whenyoucantfindafriend 2021-04-27 00:32
Fun and cute game! I really like the mechanic where the sea creatures stick to you. Great Job!
Foon → Ludum Dare Explorer → LD48 → Deep Dive
By frederika and nephronhunter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1506 | 3.15 | 22 | |
| Fun | 1499 | 2.92 | 22 | |
| Innovation | 1707 | 2.54 | 22 | |
| Theme | 773 | 3.75 | 22 | |
| Graphics | 1378 | 3.20 | 22 | |
| Humor | 1032 | 2.50 | 17 | |
| Mood | 871 | 3.52 | 21 |
Fun and cute game! I really like the mechanic where the sea creatures stick to you. Great Job!
cute game!
Nice game with cute graphics. But consider change font color on the buttons. It's hardly visible
Nice entry, enjoyable submarine game! The animals and graphics overall are very cute.
I like the idea that dive then come back alive
eventually got to go home, no matter how deep the world is
Cool, cute fishes and soothing soundtrack! Returning to the surface was a bit boring tho..
Initially I figured "oh so I need just three samples?" and went down and back up and the game ended, where the more interesting bit of sea creatures only happened when you replayed it, but indeed it's a little dull to do the journey back up as it is :)
I like the sticking mechanic, only complaint I would have is it feels impossible to avoid the damage once you get to that point where they all stick to you :eyes:
Cute!
I like the fact that there was a bit of a story behind even a simple game. I had an issue though. When pressing the down arrow key, the browser (Firefox) was responding to it and moving the screen down as well. Never seen that happen with a web game like that.
Nice jam! Very cute :) One thing that was really missing is an indicator that I collected a sample.
I initially thought that there was more than one level and that you would have to get more samples in later levels so I had to replay to see the deep sea content. The controls were nice and the artstyle and music create a nice atmosphere.
At a certain level everything became literally invisible though so I couldn't dodge the enemies at all, resulting in me dying. Perhaps change that so that there's always at least a bit of visibility left.
I got 7 samples ^^! (I may have encountered a bug, since I didn't encounter any enemies on the way up xD)
Nice atmosphere, and I like the detail of decreasing light as you descended! My main feedback would be to somehow make dodging enemies more strategic, to make the journey down and back up more fun and rewarding.
Had a hard time playing, was not able to move when playing in the browser, once I did get going it seemed like a neat concept, but could definitely benefit from a little more in the way of challenge and strategy
Cute game, but I did not get attacked by any enemies and while going up I didn't know if the game froze, of that I would eventually hit the surface. Feedback to the player is key ;-) The graphics and music are nice btw :smile:
Took me a while to work out the controls, but got there in the end. Nice little game, I really like the music which was simple and rather athmospheric. I also liked the reaching a certain point where everything does suddenly become aggressive, which caught me out and made me panic and dive faster. Great job
Hey really great game! controls worked well, the music fit the mood perfectly. Only bit of feedback to give is it would have been nice to have some sort of indicator of being damaged. I was down to 70% health before I realised I was hurt 😅
I liked the audio but I couldn't give that a rating! I think it could use a little more feedback on when you get hit and how deep you are. I enjoyed this relaxing dive into the deep.
Very cool concept. Maybe having the title screen as the first panel of you diving deeper so you know you are moving down. White background made me feel like I was clicking the wrong controls. Very cool. When the wildlife started torpedoing my ship I started laughing.
This is a simple and fun game, but sometimes it is not clear enough. I couldn't see the sample I ought to collect until the notification be prompted (maybe you just mean to let players collect the water sample in a certain depth, then I strongly advise you to add a depth meter), Actually I felt confused when going back to the surface, the fishes can't reach me and no references from the sea, I couldn't tell whether I'm moving or just staying still. Players need to be informed at anytime that they are doing good (or doing bad) and how great an adventure they are experiencing, so a depth meter and many references objects(not only the fishes) will help a lot, making the fantasy expand ;)