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Wouter52

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech๐Ÿค–๐Ÿ‘ฅRaytracerjam
202659SignalLove Capsjam3123.743.613.813.743.823.573.343.57
202558Collector๐Ÿ‘ฅHottentottententententoonstellingjam1423.893.814.193.723.353.774.004.01
202557Depths๐Ÿ‘ฅThe chronicles of Mr. Marmojam4553.533.393.133.773.663.523.613.45
202456Tiny Creatures๐Ÿ‘ฅPEPE's wall of pridejam8923.162.663.402.643.273.173.823.16
202455Summoning๐Ÿ‘ฅParsleyjam5363.613.493.112.723.803.703.823.62
202354Limited Space๐Ÿ‘ฅMoneypitjam6053.533.442.983.413.863.313.393.61
202353Delivery๐Ÿ‘ฅBURNOUTjam5263.633.473.894.573.733.333.663.49
202352HarvestThe PITjam2903.653.424.164.193.423.052.663.37
202251Every 10 seconds๐Ÿ‘ฅEPOCHjam3533.723.283.894.044.183.333.023.89
202250Delay the inevitableSensenCemeteryjam6883.533.293.484.073.683.192.663.94
202149Unstable๐Ÿ‘ฅLabileLoLjam8643.443.144.043.763.403.913.50
202148Deeper and deeperTHE COOKIE IS A LIEjam7983.583.513.513.763.953.53
202047Stuck in a loopCRYSOPHILISTjam10973.303.062.893.502.422.492.82

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Wouter52

Wouter52 leaves an average of 41.6 feedback comments each event.

LD60 — Old Tech (27)

defrag.exe by F1Krazy 2026-10-24T19:30:16Z ♥ 0

I really dig the visual styling! Especially the version on TIC-80 website. The one on itch you need to enable CRT effect to get the same effect :) The icons are visually very cool and an eye catcher, they're different enough to tell them apart. I sadly had the same kinda glitch andriybyelikov had. So I couldn't continue into sector 4.

At first I was a bit confused, I did not understand that a file could travel more tiles when similar pieces were connected. Maybe a visual indicator could have been nice, so players can find out more easily

House of Deprecation by kr4ft3r 2026-10-24T18:03:58Z ♥ 1

Oh my, I had to recover from that. I won though! ๐Ÿ˜… Normally I don't play horror games and I get easily startled. Your game was effective and pretty scary to play for the first three rounds. I died easily to Jane. Then I knew what to expect and the game became a hunting game for small objects. I really needed to concentrate to find the solution to the clock. It felt a bit like finding a needle in a haystack. Then, when I thought I finished the game, I was startled again and scrambled to figure out the last puzzle.

I'm glad that you did not give up the jam and pushed through, because I (and most likely others) had a fun time playing this horror/escaperoom game

Some points of feedback I came up with: - Jane's animation was stuck into screaming position after the big scream when the grandfather clock was wound up. I don't know if that was intentional. - When I died after spinning up the record player, the vinyl was back in it's spot and I could not pick it up again. I did not know if the player still playing was the bug, or that the vinyl being in the wrong spot was the bug - Some fences near the stair cases would have made sense, as those stairs cannot be entered - In the study room there is a little no-clip spot at the back - If you miss the text describing the last puzzle, you can't know what to do - I like how you trust the intelligence of the player, not over explaining everything - I like the spatial audio effects - I like how the guy explains not being a thread, describing Jane IS the thread and then hearing the "I SEE YOU" + Screaming. I almost fell off my chair haha

I like @nickogino 's feedback and I totally agree: _The hint system is particularly elegant. The ghost tells you what the house is missing through memories, so the narrative and gameplay fit together really naturally. At first, you might mistake those lines for flavour text, only to realise that they actually guide what you need to do. I really enjoyed that connection._

Merry & Bright & CRI โ‰ฅ 95 by jacobwinters 2026-10-23T19:47:32Z ♥ 1

Love the game, unfortunately I sucked a bit haha. So I could not get the second half finished. This is a big nod to Technology Connections and I love that. The guy has some great videos and I almost also shared a link on my LD page of him explaining CRT's. I can just hear him say it _"garish blue LEDs"_ Can't wait for this years installment of "guy yells at blue LEDS for 20 minutes" ๐Ÿ˜

Clever puzzle game though, I love the graphics and I like how the puzzles are connected. I think it fits the premise of the game pretty well

WinMines95 by ElStep 2026-10-23T19:25:04Z ♥ 0

Ayy, congratz on your first LD enrty! To be honest, I was confused too, a simple jingle when 20K was reached would have been enough I think. You already know how to do bleeps-and-bloops, so an extra sound effect could have been doable, right?

I like the game once I understood what to do :-) Having minesweeper with completely different rules threw me a bit off guard, but it did work! A cool feature could have been to add extra mines once the stakes got higher ๐Ÿ˜†

I know that this is a gambling game, but it did feel a bit off that I did not really have strategic input in the whole ordeal

Ghost Train by Koolruz 2026-10-23T19:05:14Z ♥ 1

Yay what a fun game this was! As stated last time, I love the CRT effect. So kudo's for graphics I guess ^^ I like the 'learn as you go' method of teaching the player what to do. The jumps were a bit brutal at times, and oh gosh that second to last level I almost gave up haha. Not that the puzzle was hard, but just pure skill issue. That's something I also like: its a puzzle/skill/strategy game I feel. Going along certain paths can make it easier as the monsters will do the same thing. Which can be very useful

I enjoyed yours โค๏ธ

Screenshot_20261023_210156.png

Iconworld Doctor by cassowary 2026-10-22T20:30:21Z ♥ 1

Ok, I didn't feel well today. Wanted to rate lots of games, but could not get myself to do that. Then I remembered your game, which I started yesterday. I wanted to take time and now was the perfect time to play for a while. I managed to finish your game! There were some head scrathers haha

I'm always impressed by the 'solid feel' your games have. It just works, and there are lots of diffrent levels with relatively simple rules. I don't know how you do that, and one day I would love to create something as genious as your puzzle games. From the first day I saw the cute graphics I wanted to play it so badly ๐Ÿ˜ The wallpapers were a nice touch too! I don't have any constructive feedback sadly. This was just a damn good puzzle game. Keep up the great work! โค๏ธ

Screenshot at 2026-10-22 22-21-47.png

The Final Claw by wheelsx 2026-10-21T20:45:33Z ♥ 0

I had to stop myself from playing this for hours ๐Ÿ˜ The music slaps and the game is pretty addictive in a good way. It really reminded me of that game where you dig for gold. I think it is some collective memory of our generation

I don't really have constructive feedback to be honest, this is just a good game and you two should be proud ๐Ÿ˜„

OadText by OadT 2026-10-21T14:43:46Z ♥ 1

Oh my that was so cool! I had the honor to see it from Lizz's perspective. How did you do that?! I mean, there has to be some sort of server running in the background, right?

Edit: we just found out there are actual games to play. We were just mesmerized by the community-feature and left the page afterwards. So the pyramids ARE built by aliens!

Edit2: I like how the keyboard can be used too, as I'm not using a smartphone since a few years now. So no QR code scanning for me

Outmoded by orgonedonor 2026-10-21T14:41:42Z ♥ 0

Congratz on your first LD-entry! This is a novel with some very well executed graphical effects on top of it. I'm don't really like reading, so I haven't played it all the way until the end. But I do like the effect and I would love to know how you pulled it off ๐Ÿ˜„

Switchboard Operator by marudziik 2026-10-21T14:16:14Z ♥ 1

Oh my this became chaotic very fast, I had a big smile on my face playing your entry. Glad you uploaded it! I knew about pico8 and tc80, but picotron is also a thing? Is that one new?

It was a bit hard to see which tickets were dealt with once they 'collapsed' to the right of the screen. Other than that I think this was designed very well

Semaphore by Helagos 2026-10-21T14:04:41Z ♥ 0

Had fun playing yours, I'm not really good at it though haha

The levers on the far left and right didn't look like levers to me. The middle ones did, so I was confused all the time. I like the little thumbs up, like you're saying "this signal is the right one!"

Blokia Designer by titos2k 2026-10-21T13:46:42Z ♥ 1

I'm always blown away with how much you can do in 72 hours! A complete phone designer with a userinterface that actually works as expected, slappin' background music with media player and a complete marketing system-mechanic and so much emails that are not there for the progression of the game, but are there just for fun and vibes?! I mean.. How???

I love it. Although, after two phones my time was up and I needed to think about this feedback. A view nitpicks I think: - For the first phone I was asked to guard progress, which meant "skip round" I think. Only later rounds those turns can be used for research and such. - In the Wizard, you can use checkboxes to select between Business, Teens and Seniors. I would have expected radiobuttons instead for the functionality you're going with there - Some icons would have been nice, like pick up phone, hang up phone, some arrows, some other icons like "iMode" or something ๐Ÿ˜

Also, I love the alternative names for all the brand names haha

I had fun playing yours, keep up the great work

====

My first phone Screenshot_20261021_153329.png

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Edit: there is a freakin' "continue" option?! Mind blown haha, ok I'm playing this at a later point more seriously I decided ๐Ÿ˜

Allu-Metz by KyoShred 2026-10-21T13:18:39Z ♥ 0

Oh, having to pick up the phone before dialing makes sense once you know. I felt a bit dumb at the beginning, as the main menu teaches that mechanic, but without picking up the phone

I like the detail where hanging up on guests gives negative points. I would be pissed too haha

The Island by Geckoo1337 2026-10-21T11:19:38Z ♥ 1

Jumped out of my seat the first time I hit a mine haha So good news! This thing even runs on Linux when executed with WINE. I pasted the console output [here](https://pastebin.com/H0d9cd1v) if you're interested. It seemed to work flawlessly. One tiny thing I found is that the green intro text on the main menu was cut off from the left. No idea if that is also there in Windows.

Love the fact that you took Sputnik out for a spin. I was impressed by the graphics it (and you) produced. First I though the big tower was one of the antennas, until I found out it was the only one on the island. Also, is it possible that there are 8 antenna's? When I replayed again to look inside the tower and to explore a bit, I can swear that I found one I haven't visited in the first run yet. Or is it randomized?

====

Here's some PC info: Operating System: Kubuntu 26.04 LTS KDE Plasma Version: 6.6.6 Kernel Version: 7.0.0-38-generic (64-bit) Graphics Platform: Wayland Processors: 12 ร— Intelยฎ Coreโ„ข i7-8700K CPU @ 3.70GHz Memory: 32 GiB of RAM (31,2 GiB usable) Graphics Processor 1: NVIDIA GeForce RTX 2080 Graphics Processor 2: Intelยฎ UHD Graphics 630 Manufacturer: Dell Inc. Product Name: Precision 3630 Tower

BEEP. SORT. REPEAT by Evgeniia Filonova 2026-10-21T10:56:45Z ♥ 1

I like this game, the graphics and music seem to fit the vibe pretty well. One pet-peeve though, the phone and shredder were a bit blurry, whereas all the other assets were crystalclear

I had fun sorting the different kinds of media, I like the variations, so no floppy or cassette was the same. I played it multiple times, because the first time the "special cassette" (keeping things vague) was the second one to pop up, thus robbing me of the third level experience I felt. I can see that the different kinds of media are randomly given to the player, but maybe the "special cassette" could have been an exception, always showing up as the 8th, 9th or 10th or something

Rick O. Shay's Revenge by CasualNothing 2026-10-21T10:39:55Z ♥ 1

Oh my, that is complex to divide your attention to two separate screens, with two separate objectives, controlled by two separate control schemes ๐Ÿ˜… It was fun though, I had a smile on your face playing it! First time I got hit 103 times, second time only 2 times! (second run I found out about the WSDA controls)

Sound effects would have done wonders here I think. You do have sounds in there for hitting the bottles, so you know how it works I can imagine. I see sound effects like adding salt to your dishes: it will be so much better! It kindof a hack I think. Some simple bleeps and bloops give so much feedback to the player

Teteria by kanity 2026-10-21T09:33:52Z ♥ 1

Oh this one's got that kantiny vibe , really love the art style! I was wondering if the plant choice would affect things, so I played the first level several times (I like to pick apart games, sorry hihi)

At the 'create spell minigame' I first though I needed to keep between the lines, so I was super careful. Then after half the spell I found out it has got some virtual guard rails, which made it much easier. I'm a bit divided which version I found more fun to play though ๐Ÿค”

_(just thinking out loud here) Maybe the player could mess up and the spell will do something aweful? But then the whole cozy vibe would be shattered and then it would become cozy horror_ ๐Ÿค”

... I think you made the right choice here ๐Ÿ˜

Edit: now I remember! You actually did it! You included Spanish! ๐Ÿ˜„

Forgotten Tech by josemwarrior 2026-10-21T09:15:08Z ♥ 0

First I was like "how is that not?!" and then I noticed ๐Ÿ˜ So this game makes the player feel very smart, I think you did a great job with that. I was expecting another level, but I can imagine that the novalty wears off after the first one, so I think it is a wise decision to keep this one sweet and short. After refreshing the page, I tried "the thing" again (keeping this vague) and it worked. No idea if that was intended, but I think it's neat

I wish there was a "reload" button, because I messed up several times. Also, like brimstone said: it was a bit confusing at first that the tiles stopped coming

Screenshot_20261021_111045.png

RAM256 by Arbuz322 2026-10-20T19:44:02Z ♥ 2

Oh that became chaotic very fast haha, but I loved it! I did not get the reference why there where sheep on the screen though? Is that some pop-culture I'm not familiar with? The leaderboard got some crazy scores btw, people really seem to enjoy this one ๐Ÿ˜„

Btw, congratz on your first LD entry! How was the weekend? Hopefully not too stressful?

A Tribute to Father by AweSkyBear 2026-10-20T18:04:12Z ♥ 1

Hi, do I understand correctly that your father passed away? In that case: I'm sorry for your loss

Three games in one LD entry is impressive, even if an LLM is involved. I used an LLM myself to fix some calculations in my code and ended up wasting several hours resulting in me just giving up and rewriting those functions from scratch. It isn't that simple as people think if large parts of the code base are already developed. Then it is an art to shoehorn LLM-code in there I think ๐Ÿ˜

Enough about AI, I think you already knew: the games themselves weren't *that* special. They were just clones from the originals. I had most fun with XONIX, I didn't know that game yet, so it felt new to me. Maybe you could have made alterations to the games you implemented and sell it as "the mandela effect"?

I had fun playing with the computer itself, at one point I found out you can actually use the on-screen keyboard ๐Ÿ˜„

Rail Switcher by digital bacon 2026-10-20T17:30:50Z ♥ 1

Fun game! As always :-) First I found it a bit too slow, but later I was thankful as each train entering the screen sent me into a small panic trying to get all the switches to the right positions. I think, however, that a hardmode would have been cool where there are 4 or 5 trains on the screen at the same time, just for people who want to torture themselves ๐Ÿ˜†

Some trains seemed to skip / speed up at random points, that threw me off guard to be honest. Also, I didn't know what the icons on the top of the screen meant until way later. I think it's clever design, but users like me aren't always that clever to understand ๐Ÿ˜‡

I had fun playing yours

Edit: I like your "features cut for time" section here on the LD page, some of those features sound fun! Maybe there is room for a post-LD version later on?

Road Rage by FunnyPumpkin 2026-10-20T17:19:06Z ♥ 2

What a fun game, I really love the emersion here. It really felt like playing two games at the same time. I think its a smart design choice to make the racegame "unfailable". Love the art too, was it hand drawn on a drawing tablet?

Troll the King by Sheepolution 2026-10-20T17:07:14Z ♥ 3

This game is very well done! I love the little details in the background to indicate incoming pigeons and attacks. The art and music is top notch, as always. At one point, fresh letters to pick words from stopped coming in, is there a max amount of letters? And as a programmer I have to ask: how did you determine the rudeness of the new letters? Were the words weighted? Or was there some LLM API in the background? Or something else? I'd really like a technical explaination, like you did [here](https://ldjam.com/events/ludum-dare/58/cut-to-pieces/cut-to-pieces-post-mortem)

Btw, congratz on releasing cut to pieces to steam! โค๏ธ

Game & Roots Two-Flavor by LeReveur 2026-10-20T15:39:43Z ♥ 1

Played both games, as jawdan said: crazy that you made two games! And as you said: some bleeps and bloops would have been great. It gives some extra feedback to the player. It's like magic, like adding salt to your dishes ๐Ÿ˜ My advise: take time next time to add them. As for the gameplay, is there a difficulty curve in there? It did not seem to speed up. So the gameplay became a bit stale after a while to me. Sorry if that sounds a bit harsh.

The design is great btw! It really felt like one of those LCD games from back in the day. I think you did a great job with that.

emailrpg.com by Jezzamon 2026-10-20T15:23:22Z ♥ 1

Hi,

I hope this 'email' finds you well :-) I played your game a bit and I think I got the overall idea of it. The technical implementation is awesome I think, did you register that domain just for this game? It seems to work pretty good. I tried to sign my emails with my name, but the system did not like that when I needed to give direct commands ๐Ÿ˜

There were other people on the island, are those NPC's? Or real LDers? I tried to say Hi, but did not really know how to do that yet.

After a while I found the gameplay to a bit stale to be honest. However, the game is so much more fun than I was prepaired for!

Love, Wouter52

P.S: I just got a late reply from one of the commands that seemed to be lost in the system. (received around 17:17 CET)

Oops! No Floor! by Serendibity Efreet 2026-10-19T05:58:19Z ♥ 1

Looks awesome! Is your player character compatible with minecraft skins? ๐Ÿ˜‡

Claude castle by Tero Pulkkinen 2026-10-17T05:59:21Z ♥ 2

Is this a placeholder? Or are you for real? ๐Ÿ˜…

LD59 — Signal (47)

Shroomice by Lizz 2026-05-03T19:04:17Z ♥ 1

Hi dear, better late than never I guess ๐Ÿ˜…

I had fun reading your game , I think the story has got some depth making the player think about the decisions they made. Even the "good" answers, like not arresting the teen with the kart and the feedback that came out of that.

Regarding 'gameplay': I found the contrast between the black screen and the big white text to be too harsh on the eyes. The characters started to melt together for me after a while. My advise would be to make the letters light-gray or the background to be somewhat anthracite :-)

I'm proud of you! This is your second solo LD jam game and it shows a lot of progress โค๏ธ

Square Hole by Kazuren 2026-04-30T17:39:55Z ♥ 1

Haah! Is this referencing the meme with the tester and the developer-lady? ๐Ÿ˜† Loved the game, it was fun to play. Some on-screen instructions about the controls would have been great. Now I had to go to check the submission page to actually figure out Q and E were for changing shape

Lights of the Living Dead by Madbarron 2026-04-28T19:17:20Z ♥ 4

oh woauw those graphics are **gorgeous**! Game also ran very well, the control scheme was very well thought through. Although, I sucked at it haha, the chaos was very well done too. I was surprised that the chaos would disappear after a few seconds, which is a very nice touch. I will come back later to try and play until the end

Cheeky Cherry Choo Choo by Phlip45 2026-04-28T19:04:27Z ♥ 1

Fun game! There are two levels, right? I got a brown star at the second level haha. Figured out there was a second train at the end of the level when the meter was already in the silver ๐Ÿ˜… I had fun playing this game, it felt calming and I loved the animations, especially the farm when it was built up ๐Ÿ˜„

SIGBLAST by marks 2026-04-28T18:24:42Z ♥ 1

Yay! I finished the game! Thanks to my gf @lizz who gave me some idea's. I was stuck at the points other people were stuck too, not realizing that parts of platforms could move. I think this game is super original. I also adore the artstyle. Great stuff!

Detect Metal by Chomby 2026-04-27T19:17:41Z ♥ 1

Ooof this one is hard! It is also a lot of fun to play. I like the take on the theme and the way you laid out the levels. I love finding the little artifacts, somehow it gives little dopamine boosts ๐Ÿ˜„ Those enemies though, oof those come with many and the situation escalated so quickly! In combination with the way shooting works, it is almost impossible for me to avoid the enemies more than a minute or so.

Shooting goes into the last moved direction. So when the player grouped the flies together, the player needs to move towards the flies and shoot. If the player retreats, the gun will go backwards too ๐Ÿ˜… It makes for an interesting challenge, bit somehow I don't think this behavior was planned? Or am I mistaken?

Receive & Repeat by TurboLaser 2026-04-27T18:29:12Z ♥ 1

Love the game! I kinda suck at these kinds of games though, so I could not get past level 4, but I had fun nevertheless! I think the jump to 12000 points is a bit too steep. In my opinion there should have been a level with 8000 points in between 3 and 4 The graphics look attractive and gets the point across

Checkers: Under the Radar by Placeholders 2026-04-26T20:10:54Z ♥ 1

Absolutely brilliant. I don't have anything to say than positive things. The music is a banger and the gameplay feels very well thought through. I like how the pieces are paralyzed for a bit when you make a mistake. And the heart-sinking feeling when you use the tower and see the enemy all the way across the board with the little red thingy on top really shows how invested one can get

Saving GAFAM City! by Pandalk 2026-04-26T19:59:48Z ♥ 2

Damn that sountrack is a banger! What a fun game to play. We've even beaten mr capitalism (or at least, the 'thanks for playing' screen came up when all heros were on top of him)

I had a fun time jugling the characters around and to read the newspaper. Somehow it made me feel like the olden days with simcity ๐Ÿ˜„

Ping to Survive by Mekuire 2026-04-26T19:45:58Z ♥ 1

Waoow dat gameover screen though ๐Ÿ˜ฎ That is too satisfying in my opinion haha, which is great because I've seen it many times now!

I like your game, the music, graphics and overal gameplay feel very well polished. I do have a question though: it felt like the meteors where different every time I used the ping. Is that my mind playing tricks on me?

Keep a stable connection by Pentagrammal 2026-04-26T19:38:28Z ♥ 1

Congratz on your first LD entry! I hope you've had a good experience over here, the community is lovely ๐Ÿ’•

I like your game! Although I suck at it hahaha

I think the keyboard option to select camera's is clever. Also, I like the graphics. The home sprite really makes me think about the graphics you could make in Google Sketchup back in the day ๐Ÿ˜„

A game about a radio, vessels and bombs by harujam 2026-04-26T19:31:55Z ♥ 1

What a cool concept! This is a great take on the theme. The radio is very well done, it feels like a real radio. I like how the sea mines make traversing the map more difficult as the time goes on. One question though: the radio keeps working in the "move vessels" stage, was that on purpose?

Saving Private Morse by fgreeman 2026-04-26T19:16:48Z ♥ 2

Very cool game! I like the concept a lot. Sometimes I was a bit impatient, so I was clicking too fast when I wanted a long click, thus the guy would go forward instead of left for instance. Totally my fault, but I wondered if some audio queues would have helped me out. You clearly got sound to work as you stated it is sort of an easter egg. Then my question is: why did you not do music / sfx by default? It can really elevate a game.

I came until the laser-thingies inside the building where the ceiling was partially covering the view.

For the rest, I think Domenixius has some great feedback that I can stand behind :-)

Also, congratz on your first LudumDare entry!! How's your experience until now? ๐Ÿ˜„

Safe Haven by PowerAnze 2026-04-26T10:04:22Z ♥ 1

Ay fun game! I was a bit confused at the start though, it felt like the game was not running well at first. I think my expectations were different because of the title screen. That screen is gorgeous! I really like that art style. However, because of the amount of polish it had, I was expecting some music or soundeffects to be present too. So the first two minutes I was fiddling with my audio settings to get it to work. However, turned out this game does not have sound. Adding sound effects is a fast way to make the game feel more alive. Its a great hack to be honest. Some [simple bleeps and bloops](https://sfxr.me/) can do wonders

Then I could not really figure out what to do with the lighthouses. All my life lighthouses were a concept that the're grounded and that one can only manipulate the light itself. In your game the lighthouses move. Some in-game explaination would have been great to be honest. Maybe adding sounds for activating and de-activating lighthouses would work here too, as it gives the player a clue that clicking a lighthouse *does* something :-)

Signal Colors by robin_schmitz 2026-04-26T09:37:00Z ♥ 2

This is one of those games you have a bookmark for in the browser for those dull times where you need to kill some time ๐Ÿ˜„ Very well made! It felt a bit too abstract at the start for me, but after playing for a while I recognized the genius of it. Although there were more colors appearing, it did not make it any easier. The colors would start go blur together for me (signal overload? haha), which made it challenging. Of course, that is what you want for a game like this. The theme however.. I'm a bit divided about that. I found it a bit weak to be honest. It felt like you had this idea before the weekend started and thought of a way to implement the theme in it. Or am I mistaken?

~~I have to ask: how many colors are there? I came to cyan~~

Edit: after reading the comments I found out that there is an actual end. I will try again later ๐Ÿ˜‡

Dot Dash Mash by chybby 2026-04-25T17:59:47Z ♥ 0

I like your game! The graphics, audio, puzzles are all very well ironed out. Only two points of feedback: - It could really use a level select screen though. I got stuck at the level where one of the words were "remarkable". I just could not fit the last letter into the signal ๐Ÿ˜… - The text for the dialogue is a bit slow for my taste

Trash Friends by Axodo 2026-04-25T17:31:00Z ♥ 2

Ahwww my heart melted with this one, so cute!! ๐Ÿ’• I managed to crash it though, at the level where rotating+moving mirros were introduced. I think I created an infinite loop? No idea.. It just stopped reacting (I was playing the web build)

I had a great time playing yours! I think this is a clever take on the theme. I can see that you had lots of fun creating the art for this game ๐Ÿ˜„

Mixing dialogue and puzzles is very clever and should be used more!

Oh and @ingviild , try to mix the cyan, magenta and yellow colors :3

Radio Nation by pro4 2026-04-25T17:00:42Z ♥ 1

Fun game as long as it runs. Somehow I ran out of buildings. Is that intended? I also would suggest to make middle-clicking the mouse an option to move the camera and to make right-click rotate the building. Maybe make snap assist default until shift is pressed? This control scheme feels more like other games with similar features to me

Bulletproof Broadcast by ugly_robot 2026-04-25T16:50:03Z ♥ 1

Its sad to think that these kinds of things actually happen in the world :o This game is very well made and was easy to learn but hard to master. Which is how it should be. I had fun playing yours!

Xsignals by zakchaos 2026-04-25T16:39:52Z ♥ 1

Oof this is high risk, high reward! I think it's impressive that you created a multiplayer game for LudumDare. But... You need a constant stream of players who log in regularly, which is a damn impossible task here. Most people will stick around for 10 or 20 minutes and move on. In this game your game relies on other people to be fun. When nobody is there, then people will log out pretty fast. Which in turn will sustain the lack of players.

I don't really know what to advise in this case. I have some ideas though: - Create a system where "[fake multiplayer](https://www.reddit.com/r/gamedev/comments/12xmcjr/have_you_ever_seen_a_fake_multiplayer/)" is an option - Create some kind of notification system to let people know if there is anyone to play with. Make players subscribe to such system - Create timeslots where rounds are played (maybe thrice a day) and let people know when to log in

Moon Moth by kanity 2026-04-25T16:25:13Z ♥ 1

This is a nice breath of air after playing countless intersection-simulators and doing many alien translations ๐Ÿ˜„

I like how there is some kind of 'level select' where you can choose the bedroom to enter. I can see that you had fun creating the art for this one. Your games always feel more as an experience than a game itself, which is cool I think!

Ghosts in Translation by LeReveur 2026-04-24T19:58:34Z ♥ 1

Simon says in this form is an interesting idea, it felt a bit stale after two locations though. Something simple like having different backgrounds for the locations can do wonders to keep the players attention. Also, some basic sounds could have been nice I think, some people process that kind of stuff better with games like these

I like all the sentences you came up with, that must have been a lot of work!

RAVTZN by F1Krazy 2026-04-24T19:42:33Z ♥ 2

Ok cool! I got stuck on the marine mammal one, I did not note down any of the last decrypted messages ๐Ÿ˜… But I had a blast playing yours! Very well explained also, I can imagine some people actually learned some skills from your game ๐ŸŒป

RoboNET by neowhoru 2026-04-24T19:10:24Z ♥ 1

Oops. I enslaved humanity! Had a fun time playing yours! I like the concept of running out of energy when too far from a signal. The shooting was satisfying. I could not figure out how to shoot up or down, was that by design?

Also, a level select screen could have been nice. It's a good practice to make something like that in an LD entry for cases when someone gets stuck in a level.

Cable Connector LLC by Jezzamon 2026-04-24T18:54:16Z ♥ 1

I had a blast playing this game yesterday! (oops forgot to rate&comment) Love the dry humor of this one ๐Ÿ˜„

The boss lacked a bit of feedback when it was actually hit or not. Maybe some basic white flashing would have worked here. That said, this is a solid entry โœŒ๏ธ

Space Supremacy by Pixel Studios 2026-04-24T18:31:21Z ♥ 1

The soundtrack is awesome! Feels like those DukeNukem' games before Duke3D ๐Ÿ˜„ Is there a way to get health back? I haven't figured that out yet. If no, then I think the "game over and start aaaaalll over again method" is a bit harsh. Maybe the player could have spawned in front of the last level played?

I had a good time playing your game

Alpine by RenD 2026-04-24T18:02:43Z ♥ 1

This game looks pretty! It plays very nice too I somehow couldn't finish it, I have tried multuple times now. When writing this comment I came across @ghettobastler 's video and now I get it!

I love the way this story is told; like a bedtime story, that is very creative and I will remember that for LD60 ๐Ÿ˜

Infrequency by Caer 2026-04-23T19:58:35Z ♥ 0

Your games are getting better and better! I like how you build on top of the games / knowlegde you gathered the last couple of jams. Last time your game felt more like an experience to me. This time it feels like a real game. Great job! ๐Ÿ˜„

RESPECT by LoHii 2026-04-23T19:34:52Z ♥ 1

Fun game! I love the pay respects thing, meme well used sir! I like the mechanics you made, the tomb-sense and the rolling effect for the jump are clever ideas. I feel the jump mechanic could have been a little more forgiving though The level design is fun too, there is enough variation

The highscore table is a cool addition. It makes players more competitive. Only thing I would add: some music. Even a simple loop in the background would do wonders I think.

I had fun playing your game

Sound the Horns by kr4ft3r 2026-04-23T17:08:25Z ♥ 2

Ay mate! I like your game, it's got that Kr4ft3r-pizzazz. After many years I still don't really know what that actually means, but you can feel it if you know what I mean ๐Ÿ˜ You never follow a particular style or genre, but still..

The canons I found a bit difficult to understand, I don't really know why.. I thought I needed to press shift and click the enemy. Also, they would go gray randomly I thought. After many rounds I figured it out and I see why it is designed that way. I don't really know if I was just too sleep-deprived (played it a few days ago actually), or if there is something in the communication that threw me off

I like how abstract the war feels, it really feels like the player is some kind of higher up that just cares about "win or loose" and not really care about the individuals that are giving their lives. The multiplayer is a very cool touch to say the least! I love that you did that!

Cave Man Conversations by SirLich 2026-04-22T19:16:41Z ♥ 1

Very well made! I had lots of fun trying to play like a caveman! Some things I noted / have questions about:

- One time I encountered a word which needed (in my opinion) to be past tense: "fall" instead of "fell" - There are lots of icons, are those decoys? Or did you have more plans or is it random? - I love the music, did you play that on a real guituar? - I like how there are very modern symbols in the list haha, like a lightbulb. These guys are modern!

Midnight Transmission by Liam 2026-04-22T18:41:26Z ♥ 1

What a fun game! To be honest, at first I thought "is this all?" but then it became harder and harder when the black-coated men started spawning all over the place! I think you made the right choice there

If I may give a suggestion: maybe the buildings could have been the transmitter-containers where the player actually needed to identify the correct building, instead of placing a green marker on the map?

The music is very well done, it gives the game the right vibe for such mid-night activities

While You Were Here by jpat 2026-04-22T18:20:31Z ♥ 1

Yess I finished it (thanks @rogual for the tip!) Fun game, it's very cozy and I like the athmoshere a lot. I think this is really impressive for a compo! It's a bit frustrating sometimes. The hitbox isn't that clear, which could create some tense moments. Also the whole "stand on the golem and use another call" thing was not really explained, which makes the last level very hard to comprehend I like the birds in the forest singing! Did you record that somewhere nearby? We did that a few times in our jam entries

TellyBuddy by ColeSlaughter 2026-04-22T17:56:07Z ♥ 3

Damn wouw I'm speechless! I must admit, I couldn't figure out how to play until the end so I watched the video. This is really impressive for an LD entry made in 72 hours. The guy with the sunglasses and the green background really reminded me about the Max Headroom signal hijacking incident. Was that an inspiration for you?

