and just giving cryptic hints

Screenshot (59).png

This took me a while, but I loved every second of it.

The Summoner's Apprentice by magus77 2024-04-17T18:38:00Z

Ok ok ok, I finally found out how to play ^^" Here is how I got here:

First thing I did was walking up to the book and did a random spell. An animal appeared, then I saw the board and started placing stuff. I was wondering why there is a compass while North is clearly marked in the cirlce. After multiple attempts, I found out that the player needed to do a specific spell. So, I once again started by reading the book and placing the elements on the circle (not the letter pieces, I did not find that out)

After reading the description here, I found out that you first needed to place the items, place the letters and THEN needed to read the spell

I liked the game, but was getting bored after a while. It is too slow-paced for me. Also, the sound for walking could have been a bit less intrusive in my opinion :-)

The Kid And The Mud by Rolly 2024-04-18T16:08:33Z

Haha this was a fun game! The voice over is very nicely done with just the right amount of snarkyness :grin: at first I thought the E did not work, turned out I needed to hold the E button to proceed :-) Some variation in level design would have been a nice addition, as the world felt a bit plain now

Hell's Hookers: Luring Devils from the Depths by Papabirb 2024-04-16T15:07:51Z

Hope you are feeling better already! In 6 months there is another LD :smile:

Hell's Hookers: Luring Devils from the Depths by Papabirb 2024-04-16T21:53:01Z

@papabirb I wish you all the best wishes for that! If you are ready for a coding-challange, then maybe try "trijam", a gamejam that happens every weekens, where you get 3 hours (excluding brainstorming / thinking) to create a game. I tried it twice and it was fun to do

https://trijam.itch.io/

12 Vengeful Ghosts by DecadeDecaf 2024-04-20T15:25:45Z

A fun submission! I'm not very good at this style of game, but the graphics are very nicely done and the controls feel solid. As I did not come very far, I wonder what the focus feature is all about?? I had fun playing yours

Diner Dash by OgelGames 2024-04-20T14:51:50Z

What a fun game this was! It was a little unclear to me how to play at first. I thought the menu-thingy was a plate at first :grin: And I did not understand why it can't be put a way, but then I realized that that is a conscious decision! As it spices up the gameplay, I had fun playing yours. Maybe most fun thusfar. The music is so good!

My score: $441, 1224 points

Salmoning by kuviman 2024-04-17T18:48:45Z

That is a pretty big world you created here! I played a bit too long on this one, I had fun ^^

The graphics are fitting very well together, and the cars are pretty cute :-)

Having different hats is a very welcome addition.

Edit: After reading that this is a multiplayer, I was blown away! I saw one other player "badcop" and thought it was some kind of NPC. I never dare to create a multiplayer, as 40 people tops will play my entry. It would be a very lonely multiplayer then

Summoning for Dummies by Cievers 2024-04-20T15:18:12Z

This is a fun game! I like how there are random elements in here, like the rocks that have the potential to deal lots of damage, but have a chance to deal nothing either. The cards itself felt glithcy to me, somethimes they would not release, sometimes the would not get played and then the enemies take their turns. Sometimes the cards would overlap. That took away from the gameplay a bit for me. Nevertheless, fun and unique game!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-20T15:07:41Z

A real fupi-classic if you ask me! The art style is fun and consistent, and the music is very fitting. I do no envy those poor wizards, now needing to do dull tasks to survive :laughing: Panning around was a bit difficult with the middle mouse button, but you added the option to use spacebar too and that worked flawlessly. The one point I have is that it is not clear when stars are lost. The first few rounds I got game-over without even realizing I ran out of stars

I had lots of fun playing yours, thanks!

I love how you have a 'what I have learned' section to this LD entry

Songbird Symphony by TheBookSnail 2024-04-17T19:58:18Z

What a fun game! Very innovating also. Did you record the sounds yourself? As I don't see an option to rate sound here. One suggestion I have is putting the name of the bird somewhere more obvious, as this is an opportunity for the player to learn some bird-facts :-)

Sacrifice acolyte by Snory 2024-04-17T19:00:12Z

I played around with your game today, I have mixed feelings about the trial and error thing. There should be a way for the player to know what the correct order is I think. However, by doing that, it will take away from the mystery of the game. The music is very nicely done. I was missing some sound effects, it can be beneficial for the gameplay to get some queues that some of the figures walked into the middle for instance.

I had fun playing yours though, and that's what matters most in my opinion

Zombie Shock by Skvader_418 2024-04-18T19:09:22Z

What a fun game! Normally the player needs to survive through such zombie apocalypse , but there the player IS the zombie apocalypse :smile: I see that you used your engine and art style from sector-sweep! Is that a conscious decision? Sometimes its a good thing to experiment a bit with different art styles / ideas to develop your skills :-)

Loved the game though! It plays and feels solid and polished :smile:

Bobblevision by Voidsay 2024-04-18T19:18:34Z

This weekend is not only to create games, but to experiment with stuff you normally would not do. Not only that, you'll get feedback from the community! The shader is impressive if you ask me, but very straining for the eyes. Luckily the voice told me how to quit haha. Maybe, if you made the bubbles smaller, it would have been better. I hope you had fun this weekend!

The Mage And The Assassins by 0X_VOID_X0 2024-04-17T19:27:45Z

What a fun game! It was a bit difficult for me, but I get the gist of it and I like it. The matching spell part is very clever, as the player gets distracted from the fight and really needs to pay attention to the different kinds of scribbles. The graphics fit very well together and the music / sound effects are nicely implemented. The whole thing feels polished

The Ordnancer by ForceElementZ 2024-04-20T18:05:14Z

omg. this is the most fun and satisfying game I have played thusfar. The slashing / gunning down the enemies feel so polished and has so much juice to it, I love it! The controls felt a bit glitchy at times, I think it was because of me going in and out of fullscreen at times. The player would get stuck at the bottom of the screen then. But apart from that, this one gets a 10/10 imo. The graphics, the juice, the sound effects and music. Everything is on-par

Parsley by Wouter52 2024-04-16T21:32:09Z

@wheelsx yupp!! :smile:

Parsley by Wouter52 2024-04-16T21:33:39Z

@matt-ravenhall thanks for your feedback! The catching of critters does not matter for scoring. We implemented that to let the player have more fun while exploring, and to let the player go to the back of the level before dinner is served :-)

Parsley by Wouter52 2024-04-16T21:40:40Z

@0x-void-x0 thanks for the big comliments! We try to do something diffrent every time. We realized that we made a platformer, a top down game, a 3D game, a euh... inside-out style of game, a textadventure before. Now it was time for a platformer again. My first LD was a platformer and I got lots of useful feedback from that one. And I can say that this is a massive improvement :smile:

The "meme" is that cats are always picky with their food, there is only one outcome: "food is too old" :grin: I think that the 30-35 second range is pretty good!

We had fun indeed! The audio clips are from videos we made a few months back, we figured that we could use the sound for this game :grin: The birds were recoreded that morning. Picture me in my pijamas outside at 6AM in the garden with a sound-recorder :laughing:

Parsley by Wouter52 2024-04-16T21:42:05Z

@rolly Thanks! And yess, we set the trigger on catching/scaring the fish, and put them right at the end :grin: Great job finding out! We put the other critters there to make the player explore a little bit.

Parsley by Wouter52 2024-04-16T21:44:09Z

@helviett that's strange... I tested it and A&D work as espected. S is not supposed to work. Can you share some information about your browser / OS / language settings?

Parsley by Wouter52 2024-04-16T21:44:43Z

@wigglypainter thanks!

Parsley by Wouter52 2024-04-17T20:06:54Z

@iwant-pizza :3

Parsley by Wouter52 2024-04-17T20:08:06Z

@forager , yea! We figured that the theme would not be that obvious at the start, but we like that actually :-) Let the player explore a little before revealing that this is actually just one big speedrun :grin:

Parsley by Wouter52 2024-04-17T20:09:06Z

@pierogo Thank you!! The crumchies is all our cat lives for I think :laughing: So, we had inspiration over here :-)

Parsley by Wouter52 2024-04-17T20:10:16Z

@snory Thanks for playing!! I can see why you thought that, as you were already sneaking :-) But wow, you have three cats? That must be crazy when they get the zoomies all at once :laughing:

Parsley by Wouter52 2024-04-18T14:25:47Z

@beauchama we thought so too!

Parsley by Wouter52 2024-04-18T14:27:13Z

@janinna21 thanks! Ghosts and Devils were the first things that came into our heads, and we thought: "what else can we do", and then the cat came running in because he had the Zoomies at the time and at that point our idea was set in stone :grin:

Parsley by Wouter52 2024-04-18T14:29:44Z

@alexis-brochec that's pretty clever! We were struggling with the animals being some kind of reward. Their main function is to get the player to explore and to give some life to the level

The random cat functionality is already there! You can just press [enter] without selecting one and it will give you a random cat :-) ~~mostly for debugging reasons, we had enough of pressing the arrow keys to test out a feature constantly~~

Parsley by Wouter52 2024-04-18T14:30:23Z

@pandalk thats so cool to hear! Thanks for sharing :-)

Parsley by Wouter52 2024-04-18T14:30:35Z

@edali Thankss!!

Parsley by Wouter52 2024-04-18T14:30:54Z

@salanyel yepp, do you have cats too?

Parsley by Wouter52 2024-04-18T14:31:56Z

@jeffrey-hwang thank you for the useful feedback and the compliments!! That is an impressive score you got there btw!

Parsley by Wouter52 2024-04-19T20:56:02Z

@jezzamon Thank you!! That highscore from matt is insane indeed :sweat_smile: I never thought anyone would reach under 25 seconds to be honest ^^

Parsley by Wouter52 2024-04-20T14:32:41Z

@skvader-418 thanks for the compliments! You can find the bird sounds in the source zip that is listed on this page. It's in the folder "sounds" and is called "vogeltjes_kort.wav" (which is Dutch for "little_birds_short.wav")

Going right would be an awesome addition! We programmed it, so that the fish trigger the "fooood" part of the game, as otherwise I would imagine players being 'smart' and optimizing the fun out of the game ^^"

Edit: congratz on sub 20s!!

Parsley by Wouter52 2024-04-20T14:32:49Z

@digital-bacon thanks!

Parsley by Wouter52 2024-04-20T14:39:23Z

@kr4ft3r thank you for the time and effort you put into your excellent feedback! I was thinking about adding some more cats (with different stats?) and more levels. These were in the original idea, but we decided that it would be better to put all the love we have in this level. If you look at the source, you can see that there is some code for level switching already, just in case I wanted to produce a post-LD version :-)

There is a little structure in this game I think: The "catch and explore"-phase, and the point the game becomes a speed run. We were struggling with how to reward the player with the catching of birds and mice, as it was intended to let the player explore the level. Maybe you have some ideas how that could work?

Congratz on finding that easter egg! If this game had powerups, then there should have been one I think :grin:

Thanks again for the constructive feedback! I'm really happy to get some insights from you! Have fun reviewing the other games!

Parsley by Wouter52 2024-04-20T20:02:51Z

@loveapplegames thank you for the feedback! I agree that a wide-view version would have been a bit more easy. Catching the animals is purely for the player to explore a bit of the level and to get far enough to trigger the speedrun. It does not affect scoring indeed

Parsley by Wouter52 2024-04-25T20:11:40Z

@geckoo1337 Thank you! We are very proud of this one, I love the photo you shared here! So that's Tom? Ours is called Ruby :smile:

Sometimes cats don't mind swimming, but I agree that this is a bit of a stretch :sweat_smile: Glad to hear that you had fun playing!

DSC02635.JPG

Parsley by Wouter52 2024-05-05T17:28:05Z

@joshua-miller-pio Thanks!

Parsley by Wouter52 2024-05-05T17:28:32Z

@tomssuli thank youuu! I agree, that could have been better

Parsley by Wouter52 2024-05-05T17:29:19Z

@papabirb Thanks! That song was our inspiration, in Dutch its called "father jacob" ^^

Thank you for the wonderful feedback :smile:

Pokoe The Forest Summoner's Day Off by Mavvy 2024-04-17T19:05:29Z

Relaxing game in the beginning, but it goes for 0 to 60 reaaal fast haha, I like it though. The graphics all fit together very nicely and the addition of the cat is a very welcome addition :grin: The music and sounds fit well to the game too

I love how you incorperated the credits and Ludum Dare logo into the first screen the player sees. That is clever design and something I will try out next time :-)

Summoner's Chess by Matt Ravenhall 2024-04-17T19:13:47Z

This is very well done! I can't believe where you began balancing this. The gameplay is solid and fun to play. Very innovative also! I liked the descriptions of the opponent also, very funny it times :laughing: The music was a bit "jaws-like", which matched the vibe this game was going for I think: hunting down chesspieces!

The Office Showdown by longv 2024-04-20T18:19:03Z

Interesting idea! The tutorial is great, telling the player to treat it as pacman, that is literally what the player needed to know. Some feedback I have:

- it was not clear to me what the consequence was for pressing the wrong arrow keys while 'fighting', it took me a while to understand - there was no ending in the sense that all tasks have been fulfilled. A simple "thanks for playing" would have been sufficient I think

Pass It On by TeaHands 2024-04-18T19:29:10Z

What a fun game! some feedback I have:

- The controls were a bit clunky for me tbh, the issue is that I would like to press left and up at once to walk diagonal. I can see why you did not implement that, but it was something I noticed right away - The graphics and sound/music is very nicely done and sets up a fun expectation - The use of the theme is very original and something I haven't seen yet

Edit: Congratz on your first LD entry btw!!!

LD56 — Tiny Creatures

I Have Put The Creature Into My Gun by Jezzamon 2024-10-08T12:51:52Z

Love your entry! I think its very creative to use the critters as a mechanic for all sorts of things, like the door opening and the shooting / jumping. And I love how they all pop out of those checkpoints. Its just adorable!

Tiny Creatures Creator by jk5000 2024-10-08T17:44:24Z

hahahaha this is just gold :laughing: The audio is done pretty well! I tried pressing 6 the second round (as it was mentioned), but that did not work. Or did I miss something?

10/10 for humor

Tiny Creatures Creator by jk5000 2024-10-08T17:58:56Z

@jk5000 thanks!! Just tried it, this was some extra gold I wouldn't want to miss :laughing: The boss was really helpful :sweat_smile:

Tiny Creatures by Geckoo1337 2024-10-08T11:55:37Z

I'm impressed that you actually made a game there on that beautiful island!

Some feedback: - I like how the game can be manipulated mid-similation. - Drawing the dead cells is a clever deviation from the normal game of life - Somehow my numpad did not work, I thought. But turns out it only works when the screen is cleared. - I love how you titled the inbuilt pattens! Makes it feel like art. Did you create those yourself?

Autumn Picnic by Gao Ming 2024-10-09T18:10:16Z

What a fun little game! So cute! I can play this for hours if I don't look out. The graphics are outstanding and the atmosphere is cozy. I found one bug though: at the third level somehow one of the seeds was not eaten and then I could not reach it anymore once the mushroom was eaten:

Screenshot 2024-10-09 200800.png

Love the puzzle aspect!

Re-Bot by Iluvatar 2024-10-08T11:41:43Z

Oh that ending hahahhahaha, did not see that comming! What a cozy little game this is! I like it a lot. The graphics and sound effects are well done and the whole thing has a good amount of polish

Tiny Paws by EX3D0 2024-10-08T12:03:33Z

hahahah ooh I loved dumb ways to die back in the day! This is a lovely cat-themed throwback for me! I got 26 points :-)

Some feedback: - It was not clear to me when the minigames "pet the cat" and "play with cat" was satisfied. I just hoped that I would not loose a life :-) - The game feels intuitive - Graphics and sounds are well done :-)

Peculiar Pickings by Dis0rder 2024-10-10T18:19:40Z

This... euh... this was an expience... And I thank you for it! When I saw the GIF's and screenshots I was like "Yeahhh... I gonna give it a shot". But it was accutually fun! Even the tape recorder gave the whole thing a new kind of surreal feeling.

The graphics are fun in their own way. I'm going to rate them high as everything fits together and in my opinion that is an indicator of well executed graphics

If You Give A Mouse A Machinegun by Shaolin Dave 2024-10-08T18:16:54Z

The controls were actually challenging. That made it a fun challenge. Don't take my following question the wrong way, I'm just curious as I know what games you normally submit:

What happened? Seeing the basic outline, I don't really see where the challenge in development could be. Was there some grand plan that sucked up all of your time? Or just life happening?

The Befitting Heights by kr4ft3r 2024-10-11T13:08:32Z

Finally I get to your game :smile: Reading is not my cup of tea to be honest, never has been. I'm a bit of a slow reader, so I waited for my weekend so I have some quiet time and still have energy :-) I really wanted to play yours

This was interesting and a bit existential-crisis-inducing. :sweat_smile: At first I thought the choices would have an impact on the next slide. But I think I see what you're going with here, this is for self-reflection. *"what would I do in this situation?"* I think the vivid storytelling really helps here. Having just a black screen with white text makes it somehow more immersive: ones imagination takes over.

First I was a bit confused with the way you implemented the theme in this one. As you mention worms for instance. But that feels more like a side-note than the overarching story. Then I thought about us selves: humans. *Are we the tiny creatures?* *Do the choices we make have a significance in this universe?* *Or is it all for nothing?*

Don't be too hard on yourself, I think this is a solid entry. I like the Krafter-sauce you put on top. Most of your games contain some deeper narrative. Sometimes about conflicts and relations, other times about spirits. This time its about us as humans and the hardships we have to face.

One question though: what is the thumbnail about?

Tiny Beast Hunter by neowhoru 2024-10-08T18:22:53Z

Fun little entry! Some feedback I have:

- The graphics are cute and the sound effects fit nicely with it - Sometimes I got stuck in a platform. I could not move and jumping made glitched sound effects (lots of jump sounds at once) - A and D did not work, but arrow keys did! Maybe an idea to change the description to avoid further confusion - I like how the creatures get sucked into the suckythingy, even when targeting one at the toplevel, the creature at the bottomlevel will also get sucked up

Tiny Beast Hunter by neowhoru 2024-10-08T19:47:11Z

Screenshot 2024-10-08 214516.png

I recreated it here in the third level (where the colored orbs were). Just mess around in that corner and you will most likely reproduce it too! In my first playthrough this happened spontaniously.

Maybe providing the player with a restart-level key could be an easy fix.

Pot Life by chuckeles 2024-10-09T18:49:26Z

What a fun game this is! I enjoyed it! It's cute and simple to learn. But men, its damn hard to master haha I guess this is what gardening is like :sweat_smile:

The game could use some veeery quiet background music though. That would make it perfect in my opinion

Skitter by Don Fouts 2024-10-11T18:19:11Z

Oh damn this is nightmare fuel! Sadly I was not able to finish the game. But wow. This is very well put together! The soundeffects, the graphics, the feel. It all feels so polished! Well done

TINY CREATURE MEMORY WAR by royur 2024-10-09T18:20:00Z

The third level is where everyone is going to die haha. I had a blast playing your game. I think its clever to combine memory with upgrades and combat!

The graphics are ok in my opinion. I think the pixelart-critters and the GUI did not really fit together that well. The music was very well done though, kudos for that!

Color Critters by F1Krazy 2024-10-08T18:45:52Z

I played way too long, so much fun I had! I love these little puzzle games! I always find it impressive how they get made. What is your method by which you create these levels?

Screenshot 2024-10-08 204422.png

Like A Moth To A Podiatrist by Verbante 2024-10-08T18:51:43Z

This game is so cool! Never played anything like this. 10/10 for innovation. I had fun :-)

Small Critters by leorid 2024-10-09T18:26:53Z

Cute game! The controls felt a bit weird at first, but then I understood that it was actually very clever how this was made. As a group of little critters can be manipulated this way. I love the little indicators on the LD page btw. It makes the whole experienced feel polished :-)

Also: I loooove random levels! How did you ensure the levels would be always playable?

Humans left by JulienLussiez 2024-10-10T18:38:47Z

Oh god.... What did they see?! :dizzy_face:

I had a plan though, I wanted to keep the last one alive as long as possible. But I see that you accounted for that by cutting the game short at 5. Which is very clever!

Widdle Werewolves by Papabirb 2024-10-08T10:25:52Z

Hah I had fun! I also got stuck after fighting the red 256 Doug. When all the Dougs gathered around me, the game "un-froze". I suppose this is a feature, but it feels like a bug. Maybe a waiting animation would have helped.

Some feedback - I had fun playing yours, the voice acting really added to the experience. Did you record this yourself? With some filters sprinkled in? - it was a bit unclear what was part of the background, and what were obstacles - the music really adds to the vibes of this game

Beachfront by DecadeDecaf 2024-10-08T13:39:46Z

Oh damn this one was fun! I played much too long haha, thats a great indicator to know I had a good time. These creatures remind me of my cat. Struggling and complaining when picked up, and when you put it down its like "guess we are sleeping here then" :laughing:

Love how you gave them names too!

Jar Life by zep 2024-10-11T18:36:15Z

What a fun game! I love the randomized little critters in all those pretty colors! Also, the graphics are very impressive <3

Kwakerz by wheelsx 2024-10-08T18:57:43Z

I laughed out loud here hahahahaha this one is so fun! The way they squeeck when crackers are left on the street, the reference to that aweful song that lives rent-free in my head since 2012, its just perfect

I had fun playing yours 10/10 for fun!

Btw, I saw you have played mine too! I saw your name on the highscore table. Did you like it?

Kwakerz by wheelsx 2024-10-08T19:27:29Z

@wheelsx talking about internet culture :grin: Glad you liked it! I just read your comment :-)

Those hours before submitting-hour are the crunchiest ones. I feel honored that our game was one of your first plays!

Kwakerz by wheelsx 2024-10-08T19:47:59Z

@wheelsx Cool! I've got the same system :-)

TinyShip by Snory 2024-10-08T19:14:54Z

Fun game! Some feedback I have:

- I had some difficulties learning the controls - I love how the rocketship can be controlled (as in: there are lots of movenment options) - If I clicked space twice, the velocity is reset it seems. Did you do that on purpose? - Some soundeffects or music would have been great - The highscore table kept me going :-) That really adds to the expierence

Dwarf Colony by Skvader_418 2024-10-11T18:07:45Z

I haven't played all levels, but I think I played enough to leave some feedback :-) This is another solid skvader-special if you ask me. The graphics you create are very unique and can be spotted from a mile away. And yet it is totally different from your other titles. I think that's impressive.

The game can use some background music. But hey, for a 72-hour game this is damn impressive. You even bothered to write-out some scenarios. That gives the game much more character. Also, I think it is great that all levels can be played without first unlocking them. For a LD game I think that is very wise.

Also, the menu is so satisfying :sweat_smile: Great job!!

Microadventure by cagibi 2024-10-08T10:40:44Z

What a fun game! This one goes in my bookmarkbar for later casual-plays :) I love how all the little characters have little texts/gags. Did not read them all, but I especially laughed about the one saying its lefthanded :laughing:

FeedbackL - Grapics are very well done and polished. I like the colorscheme and the overall feel - The sound effects are great. Even the lack of music in the 'transitionroom' between the last level and the boss really adds to the doom-feeling just before seeing the boss - I love how you loose the juices when getting hit. It's a modern take on these kinds of games. I'm still stuck in that mindset of having hearts, and when they run out the level restarts... What you did is much more fun! - However, this system felt a but useless when confronting the boss. I felt like it did not really matter when I got hit. Then I realized that the juices are a kind of score, and that they slowly disappear. I ended up with 0 juices. So I guess, if one wants the highscore, that it really DOES matter to not get hit after all :-)

The ending cracked me up haha

Screenshot 2024-10-08 123950.png

I consider this game a Winner

PEPE's wall of pride by Wouter52 2024-10-08T18:47:20Z

@perro the rarest of them all! :grin:

PEPE's wall of pride by Wouter52 2024-10-08T19:30:52Z

@wheelsx glad you liked it! You have the top-spot on the leaderboard btw. My entry was a dummy-entry so it was not that empty. I deleted that one, so you're #1!

These memes are outdated indeed, I think the current ones aren't that suitable for a 32x32 sprite. Also, they've become too fragmented / niche / speedy (as in, within days the're uncool again). I can't keep up anymore :laughing:

PEPE's wall of pride by Wouter52 2024-10-08T19:49:31Z

@wheelsx wow... I did not even realize that they changed that! :monkey_face:

PEPE's wall of pride by Wouter52 2024-10-09T17:34:40Z

@kr4ft3r hello my friend, thank you for your feedback! As always, I appreciate your honesty! :blue_heart:

I get what you are saying. Even for us it was a challenge to playtest it. Sadly there was no time to balance things out.

We were aiming for this realistic behavior, because we felt too many space-themed games make the space-ship feel like a car. As in: you can brake and steer on-the-spot. So this was kind of an experiment, that needs lots of tweaking ^^" We learned a lot and had fun, and I think that matters the most :smile:

I have seen your highscore earlier and felt a bit guilty that you spent 20+ minutes. I appreciate your dedication though!

After reading these comments and playing myself I think I know how to fix 90% of the issues you described. I will talk to my teammate for possible fixes (@ithebreather) for the post-jam version. Some ideas include: - reduce paintings to 5 (instead of 10) - reduce planets to 8 (instead of 10) - increase (de)acceleration-speed of arrow - make the planets leave a trail, so the player can choose to wait for the planet - add an indicator for catched meme-critter - Tweaking the gravity

What do you think?

Thanks for your compliments! The sandwitchmethod really works its magic here hehe. To be honest, I have had some help on the internet. I followed the following tutorial, from TheCodingTrain: **www.youtube.com/watch?v=OAcXnzRNiCY**. If you like coding, than this channel is really fun!

And ofcourse my javascript-templatecode made development much easier. I think you recognize the "enter your name" screen for instance. I created that masterpiece in my first LD entry: CRYSOPHILIST

Screenshot 2024-10-09 193322.png

PEPE's wall of pride by Wouter52 2024-10-09T17:42:40Z

@lizz thank you dear :heart: I have some ideas how to fix most of the issues, thank you for your feedback! I think speeding the acceleration of the ship up makes things easier. Like a car trying to overtake a truck: you need some extra juice to make it past.

Background music would have been epic! Though, I do need inspiration :-) Was thinking about a musical-type of thing :laughing:

I have seen that Krafter spent 20+ minutes on the game. I think that we can't ask more than 5 minutes of everyones time. So please don't feel obligated!

PEPE's wall of pride by Wouter52 2024-10-09T17:51:27Z

@pious thank you for your feedback! We agree that the minimap and the indicators were necessary to make this game playable. I have some ideas how to fix it (see to comments above)

The voiceacting is marvelous indeed, I had a hard time keeping it together from laughter while my mate did the voices. It was great, and all in one take!

The resolution is a limitation of the little template/engine I wrote over the years. Maybe its time to fix that, as you are not the first to mention it :monkey_face:

PEPE's wall of pride by Wouter52 2024-10-09T17:54:13Z

@mrs-wheelsx oh cool! You are mr.Wheelsx's gf/wife? Thanks for playing and for your feedback! Wheelsx does have the highscore, I don't even know if we as the creators can top that score :sweat_smile:

I wish you the best of luck this gamejam! Curious what your score will be

PEPE's wall of pride by Wouter52 2024-10-09T17:58:55Z

@snory ay good to see you here! Thanks for your feedback! I think both our games do have some similarities indeed :smile:

The velocity / acceleration indicators help indeed. What game do you mean? I wonder how you dealt with that

PEPE's wall of pride by Wouter52 2024-10-10T09:32:02Z

@fqds can you elaborate? I don't understand your feedback (even with a Translationapp)

PEPE's wall of pride by Wouter52 2024-10-10T09:35:22Z

@kanity there are around 50 social speech bubbles :sweat_smile: There are some gems hidden in there, like "I put the 'pro' in procrastination" :laughing: My mate made these and I had lots of fun while formatting them to put into the code 30 minutes before submission-hour

Thanks for the compliments! The memes are a bit outdated as we can't keep up with current meme-culture :sweat_smile:

PEPE's wall of pride by Wouter52 2024-10-10T09:36:53Z

@pious that was a limitation I put on the backlog, we had the idea to do exactly that! But for performance reasons we decided not to. This one will be added to the post-jam version indeed. Thank you for your advise!

PEPE's wall of pride by Wouter52 2024-10-10T09:43:05Z

@kr4ft3r changing up the starry background was a limitation I put on the backlog, we had the idea to do exactly that! But for performance reasons we decided not to. This one will be added to the post-jam version indeed.

Thank you for the deep analysis, I can learn from that. Getting the essentials, in the Netherlands we would say: "We slaan het plat" ("We flatten it out"). I will think about how to best fix these issues

The 10 planets are randomly assigned with random locations (within a threshold) and random velocities. So the youtube one could be the easiest in the next run. I loooove some randomness in my games :-)

many many many thanks for your advise! I really appreciate that. And I'm honored that you're thinking about our game even if you're not playing / rating it :grin:

PEPE's wall of pride by Wouter52 2024-10-10T18:54:56Z

@shreemp haha, yeah this one is c̵͇̳͔̏͐͘ŭ̴͕r̵̻̻̟̐̊̈́s̷̩͓͔̯̓͋̑e̶͎̽͠d̸͙͙̱̀̉̂, isn't it? We thought to try something less serious this time :grin:

Your feeling is described very well I thing. The feeling that there is an end in sight, but very far away but doable. That drives me too. @snory has a game just like this. Maybe you'll like that one too :-)

Thanks for the feedback! I'll put that one on the list :-)

PEPE's wall of pride by Wouter52 2024-10-11T19:03:43Z

@skvader-418 thank you for playing! And no worries! We're aware that this game is pretty difficult. Only three people made it to the highscore, from which one played 20 minutes :dizzy_face: I will make sure to add your comment about the memes returning too fast to the list for the Post-LD version I'm planning this weekend :-)

PEPE's wall of pride by Wouter52 2024-10-13T17:55:56Z

@hcs-hades It was very funny to see my mate recording those at 23:30PM haha Glad you liked it!

PEPE's wall of pride by Wouter52 2024-10-13T17:57:07Z

@scsdww glad you found it funny! What did you like the most??

PEPE's wall of pride by Wouter52 2024-10-14T19:30:24Z

@drinlan thank you so much for your detailed feedback! And congratz on your highscore! That is impressive :smile:

As for the post-jam version bug: that is very strange. I have to debug a bit to see if I can reproduce it. That screenshot really helps. I can see that none of the text is getting drawn, giving a clue where in the code this could happen. Maybe you can try again? If you encounter this problem again, could you add a screenshot of the console? (you can get there by hitting F12 and clicking the console tab)

Screenshot 2024-10-14 212939.png

Many thanks!

PEPE's wall of pride by Wouter52 2024-10-14T19:48:11Z

@drinlan , thanks again! I have isolated the problem and fixed it. Turned out that in the post-jam version the game tried to pick a planet that was removed in that version (it still thought there were 10, while 8 were present at the time). So a classic case of an array-overflow.

I uploaded version 1.2 :-)

PEPE's wall of pride by Wouter52 2024-10-15T19:25:03Z

@rallusgames thanks! Can you give some feedback about what things you found cool? Or even better: what we could change to make the game better?

PEPE's wall of pride by Wouter52 2024-10-15T19:32:18Z

@drinlan Holy cr*p that is fast! :laughing: The ultimate doomscroller indeed! We haven't thought about expanding this game. Normally LD games are a one-weekend experience for me personally + some fixes in the next weekend after collecting feedback.

Some features we've thought about, but was not implemented are: - crashing when touching the PEPE. This was brutal though, as the game would get frustrating - making the gravity around PEPE, such that you always get sucked back eventually no matter where you are - creating a failstate where you could get sucked into the social medium when interacting too much with it

Also we could expand existing features: - extra social media icons - extra memes (like peanutbutterjellytime and the hypnotoad) - extra sounds for actions like plopping down a meme or pickling them up - social bubbles per social medium. The code supports it, but we had not enough time to create social media-specific texts. So we have 50 general bubbles and copied them to each social media object :grin:

Some trivia: - You could get away with downloading memes from other social media icons. It works like this: - Chance to get right meme form suggested social: ~ 1/2 - Chance to get right meme from other socoals: ~ 1/16

As you can see, there is not *really* an idea for a big expansion. Just minor tweaks to make this one bigger and better. My mate and I both have 9-to-5 jobs and other hobbies / volunteer work. So we have to choose wisely how to spend our time :-)

Do you have ideas how this game could be expanded?

PEPE's wall of pride by Wouter52 2024-10-15T19:33:59Z

@mrs-wheelsx No worries! Sometimes a game just does not fit to your gamingstyle. I appreciate that you tried anyway and could sense a positive impact. I hope Wheelsx beats the current highscore. I love to see some back-and-forth in that highscore table :grin:

PEPE's wall of pride by Wouter52 2024-10-20T18:06:00Z

@ex3d0 sorry for the late reply! The last week of rating I'm always slacking as my personal life gets more demanding :grin:

Thanks for the great compliments! We had fun creating this, and yes: the math's were a bit mind-numbing sometimes :sweat_smile: I'm glad to read that the post-jam version was a big improvement

PEPE's wall of pride by Wouter52 2024-10-20T18:07:37Z

@f1krazy thanks for the feedback! We've had some more players that complained about the controls of this game. We released a post-jam version that should be more fun. Maybe give that a try? :-) I wonder if that helps

PEPE's wall of pride by Wouter52 2024-10-20T18:10:56Z

@geckoo1337 ayy! Yeah, we always try to do something different / alternative to keep having fun and to learn each LD-session. I must say, for fun this game won't do too well this year :sweat_smile: And that's ok! My friend and I had fun this weekend and we had a space-themed game in mind for years, where realistic physics would be at the forefront. Now we know why nobody makes such games: it's damn difficult :laughing: But.. We had fun and we learned a lot! So mission accomplished

I'm curious for your feedback! If the game is too difficult, please try the post-jam version after rating (press P in main menu) and see if your issues are fixed in that version :-)

PogoCombo by Mavvy 2024-10-08T13:27:38Z

Fun game you made there! The controls feel solid and the 'how to play' section was pretty well done. No need for long texts, just cute graphics and the player should figure it out pretty quick

The graphics and sound effects fit nicely together

Creature Falls by Ansible 2024-10-10T18:46:58Z

What a fun little game! I had one winner! I was rooting for it when it went for the middle into the long shaft :smile: Luckaly "normal distribution" is a thing, so there was a pretty big chance it would work out :)

Some music would have been cool btw. At least soundeffects. That really adds to a game

Mimic by Lizz 2024-10-10T17:32:02Z

I'm impressed with the detailed story telling you did in this game! I know about all the text-dnd, but actually reading this stuff makes me proud :smile: I like how the narrator breaks the forth wall multiple times in my playthroughs. Also, the music really helps with creating the mood. I even think that different music tracks could make this text adventure feel different. Like horror, or corny. The theater of the mind can do lots of cool things!

Later-on I'll make sure to check out some other routes

I saw someone mentioning that the answers were difficult to distinguish and I agree with that. Some line-breaks could do magic there.

Glimbo's Defense by AtlasFlame 2024-10-11T18:59:44Z

Always great to see such classics being created over a weekend. Its not really original, but I imagine you had fun making it :-) I would suggest always adding sounds to key parts of the gameplay. Like adding / destroying, shooting, etc. Also, I think you could have easily added 7 more enemies that had different colors and strengths :-) That would have made it much more intense. I liked the artillery and how it shoots in all directions

Personality test by kanity 2024-10-08T10:11:46Z

What a fun game! The voiceovers are done very well! Is that your own voice with some filters spinkled in?

The beginning was a point / click adventure-like game. I like how you made lots of interactable objects. The real purpose of the game was a bidden yet. The personality test was fun to do, lots of little tasks to do. I was expecting a quiz-like experience, but this was more than that.

At the end I realized that the tiny critters that were scattered all around the book-store most likely were other nosy people who did the test? My personality: Smilecute :-)

~~Question: what game engine / editor did you use?~~ Nevermind, you put it on the titlescreen in the biggest font imaginealble :sweat_smile:

Screenshot 2024-10-08 120445 smoll.png

Frogi by JEMH2K 2024-10-10T18:01:11Z

I was curious what your game would be like :innocent: And I'm happily surprised! Love your game! Its very relaxing. The opening I said out loud: "oh wouw, dat paralax though!" I thought that was epic ;p

I remember thinking: this game reminds me of paratrooper (that old DOS game from back in the day). And then the crickets(?) came along by with their projectiles :grin:

Really well done! Love the graphics. With little details like the eyes of the frog blinking asynchronously and the background music is a delight

Mission: Runaway by LouieWu 2024-10-11T12:39:45Z

Damn that is some impressive puzzle-level-creation skills you have here! I played all the way till the end. That last level was brutal haha

Some feedback: - I had idea how many aliens I started each level with. Thinking about it now... Did each level start with the amount I ended up with last level? - make numbers face right side up for the movable pieces (6 and 9 are confusing now) - The R key is right next to the E key. Sometimes I would reset the level by mistake - A level indicator would have been nice. That way LD players have an expectation about how far along they are - ~~undo button would have been great~~ I now see that there has been an update, where Z is undo

The graphics are cute and I love the color pallet!

Screenshot 2024-10-11 143002.png

Tiny Ghost Creator by LyaMgtt 2024-10-11T17:41:35Z

I'll call her: lilly :grin:

tiny_ghost_creator.png

Some feedback though:

- Love your character creator! I imagine it feels pretty cool to see all these creations in your commentsection :-) - Some soft music and sound effects would have been cool - Maybe a second background-color option for inside the frame would make this even better?

Just in time for spooky-month btw!

Maze Bat by oliver_day 2024-10-10T19:09:31Z

Fun little game! I like how its like ascii-art but with modern twists to make the game feel more juicy! It's very appearent that the yellow things need to be collected. However, the first level I got one of those were in the middle and naturally I thought it was my character. I was confused for a moment there :sweat_smile:

I'm not really a fan of the music. It sounds too cooperate for my taste. I work in an office and have to hear that on a daily basis. But hey, at least there is music! I think music really adds to the mood of the game. I would have expected something more 8-bity in this one :-) The gameplay is cute, but I was expecting some new elements being thrown in level by level. Maybe I'm a bit spoiled by other LDers :-)

You mention that the level generator was coded by yourself, that's impressive! What techniques did you use to ensure there would always be a path to the exit?

Edit: I see this is your first entry! Congratz!! How has the LD experience been for you?

Tiny Rescue by LilieBagage 2024-10-11T17:24:30Z

Damn that art and voice acting is next level! Love it!!

Some further feedback :-)

- The music is also very nice, its not intrusive but fits very well to the game - I first thought the lollypops were pins to pun down the leaf ^^" Took me a while to figure that out - In the last level I was able to put the lolipop into the jar and the little creatures would walk right into it. It felt a bit cheaty, as there were other interactable objects I think I should also have used - I found it a bit irritating that If I needed to tweak the leaves or legos, that the angle would get reset every time

Love your game!

Human Heist by MrJimbles 2024-10-11T18:49:58Z

This is really well put together! I love these kinds of puzzle games. Haven't finished it yet though, I'll come back later :) The graphics, sounds and music really fits together nicely. Also, the laser 'death' animation made me jump at first haha. I like how you won't 'die' from the laser, but rather get reset. Also, good job putting the reset button at the other side of the keyboard! Only complaint: the "go to next level" button has to be pressed with the mode, so I had to move my hand constantly from keyboard to the mouse

A Night at the Dining Table by Douglas Nguyen 2024-10-08T19:42:44Z

Yay! I found the cheese! Congratz on your first LD entry! Personally I think this community is very warm and cheerful. No need to ask for mercy :-)

Some feedback:

- Like some already said: by hugging the walls, most insects can be avoided. - It feels pretty unrewarding to go all the way back after getting hit. Some kind of health system would have been nice I think - I like how there is music. Some sound effects would have been awesome. You can use very easy tools to create some bleeps/blops. It reaalllyy adds to the experience somehow. Here is a basic tool https://sfxr.me/

LudumDare promotes games whos creators are actively providing good feedback. Only then will your game bubble up to the surface to get ratings. I see that you disabled ratings for your game. Is that on purpose?

LD57 — Depths

Quantum Inferno Run by LeReveur 2025-04-10T17:44:38Z

I enjoyed it, I see potential in this one. Some flashy colors, some hyper music, some juice and the game would feel a lot different :grinning: The concept is interesting, with some balancing it could work out I think. I did not hear any sounds. Was that intentional, or did my browser do a whoopsie?

RainDrops by Geckoo1337 2025-04-12T18:57:51Z

Hi! I will come back later to finish this piece of art! Really reminds me of StarDust, but man this one is so much harder! I lack the required spatial insight I think. The drop mechanic is really cool! And I found the red orb allll the way up there. No idea how to get there for now, but something tells me that is where I need to go to

The music is very well done and adds to the experience. I think that the lack of an object (like a laserkun or something) adds to the surreal feeling of this game

Well done my friend, I really liked yours. When I finish, I will share a screenshot :heart:

P.s. when I read @lereveur 's comment, I shouted out loud: BUBBLES?! Went back and tried right click. Flopmp flomp it did: BUBBLES!!! This makes my next runtrough so much better! Thus some feedback at last :grin: Maybe somewhere other than the description you need to explain the controls :) Like the main menu for instance :)

RainDrops by Geckoo1337 2025-04-18T11:29:38Z

Thank you for the fun experience :) Screenshot (66).png

I just went into the weekend playing your game with the knowledge that the right mouse button throws balls. I must say: it's much more fun like that.

The first time playing, I constantly felt lost. After playing with the balls, I felt in control and found my way pretty quickly. Maybe... maybe even too quickly? Are there other parts of the level to explore? I would have loved a longer experience, like Stardust. This felt like a successor. Stardust was satisfying in the sense that you could literally see your progress while playing. RainDrops feels satisfying in the sense that you're always in the present—no way to "look" back, if you know what I mean.

Sometimes I felt like my character was sliding or falling off (especially with the yellow pipes near the end). I don't think that was actually happening. It just felt like that—kind of like when it feels like you're sliding backward because the train or bus next to yours starts moving 🙂

Fun game!! I'll change my ratings accordingly.