Round-a-doodle-doo by Fupi 2026-04-22T17:33:05Z ♥ 0

Hi! I always have a good time playing your games! You always polish it so well! As a Dutch guy I'm like "trafic lights? At a roundabout??!" that's a rare sight ๐Ÿ˜ I have some feedback :-)

- The music is top notch, I really enjoy that. Can you tell me more about Bitwig Studio? - I was playing with the keyboard controls and there were two things I found out: 1. Somehow My brain clicked "right key" when I wanted the chicks on the top to go to the right. Instead of clicking the "up key" because the upper signal needed to be changed 2. I did not know what to do with the bad chicks. Later I found out that the game could be played with mouse too! I don't know how these issues could be solved other than just getting rid of keyboard controls ๐Ÿค”

Also, did you know that someone else on here had a similar idea? I think its fun to see the diffrences between the two approaches https://ldjam.com/events/ludum-dare/59/numbus-crossing

Retro Signal Radio by Geckoo1337 2026-04-22T16:47:49Z ♥ 1

Ay mate! I see that you uploaded a unity build! Are you planning on uploading a web-version too? If not then I'll make sure to use Lizz's PC, which has Windows (I kicked Windows off my PC since last winter)

Hope you had fun developing last weekend, I'm very curious what this game is all about ๐Ÿ˜

WiFi Trouble by rangoiv 2026-04-21T21:02:42Z ♥ 1

I love a good puzzle game! Yours is approved! I liked it I think these internet service companies earn a lot of money off these wonky signal boosters haha Love the implementation of the game! I finished all levels, except for one. I wonder if it is the same level @tomtomgome ; !> is it the Windmill one?

I think it is awesome that you created a level select screen.

MEGAHONK by kuviman 2026-04-21T20:23:22Z ♥ 1

When the game started, I instantly had a big grin on my face. I love these kinds of games! First I thought that hitting stuff would be bad, but actually it just fills up the anger meter for the MEGAHONK even faster! Loved the choas! Somehow the music was fitting too, it sounded like a car radio

I know it is much to ask for an LD enrty, but this game really could use a scoreboard of some kind. I think it gives people some extra motivation to play even more

Sheep Trials by digital bacon 2026-04-21T20:06:33Z ♥ 1

Level 1 was already hard enough haha, but level 2 was much easier to me! Propably because the mechanics were... "not really traditional". But that's the point of the game and I loved it! How did you come to this idea? It somehow feels very specific to me

I like that you added some options for the whistle sounds. Are those sounds accurate? As in: to real herders use those?

Terminal Transmitter 6000 by Dis0rder 2026-04-21T19:56:37Z ♥ 1

A fun sandbox to play around with sound signals. I was curious about the flashing you were talking about, I could not get it to flash though

Fun fact, this runs on a Windows 7 VM, and it runs pretty smooth!

The Lighthouse by Iluvatar 2026-04-21T19:46:35Z ♥ 1

Very well done! I enjoyed your game, I like the voiceacting in this one. I compare this one a lot with your last entry. The style is similar, but improved in almost all aspects

As I recall, the last one did not have voice acting, right? And multiple screens this time! And multiple endings! I had a good time playing this. I have one point of feedback I think: the "signal" part I found a bit weak? It was part of the game, but it did not feel like an element that was vital to the game to work if you know what I mean. Although that does not take away how fun it was. The theme is in my opinion mostly to nudge the developers into a way of thinking

Signal-flag Shuffle by HacksawUnit 2026-04-21T14:52:54Z ♥ 1

What a fun game! I found myself playing this for way too long. I agree with the feedback DecadeDecaf gave. First it was a bit unclear, but learning each mechanic was an eye opener and made me play better each time. The emotions of the little pirate are a very cool addition

Smoke Signals by WormKingBoo 2026-04-21T13:42:09Z ♥ 1

Smoking should not be stress-inducing haha, loved the game! I was surprised that there was another level actually

Numbus Crossing by Mavvy 2026-04-21T13:20:42Z ♥ 1

The sound design was just ๐Ÿ‘Œ So well done! I loved this game, it did not really require my brain if you know what I mean :) I did not understand the DAB function, is it just for funsies? Or do some birds react to it? I couldn't figure that out yet

The birds are so cute btw! ๐Ÿ’™

Trubble With Terrors by paulhocker 2026-04-21T13:11:54Z ♥ 0

I enjoyed this one! I needed a game that I did not need my brain too much for (still hung over from the 3AM deadline over here haha)

First I thought the lil guys would go off-screen, so I developed a system where I would prioritize the left side of the screen first. It worked well until I figured out they multiplied! Oh no! The game became more frantic and by wave 8 I lost. Had lots of fun playing it

Echo Chaser by Verbante 2026-04-21T12:51:02Z ♥ 1

Loved it! The graphics are amazing, I love what you can do with such limitations. Having the platforms appear and disappear using the echo technique itself is really clever. If I may give a suggestion: Add a cover image to your game! It deserves the love! I managed to play all the way until the end.

One little thing I found: while explaining the controls, the "Z" key is not displayed.

swpr by criatura_nocturna 2026-04-21T12:33:38Z ♥ 1

What a fun game! It was a braintwister, having played normal minesweeper for years ๐Ÿ˜ I needed to play a game while being a bit distracted, this game was perfect for that. Sorta a "sidegame"

Some feedback I have: - Love the graphics, it's so cute! - This game could have had some sounds I feel. Maybe an option under the "start menu"? - I kept clicking right mouse button for flagging, maybe that could have been an option? - The color table was a bit confusing, However, I don't know how it could have been done otherwise. Maybe an hover effect with a tooltip telling how many? Or at least an in-game table with this information so I don't have to alt-tab to the page explaining it?

LD58 — Collector (80)

Stamp Collector by Mamboman 2025-10-22T19:31:29Z ♥ 3

Oh what a delightful game! I was actually a bit sad that it was already over. I could have played at least twice as long without getting bored. The last few assignments where brainteasers. Maybe a time-trial mode would have been cool, having all kinds of brain-twisty assignments with the danger of actually having to hurry before the cat comes ๐Ÿ˜ However, I would make that a secondary option after finishing the game as the vibe of the main game is very well done and should not be disturbed I think.

The music was really well done btw! I have headphones on tonight and it compliments the music very well. I like the stereo effect

Creepy Collector by woona 2025-10-22T19:21:58Z ♥ 1

Really well done! I played way too long ๐Ÿ˜† I love how the correct combinations will deal massive damage. The graphics and music really fit together and the gameplay itself is just delightful. I like how there is even a character selector, like in old arcade-style games.

You have a huge variety of different items with some awesome descriptions also. I think that is impressive for and LD gamejam game.

Last Minute Shopping by Ajile3105 2025-10-22T18:57:26Z ♥ 1

Oooh the levels are randomized! That was a lot of fun! I had to try 4 times in easy mode, because I kept ending in the situation of walking around looking for the last item and finally finding it as the timer runs out ๐Ÿ˜…

The music was a bit too basey for me, I had to turn down the volume on my headphones to make it less intense for my ears/

Blood and Bounty by Torami 2025-10-22T18:31:02Z ♥ 1

oh that was cool! I put on my headphones and put them on high volume, that music is very good! As in: I would play this in the car levels of good!

The gameplay was pleasant too. It was very intuitive and there was lots of polishing. I found one little bug: sometimes the screen was too small for the level. I could not click the "move" icon, because it was out of bounds when I spawned in level 4. Luckaly there was a guy right next to me, so I could stabbystab him, thus moving one ~~square~~ bestagon and then I could reach the moveicon. I had lots of fun playing your game!

The enemies sometimes would shuffle around a bit, they did not feel dangerous. That could have been a bit better I think :-) Is that random? Or do they use some algorithm? Also, I did not really 'feel' the theme in this one. Sure: I collect bounty. But it was also used for upgrades. It felt like a normal game mechanic dressed up as collecting. Maybe each enemy could drop somekind of precious item. Like a golden tooth or a ring; thus collecting loot?

P.s. it took me a while until I found out about the skilltree ๐Ÿ˜… Maybe the button could light up when a new skill is available?

Sorry, normally I have bullet points for my feedback. I like your game very much and I had fun playing it. These are some random thoughts that popped into my head.

ShipShape by CosmogonicFrog 2025-10-22T18:09:42Z ♥ 1

I like the concept of the game, its promising. I have some feedback and questions though:

- At first I was not aware that pieces left in the hub would get destroyed after leaving, despite the text spelling it out very clearly. What happened? I collected primarily red pieces, and in the hub I went to the red chamber. However, I only saw the text talking about the key. When I went back to the green part, the text would disappear. Thus I saw the other text after 3 rounds of collecting asteroid ^^" - I looove the music! I wear headphones and the stereo is mesmerizing to me - The white astroids are very heavy to haul around, somehow I thought I could collect those too ๐Ÿ˜… - I like the puzzle element of it, collecting pieces and putting them like tetroids in the ship felt nice. I did find a piece that was too big for the front door, but I could just leave it stuck and it would count as being in the green part ๐Ÿ˜

I did not finish the game though, I went too far in the randomly generated level and could not go back in time. After that I did not feel the urge to restart. I think the game felt a liiiitle bit too tedious to do it all over again. I have no idea how to fix that. Maybe some extra 'juice' would help to let the player feel excited. Like particle effects and a special sound when the pieces are brought back or something

Apple Basket by Zliebowitz 2025-10-21T18:34:38Z ♥ 0

Fun lil' game! Normally I would have lots of feedback, but this one was just a breath of fresh air after doing some bullet-hell kinda games. It was relaxing to do ๐Ÿ˜„ Maybe the apples could have had some variety to add some visual appeal? Different forms, sizes, colors etc. Maybe even bad apples that subtract from the score or something.

I had fun, and that's most important

Tamago Bill by thegrottman 2025-10-21T18:26:34Z ♥ 1

Fun game! I have some feedback / questions :)

- What is the OperaGX / show console stuff at the bottom of the gamewindow? - When shooting the last bullet, the game is immediately thrown into the exchange-mode screen. So the last egg can never be collected - I feel like the bandits that are shot way before they're at the horizon, should drop two eggs or maybe a special egg that is worth more. To reward skill :-)

I love the music!

LudicrousOafishMagpie by hijomo 2025-10-21T18:09:25Z ♥ 1

had a cheat sheet on my second screen here, pretty cool concept! Got some feedback / questions though:

- Why did I need to press the desired letter 5 times every time? Is that a telegraph thing I don't know about? - What is the purpose of the magenta blob? In the first round its in the center of the screen and then it moves down one spot and stays there for the rest of the game? - The desired letter appears after hitting the wrong one once. That takes away from the fun trying to interpret the code. Maybe that could have been saved for the final try :-)

Station 9 by quadtree 2025-10-20T18:23:45Z ♥ 0

What a cool puzzle game! Here's some first impressions for me

- It was not really clear how to open the cabinets at the beginning. Clicking them sometimes would make a sound but they did not open. After a while I found out you're supposed to hold-click and drag to open the doors - The controls to move the little cart were a bit awkward, as at first I did not understand what the buttons did. Until I went behind the buttons and had the buttons and cart both in sight.

I had fun playing your game, I think it's clever to have an in-game display as a guide for the first part. It did not break the immersion

Mailbox Mania by Wuppos 2025-10-19T18:54:21Z ♥ 2

What a fun game to play! The controls were very hard for me, but I think that was done on purpose to make the game more chaotic and I loved that. (I read your reflections post where you mention that) The speed boost gave me a big smile

The graphics are fun and the music is really energetic, bringing a chaotic fun vibe to your game

This game is really well done, especially for a team consisting of a seasoned- and a firsttime LDer. @pastry-chef, congratz on your first entry! I hope you have fun over here

How (not) to kill your cat by Thomas_Bringer 2025-10-19T18:42:30Z ♥ 2

Supercute! Loved the game, its short and sweet. Congratz on winning the CStudio gamejam btw!

Some feedback I have:

- The rotating-the-clock-mechanic is a cool idea, but it was a bit hard to control for me - The last puzzle seemed to require **(spoiler everyone!! -->> )** to extinguish the fire during 'runtime', was that on purpose? - The music is really well done

Octrobat by Koolruz 2025-10-18T18:40:14Z ♥ 1

Ok this game wins it for me regarding the graphics. It not only looks like a CRT; it *feels* like one too. I don't know how you did that, but I praise you for that (as someone who's got a CRT as their daily driver). Really cool! How did you do that? Could you maybe make a community post teaching us? :-) Even the sound / music feels authentic to the game!

The game is brutally hard though. Even with the GIFS you provided I cannot finish it sadly. Also, I'm sorry, I don't see the theme in this one really. Sure, I collect pearls in each level. But it does not feel like "collector" if you know what I mean. Maybe multiple pearls per level would have been better. As right now it's more a mechanic to end the level

Don't get me wrong, I had lots of fun though! It brought a smile to my face and in my opinion that is the most important aspect!

Don Trickle the Taxmaster by Wakobu 2025-10-18T18:23:59Z ♥ 2

That was incredible fun! But I do have some questions / feedback ๐Ÿ˜

- The screen was twitching from left to right a lot for me, it felt glitchy. Nobody else is talking about it, so I don't really know what was happening. If you want I can make a little video / gif so you can maybe debug it better - I thought the sign here would accept actual mouse movements at first, so I was a bit confused at first. I like the idea of it, it fits really well with what you've made - I had a really good streak with hitting the damn ZuckerBesos and then the game was suddenly beaten. I was a bit confused as I did not think I would be so close to beating it. The power of "powers" I think ๐Ÿ˜… - Love the message of the game!

Colour thief by ThiefViolinist 2025-10-17T19:27:41Z ♥ 1

Fun game! I like the concept of stuff disappearing when the colors are collected! I thought to myself: "this can become a pretty fun puzzle". And then I saw that level 4 was called "the puzzle"! ๐Ÿ˜„ I could not finish that one. I will come back later (if I remember) to tackle that one. I'm a bit tired after rating countless games tonight

Great job on the game! The music made me think of the viby music from the Minecraft Alpha days ๐Ÿฅฐ

Edit: just found out about the sprinting haha

Drone Collector by kkritikov 2025-10-17T19:16:14Z ♥ 1

Fun to play! I had a good time with this one :)

The buttons on the left-bottom corner did not really make sense to me, until I figured out it created little moons around the player. (i went in blind) The music is very well done

Congratz on your first LudumDare entry! I see that you've got your minimal of 20 ratings already, that's awesome!

Shore Things by Roitchie 2025-10-17T19:08:10Z ♥ 4

What a fun game! The music is very well done, I can't believe its all done in one weekend ๐Ÿ˜ The graphics are gorgeous too. And the gameplay is very well done. I went in blind, so when I read the instructions on the board, I felt happy as a kid running up the beach to dive right into metal-collecting!

HUEVO by Mikita gancharou 2025-10-17T18:56:06Z ♥ 1

I like the calmness of the game, I played until I could buy the automatic feeder. Here's some feedback / questions ๐Ÿ˜„ :

- I found I bug I think: If I click the chicken-food (when it's full), my hard earned dollar disappears? - Did you record the chicken sounds yourself? Love the calm viby music - I bit too slow for me. Maybe a little faster would have been benefisial. But it is a breath of fresh air after playing a bullet-hell game ^^"

The graphics were cute I see that this is your first LudumDare entry and that you already reached your 20 ratings, congratzz!

The Garbage-Man Of New Trash City by kenevil1 2025-10-17T18:43:15Z ♥ 5

The music slaps! I like this game, but I also was terrible at it haha. Somehow the controls for the garbage truck felt off. I could not get the hang of it unfortunately. I played a few rounds, got the vacuum upgraded, got a city block unlocked an laughed throughout the process. I had fun The voice acting was very funny. "I didn't hire you to read, just step on the gaaaas" haha ๐Ÿ˜†

Skillector by Stellar Lily 2025-10-17T18:32:02Z ♥ 0

oh my did I have a fun time! GF literally yelled across the room "don't forget to breathe!" ๐Ÿ˜ I was emerged, the game was easy to get sucked in to :-)

Predincament by Threeli 2025-10-14T18:47:56Z ♥ 1

This is a breath of fresh air after playing countless games with timers, lifes and other 'stressful' things. Just wander around and talk to npc's. Some have pretty funny text. I like it, but to be honest, after a while it gets a bit stale to me. For a gamejam this game has a perfect length luckily. Was the dialog a lot of work to create?

Edit: The parallaxing reacts to the player walking up and down the train carts, that is a neat detail!

Bail-out by kazetheroth 2025-10-14T18:39:37Z ♥ 3

Fun game! First I was a bit confused why I could not pick anything up, but after a while I figured out that I needed to **hold** the mouseclick. Somehow I'm trained to just click to pickup. I think you way is much more fun, as you have the feeling of carrying something. The music is very well done, it felt a bit "pink panther" to me. Really sets up the vibe of the game

Guard the Forest by Phobos 2025-10-13T19:25:05Z ♥ 1

Oh this was great! Just enough horror to leave me engaged. Just subtile enough to not let me close the game because I'm a wuss haha Love the graphics, I'm a sucker for these kind of visuals!

Happy Cleaning Co. by auxC 2025-10-13T18:49:40Z ♥ 3

Everyone: we found the winner of LD58! It's right here!

My gosh did I have a good time playing this gem! The graphics are great, the controls and mechanics were satisfying, the characters were hilarious. This entry is made to perfection. I love it and it is for me #1 (and this is the 55th game I played)

I cant give any constructive feedback to be honest. Normally I would have one or two points to "complain" about, but for this one I just flatout do not have any

Thanks for bringing a smile to my face

This Rocks! by ewpratten 2025-10-13T18:06:34Z ♥ 3

What a fun and cozy game. Love the characters and how they crouch when looking for stones. It's cute! No highscores, no timers, just collecting ๐Ÿฅฐ The graphics are gorgeous and the soundeffects are very well done. Especially the water sounds

Catlosia by neowhoru 2025-10-13T17:52:54Z ♥ 1

hi! I like the little game. Just played it 'till the end. Here's some thoughts:

Talking to the master cat felt a bit off. I think I looked at the top right corner too much, which spoiled the assignment before the master cat could even talk. When I fulfilled the assignment, I hit space and the cat would talk about the previous assignment, etc. Making the kitty puke would reset all items again, was that on purpose? It could be used to cheat I figured (did not do that, so maybe I'm wrong about that)

I think the puking is very accurate. My gosh if we don't feed our cat in stages, it will puke too ๐Ÿ˜… It would have been funny if the puke would leave a brown stain on the carpet ๐Ÿ˜†

Invasive Spectral Projectiles by HacksawUnit 2025-10-13T17:40:13Z ♥ 1

This art is gorgeous! Somehow I love the death animation, which is a good thing because I suck at these kinds of games. I had a lot of fun though. Nothing beats a good bullethell type of game. I think it's smart how you make the player shoot the ok button to check if they understand the controls

Somehow sometimes it did not shoot, and I could not a corresponding ammo-counter on screen. Is that on purpose?

The music is fenominal, what software did you use?

Nig props to 100th-coin and Mathstr0fficial for the video's! As I'm not that proficient with fast moving games like these, I could enjoy their walkthoughs

Stealth Hobo by Thoastbot 2025-10-13T17:24:14Z ♥ 0

What a fun take on the theme! Love the idea to steathfully collect items to get through the day First I was a bit confused why I could not open the bins anymore. I did not recognize the gray/red inventory spots

Graphics somehow made me think of GTA1

I had fun playing this one. It was challenging, but not too challenging

Friendly by xpoho 2025-10-13T17:05:46Z ♥ 1

Fun little game ^^ Love that you had two languages! I had two outcomes: either everyone loves you, or all of them are disgusted. Is there randomness in there? Or did I miss something?

Chaotic Containers by Dis0rder 2025-10-12T19:00:39Z ♥ 2

Fun game, the truck could not contain all the fruit, but I think that is part of the game ๐Ÿ˜… I love that background music and how it is directional. I remember the music being part of the game itself in other game(s) of yours. Its sorta a trademark by now I guess

Collecting the One Pistachio by Pandaray 2025-10-12T18:46:17Z ♥ 1

Oh that third level is brutal haha! Love the game, its very polished. Even options for a second language?! How did you find the time ๐Ÿ˜… That must be a first in LD history Graphics are gorgeous and the music / sound effects fit really well.

At first I did not know who the enemies were, which was a bit confusing. Maybe because I normally don't really play RPG-turnbased fighting games. Maybe the enemies could have had a little red dot above them? Or something else that indicaties "these guys are trouble"

Also, make sure to upload a cover image, it will give people an idea what the game is about. And make sure to rate + feedback other people's games, so yours will bubble towards the top. You'll get your minimum of 20 ratings much quicker

Edit: congratz on your first LD-entry!!

Lunar Burden by Iluvatar 2025-10-12T18:33:13Z ♥ 1

What a fun little game this is! I saw part of your lifestream when coding myself. It looked very beautiful to me. I must be honest, I was wondering if the game would be fun to play as so much time was spent on graphics. But my gosh did you deliver. A nice point & click detective style game with gorgeous graphics and fitting music / soundeffects. I had fun playing this one :-)

Stamp Divers by harujam 2025-10-12T18:17:16Z ♥ 1

What a fun game! It's a perfect bit-size game for a gamejam like this. The graphics, music and soundeffects fit together very well and the gameplay is simple but effective

Tiny Expeditions by bwalter 2025-10-12T13:58:09Z ♥ 1

What a lovely game this is~! The vibe, the sounds, the calm graphics. Its downright therapeutic I had fun playing it. I think it's wise to have a timer per day and that you can play as many days as you want. Also, it's nice to see that progress is saved between runs, making this game re-playable

If I may give some suggestions: - as it is 'day driven' how hard would it be to make it such that there is a day-night cycle thingy? - a crosshair or maybe a glow indication on the insects gives the player feedback that they can swoop the insect. Now it was a bit hit and miss

Fish Feud 2 by Phobos001 2025-10-12T13:39:47Z ♥ 1

Whoahw this is a hard game! Pretty in-deph lore at the start! I'm terrible at this game, so I could not clear the level. But is sure is exciting to play!

Rastic Rush by commanderstitch 2025-10-12T13:32:38Z ♥ 1

The terminal is funny indeed, just a fun way to debug also I think? This game was less chaos than I'm used to from a commanderstitch game, I liked it. Just saw the speedlapse, you even created your own font? That's so cool!

Pumpkin Jam by SoloAdventurerGames 2025-10-12T13:08:53Z ♥ 1

Oohh I really need my pumkinspice latte while playing this game! โ˜•

My potato-pc did not like the 3D aspect, but it was fun for me to play nevertheless. You had enough different kind of areas to not make it boring, which can happen really fast in a game where the core component is collection.

This is really impressive for a compo btw! You know how to 3D model **Fast**! Even with the busted thumb (is it healing ok??) I love the little details, like the players punkin-face reflecting on the walls, the doors that dance in the night and the soloadventurer-watermark-thing in the skybox. I could not find it.. but didn't you do something similar in another of your entries? It looked familiar

And then we have to talk about the gravestones.. First I was like "I don't remember typing in my alias" and then it hit me: am I in the credits? ๐Ÿ™Š๐Ÿฅน To what do I owe that pleasure? That is so awesome! Thank you!

Collector by Lintfordpickle 2025-10-12T12:27:16Z ♥ 0

What a fun game! I just adore the graphics. First I thought the "hard" setting would mean ridiculous speeds, but you made the track go all windy instead. Which is ok, but it did feel a bit slow to me.

As you're developing a post-jam version, maybe these suggestions will help: - add some epic music. The right music will create a feeling of urgency - maybe a bit faster? The speed was too slow for me I feel - as tomssuli said: being shot by an (still) invisible enemy is no fun, maybe make the bullets reach less far? That way you can hear them because the're shooting, but the bullets will only hit when you're near enough

I think it's impressive that you did this in Java. Is it all custom code?

Super Sucker by leorean 2025-10-12T12:15:24Z ♥ 2

Fun game! The map is acctually pretty big for a gamejam game. I suck at these games however, so some things I did not understand. For instance: why does it look like I can suck up the rocks just before the sucker gives up? Do I need an upgrade for that? And do the symbols on the rocks mean anything? Looked to me that the symbols indicate direction? I didn't complete it sadly, but I had fun!

The graphics are very bright, it gives the game an identity I think. The background music and sounds are top notch ๐Ÿ‘Œ๐Ÿป

The Mycologistโ€™s Journal by magus77 2025-10-12T11:07:10Z ♥ 1

Dum dum duuummmm haha ok I love the end ๐Ÿ˜† I think everyting that could be said, has been said already. The dripping shroom was not accepted in the player house. First I thought I had the wrong one, as the ones I collected were not dripping at all.

About the inventory.. Euhm.. It was not good, sorry. 3 spots and/or stackable items would give this game much more fun-appeal in my opintion. The posters were funny, especially with the end in mind

Three questions though: - Was I supposed to find two keys in the town al the way at the beginning? - What is the lore behind the shop keeper only accepting shrooms when they were on display at the player house? - Are the shrooms spawned at random locations?

Edit: "datadelft"? Zijn jullie Nederlands? ๐Ÿ˜„

30 Seconds Till Winter by RazerLazer 2025-10-11T19:32:56Z ♥ 1

Hi! Congratz on your first LudumDare entry! It's awesome that you submitted your game. How was the weekend for you? Did you have fun? And what lessons did you learn?

If I may give some advise: 1. Upload some screenshots and give a short description of your game. People want to know what they're about to play 2. for the first couple of gamejams, please do a webbuild/webgame. As you're new here, less people are comfortable with downloading and executing programs on their systems. After a while you can do Windows executables I guess, by then you should have a trusted track record

Coin Collector by jk5000 2025-10-11T19:27:29Z ♥ 1

oh wow my potato-pc did not like this one haha, but I did! I had to put my screen on 800x600 and then I got 20FPS or so ๐Ÿ˜‡ This was surprisingly fun! The music was catchy

Please don't touch my collection by zidan-banan 2025-10-11T19:09:36Z ♥ 0

I think it's really cool how you used your friend's collection for this gamejam! At first I thought there was not a lot to it, but after clicking around it was made clear that there is some story behind it. Really clever I have to come back later, as I did not find an end-screen or something. I see things in the screenshots I did not find yet

Overemployed Empire by JOrbits 2025-10-11T19:07:01Z ♥ 1

I had a blast playing this one! The UI feels pretty neat actually, you made that work perfectly. I like the quality of life implementations, like the little msn-buzzer feature when a dialog screen needs attention

At first I thought I could actually type the email haha

Shiny things by DmitryGalias 2025-10-11T18:42:43Z ♥ 1

Love the ascetic of your game ๐Ÿฅฐ I had some trouble with the sound, but turns out there is no sound. The game looked so good that I though something was wring with my system. You can't imagine how much difference it makes to have some bleeps and bloops sprinkled in. It should take less then 30 minutes to get that basic system working I think

Gameplay was a bit hard, but I think that is the appeal of this one. Also, I find it very cute how the ladybird reacts ๐Ÿ˜„

The A?! game by mr_mesmer 2025-10-11T18:34:10Z ♥ 1

This thing got meme-appeal indeed! I don't know what I just played, and how you came up with it. But my gosh did I had a good time playing it!

1 of 8,031,810,176 by torte478 2025-10-11T18:26:53Z ♥ 1

That was incredible. First I thought this would be some randomized thingy and the gag would be that it would never end. But it was even better than that. Thinking there would be a satisfying end, you gave us... well I don't want to spoil it but I laughed out loud ๐Ÿ˜†

Achievement: Unlock all achievements by Pandalk 2025-10-11T18:16:13Z ♥ 2

What a fun game! Never thought about using the menu structure as the game itself! Very clever and those achievements are funny ๐Ÿ˜† Did not get all of them though. I thought a lot were pop-culture references regarding setting the date. Maybe the date-thing could have been a bit less in my opinion. The menu itself is made very well. I love the particle effects when clicking checkboxes ๐Ÿ˜

DRUNK HUNT by Jacky San 2025-10-11T17:38:00Z ♥ 2

I love the twist you gave the old classic "duckhunt" giving the player the duck's perspective. The attack mode feels natural and not too OP

The Pink Operator by Geckoo1337 2025-10-11T17:32:43Z ♥ 1

What a fun puzzle game! I escaped the system a bit too soon I think ๐Ÿ˜… It was a bit simple after you get the hang of it. Fun nevertheless, I see potential in this one.

I poked a bit around in the code, I see some lore at the end of xxx.h. Any reason why you did not include that in the game? It looks fun and it would give some depth to the game

The \*thonk\* sound is very satisfying to me somehow. Another Geckoo-classic! Last time I saw this c++ template style game was a few games back. Somehow I thought 'tiny creatures' was made with the same template, but after checking it's not?

***

I have to think about your question regarding generating levels. Right now I'm thinking into the Dijkstra/A* direction. But that is for finding the optimal path, and not "clear the whole path in one continuous fashion"

Call Hector by Crak 2025-10-11T15:24:54Z ♥ 4

Damn this is addicitive haha. Love the descriptions of the cards, there are some funny ones in there! The concept of sharing cards is very cool. I'm a technical guy so I like to ask technical questions ๐Ÿ˜ How did you ensure that the collecion cannot be complete without getting the cards from others? Are there for instance 5 random cards that can never be spawned in by the game?

I have a lot of codes here ๐Ÿ™Š

| # | Code | | --- | --- | | 3 | AwAI44t2nzcxxOSE2g | | 4 | BAAA7n3JEMfG4qU7kg | | 14 | DgEHKTgPQkBKenYXGA | | 15 | DwAFLMsOCfOYPhsyxw | | 16 | EAAISRP6BNw0FlKBdg | | 17 | EQAESAB_VGPmvq38nw | | 20 | XAAFmEb5Fa5ra4c9Qg | | 24 | GAAIZqrTEpgNzJsHjQ | | 25 | GQAF66rL66XvlYbiIA | | 26 | GgAEBR68hMnaz2riEA | | 27 | GwAFoq9jsvYIB8Q7KA | | 32 | IAACC78smY4pYgQlIg | | 39 | JwAAE01smmP8sda65A | | 43 | BgACCZnCfosiRpWHXw | | 38 | JgACkynjitVQLFnRnw | | 42 | KgAAOPzfD9x4BAHGuA | | 45 | LQACitaX0Mu2I77Pgw | | 48 | MAAC4qppLaiDZN4KVQ | | 51 | MwAEZSZBcjs7E9_row | | 53 | NQAIhX2b7GcVz-7FoA | | 55 | NwAI_4FCNPgAp_5HeQ | | 57 | OQEADWvz5NROOT1saw | | 61 | BgAC1V2uqMcTpUSS0A | | 72 | BAAA7n3JEMfG4qU7kg | | 74 | SgAHVtbWUIIF9ZWhKw | | 76 | TAAIoygC81WoStn9UQ | | 77 | TQAFxoOq34LhtT4Vmw | | 78 | TgAEImZejBme-GwMdg | | 81 | UQAFdt-Jb7710HU6mA | | 82 | EAADlPVFzwZkUxPRaw | | 87 | VwAITnFf1CT40CgzCA | | 89 | WQAHVjLD7nWo1f_c_w | | 90 | WgAFBQIqm96LqMcgcA | | 92 | XAAFmEb5Fa5ra4c9Qg | | 95 | XwAHNAVEilb0Ly_MxQ | | 101 | ZQABYg6pd_hL9AUegw | | 102 | ZgAA0UdcSyU-CFIepg | | 103 | ZwAHzqR2JU4IWUKcEA |

Wavelength Collector by andriybyelikov 2025-10-11T13:55:34Z ♥ 2

Damn! Is this raytracing in Javascript? I'm impressed!

The Collector: Star Ocean Epics by kr4ft3r 2025-10-11T13:44:23Z ♥ 1

I think I read all paths by now, that was a long read ๐Ÿ˜

I like the stories, its a (sometimes wild) fantasy story with little nuggets of real-life-lore sprinkled in between. Sometimes I was like "what kind of schrooms did kr4fter take before writing this up?" haha. The cow detail for instance, or the dogpoo ๐Ÿ˜…๐Ÿ™ˆ I like how the choises feel like the kids reacting to the things that are said.

I think @lizz would love this one!

Now I wonder, what was the original idea for your LD58 entry? Can you tell us more about that and the lessons learned?

Purarger Collector by thyoi 2025-10-11T11:29:17Z ♥ 2

This game was a delight! I loved it. After completing the cosmic burger, I went to the comments to see if anyone else found it and the I found the video from 100th_coin and he said "a classic thyoi game", so I guess you made some more in the spirit of these ๐Ÿ˜‡

I love how everything is intractable. I can't imagine how much time this must have taken! Great job!

Fragmented by Mololo 2025-10-11T10:46:47Z ♥ 1

oh what a fun game! Simple to learn but hard to master. At first I was like "this is easy, when does the challenge start??" And then came level 9, that was a puzzle to me. With perspective tricks and all! It was hard to see where the cube would land though, was that the intention? I like how level 10 presented the last cube on a silver plate, I was a bit sus though, expecting the whole level to change after obtaining it or something ๐Ÿ˜

The music is catchy, all expected sounds were there and the graphics were minimalist but effective.