The Void by Iluvatar 2025-04-10T15:31:04Z

This game was nice and sweet! I enjoyed myself. First I thought the game would end after entering the portal, but there was a whole section after that! I was pleasantly surprised. The music and art style are very well done. I can see you're talented at that stuff. The point and click mechanics are well done too. I like how there were some element you could click on that only triggered some dialog. For instance, the architecture

Bat outta Hell by hunttis 2025-04-10T17:58:54Z

What a fun game! Here's some feedback:

- I could not figure out how to aim up and down, so the level after 'greed' I could not finish - The teleporting often did not tigger, I think there was some secret countdown which should be disclosed to the player - The music is awesome! I felt hyped up when a boss was comming for instance - Speaking of bosses: Bosses?! In an LD game? Have not seen a lot of those since I first joined. Great stuff!

Clock In by leparlon 2025-04-12T18:45:16Z

Wow this is dark when you think about it. Left me with some strange feeling in my stomach, well done! The dinner sequence in particular. *Why get the fancy meal when "standard" will suffice?* I agree with some people here: this can be considered art

The Vault by EX3D0 2025-04-11T19:35:04Z

I'll come back later as I could not figure out the ~~trying to be cryptic here~~ x amount of numbers I need to punch into the vault. I came that far! Some feedback for now:

- The 2.4KB flag threw me off, as "2" does meet the requirements of one of the puzzlepieces in that puzzle - The glitch effect is very distracting / a bit annoying for reading. Maybe that could be less. Unless... It's morsecode, I tried several times to decode that sequence, but I think it is random and just part of the atmosphere - The start button is the first thing people will press, including me :grin: - When right clicking the text input field there is a whole context menu! :o Me as a programmer love that kinds of details! Did you make that yourself? Or is it some sort of standard object in the engine you used?

If I need to, I will change the ratings later when I finish the game

- Edit 20250412: still not found. I had a gut feeling-but I don't know how to translate it into numbers yet. A certain way of writing-was bugging me. - Edit 20250413: @lizz and I both looked into it. Still no answer - Edit 20250414: I refuse to look at the hints, still crunchin' though!

The Vault by EX3D0 2025-04-15T21:02:49Z

GOT IT! I'll let this sink in and give some proper feedback later, as the last puzzle changed some perspectives. Also, I have to be careful to not spoil anything

I had to use the tips. Glad I did because I would never have figured it out.

The Vault by EX3D0 2025-04-16T18:08:27Z

Ok ok, I decided to use base32 encoding for the feedback so nothing is spoiled for others. Here you can decode it:

https://emn178.github.io/online-tools/base32_decode.html

_____

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

De Profundis by Dis0rder 2025-04-10T18:18:47Z

This was just a delight to play, I've followed your progress this LD and was very curious :smile: It is indeed refreshing to "just explore" without a particular goal in mind. Just mess around and have fun The art style reminds me of the old paint programs from back in the day

Depths: From the Crust to the Core by kr4ft3r 2025-04-10T18:42:22Z

This was a cool experience! Just shows how one can expect anything from an LD game. This is a kr4ft-speciale if you ask me! Some of your games don't have a win/loose condition, and that makes it fresh. I learned a lot and laughed a lot too! I sure hope for you no geologists are among us indeed ;p

A little feedback: the text on top said "scroll down to start", so I did CTRL+END to go all the way down, expecting the start to be there. Then Half of the game I was like: what is that gray bar at the left? And then I realized that there should be a little dude keeping you company while going down :sweat_smile: So I restarted it

How did you make this? It is pure HTML with a little CSS I suppose? Did you use some crazy software like ExpressionWeb 4 or something?

Down Golf by chuckeles 2025-04-10T18:52:38Z

This is a clever take on the theme I think. The sound effects and graphics are adorable, especially the "NOOT" the flagpole makes when the goal is hit. Somehow I could not get used to "tap" to aim and then hold_press to shoot. Somehow I'm hardwired to hold to buildup intensity and tap to shoot&aim. No idea if that is normal in golfing games, I don't play those that often

Coin Grind by jester1454 2025-04-11T20:45:48Z

What a fun game! Here's some feedback:

- It was not clear to me that the red squares were enemies at first. When I touched the triangle I was instantly dead so I was like "ok, triangles avoid, squares friends??" Later I found out that those are enemies too - Somehow I kept using the scrollwheel to switch weapons, maybe that is a sign that it is a bit more intuitive to add an option for scrolwheel controls to switch weapons - The music is much too calm for the gameplay, I was expecting some epic metalcore to keep me company while I blow up the entire level :grin: - The graphics are well done and the coins feel satisfying

Drilly's Journey by Alex Davies 2025-04-13T09:05:08Z

This game is clever! Without that much explaination, the player will *see* and *experience* what mechanics are there to help. Also, the puzzles are really fun and seem to be well polished too! That is impressive for a compogame.

Somehow the game feels also satisfying. The graphics , transitions, soundeffects , everything fits together very nicely.

Deep Pursuit by Andreas Roschal 2025-04-13T09:12:38Z

I laughed out loud when the lasers came into focus, this game is so absurd hahah LOVE IT! 10/10 indeed It is very hard though, but I think that is the appeal of it all. The music is very well done and the sound that plays is always in sync with the music it seems. Did you program some delay in there to make it fit the music? Or is it just me? No idea if the phone will ever be reached, I did not come that far.

I won't be surprised if this game wins LD57

Infernal Bites: Food delivery in the depths of hell by magus77 2025-04-10T19:02:40Z

My computer could not really handle the graphics (I've got a potato pc), but I could play enough to get the general vibe and gameplay. It's a classic go from point A to point B game, like in some GTA missions or in crazy taxi. I think it is impressive what you made in a weekend. A whole 3D world with collisions and navigation-arrows. The music made me feel very manly, like I think my beard grew a little bit while playing. The controls felt a bit stiff though

One More Folder by Paul-Maxime 2025-04-12T19:10:51Z

This is really well done! I'm not kidding if I say: this feels like the real deal. This could be one of my random saturday afternoons :sweat_smile: I managed to start the game!

Screenshot 2025-04-12 210856.png

Diva Descent by Quackqack 2025-04-16T20:11:23Z

Easily the most fun I had this LD, this is a great game! Love it from top to bottom ~hehe~~ The graphics are wonderful, the colorscheme is very bold but it works very well. Did you create the color scheme yourself? Great to see that the levels seem to be random. And I love how the ground is always there when the countdown stops. One little point: the rotating character when you hit something feels a bit out of place, I would have done that diffrently. Maybe blinking or something

Dyamid by leorean 2025-04-24T19:04:49Z

Hi! Your game was on my toplaylist :) Love the game! It is very well designed, the music is epic and I love how the screen freezes in place when the diamond is put down. That could have been a lot of work to implement I guess, as the screen wraps around when that happens. Somehow my potato pc does not like the game, it runs a bit sluggige. Did you use an exotic engine? Or did you make it yourself?

Really enjoyed this. I hope to see that this game ends up in the Top 10!

Murder for Dessert by Fupi 2025-04-11T19:28:08Z

Ooh I have to come back later when I have more time, but I must say I am impressed! I know what a headache it can be to create a story driven gamejam game. But a story driven game jam game with connections and saving / reveling details is a whoole other level! The UI is pleasant and approachable / to the point. I like that. The sound effects are once again 👌🏻 <- perfect

Hopefully I can come back and solve this gruesome murder (I laughed out loud when the cut up pineapple was shown haha) Are those photo's you took yourself? Did you have pineapple during the jam?

(not reading all the quality-looking comments above, don't want spoilers!)

Super Mecha Diggin Dodge Idle by wheelsx 2025-04-11T19:15:52Z

Ooh I had fun playing yours! The music is EPIC :grinning: First I thought: ooh I can get some snacks while it just keeps going, but you actually mad it so that you need to keep upgrading to stay ahead of the curve. Took me several times to get all the weapons :innocent: Well done! Your game was a much needed refreshment for me

Sunken Secrets by BinaryPrinciple 2025-04-10T19:15:00Z

Fun game! The graphics are quite well done and that underwater sound is pretty good. How did you make that sound effect? The beeping is pretty clever, as some packages where hidden behind coral and such (I think that was on purpose?). Also, there is only one level? Or did I miss something? I would have liked to play more of this :)

It feels very solid, everything is working as it is supposed to I think. No bugs found

Took several times to find out the safe is supposed to be wrecked to find the final package btw

Uncovering The Mysteries Of The Cursed Tomb by Anson Rutherford 2025-04-12T12:29:01Z

I'm a sucker for these kinds of games. Love the old doom-like aesthetic with all of those puzzles. The puzzles were cryptic enough to be chellanging, but easy enough to get that "aha" moment just on time in an LD game like this. I loved it. Even found this dude :grin:

Screenshot (64).png

It was a bit laggy at first for me, but after a while the lag was gone. Don't bother fixing it if nobody else complained. I have a potato-pc :)

P.s. OOooh there is a walkthrough! That is a nice service to us all

Depths of brain by Snory 2025-04-10T15:38:11Z

Needed to get used to it at first, I did not realize that the message "you dwell on the past too much" meant gameover :grin: I liked the game, although I could no get further than 5 levels deep, as sometimes the blue brains would spawn on difficult locations :)

Had fun playing it. One question though: why no sound effects / music? Some little beeps and boops can do wonders making the game feel so much more polished!

Upstream by Skvader_418 2025-04-10T19:25:35Z

Another SKVader-speciale here! I'll play some more later, as I had lots of fun. Some initial feedback I've got:

- The NPC's react before I could see the danger, I suppose that is realistic but it takes away from the fun I think - The graphics are awesome as always, I really like how you developed such a unique style - When it gets dangerous, some mood-setting music would have been awesome. I know that it is already much to create a game with multiple levels in a weekend, so I get why you gave that less priority - I was expecting to do some actions while fixing the wheel / furnace, maybe holding some button or something - I love how you can switch platforms on the boat by just using W and S, no nonsense

A Final Deed by 0X_VOID_X0 2025-04-10T17:35:44Z

This game is great. One of your best in my opinion. It feels wholesome. The puzzles are fun and creative I think. First I was like: this is a typing simulator, but after a few levels it got some well thought out variations. I see that you had a very annoying bug that involved the wrong indexes to be shown. I can happily tell you that I did not encounter it anymore, so you can sleep peacefully tonight :grin:

The music is very well done and I love how you link to it on sound cloud. The transition between "levels" is well done and gives a sense of accomplishment. The colorscheme is just awesome! I always envy the people who make bold choices like "lets use two main colors" One complaint though: I have a severe case of professional deformation where I start counting from 0 with little sequences like your's, so I had adjust my mindset when counting the second index in the row for instance :laughing:

A Final Deed by 0X_VOID_X0 2025-04-10T18:02:18Z

@0x-void-x0 I think it is the wise choice to use 'normal-people-counting' in your game :-) Oh and don't be silly :grin: No one needs my approval :innocent: As long as you are happy with what you created during the weekend, that's all that counts right :)

The chronicles of Mr. Marmo by Wouter52 2025-04-08T14:30:37Z

@oliver-day Thanks for the feedback! You are the first player, I was pretty surprised when I opened the highscore table to erase my testresults and your name popped up (~15 minutes after submission). That was an awesome feeling

It's great that you liked the puzzles. It was a bit of an experiment to make them into the gameworld itself, which turned out pretty neat if you ask me :-) It's not really explained how to do the puzzles, I hope the yellow platforms will bring out the curiosity of the player, like it eventually did for you :-)

The colissions are a bit wonky, I made it myself :grin: I'm sorry you got stuck. In version 1.1 I made a reset key, so you can "unstuck" yourself. I also changed the introduction page above, to explain who to look out for. Is that more clear now? Future players will read that I hope :)

The chronicles of Mr. Marmo by Wouter52 2025-04-08T14:34:17Z

@mrs-wheelsx Great to see you again! Thanks for playing! And wouw, you played to level 4 :smile: Could you find out where to stand to solve the puzzles at first? I got some feedback that it was not that clear so I was curious what your experience was.

The colissions are a bit wonky, I made it myself grin I’m sorry you got stuck. In version 1.1 I made a reset key, so you can “unstuck” yourself.

In October I should be here again indeed!

The chronicles of Mr. Marmo by Wouter52 2025-04-08T14:39:13Z

@wheelsx Welcome back! Great to see you here! The seahorses are very quick indeed. After your comment I tried to talk myself into believing those are fast little critters in real life. After googling a bit I realized those are acctually one of the slowest moving sea creatures imaginalble. As in: even slower than snails :laughing:

So I created a backstory to explain! *Mr. Marmo not only blew up the moon back in his day, he also emptied all of the world-supply of caffeine-powdered-coffee into the ocean.* So, those poor sea horses are drugged with a caffeine overdose :grinning:

The chronicles of Mr. Marmo by Wouter52 2025-04-08T15:12:33Z

@fupi ay Fupi! Really nice to see you here so early! I see that you are the first completing all seven levels :smile: Thanks for playing and your constructive feedback

It is indeed the mario underwater theme. During development I had a little orange mario character as a testing sprite. I also drew lots of inspiration from mario bros 1 for the swimming mechanics.

Great that you could instantly pick it up and play! Over the years I learned a bit what to explain and what to just leave up to the player to find out

The physics are a bit wonky indeed. I need to experiment for a bit to make sure the post-jam version won't have this problem. I suspect that this is going to annoy lots of players :sweat_smile:

There are secret areas where you can enter to reach those marbles (I placed them by hand so I think you mean those). Those areas have a checked background

The chronicles of Mr. Marmo by Wouter52 2025-04-08T15:24:31Z

@lintfordpickle oh wouw you are quick! Thanks for playing! Glad the R-key worked as intended. Ofcource, it is not a real solution, I try to make a post jam version later where my home-made physics are a bit more ironed-out :innocent:

Its nice to know that the stonebricks are found out eventually. I tried to make level 1 soft of a tutorial level :)

The animation of the sea draining was a few hours of work to make perfect. I thought it would be a core gameplay element, so it had to be spot-on. I love your idea of starting at the same level as the previous level! Altough, now you can play the levels out of order :thinking: That could open up some cool oppotunities, where some levels are too dark at the bottom, so you need to comlete another first to reach even deeper :heart_eyes: (just thinking out loud here)

The chronicles of Mr. Marmo by Wouter52 2025-04-09T11:01:56Z

Ay @skvader-418! Thanks for playing and the feedback! I have identified the problem with the colission system and I will correct it tonight or tomorrow. Believe it or not: the pearls are the problem, even if no pearls are near you. Something with spagetti-code :grin:

Did the outbound pearls appear in "hidden area's"? I made some hidden area's where the wall texture is checkered :) Thanks for the compliments! This was my first attempt of making some unique levels within a gamejam without using randomness. So it means a lot that you like the level designs!

Btw I watched your timelapse, I think it's awesome that you did that. I will try to do that too next time. How often did you take a screenshot?

The chronicles of Mr. Marmo by Wouter52 2025-04-09T11:11:09Z

@0x-void-x0, yeah it got's its classic wouter52 look all over it :grin: The 1:1 aspect ratio, the "enter your alias screen" the exessive use of noise textures :innocent:. Are there more things you can recognize my style by? I'd really like to know!

I'm glad you had fun! I'll be addressing the bug later today or tomorrow when I got time. I know hoe to fix it now after some sherlocking around. I'll update the code as v1.2, as I think this is important enough to fix without classifying it as a post-jam version. For transparancy I will do a deep dive-post about the inner workings of my home-made collision code and how I fixed it and why the pearls messed it up even if there are no pearls in the direct vicinity

As of the "art" haha, glad you had a good chuckle out of it :grin: I think it works like chocolate: a little bit and you want more, a whole chocolatebar and you'll regret it. Sometimes the art is that you crave for more without getting some

The chronicles of Mr. Marmo by Wouter52 2025-04-09T21:39:09Z

Don't feel obligated to play again @fupi @wheelsx @0x-void-x0 @oliver-day @mrs-wheelsx @skvader-418 and @lintfordpickle , but I wanted to let you know that I fixed the colission system. Thanks for all of your feedback, it means a lot to me. I marked this clearly with version 1.2

Here is a post explaining how it worked and what went wrong if you're curious: https://ldjam.com/events/ludum-dare/57/the-chronicles-of-mr-marmo/mom-weve-got-colission-system-at-home

The chronicles of Mr. Marmo by Wouter52 2025-04-10T19:35:08Z

@skvader-418 I think the darker areas are really well hidden maybe :open_mouth:, as the checkered pattern is black. A secret area looks like this in level one for instance :)

Screenshot (63).png

The chronicles of Mr. Marmo by Wouter52 2025-04-12T07:03:26Z

@kessel-nebula thanks for the big compliments! I think 16-bit is not a style that is often pursuit here. Although, I did not specificly design with that in mind The sink is sometimes pretty hidden indeed, Only consistancy: it's at the bottom of the level :grin: Self hosting I think is fun, it gives me full control over every pixel on the users screen if I want to :grinning:

P.s. I love the GIF you made!

The chronicles of Mr. Marmo by Wouter52 2025-04-12T07:07:24Z

Ayy @cataclysmicknight, great to see you back! :smiley: I suppose I can start a solo acapella group 🤔😆 I'm glad that it made you happy! I almost scrapped it as it was meant to be for development, I wanted to exchange it for something more serious at the end. But then Javascript decsided to crap its pants and lay down for about 1,5 hours when I found out that the Highscoretable would randomly not load the correct data. Never had that issue, but then again, I never had multiple highscoretables in one game before. Fixing that took my time away to make some "real" music. I'm glad it is this way, lots of people get a kick of of it

Congratz on your highscore!!!

The chronicles of Mr. Marmo by Wouter52 2025-04-12T07:07:46Z

@deadbydeath Thank you! I had fun making that soundtrack :grin:

The chronicles of Mr. Marmo by Wouter52 2025-04-12T19:58:19Z

@kr4ft3r my friend, thank you so much! I must say, I think this one is a masterpiece. PEPE we won't talk about, at least my friend and I had fun that weekend :grin: This one however, pfoeh. It was a lot of work indeed. The level design was somewhat of a easy job when all the systems were in place. When you go back in the nightlt builds in the link below, you can sorta see my workflow :) Each level was about 30 to 45 minutes of work I think. The first and the last being the most timeconsuming. As the first one functioned as a semi-tutorial style level.

I did not feel dead luckaly, I always take mondays and tuesdays off from work so I could sleep in :-) I'm glad you liked it! I was looking forward for your feedback! Its always so honest and I love that. You're not afraid to kick us in the butt for making a PEPE-game :laughing:

Between NIGHTLY_09 and NIGHTLY_10 I designed the levels. That is including cooking and eating lunch and dinner :-) https://wouter52.com/PROJECTS/LD57/NIGHTLY_BUILDS/

The chronicles of Mr. Marmo by Wouter52 2025-04-12T20:03:50Z

@busisen I think the crabs fled to your game haha Thanks for the big compliments! The as mentioned above, the levels where relatively easy to make. Although, my GF was like: *whyyyyy are you making so many levels* and I was like *because there are seven seas!* :grin:

The chronicles of Mr. Marmo by Wouter52 2025-04-12T20:04:40Z

@crozzy Thanks for the big compliments! That makes my day!

The chronicles of Mr. Marmo by Wouter52 2025-04-12T20:10:19Z

@tiar thanks for the clear and honest feedback! I will try to tweak the controls a bit if/when the post-jam version will come out.

The second level has a bit of a designproblem I think, you're not the first one that mentiones that. Luckaly it won't affect the highscore btw. If you die, everything is reset. Jumping out of the water is not supported in this game, as I had to make walking animation sprites and I did not want to do that :grin:

The stopping of time is a nice addition indeed, you can thank @lizz for that, she came with the suggestion. If you watch closely, the sea creatures make little Z-shaped bubbles when pausing, so signify that the're paused :innocent:

Thanks for the big compliment! I think it is awesome that this game gets some players from outside of the LD community!

The chronicles of Mr. Marmo by Wouter52 2025-04-12T20:11:48Z

@lisek-gagatek Thanks for your feedback! I will try to tweak the controls a bit when/if the post-jam version comes out. I think its really nice that you provide a suggestion on how to make it better <3

The chronicles of Mr. Marmo by Wouter52 2025-04-12T20:12:39Z

@7uc4s Thanks!! Luckaly dying will reset the level and also the score. It won't affect the highscore at the end :-)

The chronicles of Mr. Marmo by Wouter52 2025-04-13T10:21:24Z

@geckoo1337 I have been googling around a bit for the game you're referring to. I can see the resemblance indeed. I'm happy to hear that you got some fun childhood memories back because of it :smile: My inspiration was more the Super Mario Underwater levels. Hence the 'music', ~~which is an enhanced version of the original~~ :laughing:

> This is one of my favorite entries for this 57th LudumDare session.

That is a big compliment, and I thank you for that!

@lizz is a good influence indeed, she helped a lot researching some facts about the seven seas and she play tested a lot :smile:

____

@wuppos Thank you! I must say: I never was really conscious about color-theory in this game. I only made critical object bright colors to make them stand out in the depths of the ocean :grin: I know what you mean about repetitiveness, especially as the levels go deeper and deeper. At the moment I don't really know how to fix that. Do you have suggestions?