Keklik by Rogaven 2025-10-11T10:24:29Z ♥ 0

What a fun game! Love the graphics and the simple nature of it! <3

Build-A-Bot by Tykki19 2025-10-11T10:04:30Z ♥ 2

What a fun game! I have nothing bad to say, it was just a enjoyable experience from top to bottom. I think it's smart how you did the disclaimer, because the instructions at the bottom alone weren't as clear otherwise

I like how individual parts can be removed and put back on the conveyor belt

Two little things: 1. the countdown starts sounding the alarm pretty late in my opinion. When it goes of there is little time to pivot and get those last dollars in the pocket if you know what I mean. 2. it was not clear to me that the arms are independent of which side they go. I see it in de GIF now

The graphics and sound design were very nice

The stamp thief by bit0 2025-10-11T09:52:57Z ♥ 2

I like the game, it feels very polished. Some feedback I've got:

- Love the different kind of stamps and how similar they can be. I also like how the book is random each session - The explanation sheet was a bit confusing to me. The tutorial level was much more clear to me - Level 4 I don't really get. Maybe I missed something? The mission was to get 100$ worth of stamps. I found one that was >100$ and collected it. The mission failed though? - I don't like how the game throws you back to the start when a level is failed. It feels like a chore. Maybe the levels could have been a bit randomized? Or maybe de stamp values? That way, when the game restarts, you can't do it from memory

The music and graphics are beautiful and I like how there is an indicator for the number of levels

Stamp Collecting on Planet Q by cassowary 2025-10-11T07:48:40Z ♥ 3

Oohh I spent way too much time on this one last night ๐Ÿ˜… It's the next morning for me now and it's time to reflect. I loved your game, this one was really clever. Its simple to learn, but my gosh hard to master haha. Its always satisfying when you set the stamp and the rods up for success. Sometimes a level would start and I was like "piece of cake!" and 20 minutes later I have a mental map about where the pieces should go but still no plan how to put them there I must say, but maybe its me, when the difficulty went up I was hoping that every level after that would be the last. Maybe because I set a time for each game to spend time on while rating and yours I spent already 3X as much on ๐Ÿ˜… Which is ok of course, that's a compliment! I ended up checking the sourcecode to see how many levels there were to get back my motivation. A simple fix would have been to have some sort of indicator in-game, or in the description above to let the players know how many levels there were. Then you create expectation.

The game looks fun! My GF saw me playing it and was like "oohh can you send the link??". I love the alien language! I have a question though: does all the text accutally mean anything? Like: can it be translated? I saw a comment on itch that there were spelling mistakes and I was wondering if that player went through translating it or was just trolling

Other thing, what is your process on making puzzle games? I always see it as the most difficult type of game to nail. And taking a look on your website I see that you did multiple original puzzles. So you clearly have a method of making solid puzzle games Love your website btw! It's got a cozy vibe!

Screenshot 2025-10-11 002246.jpg

Key Master by ancooper 2025-10-10T19:45:54Z ♥ 1

Ooh I like this game. First I was like "why can't I jump?" but then it occured to me that it was part of the chellange. Well done! Some additional feedback:

- The yellow card looked like a coin to me at first. The kind you find it mario etc - The physics felt a bit off to me. After a while I got used to it though - Its simple to learn but hard to master, that is a good thing :-) - Love the CRT effect!

Love the fast paced approach combined with memory-elements also

Collecting Dust by jacobwinters 2025-10-08T19:33:32Z ♥ 1

What a fun game! I laughed out loud when the premise was explained haha First I thought this would be something like "do not press the button" where every moment would cannibalize the dust collection, which would have been pretty funny already. Somesort of anti-game, but what you made is so much better! I loved the cats haha

Its a difficult game, simple to learn, hard to master

Just curious though, I poked around in the source for a bit :) Did you use pure JS, HTML and CSS for this?

Skeledaddler! by Catusfelony 2025-10-08T19:17:11Z ♥ 4

I skedaddled so hard indeed!!! What a fun game, as usual! You have the ability to make pretty complex games feel very approachable and satisfying to play. Its polished at the point that I can see my own reflection in it. The graphics, the music, the soundeffects, the puzzles, the juice. Its all made to perfection and I envy that How do you do that? Amazing. Thank you for this wonderful entry โค๏ธ

Edit: also wanted to point out that I enjoyed the puns as well :-)

Piggybank goes forth by Flying Dog Fish 2025-10-08T18:32:18Z ♥ 1

Money!!! haha, I liked the game. But to be honest, at first I was like "what is this camera doin'??". After a while I got used to it and it gave the game some extra pizzazz The music slaps btw, I loved it! How much time did your friend spend on creating that? For me it would have taken a whole weekend

The level transition was a bit weird though, first I thought the game was freezing. But after mashing some buttons it went to the next level :-)

lone alien by Verbante 2025-10-08T18:20:36Z ♥ 1

I made 11 friends! ๐Ÿฅฐ Love your game! It could use some sound effects though. I developed a technique that I look for other potential friends when one was in the processed of being beamed up. Was that an intended strategy? I can't believe how many little humans you made! Did you create them all by yourself? Or is there some technical trickery going on?

Carrot Collector by F1Krazy 2025-10-07T19:29:15Z ♥ 0

What a cute game! I love these! I could not finish level 12 though, it was too much for my little brain ๐Ÿ˜ All I need is 30 moves, instead of 29 :-) After 45 minutes I decided that I sadly had to give up

Bone Collector by Rocktavious 2025-10-07T18:34:03Z ♥ 0

Fun little game :-) It's 'just' collecting, but somehow a breath of fresh air. Lots of people did not go that route. Loved the bush graphics and the SFX were cute indeed! One thing: there was an area with lots of bones, and those SFX play when a bone is picked up. So I had lots of sounds taling over eachother haha :)

Edit: how cool that you worked together with your kids!

Outward by chuckeles 2025-10-07T18:25:44Z ♥ 1

Beautiful indeed! Saw your post from earlier. I think its smart how you did the music. The "supernotes" aren't as bad when the volume is at a lower level :-) I liked this little game, it was relaxing. I could finally eat my snacks while playing. The controls were very intuitive also

Now that I'm writing this comment, I can hear the birds. Did you record that yourself?

re:collect by Caer 2025-10-07T18:05:27Z ♥ 1

The vibe is there! It's a relaxing game and I like that after some intense ones :) Did not find an end though, is there one? Or is it just exploring and listening?

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-07T17:46:32Z ♥ 3

Yesh I finished it!! Your game is such a gem! The graphcis are done very well. Its a few colors, but graphics is more than just colors; its also design and you nailed that. Interactable objects are distinct enough that the player can identify them really quickly. The achievement thingy is very satisfying. I like how there are three achievements are shown, but other achievements can be gotten also. The options menu one was my first :)

The music is very fitting to the game

Screenshot 2025-10-07 194250.png

Cut to Pieces by Sheepolution 2025-10-07T17:06:15Z ♥ 3

Whouw this is so good!! I'm really curious about the technical part of this one too. I find it insane how good the many graphics are in this game. Those expressions are very well done and that butler is ripped!!

SKYHAND by GlassMoonGames 2025-10-07T15:34:04Z ♥ 1

Fun game! I love how the army is instantly there to nuke the damn thing haha, the search lights are a nice cherry on top First I had to read the description to find out that I need to shoot the houses to set them ablaze. Maybe some kind of in-game instruction could have been nice :-)

PhishScape by Jezzamon 2025-10-07T15:26:02Z ♥ 2

Pretty fun to do! At moments I forgot I was playing a game in a game that I tried to alt-tab into the notepad. This is pretty well done actually. To hack into accounts to progress. Some sounds would have been nice to make the game feel more alive

@shores you need to login to the other player's account. Every player has a unique inventory it seems. So one of them has a key

Turbo-powered Cow Milker 0.1 Ld58 release by CREEPERYEET666999 2025-10-07T15:15:48Z ♥ 0

Just had a nice calming stroll in your "simplepoly city" , no idea if that was supposed to happen though. I just jumped over the counter after a few attempts :) I could not figure out how to serve the milk. Can you explain a bit?

Chickens Go Home by cagibi 2025-10-07T14:57:34Z ♥ 1

What a fun game! I love how you gave us an environment to just destroy ๐Ÿ˜ I had a good chuckle when the helicopter took off. Love the ascetics of this game!

If I can give one suggestion: the text at the beginning (the starwars one), could have been more dark. As it was a bit unclear to read at times.

A Very Sneaky Thief by telo.philippe 2025-10-07T14:48:23Z ♥ 3

What a fun game! The music is done very well and the paintings are funny ๐Ÿ˜† I felt that the suspicion-meter is a bit random sometimes? I can't seem to find out why, but often I feel a bit powerless if you know what I mean. Maybe it is accurate to real thievery, as that should be a bit uncertain too ๐Ÿ˜

Flag Collector by Beebster Games 2025-10-07T11:51:49Z ♥ 1

A solid platformer, nice! I had fun playing yours. Some feedback I have:

- I think the game looped around when all flags are collected, or did I miss some empty spots on the map? - Love the music, its catchy - The movement was well done and I loved the doublejump. I feel however, that the platforms could use some tweaking: making the player stick to it would be a natural thing - Some placement could have been better. Sometimes I was standing on a platform, not knowing where the next would be. I believe the correct term is a "trumpjump"? Where the player prays for the best and jumps into the unknown hoping there is a platform down there - This game could use some variation. Just a color-shifted version of the grass plateaus does wonders in my opinion. I think such think would take not that long to implement - I loved how the progress is shown in a map of 'murica!

Broke Custodian: From Dust Till Display by outstar 2025-10-07T10:42:29Z ♥ 1

Damn that artwork is just so beautiful! Somehow it feels so satisfying how it goes from day to night. I feel that 100 days is asking a bit too much from playtesters. Maybe 30 days (a month) would have been better. Now idea how that affects balancing though. The digging site was really fun to do. The first time I did not read the big red text at the bottom so I came home empty handed. I love the events that pop up, even if I cant afford things or if there are no scary items and such. It makes the game feel more alive

Great job on this one!

Limb by Limb by Electric Sun 2025-10-07T10:25:59Z ♥ 1

This is really well done. And also your first gamejam?! whouw. Congratz

It reminded me of Duke Nukem 2d from the 90's.

I love how it all starts like a normal platformer, teaching the player how to play before taking it all away so you know what to play for. It gives a sense of urgency. Audio, graphics and story are well done. I don't know how to make it better and I don't have peeves to share for now. I will finish this game later, I spent already way to long on your entry haha

Reap In Peace by ssiannas 2025-10-07T10:12:03Z ♥ 2

Hehe I had a chuckle reading the description ๐Ÿ˜ Congratz on your first LD entry @NasOnCrack!

Hereby my feedback / questions in no particular order :-) - Is there a difference between the diffrent colored souls? - I like the different kinds of upgrades. Some "assisting", some affecting spawn rates and some just better tools - The window for buying upgrades does not close by itself, while I can still ~slay~, ehh.. collect - I love the background art !

Lafufu Collector by WormKingBoo 2025-10-07T10:00:32Z ♥ 1

Ok first of all:

That beat slaps!! That is very well done! I played your game for a few rounds and now its time for feedback:

- I like the progression, it goes gradually and then picks up, which made my brain adjust before chaos began :) - I felt like the arrows say "perfect" too often, that could have been a bit more tight. Maybe max 1 pixel off would perfect-worthy - I found out that you don't loose points when the arrows are missed - The arrows are not on the beat I feel, that would make the game so much more satisfying - The GUI at the top right is a bit too far away from where the eyes are focussed (bottom center), after 2 rounds I found out about it - Love the little lafufu's! I wanna collect them all!

Congratz on your first LD entry!

Lost In Taxation by LeReveur 2025-10-07T09:51:02Z ♥ 3

Hey, I'm the first and this is my first rating! ๐Ÿ˜„

I read that you had some difficulties creating this game, what kinds of issues did you come across?

What did you have in mind originally? The game in it's current form feels a bit stale to me. I played a few rounds, the hard ones did not seem that hard. I can see that you had some big ideas in mind for the hard ones. Looks like you had some kind of story tree in mind, and I know what kind of rabbit-hole that can be (my game, 'the cookie is a lie' was like that a few years ago)

I chuckled with the fact that some are just like "oh I forgot", but then I remembered that most people are goodhearted and will actually react like that :)

So, an easy hack to make it feel so much better, is to add little bleeping sounds when interacting with buttons and when text appears on the screen. It really makes a difference!

***

I poked around a bit, hopefully you don't mind ๐Ÿ˜ I always get curious when the game is not on itch.io and if I don't see any references to some big-name game-engines. I love how you made a little text that says what setup it has been tested on. I'll try that next time! Soo... This is pure javascript with a toolkit named "sh*t"? That is so cool!

LD57 — Depths (34)

Towards the Light by MikeMikeMakes 2025-10-13T17:12:47Z ♥ 2

Love the art style! It's very unique and even my potato-pc can handle it ๐Ÿ˜„ There were some platforms that did not light up with foot-imprints. I did not know what they were, but decided to put two of the little men on there. The third one I walked off the platform and the game ended

I can see that you had big plans for this one. I think the foundation is a good one and I see potential. It needs some refining and more levels as you said. Are you planning on a post-jam version?

Edit... I see that this is an LD57 entry ๐Ÿ˜… No idea how this ended up in my list but I liked it nevertheless :-)

Dyamid by leorean 2025-04-24T19:04:49Z ♥ 1

Hi! Your game was on my toplaylist :) Love the game! It is very well designed, the music is epic and I love how the screen freezes in place when the diamond is put down. That could have been a lot of work to implement I guess, as the screen wraps around when that happens. Somehow my potato pc does not like the game, it runs a bit sluggige. Did you use an exotic engine? Or did you make it yourself?

Really enjoyed this. I hope to see that this game ends up in the Top 10!

Diva Descent by Quackqack 2025-04-16T20:11:23Z ♥ 2

Easily the most fun I had this LD, this is a great game! Love it from top to bottom ~hehe~~ The graphics are wonderful, the colorscheme is very bold but it works very well. Did you create the color scheme yourself? Great to see that the levels seem to be random. And I love how the ground is always there when the countdown stops. One little point: the rotating character when you hit something feels a bit out of place, I would have done that diffrently. Maybe blinking or something

Deep Pursuit by Andreas Roschal 2025-04-13T09:12:38Z ♥ 2

I laughed out loud when the lasers came into focus, this game is so absurd hahah LOVE IT! 10/10 indeed It is very hard though, but I think that is the appeal of it all. The music is very well done and the sound that plays is always in sync with the music it seems. Did you program some delay in there to make it fit the music? Or is it just me? No idea if the phone will ever be reached, I did not come that far.

I won't be surprised if this game wins LD57

Drilly's Journey by Alex Davies 2025-04-13T09:05:08Z ♥ 1

This game is clever! Without that much explaination, the player will *see* and *experience* what mechanics are there to help. Also, the puzzles are really fun and seem to be well polished too! That is impressive for a compogame.

Somehow the game feels also satisfying. The graphics , transitions, soundeffects , everything fits together very nicely.

Into The Abyss by Constance 2025-04-13T08:41:51Z ♥ 3

This game is gorgeous! I really liked it, sadly I could not get all the way to the end because I sucked the 8 rounds I played ๐Ÿ˜† . Some feedback I've got based on my experiences:

- The music fit really good with what you are going with here - The graphics are very good, I found some issues though: - The tiles did not always connect the right way with each other - It seems that tiles that do not have N, E, S or W neighbors become a corner pieces. - I thought the crates could be interacted with too, but they're just level objects I guess - I love how you can go from left to right all the way on top, and that the screen readjusts to the digging down part. Those are details that go unappreciated most of the time - The overall art style is very consistent and gives a fun vibe

Ball Pit by Tkap1 2025-04-13T08:19:05Z ♥ 0

Not very good at this, but I get the gist of it I think. I'm impressed! This looks and feels very balanced. The dashing in and out of green orbs is a genious mechanic. Not too overpowered and useful enough to save your butt if you use it wisely. The leaderboard is a great way for people to hang out just a little longer. How did you make that?

Layered by Caer 2025-04-12T21:17:36Z ♥ 1

Congratz on your first LD entry! The game is short and sweet indeed and I see potential in this one! Had a little difficulty controlling the game, as the WSDA keys seem to be mapped on an angle. But after a while I got used to it. The graphics are well done and the sound effects fit to the general aesthetic

Plus points for self-hosting, just checked out your website. Cool stuff~

One More Folder by Paul-Maxime 2025-04-12T19:10:51Z ♥ 2

This is really well done! I'm not kidding if I say: this feels like the real deal. This could be one of my random saturday afternoons ๐Ÿ˜… I managed to start the game!

Screenshot 2025-04-12 210856.png

RainDrops by Geckoo1337 2025-04-12T18:57:51Z ♥ 2

Hi! I will come back later to finish this piece of art! Really reminds me of StarDust, but man this one is so much harder! I lack the required spatial insight I think. The drop mechanic is really cool! And I found the red orb allll the way up there. No idea how to get there for now, but something tells me that is where I need to go to

The music is very well done and adds to the experience. I think that the lack of an object (like a laserkun or something) adds to the surreal feeling of this game

Well done my friend, I really liked yours. When I finish, I will share a screenshot โค๏ธ

P.s. when I read @lereveur 's comment, I shouted out loud: BUBBLES?! Went back and tried right click. Flopmp flomp it did: BUBBLES!!! This makes my next runtrough so much better! Thus some feedback at last ๐Ÿ˜ Maybe somewhere other than the description you need to explain the controls :) Like the main menu for instance :)

Clock In by leparlon 2025-04-12T18:45:16Z ♥ 1

Wow this is dark when you think about it. Left me with some strange feeling in my stomach, well done! The dinner sequence in particular. *Why get the fancy meal when "standard" will suffice?* I agree with some people here: this can be considered art

Uncovering The Mysteries Of The Cursed Tomb by Anson Rutherford 2025-04-12T12:29:01Z ♥ 1

I'm a sucker for these kinds of games. Love the old doom-like aesthetic with all of those puzzles. The puzzles were cryptic enough to be chellanging, but easy enough to get that "aha" moment just on time in an LD game like this. I loved it. Even found this dude ๐Ÿ˜

Screenshot (64).png

It was a bit laggy at first for me, but after a while the lag was gone. Don't bother fixing it if nobody else complained. I have a potato-pc :)

P.s. OOooh there is a walkthrough! That is a nice service to us all

Turbo-Powered Cow Milker 3000 by CREEPERYEET666999 2025-04-12T12:04:45Z ♥ 0

Hi! Euhh... I think there is a story here my friend, unity was not coorperating I suspect? I like how you pivoted to submitting a batch file instead. There were two big bugs that made it impossible to play though:

- milkLevel was not defined, so option 3 would always crash. Adding this to line 4 will resolve that issue: `set /a milkerLevel=1` - the file was encoded in UTF8, instead of ANSI. Windows does not like that and the whole thing would not display properly. `@echo off` was ignored for instance

Some other issues I found: - When upgrading right away the game crashes, because the totalMilk is not defined - The milkerLevel does not seem to do anything to the amount of milk milked each round

Sorry, I like that you submitted a game, but after prssing 1 2 3 and 4 a few times the fun was over for me. I had fun getting out all the issues though! ๐Ÿ˜ƒ

Coin Grind by jester1454 2025-04-11T20:45:48Z ♥ 2

What a fun game! Here's some feedback:

- It was not clear to me that the red squares were enemies at first. When I touched the triangle I was instantly dead so I was like "ok, triangles avoid, squares friends??" Later I found out that those are enemies too - Somehow I kept using the scrollwheel to switch weapons, maybe that is a sign that it is a bit more intuitive to add an option for scrolwheel controls to switch weapons - The music is much too calm for the gameplay, I was expecting some epic metalcore to keep me company while I blow up the entire level ๐Ÿ˜ - The graphics are well done and the coins feel satisfying

Crabs in a Bucket by busisen 2025-04-11T20:09:52Z ♥ 1

Oooh this game is cool and hard! I love it and I will come back later to play some more. It's great that you credited your inspiration. Between you and me: I like the style of yours better. Although, the depth meter would have been awesome in this one as the whole gamejam was about depths

Its simple to learn, but hard to master. It took me a while to find out that boulders can be pushed, very clever!

Sometimes crabs would be just stay still and chill I guess. After clearing a level they would walk again

A Present for Ama by oliver_day 2025-04-11T19:54:35Z ♥ 2

Cute little game! But I don't think I got the whole idea, if so please correct me so I can play + rate again:

- There is not really a chellange in this game. It's just falling off platforms and going down to start the next level - The music is fun and fits to the graphics, I like the style - I love how there is an end screen where you reach Ama โค๏ธ - Somehow I find it very cool that the web version remembers which levels are cleared when reloading the page - The webversion did not really work for me. I realize now that I use ZEN browser (which is Firefox in a trenchcoat), the ENTER key did not register for me - I did not really get the screen that shows up at the end of a level (or pressing TAB), and A and an E and an arrow?

The Vault by EX3D0 2025-04-11T19:35:04Z ♥ 0

I'll come back later as I could not figure out the ~~trying to be cryptic here~~ x amount of numbers I need to punch into the vault. I came that far! Some feedback for now:

- The 2.4KB flag threw me off, as "2" does meet the requirements of one of the puzzlepieces in that puzzle - The glitch effect is very distracting / a bit annoying for reading. Maybe that could be less. Unless... It's morsecode, I tried several times to decode that sequence, but I think it is random and just part of the atmosphere - The start button is the first thing people will press, including me ๐Ÿ˜ - When right clicking the text input field there is a whole context menu! :o Me as a programmer love that kinds of details! Did you make that yourself? Or is it some sort of standard object in the engine you used?

If I need to, I will change the ratings later when I finish the game

- Edit 20250412: still not found. I had a gut feeling-but I don't know how to translate it into numbers yet. A certain way of writing-was bugging me. - Edit 20250413: @lizz and I both looked into it. Still no answer - Edit 20250414: I refuse to look at the hints, still crunchin' though!

Murder for Dessert by Fupi 2025-04-11T19:28:08Z ♥ 2

Ooh I have to come back later when I have more time, but I must say I am impressed! I know what a headache it can be to create a story driven gamejam game. But a story driven game jam game with connections and saving / reveling details is a whoole other level! The UI is pleasant and approachable / to the point. I like that. The sound effects are once again ๐Ÿ‘Œ๐Ÿป <- perfect

Hopefully I can come back and solve this gruesome murder (I laughed out loud when the cut up pineapple was shown haha) Are those photo's you took yourself? Did you have pineapple during the jam?

(not reading all the quality-looking comments above, don't want spoilers!)

Super Mecha Diggin Dodge Idle by wheelsx 2025-04-11T19:15:52Z ♥ 2

Ooh I had fun playing yours! The music is EPIC ๐Ÿ˜€ First I thought: ooh I can get some snacks while it just keeps going, but you actually mad it so that you need to keep upgrading to stay ahead of the curve. Took me several times to get all the weapons ๐Ÿ˜‡ Well done! Your game was a much needed refreshment for me

Submersible L337 by SoloAdventurerGames 2025-04-11T18:44:30Z ♥ 1

Ooh my brain can't handle the controls sadly :o I think it is me, because in theory they are pretty well layedout. I had fun though! I managed to find a pink orb and I was very satisfied when I could pick it up! First I thought one of those glowing stalagmites was the objective, took me a while before finding the pink orb

Graphics and sound effects are awesome, well done!

Reclaim You Soul by Kobato Games 2025-04-11T18:34:03Z ♥ 1

Have been playing for a while, somehow 3 jumps are very hard to make. The last jump just right in front of the door was brutal and I had to stop. Sorry, that was a funkiller for me, my advise is to make the player jump a liiiiitle bit higher to make it less frustrating

The crawl mode was a fun addition, although the crawlspace looked the perfect height for the non-crawling one. So I was confused for a bit. The shards are all blue colored, it would have been cool if every ability got its own distinct color. That way you can create elaborate puzzle levels ๐Ÿ˜„

There was a bit of music, but it did not loop. Did you do that on purpose?

Drill Down, Dog! by Mavvy 2025-04-11T18:15:15Z ♥ 1

I see potential in this one. For now it does not feel challenging enough to keep my attention that long, making it less fun for me than I expected. The music and graphics fit really well with the gameplay, it sets the mood pretty nice. The controls felt smooth and satisfying.

The menu was done very clever, by going down to start the game. Also, the backstory is silly and fun ๐Ÿ˜„

Upstream by Skvader_418 2025-04-10T19:25:35Z ♥ 0

Another SKVader-speciale here! I'll play some more later, as I had lots of fun. Some initial feedback I've got:

- The NPC's react before I could see the danger, I suppose that is realistic but it takes away from the fun I think - The graphics are awesome as always, I really like how you developed such a unique style - When it gets dangerous, some mood-setting music would have been awesome. I know that it is already much to create a game with multiple levels in a weekend, so I get why you gave that less priority - I was expecting to do some actions while fixing the wheel / furnace, maybe holding some button or something - I love how you can switch platforms on the boat by just using W and S, no nonsense

Sunken Secrets by BinaryPrinciple 2025-04-10T19:15:00Z ♥ 1

Fun game! The graphics are quite well done and that underwater sound is pretty good. How did you make that sound effect? The beeping is pretty clever, as some packages where hidden behind coral and such (I think that was on purpose?). Also, there is only one level? Or did I miss something? I would have liked to play more of this :)

It feels very solid, everything is working as it is supposed to I think. No bugs found

Took several times to find out the safe is supposed to be wrecked to find the final package btw

Infernal Bites: Food delivery in the depths of hell by magus77 2025-04-10T19:02:40Z ♥ 1

My computer could not really handle the graphics (I've got a potato pc), but I could play enough to get the general vibe and gameplay. It's a classic go from point A to point B game, like in some GTA missions or in crazy taxi. I think it is impressive what you made in a weekend. A whole 3D world with collisions and navigation-arrows. The music made me feel very manly, like I think my beard grew a little bit while playing. The controls felt a bit stiff though

Down Golf by chuckeles 2025-04-10T18:52:38Z ♥ 1

This is a clever take on the theme I think. The sound effects and graphics are adorable, especially the "NOOT" the flagpole makes when the goal is hit. Somehow I could not get used to "tap" to aim and then hold_press to shoot. Somehow I'm hardwired to hold to buildup intensity and tap to shoot&aim. No idea if that is normal in golfing games, I don't play those that often

Depths: From the Crust to the Core by kr4ft3r 2025-04-10T18:42:22Z ♥ 1

This was a cool experience! Just shows how one can expect anything from an LD game. This is a kr4ft-speciale if you ask me! Some of your games don't have a win/loose condition, and that makes it fresh. I learned a lot and laughed a lot too! I sure hope for you no geologists are among us indeed ;p

A little feedback: the text on top said "scroll down to start", so I did CTRL+END to go all the way down, expecting the start to be there. Then Half of the game I was like: what is that gray bar at the left? And then I realized that there should be a little dude keeping you company while going down ๐Ÿ˜… So I restarted it

How did you make this? It is pure HTML with a little CSS I suppose? Did you use some crazy software like ExpressionWeb 4 or something?

De Profundis by Dis0rder 2025-04-10T18:18:47Z ♥ 1

This was just a delight to play, I've followed your progress this LD and was very curious ๐Ÿ˜„ It is indeed refreshing to "just explore" without a particular goal in mind. Just mess around and have fun The art style reminds me of the old paint programs from back in the day

Bat outta Hell by hunttis 2025-04-10T17:58:54Z ♥ 0

What a fun game! Here's some feedback:

- I could not figure out how to aim up and down, so the level after 'greed' I could not finish - The teleporting often did not tigger, I think there was some secret countdown which should be disclosed to the player - The music is awesome! I felt hyped up when a boss was comming for instance - Speaking of bosses: Bosses?! In an LD game? Have not seen a lot of those since I first joined. Great stuff!

Quantum Inferno Run by LeReveur 2025-04-10T17:44:38Z ♥ 1

I enjoyed it, I see potential in this one. Some flashy colors, some hyper music, some juice and the game would feel a lot different ๐Ÿ˜€ The concept is interesting, with some balancing it could work out I think. I did not hear any sounds. Was that intentional, or did my browser do a whoopsie?

A Final Deed by 0X_VOID_X0 2025-04-10T17:35:44Z ♥ 1

This game is great. One of your best in my opinion. It feels wholesome. The puzzles are fun and creative I think. First I was like: this is a typing simulator, but after a few levels it got some well thought out variations. I see that you had a very annoying bug that involved the wrong indexes to be shown. I can happily tell you that I did not encounter it anymore, so you can sleep peacefully tonight ๐Ÿ˜

The music is very well done and I love how you link to it on sound cloud. The transition between "levels" is well done and gives a sense of accomplishment. The colorscheme is just awesome! I always envy the people who make bold choices like "lets use two main colors" One complaint though: I have a severe case of professional deformation where I start counting from 0 with little sequences like your's, so I had adjust my mindset when counting the second index in the row for instance ๐Ÿ˜†

Depths of brain by Snory 2025-04-10T15:38:11Z ♥ 1

Needed to get used to it at first, I did not realize that the message "you dwell on the past too much" meant gameover ๐Ÿ˜ I liked the game, although I could no get further than 5 levels deep, as sometimes the blue brains would spawn on difficult locations :)

Had fun playing it. One question though: why no sound effects / music? Some little beeps and boops can do wonders making the game feel so much more polished!

The Void by Iluvatar 2025-04-10T15:31:04Z ♥ 2

This game was nice and sweet! I enjoyed myself. First I thought the game would end after entering the portal, but there was a whole section after that! I was pleasantly surprised. The music and art style are very well done. I can see you're talented at that stuff. The point and click mechanics are well done too. I like how there were some element you could click on that only triggered some dialog. For instance, the architecture

Resurface by r8teful 2025-04-10T15:16:06Z ♥ 1

What a fun game! I ended up playing it all the way. Usually I'll give myself 10 to 15 minutes per game ๐Ÿ˜

Here's some feedback and first impressions :-)

- The main menu looks fancy - I like the way the story is presented. - Using the leftmouseclick to interact feels a bit weird and was not intuitive to me, as the keyboard is used to select objects in the world at first. After mining and buying things I get why you opted for that option.d - Using the left / right arrow keys to exit screens also feels unintuitive. After a few minutes of gameplay I found the "back key" - Mining feels very satisfying and straightforward. - The music feels calming and well thought out. It gives a sense of acceptance that this bad situation happened and that everything is going to be allright - I love how the levels are unique every time. I understand what a pain it can be to make sure every possible combination is playable. How did you ensure that? Is there special code that ensures always-completeable levels? - Sometimes one pixel left over ores look like the ones you can pick up, making it confusing when you get stuck on them while rushing back to the mothershipa

LD56 — Tiny Creatures (36)

Glimbo's Defense by AtlasFlame 2024-10-11T18:59:44Z ♥ 1

Always great to see such classics being created over a weekend. Its not really original, but I imagine you had fun making it :-) I would suggest always adding sounds to key parts of the gameplay. Like adding / destroying, shooting, etc. Also, I think you could have easily added 7 more enemies that had different colors and strengths :-) That would have made it much more intense. I liked the artillery and how it shoots in all directions

Human Heist by MrJimbles 2024-10-11T18:49:58Z ♥ 0

This is really well put together! I love these kinds of puzzle games. Haven't finished it yet though, I'll come back later :) The graphics, sounds and music really fits together nicely. Also, the laser 'death' animation made me jump at first haha. I like how you won't 'die' from the laser, but rather get reset. Also, good job putting the reset button at the other side of the keyboard! Only complaint: the "go to next level" button has to be pressed with the mode, so I had to move my hand constantly from keyboard to the mouse

Jar Life by zep 2024-10-11T18:36:15Z ♥ 0

What a fun game! I love the randomized little critters in all those pretty colors! Also, the graphics are very impressive <3

Skitter by Don Fouts 2024-10-11T18:19:11Z ♥ 2

Oh damn this is nightmare fuel! Sadly I was not able to finish the game. But wow. This is very well put together! The soundeffects, the graphics, the feel. It all feels so polished! Well done

Dwarf Colony by Skvader_418 2024-10-11T18:07:45Z ♥ 1

I haven't played all levels, but I think I played enough to leave some feedback :-) This is another solid skvader-special if you ask me. The graphics you create are very unique and can be spotted from a mile away. And yet it is totally different from your other titles. I think that's impressive.

The game can use some background music. But hey, for a 72-hour game this is damn impressive. You even bothered to write-out some scenarios. That gives the game much more character. Also, I think it is great that all levels can be played without first unlocking them. For a LD game I think that is very wise.

Also, the menu is so satisfying ๐Ÿ˜… Great job!!