____

@binaryprinciple Thank you so much! I was thinking about some expansions, but I don't want it to get stale. Also, I want to upgrade the underlaying code before I'll do that :)

The chronicles of Mr. Marmo by Wouter52 2025-04-13T19:58:14Z

@outstar thanks for playing! It was really interesting to actually see someone play the game. Putting the highscore somewhere visable instead of behind a button is a great idea. I'll try to do that next time

The puzzle is triggered by the yellow platforms that are in the area, maybe I should have made that clear in the first level. The plants are just there to be background graphics and to hide pearls and enemies sometimes :)

Thank you for playing and streaming!

The chronicles of Mr. Marmo by Wouter52 2025-04-14T05:59:34Z

@wuppos no worries, I love your idea's! I love it when people are honest and give feedback about how to do it better. I will use this in the post-jam version, or at least in the next LD I will try and incorperate it into the form the game will take shape in then :-)

The chronicles of Mr. Marmo by Wouter52 2025-04-14T08:14:27Z

Hi @adhvik! Thanks for your comment! What aspects did you find best? And are there things we could've done better to make it even more fun for you to play?

The chronicles of Mr. Marmo by Wouter52 2025-04-16T19:15:04Z

@dis0rder Thank you for your in depth performance testing! To be honest, I'm not sure what is causing those slowdowns. I have been poking through the leveldata to try and figure out what could cause this.

The code that determines the darkness of the rendering is calculated every gametick and is based on the diffrence between the water level and the Y position of the player. So that should be a constant between levels.

The amount of pearls, plants and enemies change each level, however: I can't find significant variations between the amounts. I have to debug myself on one of my potatoe pc's to find the root cause.

The idea of exploring after draining crossed my mind, it could be very interesting to try that in a post-jam version maybe 🤔 Although, now there is a clear finish, so I have to think about how that should work maybe. Someone else had another idea: start the next level at the drainlevel where the previous ended. That way one could play with diffrent play-orders :)

Thanks again! That was really interesting and I apreciate your time and effort.

____

@lereveur so great to see you here! Thank you for your kind and honest feedback! Indeed, programmer art can be so much more than only graphics :grin:

____

@aweskybear Thanks for your feedback! I tried making clear that the mouse can be used to put a little indicator at the top left of the screen. Where would you expect such a thing? Above the player maybe?

The chronicles of Mr. Marmo by Wouter52 2025-04-17T20:09:04Z

@alvaron thank you for playing! I missed the stream, as I had stuff to do over here. I just watched it back and I think it's really cool to *actually* see someone play it. Congratz on the 6th place! I got lots of useful feedback from there.

@0x-void-x0 thanks for giving some extra context in the chat my friend, that was really nice of you! I watched gamedevdad play your game too, that was really cool to see!

____

@aweskybear no problem no problem :) I apreciate your feedback! Usually for every person who points something out, there are five people who do not but experience the same difficulties. So next time I know that I need to think harder about the indicators. Also I agree what you mean with activating the puzzles when you get near them, instead of having to stand in a specific spot

Thanks for pointing out the depth darkening effect! It was a headache to implement, as I needed to calculate the darkness of every pixel without bit overflows and stuff. Otherwise the colors would all get wonky :sweat_smile:

The chronicles of Mr. Marmo by Wouter52 2025-04-17T21:16:40Z

@0x-void-x0 no problem, no problem :-) A DM function on this website would be a cool addition for that (@pov ? :grin: )

You can always reach me via email: wouter@wouter52.com, although I think that is only useful in the off-season. As I check the LD website as often as my email I think :innocent:

The chronicles of Mr. Marmo by Wouter52 2025-04-18T15:09:11Z

@snory thanks for playing! Congratz on your #1 spot in the first level highscore table!

Thanks for all the feedback, I now know to make the start of the level "safe". The enemies start at a random location somewhere around where the're placed into the level data files. That is a bit too random and then players die just after spawning :o

And regarding the pearls... Oops? I thought I was clever by disabling controls when the player was on the platform :grin: I'll remember this for next time!

The chronicles of Mr. Marmo by Wouter52 2025-04-18T15:14:06Z

@dis0rder found the issue! Just stumbled onto it while rewriting my boilerplate code.

Turns out: I have a pickups-file where the red pixels are the pearls. I also have a transparant black outline of the rest of the level in there to make pearl placement much easier. However, in levels 2, 4 and 5 that outline is partly gray and because of that thousands of "ghost objects" are created. All of those somehow get rendered as transparant squares :no_mouth: Gotta love how javascript just trucks on :laughing:

I won't fix it, as nobody else seems to mind, but it is interesting nevertheless

The chronicles of Mr. Marmo by Wouter52 2025-04-30T21:08:37Z

@papabirb ooooh I did not realize that you played and rated our game! Thank you so much for your feedback mate! <3

The chronicles of Mr. Marmo by Wouter52 2025-10-01T07:14:07Z

@nbumgardner ay thank you! You read my comment on damyyr's post I suppose? 😁

Drill Down, Dog! by Mavvy 2025-04-11T18:15:15Z

I see potential in this one. For now it does not feel challenging enough to keep my attention that long, making it less fun for me than I expected. The music and graphics fit really well with the gameplay, it sets the mood pretty nice. The controls felt smooth and satisfying.

The menu was done very clever, by going down to start the game. Also, the backstory is silly and fun :smile:

Reclaim You Soul by Kobato Games 2025-04-11T18:34:03Z

Have been playing for a while, somehow 3 jumps are very hard to make. The last jump just right in front of the door was brutal and I had to stop. Sorry, that was a funkiller for me, my advise is to make the player jump a liiiiitle bit higher to make it less frustrating

The crawl mode was a fun addition, although the crawlspace looked the perfect height for the non-crawling one. So I was confused for a bit. The shards are all blue colored, it would have been cool if every ability got its own distinct color. That way you can create elaborate puzzle levels :smile:

There was a bit of music, but it did not loop. Did you do that on purpose?

Resurface by r8teful 2025-04-10T15:16:06Z

What a fun game! I ended up playing it all the way. Usually I'll give myself 10 to 15 minutes per game :grin:

Here's some feedback and first impressions :-)

- The main menu looks fancy - I like the way the story is presented. - Using the leftmouseclick to interact feels a bit weird and was not intuitive to me, as the keyboard is used to select objects in the world at first. After mining and buying things I get why you opted for that option.d - Using the left / right arrow keys to exit screens also feels unintuitive. After a few minutes of gameplay I found the "back key" - Mining feels very satisfying and straightforward. - The music feels calming and well thought out. It gives a sense of acceptance that this bad situation happened and that everything is going to be allright - I love how the levels are unique every time. I understand what a pain it can be to make sure every possible combination is playable. How did you ensure that? Is there special code that ensures always-completeable levels? - Sometimes one pixel left over ores look like the ones you can pick up, making it confusing when you get stuck on them while rushing back to the mothershipa

Crabs in a Bucket by busisen 2025-04-11T20:09:52Z

Oooh this game is cool and hard! I love it and I will come back later to play some more. It's great that you credited your inspiration. Between you and me: I like the style of yours better. Although, the depth meter would have been awesome in this one as the whole gamejam was about depths

Its simple to learn, but hard to master. It took me a while to find out that boulders can be pushed, very clever!

Sometimes crabs would be just stay still and chill I guess. After clearing a level they would walk again

Submersible L337 by SoloAdventurerGames 2025-04-11T18:44:30Z

Ooh my brain can't handle the controls sadly :o I think it is me, because in theory they are pretty well layedout. I had fun though! I managed to find a pink orb and I was very satisfied when I could pick it up! First I thought one of those glowing stalagmites was the objective, took me a while before finding the pink orb

Graphics and sound effects are awesome, well done!

Into The Abyss by Constance 2025-04-13T08:41:51Z

This game is gorgeous! I really liked it, sadly I could not get all the way to the end because I sucked the 8 rounds I played :laughing: . Some feedback I've got based on my experiences:

- The music fit really good with what you are going with here - The graphics are very good, I found some issues though: - The tiles did not always connect the right way with each other - It seems that tiles that do not have N, E, S or W neighbors become a corner pieces. - I thought the crates could be interacted with too, but they're just level objects I guess - I love how you can go from left to right all the way on top, and that the screen readjusts to the digging down part. Those are details that go unappreciated most of the time - The overall art style is very consistent and gives a fun vibe

Ball Pit by Tkap1 2025-04-13T08:19:05Z

Not very good at this, but I get the gist of it I think. I'm impressed! This looks and feels very balanced. The dashing in and out of green orbs is a genious mechanic. Not too overpowered and useful enough to save your butt if you use it wisely. The leaderboard is a great way for people to hang out just a little longer. How did you make that?

Turbo-Powered Cow Milker 3000 by CREEPERYEET666999 2025-04-12T12:04:45Z

Hi! Euhh... I think there is a story here my friend, unity was not coorperating I suspect? I like how you pivoted to submitting a batch file instead. There were two big bugs that made it impossible to play though:

- milkLevel was not defined, so option 3 would always crash. Adding this to line 4 will resolve that issue: `set /a milkerLevel=1` - the file was encoded in UTF8, instead of ANSI. Windows does not like that and the whole thing would not display properly. `@echo off` was ignored for instance

Some other issues I found: - When upgrading right away the game crashes, because the totalMilk is not defined - The milkerLevel does not seem to do anything to the amount of milk milked each round

Sorry, I like that you submitted a game, but after prssing 1 2 3 and 4 a few times the fun was over for me. I had fun getting out all the issues though! :smiley:

Towards the Light by MikeMikeMakes 2025-10-13T17:12:47Z

Love the art style! It's very unique and even my potato-pc can handle it :smile: There were some platforms that did not light up with foot-imprints. I did not know what they were, but decided to put two of the little men on there. The third one I walked off the platform and the game ended

I can see that you had big plans for this one. I think the foundation is a good one and I see potential. It needs some refining and more levels as you said. Are you planning on a post-jam version?

Edit... I see that this is an LD57 entry :sweat_smile: No idea how this ended up in my list but I liked it nevertheless :-)

A Present for Ama by oliver_day 2025-04-11T19:54:35Z

Cute little game! But I don't think I got the whole idea, if so please correct me so I can play + rate again:

- There is not really a chellange in this game. It's just falling off platforms and going down to start the next level - The music is fun and fits to the graphics, I like the style - I love how there is an end screen where you reach Ama :heart: - Somehow I find it very cool that the web version remembers which levels are cleared when reloading the page - The webversion did not really work for me. I realize now that I use ZEN browser (which is Firefox in a trenchcoat), the ENTER key did not register for me - I did not really get the screen that shows up at the end of a level (or pressing TAB), and A and an E and an arrow?

Layered by Caer 2025-04-12T21:17:36Z

Congratz on your first LD entry! The game is short and sweet indeed and I see potential in this one! Had a little difficulty controlling the game, as the WSDA keys seem to be mapped on an angle. But after a while I got used to it. The graphics are well done and the sound effects fit to the general aesthetic

Plus points for self-hosting, just checked out your website. Cool stuff~

LD58 — Collector

Lost In Taxation by LeReveur 2025-10-07T09:51:02Z

Hey, I'm the first and this is my first rating! :smile:

I read that you had some difficulties creating this game, what kinds of issues did you come across?

What did you have in mind originally? The game in it's current form feels a bit stale to me. I played a few rounds, the hard ones did not seem that hard. I can see that you had some big ideas in mind for the hard ones. Looks like you had some kind of story tree in mind, and I know what kind of rabbit-hole that can be (my game, 'the cookie is a lie' was like that a few years ago)

I chuckled with the fact that some are just like "oh I forgot", but then I remembered that most people are goodhearted and will actually react like that :)

So, an easy hack to make it feel so much better, is to add little bleeping sounds when interacting with buttons and when text appears on the screen. It really makes a difference!

***

I poked around a bit, hopefully you don't mind :grin: I always get curious when the game is not on itch.io and if I don't see any references to some big-name game-engines. I love how you made a little text that says what setup it has been tested on. I'll try that next time! Soo... This is pure javascript with a toolkit named "sh*t"? That is so cool!

Lost In Taxation by LeReveur 2025-10-11T14:26:57Z

@lereveur oops I did not answer yet! 🙊

I think the pro's and cons you described are very acurate with my own experiences. I started my boilerplate thingy during LD47. I like the chellange of it, it breeds creativity so to speak. But.. It can also be annoying. In LD56 we wanted to have rotating textures. Every self-respecting bigboy engine can do that. But not my boilerplate. So the the question follows: build it? Or making 8 angles of the same texture? You have to take into a count how much time each approach would take and if it fits into the overall vibe you wanna go with. This is an extreme example, but having to live with your own amalgamation the day is filled with these kinds of questions

I can imagine it is frustrating that something so seemingly simple makes such a headache to debug with timepreasure added. You had a lot of ideas. You had to make a lot of consessions. I suppose that is the wonderful world of gamejams. I have respect that you still decided to publish!

PhishScape by Jezzamon 2025-10-07T15:26:02Z

Pretty fun to do! At moments I forgot I was playing a game in a game that I tried to alt-tab into the notepad. This is pretty well done actually. To hack into accounts to progress. Some sounds would have been nice to make the game feel more alive

@shores you need to login to the other player's account. Every player has a unique inventory it seems. So one of them has a key

PhishScape by Jezzamon 2025-10-07T15:42:50Z

@shores hmm... maybe its random.. I can't remember the name of the one with the key

Collector by Lintfordpickle 2025-10-12T12:27:16Z

What a fun game! I just adore the graphics. First I thought the "hard" setting would mean ridiculous speeds, but you made the track go all windy instead. Which is ok, but it did feel a bit slow to me.

As you're developing a post-jam version, maybe these suggestions will help: - add some epic music. The right music will create a feeling of urgency - maybe a bit faster? The speed was too slow for me I feel - as tomssuli said: being shot by an (still) invisible enemy is no fun, maybe make the bullets reach less far? That way you can hear them because the're shooting, but the bullets will only hit when you're near enough

I think it's impressive that you did this in Java. Is it all custom code?

Coin Collector by jk5000 2025-10-11T19:27:29Z

oh wow my potato-pc did not like this one haha, but I did! I had to put my screen on 800x600 and then I got 20FPS or so :innocent: This was surprisingly fun! The music was catchy

Coin Collector by jk5000 2025-10-26T07:47:50Z

15th for humor! Congratz! Those are great results!

Cut to Pieces by Sheepolution 2025-10-07T17:06:15Z

Whouw this is so good!! I'm really curious about the technical part of this one too. I find it insane how good the many graphics are in this game. Those expressions are very well done and that butler is ripped!!

The Pink Operator by Geckoo1337 2025-10-11T17:32:43Z

What a fun puzzle game! I escaped the system a bit too soon I think :sweat_smile: It was a bit simple after you get the hang of it. Fun nevertheless, I see potential in this one.

I poked a bit around in the code, I see some lore at the end of xxx.h. Any reason why you did not include that in the game? It looks fun and it would give some depth to the game

The \*thonk\* sound is very satisfying to me somehow. Another Geckoo-classic! Last time I saw this c++ template style game was a few games back. Somehow I thought 'tiny creatures' was made with the same template, but after checking it's not?

***

I have to think about your question regarding generating levels. Right now I'm thinking into the Dijkstra/A* direction. But that is for finding the optimal path, and not "clear the whole path in one continuous fashion"

The Pink Operator by Geckoo1337 2025-10-12T12:33:09Z

@geckoo1337 ooooohhh Now I see! (just booted up the game again). I did not see the story lines at the top of the screen indeed. I just skipped that screen as soon as it appeared. Maybe having the pink text at the center instead of "next level" would be better

The Pink Operator by Geckoo1337 2025-10-26T07:41:06Z

55th for the fun category, that is pretty good! Congratz mate!

Rastic Rush by commanderstitch 2025-10-12T13:32:38Z

The terminal is funny indeed, just a fun way to debug also I think? This game was less chaos than I'm used to from a commanderstitch game, I liked it. Just saw the speedlapse, you even created your own font? That's so cool!

Rastic Rush by commanderstitch 2025-10-26T07:52:56Z

Cool! A sub-25 for humor, very well deserved! Congratz! 🥳

Station 9 by quadtree 2025-10-20T18:23:45Z

What a cool puzzle game! Here's some first impressions for me

- It was not really clear how to open the cabinets at the beginning. Clicking them sometimes would make a sound but they did not open. After a while I found out you're supposed to hold-click and drag to open the doors - The controls to move the little cart were a bit awkward, as at first I did not understand what the buttons did. Until I went behind the buttons and had the buttons and cart both in sight.

I had fun playing your game, I think it's clever to have an in-game display as a guide for the first part. It did not break the immersion

Fish Feud 2 by Phobos001 2025-10-12T13:39:47Z

Whoahw this is a hard game! Pretty in-deph lore at the start! I'm terrible at this game, so I could not clear the level. But is sure is exciting to play!

Tiny Expeditions by bwalter 2025-10-12T13:58:09Z

What a lovely game this is~! The vibe, the sounds, the calm graphics. Its downright therapeutic I had fun playing it. I think it's wise to have a timer per day and that you can play as many days as you want. Also, it's nice to see that progress is saved between runs, making this game re-playable

If I may give some suggestions: - as it is 'day driven' how hard would it be to make it such that there is a day-night cycle thingy? - a crosshair or maybe a glow indication on the insects gives the player feedback that they can swoop the insect. Now it was a bit hit and miss

Tiny Expeditions by bwalter 2025-10-26T07:53:47Z

Congratz on the great results, three of em have 4 or more stars. That is very respectable! :smile:

Lunar Burden by Iluvatar 2025-10-12T18:33:13Z

What a fun little game this is! I saw part of your lifestream when coding myself. It looked very beautiful to me. I must be honest, I was wondering if the game would be fun to play as so much time was spent on graphics. But my gosh did you deliver. A nice point & click detective style game with gorgeous graphics and fitting music / soundeffects. I had fun playing this one :-)

Lunar Burden by Iluvatar 2025-10-26T07:57:31Z

A sub-10 for graphics and half of the categories 4 or more stars, very well deserved! Congratz!

Colour thief by ThiefViolinist 2025-10-17T19:27:41Z

Fun game! I like the concept of stuff disappearing when the colors are collected! I thought to myself: "this can become a pretty fun puzzle". And then I saw that level 4 was called "the puzzle"! :smile: I could not finish that one. I will come back later (if I remember) to tackle that one. I'm a bit tired after rating countless games tonight

Great job on the game! The music made me think of the viby music from the Minecraft Alpha days 🥰

Edit: just found out about the sprinting haha

Happy Cleaning Co. by auxC 2025-10-13T18:49:40Z

Everyone: we found the winner of LD58! It's right here!

My gosh did I have a good time playing this gem! The graphics are great, the controls and mechanics were satisfying, the characters were hilarious. This entry is made to perfection. I love it and it is for me #1 (and this is the 55th game I played)

I cant give any constructive feedback to be honest. Normally I would have one or two points to "complain" about, but for this one I just flatout do not have any

Thanks for bringing a smile to my face

Happy Cleaning Co. by auxC 2025-10-26T08:02:25Z

Congratz on the well deserved great results! Siz of em 4 stars or higher! 🥳

Overemployed Empire by JOrbits 2025-10-11T19:07:01Z

I had a blast playing this one! The UI feels pretty neat actually, you made that work perfectly. I like the quality of life implementations, like the little msn-buzzer feature when a dialog screen needs attention

At first I thought I could actually type the email haha

Overemployed Empire by JOrbits 2025-10-26T07:46:11Z

Congratz on the results! Every category has 4 or higher stars, that is very impressive!

Chaotic Containers by Dis0rder 2025-10-12T19:00:39Z

Fun game, the truck could not contain all the fruit, but I think that is part of the game 😅 I love that background music and how it is directional. I remember the music being part of the game itself in other game(s) of yours. Its sorta a trademark by now I guess

Broke Custodian: From Dust Till Display by outstar 2025-10-07T10:42:29Z

Damn that artwork is just so beautiful! Somehow it feels so satisfying how it goes from day to night. I feel that 100 days is asking a bit too much from playtesters. Maybe 30 days (a month) would have been better. Now idea how that affects balancing though. The digging site was really fun to do. The first time I did not read the big red text at the bottom so I came home empty handed. I love the events that pop up, even if I cant afford things or if there are no scary items and such. It makes the game feel more alive

Great job on this one!

Broke Custodian: From Dust Till Display by outstar 2025-10-26T07:24:02Z

Ayy, congratz on the great results!

Don Trickle the Taxmaster by Wakobu 2025-10-18T18:23:59Z

That was incredible fun! But I do have some questions / feedback 😁

- The screen was twitching from left to right a lot for me, it felt glitchy. Nobody else is talking about it, so I don't really know what was happening. If you want I can make a little video / gif so you can maybe debug it better - I thought the sign here would accept actual mouse movements at first, so I was a bit confused at first. I like the idea of it, it fits really well with what you've made - I had a really good streak with hitting the damn ZuckerBesos and then the game was suddenly beaten. I was a bit confused as I did not think I would be so close to beating it. The power of "powers" I think 😅 - Love the message of the game!