Tiny Ghost Creator by LyaMgtt 2024-10-11T17:41:35Z ♥ 1

I'll call her: lilly ๐Ÿ˜

tiny_ghost_creator.png

Some feedback though:

- Love your character creator! I imagine it feels pretty cool to see all these creations in your commentsection :-) - Some soft music and sound effects would have been cool - Maybe a second background-color option for inside the frame would make this even better?

Just in time for spooky-month btw!

Tiny Rescue by LilieBagage 2024-10-11T17:24:30Z ♥ 4

Damn that art and voice acting is next level! Love it!!

Some further feedback :-)

- The music is also very nice, its not intrusive but fits very well to the game - I first thought the lollypops were pins to pun down the leaf ^^" Took me a while to figure that out - In the last level I was able to put the lolipop into the jar and the little creatures would walk right into it. It felt a bit cheaty, as there were other interactable objects I think I should also have used - I found it a bit irritating that If I needed to tweak the leaves or legos, that the angle would get reset every time

Love your game!

The Befitting Heights by kr4ft3r 2024-10-11T13:08:32Z ♥ 1

Finally I get to your game ๐Ÿ˜„ Reading is not my cup of tea to be honest, never has been. I'm a bit of a slow reader, so I waited for my weekend so I have some quiet time and still have energy :-) I really wanted to play yours

This was interesting and a bit existential-crisis-inducing. ๐Ÿ˜… At first I thought the choices would have an impact on the next slide. But I think I see what you're going with here, this is for self-reflection. *"what would I do in this situation?"* I think the vivid storytelling really helps here. Having just a black screen with white text makes it somehow more immersive: ones imagination takes over.

First I was a bit confused with the way you implemented the theme in this one. As you mention worms for instance. But that feels more like a side-note than the overarching story. Then I thought about us selves: humans. *Are we the tiny creatures?* *Do the choices we make have a significance in this universe?* *Or is it all for nothing?*

Don't be too hard on yourself, I think this is a solid entry. I like the Krafter-sauce you put on top. Most of your games contain some deeper narrative. Sometimes about conflicts and relations, other times about spirits. This time its about us as humans and the hardships we have to face.

One question though: what is the thumbnail about?

Mission: Runaway by LouieWu 2024-10-11T12:39:45Z ♥ 2

Damn that is some impressive puzzle-level-creation skills you have here! I played all the way till the end. That last level was brutal haha

Some feedback: - I had idea how many aliens I started each level with. Thinking about it now... Did each level start with the amount I ended up with last level? - make numbers face right side up for the movable pieces (6 and 9 are confusing now) - The R key is right next to the E key. Sometimes I would reset the level by mistake - A level indicator would have been nice. That way LD players have an expectation about how far along they are - ~~undo button would have been great~~ I now see that there has been an update, where Z is undo

The graphics are cute and I love the color pallet!

Screenshot 2024-10-11 143002.png

Maze Bat by oliver_day 2024-10-10T19:09:31Z ♥ 1

Fun little game! I like how its like ascii-art but with modern twists to make the game feel more juicy! It's very appearent that the yellow things need to be collected. However, the first level I got one of those were in the middle and naturally I thought it was my character. I was confused for a moment there ๐Ÿ˜…

I'm not really a fan of the music. It sounds too cooperate for my taste. I work in an office and have to hear that on a daily basis. But hey, at least there is music! I think music really adds to the mood of the game. I would have expected something more 8-bity in this one :-) The gameplay is cute, but I was expecting some new elements being thrown in level by level. Maybe I'm a bit spoiled by other LDers :-)

You mention that the level generator was coded by yourself, that's impressive! What techniques did you use to ensure there would always be a path to the exit?

Edit: I see this is your first entry! Congratz!! How has the LD experience been for you?

Creature Falls by Ansible 2024-10-10T18:46:58Z ♥ 1

What a fun little game! I had one winner! I was rooting for it when it went for the middle into the long shaft ๐Ÿ˜„ Luckaly "normal distribution" is a thing, so there was a pretty big chance it would work out :)

Some music would have been cool btw. At least soundeffects. That really adds to a game

Humans left by JulienLussiez 2024-10-10T18:38:47Z ♥ 1

Oh god.... What did they see?! ๐Ÿ˜ต

I had a plan though, I wanted to keep the last one alive as long as possible. But I see that you accounted for that by cutting the game short at 5. Which is very clever!

Peculiar Pickings by Dis0rder 2024-10-10T18:19:40Z ♥ 1

This... euh... this was an expience... And I thank you for it! When I saw the GIF's and screenshots I was like "Yeahhh... I gonna give it a shot". But it was accutually fun! Even the tape recorder gave the whole thing a new kind of surreal feeling.

The graphics are fun in their own way. I'm going to rate them high as everything fits together and in my opinion that is an indicator of well executed graphics

Frogi by JEMH2K 2024-10-10T18:01:11Z ♥ 0

I was curious what your game would be like ๐Ÿ˜‡ And I'm happily surprised! Love your game! Its very relaxing. The opening I said out loud: "oh wouw, dat paralax though!" I thought that was epic ;p

I remember thinking: this game reminds me of paratrooper (that old DOS game from back in the day). And then the crickets(?) came along by with their projectiles ๐Ÿ˜

Really well done! Love the graphics. With little details like the eyes of the frog blinking asynchronously and the background music is a delight

Mimic by Lizz 2024-10-10T17:32:02Z ♥ 1

I'm impressed with the detailed story telling you did in this game! I know about all the text-dnd, but actually reading this stuff makes me proud ๐Ÿ˜„ I like how the narrator breaks the forth wall multiple times in my playthroughs. Also, the music really helps with creating the mood. I even think that different music tracks could make this text adventure feel different. Like horror, or corny. The theater of the mind can do lots of cool things!

Later-on I'll make sure to check out some other routes

I saw someone mentioning that the answers were difficult to distinguish and I agree with that. Some line-breaks could do magic there.

Pot Life by chuckeles 2024-10-09T18:49:26Z ♥ 1

What a fun game this is! I enjoyed it! It's cute and simple to learn. But men, its damn hard to master haha I guess this is what gardening is like ๐Ÿ˜…

The game could use some veeery quiet background music though. That would make it perfect in my opinion

Small Critters by leorid 2024-10-09T18:26:53Z ♥ 1

Cute game! The controls felt a bit weird at first, but then I understood that it was actually very clever how this was made. As a group of little critters can be manipulated this way. I love the little indicators on the LD page btw. It makes the whole experienced feel polished :-)

Also: I loooove random levels! How did you ensure the levels would be always playable?

TINY CREATURE MEMORY WAR by royur 2024-10-09T18:20:00Z ♥ 1

The third level is where everyone is going to die haha. I had a blast playing your game. I think its clever to combine memory with upgrades and combat!

The graphics are ok in my opinion. I think the pixelart-critters and the GUI did not really fit together that well. The music was very well done though, kudos for that!

Autumn Picnic by Gao Ming 2024-10-09T18:10:16Z ♥ 0

What a fun little game! So cute! I can play this for hours if I don't look out. The graphics are outstanding and the atmosphere is cozy. I found one bug though: at the third level somehow one of the seeds was not eaten and then I could not reach it anymore once the mushroom was eaten:

Screenshot 2024-10-09 200800.png

Love the puzzle aspect!

A Night at the Dining Table by Douglas Nguyen 2024-10-08T19:42:44Z ♥ 1

Yay! I found the cheese! Congratz on your first LD entry! Personally I think this community is very warm and cheerful. No need to ask for mercy :-)

Some feedback:

- Like some already said: by hugging the walls, most insects can be avoided. - It feels pretty unrewarding to go all the way back after getting hit. Some kind of health system would have been nice I think - I like how there is music. Some sound effects would have been awesome. You can use very easy tools to create some bleeps/blops. It reaalllyy adds to the experience somehow. Here is a basic tool https://sfxr.me/

LudumDare promotes games whos creators are actively providing good feedback. Only then will your game bubble up to the surface to get ratings. I see that you disabled ratings for your game. Is that on purpose?

TinyShip by Snory 2024-10-08T19:14:54Z ♥ 1

Fun game! Some feedback I have:

- I had some difficulties learning the controls - I love how the rocketship can be controlled (as in: there are lots of movenment options) - If I clicked space twice, the velocity is reset it seems. Did you do that on purpose? - Some soundeffects or music would have been great - The highscore table kept me going :-) That really adds to the expierence

Kwakerz by wheelsx 2024-10-08T18:57:43Z ♥ 2

I laughed out loud here hahahahaha this one is so fun! The way they squeeck when crackers are left on the street, the reference to that aweful song that lives rent-free in my head since 2012, its just perfect

I had fun playing yours 10/10 for fun!

Btw, I saw you have played mine too! I saw your name on the highscore table. Did you like it?

Like A Moth To A Podiatrist by Verbante 2024-10-08T18:51:43Z ♥ 1

This game is so cool! Never played anything like this. 10/10 for innovation. I had fun :-)

Color Critters by F1Krazy 2024-10-08T18:45:52Z ♥ 1

I played way too long, so much fun I had! I love these little puzzle games! I always find it impressive how they get made. What is your method by which you create these levels?

Screenshot 2024-10-08 204422.png

Tiny Beast Hunter by neowhoru 2024-10-08T18:22:53Z ♥ 1

Fun little entry! Some feedback I have:

- The graphics are cute and the sound effects fit nicely with it - Sometimes I got stuck in a platform. I could not move and jumping made glitched sound effects (lots of jump sounds at once) - A and D did not work, but arrow keys did! Maybe an idea to change the description to avoid further confusion - I like how the creatures get sucked into the suckythingy, even when targeting one at the toplevel, the creature at the bottomlevel will also get sucked up

If You Give A Mouse A Machinegun by Shaolin Dave 2024-10-08T18:16:54Z ♥ 2

The controls were actually challenging. That made it a fun challenge. Don't take my following question the wrong way, I'm just curious as I know what games you normally submit:

What happened? Seeing the basic outline, I don't really see where the challenge in development could be. Was there some grand plan that sucked up all of your time? Or just life happening?

Tiny Creatures Creator by jk5000 2024-10-08T17:44:24Z ♥ 1

hahahaha this is just gold ๐Ÿ˜† The audio is done pretty well! I tried pressing 6 the second round (as it was mentioned), but that did not work. Or did I miss something?

10/10 for humor

Beachfront by DecadeDecaf 2024-10-08T13:39:46Z ♥ 1

Oh damn this one was fun! I played much too long haha, thats a great indicator to know I had a good time. These creatures remind me of my cat. Struggling and complaining when picked up, and when you put it down its like "guess we are sleeping here then" ๐Ÿ˜†

Love how you gave them names too!

PogoCombo by Mavvy 2024-10-08T13:27:38Z ♥ 1

Fun game you made there! The controls feel solid and the 'how to play' section was pretty well done. No need for long texts, just cute graphics and the player should figure it out pretty quick

The graphics and sound effects fit nicely together

I Have Put The Creature Into My Gun by Jezzamon 2024-10-08T12:51:52Z ♥ 1

Love your entry! I think its very creative to use the critters as a mechanic for all sorts of things, like the door opening and the shooting / jumping. And I love how they all pop out of those checkpoints. Its just adorable!

Tiny Paws by EX3D0 2024-10-08T12:03:33Z ♥ 1

hahahah ooh I loved dumb ways to die back in the day! This is a lovely cat-themed throwback for me! I got 26 points :-)

Some feedback: - It was not clear to me when the minigames "pet the cat" and "play with cat" was satisfied. I just hoped that I would not loose a life :-) - The game feels intuitive - Graphics and sounds are well done :-)

Tiny Creatures by Geckoo1337 2024-10-08T11:55:37Z ♥ 2

I'm impressed that you actually made a game there on that beautiful island!

Some feedback: - I like how the game can be manipulated mid-similation. - Drawing the dead cells is a clever deviation from the normal game of life - Somehow my numpad did not work, I thought. But turns out it only works when the screen is cleared. - I love how you titled the inbuilt pattens! Makes it feel like art. Did you create those yourself?

Re-Bot by Iluvatar 2024-10-08T11:41:43Z ♥ 1

Oh that ending hahahhahaha, did not see that comming! What a cozy little game this is! I like it a lot. The graphics and sound effects are well done and the whole thing has a good amount of polish

Microadventure by cagibi 2024-10-08T10:40:44Z ♥ 1

What a fun game! This one goes in my bookmarkbar for later casual-plays :) I love how all the little characters have little texts/gags. Did not read them all, but I especially laughed about the one saying its lefthanded ๐Ÿ˜†

FeedbackL - Grapics are very well done and polished. I like the colorscheme and the overall feel - The sound effects are great. Even the lack of music in the 'transitionroom' between the last level and the boss really adds to the doom-feeling just before seeing the boss - I love how you loose the juices when getting hit. It's a modern take on these kinds of games. I'm still stuck in that mindset of having hearts, and when they run out the level restarts... What you did is much more fun! - However, this system felt a but useless when confronting the boss. I felt like it did not really matter when I got hit. Then I realized that the juices are a kind of score, and that they slowly disappear. I ended up with 0 juices. So I guess, if one wants the highscore, that it really DOES matter to not get hit after all :-)

The ending cracked me up haha

Screenshot 2024-10-08 123950.png

I consider this game a Winner

Widdle Werewolves by Papabirb 2024-10-08T10:25:52Z ♥ 2

Hah I had fun! I also got stuck after fighting the red 256 Doug. When all the Dougs gathered around me, the game "un-froze". I suppose this is a feature, but it feels like a bug. Maybe a waiting animation would have helped.

Some feedback - I had fun playing yours, the voice acting really added to the experience. Did you record this yourself? With some filters sprinkled in? - it was a bit unclear what was part of the background, and what were obstacles - the music really adds to the vibes of this game

Personality test by kanity 2024-10-08T10:11:46Z ♥ 3

What a fun game! The voiceovers are done very well! Is that your own voice with some filters spinkled in?

The beginning was a point / click adventure-like game. I like how you made lots of interactable objects. The real purpose of the game was a bidden yet. The personality test was fun to do, lots of little tasks to do. I was expecting a quiz-like experience, but this was more than that.

At the end I realized that the tiny critters that were scattered all around the book-store most likely were other nosy people who did the test? My personality: Smilecute :-)

~~Question: what game engine / editor did you use?~~ Nevermind, you put it on the titlescreen in the biggest font imaginealble ๐Ÿ˜…

Screenshot 2024-10-08 120445 smoll.png

LD55 — Summoning (29)

The Office Showdown by longv 2024-04-20T18:19:03Z ♥ 1

Interesting idea! The tutorial is great, telling the player to treat it as pacman, that is literally what the player needed to know. Some feedback I have:

- it was not clear to me what the consequence was for pressing the wrong arrow keys while 'fighting', it took me a while to understand - there was no ending in the sense that all tasks have been fulfilled. A simple "thanks for playing" would have been sufficient I think

The Ordnancer by ForceElementZ 2024-04-20T18:05:14Z ♥ 1

omg. this is the most fun and satisfying game I have played thusfar. The slashing / gunning down the enemies feel so polished and has so much juice to it, I love it! The controls felt a bit glitchy at times, I think it was because of me going in and out of fullscreen at times. The player would get stuck at the bottom of the screen then. But apart from that, this one gets a 10/10 imo. The graphics, the juice, the sound effects and music. Everything is on-par

Replicate-You by loveapplegames 2024-04-20T17:40:23Z ♥ 2

Visuals and sound effects feel solid, the loading screen for generating the replica could use some epic battle music of something. Is this replica based on the player's playstyle? For me the gameplay felt a bit dull, I'm sorry :-( The idea is cool though! I can imagine you had lots of fun creating it

Edit, I saw the comment from quasilyte and was like "hey... he hosted it on his own site?" And went to take a look, I see it's a .nl site! Jij komt dus ook uit Nederland? ;p I think quasilyte is right to tell you about the http. You should enable that for security reasons :-)

12 Vengeful Ghosts by DecadeDecaf 2024-04-20T15:25:45Z ♥ 1

A fun submission! I'm not very good at this style of game, but the graphics are very nicely done and the controls feel solid. As I did not come very far, I wonder what the focus feature is all about?? I had fun playing yours

Summoning for Dummies by Cievers 2024-04-20T15:18:12Z ♥ 0

This is a fun game! I like how there are random elements in here, like the rocks that have the potential to deal lots of damage, but have a chance to deal nothing either. The cards itself felt glithcy to me, somethimes they would not release, sometimes the would not get played and then the enemies take their turns. Sometimes the cards would overlap. That took away from the gameplay a bit for me. Nevertheless, fun and unique game!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-20T15:07:41Z ♥ 1

A real fupi-classic if you ask me! The art style is fun and consistent, and the music is very fitting. I do no envy those poor wizards, now needing to do dull tasks to survive ๐Ÿ˜† Panning around was a bit difficult with the middle mouse button, but you added the option to use spacebar too and that worked flawlessly. The one point I have is that it is not clear when stars are lost. The first few rounds I got game-over without even realizing I ran out of stars

I had lots of fun playing yours, thanks!

I love how you have a 'what I have learned' section to this LD entry

Diner Dash by OgelGames 2024-04-20T14:51:50Z ♥ 1

What a fun game this was! It was a little unclear to me how to play at first. I thought the menu-thingy was a plate at first ๐Ÿ˜ And I did not understand why it can't be put a way, but then I realized that that is a conscious decision! As it spices up the gameplay, I had fun playing yours. Maybe most fun thusfar. The music is so good!

My score: $441, 1224 points

SUMMOLIO by neowhoru 2024-04-18T19:36:54Z ♥ 0

What a fun little game! The music is euh.. interesting, the whole thing gives me memevibes somehow ^^ I love the random objects that get summoned in ๐Ÿ˜ Sometimes the fall on top of the player and then the player gets stuck in the level

Pass It On by TeaHands 2024-04-18T19:29:10Z ♥ 0

What a fun game! some feedback I have:

- The controls were a bit clunky for me tbh, the issue is that I would like to press left and up at once to walk diagonal. I can see why you did not implement that, but it was something I noticed right away - The graphics and sound/music is very nicely done and sets up a fun expectation - The use of the theme is very original and something I haven't seen yet

Edit: Congratz on your first LD entry btw!!!

Bobblevision by Voidsay 2024-04-18T19:18:34Z ♥ 2

This weekend is not only to create games, but to experiment with stuff you normally would not do. Not only that, you'll get feedback from the community! The shader is impressive if you ask me, but very straining for the eyes. Luckily the voice told me how to quit haha. Maybe, if you made the bubbles smaller, it would have been better. I hope you had fun this weekend!

Zombie Shock by Skvader_418 2024-04-18T19:09:22Z ♥ 1

What a fun game! Normally the player needs to survive through such zombie apocalypse , but there the player IS the zombie apocalypse ๐Ÿ˜„ I see that you used your engine and art style from sector-sweep! Is that a conscious decision? Sometimes its a good thing to experiment a bit with different art styles / ideas to develop your skills :-)

Loved the game though! It plays and feels solid and polished ๐Ÿ˜„

Virtual Church of the Digital Goddess by Geckoo1337 2024-04-18T18:57:50Z ♥ 2

These are some complicated puzzles to create and balance! For me they are hard, but not too hard. Well done! Level 10 though... pfoeh... That one is veeery hard ^^" I had to stop after a while, I could not solve it sadly. When going to the level selector, I found out I had to clear level 10 until I could go further, which was a sad moment for me. Normally, when there is a level selector in LD games, players can play every level if they wish. Some room for improvement there I guess :-)

Also, I'm sorry: I did not really feel the theme in this one. The story is around a Goddess, but in the gameplay it is not really that apparent for me

The graphic and soundeffects though.. I love it!! Just the right mixture of retro / cyber and Geckoo in my opinion ๐Ÿ˜„

Druid Island by bwalter 2024-04-18T18:15:58Z ♥ 1

What a fun game! The art style drew my eyes right away, so distinct! Looks like those old terminal-games with ascii art, but with a modern twist! It took me a while to find out what 'roots' are, and how to summon stuff, but after some trial and error I got it working :-)

Flower Run by jk5000 2024-04-18T18:04:14Z ♥ 1

Fun game to kill some time with indeed ^^ The game gliched out at around the 8th or 9th platform: it would spawn in right in front of me. After that the platforms stop spawning and mr flower falls into the void. I think I found a bug there ^^"

The music and voice acting was superb, lots of people seem to love the 'Flowahhh', and so do I!

The Kid And The Mud by Rolly 2024-04-18T16:08:33Z ♥ 1

Haha this was a fun game! The voice over is very nicely done with just the right amount of snarkyness ๐Ÿ˜ at first I thought the E did not work, turned out I needed to hold the E button to proceed :-) Some variation in level design would have been a nice addition, as the world felt a bit plain now

Songbird Symphony by TheBookSnail 2024-04-17T19:58:18Z ♥ 1

What a fun game! Very innovating also. Did you record the sounds yourself? As I don't see an option to rate sound here. One suggestion I have is putting the name of the bird somewhere more obvious, as this is an opportunity for the player to learn some bird-facts :-)

Summoning for Hungry Wizards by TheMoonrise 2024-04-17T19:53:42Z ♥ 2

I did it!!!! The sounds are very well done, and I like how there is a victory song at the end. Love the happy characters all dancing and partying ๐Ÿ˜ Also, the help bubble feels well balanced, only appearing after a while and just giving cryptic hints

Screenshot (59).png

This took me a while, but I loved every second of it.

Echos of Players Past by Jezzamon 2024-04-17T19:41:36Z ♥ 2

That was awesome!! So cleverly done! I think the community did not let you down with this one, as you need players to understand and somehow work together and being social and stuff. The graphics are top notch and the addition of a character selector is a welcome addition, especially for this multiplayer-like gameplay.

Cultists Feast by LeReveur 2024-04-17T19:34:02Z ♥ 1

Pretty fun actually! Simple in concept but hard to mater. I like how there is more cultists every round and that they walk a little random to the left or right at some point. I could not go very far, so maybe I missed something. I would say: try implementing some different kinds of cultists, maybe some big ones that need more mouse clicks, or some chaotic ones.

Also, sound effects seemed to be missing, sound really adds to a a game and you can easily generate some quick sounds with tools like https://sfxr.me/

Edit: ok, I just read the description after reading cievers's comment, I'm impressed that you created this in such a small timeframe!

The Mage And The Assassins by 0X_VOID_X0 2024-04-17T19:27:45Z ♥ 1

What a fun game! It was a bit difficult for me, but I get the gist of it and I like it. The matching spell part is very clever, as the player gets distracted from the fight and really needs to pay attention to the different kinds of scribbles. The graphics fit very well together and the music / sound effects are nicely implemented. The whole thing feels polished

Dimensional Dash by EX3D0 2024-04-17T19:20:27Z ♥ 0

This game looks pretty nice and I like the music / sound effects. However, the controls seem to be a bit strange to me. I had to look them up. The signs are not clear for me either. However, jumping / walking around feels pretty solid and the portal system works great too (apart from the button placement imo)

Summoner's Chess by Matt Ravenhall 2024-04-17T19:13:47Z ♥ 1

This is very well done! I can't believe where you began balancing this. The gameplay is solid and fun to play. Very innovative also! I liked the descriptions of the opponent also, very funny it times ๐Ÿ˜† The music was a bit "jaws-like", which matched the vibe this game was going for I think: hunting down chesspieces!

Pokoe The Forest Summoner's Day Off by Mavvy 2024-04-17T19:05:29Z ♥ 1

Relaxing game in the beginning, but it goes for 0 to 60 reaaal fast haha, I like it though. The graphics all fit together very nicely and the addition of the cat is a very welcome addition ๐Ÿ˜ The music and sounds fit well to the game too

I love how you incorperated the credits and Ludum Dare logo into the first screen the player sees. That is clever design and something I will try out next time :-)

Sacrifice acolyte by Snory 2024-04-17T19:00:12Z ♥ 1

I played around with your game today, I have mixed feelings about the trial and error thing. There should be a way for the player to know what the correct order is I think. However, by doing that, it will take away from the mystery of the game. The music is very nicely done. I was missing some sound effects, it can be beneficial for the gameplay to get some queues that some of the figures walked into the middle for instance.

I had fun playing yours though, and that's what matters most in my opinion

Salmoning by kuviman 2024-04-17T18:48:45Z ♥ 5

That is a pretty big world you created here! I played a bit too long on this one, I had fun ^^

The graphics are fitting very well together, and the cars are pretty cute :-)

Having different hats is a very welcome addition.

Edit: After reading that this is a multiplayer, I was blown away! I saw one other player "badcop" and thought it was some kind of NPC. I never dare to create a multiplayer, as 40 people tops will play my entry. It would be a very lonely multiplayer then

The Summoner's Apprentice by magus77 2024-04-17T18:38:00Z ♥ 2

Ok ok ok, I finally found out how to play ^^" Here is how I got here:

First thing I did was walking up to the book and did a random spell. An animal appeared, then I saw the board and started placing stuff. I was wondering why there is a compass while North is clearly marked in the cirlce. After multiple attempts, I found out that the player needed to do a specific spell. So, I once again started by reading the book and placing the elements on the circle (not the letter pieces, I did not find that out)

After reading the description here, I found out that you first needed to place the items, place the letters and THEN needed to read the spell

I liked the game, but was getting bored after a while. It is too slow-paced for me. Also, the sound for walking could have been a bit less intrusive in my opinion :-)

Franz Bardon's Practice of Magical Evocation by kr4ft3r 2024-04-17T17:32:33Z ♥ 1

Love the concept! In it's core, this is a match 3 game indeed. I was wondering why you choose to make it only match horizontaly? I think its impressive that you did this in javascript! Also, did you really create all 360 of these spirit descripions? That must have been a lot of work! I googled some of the names to see if these are real descriptions, but it seems like you made them all up?

Also, I played for around 10 or 15 minutues, I never came across the scale to clear out. Are those more rare to get? The graphics need some polish in my opinion, but the core gameplay is there and if the player likes a good story, then this is a fun one to play indeed!

I love how you always try to innovate with different techniques and often create something that makes one think. Not one of your games look like your other games. That is impressive

Also: the scoring is nicely done, splitting it into two categories. I tried to end the game by doing bad moves, it took me a while. I wanted to see what happened when the board filled up

Oh, btw. I just installed Arc Browser (its in closed beta for Windows right now), so I found it pretty funny to see your notice on top after playing ๐Ÿ˜† I can confirm that it works on that one (I believe its chrome based)

Artisan by Iluvatar 2024-04-16T21:30:10Z ♥ 4

Oh wow, this is my first review and if all games have this amount of quality, then I'll be very happy! I had fun playing yours. Here's some feedback:

- The cutscene in the beginning is awesome, it sets the mood pretty well - Sound design and graphics are top notch in my opinion. It works very well together - Crafting the item is so cool! You could have gotten away with just a button to craft it. But you made it an expience

Some room for improvement :-) - First I thought "exit" meant: "quit to menu", but it acctualy meant "go to work area". - Learning that there is an action function to proceed, it took me a while to realize that the player can scroll the screen to walk to the client - 10 items seems to be the limit for items in the inventory, but you can still do the mining action

- Do fractions matter? I played one for a few minutes and then triend another one. I haven't taken much time to check the diffrences, but my first impression is that it doen't really matter?

Hell's Hookers: Luring Devils from the Depths by Papabirb 2024-04-16T15:07:51Z ♥ 3

Hope you are feeling better already! In 6 months there is another LD ๐Ÿ˜„

LD54 — Limited Space (24)

StarDust by Geckoo1337 2023-10-09T14:41:23Z ♥ 1

First reaction: whajooooo this is cool! Second reaction: Waaait a minute: this isn't based on Gecko's patent pending C++ template project ๐Ÿ˜

And I still find it cool! It makes sense once I moved the camera a bit. I was mesmerized by all the pretty colors that I forgot that there was an acctual exit. First I found the room with the big orb and I thought that that was the end. Then I read your description once again and learned that there was an actual exit!

I can proudly say that I found it ๐Ÿ˜

This was a relaxing game. It makes you appreciate the level design a lot more. I can see this being expanded on with maybe items you need to get in the level to score points for instance.

Edit after reading comments: I agree that the jumping felt a bit floaty. But then again: I could make all the jumps, even with 7FPS (crappy Intel HD graphics 4000 here..). Also, like hidden61ade says: this is art.

Screenshot (46).pngScreenshot (49).png

The Inflatable Delivery Service by Rolly 2023-10-07T14:00:59Z ♥ 1

What a fun game! Classic example of "easy to learn, hard to master". The music and graphics fit together nicely and the controls feel solid

Locked Together by kr4ft3r 2023-10-07T13:47:19Z ♥ 2

Interesting game! I like the simplicity if the mood-indicator, and the pretty colors of the names ๐Ÿ˜

Somehow, your game suffers a bit from unlucky RNG sometimes. The first few rounds I had some combinations that would beat eachother up, but not me. I also had a combination where I kept being fed drugs, but never was beateb up or rped at all. So I guess my character was pretty lucky in those cells ^^

I can see how it can become pretty nasty when the wrong people are locked in with the player. I had fun playing in the later rounds, where I had the feeling I could die anytime. The first few rounds felt borring once I knew that nothing would happen to my character

What engine did you use? Somehow I think I remember the icon, but I really can't remember ^^"

geom dsh by Jezzamon 2023-10-07T12:22:06Z ♥ 0

What a fun way to spend your jam! Your ideas are often very much "out of the box" ๐Ÿ˜„ I like how you have a commented version of your game. Did you make that first, and then condensed it into the tweet-sized code?

One thing I could not really figure out is why the game would start with 198 points for the score. I see why the code does it, I just don't get the choise :-)

Edit: btw: your cover image is missing at the moment. Was that on purpose?

Just another random TD by LeReveur 2023-10-07T12:02:32Z ♥ 1

What a fun game! To be honest, I did not read the description and just went in. Then I was like: "eeeuh how do I play?", but after one round I knew what to do: Tower Defense! :D I love those kinds of games.

In one way I think it's a smart decision to not implement some sort of demolishing feature. That way the player needs to be very careful what kinds of defense is built. Also, now there is a reason for the theme to be in here: there is litterally limited space. However, the issue with this approach is that there is some kind of limit to your game. It can't be played as an arcade, because at some point, you can't build anymore defense and then it becomes a waiting game

Some music and/or sound effects would really add to the game :-)

Troglo by Ismael Rodriguez 2023-10-07T10:20:48Z ♥ 1

What a fun game this is! It feels very polished. The controls feel very nice, the graphics look super retro with those bright colors + black theming. The music fits very good to the graphics.

The way the GF gets abducted really sets the scene. It gives a sense of purpose why you need to reach the top. No text needed

The save points are a welcome addition

Cat Games by alzhu1 2023-10-07T10:02:55Z ♥ 0

Cool little game! I like the limited jump mechanic. Maybe the levels could have been a bit more "puzzly", so that you have to think about a route beforehand :-)

Congratz on your first LD entry btw!

Prickle by Kultuk 2023-10-06T19:20:40Z ♥ 3

What a fun game! It feels so polished, that I can see my own reflection in it ๐Ÿ˜ The music fits perfectly to the graphical style and the puzzles are chellanging to make you forget time :D

I think this game is so cute!

Get The Pumpkin! by yndajas 2023-10-05T18:48:41Z ♥ 1

I (jump) got (jmp) the (juuuuump) pumkin! Cool little platformer! I think the counter really makes this game replayable. I can see some speedrunners trying to get the lowest times :-)

- the music is very well done btw

Congratz on your first LD entry!

The Limited - club by jukepoks1 2023-10-05T18:43:45Z ♥ 2

What a fun game! I was not prepared for those dancemoves haha :P Those minigames are impressive. Great job! Also the sound design is very well done. With the muffled version for when you're not on the dance floor inself for instance. The graphics fit nicely together

Fill the crates ! by Flancon 2023-10-05T18:33:57Z ♥ 0

Congratz on your first LD entry! I have some thoughts about your game:

- I like the backstory of the game. It gives a sense of purpose - This game could really use a soundtrack, or at least some sound effects. A tool like this is really easy to quickly make some bleep and bloop sounds and it really adds to the game: https://sfxr.me/ - A visual grid where the piece would go when you let loose of the mouse button would have been nice. Sometimes the piece would snap somewhere, where I did not want it to go. When there is an overlapping piece there, then it is a bit more hard to fix - A "Next" button would have been nice, or tighther timers. Now I had situations where I needed to wait until the time was over - Rotating pieces with for instance right mouse button would be a cool addition! But I can imagine that the game would become less hard, which could disrupt the balancing ๐Ÿค”

I think you did a great job!

Idol Hands by MatthewDrake 2023-10-05T18:20:26Z ♥ 3

Cool! I loved the level where you needed to think outside the box (@LucaVazz, investigate the right side of the level). Took me a while until I figured that one out ^^

The controls felt a bit spongy, maybe those could have been smoother by allowing the player to hold a key down. Now I needed to press the arrows multiple times to go to another side of the room.

I love the end cinematic! How much time did that take? ๐Ÿ˜

The music really fits to the theme of the game. And the character creator was fun ๐Ÿ˜† First I thought it was broken, but then I was like "nooooo they did not", and then the ok button gave it away ๐Ÿคฃ

Pong Begrenzt by EqualEnergy 2023-10-05T18:07:06Z ♥ 2

Fun little game! First I thought I needed a friend to play, but controlling both paddles is much easier :p

I like the little powerups, they give a bit more purpose to the game. It makes me feel of the good old days where we would stare at the DVD logo until it hit the corner ^^"

Terminal Velocity by Roitchie 2023-10-04T19:07:22Z ♥ 2

I like your game! It had a clear and goal, which made me go longer than I usually do in an LD entry. I had to see what happened when I won, a BSOD ofcourse :D

I like how the computer has special moves like file transfer and bit streams. Sometimes a lot of pink bits would come all at once. This game uses a lot of RNG I think?

Great entry! I like the sound effects a lot and the graphics are well done!

I don't know if I found any easter eggs. Maybe you could share them with us after the ranking is done? I tried looking for them

Bitter Retirement by Chaineddreamer 2023-10-04T18:39:49Z ♥ 1

Congratz on your first LD entry! Some thoughts:

- I like how there is an end goal to this. The gameplay itself felt a bit stale at a certain point, but because there was a counter, I knew when to expect the next part of the game: retiring - The game could use some sound effects. Even simple bleep and bloop sounds really makes a diffrence in the polishing. This site could be useful for that: https://sfxr.me/ - There should be a punishment for standing directly below the flying angels. Now I could walk right under them and throw the box. Sometimes the box would fly all over the place, which was funny, but mostly I succeeded into throwing it into the ocean. - The gameplay could have been a bit more immersive by providing diffrent things to throw into the ocean. Like furnature or other objects. Just to spice it up a bit :-)

Great entry overall, you can be proud!

Mad Dash Moving Inc. by Lone_Wolf 2023-10-03T19:49:16Z ♥ 2

Fun little game! First I was confused why the rows did not clear. But then I read the backstory and it all made sense! I like your game, its easy to pick up, but hard to master. Because the lines do not clear, you have to play a diffrent strategy, than with regular tetris

The music and sound effects are very well done!

Bullfrog Burnie by Logan_Core 2023-10-03T11:50:51Z ♥ 2

What a fun little game this is! I like how things are explained in-game instead of providing a tutorial. Also, the checkpoint system is very well done and a welcome addition to an LD game. The whole thing feels polished.

I see that this is your first LD entry. Congratz!

One question: what engine did you use? ๐Ÿ˜„

Voynich Lecture by Sleepy Caveman 2023-10-03T10:55:25Z ♥ 2

This felt very real. Trying to understand somethink, and then failing the test spectacularly ๐Ÿ˜† The video could use some sound when the little man in the corner was talking. Just some muffled sims-speak could do just as well. That would give the game a bit more polish I think :-)

Congratz on your first LD entry btw!

Pool Frog by notnasiul 2023-10-03T10:14:00Z ♥ 1

What a cute litte game! I always find it impressive how people like you are able to create fun games with such severe limitations! Well done

I like how you don't instantly die when in the water. The player gets a chance to find a safe place.

The Rock by Fupi 2023-10-02T14:20:21Z ♥ 1

I had fun playing yours! I played it all the way through :-) Once learning that the rock needed to be destroyed because of greedy reasons, I really hoped there would be some sort of alternative ending where the mayor would get banished or something ^^"

I really laughed about the father & son fishing, I like this quirky kind of humour ๐Ÿ˜†

The graphics are acctually pretty fun! There is a coherent styling to it, and I think that is the most important when rating graphics. (so, no pixel art mixed with high detail renders for instance)

I think you did a great job! Once ratings open, I'll make sure to revisit yours to rate it :-)

Burden Dungeon by Paroxysmal 2023-10-02T13:34:27Z ♥ 1

Took me a few tries until I noticed the monster comming to the light. First it did not make a sound when approachting ^^" I almost fell out of my chair when discovering it ^^"

Looking at the screenshots, I can see that I did not make it that far yet. Although I had fun playing your game, I did not go very far.

I like the graphics. I think that is impressive for a compo game. I did, however, think there should have been some background music. Right now its mostly ambient music.

Well done! I see that this is your first 3D title, or am I mistaken?

I'll come back to rate, once ratings are opened.

MineRaider - LD54 by SoloAdventurerGames 2023-10-02T13:12:05Z ♥ 1

Fun little game! I teaches how not to be greedy ^^" One run I found a diamond all the way back into a coredor. Made two mistakes:

1: it was too far 2: i forgot to throw down torches. Once I picked up the diamond, the screen went pitchblack ^^"

One think I did not understand: I went back to the elevator (starting position), but I did not know what to do next. Then the lava appeared... Did I need to push a button once back?

This game could also use some background music in my opinion. The sound effects were pretty good!

I'll come back to rate your game. It seems that rating games is still disables until tomorrow :-)

Depths of Eonar by GreyNovemberGames 2023-10-02T12:57:42Z ♥ 1

Cool! I'm glad that I stuck around to find the snake boss :D The part with the ladders and the spikes below was pretty difficult I think. But not too difficult.

The music was pretty good for the menu screen, but somehow I think the gameplay itself deserved something more upbeat. Maybe even diffrent versions for the outside world, the cassle and the depths (and maybe even in the boss area)

I love you made the thumbnail something resembling a game cardridge. That is very clever. I'm not a fan of acctually installing LD games to be honest. I would prefer a portable version. I the LD page you talk about a HTML version, but I could not find that ^^"

The outside area could have used some secret area above the treetops I think :D

I wonder what the story behind this game is, why is this character going to the depths to fight a giant snake?

- Edit: I found the HTML version. Its on the LD page itself, I'm still not used to that haha - Edit 2: It seems that ratings are still disabled. I'll come back to rate :-)

Rootin' Tootin' Zombie Shootin' by EX3D0 2023-10-01T21:12:11Z ♥ 2

๐Ÿฌ

LD53 — Delivery (36)

ON TIME by VirtualMan52 2023-05-07T19:08:12Z ♥ 1

What a fun game! I played way too long, but I really liked it! Some feedback:

- The level select screen is very clever. It gives an option to skip a level for reviewers to see the rest of the game - Maybe a button for "do not show again" on the little explaination cards would have been helpful. Some levels took me more than 10 attempts, and its not fun to have to close it everytime

DETOUR by Nozomu57 2023-05-07T14:56:29Z ♥ 1

What a fun game! Here is some feedback:

- I like how the cables are part of the hitbox, making it more difficult to navigate - I like how you can time certain parts - The level select screen is a very nice addition for these Ludum Dare entries - The graphcis are very well done. I just came from your post a few minutes ago.

Screenshot 2023-05-07 165351.png

Mouse Mail by Mateu 2023-05-07T14:32:04Z ♥ 0

Screenshot 2023-05-07 163105.png yay :-)

Fun little game! I love the visuals and calming music. The story is well done, great job!

Apricot Kernel by riley9 2023-05-07T14:19:20Z ♥ 1

What a fun game! The story was deep, but for me honestly a bit long. I think that is a me-problem though :-) I love the visuals and sound effects. It is also intuitive to control. Very well done. The only feedback point I have is that the NPC starts the whole conversation again when you accidentally bump into them a second time. A skip button, or not starting the conversation at all would be ideal in that situation

Super Buffed Delivery Service by josep93 2023-05-06T20:25:44Z ♥ 5

Just played yours, I like it a lot! It is a very satisfying game, with great graphics and a banger soundtrack! I wish there was more levels

Special Delivery! by cobrajs 2023-05-06T19:41:34Z ♥ 1

Hahah this is gold! The hats are a fun easter egg, and the whole story is nice and simple "poop on this guys head", no more, no less ๐Ÿ˜† I wish there were more levels

Porch Pirate Panic by Stevie257 2023-05-06T19:30:49Z ♥ 1

This was so cool! I played your harvest game back in januari, and somehow I see a recuring style in your's I call "The Stevie Classic". Something to do with smooth pixelated wave attack games with metal music. I have some feedback:

- Somehow I could activate a bug where I somehow created a double wave with cards that could not be hit (I think I clicked the wave button twice?) - I really like the fact that you can activate the wave manually. Maybe instead of a button, you could assign a keyboard key to that? - The music is very nice and I love how it goes into metalmode when the wave is starting

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-06T18:55:45Z ♥ 1

I laughed so hard that I startled my cat hahaha, this game was great! Normally I have some feedback, but this one was 10/10! I wish there was more. I think we're onto a winner here.

I Am The Real Dahlia Verry by shreemp 2023-05-05T19:56:14Z ♥ 3

Oh, I was expecting more ^^" I see that it is work in progress, so I'll come back later :-) I can't rate everything. Sound is missing, and right now the game is not really fun I think (because the story is not done yet). I'll rate for graphics though, those look very awesome!

Edit: I see that shreemp and papabirb are working together! That is cool! ๐Ÿ˜Ž

Deliver Us From Evil by F1Krazy 2023-05-05T19:46:59Z ♥ 1

Found a bug at level 3, when moving the box I clipped through the wall. I needed to close my tab. Pluspoints for the game remembering the level I was on!

I remember some of the graphics and looked at some other of your games. I remember playing your LD50 entry! I think the levers and the flying enemies made a comeback :D The levers were a mistery for me first. I thought I could swing the sword to activate them

Unread Messages by shimmerscale 2023-05-05T19:37:13Z ♥ 1

Cool! Somehow I was expecting a nature inspired shimmerscale-classic, but I think this is even better!

Some feedback points: The graphics and music are great. I like these style of games. The puzzles went from easy to pretty hard very quickly, I think that this is ok because you have a level select screen. Very smart for a ludum dare enrty.

When the bridge was introduced, I thought I needed to route both paths over that transmitter. I was fighting the game a good 5 minutes until I noticed that I could drop the bridge icon on top of interfearance ^^

I think this game deserves a post-jam version with 5 more levels. This is awesome

Lucky Lefty Loves Letters by TheBookSnail 2023-05-05T19:24:35Z ♥ 0

What a fun game! I once lost a letter and I was very scared that it unloaded, but it fell down several screens. Glad that it did not unload! Now I could deliver all the letters.

At one point I think I heard an airplane in the background. Which made me wonder: did you record the birds yourself? That would have been so cool!

Well done!

Warmazon by Kaish 2023-05-05T19:06:55Z ♥ 3

Such a cool little game! I played all the way to the end (level 7 I think), died a lot haha but with a big smile on my face all the way. I love how many diffrent kind of hazards there are. The sound design and graphics are really well done too

The little guy at the bottom was pretty funny, I laughed a few times once I noticed him

Postal Pocalypse by bwalter 2023-05-05T18:40:04Z ♥ 1

Oh wouw this is difficult haha! But I loved the experience! The street names are logical, but still I wish there was something like an arrow or minimap or something. The graphics and music are very well made

Popcorn Odyssey by 0X_VOID_X0 2023-05-05T18:27:24Z ♥ 1

Tonight I start my feedback session with your game. I heard my girlfriend giggle and excitement when she was playing yours, so I really wanted to try your game earlier (normally I first play games from new LDers and then I play games from people I follow/am friends with on the platform) O:-)

I like your game! Some feedbackpoints for you:

- I would have liked that the launchstrength is based on the duration of the mouseclick, instead of using the cursor position. After 3 levels, I still click and hold and then I'm startled that the popcorn is already launched. Although, that makes it really feel like angry birds and I can see that you did not want that - At the level with the bee I almost fell out of my chair thinking it was a real one hahahaha - The mechanic for manipulating the upwards/downwards trajectory feels very nice - Some kind of level count would have been nice. Something basic like "4/5" for example. Or better: a level select screen! But I can understand that such screen is way down on the priority list - The soft wall looked a bit like cobblestone for me, maybe someting fluffy like cotton candy would have fitted better - The music though.... I love it! It is very detailed and fits perfect for what you are going with here! - I took the "pro's" only as a challenge and I loved it - The intro is epic! I think without the godot eating your logo it would be more serious

Sadly I could not get past level 9 :-( There is a jump (after breaking the two walls) I just can't make. Maybe that part could have been a little more forgiving.

Solid game! I had lots of fun playing it!

Mission: Programmable by Jezzamon 2023-05-04T19:41:51Z ♥ 0

What a fun game! This game gains so many points for innovation! The graphics and music are fun too, I destroyed half the building, but there wasn't and end trigger I guess. I think opening the box at the top was the end, and the rest was bonus I guess?

Very Fast Food by LeReveur 2023-05-04T19:24:44Z ♥ 1

Well, acctually this is fun for late-night gaming just before going to bed :) I wish there were some sound effects in this one. You can use tools like https://sfxr.me/ just keep pressing "randomize" until you hear something half-decent. It really adds a lot to the game. Also, the aiming part is cool, but there is no incetive to aim more than once per level. Maybe the points could have been tied to the traveltime of the package. Then it really makes a diffrence if you do a high arc, or a low pass if you know what I mean.

Nice addition to include an arrow for when the package leaves the screen. I think it was easier to play the game using that feature.

Hungerztec Games by Snory 2023-05-04T19:12:48Z ♥ 1

@snory could you give some additional instructions? I really want to play this game properly, because I can see that you put a lot of work in this one. I see a lot of people say that they don't really understand the game, and I agree that there is not really an indictor who is who. Also, how do we set up multiplayer for instance?

Love the art though! That is very well done! But maybe try to focus on playtesting with diffrent people who are close to you, so you can see where improvement needs to happen.

Edit: for now I will give some initial ratings. When you tag me with some extra instructions/tips, I will try again ;-)

PigeonPost by Jim jagers 2023-05-04T19:02:17Z ♥ 1

I'm not very good at this game (got stuck at the three falling balls), but I like it a lot! Simple case of easy to learn, hard to master! Sound effects are nice and the graphics are cute. I saw that the web build has some issues with level two, luckaly you fixed it in the executable. I love how all the packages and customers are diffrent. The story is pretty funny

Culling Cards by picross 2023-05-04T18:48:40Z ♥ 3

I'm a sucker for these kinds of graphics! This looks very good! Especially the background graphics are beautyful. The music does not fit the game though, I somehow was expecting something dark and misterious. The gameplay is done very well, although I'm very bad at these kinds of games. So I did not come very far.

Game 1 by I wrote it myself 2023-05-04T18:32:52Z ♥ 2

Wouw this was an experience! I had fun, although I'm not sure if I played it right. The game kept looping, maybe because the family throws a party every day? It kept saying I lost 0 memories, is that good?

Sound design was very good, and the graphics are.. well I like the graphics, its cohesive and somehow fits this quircky game very well

Infobahn by CosmogonicFrog 2023-05-03T20:13:11Z ♥ 1

wow! I saw someone getting over 1800 points? I never got further then 644 ^^" Great kittle game, I love the artstyle, I'm a sucker for these kinds of games ^^ Well done

The Silver Fleet by KyleTheCoder 2023-05-03T20:08:09Z ♥ 1

Surprisingly entertaining game! The music is a banger! I love it! It gives energy to a game where you only press spacebar ^^" The yellow arrows are a smart addition, as I would not have figured out to grab the ropes or jump for cannon balls ^^

I was a bit confused when the game started over after winning

Pizza Rush by neowhoru 2023-05-03T19:55:47Z ♥ 4

I like your game, it is an easy concept for late night gaming :-) The controls feel way too floaty though, there could have been more solidness in there I think. The time preasure is a nice addition!

Mouth Feel by ColeSlaughter 2023-05-03T19:52:07Z ♥ 3

wouw what a fun game! I wasn't that good at it, but the cheesy soap-like story made it so hilarous! "i'm in love with your wife" :'-)

Heart-Warming Deliveries by Joscco 2023-05-03T19:35:16Z ♥ 2

Yess! I figured out all 13 of them! That was a fun game! The graphics, sound, puzzles and feel are top notch. The difficulty curve felt right too, with the exception of the 4th level, I was stuck there a long time. It teached a valueable lesson though! Well done!

Deliverz by Kongo 2023-05-03T18:56:03Z ♥ 2

Wouw, a lot of work and love has been put into this one. What a fun game, the world feels very open and well put together. Some feedback I've got:

The phone system feels very nice, although a hint for closing the map would have been nice. The music is a masterpiece, how did you make that?

The Overlooker by Geckoo1337 2023-05-03T18:46:40Z ♥ 2

I consider this a classic Geckoo game. The style is very unique! I like it a lot, and the game really put a smile on my face. It gets complex very fast! Great job!

Air Delivery by pianoman373 2023-05-03T16:50:02Z ♥ 2

This game is so polished, that I can see my own refelection! One word: wouw! I love your game! The story elements, the way packages progress the story and contain something useful for the next part is very clever. I adore the graphics. <3

Storky McStorkface Express by Flying Dog Fish 2023-05-02T20:28:37Z ♥ 1

Had lots of fun playing yours! The sound effects are fun and quircy! The music is acctually a banger! How did you make that? Edit: i see that your friend made it. Big compliments to your friend ๐Ÿ˜„ Edit2: glad to see that the hat made it into the game!

Don't Send Me a Puddle by eieio 2023-05-02T20:15:32Z ♥ 1

Very clever! The title is intriguing and the puzzle-like gameplay is very polisched and solid. The backgroundmusic is a banger! I loved it! It reminded me a lot of this one: https://www.youtube.com/watch?v=xy37XdAwH_A (don't know if you like metal, in case you do: enjoy ^^")

This game scores high in innovation-land! Not yet played a game as innovative as this one this Ludum Dare.

Rain Sleet Zombies by SoloAdventurerGames 2023-05-02T19:59:33Z ♥ 1

I'm not good at this game haha, I had fun though! I did not really know what 'the other side' would be, so I started walking, never got very far though, the zombees are fast indeed!

Contraband by Leo Barber Dev 2023-05-02T19:27:42Z ♥ 0

Sweet short game!

Some feedback I've got:

- I like the setting it is set in. It gives stuff to think about - The packages blend too well with the background. At first I did not see the package and flew past it. Once you know, you know and that little detail did not bother me after learning that. - The controls of the drone are well defined and solid - I like the background graphics and their paralaxing effect - The sound effects are cool too, it really feels like a distopian future - The story element was cool, but the text appeared way too slow for me on the screen. That could have been more sped-up. Or maybe a button to make it appear all at once. - The last level I accidently discovered a whole new world above the level. I went back to the first level to see if it was there too. But there wasn't. Maybe some indicator that that world was there would benefit your game, as people will more easily finish it.

Drone Delivery by chesschaser 2023-05-02T16:45:03Z ♥ 1

I like your game, I had fun playing it.

Some feedback/questions I've got for you :-)

- Quora filled sound effect sounds like a game-over screen - Charge is refilled after delivering a package? - Is there any way of restoring health? - Pointers are nice, and I like how the "home base" does not have a pointer. That way the player has to remind the route back. - I don't like the music in the tutorial level. It makes it for me hard to concentrate on the explaination. Also, the font is fine for buttons and titles, but hard to read for large amount of text, like the tutorial. I like how you split the tutorial up. And that you made all the levels playable. That is clever - I like how you can just drop packages to make a quick escape from the bezosguys. Also, very cool that the buildings can be used as shields!

Deliwar by GraphicEdit 2023-05-02T16:29:32Z ♥ 5

Cool! I just played your game for a bit. Firstoff: congratz on your first LD entry! I see that you were part of a big team. Did you have fun?

Sadly, once in a while I get an error. You can check it here, as the stacktrace is very long: https://pastebin.com/yd5L8W62

Some feedback/questions I've got for you: - I don't see any reference of why the rain is important. I tried togging it, expecting the boxes to soak, or the robots to fry. But there does not seem to be anything changing. The effect is awesome though! It is the only control mentioned in-game, so I thought it was a key mechanic. - The buidling you warrior part is very original and deservers some innovation points, very well done!

In Defense of Pickles by Mavvy 2023-05-02T16:18:12Z ♥ 1

I like your game! The visuals and music design seem very solid! I also like how the controls are layed out, its a "pick up and go game" :-)

Some feedback/questions I've got: - right now you made it impossible to fall off the truck, that could have been a nice additional hazard - the soundeffect for damaging the truck sounds very realistic, how did you make that?

LD52 — Harvest (41)

Crawling to the Brink by CataclysmicKnight 2023-01-22T12:27:00Z ♥ 2

Hi! I tried to play your game. It looks very cool! It is on my "to play list" for a few weeks now. Sadly, I don't really understand the instructions too well :( I set the game up, and the concept of using the spaces inside the cards is very cool! I love that kind of alternative play!

However, I'm struggling with the "how to play" itself. Because I don't really understand it, I feel like i can't really give 'good' feedback. I'll just give you the inside of my messy head instead. Everything that is ~~crossed out~~ means that I had those thoughts and that, while writing this comment, had an epiphany.

I think this game could benefit from a 'how to play' video. I'm a visual type, so maybe that could have made things more clear ๐Ÿ˜„

**What is clear to me:** - How to set up the playing field - The mechanics of the Epiphinal Dice - The fact that the colored dice corrospond to the orcle rows - How to win is very clear. - How to move spaces on the oracle cards and that the most right row is safe from losing your definer - That your definer is lost when you walk off the board

**Assumptions I have made:** - ~~Each analyst has their own color deviners? Reading the comment above, I think this is not the case. Then only the secundary analyst controls the deviners?~~ - When there is a tie, the game starts again? - It is not maindatory to choose the lower number oracle right? In the explaination of the third page this is described. I assume this could be a tactic. - The "saboteur" chooses always a high numbered oracle? - When moving off the oracle card because one had to jump over another deviner. There is movement caused on the oposite oracle. How many spaces would that be? And I assume that this only occurs IF there is a deviner of the same color on that oposite oracle? - The roles of analyst and active analyst switch each turn?? At the end of page two it is described that roles are switch repeatately, but this is nowhere described. Only in the section "The End?" this is described. Which implies that the switching roles happens between games.

**What I did not understand/questions:** - ~~Oposite oracle? You mean, 'the other oracle in the same column'?~~ - Are you allowed to choose an empty oracle space (card missing) when there is one still empty (without deviners?) - ~~Can there be more than one of the same colored deviner on an oracle?~~ No. - I don't understand why the active analyst needs to hide the epiphinal dice, while clearly setting them below the correspronding oracle spaces. What is the point of hiding them? Or does the active analyst hide the other dice? Also, what happens if you have two of the same epiphical dice? This edgecase is nowhere described. - ~~On the third page there is an explaination where the secundary analyst moves their deviner. And that the oracles deviner moves on the maching space in the oposite oracle. This is a braintwister for me. In my head this means that:~~ - ~~if the secundary player has an oracle of 5, and moves to the last spot, that the active player, who could be on an oracle of 3, looses their deviner because it just went off the oracle?~~ - or does move mean.... moving onto the oracle? oh wait.. I think I get it now! - At the bottom of the third page, it is explained that the active analyst to move THEIR definer, but when does the secondary analyst move their definer? And how is it 'the same' as the epiphinal dice? How is determined which oracle die controls which deviner? (i know about the color coding, each color corrosponds to a row of oracles)

*I did rate what I could. But for fun and overall I kept the rating clear, as I could not play the game, I can't say much about the fun factor.*

Reap What You Sow by Hare Software 2023-01-16T19:14:38Z ♥ 2

Whouw this game was awesome! I like the turn based mechanic. It lets me read all the options before making a choise. The graphics and audio design are just outstanding. This game is so polished, that I can see myself in it! The computer is a bit too good at this game I think. Or maybe I'm not that good haha, I did not win yet, but I had a good time playing yours!

harvest.sh by Parker Nalch 2023-01-16T19:03:55Z ♥ 1

Fun idea! I had a big smile playing yours! Until I picked all the plants and ended up with an empty field. Then it was pretty much: sow, water water water water, pick and repeat. The starting-field felt a bit like a puzzle, maybe you could have made more puzzles like that! With objectives for instance :-)

Pomodoro Panic by pkenney 2023-01-16T18:52:02Z ♥ 1

What a fun game! I like how this is a platformer with puzzle elements woven into it. The graphics are cute and the whole game feels very polished. I also like the tutorial element at the start. This music could use some background music though :-)

Solvate Rush by LoHii 2023-01-15T20:51:31Z ♥ 1

Well, this was an experience! I found the secret ending and I was expecting some kind of jumpscare haha I love how the game goes from *don't gp further* to *WIGGLE!!!* haha, it makes the game somehow feel posessed ^^

I had a blast playing this! The theme was a bit hard to find, until the end. Very clever!

Strange Orchardist by BoxedMeatRevolution 2023-01-15T20:05:16Z ♥ 1

I like your game! First I did not know that you needed to return to the ship for the level to finish, but eventually I found out :-) I had fun playing yours. The graphics and music are well done and the gameplay feels solid. I like how it gets a little bit trickier at every new level.

The Gluten Farm by rockford 2023-01-15T19:55:20Z ♥ 1

What a fun game! It feels very polished. The effect of dying makes me jump everytime haha. Some feecback:

- I love the graphics and sound design. - The scoring system is very well layed out and I like the font. Is it a font? Or your handwriting? - I don't like how I need to install your game. Usually I skip games where I need to install, but I made an exception for yours

Edit: what an unusual choice to create graphics in TIC80 and to export them, does that have an advantage I don't know about? I'm curious :-)

30 Days With Thiiis Guy by Beeb GameCodeCompany 2023-01-15T18:47:45Z ♥ 1

Haha cool game! I must say that the graphics are not my taste though. The gameplay felt a bit repetitive. But then I remember that growing tomatoes usually are ^^" I loved the voice acting and the comments the tomato made! And the ending was pretty funny! First I thought the game would take a dark turn after the tomato said someting about getting stronger than me.

Other feedback: maybe you could have done a bit more with the woods. Some eastereggs for instance, or some additional bugs you needed to splat. Also, I thought to do a little experiment by not watering the tomato for 3 days, thinking it would beg for water or something. I was surprised that there was a tombstone there so fast! Maybe you could have made the tomato beg for water 1 day before dying

I had fun playing yours!

Shape Orchard by Binney 2023-01-15T18:43:12Z ♥ 1

I like your game! The last level was surprisingly diffrent! I think more levels would have been appriciated in this one. I did not hear any sound btw, is that an error on my part? I think this game could use some really relaxing/ambient music in the background :-)

In the beginning I did not really know that I could move the spheres around. And once moving, I think the movement was a bit too floaty for my taste.

Graphics are awesome!

Automatoes by Cievers 2023-01-14T19:39:51Z ♥ 1

This is a virtual version of taking a shower! You are just there, with your thoughts. I like it, but I would describe it as an experience instead of a game. As a game, it is not really fun. There is no goal, no end. Just the squares growing. As a relaxing excercise, this is so much fun and a welcome breath of fresh air after playing some very intense games. So, thank you!

Oyster Odyssey by osh.studio 2023-01-14T19:31:57Z ♥ 1

What a fun game! The storyline is very effective for me to keep trying. Awesome that the weight of the oysters is affecting your swimspeed! I learned that the hard way though. It would be awesome if there was a button to throw away oysters to gain speed. Or did I miss something?

Reap and Sow by rickylee 2023-01-14T19:19:42Z ♥ 1

What a fun game! Although, I sucked at it, I had a big smile all the way! I like the audio feedback. It really makes the game feel so good! I was acctually a bit pannicked when I was trapped in a corner when the swarm came. That is called immersion, and I think your game does that very well.

I had a bit trouble understanding that the little door in the fence at the starting position meant that you could walk through. But because you made that a safe place, the player has enough time to figure that out.

Well done

Doki Doki Ninjin by ChevalBancal 2023-01-14T19:11:00Z ♥ 2

This is such an awesome game! I must admit, I was a bit scared it would feel like a lot of mario. But to be honest, I wist mario would feel and play like this! It is such a diffrent game! With all kinds of little quests and secrets. I chuckled at the "other only fox" for instance, that was awesome and something one would not have a lot of time for in an LD gamejam. The little birds flying away is also a very cool touch. This game is so polished, that I can see myself in the reflection! Nothing else to say that, great job!

Delivery Maze by Kusaihana 2023-01-14T18:55:07Z ♥ 0

Cool game! Some feecback for you:

- I missed some background music - It was not clear that you turn into a tomato when going out of bounds. That cloud have been more clear - I like how each fruit behaves diffrently (egg plant gets more stuck for instance) - The game did feel a bit tedious to play though. The concept is great! But there was something missing I think. Some drive to keep on playing

Water Tower by KeithSwanger 2023-01-14T18:47:57Z ♥ 1

Such a fun game! First I did not read anything and started playing. Thinking the gold ones needed to be watered. But then I found out that there are quests! Which makes the game much more fun and rewarding. I like the simplicity. It is easy to learn and hard to master. As it should. Well done.

Farmtown Mowdown by Stevie257 2023-01-14T18:29:44Z ♥ 2

Holy crap, this game is AWESOME!!! I loved it! Some feedback I have:

- The mouse drifted a bit sometimes - I love the adaptive music - The gameplay was perfect. Easy to understand and hard to master. I love how you get an urge to protect that combine from the second you start it - The sound/effect that you use to indicate that the combine is attacked is very clever.

I think we have a winner here

Edit: I see that this is your first entry in Ludum Dare. I am impressed. Well done

The Harvester by MarkElliott 2023-01-13T18:45:22Z ♥ 2

Ooh cool! I like the retro effect. I don't know if it was intended, but on my screen it looked interlased. Not a huge fan of the tank controls though. Especially in the buildings. Although, that felt a bit like the old resident evil games. A bit hard, but playable non the less. I had a great time playing yours and that is all that counts in the end. Some more feedback:

- The music and sound effects are very well done. - I think the font could have been more clear. I see what you were intending, but it was a bit hard to read :-)

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T18:35:41Z ♥ 2

Whouw this one was awesome! I'm a sucker for these kinds of raycasting style games. The color palette is very well done! Some feedback

- I did not really know that the white tiles were deadly before. I thought I encountered some kind of bug - I think the background music is very nice, but it does not go well with the dark nature of this game

I have nothing else to say. I think we have a winner here.

Edit: first I did not know why you choose L, M & B as attack buttons. And then it hit me... That stands for LeftMouseButton :'-)

Harvey D. Bones by Flying Dog Fish 2023-01-12T19:57:11Z ♥ 0

Such a cool game! Some feedback I've got:

- I think the music and sound effects are awesome, although: I could not really understand what he said - The graphics are good, but somehow the ctuthluhu, the cats, the grim reaper and the maze did not really fit well together I think. Individually I like all of them, but put together they look out of place. A bit like having steak with a glass of CocaCola in a fancy resteaurant. :-) - When capturing the last soul, the game immediately moves on. The game could take a view seconds there to give the player some headspace to prepare for the next level.

Soul Gardener by taikinaaa 2023-01-12T19:47:09Z ♥ 0

I like your game! Some feedback I've got:

- It was pretty easy to just ignore the big red enemies and go for the door - I'm not sure why the game told me every other level how the controls work

This is my Dream Job by EggshellDog 2023-01-12T19:40:11Z ♥ 2

Hahahah wow this is such a great game! This let the sadistic part of me shine! I love the lovely christmas music while all those poor kids just get smacked by that big blue ball ๐Ÿ˜

I love the pixely effect also, that makes the game somehow feel more solid, no idea how to describe it better. I also like how you have a tutorial level you have to compelete first. I must say, finding out you can kick the kids without using the ball made me chuckle

I did not really find the theme in this one. "Harvesting pain" ?

Green Thumb by shimmerscale 2023-01-12T19:26:20Z ♥ 1

Such a cool game again!

I must admit, first I did not understand why the amounts of water/vertilizer did not match up with the amount I needed to give at first, until I noticed the menu at the left side. Maybe, if I read the instructions, I would have connected the dots haha Then again, your game was so fun, that I pushed trough until I understood. Awesome implementation. I like how you also put in a creative mode. The music and graphics are very well done! The only feedback I would have is: this game looks and feels a lot like your previous one, which is not bad ofcourse! But if you want to grow as a game developer, try to experiment a bit next time :-) But only if that is your goal ofcourse! Because what you made here is very awesome!

Brain Crops by BinaryPrinciple 2023-01-12T19:09:37Z ♥ 1

The best interpetation of the theme I have seen so far! Love it! Some feedback I have got:

- The words were a bit too hard to read while it was moving. Maybe the font could have been a bit clearer for fast moving reading - First I thought there was a penalty to putting the words in the wrong spot, but surprisingly there wasn't! I think the game could have been even more fun if you could somehow put words in the wrong spots. - The graphics and music are very well put together

Fields of Fury by wheelsx 2023-01-12T19:01:53Z ♥ 2

Oh this was cool! I'm a sucker for these kinds of raytracing dos-like video games! Some feedback:

- I think the music was very cool! I see that you rewrote the sound engine for the webGL version. Did the music also change then? Or did you record the midi version for the webGL game? - The enemies were a bit too passive for me, at the end of level 3 or 4 (I don't remember) I saw some moving ones. Did you do that on purpose? - I found it a bit too easy to find the door and key in levels 2 and 3 without encountering a lot of enemies - How did you make this game? Which engine did you use? I'm very curious!