Don Trickle the Taxmaster by Wakobu 2025-10-19T09:36:48Z

Ayy you remembered our game? :smile: That's a big compliment :-)

I do have a potato-pc, so maybe that explains a lot. Here's some info:

Screenshot 2025-10-19 113130.png

- Please note, the CPU is 4th gen. The GPU is an integrated Intel HD graphics 4600 - I use Firefox 143.0.4 64-bit

====

I did have a mega-combo indeed, so maybe that explains it :grin:

Don Trickle the Taxmaster by Wakobu 2025-10-26T08:06:17Z

Ayy congratz on your sub-50 for humor! Very well deserved! :smile:

Don Trickle the Taxmaster by Wakobu 2025-10-26T12:05:30Z

@wakobu thank you!

Invasive Spectral Projectiles by HacksawUnit 2025-10-13T17:40:13Z

This art is gorgeous! Somehow I love the death animation, which is a good thing because I suck at these kinds of games. I had a lot of fun though. Nothing beats a good bullethell type of game. I think it's smart how you make the player shoot the ok button to check if they understand the controls

Somehow sometimes it did not shoot, and I could not a corresponding ammo-counter on screen. Is that on purpose?

The music is fenominal, what software did you use?

Nig props to 100th-coin and Mathstr0fficial for the video's! As I'm not that proficient with fast moving games like these, I could enjoy their walkthoughs

Invasive Spectral Projectiles by HacksawUnit 2025-10-26T07:59:29Z

Gongratz on the great results!

The Collector: Star Ocean Epics by kr4ft3r 2025-10-11T13:44:23Z

I think I read all paths by now, that was a long read :grin:

I like the stories, its a (sometimes wild) fantasy story with little nuggets of real-life-lore sprinkled in between. Sometimes I was like "what kind of schrooms did kr4fter take before writing this up?" haha. The cow detail for instance, or the dogpoo 😅🙈 I like how the choises feel like the kids reacting to the things that are said.

I think @lizz would love this one!

Now I wonder, what was the original idea for your LD58 entry? Can you tell us more about that and the lessons learned?

Catlosia by neowhoru 2025-10-13T17:52:54Z

hi! I like the little game. Just played it 'till the end. Here's some thoughts:

Talking to the master cat felt a bit off. I think I looked at the top right corner too much, which spoiled the assignment before the master cat could even talk. When I fulfilled the assignment, I hit space and the cat would talk about the previous assignment, etc. Making the kitty puke would reset all items again, was that on purpose? It could be used to cheat I figured (did not do that, so maybe I'm wrong about that)

I think the puking is very accurate. My gosh if we don't feed our cat in stages, it will puke too :sweat_smile: It would have been funny if the puke would leave a brown stain on the carpet :laughing:

Catlosia by neowhoru 2025-10-26T08:00:25Z

Congratz on the fine results, three of em under 100! That is very respectable :smile:

LudicrousOafishMagpie by hijomo 2025-10-21T18:09:25Z

had a cheat sheet on my second screen here, pretty cool concept! Got some feedback / questions though:

- Why did I need to press the desired letter 5 times every time? Is that a telegraph thing I don't know about? - What is the purpose of the magenta blob? In the first round its in the center of the screen and then it moves down one spot and stays there for the rest of the game? - The desired letter appears after hitting the wrong one once. That takes away from the fun trying to interpret the code. Maybe that could have been saved for the final try :-)

Shore Things by Roitchie 2025-10-17T19:08:10Z

What a fun game! The music is very well done, I can't believe its all done in one weekend :heart_eyes: The graphics are gorgeous too. And the gameplay is very well done. I went in blind, so when I read the instructions on the board, I felt happy as a kid running up the beach to dive right into metal-collecting!

Outward by chuckeles 2025-10-07T18:25:44Z

Beautiful indeed! Saw your post from earlier. I think its smart how you did the music. The "supernotes" aren't as bad when the volume is at a lower level :-) I liked this little game, it was relaxing. I could finally eat my snacks while playing. The controls were very intuitive also

Now that I'm writing this comment, I can hear the birds. Did you record that yourself?

Outward by chuckeles 2025-10-26T07:29:52Z

Ayy, congratz on the great results! 😄

Bone Collector by Rocktavious 2025-10-07T18:34:03Z

Fun little game :-) It's 'just' collecting, but somehow a breath of fresh air. Lots of people did not go that route. Loved the bush graphics and the SFX were cute indeed! One thing: there was an area with lots of bones, and those SFX play when a bone is picked up. So I had lots of sounds taling over eachother haha :)

Edit: how cool that you worked together with your kids!

Carrot Collector by F1Krazy 2025-10-07T19:29:15Z

What a cute game! I love these! I could not finish level 12 though, it was too much for my little brain :grin: All I need is 30 moves, instead of 29 :-) After 45 minutes I decided that I sadly had to give up

Carrot Collector by F1Krazy 2025-10-08T13:22:11Z

@f1krazy Oh now I feel smart haha! I will upload a video later today, stay tuned! :-)

Carrot Collector by F1Krazy 2025-10-08T16:27:52Z

@f1krazy oh my... I had to figure it all out again haha, but here you go!

@ everyone else: SPOILER!!!!

https://www.youtube.com/watch?v=HMbVqYfDiPI

Carrot Collector by F1Krazy 2025-10-26T07:32:03Z

Ayy, congratz on the great results! Most of it is sub-100, which is very respectable 😊

lone alien by Verbante 2025-10-08T18:20:36Z

I made 11 friends! 🥰 Love your game! It could use some sound effects though. I developed a technique that I look for other potential friends when one was in the processed of being beamed up. Was that an intended strategy? I can't believe how many little humans you made! Did you create them all by yourself? Or is there some technical trickery going on?

lone alien by Verbante 2025-10-26T07:34:28Z

Whouw, congratz on the great results! 🥳

These are your best ones yet, right?

Key Master by ancooper 2025-10-10T19:45:54Z

Ooh I like this game. First I was like "why can't I jump?" but then it occured to me that it was part of the chellange. Well done! Some additional feedback:

- The yellow card looked like a coin to me at first. The kind you find it mario etc - The physics felt a bit off to me. After a while I got used to it though - Its simple to learn but hard to master, that is a good thing :-) - Love the CRT effect!

Love the fast paced approach combined with memory-elements also

A Very Sneaky Thief by telo.philippe 2025-10-07T14:48:23Z

What a fun game! The music is done very well and the paintings are funny :laughing: I felt that the suspicion-meter is a bit random sometimes? I can't seem to find out why, but often I feel a bit powerless if you know what I mean. Maybe it is accurate to real thievery, as that should be a bit uncertain too 😁

Stamp Collecting on Planet Q by cassowary 2025-10-11T07:48:40Z

Oohh I spent way too much time on this one last night 😅 It's the next morning for me now and it's time to reflect. I loved your game, this one was really clever. Its simple to learn, but my gosh hard to master haha. Its always satisfying when you set the stamp and the rods up for success. Sometimes a level would start and I was like "piece of cake!" and 20 minutes later I have a mental map about where the pieces should go but still no plan how to put them there I must say, but maybe its me, when the difficulty went up I was hoping that every level after that would be the last. Maybe because I set a time for each game to spend time on while rating and yours I spent already 3X as much on 😅 Which is ok of course, that's a compliment! I ended up checking the sourcecode to see how many levels there were to get back my motivation. A simple fix would have been to have some sort of indicator in-game, or in the description above to let the players know how many levels there were. Then you create expectation.

The game looks fun! My GF saw me playing it and was like "oohh can you send the link??". I love the alien language! I have a question though: does all the text accutally mean anything? Like: can it be translated? I saw a comment on itch that there were spelling mistakes and I was wondering if that player went through translating it or was just trolling

Other thing, what is your process on making puzzle games? I always see it as the most difficult type of game to nail. And taking a look on your website I see that you did multiple original puzzles. So you clearly have a method of making solid puzzle games Love your website btw! It's got a cozy vibe!

Screenshot 2025-10-11 002246.jpg

Stamp Collecting on Planet Q by cassowary 2025-10-24T16:55:23Z

Thank you for the insight cassowary! I love these kind of deep-dives and I appreciate you taking time out of your day describing your process. I always wanted to create a puzzle game like this. I thought there would be some kind of mathematical method or something. But the process looks like more of an idea that takes shape + a lot of balancing. Still hard I think, especially for such a time window. But it sounds doable :grin:

Stamp Collecting on Planet Q by cassowary 2025-10-26T07:36:49Z

Congratz on the results! Those are very well deserved :smile:

How (not) to kill your cat by Thomas_Bringer 2025-10-19T18:42:30Z

Supercute! Loved the game, its short and sweet. Congratz on winning the CStudio gamejam btw!

Some feedback I have:

- The rotating-the-clock-mechanic is a cool idea, but it was a bit hard to control for me - The last puzzle seemed to require **(spoiler everyone!! -->> )** to extinguish the fire during 'runtime', was that on purpose? - The music is really well done

How (not) to kill your cat by Thomas_Bringer 2025-10-26T08:09:16Z

Whouw, 4.45 stars for graphics! Very well deserved, congratz!

The Mycologist’s Journal by magus77 2025-10-12T11:07:10Z

Dum dum duuummmm haha ok I love the end :laughing: I think everyting that could be said, has been said already. The dripping shroom was not accepted in the player house. First I thought I had the wrong one, as the ones I collected were not dripping at all.

About the inventory.. Euhm.. It was not good, sorry. 3 spots and/or stackable items would give this game much more fun-appeal in my opintion. The posters were funny, especially with the end in mind

Three questions though: - Was I supposed to find two keys in the town al the way at the beginning? - What is the lore behind the shop keeper only accepting shrooms when they were on display at the player house? - Are the shrooms spawned at random locations?

Edit: "datadelft"? Zijn jullie Nederlands? :smile:

Piggybank goes forth by Flying Dog Fish 2025-10-08T18:32:18Z

Money!!! haha, I liked the game. But to be honest, at first I was like "what is this camera doin'??". After a while I got used to it and it gave the game some extra pizzazz The music slaps btw, I loved it! How much time did your friend spend on creating that? For me it would have taken a whole weekend

The level transition was a bit weird though, first I thought the game was freezing. But after mashing some buttons it went to the next level :-)

Super Sucker by leorean 2025-10-12T12:15:24Z

Fun game! The map is acctually pretty big for a gamejam game. I suck at these games however, so some things I did not understand. For instance: why does it look like I can suck up the rocks just before the sucker gives up? Do I need an upgrade for that? And do the symbols on the rocks mean anything? Looked to me that the symbols indicate direction? I didn't complete it sadly, but I had fun!

The graphics are very bright, it gives the game an identity I think. The background music and sounds are top notch 👌🏻

Super Sucker by leorean 2025-10-26T07:49:04Z

Congratz on the great results!

Apple Basket by Zliebowitz 2025-10-21T18:34:38Z

Fun lil' game! Normally I would have lots of feedback, but this one was just a breath of fresh air after doing some bullet-hell kinda games. It was relaxing to do :smile: Maybe the apples could have had some variety to add some visual appeal? Different forms, sizes, colors etc. Maybe even bad apples that subtract from the score or something.

I had fun, and that's most important

Skeledaddler! by Catusfelony 2025-10-08T19:17:11Z

I skedaddled so hard indeed!!! What a fun game, as usual! You have the ability to make pretty complex games feel very approachable and satisfying to play. Its polished at the point that I can see my own reflection in it. The graphics, the music, the soundeffects, the puzzles, the juice. Its all made to perfection and I envy that How do you do that? Amazing. Thank you for this wonderful entry :heart:

Edit: also wanted to point out that I enjoyed the puns as well :-)

Skeledaddler! by Catusfelony 2025-10-08T21:01:11Z

@fupi that's cool! A good team can really elevate the quality; for both the game and the weekend itself No worries! We already got our 20 ratings (somehow haha), you can play ours when you've ready :-)

Skeledaddler! by Catusfelony 2025-10-26T07:35:19Z

Ooohh those are great results, congratz! 🥳

Blood and Bounty by Torami 2025-10-22T18:31:02Z

oh that was cool! I put on my headphones and put them on high volume, that music is very good! As in: I would play this in the car levels of good!

The gameplay was pleasant too. It was very intuitive and there was lots of polishing. I found one little bug: sometimes the screen was too small for the level. I could not click the "move" icon, because it was out of bounds when I spawned in level 4. Luckaly there was a guy right next to me, so I could stabbystab him, thus moving one ~~square~~ bestagon and then I could reach the moveicon. I had lots of fun playing your game!

The enemies sometimes would shuffle around a bit, they did not feel dangerous. That could have been a bit better I think :-) Is that random? Or do they use some algorithm? Also, I did not really 'feel' the theme in this one. Sure: I collect bounty. But it was also used for upgrades. It felt like a normal game mechanic dressed up as collecting. Maybe each enemy could drop somekind of precious item. Like a golden tooth or a ring; thus collecting loot?

P.s. it took me a while until I found out about the skilltree :sweat_smile: Maybe the button could light up when a new skill is available?

Sorry, normally I have bullet points for my feedback. I like your game very much and I had fun playing it. These are some random thoughts that popped into my head.

Chickens Go Home by cagibi 2025-10-07T14:57:34Z

What a fun game! I love how you gave us an environment to just destroy 😁 I had a good chuckle when the helicopter took off. Love the ascetics of this game!

If I can give one suggestion: the text at the beginning (the starwars one), could have been more dark. As it was a bit unclear to read at times.

Chickens Go Home by cagibi 2025-10-26T07:25:29Z

Ayy, congratz on the great results! Every category is sub 100 :smiley:

Octrobat by Koolruz 2025-10-18T18:40:14Z

Ok this game wins it for me regarding the graphics. It not only looks like a CRT; it *feels* like one too. I don't know how you did that, but I praise you for that (as someone who's got a CRT as their daily driver). Really cool! How did you do that? Could you maybe make a community post teaching us? :-) Even the sound / music feels authentic to the game!

The game is brutally hard though. Even with the GIFS you provided I cannot finish it sadly. Also, I'm sorry, I don't see the theme in this one really. Sure, I collect pearls in each level. But it does not feel like "collector" if you know what I mean. Maybe multiple pearls per level would have been better. As right now it's more a mechanic to end the level

Don't get me wrong, I had lots of fun though! It brought a smile to my face and in my opinion that is the most important aspect!

Octrobat by Koolruz 2025-10-22T19:06:18Z

@koolruz whouw, I appreciate the long answer you gave to me (and the community)! That is some great insights how you managed to do that. I was surprised about the resolution of the actual game. It felt to me that every pixel would render as, for instance, 4x4 pixels and that the movement / animations would be "subpixel" based too. I thought that because the game feels so smooth. After reading your comment and trying out your game again, I can see what you mean

The effects are really well balanced I think. We all have some rose-tinted glasses about having a CRT/Trinitron set and how that would look like. The exaggerated aspects are indeed exaggerated, but in the good kind of way. I checked my own television set to see it up-close but then I realized I don't have a Sony Trinitron :sweat_smile:

Thanks again for the explanation. Maybe next LD I will try to recreate the feel in my own little javascript-thingy :-)

Octrobat by Koolruz 2025-10-26T08:07:33Z

4.2 stars for graphics, that is very well deserved! Congratz! ⭐

Octrobat by Koolruz 2025-10-28T20:13:01Z

I'm (and I think the rest of the community too) is looking forward for that, thank you! :heart:

This Rocks! by ewpratten 2025-10-13T18:06:34Z

What a fun and cozy game. Love the characters and how they crouch when looking for stones. It's cute! No highscores, no timers, just collecting 🥰 The graphics are gorgeous and the soundeffects are very well done. Especially the water sounds

This Rocks! by ewpratten 2025-10-26T08:01:13Z

Congratz on the fine results! Three of em 4 stars or higher, that is impressive

Hottentottententententoonstelling by Wouter52 2025-10-07T17:50:47Z

@jacobwinters thank you! There are some gems in there already!

Hottentottententententoonstelling by Wouter52 2025-10-07T17:51:16Z

@guillaumepauli glad we could give you that feeling :smile:

Hottentottententententoonstelling by Wouter52 2025-10-07T17:52:21Z

@thomas-bringer that is kinda my thing over here :grin: I have my own website, so I can hack any PHP script together to make it receive about anything I can think of. Which is cool indeed!!

Hottentottententententoonstelling by Wouter52 2025-10-07T17:53:28Z

@wakobu Thank you! Some more voicelines would have been great indeed, timepressure was kinda in the way :grin:

Hottentottententententoonstelling by Wouter52 2025-10-07T17:55:17Z

@upint Awesome that we could give you some inspiration! That sounds fun IRL too indeed. Have you ever heard of the game "Exquisite Corpse"? We did it at a family gathering last month and it was also really fun! I linked it below:

https://en.wikipedia.org/wiki/Exquisite_corpse

Hottentottententententoonstelling by Wouter52 2025-10-07T17:56:39Z

@electric-sun I imagine kinds have that feeling too haha, that was exactly what we tried to convey so thats a big compliment! Did you ever try to... Ignore the clock? :grin: :smirk:

Hottentottententententoonstelling by Wouter52 2025-10-07T17:57:16Z

@cagibi that's what matters most! Thanks for playing! :heart:

Hottentottententententoonstelling by Wouter52 2025-10-08T05:25:01Z

@pierre-marie ayy that's great! :smile:

Your drawings were uploaded to my website, which is stored in de EU :-) You can find them here: https://wouter52.com/PROJECTS/LD58/PLAY/uploads/

Hottentottententententoonstelling by Wouter52 2025-10-08T05:25:40Z

@pengu123 Thank you! That means a lot :-)

Hottentottententententoonstelling by Wouter52 2025-10-08T05:27:16Z

@pegasys yeah I know exactly what you mean! The drawings all have some overarching vibe I think Lizz and I just invented a new activity haha

Hottentottententententoonstelling by Wouter52 2025-10-08T05:29:06Z

@mikita-gancharou Thank you! I luckaly had the server already in place and in the past I have done a game where also an image is uploaded and showed (the cookie is a lie). So it was basicly lots of tweaking until it worked :-)

Hottentottententententoonstelling by Wouter52 2025-10-08T05:29:44Z

@vinnnie thank you! We had lots of fun with that too, it made us feel like a child :grin:

Hottentottententententoonstelling by Wouter52 2025-10-08T05:31:07Z

@roitchie thank you so much! Memorable even, whouw! That means a lot to us :smile:

Hottentottententententoonstelling by Wouter52 2025-10-08T05:31:54Z

Oops... Hit the send button too many times.. :no_mouth:

Hottentottententententoonstelling by Wouter52 2025-10-08T05:39:01Z

@upint "Hottentottententententoonstelling" is a bogus-word really. It does not mean anyting. Or at least, the two parts sperate mean something (now googling it and I learn a lot).

So basicly, the first part ("hottentotten") is a Dutch naming for a tribe that was found in South-Afrika The second part "tentententoonstelling" means "Tent exhibition" indeed.

The phrase is primarily used with word rittle games like Hangman. Its supposed to be hard, but everyone knows by now that if some smart*ss puts this on the chalkboard: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ tht the first letters to be guessed are "E" "T" "N" 😆😅

Hottentottententententoonstelling by Wouter52 2025-10-08T05:42:26Z

@koolruz haha thats nice! We intended that behaviour , as children put there pencils also everywhere and nowhere at the same time :grin: did you find the "forbidden items"? Near the clock there is a hidden item per scene which you are not supposed to play with , we had fun playing with that. It made us feel like a child too :laughing:

Those drawings are lovely! I like how you used the paint to make shadows

Hottentottententententoonstelling by Wouter52 2025-10-08T05:44:26Z

@oliver-day Those are so lovely! Great job , I see you went twice! Thanks for the big compliment! We're glad you had fun :smile:

Hottentottententententoonstelling by Wouter52 2025-10-08T20:31:46Z

@kr4ft3r ayy nice to see you here! No worries, my plan is to join up with my other friend next time. Those games, as you may know, can be a bit... experimental.. :grin: But thanks for the big compliment! This time we were pretty relaxed up until 6 hours before the deadline. I just uploaded a timelapse somewhere on the LD website, I think you can really see the panic in the last hour or so. The screen starts flashing very rapidly :laughing:

The submitbutton is only clickable when it turns blue (when the timer runs out), did you perhaps click it when it was gray? :-)

Lizz really follows the fun and the educational parts of the process, while I look at the things I find interesting to implement. I think she has a good influence 🥰

I played your game earlier today, but as you already knew, reading is not my thing. I'll wait until the weekend to try the other brances and will leave a comment :-)

Hottentottententententoonstelling by Wouter52 2025-10-08T20:33:07Z

@f1krazy Thanks for playing! I just checked your painting skills and I like it :-) Shirly belongs on a fridge!

Hottentottententententoonstelling by Wouter52 2025-10-11T11:45:03Z

@fupi ayy grat to see you here! Those a wonderful drawings Thank you for the big compliments! That means a lot to us 🥰

Hottentottententententoonstelling by Wouter52 2025-10-11T11:46:27Z

@catusfelony Thank you!! Those drawings are cute :heart: You're the first speaking about the dirty jokes 😅 I wonder if anyone else found those :grin:

Hottentottententententoonstelling by Wouter52 2025-10-11T18:43:23Z

@samuli thank you! :smile:

Hottentottententententoonstelling by Wouter52 2025-10-13T18:14:15Z

@sibi thank you! that was our intention, so I'm glad it worked for you :-)

Hottentottententententoonstelling by Wouter52 2025-10-13T18:15:14Z

@silas-reinagel Thank you! We spent a lot of time getting the interface just right (maybe too much time haha) so I'm happy you mentioned it :-)

Hottentottententententoonstelling by Wouter52 2025-10-13T18:15:56Z

@cameronpenner Those are delightful! Thanks for playing. I'm glad you had fun!

Hottentottententententoonstelling by Wouter52 2025-10-13T18:16:48Z

@freeworld hahaha that's awesome! I'm glad we made you laugh. It's the simple things in life I guess :)

Hottentottententententoonstelling by Wouter52 2025-10-13T18:18:34Z

@commanderstitch thanks! I think most kids do it like that :sweat_smile: The clock in the top right corner gave the minimum time for each drawing. Did you see that? Or did the clock turn off because you clicked it? 🙊

Hottentottententententoonstelling by Wouter52 2025-10-13T18:20:19Z

@rynti Thank you! I'm glad the first player gave that warning for us. I think it elevates the experience indeed

Lovely drawings!

Hottentottententententoonstelling by Wouter52 2025-10-14T06:19:21Z

@wuppos ay thanks voor de complimenten! This is an interesting way of telling a story indeed, but I feel that it works best for me in this context. Some people will love a longer version, but personally I'm not that kind of a story-game-guy. So this is as far as I will take it :innocent:

Hottentottententententoonstelling by Wouter52 2025-10-14T06:23:19Z

@dining-philosopher oh wow... euh... that's not supposed to happen 😅 I used firefox pretty much the whole weekend for development and debugguing. Looks like it dowloaded the wrong images. Did you try CTRL+F5? I would love to know what is a happening in the background. Maybe you have some extention that alters images in some way? What does it say in the network tab? Other question: this is not Windows I suppose? It seems to not recognize the fonts either 🤔

Hottentottententententoonstelling by Wouter52 2025-10-14T06:23:39Z

@jahwffrey thanks! Great you had a good time!

Hottentottententententoonstelling by Wouter52 2025-10-14T11:39:19Z

@xpoho thanks to you too!

Hottentottententententoonstelling by Wouter52 2025-10-14T17:53:15Z

@dining-philosopher Well, that thickens the plot! Which distro (including version) do you use? And which version Firefox? And which extentions in Firefox? I would like to spin up a vm this weekend to investigate :-)

Regarding the framework/library: I use none. The code has been created/formed over the past five years and is pure JS. So if there is a bug, it's probably me 😁

Hottentottententententoonstelling by Wouter52 2025-10-14T18:22:55Z

@geckoo1337 ooooh we've got some original geckoo-art now! 🤩 Thanks for the big compliments! That means a lot to us! We know that you don't say that 'just because', so it has gravity

Strange, isn't it? We've talked a lot and then you hear our voices for the first time (or at least Lizz's, you've heard mine already in the feedback video for StarDust remember?). But.. A German accent? That's a first for us :grin: I have German family, so maybe we've been influenced. But honestly, I think what you hear is Frisian. Which is an area in the North of the Netherlands that has it's own Language. It has a distinct sound to it

03_Friesland_alles_1-1920x1377-1142622945.jpg

Hottentottententententoonstelling by Wouter52 2025-10-14T21:07:06Z

@dining-philosopher I can respect that, security is important 💪🏾 I'll try a few big-name distro's over the comming weeks when I have some spare time. As you're into security, I doubt that I will come close to your setup but maybe it gives some insight. Thanks again! I'm sorry that you can't play this game

Or maybe... Euh.. You could try entering an alias (minimal 3 characters) and click the button on the bottom-right corner. And the menu after that (after the dialog is finished) you can click the bottom-most-right again to play. That button enables offline mode, where the drawings won't be shared to my server. It's there for privacy conscious people like you :-)

Maybe.. Maybe the graphics will behave during gameplay 😁😎

Screenshot 2025-10-14 230037.png Screenshot 2025-10-14 230106.png

Regarding the framework: I like it 😁 And it leaves me in control. There are no dependances that can go bad. Apart from JS itself I guess :) It has pro's but also lots of cons as you may imagine

CraftyJS looks interesting! Thanks for sharing

Hottentottententententoonstelling by Wouter52 2025-10-14T21:10:09Z

@willoxs We did too! It was an intersting time :sweat_smile: One of those games was "guess what I'm drawing" with all other friends over the phone screaming random words that they thought was drawn

Glad you liked it! The Dutch accent is very thick I guess haha :grin:

Hottentottententententoonstelling by Wouter52 2025-10-15T21:10:03Z

@archmage-gary Thank you for the big compilments!

Hottentottententententoonstelling by Wouter52 2025-10-15T21:12:09Z

@threeli wouw thank you! The "I will come back to play it propper" remark is in my eyes the biggest compliment we can get on this platform! 🥰 Glad you could enjoy our voice acting, there are some dirty lines in there haha

I wish you a good recovery! Hopefully it's nothing serious

Hottentottententententoonstelling by Wouter52 2025-10-17T19:39:38Z

@lereveur ayy great to see you here! I think we all need to draw more 🥰 It's therapeutic and gives room to think I'm glad you had a good time my friend!

Hottentottententententoonstelling by Wouter52 2025-10-18T17:59:24Z

@dis0rder thank you so much for sharing that little nugget of information! I can't believe I've never heard of "different strokes" as it has 300+ ratings! I was around during LD50 (with [SensenCemetery](https://ldjam.com/events/ludum-dare/50/sensenmanncemetary)) and was pretty active rating games :grin: I will give that game a try later, it looks awesome

Love the drawings you made, it's got that distinct Dis0rder vibe :smile:

Glad you enjoyed the game :-) Thanks for the feedback / ratings

Hottentottententententoonstelling by Wouter52 2025-10-19T07:18:31Z

@dis0rder well, I do focus more on new LDers and friends on the platform first 🤔

I usually do a post one week before the weekend starts outlining some tips for new players with the message to comment, so I will check out their game during rating. Those two combined are enough games to keep me occupied for the next three weeks 😅

But hey, I like it that way, it gives the feeling that I experienced something not a lot of people experienced and it gives more to talk about regarding feedback and such, as new LDers usually have to learn lots of stuff still. I agree that the hidden gems / mishaps should get some love, feedback and encouragement

Hottentottententententoonstelling by Wouter52 2025-10-24T18:55:19Z

@woona Glad you had a good time playing our game! :smile:

Hottentottententententoonstelling by Wouter52 2025-10-24T18:55:53Z

Ayy @digital-bacon! Great to see you here! Thanks for the big compliments!

Hottentottententententoonstelling by Wouter52 2025-10-24T18:57:21Z

@n-feofentov Thanks for the mention! That was a pretty late addition, I really wanted to implement that! I think there were only 2,5 hours left on the clock when I shoehorned that in :laughing: In the timelapse you can maybe see me frantically progamming that in haha

Hottentottententententoonstelling by Wouter52 2025-10-24T18:57:36Z

@mamboman Thanks!

Keklik by Rogaven 2025-10-11T10:24:29Z

What a fun game! Love the graphics and the simple nature of it! <3

Shiny things by DmitryGalias 2025-10-11T18:42:43Z

Love the ascetic of your game 🥰 I had some trouble with the sound, but turns out there is no sound. The game looked so good that I though something was wring with my system. You can't imagine how much difference it makes to have some bleeps and bloops sprinkled in. It should take less then 30 minutes to get that basic system working I think

Gameplay was a bit hard, but I think that is the appeal of this one. Also, I find it very cute how the ladybird reacts :smile:

Guard the Forest by Phobos 2025-10-13T19:25:05Z

Oh this was great! Just enough horror to leave me engaged. Just subtile enough to not let me close the game because I'm a wuss haha Love the graphics, I'm a sucker for these kind of visuals!

Friendly by xpoho 2025-10-13T17:05:46Z

Fun little game ^^ Love that you had two languages! I had two outcomes: either everyone loves you, or all of them are disgusted. Is there randomness in there? Or did I miss something?

Predincament by Threeli 2025-10-14T18:47:56Z

This is a breath of fresh air after playing countless games with timers, lifes and other 'stressful' things. Just wander around and talk to npc's. Some have pretty funny text. I like it, but to be honest, after a while it gets a bit stale to me. For a gamejam this game has a perfect length luckily. Was the dialog a lot of work to create?

Edit: The parallaxing reacts to the player walking up and down the train carts, that is a neat detail!

Predincament by Threeli 2025-10-26T08:04:23Z

Ayy, congratz on the great results! Five of em with a sub-100 score! :smile:

Stealth Hobo by Thoastbot 2025-10-13T17:24:14Z

What a fun take on the theme! Love the idea to steathfully collect items to get through the day First I was a bit confused why I could not open the bins anymore. I did not recognize the gray/red inventory spots

Graphics somehow made me think of GTA1

I had fun playing this one. It was challenging, but not too challenging

Stealth Hobo by Thoastbot 2025-10-26T07:58:55Z

Whouw, most results sub-100! Congratz!

Mailbox Mania by Wuppos 2025-10-19T18:54:21Z

What a fun game to play! The controls were very hard for me, but I think that was done on purpose to make the game more chaotic and I loved that. (I read your reflections post where you mention that) The speed boost gave me a big smile

The graphics are fun and the music is really energetic, bringing a chaotic fun vibe to your game

This game is really well done, especially for a team consisting of a seasoned- and a firsttime LDer. @pastry-chef, congratz on your first entry! I hope you have fun over here

Fragmented by Mololo 2025-10-11T10:46:47Z

oh what a fun game! Simple to learn but hard to master. At first I was like "this is easy, when does the challenge start??" And then came level 9, that was a puzzle to me. With perspective tricks and all! It was hard to see where the cube would land though, was that the intention? I like how level 10 presented the last cube on a silver plate, I was a bit sus though, expecting the whole level to change after obtaining it or something 😁

The music is catchy, all expected sounds were there and the graphics were minimalist but effective.

Achievement: Unlock all achievements by Pandalk 2025-10-11T18:16:13Z

What a fun game! Never thought about using the menu structure as the game itself! Very clever and those achievements are funny :laughing: Did not get all of them though. I thought a lot were pop-culture references regarding setting the date. Maybe the date-thing could have been a bit less in my opinion. The menu itself is made very well. I love the particle effects when clicking checkboxes :grin:

Achievement: Unlock all achievements by Pandalk 2025-10-26T07:43:17Z

4.5 stars for humor, whouw! Well deserved, congratz! :smile:

Creepy Collector by woona 2025-10-22T19:21:58Z

Really well done! I played way too long :laughing: I love how the correct combinations will deal massive damage. The graphics and music really fit together and the gameplay itself is just delightful. I like how there is even a character selector, like in old arcade-style games.

You have a huge variety of different items with some awesome descriptions also. I think that is impressive for and LD gamejam game.

Purarger Collector by thyoi 2025-10-11T11:29:17Z

This game was a delight! I loved it. After completing the cosmic burger, I went to the comments to see if anyone else found it and the I found the video from 100th_coin and he said "a classic thyoi game", so I guess you made some more in the spirit of these :innocent:

I love how everything is intractable. I can't imagine how much time this must have taken! Great job!

Purarger Collector by thyoi 2025-10-26T07:40:04Z

Congratz on the great results! Almost all of it above 4 stars 🥳

1 of 8,031,810,176 by torte478 2025-10-11T18:26:53Z

That was incredible. First I thought this would be some randomized thingy and the gag would be that it would never end. But it was even better than that. Thinking there would be a satisfying end, you gave us... well I don't want to spoil it but I laughed out loud :laughing:

1 of 8,031,810,176 by torte478 2025-10-26T07:43:50Z

Those are some solid results, congratz! :smile_cat:

Flag Collector by Beebster Games 2025-10-07T11:51:49Z

A solid platformer, nice! I had fun playing yours. Some feedback I have:

- I think the game looped around when all flags are collected, or did I miss some empty spots on the map? - Love the music, its catchy - The movement was well done and I loved the doublejump. I feel however, that the platforms could use some tweaking: making the player stick to it would be a natural thing - Some placement could have been better. Sometimes I was standing on a platform, not knowing where the next would be. I believe the correct term is a "trumpjump"? Where the player prays for the best and jumps into the unknown hoping there is a platform down there - This game could use some variation. Just a color-shifted version of the grass plateaus does wonders in my opinion. I think such think would take not that long to implement - I loved how the progress is shown in a map of 'murica!

Stamp Divers by harujam 2025-10-12T18:17:16Z

What a fun game! It's a perfect bit-size game for a gamejam like this. The graphics, music and soundeffects fit together very well and the gameplay is simple but effective

Stamp Divers by harujam 2025-10-26T07:55:12Z

Congratz on the great results, a sub 50 for innovation is impressive. Especially for your first entry! 🥳

Skillector by Stellar Lily 2025-10-17T18:32:02Z

oh my did I have a fun time! GF literally yelled across the room "don't forget to breathe!" :grin: I was emerged, the game was easy to get sucked in to :-)

Skillector by Stellar Lily 2025-10-26T08:04:56Z

Congratz with your sub-50 for fun! Very well deserved :smile:

Collecting Dust by jacobwinters 2025-10-08T19:33:32Z

What a fun game! I laughed out loud when the premise was explained haha First I thought this would be something like "do not press the button" where every moment would cannibalize the dust collection, which would have been pretty funny already. Somesort of anti-game, but what you made is so much better! I loved the cats haha

Its a difficult game, simple to learn, hard to master

Just curious though, I poked around in the source for a bit :) Did you use pure JS, HTML and CSS for this?

Collecting Dust by jacobwinters 2025-10-26T07:35:51Z

Whouw, those results are great! Contgratz!! :smiley:

Pumpkin Jam by SoloAdventurerGames 2025-10-12T13:08:53Z

Oohh I really need my pumkinspice latte while playing this game! ☕

My potato-pc did not like the 3D aspect, but it was fun for me to play nevertheless. You had enough different kind of areas to not make it boring, which can happen really fast in a game where the core component is collection.

This is really impressive for a compo btw! You know how to 3D model **Fast**! Even with the busted thumb (is it healing ok??) I love the little details, like the players punkin-face reflecting on the walls, the doors that dance in the night and the soloadventurer-watermark-thing in the skybox. I could not find it.. but didn't you do something similar in another of your entries? It looked familiar

And then we have to talk about the gravestones.. First I was like "I don't remember typing in my alias" and then it hit me: am I in the credits? 🙊🥹 To what do I owe that pleasure? That is so awesome! Thank you!

Pumpkin Jam by SoloAdventurerGames 2025-10-26T07:51:31Z

Ayy congratz on the results! Three of em under 100 is very respectable! :smile:

ShipShape by CosmogonicFrog 2025-10-22T18:09:42Z

I like the concept of the game, its promising. I have some feedback and questions though:

- At first I was not aware that pieces left in the hub would get destroyed after leaving, despite the text spelling it out very clearly. What happened? I collected primarily red pieces, and in the hub I went to the red chamber. However, I only saw the text talking about the key. When I went back to the green part, the text would disappear. Thus I saw the other text after 3 rounds of collecting asteroid ^^" - I looove the music! I wear headphones and the stereo is mesmerizing to me - The white astroids are very heavy to haul around, somehow I thought I could collect those too :sweat_smile: - I like the puzzle element of it, collecting pieces and putting them like tetroids in the ship felt nice. I did find a piece that was too big for the front door, but I could just leave it stuck and it would count as being in the green part :grin:

I did not finish the game though, I went too far in the randomly generated level and could not go back in time. After that I did not feel the urge to restart. I think the game felt a liiiitle bit too tedious to do it all over again. I have no idea how to fix that. Maybe some extra 'juice' would help to let the player feel excited. Like particle effects and a special sound when the pieces are brought back or something

Wavelength Collector by andriybyelikov 2025-10-11T13:55:34Z

Damn! Is this raytracing in Javascript? I'm impressed!

The Garbage-Man Of New Trash City by kenevil1 2025-10-17T18:43:15Z

The music slaps! I like this game, but I also was terrible at it haha. Somehow the controls for the garbage truck felt off. I could not get the hang of it unfortunately. I played a few rounds, got the vacuum upgraded, got a city block unlocked an laughed throughout the process. I had fun The voice acting was very funny. "I didn't hire you to read, just step on the gaaaas" haha :laughing:

Reap In Peace by ssiannas 2025-10-07T10:12:03Z

Hehe I had a chuckle reading the description :grin: Congratz on your first LD entry @NasOnCrack!

Hereby my feedback / questions in no particular order :-) - Is there a difference between the diffrent colored souls? - I like the different kinds of upgrades. Some "assisting", some affecting spawn rates and some just better tools - The window for buying upgrades does not close by itself, while I can still ~slay~, ehh.. collect - I love the background art !

Call Hector by Crak 2025-10-11T15:24:54Z

Damn this is addicitive haha. Love the descriptions of the cards, there are some funny ones in there! The concept of sharing cards is very cool. I'm a technical guy so I like to ask technical questions 😁 How did you ensure that the collecion cannot be complete without getting the cards from others? Are there for instance 5 random cards that can never be spawned in by the game?

I have a lot of codes here 🙊

| # | Code | | --- | --- | | 3 | AwAI44t2nzcxxOSE2g | | 4 | BAAA7n3JEMfG4qU7kg | | 14 | DgEHKTgPQkBKenYXGA | | 15 | DwAFLMsOCfOYPhsyxw | | 16 | EAAISRP6BNw0FlKBdg | | 17 | EQAESAB_VGPmvq38nw | | 20 | XAAFmEb5Fa5ra4c9Qg | | 24 | GAAIZqrTEpgNzJsHjQ | | 25 | GQAF66rL66XvlYbiIA | | 26 | GgAEBR68hMnaz2riEA | | 27 | GwAFoq9jsvYIB8Q7KA | | 32 | IAACC78smY4pYgQlIg | | 39 | JwAAE01smmP8sda65A | | 43 | BgACCZnCfosiRpWHXw | | 38 | JgACkynjitVQLFnRnw | | 42 | KgAAOPzfD9x4BAHGuA | | 45 | LQACitaX0Mu2I77Pgw | | 48 | MAAC4qppLaiDZN4KVQ | | 51 | MwAEZSZBcjs7E9_row | | 53 | NQAIhX2b7GcVz-7FoA | | 55 | NwAI_4FCNPgAp_5HeQ | | 57 | OQEADWvz5NROOT1saw | | 61 | BgAC1V2uqMcTpUSS0A | | 72 | BAAA7n3JEMfG4qU7kg | | 74 | SgAHVtbWUIIF9ZWhKw | | 76 | TAAIoygC81WoStn9UQ | | 77 | TQAFxoOq34LhtT4Vmw | | 78 | TgAEImZejBme-GwMdg | | 81 | UQAFdt-Jb7710HU6mA | | 82 | EAADlPVFzwZkUxPRaw | | 87 | VwAITnFf1CT40CgzCA | | 89 | WQAHVjLD7nWo1f_c_w | | 90 | WgAFBQIqm96LqMcgcA | | 92 | XAAFmEb5Fa5ra4c9Qg | | 95 | XwAHNAVEilb0Ly_MxQ | | 101 | ZQABYg6pd_hL9AUegw | | 102 | ZgAA0UdcSyU-CFIepg | | 103 | ZwAHzqR2JU4IWUKcEA |

Build-A-Bot by Tykki19 2025-10-11T10:04:30Z

What a fun game! I have nothing bad to say, it was just a enjoyable experience from top to bottom. I think it's smart how you did the disclaimer, because the instructions at the bottom alone weren't as clear otherwise

I like how individual parts can be removed and put back on the conveyor belt

Two little things: 1. the countdown starts sounding the alarm pretty late in my opinion. When it goes of there is little time to pivot and get those last dollars in the pocket if you know what I mean. 2. it was not clear to me that the arms are independent of which side they go. I see it in de GIF now

The graphics and sound design were very nice

Build-A-Bot by Tykki19 2025-10-26T07:38:08Z

4.2 stars for the fun category! Whouw! Congratz! :smile:

Turbo-powered Cow Milker 0.1 Ld58 release by CREEPERYEET666999 2025-10-07T15:15:48Z

Just had a nice calming stroll in your "simplepoly city" , no idea if that was supposed to happen though. I just jumped over the counter after a few attempts :) I could not figure out how to serve the milk. Can you explain a bit?

Bail-out by kazetheroth 2025-10-14T18:39:37Z

Fun game! First I was a bit confused why I could not pick anything up, but after a while I figured out that I needed to **hold** the mouseclick. Somehow I'm trained to just click to pickup. I think you way is much more fun, as you have the feeling of carrying something. The music is very well done, it felt a bit "pink panther" to me. Really sets up the vibe of the game

The stamp thief by bit0 2025-10-11T09:52:57Z

I like the game, it feels very polished. Some feedback I've got:

- Love the different kind of stamps and how similar they can be. I also like how the book is random each session - The explanation sheet was a bit confusing to me. The tutorial level was much more clear to me - Level 4 I don't really get. Maybe I missed something? The mission was to get 100$ worth of stamps. I found one that was >100$ and collected it. The mission failed though? - I don't like how the game throws you back to the start when a level is failed. It feels like a chore. Maybe the levels could have been a bit randomized? Or maybe de stamp values? That way, when the game restarts, you can't do it from memory

The music and graphics are beautiful and I like how there is an indicator for the number of levels

The stamp thief by bit0 2025-10-11T13:49:12Z

@bit0 oooohhh 700! I can do that 😎

Oh so, that's the lore the first sheet was explaining! I will take a look later on. I want to finish it so I'll be back later I think :-)

Randomizing the levels can be very difficult indeed, it gives an extra dimention of potential trouble to keep track of. Maybe a button to restart the day would suffice then. It can be frustrating to do keep doing level 1 over and over again

The stamp thief by bit0 2025-10-26T07:37:16Z

Congratz on the fine results! :smile:

re:collect by Caer 2025-10-07T18:05:27Z

The vibe is there! It's a relaxing game and I like that after some intense ones :) Did not find an end though, is there one? Or is it just exploring and listening?