Encryption Harvester by Lone_Wolf 2023-01-12T18:52:29Z ♥ 1

Ooh! I spent way too much time on yours haha. I love it! Such a simple idea put in such awesome package! I haven't finished it though, I'm a bit too tired to do deep thinking

Some feedback I've got:

- I love the animations in the text when trying to decrypt the word. It gives this game a hollywood feeling - I like how you put the 'post-jam-toggle' inside the game - I have not yet seen a customize controls menu in an LD entry yet. Especially in a compo entry - I like how the game gives you the option to go further with the story, or for you to choose to kill the time with more puzzles!

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-12T18:33:34Z ♥ 1

Hih what a fun game!

- I love the sound effects, I think one of them at one point said "oohh my hip" :'-) - The bounces were a bit unrelieable sometimes I think. There were points where the bounce was very low and I could not get it higher - I like how there is a bit of a story line in this one. The tutorial level is very well woven into the game - Not a fan of the gaphics though, I'm sorry. The background is very cool though! Looking at your previous entries, this is clearly a stylistic choice, which makes it somehow better for me :-)

The Anti-Harvest Brigade by Rolly 2023-01-12T16:42:39Z ♥ 2

Ooh, this one was pretty difficult for me! I like the idea though!

Some feedback, but maybe not good feedback as I don't really play these kinds of games a lot:

- It was not clear to me what the gray arrows meant in the later levels, they seemed to change a lot, there were even gray arrows pointing from enemy to enemy. - The upgradesystem is very cool. It seemed like every character has their own default set, which you can overwrite. Very nicely done - The music/sound effects seemed to be missing for me. I'm playing in firefox. Was there supposed to be sound?

Not another farmer game by neowhoru 2023-01-12T16:31:01Z ♥ 1

Cool little game! I like it. Some feedback:

- First I was not sure why I could not chop down the crops. But then I saw that it was not working while holding a seed. Maybe that could have been more appearent. - The music is very well done - The last level could have been more interesting if the plot all the way at the bottom would not exist. Then the player has to come up with a good plan on what to grow when. - The name I don't really get. Because this is a farmer game right? :-)

*"It is a bit of a โ€œchillโ€ game but also a bit of stress of arcade."* This is very true, well done!

Harvest Hewn by bwalter 2023-01-12T16:20:36Z ♥ 1

This is a cute game! Some feecback I've got for you:

- First I was not sure what to do exactly, but once found out, it was easy to play but hard to master. Just how I like it - The gnome is cute haha - I found an issue where the text would be partially behind the gnome. Not a big issue, but I thought I would mention it - The music is very well done.

Agent 007253859 by commanderstitch 2023-01-10T20:20:07Z ♥ 1

Euhm.. No really sure what I played there ^^ But I can see you had fun. It felt a bit like playing inside the head of a chaotic artist ^^

Sorry, I don't have much to say about this one. I see you had lots of entries already, so you know the basics. This looks like you just had a blast making this as cursed as possible and that really worked out ๐Ÿ˜

Orchard Archer by icxon 2023-01-10T20:02:17Z ♥ 1

Ok, I don't know what is worse. The fact that I shot the merchant right away after opening the game, or the fact that you anticipated folks like me and made it say thing like "ouch" and "please stop" hahahaha

Love your game! I like how you get introduced in an environment that is not hazardous, and then get dropped in a room with spikes and projectiles.

This game could have benefitted from a littlebit of music. A basic loop (that is not irritating) could have been enough. I used Beepbox.co for that, it is so simple, that even I could use it!

Star Harvest by Geckoo1337 2023-01-10T19:18:57Z ♥ 2

Oooh that is cool! I like this kind of stuff! The leaderboard is a good addition to this game, as it gives an incentive to keep going! Although, I wonder if there is a tactic, or if this is truly luck-based. I haven't found out yet.

Feedback I have: it would be cool if the leaderboard could be shown in-game. It almost works the same as my own system; a textfile somewhere on a server ^^" You are able to post there, so I would imagine that retreiving such data would be trivial :-)

I took a look at your code first. I was like "Wait... why would it need to get my computername?" and then I saw what it was used for. Very clever! Then you don't need to handle code for players to add their alias/nickname ^^" Although, then the player does not really have control over what will be sent to the server. That could be privacyrisk maybe, I'm not really qualified to make such statement, just an honest thought :-)

The Teeniest Seed by Jezzamon 2023-01-10T19:06:43Z ♥ 1

Such a fun game! Some feedback I have for you:

- The way the seeds plant themselves feels so satisfying! - I wish there was a way to get an overview of each level. I don't know if you intended it like this, but I feel that every puzzle game should be able to be solved flawlessly if you know what I mean - I love the character select options! - I see in the comments that there is a reset option, I was about to suggest to add one ^^" Maybe instead giving the player a notice in-game would help. As you need to reset a lot. Ofcourse there is a retry option among the character select screen. I used that a lot ^^ - I like the controls and how effortlessly the gameplay is as a result of that. I can learn from that. - The music and graphics fit together very nicely. Well done!

Lightshrooms by LeReveur 2023-01-10T15:54:32Z ♥ 1

Good stuff! Here is some feedback:

- Love the fact that you need to remember the pathways, very well done addition - The particle effects are a bit heavy for my machine - Short and sweet, I like how there was an indicator for how many levels there were. For Ludum Dare that can be an argument to play until the end :-)

Not Mushroom for Error by TerraCottaFrog 2023-01-10T15:43:27Z ♥ 1

Haha I love yours! Some feedback I have:

- When discovering a new mushroom, maybe instead of needing to press ENTER, you could let the user just use AB ZX, otherwise it disrupts the expierence a bit - I love the sound effects! - The graphics are quircky in a fun way!

Fruit Fall by F1Krazy 2023-01-10T15:34:37Z ♥ 1

I like your game! Some feedback:

- I like how you have to bounce rotten fruits in the recycle bin. The first two levels I did not understand that thing, but when the gray apple came, I knew right away what to do! - In the description you talk abou rare fruits. Which ones are rare? - This game passed my idle-test, where I let the game run while writing this review. I did not clear the level that way, which is a good thing :-) - Very polished game. I had fun playing yours - The color blind mode is a very good addition.

Treasure Season! by JdR2V 2023-01-10T15:28:16Z ♥ 1

Yay! I made it to the boss battle! I think you solved this problem very well! Glad to have played it. Some feedback:

- Sometimes it was not explained well which holes you can jump in and which you don't. In the gamewourld you could have made designs which tell you which hole means death and which one don't. Maybe with a little sign next to it, or make the deadly holes darker at the bottom of the screen - I broke the health system at one point I think. It was after messing around with the health bottle? (The red one) - I found a plant that spawns infinate amounts of crops. (third one you encounter I believe, see screenshot) - Very solid game! Well done!

mad veggies by yopox 2023-01-10T15:10:29Z ♥ 1

Love your game! Here is some feedback for you:

- The music is very nice and sets the mood perfectly. - I like how some levels have a little 'tutorial level' before it to let the user fiddle with the mechanics. - Maybe, to make those tutorial levels more useful, add a button the user must click to confirm ending the level, so the user can expierment a bit more. Now I'm writing this, I found out that you can revisit levels. That is so awesome! - A little selectionbox around stuff you can click while hovering could make this game a bit more easy to understand. - I would have liked that you can switch veggies around. That is useful for when the board is full with happy and mad veggies. Then you don't have to drag them to the inventory all the time - A reset button clould have been nice - The graphics are very nicely done! - The level editor is just.... a cherry on top (I'm sorry). But seriously: that is AWESOME!! It adds so much to this game! This is a very polished game! One thing I would add: I did not know you could add a name to the level.

(I made: *h?F)MTt4BzX8MNHlB), and with name: Ah@F8CIuuWm"ww1B}MLfK

H.A.R.V.E.S.T. Harvest And Recon by kr4ft3r 2023-01-10T14:44:00Z ♥ 2

Ooooh some much potential! I can see that you guys had more ideas in store :-) Some feedback I have for your game:

- First of all: a simple counter on how many points/heads you have collected could make this game so much more fun! Now it is very hard to determine when you cut a head, torso or legs. - I don't know what the little 3D model at the lower left corner is for. Was there an idea behind that? - The constant screaming is a very well done addition ^^ Especially when lots of buildings are set on fire. In your description is listed that burning buildings generate more crowds, that is not implemented? Or did I not pay attention? - Maybe the humans could have been more diverse. Some small ones, some big ones, diffrent clothes, etc :-) That makes the game even more challenging I think, as the humans have diffrent hights then

I like your game, as usual something diffrent and experimental! Did you have fun creating this?

Human Harvest by Gregormack 2023-01-10T14:27:55Z ♥ 3

I like your game. It is intuitive and easy to play. The upgrade system works very nice. Some feedback:

- I like how the music is diffrent in the upgrade menu. It sets the mood very nicely in contrast to the music while harvesting. - This game could have been even better with a wraparound system in the world. So, there would not be an invisable wall, but rather you'll endup where you were before after a while. - I love how the tanks make a little noice before shooting. It makes the gameplay better. _ First I did not know what to do to return the humans, ben then I thought "what would the aliens do? Ofcourse! Go up!", very cool mechanic - I think the graphics look great. However, the menu while upgrading looks a bit out of place compared to the actual gameplay. As if someone diffrent designed it. While writing the review I see that there is a big team behind this game, so I think my suspisions are right? ^^ - I love how the buildings have a draining visual to indicate how many humans are left. - This game could use some sort of highscoring system. I know that is a lot to ask for a 72h game, but it makes competition between players much greater

No Harvest by RogerW 2023-01-10T14:13:10Z ♥ 3

I had lots of fun playing yours! Here's some feedback

- I like how the red plants are immume for the fire-like disasters, the blue ones for water/wind and the blue/red ones for all but thunderbold. It is a little detail, but it makes the gameplay so much more enjoyable with that color coding - I like how you have the thunderbold, and that it is a small but general disaster you can always use - I had one situation where the game would not let me execute a disater while clicking 'OK', I could not reproduce that behaviour in the next - I like how each disaster has another patten

- The music is fitting but a bit repetitive. But then again, so is mine (maybe worse haha) - The graphics are cute! I see that you opted out, is this some kind of texturepack you used? - The story is funny! Its almost sad that this is the first game I'm reviewing, because I think this could be a very big breath of fresh air if you just reviewed 23 farming simulators haha

Great job!

LD51 — Every 10 seconds (69)

Switchy Glitchy Arcade by Thomas_Bringer 2022-10-21T18:01:45Z ♥ 0

Love the CRT effect! Sometimes it was a bit difficult to adapt to the new game rules, love your game though!

Attuned by Erkberg 2022-10-09T17:08:03Z ♥ 1

I like your game! I think it is very clever to make an option to have some color feedback, now the player can decide how hard the game should be. The music itself is very well done, which is important for a game like this.

Counterspell by witchpixels 2022-10-08T20:20:09Z ♥ 1

Such a cool concept! I love the graphics and music! The gameplay feels very intuitive and smooth. And most of all: I had fun playing it ๐Ÿ˜„ Only feedback I have: the invincebility frames are a bit too long. I could walk trough some skellitons and still survive. ๐Ÿ˜„

Time Invaders by MelekTaus 2022-10-08T18:40:09Z ♥ 1

Waow two games in one weekend! And both are fun! This is very well done. Congratz on your programming language

[WebGL/HTML5] Music Demon by leorid 2022-10-08T18:31:51Z ♥ 3

Haha wow this is so cool! I got stuck once with the box at the start. When trying to jump over as fat satan the box jumped to the left and was snuck to the wall after that. So I could not bring it to the right side. Luckaly you programmed a reset button ๐Ÿ˜„

The controls are very well explaned in-game. I like that. Also the music: love it! Very well done. The artstyle is very cool too. Did not see this style in a Ludum Dare game yet.

You've Got Mail! by macs 2022-10-08T18:23:57Z ♥ 1

Oo I like this one. Quite chaotic but easy to understand. After a while you get to know what emails need which response. The only feedback I can give is that it is not very clear in the beginning what answer is needed. So the first tries I got fired a lot haha

Great game though, I love the music! And the minigames are very well done.

Ticktock Tactics by Cral 2022-10-08T18:15:02Z ♥ 2

Great game! I see potential in this one. It is very easy to learn, but gets harder each level. I like that. The graphics are very nicely done and the music in the background fits your theme well.

I love how you represent the 10 seconds as in-game time, instead of real human time. I have not seen that too often in this edition of Ludum Dare.

Long Shot by F1Krazy 2022-10-08T18:08:00Z ♥ 3

Cool game! First I panicked a bit when the enemyships came to me, but somehow they don't hit you luckaly ^^ I like the interpetation. You made it such that every 10 seconds the weapon **could** shoot. Some other games I have played just shot the gun every 10 seconds. Your approach gives more room for tactical play.

The graphics are cute and the music is basic, but very catchy ^^

Great game overall!

Dimension Rush by LunariiSXZ 2022-10-08T16:30:00Z ♥ 2

Such a fun game! I love how the rules change every time the dimention changes. A great touch to make the counter reset everytime you die. SOme feedback I have:

- I thought it was a bit strange that you can die by touching the spikes from the side - The music is repetitive and gets dull very fast - The graphics are very well done and cute

P.s. I can't rate this one, did you opt out for rating?

SquareMan by Flying Dog Fish 2022-10-08T16:14:27Z ♥ 1

Oo cool! It reminded me a lot of pacman! I think it was a bit hard to make a turn. Most of the times the square would go streight ahead ^^"

Very solid game! Very fast paced and it was very clear what to do. I love the music, what program did you use to make that?

Edit; now I see that I need to press the button before the corner is comming. That makes it a lot easier

Dodge48 by thesnide 2022-10-08T16:07:33Z ♥ 1

Very interesting concept, well done! I think it is a bit hard to play on your own,you really need someone to play againts :-) I'll play it later with my girlfriend to see if the dynamic changes. Very well put togeter. Especially because you made this in 4 hours (or at least, that is how I interpreted that)

Sub-scured by infinitycore 2022-10-08T15:56:18Z ♥ 2

What a fun game and concept! The visuals are very well done as it gets much more grainy once you get somewhere where the sonar could not reach! The explosives are scary when you are not prepaired for them ๐Ÿ˜† First I thought I had to collect it and then: 'boom'!

The music is really cool too. I'm not that good at gaming, I got 3 points ^^

Hostile Climate by Roboolet 2022-10-08T15:16:12Z ♥ 1

Ooh this is such a fun game! I love the cute little graphics! And the random generating orbs force you to traverse the level and get exposed to all the hazards that can happen. Very clever level design also. When the grenates fall, you are safe underneath the big platforms, but when the lava comes, you can better run to a high place. Very well done. I had fun playing yours

Nuke Tech Experiment Labs by ubershmekel 2022-10-07T18:53:51Z ♥ 1

Such a fun game to play! Pretty dark also, made me think about those experiments in the 80's where someone would click a button believing they would shock someone at the other side.

Voice acting is very well executed.

You Are Not Alone by detectiveLosos 2022-10-07T18:40:31Z ♥ 1

Wouw such a great concept! And very well put togethger. I love the graphics too! Somehow those glowing red and green eyes feel very eery ^^

lemojid by Paul-Maxime 2022-10-07T18:28:25Z ♥ 2

Oh wouw! I just spent too much time on yours! This one is so awesome! After a while it feels a bit grindy, I got until the ocean and if I had more time I would have played until the end (how many levels are there?)

The third level was very easy in contrast to the second level btw, maybe you should switch level 2 en 3 around

Also: very innovative!

RoomZ by John llyod Apolo 2022-10-07T18:00:13Z ♥ 1

Such an awesome game! The music really makes the whole game feel more urgent. I did not know how to reload at first (I'm not what the cool kids say: pro-gamer) so pressing R was not my first though ^^

I was kind of disappointed that the game was over after 3 rooms, which is a good thing I think!

Also, it is a bit too easy I think. I mean, I survived for about a minute in the first room without bullets ^^"

Tempo traveller by MarcoDeevil 2022-10-07T17:44:41Z ♥ 2

oeh wouw that is a really cool idea! I see potential in this game. Only thing is: it is hard to play. You have to look at the top and bottom sortof at the same time. Maybe the screens could be combined so your eyes don't have to wonder off all the time.

Another thing: I don't know how you got the music, is it some streaming service? Or did you put MP3's in your game? Either way: I won't rate the Audio for that reason. Hope you understand.

There is someone else this year that made a music rythm game that, in my opinion, hit the nail on it's head. I would say: take a look and learn as the player can, after a while, recognize the patterns without looking at the screen: https://ldjam.com/events/ludum-dare/51/tiny-jukebox

The basic idea is awesome though, you can be very proud coming up with such an original idea!

Run hunt repeat by Rafale25 2022-10-07T14:29:21Z ♥ 2

This game is awesome! Classic case of 'easy to learn, hard to master'. Is the maze randomly generated?

Some feedback I have for you:

- This game could really use some music in the backrgound - I wish the arrowkeys would work. - This game could really use a scoreboard. I think it would be awesome to have some incentive to get even more points

Treasure Tactics by Martta 2022-10-07T14:20:50Z ♥ 2

Such a fun game! Is the map randomly generated? Every time I started the game, I would spawn somewhere else. The hexagons is a great idea! It makes navigating so much more logical. I did not really know why sometimes the boat would go streight to the destination, and why sometimes in a zigzag form. Is that because of the wind? (I read later that following the wind is a good idea).

The first time I played, I came across an island with a map (I think?). But no way of opening it. Or did I interpret that wrong?

Graphics are cool. I like the 3d models and 2d'ish map design. The explosions felt a bit out of place though.

The Time Tree by Chilleh 2022-10-07T14:07:01Z ♥ 2

What a fun concept! Sadly the camera seemed very zoomed-in, which made me a bit disoriented. The graphics are so cute though, I could cuddle those mushrooms all day ^^"

Alone by Oliver Plass-Wolter 2022-10-07T13:45:05Z ♥ 1

I think I am doing something wrong ^^" As I do not see any of my following points in the comments above.

First of all: the graphics are just.. out of this world ( ~~no~~ pun intended). I can see a lot of work has been put into that. Same with the audio effects. The music in the main menu does not really fit with the theme you are going with here.

The (mouse) controls needs getting used to in my opinion. While pressing W, you are indeed going north, but I expected the player to go forward in relation to how the player is standing. Then again, I'm not really a gamer, so maybe my feedback about the controls is not correct.

Some other things I found: - The charging of the gun was not always consistant. And sometimes it would not fire. - If I tried, I could walk through doors that have been closed - I could not really find the escape-pod

Room Again by SofiGnedova 2022-10-07T13:28:40Z ♥ 2

This is a very solid idea executed to perfection. I solved the level (turn around..), and was disappointed that it ended there. Took me quite a while to figure out what to do in the last part. I think I sat there for about 5 minutes thinking while the room kept resetting ๐Ÿ˜† The intro was a very good idea! It gave an introduction to the machanics and gave the player a way to start.

What was the Stoolcode for? I did not have to use that? Or just an easteregg I don't get? ๐Ÿ†™

The graphics are very well put together. Is it all drawn on the computer? Or by hand first? I could not tell. It is very well fitted to the mood you where going with. The music completed it.

[X-ED OUT] by Nash 2022-10-07T13:11:38Z ♥ 1

Awesome little game! Love it! This one could really use a scoreboard :-) It is easy to learn, hard to master. The implementation of the theme is not litterally "Every" 10 seconds, but I think it is even more fun the way you implemented it.

I like how the music changes then it its time to collect :-)

Solar Drift by Dan Davis 2022-10-07T13:06:54Z ♥ 2

This is an impressive game! Some feedback I've got:

- The music is great, but very repetetive. The tones when floating make me think of thos progressive rockbands in the mid 90's ^^ - The graphics are awesome. I like the mix between 3D and papermario-like graphics. Just curious: was that the plan? Or did you come up with that in a later stage? - When the ship goes dark, it gets reeealy dark. I could not see anything - After a while I found out that there is an arrow you can klik at the bottom right. If that is very important, I would make it flash or maybe bigger. - Sometimes, when i click the item i click double, and the textprompt at the botton disappeared

You can be proud, this one was fun :-)

Nova Pulse Bakery by WegPast 2022-10-07T12:51:28Z ♥ 2

I think you put up an impressive game here for the view hours you had. I agree that some more in-game help would be appreciated, but I also know that durning such a jam there are more important tasks to take care of. In the end you have to choose between tasks :-)

I love the art-style! And the music is fitting to the artstyle I think. But to be honest, I think the game feels a bit liniar, as in: there is a specific path to follow to complete it. I like the more open-ended approches. Or did I interpret that wrong?

Nevertheless, this is an impressive piece you can be proud of!

Random Frenzy by Aqua Coder 2022-10-07T06:16:45Z ♥ 1

@igor-morgun how did you play this game?

Slime Dungeon Escape by Cheesecube 2022-10-06T14:19:01Z ♥ 4

I like yours! It feels a bit like Dungeons and Dragons where every action you do is usually 6 seconds. You have to think about walking and the skills you need to preform before the slimes start their turn. Very well executed.

Some feedback: - This game could use some music. - Also, the buttons (for skills) did not really fit on my screen. I had to scroll to reveal all the buttons. Was tha t intended?

I really like that the seconds are represented in-game, and are not real-life seconds. That makes this interpetation way better than most I have seen until now.

Wait 4 upgrade by Gastar 2022-10-06T14:14:00Z ♥ 3

I like this one. But from time to time it feels a bit dull. I like how you can choose when to apply the upgrades though. I've seen more games like these, but they all forced an upgrade onto the player as soon as the 10 seconds where over. I like your approach much better.

The music is ominous, I like that.

SheepControl by saikai 2022-10-06T14:10:02Z ♥ 1

Love the graphics, those are so cute! I think I missed something though. The speeding cars seemed very important and I would think the sheep would panic when one would race-by. But all the sheep were just standing there stationary.

The idea is very well thought-out. The day-night cycle is also very well executed.

The door and the cap by vkaike2 2022-10-06T14:01:01Z ♥ 1

Awesome game! A classic example of 'easy to learn, hard to master' :-) Yours is very polished and thought trough. Great job

Only feedback I have: - After a while, it gets a bit dull having to wait until the start-of-level animation ended

Regular Railway by Istaera 2022-10-06T13:41:33Z ♥ 2

hehe awesome! I like your games. The graphics are cute and quircky, I like that. The gameplay feels solid, but at first I did not realy know what to do with the trains that delivered their goods. Then they combusted into flames and I got a prompt that all deliveries have been made and that I won. So that is.. surprising haha, was that intended?

The refresh button felt a bit cheap though. What is the point of a shop with a selection of tracks, when you can just click the refreshbutton?

Peter OS by Brandsma 2022-10-06T13:33:32Z ♥ 1

Haha love this game! It is put really well together and the little eastereggs are so funny! Those people in the messages are very much how it goes in real life sometimes haha

Shady business by Peche et Tradition 1867 2022-10-06T13:15:36Z ♥ 5

This game feels looks very solid, very well done for a Ludum Dare game! I like how all the controls are explained from within the game. Sometimes it is a bit dark to see stuff, but yea.. that adds to the melancholy feel of the game. Very well done!

Edit: I saw your post on how the maps are created before. Really impressive!

Every 10 seconds life by aDeCon 2022-10-06T13:09:47Z ♥ 5

Nice little game! Love the astetics. The beepingsound when the characters talk is a bit harsh though. The part with the minigame with the letters I could not figure out. I tried typing them, but nothing happened. Did I do it wrong?

I could not really find the theme in this one, other than the title.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-06T12:42:57Z ♥ 2

Whoaw this one is awesome! I genuinely do not have any feedback about how this could have been better. Well done! I love how it loops btw, makes it even eerier. The sound effects really sell how horrible that place is. The icecold scream cut of with bonebreaking noises, the echo in the swiching sound, everything really. Well done.

Are you planning on expanding on this idea?

Squirrel Time by Finn Pickart 2022-10-06T12:27:28Z ♥ 0

Such a cute game! I love the graphics and the relaxing music. The foxes are cute too, it's a shame they are hungry haha

Some feedback I have for you: - it was a bit confusing that the first acorn you encounter is one that is not obtainable - the execution of the theme is very well done. Congratz!

Ruins by frax 2022-10-06T12:18:30Z ♥ 1

This is a fun game to play! Some feedback I have:

- there could have been some more sound effects, like the plaforms crumbling for instance - it was impossible to know what was above, so the player cannot make decsisions about where to stand when the timer flips. The player has to do some trial&error to figure that out. Was that the intention? - the graphics and atmosphere is very well done

Edit: the skip level feature I read afterwards is a very good idea in a gamejam game. I'll make sure to program that in my following entries also!

10 Second Painter by sebastianscaini 2022-10-06T10:10:53Z ♥ 1

Hahaha that music is so dramatic, combined with the shaking of the screen it feels like someone puts a gun to your head. really sells the urge to come up with the best drawing one can make in 10 seconds.

Really cool game, I like it!

Some feedback: - the game seemed to restart all-the-way when a new prompt was added - an in-game suggestion system would have been cool, but maybe that is too much for a gamejam ^^"

CVC Presents: A Button by The Enigma 2022-10-05T21:23:14Z ♥ 3

The perfect game to end my rating session with. It is very late here and I was looking for a game where I could doze-off a bit ^^" The radio at the bottom was just like real life. Entertaining but depressing, good job emulating that ^^" Question (maybe I missed it) what is the counter at the right bottom?

Stuck gun by mira 2022-10-05T21:08:57Z ♥ 3

Love your game! It is an interesting take on the theme. I was pleasantly surprised that there is more than one level. The navigation is very easy to understand and the exploring is fun to do

Good care in 10 seconds by Sashalipatov 2022-10-05T20:58:14Z ♥ 3

Hih, fun game! Sometimes the waiting was a bit dull though, but that did not last for long because then all the animals would ask for food and strokes all al the same time haha

Love the idea!

Envelope by EDJAntimatter 2022-10-05T19:42:28Z ♥ 1

Love your game! It is very well polished and it keeps you on your toes the whole time by the ever changing rules. The graphics are all consistent and very well executed. I had fun playing yours

Edit: I was confused why I could not rate yours, but now I see you submitted as extra (-:

Terrifying Box by TimBeaudet 2022-10-05T16:22:28Z ♥ 1

I agree ith @der-finski I actually like the game! Every 10 seconds the steering changes ^^ If you drive slow and steady the game is very playable. If going faster the car goes all over the place. I had fun playing it ^^"

Only question is: where does the guy store all of those beer-cans? ;p

Tiny Jukebox by bobo_oh 2022-10-05T16:14:35Z ♥ 1

Love your game! Very addictive! Eventually I got better but I could not get past 3 songs ^^" I'll put this one on my bookmarksbar for later ๐Ÿ˜

Loved the music and the graphics! This game feels very polished. Wel done!

Sprawl: A cyberpunk interactive graphic novel by m11 2022-10-05T13:29:30Z ♥ 0

Whoauw this is so cool! Very well done. I like how you used this weekend to experiment. GameJams are great for that. It is a great excuse to take a weekend and learn a new skill!

Goes to show how far AI has come. This one gets 5 stars for innovation in my opinion

I like how you put the theme into the story itself

Home Office Hero by lexi 2022-10-05T13:23:59Z ♥ 2

Love your game! That boss is an ahole hahaha Very well put together and fun to play. I love the graphics and the music / sound effects are cute and fitting

I love how the timer is on the computerscreen, so that you don't have any idea how much time there is left while doing the dishes ^^

This game could use a leaderboard! I think people would speedrun this game even more I think :-)

TENSEC tactics by jsmars 2022-10-05T13:17:22Z ♥ 0

I like your game, but I felt a bit frustrated sometimes having no choise for upgrades. Every 10 seconds you get one card for an upgrade. Sometimes it would not fit your needs. Maybe every 10 seconds two cards could spawn? And that the player then has to choose which one to use?

I love the graphics and music though! I can tell a lot of though has put into that. Well done!

Find the Rocket by quabmara 2022-10-05T13:08:20Z ♥ 0

I like your game! I never found the rocket though, did I miss something? Or is that the hole point? :)

I like the soundeffects and graphics. It has it's own style that I like. The Windows executable is asking for a .pkg file btw. Maybe you could take a look at that

ANIMAL HOLE by ben_throop 2022-10-05T12:57:21Z ♥ 1

This was a blast! I loved the song! I'll send this one to my teammate too, then you'll get a double rating ^^

Had fun with this one, I got 10 in a row :)

Thank you!

One question: how did you come up with this wacky idea? :D

Gelato Drift by thomz12 2022-10-05T12:42:20Z ♥ 2

Love it! The controls are a bit hard though ^^" What engine did you use to make this? It looks diffrent from anything I've seen yet :-)

Music is awesome! I like the gameover music too, very fitting. I also like that the first delevery is not timed, so you can get used to the controls a bit.

Roadeo by Krzyhau 2022-10-05T12:35:16Z ♥ 0

I love your game. It is very simple to learn, but very hard to master. As it should! The graphics are outstanding and the soundeffects are relaxing and enjoyable.

Well done! This game feels very polished.

Only feedback i've got: - The R key should reset the level durning gameplay too

Miller's Palm by kr4ft3r 2022-10-05T12:08:56Z ♥ 1

I cracked it I think. I won't spoil it for the rest but to prove it for @kr4ft3r.. The sons name start with a B. ๐Ÿ˜

I put 20 minutes in this one, I think this is very impressive for a game that started at sunday afternoon! The graphics are somehow fitting to the dark nature of this game. And the soundeffects are nicely done.

I love how you interpeted the theme completely diffrent than all the other games I played (including ours)

Only feedback I've got: - The last screens could have had some better fitting graphics I think :-) - Maybe the sleep action could have had more impact on the time displayed on the clock

10 Seconds of Dopamine Hell๏ผ by C14 2022-10-05T11:44:02Z ♥ 1

I like your game, very interesting take on the theme! I could not figureout how to propel myself with the purple gunprojectiles. Do I miss something?

I like how the game teaches the gameplay. That is very clever design and I can tell that a lot of care and love has been put into this project. Well done for your first Ludum Dare Entry!

Frantic Belt by wheybags 2022-10-05T11:31:26Z ♥ 2

Love the game! Although I am not very good at it ^^' Every time I created the desired output, the desired output changed a long time ago. Then again: I see what the appeal is and I love the idea! Makes the game very chaotic at the end and I love that.

A view points of feedback: - I don't like that you have to press R to rotate the conveiorbelt. I would expect that you have to press '2' a view times to get the desired rotation - I'm missing some music. Although I can see why, this is a game very impressive from a technical standpoint.

Make Haste, Detective! by frogwizardhat 2022-10-05T11:12:02Z ♥ 0

Sadly I do not have the best videocard in the world, so I can't play/rate your game. :-(

driver.jpg

LocoMoon by icxon 2022-10-05T11:09:09Z ♥ 2

Love your game! This was the first game we played after submitting. But we were too tired to give feedback and to think streight at that point.

Just played it again and I love it! It gets very chaotic very fast. I like that aspect. Graphics are very nice and the music is nice and calming.

Deadly Tag! by Carl Williams 2022-10-05T11:02:55Z ♥ 4

No links provided, I'll check in a view days if you updated this page. I'm curious what your game is like.

@aj-studio, how did you play this game? Did we miss something?

Ten Sec Dread by davision 2022-10-05T10:59:40Z ♥ 1

Sadly my Computer is too slow to run this masterpiece above 7FPS (I'm not really a gamer) is there any way I can change the resolution in-game or via a config file? I now changed the resolution of my whole system and then the game becomes playable :-)

The graphics are out of this world, I'm very impressed. Also the noisefilter fits your game idea very good!