Stamp Collector by Mamboman 2025-10-22T19:31:29Z

Oh what a delightful game! I was actually a bit sad that it was already over. I could have played at least twice as long without getting bored. The last few assignments where brainteasers. Maybe a time-trial mode would have been cool, having all kinds of brain-twisty assignments with the danger of actually having to hurry before the cat comes :grin: However, I would make that a secondary option after finishing the game as the vibe of the main game is very well done and should not be disturbed I think.

The music was really well done btw! I have headphones on tonight and it compliments the music very well. I like the stereo effect

Stamp Collector by Mamboman 2025-10-26T08:10:49Z

Whouw, congratz in the great results!!! 🥳

DRUNK HUNT by Jacky San 2025-10-11T17:38:00Z

I love the twist you gave the old classic "duckhunt" giving the player the duck's perspective. The attack mode feels natural and not too OP

DRUNK HUNT by Jacky San 2025-10-26T07:42:36Z

Sub-100 for the fun category, that is very respectable. Congratz!

Tamago Bill by thegrottman 2025-10-21T18:26:34Z

Fun game! I have some feedback / questions :)

- What is the OperaGX / show console stuff at the bottom of the gamewindow? - When shooting the last bullet, the game is immediately thrown into the exchange-mode screen. So the last egg can never be collected - I feel like the bandits that are shot way before they're at the horizon, should drop two eggs or maybe a special egg that is worth more. To reward skill :-)

I love the music!

The A?! game by mr_mesmer 2025-10-11T18:34:10Z

This thing got meme-appeal indeed! I don't know what I just played, and how you came up with it. But my gosh did I had a good time playing it!

The A?! game by mr_mesmer 2025-10-26T07:44:37Z

I give those results an A! Congratz!

Lafufu Collector by WormKingBoo 2025-10-07T10:00:32Z

Ok first of all:

That beat slaps!! That is very well done! I played your game for a few rounds and now its time for feedback:

- I like the progression, it goes gradually and then picks up, which made my brain adjust before chaos began :) - I felt like the arrows say "perfect" too often, that could have been a bit more tight. Maybe max 1 pixel off would perfect-worthy - I found out that you don't loose points when the arrows are missed - The arrows are not on the beat I feel, that would make the game so much more satisfying - The GUI at the top right is a bit too far away from where the eyes are focussed (bottom center), after 2 rounds I found out about it - Love the little lafufu's! I wanna collect them all!

Congratz on your first LD entry!

Last Minute Shopping by Ajile3105 2025-10-22T18:57:26Z

Oooh the levels are randomized! That was a lot of fun! I had to try 4 times in easy mode, because I kept ending in the situation of walking around looking for the last item and finally finding it as the timer runs out :sweat_smile:

The music was a bit too basey for me, I had to turn down the volume on my headphones to make it less intense for my ears/

Limb by Limb by Electric Sun 2025-10-07T10:25:59Z

This is really well done. And also your first gamejam?! whouw. Congratz

It reminded me of Duke Nukem 2d from the 90's.

I love how it all starts like a normal platformer, teaching the player how to play before taking it all away so you know what to play for. It gives a sense of urgency. Audio, graphics and story are well done. I don't know how to make it better and I don't have peeves to share for now. I will finish this game later, I spent already way to long on your entry haha

Collecting the One Pistachio by Pandaray 2025-10-12T18:46:17Z

Oh that third level is brutal haha! Love the game, its very polished. Even options for a second language?! How did you find the time 😅 That must be a first in LD history Graphics are gorgeous and the music / sound effects fit really well.

At first I did not know who the enemies were, which was a bit confusing. Maybe because I normally don't really play RPG-turnbased fighting games. Maybe the enemies could have had a little red dot above them? Or something else that indicaties "these guys are trouble"

Also, make sure to upload a cover image, it will give people an idea what the game is about. And make sure to rate + feedback other people's games, so yours will bubble towards the top. You'll get your minimum of 20 ratings much quicker

Edit: congratz on your first LD-entry!!

SKYHAND by GlassMoonGames 2025-10-07T15:34:04Z

Fun game! I love how the army is instantly there to nuke the damn thing haha, the search lights are a nice cherry on top First I had to read the description to find out that I need to shoot the houses to set them ablaze. Maybe some kind of in-game instruction could have been nice :-)

HUEVO by Mikita gancharou 2025-10-17T18:56:06Z

I like the calmness of the game, I played until I could buy the automatic feeder. Here's some feedback / questions :smile: :

- I found I bug I think: If I click the chicken-food (when it's full), my hard earned dollar disappears? - Did you record the chicken sounds yourself? Love the calm viby music - I bit too slow for me. Maybe a little faster would have been benefisial. But it is a breath of fresh air after playing a bullet-hell game ^^"

The graphics were cute I see that this is your first LudumDare entry and that you already reached your 20 ratings, congratzz!

30 Seconds Till Winter by RazerLazer 2025-10-11T19:32:56Z

Hi! Congratz on your first LudumDare entry! It's awesome that you submitted your game. How was the weekend for you? Did you have fun? And what lessons did you learn?

If I may give some advise: 1. Upload some screenshots and give a short description of your game. People want to know what they're about to play 2. for the first couple of gamejams, please do a webbuild/webgame. As you're new here, less people are comfortable with downloading and executing programs on their systems. After a while you can do Windows executables I guess, by then you should have a trusted track record

Please don't touch my collection by zidan-banan 2025-10-11T19:09:36Z

I think it's really cool how you used your friend's collection for this gamejam! At first I thought there was not a lot to it, but after clicking around it was made clear that there is some story behind it. Really clever I have to come back later, as I did not find an end-screen or something. I see things in the screenshots I did not find yet

Please don't touch my collection by zidan-banan 2025-10-26T07:46:36Z

Congratz on the great results!

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-07T17:46:32Z

Yesh I finished it!! Your game is such a gem! The graphcis are done very well. Its a few colors, but graphics is more than just colors; its also design and you nailed that. Interactable objects are distinct enough that the player can identify them really quickly. The achievement thingy is very satisfying. I like how there are three achievements are shown, but other achievements can be gotten also. The options menu one was my first :)

The music is very fitting to the game

Screenshot 2025-10-07 194250.png

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-26T07:27:41Z

Ayy, congratz on the great results! An overall score of sub-100 is very respectable :smile:

Drone Collector by kkritikov 2025-10-17T19:16:14Z

Fun to play! I had a good time with this one :)

The buttons on the left-bottom corner did not really make sense to me, until I figured out it created little moons around the player. (i went in blind) The music is very well done

Congratz on your first LudumDare entry! I see that you've got your minimal of 20 ratings already, that's awesome!

LD59 — Signal

Ghosts in Translation by LeReveur 2026-04-24T19:58:34Z

Simon says in this form is an interesting idea, it felt a bit stale after two locations though. Something simple like having different backgrounds for the locations can do wonders to keep the players attention. Also, some basic sounds could have been nice I think, some people process that kind of stuff better with games like these

I like all the sentences you came up with, that must have been a lot of work!

Cable Connector LLC by Jezzamon 2026-04-24T18:54:16Z

I had a blast playing this game yesterday! (oops forgot to rate&comment) Love the dry humor of this one :smile:

The boss lacked a bit of feedback when it was actually hit or not. Maybe some basic white flashing would have worked here. That said, this is a solid entry :v:

Retro Signal Radio by Geckoo1337 2026-04-22T16:47:49Z

Ay mate! I see that you uploaded a unity build! Are you planning on uploading a web-version too? If not then I'll make sure to use Lizz's PC, which has Windows (I kicked Windows off my PC since last winter)

Hope you had fun developing last weekend, I'm very curious what this game is all about :grin:

Retro Signal Radio by Geckoo1337 2026-05-03T19:23:38Z

Ay my friend, better late than never I guess haha :grin: I had to hijack Lizz's pc, which runs Windows to play your entry. I think I get it why there is no web-build for this one. Looks like you did some networking magic to get this to work. I guess that would be a bit difficult to build into a web-app-thingy :grin:

This entry is not really a game this time, but I can see how this technology can be fit into one nicely. As I set somewhat of a minimum time per entry for feedback, I had lots of time to listen to all the channels. ```And I created a tierlist``` based on my first impressions

``` - S: radio sega, arcade radio

- A: Nectarine, Slay radio, rain wave, cgm uk

- B: Scene Sat, paralax, gamepad radio

- C: Liquid games radio, rpgn radio, no life, ericade, vgm music, nerd & geek

- D: Hyper radio, kaaos radio, eight bit fm, classic video games, mod fm, cvgm, solaris agency, sprite layer

- F: ZX radio ```

Regarding some other feedback / questions I've got: - I played the original version, I also saw a postjam version but no changelog. What changed in that version? - Sadly the app froze on me several times. I was multitasking at the time, trying to fix some unrelated problem with the firewall - I noticed some random windows opening in the background, was that your game? And if yes, what strange voodoo is happening in the background? :laughing: - The last station I tried was "Nerd & Geek". It came to my attention that the ampersand was not included in the font-file for the title - A scroll indicator would have been nice. Or maybe better: (as the window seemed to be fixed size) three rows of stations or smaller tiles would be perfect for this one - Some animations in the background would make the app a little more interesting. Just some static bars going up and down as a visualizer for instance :-)

Final question: why did you decide on this project to do during the gamejam? I think it's cool, but it is clearly no game. So there is a story here I figured and I was curious what would motivate you to make that decision :smile:

RESPECT by LoHii 2026-04-23T19:34:52Z

Fun game! I love the pay respects thing, meme well used sir! I like the mechanics you made, the tomb-sense and the rolling effect for the jump are clever ideas. I feel the jump mechanic could have been a little more forgiving though The level design is fun too, there is enough variation

The highscore table is a cool addition. It makes players more competitive. Only thing I would add: some music. Even a simple loop in the background would do wonders I think.

I had fun playing your game

Xsignals by zakchaos 2026-04-25T16:39:52Z

Oof this is high risk, high reward! I think it's impressive that you created a multiplayer game for LudumDare. But... You need a constant stream of players who log in regularly, which is a damn impossible task here. Most people will stick around for 10 or 20 minutes and move on. In this game your game relies on other people to be fun. When nobody is there, then people will log out pretty fast. Which in turn will sustain the lack of players.

I don't really know what to advise in this case. I have some ideas though: - Create a system where "[fake multiplayer](https://www.reddit.com/r/gamedev/comments/12xmcjr/have_you_ever_seen_a_fake_multiplayer/)" is an option - Create some kind of notification system to let people know if there is anyone to play with. Make players subscribe to such system - Create timeslots where rounds are played (maybe thrice a day) and let people know when to log in

The Lighthouse by Iluvatar 2026-04-21T19:46:35Z

Very well done! I enjoyed your game, I like the voiceacting in this one. I compare this one a lot with your last entry. The style is similar, but improved in almost all aspects

As I recall, the last one did not have voice acting, right? And multiple screens this time! And multiple endings! I had a good time playing this. I have one point of feedback I think: the "signal" part I found a bit weak? It was part of the game, but it did not feel like an element that was vital to the game to work if you know what I mean. Although that does not take away how fun it was. The theme is in my opinion mostly to nudge the developers into a way of thinking

Trubble With Terrors by paulhocker 2026-04-21T13:11:54Z

I enjoyed this one! I needed a game that I did not need my brain too much for (still hung over from the 3AM deadline over here haha)

First I thought the lil guys would go off-screen, so I developed a system where I would prioritize the left side of the screen first. It worked well until I figured out they multiplied! Oh no! The game became more frantic and by wave 8 I lost. Had lots of fun playing it

Alpine by RenD 2026-04-24T18:02:43Z

This game looks pretty! It plays very nice too I somehow couldn't finish it, I have tried multuple times now. When writing this comment I came across @ghettobastler 's video and now I get it!

I love the way this story is told; like a bedtime story, that is very creative and I will remember that for LD60 :grin:

Midnight Transmission by Liam 2026-04-22T18:41:26Z

What a fun game! To be honest, at first I thought "is this all?" but then it became harder and harder when the black-coated men started spawning all over the place! I think you made the right choice there

If I may give a suggestion: maybe the buildings could have been the transmitter-containers where the player actually needed to identify the correct building, instead of placing a green marker on the map?

The music is very well done, it gives the game the right vibe for such mid-night activities

Midnight Transmission by Liam 2026-04-22T19:35:49Z

Please tag me if you released your post-jam version! I'm intrigued

Terminal Transmitter 6000 by Dis0rder 2026-04-21T19:56:37Z

A fun sandbox to play around with sound signals. I was curious about the flashing you were talking about, I could not get it to flash though

Fun fact, this runs on a Windows 7 VM, and it runs pretty smooth!

Signal-flag Shuffle by HacksawUnit 2026-04-21T14:52:54Z

What a fun game! I found myself playing this for way too long. I agree with the feedback DecadeDecaf gave. First it was a bit unclear, but learning each mechanic was an eye opener and made me play better each time. The emotions of the little pirate are a very cool addition

TellyBuddy by ColeSlaughter 2026-04-22T17:56:07Z

Damn wouw I'm speechless! I must admit, I couldn't figure out how to play until the end so I watched the video. This is really impressive for an LD entry made in 72 hours. The guy with the sunglasses and the green background really reminded me about the Max Headroom signal hijacking incident. Was that an inspiration for you?

Cheeky Cherry Choo Choo by Phlip45 2026-04-28T19:04:27Z

Fun game! There are two levels, right? I got a brown star at the second level haha. Figured out there was a second train at the end of the level when the meter was already in the silver :sweat_smile: I had fun playing this game, it felt calming and I loved the animations, especially the farm when it was built up :smile:

Sound the Horns by kr4ft3r 2026-04-23T17:08:25Z

Ay mate! I like your game, it's got that Kr4ft3r-pizzazz. After many years I still don't really know what that actually means, but you can feel it if you know what I mean :grin: You never follow a particular style or genre, but still..

The canons I found a bit difficult to understand, I don't really know why.. I thought I needed to press shift and click the enemy. Also, they would go gray randomly I thought. After many rounds I figured it out and I see why it is designed that way. I don't really know if I was just too sleep-deprived (played it a few days ago actually), or if there is something in the communication that threw me off

I like how abstract the war feels, it really feels like the player is some kind of higher up that just cares about "win or loose" and not really care about the individuals that are giving their lives. The multiplayer is a very cool touch to say the least! I love that you did that!

RoboNET by neowhoru 2026-04-24T19:10:24Z

Oops. I enslaved humanity! Had a fun time playing yours! I like the concept of running out of energy when too far from a signal. The shooting was satisfying. I could not figure out how to shoot up or down, was that by design?

Also, a level select screen could have been nice. It's a good practice to make something like that in an LD entry for cases when someone gets stuck in a level.

RAVTZN by F1Krazy 2026-04-24T19:42:33Z

Ok cool! I got stuck on the marine mammal one, I did not note down any of the last decrypted messages :sweat_smile: But I had a blast playing yours! Very well explained also, I can imagine some people actually learned some skills from your game :sunflower:

Echo Chaser by Verbante 2026-04-21T12:51:02Z

Loved it! The graphics are amazing, I love what you can do with such limitations. Having the platforms appear and disappear using the echo technique itself is really clever. If I may give a suggestion: Add a cover image to your game! It deserves the love! I managed to play all the way until the end.

One little thing I found: while explaining the controls, the "Z" key is not displayed.

Sheep Trials by digital bacon 2026-04-21T20:06:33Z

Level 1 was already hard enough haha, but level 2 was much easier to me! Propably because the mechanics were... "not really traditional". But that's the point of the game and I loved it! How did you come to this idea? It somehow feels very specific to me

I like that you added some options for the whistle sounds. Are those sounds accurate? As in: to real herders use those?

WiFi Trouble by rangoiv 2026-04-21T21:02:42Z

I love a good puzzle game! Yours is approved! I liked it I think these internet service companies earn a lot of money off these wonky signal boosters haha Love the implementation of the game! I finished all levels, except for one. I wonder if it is the same level @tomtomgome ; !> is it the Windmill one?

I think it is awesome that you created a level select screen.

Safe Haven by PowerAnze 2026-04-26T10:04:22Z

Ay fun game! I was a bit confused at the start though, it felt like the game was not running well at first. I think my expectations were different because of the title screen. That screen is gorgeous! I really like that art style. However, because of the amount of polish it had, I was expecting some music or soundeffects to be present too. So the first two minutes I was fiddling with my audio settings to get it to work. However, turned out this game does not have sound. Adding sound effects is a fast way to make the game feel more alive. Its a great hack to be honest. Some [simple bleeps and bloops](https://sfxr.me/) can do wonders

Then I could not really figure out what to do with the lighthouses. All my life lighthouses were a concept that the're grounded and that one can only manipulate the light itself. In your game the lighthouses move. Some in-game explaination would have been great to be honest. Maybe adding sounds for activating and de-activating lighthouses would work here too, as it gives the player a clue that clicking a lighthouse *does* something :-)

Lights of the Living Dead by Madbarron 2026-04-28T19:17:20Z

oh woauw those graphics are **gorgeous**! Game also ran very well, the control scheme was very well thought through. Although, I sucked at it haha, the chaos was very well done too. I was surprised that the chaos would disappear after a few seconds, which is a very nice touch. I will come back later to try and play until the end

Cave Man Conversations by SirLich 2026-04-22T19:16:41Z

Very well made! I had lots of fun trying to play like a caveman! Some things I noted / have questions about:

- One time I encountered a word which needed (in my opinion) to be past tense: "fall" instead of "fell" - There are lots of icons, are those decoys? Or did you have more plans or is it random? - I love the music, did you play that on a real guituar? - I like how there are very modern symbols in the list haha, like a lightbulb. These guys are modern!

MEGAHONK by kuviman 2026-04-21T20:23:22Z

When the game started, I instantly had a big grin on my face. I love these kinds of games! First I thought that hitting stuff would be bad, but actually it just fills up the anger meter for the MEGAHONK even faster! Loved the choas! Somehow the music was fitting too, it sounded like a car radio

I know it is much to ask for an LD enrty, but this game really could use a scoreboard of some kind. I think it gives people some extra motivation to play even more

Round-a-doodle-doo by Fupi 2026-04-22T17:33:05Z

Hi! I always have a good time playing your games! You always polish it so well! As a Dutch guy I'm like "trafic lights? At a roundabout??!" that's a rare sight :grin: I have some feedback :-)

- The music is top notch, I really enjoy that. Can you tell me more about Bitwig Studio? - I was playing with the keyboard controls and there were two things I found out: 1. Somehow My brain clicked "right key" when I wanted the chicks on the top to go to the right. Instead of clicking the "up key" because the upper signal needed to be changed 2. I did not know what to do with the bad chicks. Later I found out that the game could be played with mouse too! I don't know how these issues could be solved other than just getting rid of keyboard controls :thinking:

Also, did you know that someone else on here had a similar idea? I think its fun to see the diffrences between the two approaches https://ldjam.com/events/ludum-dare/59/numbus-crossing

Round-a-doodle-doo by Fupi 2026-04-23T06:37:31Z

@fupi no worries about the theme, the game was fun to play! I see the theme as a general method to nudge the developers into a mindset :sunflower:

Love Caps by Wouter52 2026-04-21T12:08:37Z

@geraldfingburke thank you! Glad you liked it! You've been running around for a while I see :smile:

Love Caps by Wouter52 2026-04-21T12:09:49Z

@online-play there are little mushrooms all over the gameworld that give stamina, you can use that to not fall asleep all the time, costing precious seconds :smile:

Love Caps by Wouter52 2026-04-21T12:10:21Z

@lizz thank you dear :heart:

Love Caps by Wouter52 2026-04-21T12:11:14Z

@digital-bacon ayy great to see you here! What part was confusing to you? Maybe I could give some extra tips on the LD page above, so other players have an easier time :-)

Love Caps by Wouter52 2026-04-21T12:36:10Z

@digital-bacon thank you! I will think of some ways to communicate that :) Did you figure out that the little shrooms give stamina?

Love Caps by Wouter52 2026-04-21T12:54:13Z

@mrchip thank you! I like the term "fungus sense", I wish I came up with that :smile: Glad you liked it!

Love Caps by Wouter52 2026-04-21T20:46:13Z

@mavvy thank you! Glad you liked the game, and awesome that you checked out my website! Feel free to leave something in the guestbook

The cats section is in desperate need of fresh cat-art I found on the internet, I totally forgot that corner of the website haha, thanks for the reminder!

Edit: ofcourse, I did not create all those variants myself btw :grin: I made some caps, some faces, some bodies and feet and the computer generates them in runtime. But I think you already figured that :innocent:

Love Caps by Wouter52 2026-04-21T20:46:36Z

@eugenik thank you so much!

Love Caps by Wouter52 2026-04-21T20:47:44Z

@lizelive cute! Did you like the environment of the game? I see you've been exploring for three minutes in there :grin:

Love Caps by Wouter52 2026-04-22T18:59:49Z

@kuviman thank you for playing! It was eye opening to see someone go in blind :smile:

Love Caps by Wouter52 2026-04-22T19:17:41Z

@braktheman thank you! Glad you liked it once you got the hang of it :-)

Love Caps by Wouter52 2026-04-22T20:36:36Z

@illiteratelexicon thank you :smile:

Love Caps by Wouter52 2026-04-23T15:11:32Z

@chkntikka congratz on that score! It's faster than my runs to be honest :grin: And I made the damn thing! Glad you had a good time. I see that you're new here, did you have fun past weekend?

Love Caps by Wouter52 2026-04-23T15:12:44Z

@memoloop ahww It's very touching indeed , glad you had fun! Thanks for playing :-)

Love Caps by Wouter52 2026-04-23T15:16:05Z

@yoko-san oh damn you smashed that highscore table haha! That's an honor, thanks for sharing! The stamina system needs to be updated somehow. *One should not need instructions to understand a mechanic*

If you have any suggestions on how to make it more clear, then please get in touch! I'm looking for inspriration. I saw a streamer who thought the symbols in the top of the screen were tetris pieces. I was blind to that, because I intended that to be symbols indicating which keys could be used for instance :sweat_smile:

Love Caps by Wouter52 2026-04-23T15:18:44Z

@shanzpro ooeeehh that sounds like a fun idea <3 There are 500 shrooms in the level, so there could in theory be 250 pairs :thinking: Maybe I'll add such feature in a post-jam version. I will let you know if I managed to do that

Love Caps by Wouter52 2026-04-23T15:25:43Z

@kanity ayyy great to see you here! And thanks for the kind words! Glad you liked it That collision bug is new to me. I've never had that in development and nobody reported that yet. Thanks! I will look into it

Regarding the 3800+ characters :grin: I did not draw them all by hand as you can imagine. What I did was creating 24 hats, 5 faces, 4 types of shoes, 8 types of body (24 \* 5 \* 4 \* 8 = 3840). I had a little table that told the computer where to draw the 4 sprites per character, so it looked like one character with animations and stuff. I'm very proud of that

Love Caps by Wouter52 2026-04-23T15:26:13Z

@wormkingboo thank you for your kind words!

Love Caps by Wouter52 2026-04-23T15:27:55Z

@evycl thank you! It was the best I could do with "signal" haha We've recently watched a documentary about mushrooms. I learned that these networks actually exists! Mushrooms can exchange information that way, crazy!

Love Caps by Wouter52 2026-04-23T15:29:43Z

@logan-core ayy! Mushroom-buddy!! Damn that is fast! How did you do that?! :laughing: I coded a forbidden zone directly around the player for the soulmate to spawn in, guess it spawned just outside of that area :sweat_smile: Glad you liked it! I think it's a big compliment when someone grinds for the highscore

Love Caps by Wouter52 2026-04-23T15:30:43Z

@aweskybear thank you! If you have any suggestions how to make it more clear at the beginning then feel free to contact me! I'm looking for inspiration :innocent:

Love Caps by Wouter52 2026-04-23T15:31:31Z

@purrseus thank you for the kind words and the compliments! I'm glad you had a good time looking at all the variations of characters :smile:

Love Caps by Wouter52 2026-04-23T15:37:49Z

@kanity yeah it can get out of hand real quick like that if you don't look out :sweat_smile: I've developed a sense for that danger in the last couple of years luckily. In LD48 I made a text-adventure with many outcomes. I think there were hundreds of story-bits and questions/answers I needed to write. When I realized I was already in too deep (hehe, the theme was 'deeper and deeper')

I've attached a screenshot for the dialog-tree for that one. I swore after that never to make anything like that again :sweat_smile: Stil got PTSD from that one

Selection_017.png

Love Caps by Wouter52 2026-04-24T17:11:52Z

@aweskybear ooh that softlock I really need to reproduce :open_mouth: And thanks! I like to develop like that, I honestly don't know if there are any lightweight no-nonsense javascript IDE's out there :innocent:

Thanks for watching btw! I started doing timelapses last year and it felt so cool that I wanted to do it again this time

Love Caps by Wouter52 2026-04-24T17:12:52Z

@liquid ahwww that's sad :( A workaround is to walk around your soulmate until you get tired and go to sleep. After that you can dig in to be with them :two_hearts:

Love Caps by Wouter52 2026-04-24T17:14:14Z

@liam thanks! I agree that the stamina system is a bit unbalanced , maybe I'll release a post-jam version where that is addressed. This is the first time for me implementing such system

Love Caps by Wouter52 2026-04-24T17:32:45Z

@kr4ft3r ahww thanks mate I feel humbled! And yeah, I always like to do one think I haven't done before and it always become a big lesson :grin: But hey, that's why we do this, right? To learn and to grow as a developer :smile:

Congratz on the top 5 score! I don't really know if 'speedrun' was the best option indeed. I almost left out the scoreboard entirely, but then it would loose it's magic I thought. Distance traveled sounds like a better option, thanks for the suggestion! Maybe even two scoreboards: "least distance traveled" and "most distance traveled". Does that sound like a good idea?

**Regarding your question:** it took looong to come to this idea. Like... I had an entirely different idea when I started programming. When I started the idea was to play as a character who was using some advanced version of [reCAPTCHA](https://developers.google.com/recaptcha/) where you needed to walk to someone else to prove that you were human and that you were where you said to were (location). Then @lizz was talking about mushroom-people for her game and I somehow decided that the main character would also be a mushroom and that the office I was imagining would be a forest instead. The mycelium network would work differently, although I really had no idea how yet.

Then I got a massive headache and needed to lie down for a bit (you can see that in the timelapse at around 1:52 where I took a big break.) I had some time to think and decided *how* the mycelium network would work and how I could limit its usage with stamina. You can see in the video that I pivoted right away after the break, creating the little shrooms and the stamina indicator.

Lizz and I had seen a documentary about these networks and were intrigued. I did not do a lot of research to be honest, Lizz did more research about different kind of shrooms for her game

Love Caps by Wouter52 2026-04-24T19:44:23Z

@pastry-chef thanks for playing! I'm glad you had a good time :smile:

Regarding the 3800+ characters :grin: I did not draw them all by hand as you can imagine. What I did was creating 24 hats, 5 faces, 4 types of shoes, 8 types of body (24 \* 5 \* 4 \* 8 = 3840). I had a little table in memory that told the computer where to draw the 4 sprites per character, so it looked like one character with animations and stuff. I’m very proud of that

Love Caps by Wouter52 2026-04-26T11:26:12Z

@poweranze Ayy, thanks again for playing on stream! It's very cool to see someone play it live

I will take your feedback into a count when/if I release a post-jam version. Those are all fair points and I appreciate your detailed feedback :smile:

Love Caps by Wouter52 2026-04-26T20:03:08Z

@oadt woaw I didn't even know those kind of times were possible haha!

The stamina system needs an update indeed. I'll take your feedback into a count, thanks!

Love Caps by Wouter52 2026-04-26T20:04:17Z

@rend Glad you had a good time! I also like how all the little shrooms turned out, the world feels so alive!

Love Caps by Wouter52 2026-04-27T15:06:55Z

@lohii hey, great to see you here! You're absolutely right, I didn't see that when I played yours. But now that you brought it up; they are eerily similar indeed :smile:

Thank you for the big compliments! I'm very proud of this one. The stamina system is new to me and I can see that in people's feedback. I'm glad that people speak up about that

Please tell me your personal preferences btw, I'm very curious about that!

Love Caps by Wouter52 2026-04-27T18:51:28Z

@lohii thanks for sharing your views!

Love Caps by Wouter52 2026-04-28T17:56:48Z

@fupi thanks for playing and for your wonderful comment! That's heartwarming

I always had fun testing it and seeing the little shrooms playing, walking and sleeping all over the place. It made me happy :smile:

Regarding the bug, veeeery strange! Can you reproduce it now? I reproduced it this morning very consistently and that was strange, because I have never seen that bug before! I tried it a few minutes ago again, and now it does not happen anymore. Very strange :thinking:

Love Caps by Wouter52 2026-04-28T17:58:43Z

@turbolaser I'm still impressed! My best time is 15 seconds, I have no idea how people are doing that :sweat_smile: Thanks for playing!

Love Caps by Wouter52 2026-04-28T18:00:00Z

@venomousmouse thaks for playing! Glad you liked it! Any additional feedback is appreciated :smile:

Love Caps by Wouter52 2026-04-28T18:28:15Z

@mekuire thank you! Glad you liked it :smile: Also, totally forgot: congratz with your first LD entry btw! Hope you have a wonderful time over here during the feedbackround :-)

Love Caps by Wouter52 2026-04-28T18:34:10Z

@cataclysmicknight ayyy great to see you here! Thanks for playing and for your feedback :smile: Glad you had a great time :-)

Love Caps by Wouter52 2026-05-01T18:55:44Z

Ayy great to see you here! Thanks for the feedback @lereveur ! I coded something that the soulmate should not spawn next to the player, appearantly there was a bug. Whoopsie haha

Love Caps by Wouter52 2026-05-01T19:14:47Z

I made a post-jam version

Based on all of your feedback. Which is awesome and I thank you all :hearts:

If you want to try it: load up the game and press **"P"** in the main menu. It should tell you that "post-jam" version is activated. Below you can find the changes. I also added a changelog in the submission-page. Ofcourse, these changes are only activated when you press P. The original version is not touched (mostly).

@OnlinE-Play @digital-bacon @yoko-san @aweskybear @liquid @kr4ft3r @liam @oadt @rend @lohii - Stamina should be less of a headache. The bar itself is a bit more clear and less intrusive (smaller footprint and icons don't look like tetris shapes anymore). The bar also reacts more quickly to changes and it recharges when standing still for a moment. That is especially nice if you found your soulmate while not having enough stamina. - Also, there are instructions for basic controls at the start of the game now.

@poweranze Thanks again for the awesome feedback! In this postjam version I added the following things: - Level is a bit less streightforward, as there are more obstacles now to walk around - Water slows you down - Sand and mud make the signal very weak, making it harder for the player - The resolution is a bit higher

I didn't address the lack of contrast, as that was kinda by design :grin:

@lereveur The center of the map should be off-limits now for the soulmate to spawn in (I increased the area, the soulmate should only spawn around the edges)

@fupi I tried to address the black-screen-bug by making the player hit "E" instead of "ENTER" to start the game, as it sometimes goes streight from "enter-name-mode" into the game without displaying the options menu. By tweaking that keybind, this should not happen and the assets get a liiiiitle more time to load in. (black screen appeared when the game failed to play an audio clip)

@kuviman - The highscore table is more clear now, it shows that the values are in seconds. - The message to press F5 to play again has been redesigned to be more clear. - I did not change the font, that is a limitation in my custom code base that is too big to tackle at the moment.

@shanzpro I liked your match-maker idea, but for this post-jam version I decided to only tackle the low haning fruits instead of writing new features.

@aweskybear @kanity I tried to reproduce the colission issue you found, but could not find anything. So I didn't fix that, as I see it as an incident for now. Thanks again for letting me know though!

Love Caps by Wouter52 2026-05-02T11:13:48Z

@oadt thanks for trying!

1. First start up the game: https://www.wouter52.com/PROJECTS/LD59/PLAY/ 2. Enter your name / alias 3. Press P in the main menu (there is a blue text indicating the new post-jam version)

If you don't see that version, then maybe your browser kept the old version in cache. You can press CTRL+F5 to force a reload :-)

Here's what you should see when you need to Press P Screenshot from 2026-05-02 13.13.16.png

Love Caps by Wouter52 2026-05-06T19:51:31Z

@f1krazy Thank you for playing and the wonderful feedback :smile:

Love Caps by Wouter52 2026-05-06T19:52:44Z

@r4ndomthunder Thank you! Awesome that you also tried the post-jam version and that you think it is an improvement :smile:

Bulletproof Broadcast by ugly_robot 2026-04-25T16:50:03Z

Its sad to think that these kinds of things actually happen in the world :o This game is very well made and was easy to learn but hard to master. Which is how it should be. I had fun playing yours!

Numbus Crossing by Mavvy 2026-04-21T13:20:42Z

The sound design was just :ok_hand: So well done! I loved this game, it did not really require my brain if you know what I mean :) I did not understand the DAB function, is it just for funsies? Or do some birds react to it? I couldn't figure that out yet

The birds are so cute btw! :blue_heart:

Saving GAFAM City! by Pandalk 2026-04-26T19:59:48Z

Damn that sountrack is a banger! What a fun game to play. We've even beaten mr capitalism (or at least, the 'thanks for playing' screen came up when all heros were on top of him)

I had a fun time jugling the characters around and to read the newspaper. Somehow it made me feel like the olden days with simcity :smile:

Dot Dash Mash by chybby 2026-04-25T17:59:47Z

I like your game! The graphics, audio, puzzles are all very well ironed out. Only two points of feedback: - It could really use a level select screen though. I got stuck at the level where one of the words were "remarkable". I just could not fit the last letter into the signal :sweat_smile: - The text for the dialogue is a bit slow for my taste

Square Hole by Kazuren 2026-04-30T17:39:55Z

Haah! Is this referencing the meme with the tester and the developer-lady? :laughing: Loved the game, it was fun to play. Some on-screen instructions about the controls would have been great. Now I had to go to check the submission page to actually figure out Q and E were for changing shape

Signal Colors by robin_schmitz 2026-04-26T09:37:00Z

This is one of those games you have a bookmark for in the browser for those dull times where you need to kill some time :smile: Very well made! It felt a bit too abstract at the start for me, but after playing for a while I recognized the genius of it. Although there were more colors appearing, it did not make it any easier. The colors would start go blur together for me (signal overload? haha), which made it challenging. Of course, that is what you want for a game like this. The theme however.. I'm a bit divided about that. I found it a bit weak to be honest. It felt like you had this idea before the weekend started and thought of a way to implement the theme in it. Or am I mistaken?

~~I have to ask: how many colors are there? I came to cyan~~

Edit: after reading the comments I found out that there is an actual end. I will try again later :innocent:

A game about a radio, vessels and bombs by harujam 2026-04-26T19:31:55Z

What a cool concept! This is a great take on the theme. The radio is very well done, it feels like a real radio. I like how the sea mines make traversing the map more difficult as the time goes on. One question though: the radio keeps working in the "move vessels" stage, was that on purpose?

Shroomice by Lizz 2026-05-03T19:04:17Z

Hi dear, better late than never I guess :sweat_smile:

I had fun reading your game , I think the story has got some depth making the player think about the decisions they made. Even the "good" answers, like not arresting the teen with the kart and the feedback that came out of that.

Regarding 'gameplay': I found the contrast between the black screen and the big white text to be too harsh on the eyes. The characters started to melt together for me after a while. My advise would be to make the letters light-gray or the background to be somewhat anthracite :-)

I'm proud of you! This is your second solo LD jam game and it shows a lot of progress :heart:

Moon Moth by kanity 2026-04-25T16:25:13Z

This is a nice breath of air after playing countless intersection-simulators and doing many alien translations :smile:

I like how there is some kind of 'level select' where you can choose the bedroom to enter. I can see that you had fun creating the art for this one. Your games always feel more as an experience than a game itself, which is cool I think!

Radio Nation by pro4 2026-04-25T17:00:42Z

Fun game as long as it runs. Somehow I ran out of buildings. Is that intended? I also would suggest to make middle-clicking the mouse an option to move the camera and to make right-click rotate the building. Maybe make snap assist default until shift is pressed? This control scheme feels more like other games with similar features to me

Space Supremacy by Pixel Studios 2026-04-24T18:31:21Z

The soundtrack is awesome! Feels like those DukeNukem' games before Duke3D :smile: Is there a way to get health back? I haven't figured that out yet. If no, then I think the "game over and start aaaaalll over again method" is a bit harsh. Maybe the player could have spawned in front of the last level played?

I had a good time playing your game

Receive & Repeat by TurboLaser 2026-04-27T18:29:12Z

Love the game! I kinda suck at these kinds of games though, so I could not get past level 4, but I had fun nevertheless! I think the jump to 12000 points is a bit too steep. In my opinion there should have been a level with 8000 points in between 3 and 4 The graphics look attractive and gets the point across

Trash Friends by Axodo 2026-04-25T17:31:00Z

Ahwww my heart melted with this one, so cute!! :two_hearts: I managed to crash it though, at the level where rotating+moving mirros were introduced. I think I created an infinite loop? No idea.. It just stopped reacting (I was playing the web build)

I had a great time playing yours! I think this is a clever take on the theme. I can see that you had lots of fun creating the art for this game :smile:

Mixing dialogue and puzzles is very clever and should be used more!

Oh and @ingviild , try to mix the cyan, magenta and yellow colors :3

Checkers: Under the Radar by Placeholders 2026-04-26T20:10:54Z

Absolutely brilliant. I don't have anything to say than positive things. The music is a banger and the gameplay feels very well thought through. I like how the pieces are paralyzed for a bit when you make a mistake. And the heart-sinking feeling when you use the tower and see the enemy all the way across the board with the little red thingy on top really shows how invested one can get

Infrequency by Caer 2026-04-23T19:58:35Z

Your games are getting better and better! I like how you build on top of the games / knowlegde you gathered the last couple of jams. Last time your game felt more like an experience to me. This time it feels like a real game. Great job! :smile:

Smoke Signals by WormKingBoo 2026-04-21T13:42:09Z

Smoking should not be stress-inducing haha, loved the game! I was surprised that there was another level actually

SIGBLAST by marks 2026-04-28T18:24:42Z

Yay! I finished the game! Thanks to my gf @lizz who gave me some idea's. I was stuck at the points other people were stuck too, not realizing that parts of platforms could move. I think this game is super original. I also adore the artstyle. Great stuff!

Detect Metal by Chomby 2026-04-27T19:17:41Z

Ooof this one is hard! It is also a lot of fun to play. I like the take on the theme and the way you laid out the levels. I love finding the little artifacts, somehow it gives little dopamine boosts :smile: Those enemies though, oof those come with many and the situation escalated so quickly! In combination with the way shooting works, it is almost impossible for me to avoid the enemies more than a minute or so.

Shooting goes into the last moved direction. So when the player grouped the flies together, the player needs to move towards the flies and shoot. If the player retreats, the gun will go backwards too :sweat_smile: It makes for an interesting challenge, bit somehow I don't think this behavior was planned? Or am I mistaken?

Keep a stable connection by Pentagrammal 2026-04-26T19:38:28Z

Congratz on your first LD entry! I hope you've had a good experience over here, the community is lovely :two_hearts:

I like your game! Although I suck at it hahaha

I think the keyboard option to select camera's is clever. Also, I like the graphics. The home sprite really makes me think about the graphics you could make in Google Sketchup back in the day :smile:

Saving Private Morse by fgreeman 2026-04-26T19:16:48Z

Very cool game! I like the concept a lot. Sometimes I was a bit impatient, so I was clicking too fast when I wanted a long click, thus the guy would go forward instead of left for instance. Totally my fault, but I wondered if some audio queues would have helped me out. You clearly got sound to work as you stated it is sort of an easter egg. Then my question is: why did you not do music / sfx by default? It can really elevate a game.

I came until the laser-thingies inside the building where the ceiling was partially covering the view.

For the rest, I think Domenixius has some great feedback that I can stand behind :-)

Also, congratz on your first LudumDare entry!! How's your experience until now? :smile:

Ping to Survive by Mekuire 2026-04-26T19:45:58Z

Waoow dat gameover screen though :open_mouth: That is too satisfying in my opinion haha, which is great because I've seen it many times now!

I like your game, the music, graphics and overal gameplay feel very well polished. I do have a question though: it felt like the meteors where different every time I used the ping. Is that my mind playing tricks on me?

swpr by criatura_nocturna 2026-04-21T12:33:38Z

What a fun game! It was a braintwister, having played normal minesweeper for years :grin: I needed to play a game while being a bit distracted, this game was perfect for that. Sorta a "sidegame"

Some feedback I have: - Love the graphics, it's so cute! - This game could have had some sounds I feel. Maybe an option under the "start menu"? - I kept clicking right mouse button for flagging, maybe that could have been an option? - The color table was a bit confusing, However, I don't know how it could have been done otherwise. Maybe an hover effect with a tooltip telling how many? Or at least an in-game table with this information so I don't have to alt-tab to the page explaining it?

While You Were Here by jpat 2026-04-22T18:20:31Z

Yess I finished it (thanks @rogual for the tip!) Fun game, it's very cozy and I like the athmoshere a lot. I think this is really impressive for a compo! It's a bit frustrating sometimes. The hitbox isn't that clear, which could create some tense moments. Also the whole "stand on the golem and use another call" thing was not really explained, which makes the last level very hard to comprehend I like the birds in the forest singing! Did you record that somewhere nearby? We did that a few times in our jam entries