Trick or Retreat 3.10 by Lone_Wolf 2022-10-05T10:47:24Z ♥ 1

Cool game! I like that there is a lockpicking minigame inside this story. It felt a bit out of place though, because I could not discover any other minigames. (did I miss something?) I think this game could use two more of those minigames to make the whole game more complete. Then again, I think this is very impressive for a 48 hour gamejam. A view years back I made a text adventure and I learned that it wasn't really my cup of tea.. Lots of hours went into designing the storytree itself. I see that you made clever use of loops into the story, so some choises would eventually merge. Very clever

It's a Sliding Puzzle by acdimalev 2022-10-05T10:31:10Z ♥ 1

Awesome take! It think it is really cool that people like you create exotic breeds of games like this. I can imagine that it is really chellanging to make a gameboy game in one weekend. Also, it is a bit risky, as people need to know how to use an emulator to execute your code. Maybe a link to some emulator would help you a bit getting more ratings ;-) ( I loved to find out how to execute your code, but I can imagine not everyone is that exploritory)

The game is fun to play, but sadly I suck at these kind of puzzles. Combining that with the board changing every 10 seconds made me give up very fast. That is not your fault though, I just suck at these games :P

Graphics are cute and the music.. Euh.. There wasn't any music for me, you have audio in the ratings enabled.. Did I miss something? For now I'll give music a neutral score :-)

10 Second Wordle by Jezzamon 2022-10-05T10:18:10Z ♥ 1

Oh my.. this is hard haha! But I love it! This is very well done for a game that is made on a planeflight with your new wife sitting next to you I could not figureout the words though. I think that the words are a bit hard for people who's first language is not english.

Just curious: How did you generate the words?

Alien Cattle Rustlers by macaroni.dev 2022-10-05T10:10:41Z ♥ 2

I like your game, the controls are a bit hard though. But I see in your description that you intended them to be hard. I like that, it is a game that is easy to learn but hard to master! Maybe the controls could have been explained in-game :-)

The graphics are cute and the soundeffects are fitting. I like how the game refered as 'earth-seconds', it instantly gave me lot of ideas I wish I had at the start of the jam. Time is relative ofcourse! Never thought of that :-)

Every 10 seconds we flip by Maksim Chugunov 2022-10-05T10:02:17Z ♥ 1

I like your game! By far the most innovating I have played thus far

It was a but hard to figureout at first, but after a while I got the hang of it. The graphics are cute and the music is catchy

Heckin' Schmeckin' by FoggyDude 2022-10-05T09:55:29Z ♥ 1

I like your game, it is channelling and the idea that enemies can be upgraded is something I would have never thought of.

There seems to be a bug in the 'killed enemy count'. One run it said that I killed 64 enemies, but I killed only a handful of them. Controls are intuitive, and the story is pretty funny

I see that this is your first entry in Ludum Dare. You can be very proud! You made a finished game that is fun to play!

Soul of Seasons by shimmerscale 2022-10-05T09:43:37Z ♥ 1

Genuinely the most fun game I have played thus far this Ludum Dare. You can be megaproud! I see that this is your first entry also! Big Props! I like your graphics style and the music is calming and whimsical! The controls are intuitive, I did not need to consult the 'how to play' section in order to know what to do.

**Some feedback to make it even better!** - In the winter: some kind of slippery surfaces would have been nice - The water: teleporting back bit strange, but I can see why you did that. Maybe another, more elegant option would have been to make the player get stuck in the water (and magically pop on top when it freezes) - When completing the set, it would have been more fun that the player needed to traverse back to the trunk

**Some other points:** - I like the punishment for falling down and than having to wait for the right seasons to come around in order to make it back - I like the lack of a timer, it somehow gets more risky trying to jump to the flowers in spring

Earth tremor by Nel Creation 2022-10-05T09:24:26Z ♥ 4

Short sweet game, wish there were more levels! Controls where good, but sometimes I would fall of a platform while I was clearly pressing spacebar. The graphics are cute, but lacked some variation in my opinion. I don't know if there was time to add some greenery near the top for instance? Of some other colors? The music and sound effects are very well done.

I see this is your first Ludum Dare entry, great job! I had fun playing yours and that is the most important factor of a game in my opinion. You can be proud!

Oasis Escape by Zerbu 2022-10-04T15:52:06Z ♥ 1

You can be proud of yourself submitting your first game to LudumDare! The game is a bit hard though :-) I almost survived the first enemy after 20 attempts ^^

The controls are intuitive. I could walk and jump without looking at somekind of 'how to play'. I like that. The mouse though, it is very sensitive and almost unusable for me. The jumping feels a bit floaty.

Do you have any tips on how to play so I can at least survive more than 30 seconds? I would love to see what the platforming is like.

Congratz on your first entry! I hope you had lots of fun

Pipe Nightmare by sterco_raro 2022-10-04T15:38:33Z ♥ 1

Congrtz on your first LudumDare entry! I like the music very much, the sound effects and graphics are awesome too! The controls though, they seem to be a bit broken. I can't reliably drag them on the playingfield / change their positions. So I was unable to connect all the pipes at the end. Still very impressive for a first LD-entry!

View questions out of curiosity :-) - Is there any screen when the player wins? - And what program did you use to make this? - What does the 'Boh?' button do? I could not figure that one out :-)

===== Edit, I figured it out. I see that the selecting of the pipes is toggled on-and-off while holding the mousebutton. I suspect that you used somekind of 'mousedown' event for that. If so, a bugfix could be to trigger the selecting of a pipe with the 'mouseup' event.

I think that in this case the mousedown is triggered every frame while holding down the mousebutton. Where the mouseup event is usually triggered once.

I finished the level now :-)

finished.png

LD50 — Delay the inevitable (78)

The Greedy Pirates by Rolly 2022-04-10T19:21:32Z ♥ 2

Most innovative game I have played this LD, love your game! The graphics are cute, the music is fitting great to your prirate theme and the whole game feels solid from start to end.

I love how he says Cr*p at the end ๐Ÿ˜†

3 Minutes to Die by sillyman987 2022-04-10T16:13:07Z ♥ 1

Cute, simple and hard to master, as it should. Great entry! A view thoughts:

- I felt the dashing was a bit incosistant. Somtimes I though I could dash, but the character did not dash so I died. Is there a cooldown in dashing? - The use of voice-over was a bit incosistant. The welcome and 'click to play' voiceover was very nice, but then I would expect it everywhere. Also in the game-over screen for instance - Incorperating the game-length in the title is clever. I had about 10 minutes before I have to start cooking. So I was looking for a game that looked like a short and sweet game. Your's was perfect for that

Good job!

I hate angry spiders! by Logic 2022-04-10T15:59:07Z ♥ 1

Hahah setting up your life to bare a child so it can take care of your spider problem, love it!

First I thought you had to save the girl from the spider, but she seems not to care. Which makes this even funnier!

Harry the Haemophiliac Vampire by squimmy 2022-04-10T15:37:07Z ♥ 1

This was a fun game! Just short and sweet. The music is a bit repetetive, but I think it is great that you put music in your game :D

I see that you completed a compo AND a jam this year, how?? haha, that is crazy! ๐Ÿ˜

jobbie by nullval 2022-04-10T15:30:11Z ♥ 1

Hahah nice little game! I had fun playing it! That boss is a scumbag though, first distracting the hell out of you and then complaining about your work-performance ๐Ÿ˜†

Congratz on your first LD entry btw! You did a good job finishing a game :D

Volcanic Dash by tested 2022-04-10T15:08:25Z ♥ 1

Good job on your first Jam entry! I hope you had fun creating! The graphics have their own styling and it is great to see that you thought about sound-effects. The gameplay is not as easy as the game implies though haha, it kept mocking me that I lost at the easy level :P

I like your entry, good job. I wish you luck at the quest to get to the 20 ratings! I see that you already rated 13 games, maybe rate 10 more with quality feedback. That way you get a higher chance to receieve feedback back. But hurry up, my experience is that the comunity is most active in the first week.

Childhood Memories by Alexthehuman2 2022-04-10T15:00:19Z ♥ 0

haha awesome! I had fun playing this game. Feels a bit like dumb ways to die ^^" Was that your inspiration??

The biking minigame was very hard, ik kept spamming wasdwasdwasd, but the bike would barely move! Now my adulthood-memory is ruined! This will haunt me when I'm in the elderly home in about 50 years ^^"

Loved your entry, good job!

Night Castle Battle by YaMaisiukDranko 2022-04-10T14:17:21Z ♥ 2

The pixelart is nice, but I read above that it is a assetpakc, which is fine, but I'm not going to rate graphics because of that. You can still opt-out of that category if you edit the post and scroll down :-)

For the rest, the enemies do not hit and I can't figure out how to progress further. It's a shame, because I really wanted to play this entry more :-)

Mr. Second by Marvis 2022-04-10T14:11:17Z ♥ 0

Awesome game! The mechanics are executed very nicely. I like how the first level acts as a tutorial, that is clever. It took me several times to finish level 3, I think I underestimated the rewind-mechanic a bit ^^"

The Endless Junkyard by Snotax 2022-04-10T13:59:56Z ♥ 2

Haha I had fun playing this one! A view thoughts:

- It became very clear from the beginning that the poor little robot did not have any chance, as the trash was coming in much to quickly, I did not mind though, I thought it was funny. But I don't know if all players can appreciate it. - The clipping of the camera through the wall was upsetting, that could have been prevented I think - The graphics are done very nicely and I like how the items were color-coded so you knew what to do with them - I did not really understand why the metal compressor had a counter. I saw that it started compressing at 5 items, but I thing that the cooldown for that could have been much longer, so that the player needed to do other types of trash before starting compressing again

P.s. one rating to go, good luck!!

T Knight againts the Hydra by Becher 2022-04-10T11:41:31Z ♥ 1

This is surprisingly polished! The only thing I'm missing is some kind of sound. Don't be scared to add it, you could use a random sound generator like https://www.bfxr.net/

The gameplay feels solid and the graphics have their own unique styling, I like that! Is there a special reason why you went with "graph-paper-scribble-style"?

A strange monument by Andriy 2022-04-10T11:18:37Z ♥ 0

I like your game, it is relaxing. A view thoughts:

- this game could have benefitted greatly from some sound effects. A simple sound generator like bfxr.net should do the trick! - sometimes I did not really know where I was in relation to everything. Maybe a basic pattern for the grass sprite could help. Then somehow your brain can keep distance when traveling because of the pattern on the screen changing :-) - explaining controls in the game is a nice addition, then the player is in control from the start

Just run! by Piotrax 2022-04-10T11:02:11Z ♥ 1

Fun game! Nice and simple but hard to master, as it should! A view thoughts:

- I did not really figure out what the crow did - When pushing down stones, I would click it again to push them up again for monster to get stuck, but appearantly that is not possible. Maybe the two types of stones could have had diffrent appearances to comminuicate that - I like how it gets faster and faster, well done!

Gobling Game by lolopupka 2022-04-10T10:54:35Z ♥ 3

The graphics are next level for a gamejam. However, don't forget to polish the rest too. I had to leave the game to gasp what the controls are. I expect the game to tell me. The peddaling part implied (for me) that I had to mash A & D very fast, like ADADADAD. But the mechanic was appearantly hold-A, then hold-D. Maybe that could have been a bit more clear by graying out one of the circles when not in use, or to show one circle with the letter you have to press :-)

Prestidigitaxation by TomatoLamp 2022-04-10T10:47:19Z ♥ 1

Hehe nice! I like to think that those tax persons are acctually Mr. Smith (because of the sunglasses ^^") I like your game! The presentation and gameplay are polished and well executed. And most importantly: I had fun :-)

Last Night at Tax fraud by iMadislol 2022-04-10T10:42:26Z ♥ 2

ooh that jump scare gets me everytime! Reminds me of my own taxman! I like your game! A view thoughts:

- I like how the light at the bottom is not directly visable, so you have to pay attention to the glow - I found a glitch where two words where on the screen at the same time (on top of eachother) - I somehow never got the door holding mechanic to work. He still attacked everytime despite the door being closed

Still, I like your game! I think it is an interesting concept that requires speed, attention and reactiontime. well done!

Stop the clock by Shampop 2022-04-10T10:31:51Z ♥ 2

Ooooh this is so cool! I like the great use of the pavlof effect here! Music=clock=going. But appearantly that is not always the case and then you start the clock because the music starts haha! had much fun playing this one. Great execution!

Dyker by lenaschimmel 2022-04-10T10:24:11Z ♥ 1

This is great! A bit hard though, I found the sister game a bit less hard. Execution is done very well! I like how you both created something diffrent from the same concept. That idea alone deserves +points on innovation :-)

I see that you don't have 20 ratings yet. Try to review some games yourself before it is too late! That will generate ratings :-) Usually the community becomes less active after the first week.

Shepherd's Island by blinry 2022-04-09T20:14:07Z ♥ 2

Such a fun game! Normally I don't like puzzle games, but yours is the exception! It is very well executed and the graphics are polished and satisfying. I'll make sure to check out Dyker too. Although that would be tomorrow, it is getting late here :-) I wish you the best of luck getting to the 20 ratings. This game deserves it.

Life - Delaying Death by Itzemii 2022-04-09T20:04:17Z ♥ 1

Fun game! I had to learn what was good and what was not. Appearantly the medical sign is good (I though it meant sickness at first) and the puzzle pieces mean 'bad'? I did not really understand that logic still.. Does that mean "searching for yourself" or something?

I like your game though, it s simple to learn bit hard to master! Which is nice, because it's 10PM here in the Netherlands right now, my head does not think clearly at this hour ^^"

The graphics and music are outstanding and have their own unique style I did not see in LD before. Great job!

Chase by alight 2022-04-09T19:58:04Z ♥ 1

It is a bit simple right now. Just move the mouse to the right when the blue barier comes and then to the left again. However, the codebase is there now, with some tweaks you could make it really chellanging I think :D Some ideas:

- some policecars comming from behind trying to force you from the road - powerups, like oil or smokescreen to throw those policecars off - some bends in the road, or maybe seperating paths, where one will end up at a police station ๐Ÿ˜†

I see potential!

Last Life by Bloodbane 2022-04-09T19:52:30Z ♥ 0

Played it a view times, but could not really understand the deeds stat. One time I killed both guys in level 2 and got 25/30 deeds, strange.. 2nd time I got 30/30 deeds, but still died. After a while I found out that the green guys are not villans at all! Oops... I need to read better...

There is a lot of effort put into the menu system, I can see that there is a lot of work put in there. Is that from the engine? Or your own creation? If the latter, I would advise to polish gameplay first ;-) A thing I found a bit frutstrating is that I had to wait until the timer was over before proceeding to the next level

save me by Kisilin 2022-04-09T19:40:45Z ♥ 0

Ooh nice! Simple to learn, hard to master! I found out that if you drag the blue things to one corner, that it was a bit less difficult because you could drag them all at once when clumbed togeter. Is this a feature? Or not intentional?

The Final Word: A Microsoft Word Platform Game by leekanarchism 2022-04-09T19:30:06Z ♥ 1

Hahahah this was funny! Clippy sometimes comes back in my dreams to haunt me ๐Ÿ˜† First I though: what is the relation to the theme, but then you introduced clippy and I was like... Oooh no they did not haha

Had fun playing your game, although I suck at platformers so I did not see everything. Maybe a little easter egg would have been nice in this game, as you have countless buttons at the top that could change colors etc. Or did you already do that and did I not see?

Nature Is Healing by KingOfSpill 2022-04-09T19:23:35Z ♥ 1

Oooh very moody! This game is executyed nicely from intro to gameplay it feels solid. I like how the fire just blasts trough the green stuff and how you can utilize the fuel cans as explosives or as refill. I, however, suck at these kinds of games. I tried several times, but could not live long enough to get to see the other stuff. Seems there is a lot to uncover. Well done

Off with the show! by edwigelel 2022-04-09T19:14:53Z ♥ 1

Oops I did not know how to combine stuff, I played for a good 10 minutes. Still a fun game, I think the idea is great! The graphics are well done and the music fits nice to the context of the game.

Shutting Down by MrOrry 2022-04-09T19:03:31Z ♥ 1

Hahahaha the way the game just closes when it's over is priceless :') I like your game, although just for once I think. The public domain wool is funny. Well done! Maybe some music or sound effects would give it a bit more flair

P.s. Please use .zip instead of .rar, not everyone can afford WinRar you know ๐Ÿ˜†

THE EXIT WILL CLOSE by Tyler Walton 2022-04-09T18:57:36Z ♥ 0

Fun game! Some thoughts:

- The doors close 1 second after the timer reached 0, is that intentional? - At one level I experienced a way to cheat; ot was the one with lots of fake buttons. After the door closed, I could wander around and read the descriptions of the buttons one by one, so I had an advantage the next time I played

Bodge Job by Alexio Games 2022-04-09T18:51:23Z ♥ 0

Oh my haha this is awesome! Alyhough I suck at math when under presure ๐Ÿ˜† This was fun and chaotic, love it haha! Graphics are great and the music just made me laugh right away. Well done! The gameplay is a bit fast, but I think that was your intention

Robots attack! by Lichead studio 2022-04-09T18:45:02Z ♥ 0

This game could really benefit of some kind of tutorial, it is not clear what to do at first and that makes it a bit frustrating, I'm sorry. The graphics are great though!

Also, please use .zip, instead of .rar, not everyone has WinRar on their system :-)

Delay No More! by EggshellDog 2022-04-09T18:36:41Z ♥ 1

Fun game! I laughed a lot! Alhough I could not really figure out how to create a traffic jam without kicking the bucket ^^" Beating up those pinguins with a newspaper is pretty funny! Not sure what that says about me as a person ๐Ÿ˜†

Graphics are fun and vibrant, the game could use some music though

Edit: on the screenshot above I saw what to do with trafic, now I kept my job, thanks!

Turbo Toilet Tomfoolery! by RonanRory 2022-04-09T17:49:51Z ♥ 1

A fun entry! I think my controls would be difficult for my brain too if I had to go and pee that bad ^^"

I'm sad to hear that you did not really have fun developing your game, LD should be about fun! I can understand that you feel a bit stressed out, and I read (I think even two times now) that this could be your last LD. If you decide to return to LD (maybe in a view years) make sure to do an "I'm in post", as I am following you on here, I'll see it and put you on my "to play list" right away ๐Ÿ˜„

What I thought about the game: - Graphics are cute and unique - The controls are very difficult! I think you did that on purpose, but it takes some getting used to and I don't know if everyone will recognize that - The game could have benefitted from some background music, maybe some classical elevator music in this case. I would have found that very funny ๐Ÿ˜†

Falling Stars by Lomna 2022-04-09T17:37:42Z ♥ 1

Nice small chaotic game, love it! The controls are layed out very good, and the graphics are fun and retro! A view thoughts:

- The introtext was red on a bright blue background, it hurt my eyes a bit reading it - The game was nicely pased, first a view astroids and later on just chaos! Love it! - The sound effects are satisfying, though the game could use a little music.

Unapocalyptic by Daniikk1012 2022-04-09T17:26:53Z ♥ 1

Sweet and simple! Love it! The graphics are cute and the sound effects are fitting well with the style. The controls are layed out very logically, well done! Some thoughts:

- The shooting seems a bit overkill, maybe there could have been some cooldown after X bullets shot - The whack the zombies is fun, but could have been a bit more fun if they made some kind of sound when hit - I like how you are dropped into the game right away, this game does not need an menu indeed

CVC Presents: The tale of Plague Doctor Man (John Withah) by David Mason 2022-04-09T17:19:57Z ♥ 2

Hehe bit chaotic but fun ^^" A view thoughts, as I don't really know for sure if this game is unfinished, or if this is a cursed game like uinelj says ^^"

- The game over screen says 'sample text' - The tutorial does not really work (for me at least) - The stats 'dry up' really fast after buying, for instance, water - The drawings where fun! And the music gave a good vibe to the game - I like the suttle gags in the text, like how you try to invetigate a sleeping person ^^"

1 Man 6 Bullets by Raphaeltan 2022-04-09T17:09:39Z ♥ 3

By far the coolest game I have played so far! Can't believe this is created in three days! I love how the main character flips them off while being eaten ๐Ÿ˜† Real badass!

Walk of life by ThePhennix 2022-04-09T17:02:00Z ♥ 2

Love the game! Had really much fun playing it! A view thoughts:

- The music sounds familliar, did you get it somewhere? Or does it just sound very familliar? - The changes in styles could have been coordinated a bit more, it's like I'm playing diffent games all the time. The artist who did the child with the crayons in the nose and such deserves a pet on the back, really great drawing! - The 'clean your room' part was a bit unforgiving. It took me like 10 times to realize there is a wad of paper on top of the closet ^^" - I had a lot of fun playing this game, well done! - It feels a lot like 'dumb ways to die', was that game your inspiration?

Lumberjack by DAk001 2022-04-09T16:45:44Z ♥ 0

Great game! The graphics are outstanding and the controls are easy to pickup. A view thoughts:

- The text was a bit hard to read in the beginning because the "T" has a unique stile, which I like btw! I just needed to get used to it - I did not really know what the colored bars at the top where about and if it is good or bad that they depleted. I was expecting the game to tell me - The story is very sad and makes you even more motivated to keep the tree, and thus a bit of dad, alive, well done! - The game could have been packed with a regular ZIP, instead of RAR. Not everyone can afford WinRAR ๐Ÿ˜†

OSTRO by Totteri 2022-04-08T20:42:20Z ♥ 1

This is great! I'm a sucker for these kind of games! It's late now and I did not figure it out yet, but I'll come back later to crack the code! I wonder what will happen if I succesfully log in This game is so convincing, that I sometimes try to use ALT+TAB, or other shortcuts to get something done. Love it, well done!

Future me problem by noskro 2022-04-08T19:16:25Z ♥ 2

Hahaha story of my life this ๐Ÿ˜† Love your game! I like how you interpetited the theme, really grounded in reality. Its short, sweet and challenging! Also, I found the "wok beker" ๐Ÿ˜„

Screenshot 2022-04-08 211158.png

Loop by makio64 2022-04-08T19:08:45Z ♥ 1

By far the best/most original graphics I have seen this year! The game play feels very solid and even my old computer can run this game buttersmooth! The music effects are outstanding too! I don't have any points that could have been diffrent, well done.

The Lars Mission by Honest Dan 2022-04-08T19:01:46Z ♥ 3

Damn, how did you make such a polished game in such a short time? I love you you put some graphics options in the game, as my ol'betsy runs on a Intel HD Graphics 3000 :P

DLAY's Buffet by BinaryPrinciple 2022-04-08T18:52:06Z ♥ 1

Short sweet and chaotic, love it! The graphics are nice and the music fits your game very well! A view thoughts:

- are there diffrences between colored sheep? - the way that you don't have to worry about angle and valocity while throwing makes the game more fun, but it could also become a bit repetitive. Maybe the game would have benefitted from those mechanics (so you would have to aim) - I like how the controls are layed out and that you have gamepad support built in!

Dreadlife by Cube Logic 2022-04-08T18:45:26Z ♥ 1

Fun game! A view Thoughts I have:

- The instructions in the chests are a great idea, however they behave a bit glitchy. Sometimes they keep reopening and the blue bar keeps depleting while that is happening. It took me several times to know that E was attack. - The graphics are done very nicely! Big compliments! I wanted to say that, as I cannot rate for graphics

The Final Day by Very Bad Bunny Studio 2022-04-08T18:33:07Z ♥ 1

Well done on your old-school-styled RPG! Some thoughts:

- When you attack, and you don't hit, there is no sound played. I was expecting some sound indicator that I missed - The text in the beginning is a bit hard to read. It is a great font for UI elements, but less fit for paragraphs - The music and graphics are very nicely done! - I love how you implemented and end screen, although you never thought it could be beaten. (i did not finish it, but clearly solah did ^^")

All Lines lead to boom by Peter Ondus 2022-04-08T18:20:51Z ♥ 1

It took me a while before knowing what to do, and it is a bit hard to gasp how to utilize your characters. I found the fact that you used a teenager to pull the emergency breaks pretty funny btw!

Some thoughts:

- an in-game tutorial would have helped I think - maybe some sound effects to highlight certain efents would have helped too - I like how the start positions differ each time - Maybe the color-contrast between players and lines could have been a bit higher

I love the concept! I could not win though ^^" Is there a way to win? Or is the outcome always 'kaboom'?

Loyal Prisoner by RalfZ 2022-04-08T16:45:34Z ♥ 1

Fun little game! The graphics and music really fit together! You really turned the theme up it's head! I like your way of thinking (:

Wizardfall by Quite Good 2022-04-08T16:40:54Z ♥ 1

Oo the style is very nicely done! And the music/effects are as good as they get ๐Ÿ˜„ Some thoughts: - I did not really understand why the Meteor wizard kept attacking so much, despite his happyness-level - Sometimes the A & D / <- & -> keys did not register - Spamming the Z button is a neat idea!

The Flower of Marasca by F1Krazy 2022-04-07T18:40:47Z ♥ 1

Your game is very well layed out! Piece by piece you learn about the mechanics, which is very nicely done! The graphics are cute and the music is catchy and not really repetitive-sounding. I see that you developed it on tic80, it reminds me a lot of PICO-8, is it from the same developers? And if so, what makes this one better? It looks a bit more feature-packed ^^

I like your game, I played for a good 15 minutes. Although, I suck at platformers ^^"

Princia and the spiders by Castoor 2022-04-07T18:19:37Z ♥ 1

Took me a bit before knowing what was going on to be honest ^^, I have never played an autobattler before! Did not know what it was (except for raid shaddow ledgends where those youtubers where talking about ๐Ÿ˜† )

Once I got the hang of it and found my control I had fun! The graphics are cute and to the point :) The Generate map button at the top I did not really understand, is that from development?

Herbert vs Homework by Str8griz 2022-04-07T18:10:50Z ♥ 0

Love your game! It feels very solid and the controls are layed out very well. The graphics are nice and fitting to the whole concept! View feedback points:

- The typeset is great for UI elements, but is a bit hard to read if there is a lot (like the introduction) - This game could benefit from a restart-button (my game also did not have it at first, but it really helps keeping your playes engaged) - First I thought the rug was the playing field ^^" - I did not really get the brainbomb function, what was it's purpose other than getting rid of an enemy instantly? - I like how you can shoot the plants, nice touch! - The endscreen is funny ๐Ÿ˜ ๐Ÿ’ฉ

Cars crusher by nyanpierre 2022-04-07T18:01:13Z ♥ 1

Awesome! This was a fun game to play! View feedback points:

- Instead of giving your weapons numbers, call them by their name, e.g.: Upgrade Laser shootrate, Upgrade forcefield range, etc :-) - The icon of the car at the top left implies that there are other cars you can choose - I did not really understand the values on the title screen until I clicked it after a view runs, maybe some indication that the number above is related to the three buttons would have helped

The graphics and music are nice! Really makes me think of the 3d games from the early 2000's ๐Ÿ˜„

Garden of Death by Flawed_Gamer 2022-04-07T17:43:04Z ♥ 1

Cute and addictive game, I like it! :-) The plants sometimes die a little fast though, it reminds me a lot of my house plants ๐Ÿ˜†

Great Escape by Martinek 2022-04-07T17:35:19Z ♥ 1

haha this game was so much fun! The graphics are very nicely done and the music is fitting really good! I like to imagine that the socks are singing that ^^ May be the game could be a bit better with a progressbar for how much time you have, that is all the feecback I could come up with. Very solid game, I like it!

FEEDING_LOG_01172013 by coyotethursday 2022-04-07T17:13:59Z ♥ 1

You owe me some new pants good sir, I peed a little hahah ๐Ÿ˜œ Love your game, it is so original! I saw your game on itch.io listed and was intrigues immediately.

P.s. I did not finish it though, there is lots of wind outside and even my headphones don't cancel all that noise and I'm too scared to turn up the volumne ^^"

The Last Patrol by WilloXs 2022-04-06T19:55:00Z ♥ 0

I like your game! The graphics are great, and the acceleration is very nicely done! When my ship blew up I thought it was over, but to my surprise I could play as a diffrent one, nice touch! The voiceover is nice and clear, great stuff :-)

I would have liked to see the planet go kaboom ๐Ÿ˜ , but the way you handled it was pretty humorous :D

Mr.Filton Deluxe by DS Nahogara 2022-04-06T19:43:02Z ♥ 1

That is so cool! It took me a while before I knew I had to open the create menu. The whole screen looked like something you could draw on. Especially because of the cursor, whic was a paintbrush. The only reason I kept trying is because of the reactions here in the comment section. I'm glad I figured it out, this was awesome!

Tactical Ghosts: The Impification by SnowyCocoon 2022-04-06T19:30:32Z ♥ 2

Fun and addictive, I like your game! The gameplay, graphics and music/sound just fit together so nicely! Well done! It gets really chaotic at the end, love it! ;D

Ludum Distractio by PhilStrahl 2022-04-06T19:21:24Z ♥ 0

Love this entry! The code is pretty funny and is full of funny references! A view points of feedback:

- I clicked the door and it opened, but is was shut at the same time (graphical glitch?) - I could not figure out how to water the plant - Maybe it would have been nice that you could scroll with the scrollwheel trough the code, althouh this made it much more challenging ;-)

Graphics are great and the music sounds just like the background music I experience when coding :P

Graveyard Path by JOrbits 2022-04-06T19:10:08Z ♥ 1

By far the most innovative game I have played this season of Ludum Dare! I think the concept is great, the graphics and music is very well done and the whole experience feels solid from begin to end. I genuinely do not have any points that could have been done diffrently.

Also, the respawn mechanic is very satisfying

Heaven Fallen by Lighty_the_Light 2022-04-06T19:00:59Z ♥ 1

This is very innovative! It took me a moment to learn how to play, but once you get the hang of it, it plays great! The graphics and music fit togeter very nicely :-)

Abandon Ship by SpaceyLake 2022-04-06T18:50:18Z ♥ 1

I like this game, it is a bit hard for me, but that is because I suck at these kind of games, still I had a good impression! And I would like to give you a big compliment on your first Ludum Dare game! It is really polished and thought through. Even an in-game helpsection!

I think this game would benefit a lot if it had sound. I even downloaded the Windows executable to check if my browser somehow messed up. For the next LD (you are going to participate again right?) you could use a simple generator like this one: https://www.bfxr.net/ It adds so much!

Also, small thing: When I was in the menu, I was expecting the Enter key to work, but spacebar was my second try and that worked so it is not really a problem :-)

Pellet by Austin Sierra 2022-04-06T18:40:24Z ♥ 1

Fun game! When there are a lot of snakes on the screen, it gets a bit slow I felt. @circle already gave great feedback about that, which is better and more thought trough than what I would come up with ^^

Also the screen moving while the pellet moves, is a bit distracting.

The music is fun! Did you play that yourself? Or is it some program like garageband?

BaraRun by DerekBell 2022-04-05T20:32:56Z ♥ 1

Fun game, the music is catchy! Some jumps are a bit scary, but the replayability is good because you added a scoring system.

Boris and the Miserable Factory of Mr. Bossman by Baptiste Lnq 2022-04-05T20:29:30Z ♥ 2

Fun an chellanging. The graphics are great! I haven't seen this style yet, you could almost patent it ^^ My system had problems running it smoothly though, although... My graphics card is an Intel HD Graphics 3000 or something ^^"

I had lots of fun looking what was thrown on the conveyor belt, even radio active rods? haha

ileftbehind.me by thevinter 2022-04-05T20:22:00Z ♥ 1

I was wondering how it knew all those things, this is awesome! Sadly, when I had to choose which subject I wanted to talk about, the page crashed. I have the same error as @velvetlobster has

Dating under the Comet by Joscco 2022-04-05T20:12:36Z ♥ 1

That is a fun take on the theme! "Let our children take care of it" :p Graphics are solid, music is fitting

Stir Cry by icxon 2022-04-05T20:09:26Z ♥ 3

Those graphics are on a whole new level, I saw your post with the sketches earlier, so I had high expectations, but you overdid yourself here! The whole package is fun, the graphics, the music/sound and the gameplay feels very solid!

BOULDER by macaroni.dev 2022-04-05T20:03:43Z ♥ 1

Great game! After a lot of retries I somehow found a sweetspot where no hazards would generate in time to hurt me, I could look away from my screen while holding spacebar to get to 10000 ft ^^

The graphics are awesome! I somehow am a sucker for dithering, and your game is full of it! I see that you used SDL, that is a rare breed here on LD. I could not help myself to look into the assets folder (I was curious how you did the mountain paralax effect, looks like a circular motion, so I was expecting a big image with mountains on a sphere, but you used a sinewave I think?) There are some images that didn't make it into the final version, or am I wrong?

Great game, loved it :-)

Gladiwaitor by Lone_Wolf 2022-04-05T19:53:45Z ♥ 1

Interesting twist! I thought the controls where a bit hard, but after you learn how to play it is fun! The voice acting was solid and well done

Fire Hazard by Fupi 2022-04-05T19:46:00Z ♥ 1

This game is fun! Reminds me a bit of tower defence! Great execution, the graphics are nice and the music is funky. Easy to learn, but hard to master :-)

Can't Tax Me by SasquatchBStudios 2022-04-05T19:32:24Z ♥ 1

Fun to play! Reminds me a bit of a tower defence like game. The graphics are cute and the music brings a feeling of urgency. Easy to learn, hard to master, as it should!

From Beyond The Stars by 0X_VOID_X0 2022-04-05T19:08:09Z ♥ 1

Fun game! It is satisfying to play, and afterwards you get to do a flip as well! The controls were very well done and the graphics are all fitting together. The exclaimationpoint before the beam comes is well put togeter. It really stands out, even if you are concentrating to the other part of the screen where 20 missiles are there to get you :p

Giraffe o'Clock by Kepsert 2022-04-05T19:01:14Z ♥ 1

Awesome! The humor upvote is yours my friend, I had lots of fun playing your submission :-) The dialog is so cheesy, love it!

The color palette is great, it reminds me of some alternative reality where gameboys would have purple screens instead of green haha

The controls are nicely done, first I thought the jump was a bit floaty, but after playing for a while it actually makes sense

Music is well done too, not too repetitive and not too destracting

NeedyMonsters by Snory 2022-04-05T18:46:56Z ♥ 1

Ooh fun and chaotic, I like that! The graphics are cute, the music is nice but a bit repetitive in my opinion. The info button was not that useful to my, I'm sorry. The text went too fast and the typeset was not really readable for big chunks of text. I think the typeset is great for other UI elements :-)

Thanks, Socrates by WilhelmStein 2022-04-05T18:37:10Z ♥ 2

That was great! I laughed to hard about some of those situations haha "A SWAN?!" :') The voice acting is just top notch, and the music is fitting to the game! I can't imagine how much work this was. For LD48 I made a text adventure, and the first two days was writing the story. I swore not to make another textadventue after that haha

Great game!

Stay Afloat by Fredrik Rosell 2022-04-05T18:17:36Z ♥ 1

I know a game is good when I want to finish it. Your game was great for that matter! It is easy to learn, hard to master. I love how you took a real-world problem and turn it into a game. The end was just hilarious, I was lauging out loud :')

Sometimes the spacebar would not register, but that is alright, the levels where short and sweet so it didn't really matter for me. Also, I had one platform in the third level that was jumping all over the place, was that on purpose? It was challenging to jump on that one :-)

I was mesmerized by the water graphics btw

P.s. I forgot about the power distibution, the game is beatable without changing the default settings

Please, Don't Die by iva1 2022-04-05T17:59:24Z ♥ 1

Love your game, it is simple to learn, but hard to master. In my opinion every game should be like that to keep replayability up. Also, the scoring system is nicely done. How does it remember my score after closing the tab? I think that it would have been nice to include the score in the gamewindow as well, somewhere in the corner for instance :-)

The music is nicely done, it fits well with the astetic of the game and it does not distract you from the game.

LD49 — Unstable (25)

Driving Blind by MildlyDisturbing 2021-10-07T20:12:14Z ♥ 2

Love your game! The camera is following very well actually. The graphics are great ๐Ÿ˜„ somehow this reminds me of the driving lessons spongebox would have sometimes hahaha

W O B B L E by Gus Goucher 2021-10-07T18:59:38Z ♥ 2

I like your game! It is an interesting take on the theme. The graphics are nice and polished :) Playing this with a mousepad brings an extra challenge btw ๐Ÿ˜†

Radish Kid Ascension by CozyGamePals 2021-10-07T18:46:40Z ♥ 2

What a fun game! It is very polished too, I like it :) Also, the graphics are very cute ๐Ÿ˜‡

Noinun40 by Itzemii 2021-10-06T20:03:15Z ♥ 1

I like this one, first I was not sure how to play, but after a view tries I understood that left or right arrow is connected to the right or left icon (:

Unstable Chem Mystery by Alexofp 2021-10-06T19:57:27Z ♥ 1

I really like your game! The creative mode is a nice addition and the way the instructions are done is very nice. It says "don't mix water and potassium", of course everyone is going to do that right away :P

Fast Flats! by Stending 2021-10-06T19:49:04Z ♥ 2

Love your game! It is very funny to think about the poor guy who needs to throw all kinds of furniture into the room as fast as possible before the important customer comes in ๐Ÿ˜† The theme is very much present in this one. Great job! One suggestion I could have: make a loose condition when the requirements are not met. Now you have to conclude yourself that the room was not decorated as intended ๐Ÿ˜‡

The Nuclear Ball by 0X_VOID_X0 2021-10-06T15:37:35Z ♥ 1

Cool game! I tried several times, but could not get past the first level. But that is because I suck at these kind of games ๐Ÿ˜†

Deathrail by Hotowlgirls 2021-10-06T15:29:04Z ♥ 3

I like your game :) The graphics look nice and consistent and the music is nicely done. The controls feel good, but I think that the spacebar would have been a better button for jump :)

Unstable Cubes by Lenan 2021-10-06T15:24:34Z ♥ 1

I like your game, the edge jumping could be a bit more reliable though :) The music is cool, did you make that yourself? :) I like how the hints are made out of graphics instead of text

Office Novice by HermesEs 2021-10-06T15:20:13Z ♥ 3

Damn how did you guys make this gem in such a short amound of time?! It great! Love the gameplay, graphics and the metal music just cracked me up hahaha! I did not win yet though ^^"

Atomic Rock Paper Scissors by lucasvb 2021-10-06T15:11:37Z ♥ 2

Love your game! It plays and feels very solid and it makes it very easy to loose lots of time haha! I could'nt really find the theme in this one, but as I said: I like it :)

Snatched by cerieyele 2021-10-05T19:35:12Z ♥ 1

Love your game! This is simple to learn, but hard to master. Somehow I can't get past the first level, but that is my mistake, these games are not my cup of tea. But I like it very much! Great job!

AFTER SUN by rufson 2021-10-05T19:18:10Z ♥ 2

Wow I'm blown away by the quality of this game. I love it! The graphics are cute and the controls are easy to learn, but hard to master. The graphics are top notch and the whole game feels polished and solid. I love the little humans, it reminds me a lot of Lemmings. Good luck!

Blazing Festival (LD 49) by c-13mu 2021-10-05T16:07:53Z ♥ 2

Oeh it reminds me a bit of Tinder, swiing left and right. I like the concept, the graphics are nicely done. I have'nt made it to the third day yet ๐Ÿ˜‡

Wiggle Bird by SamDemaine 2021-10-05T15:51:37Z ♥ 2

We have a winner here! I loved your game, it is so polished that I could see my own reflection in it. The graphics are cute and the music is very relaxing. This is a simple case of "easy to learn, hard to master" ๐Ÿ˜„

Save reactor by Kr0luK 2021-10-05T15:45:24Z ♥ 0

I like the idea, but somehow I also can't throw the ball either, the rat sure thinks the ball is fun haha. It keeps moving it, which is a fun challenge to this game :) Maybe a countdown when the meltdown will happen would be a good addition. As it is a mystery when the time runs out now. Also, the movement is a bit difficult when the camera moves like that, maybe that is something you could do diffrently next time ๐Ÿ™‚ The character is cute, it reminds me of the monopoly or Pringles guy ^^

Unstable Genius by Doc Kaos 2021-10-05T14:40:57Z ♥ 1

Haha! Love it! The execution of this gem is just spot on. I have never seen a full motion video in an LD game before, and the puzzle factor is just great. It really feels like something that could be real. After a while I found out what to do with that license haha, the sound system is very interesting aswell, I did not expect that the music was playing from within the OS :P

Unstable Maze by Skaiway 2021-10-05T13:59:59Z ♥ 2

It says "press any key on the controller". I only have a keyboard. When I press a key, nothing happens. Is that intended?

Status (LD 49) by Cloud Studios 2021-10-05T13:56:22Z ♥ 2

Haha love it! Reminds me a lot of dumb ways to die ๐Ÿ˜„ Love the randomized snarky texts too, it makes the game more replayable.

It Opened... by Brandon194 2021-10-05T13:49:58Z ♥ 0

I love the graphics, sadly I didn't really know where to go. I retried several times. Sometimes I go down some stairs and can't go back and sometimes I find something to interact with. But where the control panel is, and how to use the inventory is a mystery to me. The art-style however, top notch!

Rock Solid by nessie 2021-10-05T13:28:41Z ♥ 1

I like your game! It is an interesting concept how you lose a stone if you drained too much energie. At the beginning of level 2 there was a drawing telling me to press "c"? It did not do anything, or did I interpret it different?

The graphics and music are well done and I love how you created hints as cave drawings :) The game is easy to learn ๐Ÿ˜„

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-05T11:57:16Z ♥ 3

Laughed so hard! This is perfectly executed mate! The graphics are fun and quircy, and the small details make this game just so much more fun. The cryptic errors, the way how you transition to the cable box, etc.

Take stuff the game by Ayced 2021-10-05T11:52:19Z ♥ 1

Wow this is great! You can pick up everything, even walls. That is actually a fun strategy to not getting caught. I like how the NPC's put stuff back if you leave it somewhere it does not belong. I'm impressed by how much work this must have been and how solid it plays.

The graphics are cute and the game is fun! Great job! The theme is not that present in this one in my opinion. Maybe a mechanic that the little guy falls over when running too hard with heavy stuff or something ๐Ÿ˜„

Balkanization 1 by kr4ft3r 2021-10-05T11:34:03Z ♥ 1

@kr4ft3r great to see you here! I'll play this game later, looks like something I need my absolute attention for. ๐Ÿ˜„

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-05T11:28:24Z ♥ 2

Fun game! The dialogue could use some work I think. Not the dialogue itself, but how it is handled. Maybe some mechanic could have been made so that you need to do an action to respond to Andrew. Maybe by clicking the box at the right top corner, and if you are too late than Andrew gets annoyed. But then again, it is an compo entry and those are hard! First coming up with an original idea, and then executing that idea, I think you did a great job! I think that this could be extended easily by adding more things to keep stable, the challenge in that is to not make it look like among us mini games I think :)

Also, probably an insignificant choice, but appreciated: I like how the theme is presented at the start, that's an idea I'll make sure to do that too next time.

LD48 — Deeper and deeper (34)

depthscraper by lexi 2021-05-01T15:08:30Z ♥ 1

Love your game! It earned a spot on my bookmarksbar ^^

*Edit: reminds me a bit of 2048* ๐Ÿ˜„

Don't Drown by eusekerci 2021-04-30T19:22:01Z ♥ 2

Love your game! This one earned a spot on my bookmarksbar. It's simple to learn, hard to master! I love how you made a scoreboard, and how to incorporate that further into your game by setting a goal at the left-hand-side of the screen.

The graphics are just amazingly put together, and in combination with the music it makes the game very cute

Down for the kiwi by AniMagik 2021-04-30T19:16:17Z ♥ 2

The character goes a bit fast, but with the music it makes it a fun and humorous experience ๐Ÿ˜„ I won btw! Yay!

Deeper Tales by Brinegamers Productions 2021-04-30T19:07:30Z ♥ 1

I like how you made the characters, and how the dig animation is done ๐Ÿ˜„ The music is catchy and simple enough for in the background ๐Ÿ˜„ I did not really figure out what the clock objects do, but they are fun to collect. I had to fail lots of times before I figured out that walljumping is a thing in your game ๐Ÿ˜… Only feedback I have is that the controls could have been diffrent. Maybe give the player some alternatives. My first instinct would be "up" for jump, and "down" for digging. And "Enter" for starting the game ๐Ÿ˜‰

Memeco 0.02 by LeYaoTang 2021-04-30T18:58:05Z ♥ 1

I did not really get it, the train-thingy at the left made a scary sound and the guy vanisched. When pressig enter he reappeared again. The graphics are cool and looking at the screenshot from @2bitcrook I think it only gets better! The sound is... well... special? I like it though, it really throws me back at those old, simple times of computer gaming.

Werm - an existential adventure by m11 2021-04-30T18:50:15Z ♥ 0

Hahhaa this is a different kind of deepness than I expected, well done! You made me laugh ๐Ÿ˜†

Some feedback points - I love how you dedicated a button for the internal screaming - There could have been a losing condition I think. The official worm game is lost by running into yourself. Maybe you could have added that to add some challenge. - There is a lack of background music, I think music adds a lot to a game. The music does not have to be complicated or composed by yourself. Just 'something' will do wonders ๐Ÿ˜„

Well done sir, I like your game! And I have some deep questions/realizations to think about while laying in bed tonight ๐Ÿ˜†

Guy Fall by IcarusDev 2021-04-30T18:42:26Z ♥ 1

I like your game! It is simple and sweet, and somehow I keep thinking how the little man ended up in that situation ๐Ÿ˜…

The feedback I have for you: - I like the simplicity, a man, some spikes and a depth meter :-) - Maybe there could have been a little more difficulty as you reach deeper depths. In your case it could be as simple as gradually moving the little man a bit more to the bottom, so the player has less time to react ๐Ÿ˜„ - The music is cute and I think it is a nice touch, especially for your first LD game ๐Ÿ˜ƒ

Deep Dive by Frederika 2021-04-30T16:36:16Z ♥ 1

Cute game, but I did not get attacked by any enemies and while going up I didn't know if the game froze, of that I would eventually hit the surface. Feedback to the player is key ;-) The graphics and music are nice btw ๐Ÿ˜„

Sub-Uber-Marine by extar 2021-04-30T16:28:23Z ♥ 1

Such a fun game! It brought a smile to my face playing it. Simple to learn, hard to master. Just how I like it. The graphics I find impressive, knowing the limitations on PICO-8. I looked into it just before starting the jam and decided to leave it for another time :)

The music is catchy and the sound effects are bubbly and fun to listen to :)

Well done!

10,001 - A space exploration game by tengusheath 2021-04-30T16:21:47Z ♥ 1

Oehh the stereo sounds are very nice!

The shooting/combat feels pretty solid, I like that. The graphics are nice too. I somehow really like the paralaxing stars.

Btw.. On my screen the text is barely readable. Maybe you could consider that in your next entry ๐Ÿ˜„

Run, Glim, Run! by Neshtyak 2021-04-29T15:58:17Z ♥ 3

6 stars for the soundtrack! Is is downright the best music I have heard in an LD game this year. The game itself is very fun to play. It is easy to learn, hard to master! The story makes sense (cat-like creature hating water haha) The graphics are nice too, but not special in my opinion, sorry

I found a bug btw, I don't know how to reproduce. The second time I played, I spawned in an empty world where Grim was rolling on noting and the water would catch up. There were no platforms ๐Ÿ˜…

I had fun playing your game, well done!

Inner Joe by Ulisses 2021-04-29T15:50:01Z ♥ 1

I like your game, it took me a while to figure out when I could actually move. But when I did, I had fun playing your game. Some feedbackpoints for you:

- the music is just great, it really adds to the message you want to bring across - the graphics are nice, but could use some simple tweaks. I would, for instance, change the background in a way that it fits with the rest of the style. There is some kind of unspoken rule that all the pixels in a game need to be the same size (which is not always true, but I would highly consider it for this game) - it is not always clear where the next platforms will appear, making the jump a wild guess. Which makes the game feel a bit random and unfair at points. But maybe that is a good thing in this case, as your message fits well with that - It is simple to play, and I like that a lot ๐Ÿ˜„

Well done sir!

Iceskimo by PurpoAppo 2021-04-29T15:40:43Z ♥ 1

I like your game a lot. I'm a bit tired today and these kind of games are just what I need ๐Ÿ˜„ A simple case of: simple to learn, hard to master ๐Ÿ˜‡

The graphics are cute and the sound effects are fitting really well with this one

My highscore is 142

A Cat in the Aliens' Lair by Sheinxy 2021-04-28T21:13:42Z ♥ 1

Love your game, it its relaxing for the mind and the music fits perfectly. The graphics are outstanding, I like that style a lot. Well done sir!

Also, I'm a impatient guy. I don't like reading, so lots of text I just skip. Good thing it comes back everytime the cat dies, because I did not read that I could use a decoy ๐Ÿ˜…

Extreme Pizza Delivery by nicholassoen 2021-04-28T19:30:22Z ♥ 1

I like your game, the pizza delivery idea is original and funny, some feedback points

- add some sound effects, there are nice tools out there where you can make some basic sound effects and it helps so much to make your game even better! - make sure that the graphics fit together. I think that the stones and the background do not really match together, for me it feels like each of those belong in another game. They don't really not together - I like the transition between levels, it gives a sense of depth. Which is great because of the theme ๐Ÿ˜„

I had fun, well done sir!

Red Stranding by Alchemic 2021-04-28T19:22:59Z ♥ 3

I love your game! Somehow I have a weakspot for those kind of games that implement some kind of backend that makes sure that players have some kind of interaction. It makes the game feel alive ๐Ÿ˜„

The music is relaxing and the graphics remind me of the olden days

Cursed castle by BitLight 2021-04-28T18:58:29Z ♥ 1

The graphics on this game are amazing! How did you do that? Is it 3d in a top-down perspective? Of is it pixelart done very well?

A view feedback points: - The character moved a bit stuttery at some points - In narrow sections (from left to right) there is no visibility, maybe the character and enemies could show a silhouette through the walls at those narrow sections? - The combat felt a bit stiff, but was fun to play nevertheless :-)

*Edit: ahww you opted out of graphics :-(*

An Ore'ible Game by ygrichman 2021-04-28T18:49:31Z ♥ 2

Cool! I like how level two motivates the player to use the truck ^^ The controls felt a bit clunky, but I don't know how to do it better. I had fun playing your game ๐Ÿ˜„ Well done

Down to Goblin Town by panurge 2021-04-28T18:39:58Z ♥ 2

Hih, I smiled when playing this. It is so cute and the clouds actually make it challenging at the end as I could not see the stones anymore. I love how you did this with your kids, they must be proud of them selves ๐Ÿ˜„

Crown of the Mountain King by vilcans 2021-04-28T18:32:28Z ♥ 1

This is actually a fun game! Not that hard to understand, which is nice because I just got back from sports and then my head doesn't process difficult games anymore ๐Ÿ˜… I like how this is compatible with the ZX spectrum, I haven't seen that in a LD entry before

Well done sir!

Question: did the ZX spectrum support sounds/beeps? That is the only thing I'm missing from this game; some audio feedback ๐Ÿ˜‡

MinesDeeper by BigFantasyTree 2021-04-27T19:42:08Z ♥ 1

That is an interesting take on the idea! I haven't played it enough to find out the best optimum strategy, but this is a simple case of: simple to learn, hard to master!

The visuals are cute btw, good job!

Super Scran by 8KEN 2021-04-27T19:33:06Z ♥ 1

Ahhh I had to think a bit about the theme, but I get it! That is funny ๐Ÿ˜‡

Paperload - Deep Bass Edition by frokes 2021-04-27T19:25:31Z ♥ 3

I had fun playing your game, the sprites are amazing!

I think I found a little bug btw: if you upgrade the fueltank, it will be full again. I don't complain ofcourse, that is a killer-deal! A full tank for 10 dollars ๐Ÿ˜‡

Roots Puzzle by wdebowicz 2021-04-27T17:46:29Z ♥ 2

I love your game! The music is so relaxing and there is actually a challenge that is easy to learn, hard to master. My compliments to you sir! Only complaint I have, is that I have to use WDSA instead of scrolling with my mousepad on the laptop ๐Ÿ˜„

The game is put well together and it earned a spot on my bookmarksbar to play level 4 and 5 too

Deep Voice by mdotedot 2021-04-27T15:02:06Z ♥ 1

Look mom! No hands! haha, I loved it! This is the most original take on the theme I saw so far!

The graphics were nice in their own way, I like the monochrome theme. How did you decide going that route?

I'm So Deep by liammasters 2021-04-27T14:57:20Z ♥ 1

hahahah I had a great laugh playing your game! But I have one question: how does this piece of treasure work?? Please don't say that a random number generator decides my faith ๐Ÿ˜œ

The music and graphics are nice too, it suits the game very well. Also, how the main character "rolls" up the screen as a baboon is just priceless haha

Well done sir!

Get to the ground! by Bman911411 2021-04-27T14:43:24Z ♥ 1

oh.. I get an error saying that you did not upload anything to itch ๐Ÿ˜ฎ Is that intentional?

Drill Deeper by remram44 2021-04-27T14:41:16Z ♥ 1

Not bad for a first entry! ๐Ÿ˜„ I had fun playing it. It took some getting used to, but I can see potential in this one

Ziggurat by nethead 2021-04-27T14:31:28Z ♥ 1

I loved your game! Everything about it is polished so hard that it shines! It's in the little details: like: how the sound is in stereo for instance.

The Fall of Alice by kr4ft3r 2021-04-27T14:01:56Z ♥ 3

Hey! I like your game! I wish there was a loose-condition. Maybe if you miss too many letters, that she will fall faster and faster until the game ends or something.

I enjoyed it nevertheless. The graphics are nice and easy on the eyes

Bubbly by Kaish 2021-04-27T13:46:05Z ♥ 6

I like your game! The music is just great (it reminds me of those scare houses in theme parks) and the graphics are very neat and tidy! I like how standing still to think is punished, it makes the a challenge ๐Ÿ˜„

I did not go that deep, I kept dying. I suck at platforms, so it's not your fault luckily ๐Ÿ˜„ But, I managed to get on your scoreboard! (I love scoreboards or other kinds of interactions, because it motivates people to push through a liiiitle bit more).

The overall theme is very much there, but a platformer going down and down was literally the first thing that came to my mind when the theme was revealed. So, for innovation I won't score you high.

Stellae Flere by bwalter 2021-04-27T13:25:19Z ♥ 2

Nice backstory, I like how the controls are different from other space-shooters. It takes some time to getting used to, but once you get the hang of it, it plays well

I had fun ๐Ÿ˜„

Selkรถ by Doot 2021-04-27T13:16:24Z ♥ 4

I like your work! It is polished really well and the mood is just spot-on!

I had some trouble with the jellyfish, but hey: puzzles are not supposed to be cracked right away ๐Ÿ˜„

The music was very fitting, I was amazed about how it all sounded. Later I saw that you used royalty-free samples, I respect how great it fits ๐Ÿ˜ƒ

Only complaint I have: it is a bit short. But I think we can all agree that that is a compliment too ๐Ÿ˜

Question: what does "Selkรถ" stand for?

GA GAME ME by Jezzamon 2021-04-27T12:59:20Z ♥ 1

I had lots of fun playing your game! Its innovative and it makes good use of the theme! I can see that there has been a lot of work put in this one

At first I did not know how to start the game, but after some random key presses I figured out I needed to press space-bar. Because you explained the keys very well, I thought I did something wrong :P

I went 4 deep and got stuck in one of those games (I think because I suck at platformers haha), luckily there was another cartridge in the previous level.

Well done sir, I like your game ๐Ÿ˜„

LD47 — Stuck in a loop (23)

Crazy Looper by LeReveur 2022-12-23T15:15:27Z ♥ 1

Just played your's, I wish I saw this one back in the day to rate, as it is so much fun to play ๐Ÿ˜„

Loopin' Gluey by marcmagus 2020-10-10T19:17:26Z ♥ 1

Oh cool! A physical game! I'll print it and play it later (: After that I'll rate it. I'm curious

Appease The Gods by japes 2020-10-10T18:26:22Z ♥ 2

Love your game! It took me a while understanding what was going on, but after 1 time loosing I understood what was going on. Very creative take on the theme, my compliments to you! The controls could have been a more refined, but for this game that is not important. Also, those googly eyes of those judging gods are pretty funny

Bhoot && Toobh by pune007 2020-10-10T18:08:38Z ♥ 1

Love the game! The graphics are cute and the controls are simple and intuitive. the tutorial level was nice and quick. I can't believe you made this in 24 hours! The only things I can say is: use sound effects where you can. It adds so much to the game! And I can't really find the theme in this one. Which is not a problem, only the community adds some weight to the theme while rating. I'll won't do that of course :-)

Well done sir, it is a fun game to

A Game Devs Nightmare by DumbDumb 2020-10-10T17:35:48Z ♥ 1

I made a similar game once, your's is much more intuitive. I liked it a lot, I could not figure out level 5. I like the music and the sound effects add a lot to the game. Graphics could be better in my opinion, some polishing could do wonders :-)

I had fun, good job sir!

LoopChan by Kaish 2020-10-08T20:13:13Z ♥ 3

Loved the game, it took me a little while to figure out how to play it. But when I found out I had a lot of fun. The graphics are very cute and the levels are nice and short to keep the attention. Well done!

Too Hot to Handle by TheMoonrise 2020-10-07T19:05:11Z ♥ 3

Your game attracted me from the first time I saw it. Unfortunately my span of attention is not long enough at the moment to play it in depth. I'm very tired after this long weekend haha What I did see was very impressive. Somehow you pulled it off to make an awesome looking game with nice atmosphere and good fitting sound effects which reminds me a lot of simcity. The fact that you made it that every player has an impact on the next one who plays it is just the coolest idea ever! I wanted to do something similar, but I could not think of ways or game ideas that allowed for that.

My Girlfriend acctually finished it when I told her about your game. Here is her feedback: So, the game is awesome! It started with a clear intro, and the concept of 'sharing the earth with the next generation' is quite close to the current discussions around. I like the strategy behind it, though as you probably already know it would help if there are some tips in-game. Like, "There is a firestorm coming! Build firestations (etc)." It is genuily a difficult game, so you would have to like it. And as I said it is awesome: I made it to the end of the game and build the rocket. The music and graphics fit nicely with the game. They are not too difficult and the small color aspects on the chimneys and stuff are nice details. It would help if when you hover over something you build, you remind the player which object is missing currently to keep it stable.

OOO by Kultisti 2020-10-07T16:27:42Z ♥ 2

This game is sooo cool! The 'juice' was very present in this one. The music is cool and the graphics are awesome! The controls are very intuitive :)

Loop Train by OddSocks 2020-10-07T16:14:36Z ♥ 1

I like your game a lot! The 'juice' is there and the gameplay is very simple and intuitive. The sound effects are nice too, although.. The sound the hero makes sounds a bit weird to me. Like there is a kid inside that armour hehe My highscore was 351 at the first round. I think that is pretty high (-:

The graphics are spot on, as you may know I have a special place in my heart for these kind of 8-bit styled graphics.

The theme was very much present in this game. Maybe.. a liiitle too much present. The game was fun, but it felt a bit 'too repetitive'. The enimies getting harder and harder is a nice touch to add some chellange

Edit: reading the comments I understand where the sounds come from, that is so cool!

TIME TO DANCE! by Savvy Community 2020-10-07T15:59:20Z ♥ 2

This game is so cool! I wanted to try it for the last view hours and finally I had some time :D

This is a very unique take on the theme, I like it a lot. The graphics are cute and the music is catchy. The fact that users can interact is a very cool touch! How did you do that? Do you have a database somewhere? I had a good time playing it!

TANKNAT by icxon 2020-10-07T15:42:33Z ♥ 1

I'm impressed, the concept feels solid and I like how everything is on one screen. At first it feels a bit slow, but after a while the speed/chaos increases. The graphics are nice and the music fits the theme very well.

I had a fun time playing it.

Looper - The Last Mission by Coding4rtist 2020-10-07T15:32:51Z ♥ 3

I like the game very much. The tutorial was solid and the gunshooting had a lot of impact. The graphics look great too, it all fits together very nicely.

The only thing I could not figure out for a while is why I died so soon every time. Later I found out the bullet bounces back. Which is a fun machanic, but maybe the player could get feedback why he/she died. I had about 7 runs until I noticed it.

I had a lot of fun playing it and think this is impressive for a game made in 48 hours. Good job!

Purgatory Hospital by riwmd 2020-10-07T15:17:09Z ♥ 2

First I thought the graphics where a bit rushed, but later I found out the mood (and so the graphics) changes after walking over the hole in the ground. It was intended that way and I like that

Those grim reapers gave me goosebumps everytime I saw them, I felt an urge to run away from them. I think that was your intention so good job! The sounds are nice too, it makes the game feel more alive. I havn't seen the ending yet, but reading the comments it sounds promising :-)

Overall, good game. I had a good time playing it ;-)

Beyond Death by Trypants 2020-10-07T10:44:22Z ♥ 7

I loved this game! I'll play more of it later, I was soooo close finishing it and opening the door ๐Ÿ˜„ It's very simple to learn but hard to master. Which is a basis of a great game. I loved the graphics and the sound effects. Also the way the mood shifts gradually is done to perfection. The way the character reacts when it finds one of those little tokens is very cute. he's happy like a kid

Normally I also give feedback on how to improve the game, but i cant think of anything with yours.

Well done sir

Impact Juggling by TheWustache 2020-10-06T21:46:24Z ♥ 1

I had to play for 5 seconds to know that this game is very fun to play and very addictive. The addition of a leaderboard makes the challenge even more fun. The 'juice' is very much present in this game. The only feedback I have is: the maximum amount of characters for the name on the leaderboard could be bigger (-:

Escape From Rotting Town by Jonathan Lorenz 2020-10-06T21:42:21Z ♥ 1

Sadly I don't have a controller right now so I can't play your game. Is there another way to play it the music sounds very fitting to the the though. And I like the graphics! How did you make those? Is it 3D art? Of it made out of 2D images?

Shadow of Archimedes by Eckkert 2020-10-06T21:36:13Z ♥ 3

I played this game longer than I was supposed to haha, I liked it a lot. First I did not understand how to get the resources, but by picking them up and putting them into the contraptions I learned they generate new items. The art style is gorgeous Well Done!

Training for Capitalism by scott.redrup 2020-10-06T21:27:02Z ♥ 0

I liked the game. First i did not know what the accelerator was, but when I clicked around I found out. The concept is simple to learn, hard to master. You have to prioritize speed and efficiency. Using those colors made it very intuitive to play.

Sometimes I would stop the train a little to late, and the passengers could not enter or leave. I have mixed feelings about that mechanic. It forces the player to be careful with the accelerator near stations (which is like real life). But it can also be a bit frustrating being one pixel off and getting a huge fine for not letting the passengers in or out ๐Ÿ˜…

The graphics could use some polish though, but the gameplay is solid and enjoyable.

Legacy Looper by BellringerQuinn 2020-10-06T21:12:58Z ♥ 1

I really liked your game. it is an interesting concept using the player's movement as an 'enemy'. It makes you play in a way that you reduce the chaos in later levels, second guessing every movement. You perfectly nailed the death animation. The game is very hard, just like in the olden days. So the name is fitting.

Lily Pad Drifters by bernard-bumblebutt 2020-10-06T20:18:12Z ♥ 1

I liked your game a lot. It is simple to learn, hard to master. The best games use that concept :-) I can't really see where the theme is, do the levels loop around?

I missed the audio queues though, I think it adds a lot to a game like this. The graphics are solid though.

Two things I didn't really understand: Why is there sometimes a textbaloon appearing at the frogs in the left top corner? And what do the hearts mean?

I had fun playing your game, well done!

Edit: I did not read your description properly, sorry for that. the objective is clear now :-) I have to win the girl frog and the hearts are an indicator of how far I've come/

Loop Cultist by udo 2020-10-06T20:05:34Z ♥ 1

I think this game has a lot of potential. Sadly, I did not understand much of it, sorry :-( I tried a lot and figured out some aspects, but I think there is a lot more I did not discover. In the screenshot below is how far I came, maybe I'm at the start, maybe I'm at the end. I don't really know ^^"

Long story short, I missed the context.

A tutorial level would have helped a lot, reading the description you ran out of time so I understand. I'll play the post-ld version later because I still liked it. I like the concept and art style and the audio queues are clear. The controls are solid.

Screenshot from 2020-10-06 21-57-12.png

Hoops Paradise by GuaranteedTrainwreck 2020-10-06T19:44:38Z ♥ 2

Somehow I already had fun reading the explaination. Somehow I find it funny how it says how to dispose the dead body like it is the most normal thing! When I played the game I laughed out loud by the choas this game brings haha. Texting your boss "that everything is ok" while you see people drowing in the background is somehow very funny to me. My highscore is 97 seconds.

Some feedback:

+ It is a bit hard to play with a touchpad, when using a mouse it is a bit less hard.

+ I like how you have to search for the drowning person, I can imagine it is a bit like in real life.

+ The introductiontext you made seperate gave a lot of context with the situation the player is in. Maybe it would have been nice to add that introduction into first screen of the game itself.

+ I did not really understand the colors of the water, did I miss something?

+ The theme was very present in this one.

+ I liked the graphics very much. It all fits together very nicely.

Assembly Loop by mjbelanic 2020-10-06T19:18:17Z ♥ 1

It took some time to understand the principle, the guide was a big help. In the end I had a lot of fun building the robots, my highscore is 5 :-)

Some feedback for you:

+ The character was a bit hard to move around with a touchpad. When grabbed a mouse from the other room it was a lot better to control.

+ The first time I played, I focussed on the left blueprint the most. When finisched it got replaced with a new one. I did not realize that the time was running out for the others which ment I was game over pretty fast ^^" Maybe it was better to move the remaining blueprints to the left and add the new one at the right side.

+ I like how the player has to move around to pick up the pieces. I tried just standing next to the assembly line, but that took too much time.

+ Next time, try to add some sound to 'juice up' the game more :-) A simple audio que when a blueprint runs out of time would add so much to the game :-)

I had fun playing the game. The theme was very visible, good job!